Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.09 @ 20:08:18 Player: Calanor Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (113) 565 Value Destroyed (2500) 2500 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-64) -64 TOTAL SCORE: 4461 Bonus ------- High Alert Combat Kills 123 Friendly Fire -187 Cogmind --------- Core Integrity 0/400 Matter 163/300 Energy 261/265 System Corruption 7% Temperature Cool (459) Movement Treading (185) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (12) --- Heavy Ion Engine Flexi-carbon Leg Improved Heat Sink Hacking Suite Heavy EM Pulse Gun Bore Cannon Rocket Launcher Mining Laser Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Disposable Heat Sink Hardened Medium Armor Plating Hacking Suite Beam Rifle Improved Medium Laser Improved Light Cannon Improved Light Cannon Rocket Launcher Datajack Mining Laser [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Disposable Heat Sink Device Disposable Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 97 | 6 25 9 53 4 Power 10 | 1 2 2 4 1 Engine 9 | 1 2 2 3 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 26 | 2 3 3 18 . Treads 26 | 2 3 3 18 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 5 . 14 1 Device 8 | . 3 . 5 . Storage 7 | 1 2 . 4 . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 5 | . . . 4 1 Artifact . | . . . . . Weapon 40 | 2 15 4 17 2 Energy Gun 20 | 2 4 1 13 . Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | . 3 . 1 . Ballistic Cannon 12 | . 6 2 2 2 Launcher 2 | . 1 . 1 . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 14 | . 2 1 7 4 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 10 | . 2 1 5 2 Highest Loss Streak 4 | . 2 1 3 4 Average Slot Usage (%) 96 | . 96 99 96 85 Engine 10 | . 14 14 8 4 Core 1 | . . . 2 5 Treads 29 | . 28 28 31 22 Device 11 | . 12 14 10 . Storage 12 | . 14 14 11 11 Hackware 1 | . . . 1 11 Protection 5 | . . . 8 10 Energy Gun 14 | . 6 11 19 12 Energy Cannon 2 | . . 9 1 . Ballistic Gun 1 | . 5 . . . Ballistic Cannon 5 | . 13 5 . 8 Naked Turns . | . . . . . Heaviest Build 57 | 11 30 32 57 55 Greatest Support 60 | 40 40 40 60 40 Greatest Overweight (x) 2 | . . . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 10 12 12 Average Capacity 10 | 5 9 10 11 12 Most Carried 12 | 2 10 10 12 12 Average Carried 9 | 1 7 9 10 10 Final Capacity 12 | 6 10 10 12 12 Final Carried 11 | 2 10 10 11 10 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1767 | 216 646 175 671 59 Remotely . | . . . . . Salvage Created 3688 | . 789 371 2397 131 Parts 232 | . 37 17 161 17 Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 74 | . 16 6 48 4 Guns 59 | . 11 6 42 . Cannons 14 | . 5 . 5 4 Classes Destroyed 14 | . 8 1 3 2 Worker 6 | . 3 . 2 1 Builder 4 | . 1 . 2 1 Tunneler 4 | . 1 . 2 1 Hauler 5 | . 1 . 4 . Recycler 8 | . 1 1 6 . Mechanic 1 | . . . 1 . Operator 2 | . . . 2 . Watcher 8 | . 3 . 5 . Swarmer 24 | . 3 . 21 . Grunt 35 | . 13 4 16 2 Duelist 3 | . . . 3 . Sentry 10 | . . 2 8 . Demolisher 1 | . . . . 1 Assembled 1 | . . . . 1 Thug 1 | . . . 1 . Best Kill Streak 7 | . 5 2 7 4 Combat Bots Only 5 | . 4 2 5 2 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 4496 | . 765 234 2839 658 Core 585 | . 168 17 283 117 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 . 26 . . Volleys Fired 359 | . 111 16 210 22 Largest 2 | . 2 2 2 2 Hottest 130 | . 112 123 130 90 Shots Fired 636 | . 189 23 380 44 Gun 480 | . 141 16 318 5 Cannon 152 | . 46 7 60 39 Launcher 3 | . 1 . 2 . Special 1 | . 1 . . . Kinetic 190 | . 111 4 36 39 Thermal 377 | . 77 19 281 . Explosive 3 | . 1 . 2 . Electromagnetic 66 | . . . 61 5 Robot Hit Streak 13 | . 13 12 13 4 Robot Miss Streak 5 | . 5 1 5 4 Penetration Max . | . . . . . Secondary Targets 6 | . . . 6 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 379 | . 118 18 224 19 Core Hits 155 | . 39 11 96 9 Critical Hits 2 | . 2 . . . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6278 | . 1698 297 3808 475 Guns 4359 | . 1165 241 2915 38 Cannons 1613 | . 533 56 587 437 Explosions 306 | . . . 306 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1891 | . 1040 39 375 437 Thermal 3661 | . 658 258 2745 . Explosive 50 | . . . 50 . Electromagnetic 676 | . . . 638 38 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 3 4 . 7 Average Corruption 2 | . 2 3 . 6 Corruption Purged . | . . . . . Effects 56 | . 24 27 . 5 Message Errors 14 | . 5 8 . 1 Matter Fused 10 | . 1 8 . 1 Heat Flow Errors 7 | . 5 2 . . Energy Discharges 9 | . 7 2 . . Data Loss (minor) 9 | . 3 6 . . Misfires 1 | . . . . 1 Targeting Errors 6 | . 3 1 . 2 Overload Shots . | . . . . . Overflow Damage 93 | . 59 . 33 1 Projectiles 93 | . 59 . 33 1 Explosions . | . . . . . Melee . | . . . . . Knockbacks 20 | . 5 . 9 6 Impact . | . . . . . Kinetic 19 | . 5 . 8 6 Secondary 1 | . . . 1 . Self-Inflicted Damage 63 | . . . 63 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 450 | . 354 195 396 450 Average Temperature 102 | . 95 83 103 136 Received Heat Transfer 1197 | . 390 96 603 108 Effects 3 | . 1 . 2 . Interference 2 | . . . 2 . Matter Decay 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 12 | . 2 . 10 . Heat Transferred 8406 | . 1533 629 6244 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 858 | . 242 100 858 367 Average Influence 167 | . 45 27 254 329 Maximum Alert Level 3 | . 1 . 3 1 Low Security (%) 77 | 100 96 100 67 . Level 1 9 | . 3 . 9 100 Level 2 8 | . . . 14 . Level 3 4 | . . . 8 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 . 6 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 5 | . 2 . 3 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 141 | . 29 7 83 22 Peak Tracking Total 14 | . 4 4 6 14 Tactical Retreats 15 | . 5 1 8 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . 6 . Reused 2 | . . . 2 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 5 | . . . 5 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 24 | . 9 1 14 . Terminals 15 | . 6 . 9 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 4 | . 2 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 92 | . 34 1 57 . Successful 66 | . 21 1 44 . Failed 26 | . 13 . 13 . Catastrophic 5 | . 1 . 4 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 56 | . 26 . 30 . Fabricators . | . . . . . Repair Stations 16 | . 3 . 13 . Recycling Units 9 | . 5 . 4 . Scanalyzers 10 | . . . 10 . Garrison Access . | . . . . . Terminal Hacks 37 | . 16 1 20 . Record 4 | . 2 . 2 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 7 | . 3 . 4 . Open Door 1 | . . 1 . . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 3 | . 2 . 1 . Terminal Index 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Unreport Threat 3 | . 2 . 1 . Locate Traps 7 | . 2 . 5 . Reprogram Traps 1 | . . . 1 . Patrol Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Components 2 | . 1 . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . 1 . 12 . Scan Component 7 | . 1 . 6 . Repair 6 | . . . 6 . Recycling Unit Hacks 6 | . 4 . 2 . Process 1 | . 1 . . . Report Inventory 4 | . 2 . 2 . Retrieve Matter 1 | . 1 . . . Scanalyzer 10 | . . . 10 . Insert Component 5 | . . . 5 . Analyze 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 7 . 11 . Full Trace Events 7 | . 4 . 3 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 5 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . . . 6 . Time 204 | . . . 204 . Parts Recycled . | . . . . . Recycled Matter 226 | . 226 . . . Retrieved Matter 411 | . 411 . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . . 5 . Part Schematics Acquired 5 | . . . 5 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 9362 | 80 2485 1300 5222 275 Spaces Moved 4608 | 47 1267 717 2469 108 Core 5 | 5 . . . . Treads 4603 | 42 1267 717 2469 108 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 163 165 Average Speed 164 | 148 160 163 165 184 Slowest Speed 210 | 160 160 165 210 185 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 65 | 5 100 99 98 26 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 1 | . 1 . . . Terrain Destroyed 70 | . 19 . 49 2 Melee . | . . . . . Projectile 9 | . 5 . 2 2 AOE 61 | . 14 . 47 . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 5773 | 54 1533 823 3220 143 Wait 595 | . 96 68 427 4 Move 4604 | 46 1266 716 2468 108 Hop . | . . . . . Pick Up 51 | 2 16 5 24 4 Fast Attach 22 | 6 6 . 10 . Attach 17 | . 3 1 9 4 Detach 4 | . 4 . . . Swap 58 | . 16 8 34 . Drop 63 | . 15 9 38 1 Fire 359 | . 111 16 210 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 1 exit: [*Exi]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 745 | -10/Materials | Core integrity fell below 50% 915 | -10/Materials | Discovered new exit (range 15) 1114 | -10/Materials | Discovered new exit (range 11) 1188 | -10/Materials | Build established: Scavenger-Mutant 1325 | -10/Materials | Discovered new exit (range 16) 1443 | -10/Materials | Identified exit to Mines 1781 | -10/Materials | Build established: Mutant 2566 | -10/Materials | Entered Mines 2909 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3003 | -10/Mines | Discovered new exit (range 9) 3283 | -10/Mines | Discovered new exit (range 14) 3654 | -10/Mines | Learned Materials non-interactive machine intel 3866 | -10/Mines | Entered Materials 3866 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3867 | -9/Materials | Loaded intel: 42 non-interactive machine locations 4466 | -9/Materials | Discovered new exit (range 15) 5149 | -9/Materials | Repaired Disposable Heat Sink 5188 | -9/Materials | Repaired Hrd. Medium Armor Plating 5328 | -9/Materials | Repaired Arm. Treads 5406 | -9/Materials | Build established: Scavenger-Mutant 5609 | -9/Materials | Discovered new exit (range 11) 5726 | -9/Materials | Discovered new exit (range 7) 5816 | -9/Materials | Build established: Mutant 6227 | -9/Materials | Lost 3 parts (1u2w) 6275 | -9/Materials | Discovered new exit (range 12) 6567 | -9/Materials | Discovered new exit (range 16) 6627 | -9/Materials | Repaired Disposable Heat Sink 6666 | -9/Materials | Repaired Arm. Treads 6694 | -9/Materials | Repaired Lgt. Treads 7529 | -9/Materials | Identified exit to Mines 8619 | -9/Materials | Core integrity fell below 50% 8666 | -9/Materials | First assault squad dispatched 9088 | -9/Materials | Entered Mines 9118 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9120 | -9/Mines | Discovered new exit (range 5) 9148 | -9/Mines | Found a hidden stash of uninstalled traps 9212 | -9/Mines | Assembled infested the area 9217 | -9/Mines | Assisted by a Guerilla fighting off Assembled 9290 | -9/Mines | Lost 4 parts (1p1u2w) 9323 | -9/Mines | Core integrity fell below 20% 9363 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. System corrupted: FCS attempts to trigger Imp. Light Cannon. System corrupted: Imp. Light Cannon misfires. U-05 Engineer knocked back. K-01 Serf destroyed. G-34 Mercenary destroyed. U-05 Engineer builds a Wall. U-05 Engineer destroyed. System corrupted: Imp. Light Cannon targeting data glitched. S-10 Pest knocked back. R-06 Scavenger collects Aluminum Leg. System corrupted: Imp. Light Cannon targeting data glitched. R-06 Scavenger collects Heat Sink. The unstable cave ceiling collapses. Destroyed Flight Unit. T-07 Excavator destroyed. G-47 Trooper knocked back. System corrupted: Matter fused (-5). U-05 Engineer builds a Wall. G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????? ?????? | | ????????????????# ?????????????????????? ?????? | | ????????????????? ?????????????????????# ?????? | | ?????????????????# ???????????????????? ?????? | | ????????????????## ???????????????????$ ?????? | | ???????????????## ?????????????????? ??????? | | ???????????????# ?????????????????? ??????? | | ???????????????# ????????????????? #??????? | | ????????????????# #???????????????? #??????? | | ????????????????# #?????#########? #??????? | | ?????????????????? ????## ## ##?????? | | ?????????????????????# ########## # #% ####??? | | ??????????????????????# #% ##?? | | ??????????????????????##!@= %% % ##? | | ???????????????????????#!%######## #? | | ???????????????????????#==##???# ## #? | | ???????????????????????#!%%????## #?# #?? | | ???????????????????????##!=?????### #?# ### | | ????????????????????????# ??????## # ### ## | | ???????????????????????? ??????# | | ???????????????????????? ?????# | | ???????????????????????? ?????# ##### | | ??????????????????????? g ?????# #???# | | ???????????????????????# % ????# #???### | | ???????????????????????# %[ ???# ######?????# | | ??????????????????????? %= ???## ##??????????# | | ??????????????????????? ????###????????????# | | ???????????????????????? #???????????????????## | | ???????????????????????? #?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????####???????# | | ?????????????????????????????????????## ######### | | ????????????????????????????????????## | | ????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed BombContainmentPenetrator Manual? 0 Play Time 01:30:51 Cumulative 19.8 hours Start 2020.09.09 @ 18:32:15 End 2020.09.09 @ 20:08:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 283a504b-432e-4165-98f4-208dd0cb5e66