Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:41:24 Player: Chaotick Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (125) 625 Value Destroyed (5055) 5055 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2124) 2124 TOTAL SCORE: 15024 Bonus ------- High Alert Combat Kills 541 Follower Combat Kills 888 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -105 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Mobile Refinery Mk. CCLXVII Field Laser Plasma Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Improved Kinecellerator Layered Medium Armor Plating > --- WEAPON ----------- HERF Cannon Linear Accelerator Linear Accelerator Makeshift Axe > --- INVENTORY -------- Armored Treads Armored Medium Treads Armored Heavy Treads Improved Heavy Siege Treads Advanced Heat Sink Advanced Coolant Injector Matter Compressor Improved Component Analysis Suite Mobile Refinery Mk. CCLXVII Plasma Rifle Variable Charge Gun Heavy Plasma Cannon Self-destruct Interrupter [Rating: 119] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Makeshift Axe Energy Gun Heavy Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Linear Accelerator Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Slots Evolved 14 | . . . 2 . . . 2 2 . . 2 . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . Utility 9 | . . . . . . . 2 1 . . 2 . . . 1 1 2 . Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . . Parts Attached 193 | 6 3 1 4 3 4 17 10 4 11 2 48 14 7 7 11 6 18 17 Power 25 | 1 1 . 1 . . 2 2 . 1 . 5 3 . 1 1 2 3 2 Engine 18 | 1 1 . . . . 2 2 . 1 . 5 2 . 1 1 1 1 . Core 3 | . . . 1 . . . . . . . . 1 . . . 1 . . Reactor 4 | . . . . . . . . . . . . . . . . . 2 2 Propulsion 51 | 2 2 . . 2 . 2 2 . 2 . 18 2 . 3 3 2 4 7 Treads 7 | . . . . . . 1 . . . . 2 . . . . . . 4 Leg 28 | 2 2 . . 2 . 1 2 . . . 11 1 . . . . 4 3 Wheel 11 | . . . . . . . . . 1 . 4 1 . . 3 2 . . Hover 4 | . . . . . . . . . . . 1 . . 3 . . . . Flight 1 | . . . . . . . . . 1 . . . . . . . . . Utility 57 | 1 . . 1 . 2 1 3 2 3 1 16 3 3 3 4 2 7 5 Device 33 | . . . 1 . 2 . 1 . 2 . 10 1 3 3 1 2 3 4 Storage 5 | 1 . . . . . . 1 . . . 2 . . . . . . 1 Processor 10 | . . . . . . 1 1 . 1 . 1 . . . 3 . 3 . Hackware 2 | . . . . . . . . 2 . . . . . . . . . . Protection 7 | . . . . . . . . . . 1 3 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 . 1 2 1 2 12 3 2 5 1 9 6 4 . 3 . 4 3 Energy Gun 13 | . . . 1 . 1 4 . . . . 2 1 2 . . . . 2 Energy Cannon 9 | . . . . . . . 1 2 1 . 1 1 . . 1 . 1 1 Ballistic Gun 15 | 2 . 1 . 1 . 3 1 . . . 4 2 . . 1 . . . Ballistic Cannon 7 | . . . . . . . . . 3 1 . . . . . . 3 . Launcher 2 | . . . . . . 2 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . Impact Weapon 6 | . . . . . 1 3 1 . 1 . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 1 1 1 . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . 1 . 2 . . . 1 . Parts Lost 93 | . . . . . . 7 3 . 7 3 18 7 . 8 1 4 5 30 Power 14 | . . . . . . 1 . . 1 . 3 2 . 2 . . 1 4 Propulsion 33 | . . . . . . 3 1 . 4 2 6 2 . 2 1 2 1 9 Utility 27 | . . . . . . 1 1 . 1 . 6 2 . 3 . 1 2 10 Weapon 19 | . . . . . . 2 1 . 1 1 3 1 . 1 . 1 1 7 Highest Loss Streak 20 | . . . . . . 3 3 . 5 3 7 7 . 6 1 3 3 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 85 68 88 100 95 85 99 59 48 79 84 91 77 65 78 92 77 Engine 5 | . 14 14 8 . . 10 9 7 3 . 5 5 6 4 2 5 1 . Core 1 | . . . 2 11 11 . . . . . . . . . . 1 3 . Treads 1 | . . . . . . 7 9 7 . . . . . . . . . 8 Leg 15 | . 28 28 22 32 44 32 24 23 6 . 13 10 13 8 . . 3 3 Wheel 3 | . . . . . . . . . . 4 2 3 6 4 11 15 11 . Device 12 | . . . 2 11 11 . 6 7 4 2 15 14 22 19 12 16 15 13 Storage 6 | . 14 14 11 11 11 11 9 7 3 . 3 6 6 6 5 5 4 8 Processor 9 | . . . . . . 9 10 7 7 15 10 6 6 6 15 21 25 23 Hackware 5 | . . . . . . . . 14 15 15 7 6 6 4 . . . . Protection 1 | . . . . . . . . . . 1 2 6 1 . . . 3 . Energy Gun 4 | . . . 4 11 11 9 1 . . . 1 2 11 8 . . . 4 Energy Cannon 2 | . . . . . . . 3 15 6 . . 2 . . 1 3 2 2 Ballistic Gun 5 | . 28 28 13 11 11 10 3 . . . 6 5 . . 4 5 3 . Impact Weapon 1 | . . . . . . . 7 7 6 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 3 5 . . 2 5 4 3 Piercing Weapon 1 | . . . . . . . . . . . . 1 5 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 13 13 13 14 14 14 19 29 36 36 19 59 63 59 44 47 48 94 91 Greatest Support 122 | 20 20 20 20 40 40 40 30 30 30 16 65 45 46 46 50 60 96 122 Greatest Overweight (x) 4 | . . . . . . 1 1 1 4 2 2 3 3 1 2 1 2 1 Average Overweight (x) . | . . . . . . . . 1 . . . 2 1 . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 10 10 10 5 15 15 15 15 15 15 15 15 Average Capacity 11 | 6 8 8 8 8 8 8 8 10 7 5 10 15 15 15 15 15 15 14 Most Carried 15 | 7 8 8 8 8 8 8 10 10 10 5 15 15 15 15 15 15 15 15 Average Carried 10 | 3 7 8 7 7 7 7 8 9 7 3 9 12 14 14 13 14 14 12 Final Capacity 15 | 8 8 8 8 8 8 8 10 10 5 5 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 8 8 8 8 10 10 5 3 14 13 15 15 15 15 15 5 Class Distribution -------------------- 30% | Scavenger-Mutant 25% | Mutant 21% | Derelict-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Derelict-Gunner | -3/Research Scavenger-Gunner | -3/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Matter Collected 3599 | 236 104 48 58 30 . 312 85 28 138 . 827 179 328 256 99 47 575 249 Remotely 181 | . . . . . . . . . . . 181 . . . . . . . Salvage Created 5139 | . 129 55 88 . . 536 427 62 377 36 1329 136 . 47 78 175 881 783 Parts 231 | . 7 6 5 . . 38 10 3 14 1 55 9 . 1 9 7 40 26 Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 13 1 . 7 . 12 . . . . Prevented 4 | . . . . . . . . . 2 . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Combat Hostiles Destroyed 107 | . 3 3 2 . . 21 7 . 9 1 24 5 . 1 1 4 14 12 Melee 20 | . . . . . . 2 3 . 3 . 3 . . . . 4 . 5 Guns 42 | . 3 3 2 . . 13 . . . . 17 1 . . 1 . . 2 Cannons 25 | . . . . . . . . . 5 1 . 4 . . . . 12 3 AOE 10 | . . . . . . 3 . . . . 4 . . 1 . . 2 . Classes Destroyed 14 | . 1 1 . . . 2 3 1 2 . 3 . . . 1 . . . Worker 3 | . . . . . . . . . . . 2 . . . . 1 . . Builder 6 | . . . . . . . . . . . 1 . . . 2 . 3 . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . . . . . . . Recycler 2 | . . . . . . . 1 . . . 1 . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . Watcher 4 | . . . . . . . 1 1 . . . . . . . . 2 . Swarmer 34 | . . 3 . . . 12 . . 3 . 3 4 . . . 3 3 3 Grunt 55 | . 3 . 2 . . 8 5 . 5 1 14 . . . . 1 8 8 Brawler 3 | . . . . . . . . . . . 2 . . . . . . 1 Duelist 3 | . . . . . . 1 . . . . 1 . . 1 . . . . Sentry 5 | . . . . . . . 2 . . . 2 . . . . . 1 . Hunter 1 | . . . . . . . . . . . . . . . 1 . . . Programmer 6 | . . . . . . . . . 1 . 2 1 . . . . 2 . Best Kill Streak 7 | . 2 3 2 . . 7 5 1 4 1 5 4 . 1 1 4 5 6 Combat Bots Only 7 | . 2 3 2 . . 7 4 . 4 1 4 4 . 1 1 3 5 6 Max Kills in Single Turn 4 | . 1 2 1 . . 3 1 1 1 1 4 1 . 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 . . . . 4 . . 1 . . 1 . Melee 1 | . . . . . . 1 1 . 1 . 1 . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Hostile Shots Fired 1298 | . 17 12 12 . . 96 24 . 60 56 302 167 . 48 12 21 71 400 Missed 381 | . 4 . 5 . . 25 3 . 13 13 99 59 . 15 4 5 22 114 Damage Taken 15917 | . 184 97 88 . . 987 348 . 746 722 2941 1231 . 842 132 686 1181 5732 Core 2644 | . 41 . . . . 197 48 . 137 237 295 65 . 154 33 137 125 1175 Absorbed by Shields 45 | . . . . . . . . . . . . . . . . . . 45 Reduced by Siege Mode 193 | . . . . . . . . . . . . . . . . . . 193 Ignored by Resistances 338 | . . . . . . . . . . . 132 206 . . . . . . Core Remaining (%) 74 | 100 . 83 . . . 50 91 . . 46 . . . 39 96 88 . . Volleys Fired 288 | . 16 6 6 . . 51 . 1 16 10 80 20 . 13 7 . 42 20 Largest 3 | . 2 2 2 . . 2 . 2 2 1 3 2 . 2 1 . 3 3 Hottest 390 | . 40 40 60 . . 76 . 126 149 48 180 118 . 131 33 . 220 390 Shots Fired 583 | . 32 12 12 . . 100 . 2 24 10 156 41 . 24 7 . 111 52 Gun 406 | . 32 12 12 . . 98 . . . . 142 30 . 24 7 . 19 30 Cannon 174 | . . . . . . . . 2 24 10 13 11 . . . . 92 22 Launcher 2 | . . . . . . 2 . . . . . . . . . . . . Special 1 | . . . . . . . . . . . 1 . . . . . . . Kinetic 336 | . 32 12 6 . . 49 . . 6 10 103 30 . . 7 . 78 3 Thermal 182 | . . . 6 . . 49 . . 3 . 52 11 . 13 . . . 48 Explosive 2 | . . . . . . 2 . . . . . . . . . . . . Electromagnetic 62 | . . . . . . . . 2 15 . . . . 11 . . 33 1 Robot Hit Streak 28 | . 9 7 6 . . 8 . 8 6 8 13 13 . 10 12 . 17 28 Robot Miss Streak 6 | . 2 2 1 . . 3 . . 2 1 2 6 . 2 . . 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 . . . . . . . . 4 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 . . . . . . . Shots Hit Robots 490 | . 21 9 13 . . 84 19 2 22 9 133 24 . 20 10 11 56 57 Core Hits 219 | . 9 5 5 . . 31 4 1 12 1 65 8 . 10 5 6 31 26 Critical Kills 2 | . . . . . . . 1 . . . . . . . . . . 1 Critical Parts Destroyed 8 | . 1 . . . . 3 1 1 1 . 1 . . . . . . . Critical Strikes 26 | . 1 . . . . 3 3 1 1 2 6 . . 1 . 1 4 3 Burn 3 | . . . . . . . . . . . 1 . . 1 . . . 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 Destroy 2 | . 1 . . . . . . . . . 1 . . . . . . . Blast 6 | . . . . . . . . . . 2 . . . . . . 4 . Smash 8 | . . . . . . 3 3 1 1 . . . . . . . . . Sever 6 | . . . . . . . . . . . 4 . . . . 1 . 1 Melee Attacks 135 | . . . 4 . . 12 27 2 13 . 21 1 . 1 3 18 3 30 Impact 54 | . . . . . . 12 27 2 13 . . . . . . . . . Slashing 76 | . . . . . . . . . . . 21 1 . . 3 18 3 30 Piercing 1 | . . . . . . . . . . . . . . 1 . . . . Sneak Attacks 13 | . . . 3 . . . 2 . 1 . 1 . . . 3 1 2 . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 14749 | . 218 97 101 . . 1599 1018 96 1037 225 3747 688 . 538 358 451 2777 1799 Guns 5445 | . 218 97 101 . . 850 . . . . 2426 392 . 415 108 . 238 600 Cannons 4054 | . . . . . . . . 31 528 225 328 296 . . . . 2147 499 Explosions 1158 | . . . . . . 317 . . 185 . 353 . . 123 . . 180 . Melee 4056 | . . . . . . 429 1018 65 322 . 640 . . . 250 451 212 669 Ramming 36 | . . . . . . 3 . . 2 . . . . . . . . 31 Kinetic 5004 | . 218 97 60 . . 420 . . 176 225 1747 392 . . 108 . 1488 73 Thermal 3738 | . . . 41 . . 430 . . 261 . 1211 296 . 333 . . 180 986 Explosive 317 | . . . . . . 317 . . . . . . . . . . . . Electromagnetic 1598 | . . . . . . . . 31 276 . 149 . . 205 . . 897 40 Impact 1834 | . . . . . . 429 1018 65 322 . . . . . . . . . Slashing 2222 | . . . . . . . . . . . 640 . . . 250 451 212 669 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . 13 14 14 . . . 2 10 Average Corruption 10 | . . . . . . . . . . . 12 13 14 . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 95 | . . . . . . . . . . . 51 36 1 . . . 1 6 Message Errors 15 | . . . . . . . . . . . 6 7 1 . . . . 1 Matter Fused 23 | . . . . . . . . . . . 10 12 . . . . . 1 Heat Flow Errors 11 | . . . . . . . . . . . 8 2 . . . . . 1 Energy Discharges 10 | . . . . . . . . . . . 4 5 . . . . . 1 Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 14 | . . . . . . . . . . . 10 3 . . . . 1 . Data Loss (major) 4 | . . . . . . . . . . . 2 2 . . . . . . Misfires 6 | . . . . . . . . . . . 4 2 . . . . . . Alerts 5 | . . . . . . . . . . . 2 3 . . . . . . Misdirections 2 | . . . . . . . . . . . 2 . . . . . . . Weapon Failures 3 | . . . . . . . . . . . 2 . . . . . . 1 Overload Shots 2 | . . . . . . . . . . . . . . . . . . 2 Overflow Damage 799 | . . . . . . 215 149 65 60 . 45 33 . . 45 . 186 1 Projectiles 186 | . . . . . . . . . 21 . 11 33 . . . . 121 . Explosions 46 | . . . . . . 12 . . . . 34 . . . . . . . Melee 567 | . . . . . . 203 149 65 39 . . . . . 45 . 65 1 Knockbacks 27 | . . . . . . . 4 . 2 9 . . . . . . 12 . Impact 5 | . . . . . . . 3 . 2 . . . . . . . . . Kinetic 19 | . . . . . . . . . . 7 . . . . . . 12 . Secondary 3 | . . . . . . . 1 . . 2 . . . . . . . . Self-Inflicted Damage 247 | . . . . . . . . . . . 132 . . 51 . . 64 . Shots 5 | . . . . . . . . . . . 3 . . 1 . . 1 . Rammed 9 | . . . . . . 1 . . . . . . . . . . . 8 Targets Rammed 16 | . . . . . . 2 . . 2 . . . . . . . . 12 Kicked 7 | . . . . . . 1 . . 2 . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 511 | . 18 . 6 . . 77 . . 270 77 511 111 . 111 . . 196 192 Average Temperature 81 | . 8 . 3 . . 27 . . 77 42 126 36 . 31 . . 103 65 Received Heat Transfer 4735 | . 93 . 42 . . 486 162 . 342 423 1014 60 . 246 . 45 166 1656 Effects 8 | . . . . . . . . . . . 8 . . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . Interference 4 | . . . . . . . . . . . 4 . . . . . . . Damage (major) 2 | . . . . . . . . . . . 2 . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 44 | . . . . . . . . . . . . . . . . . . 44 Longest Duration 44 | . . . . . . . . . . . . . . . . . . 44 Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . Parts Fried 21 | . . . . . . 6 8 3 2 . . . . . . . 2 . Impact Corruptions 20 | . . . . . . 7 8 3 2 . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 Parts Melted 11 | . . . . . . 1 . . . . 2 . . . . . . 8 Heat Transferred 6516 | . . . 100 . . 975 . . 350 . 2177 450 . 557 . . 100 1807 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . 1 . 2 . . 2 . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Peak Influence 913 | . 155 130 115 44 . 320 303 179 . . 322 . . . 215 220 913 770 Initial 575 | . . 60 50 44 . . 66 137 . . 38 . . . 180 105 115 575 Average 196 | . 80 128 66 44 . 159 210 147 . . 104 . . . 198 149 364 622 Maximum Alert Level 3 | . . . . . . 1 1 . . . 1 . . . 1 1 3 3 Low Security (%) 72 | 100 100 100 100 100 . 84 41 100 . . 88 . . . 23 68 53 . Level 1 14 | . . . . . . 15 58 . . . 11 . . . 76 31 3 . Level 2 9 | . . . . . . . . . . . . . . . . . 27 84 Level 3 3 | . . . . . . . . . . . . . . . . . 15 15 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . . . 1 . . . 7 . . 1 . 1 7 . Investigation 1 | . . . . . . . . . . . 1 . . . . . . . Extermination 5 | . . . . . . . . . . . 2 . . . . 1 2 . Reinforcement 6 | . 1 . . . . . 1 . . . 1 . . . . . 3 . Assault 1 | . . . . . . . . . . . . . . 1 . . . . Garrison 5 | . . . . . . . . . . . 3 . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Distress Signals 5 | . 2 . . . . . 1 . . . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 216 | . 8 3 3 . . 23 10 3 18 7 40 6 . 28 1 9 27 30 Peak Tracking Total 12 | . 5 3 2 . . 4 5 1 5 6 8 5 . 10 1 5 5 12 Tactical Retreats 23 | . 1 . . . . 2 1 . 4 . 3 1 . 7 . 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Traps Triggered 7 | . 1 . . . . . . . . . 2 . . . . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Machines Disabled 7 | . . . . . . . . . . . 3 . . . . . 3 1 Max in Single Turn 2 | . . . . . . . . . . . 2 . . . . . 1 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Machines Accessed 20 | . 2 . . . 4 . 2 1 2 . 6 1 . . 1 . 1 . Terminals 8 | . 2 . . . . . 1 1 . . 3 . . . 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Total Hacks 59 | . 7 . . . 22 . 6 2 6 . 13 1 . . 1 . 1 . Successful 35 | . 1 . . . 22 . 1 1 6 . 1 1 . . 1 . 1 . Failed 24 | . 6 . . . . . 5 1 . . 12 . . . . . . . Catastrophic 6 | . . . . . . . 1 1 . . 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 32 | . 5 . . . 3 . . . . . . . 3 . . 3 13 5 Terminals 22 | . 7 . . . . . 3 2 . . 9 . . . 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 3 . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 33 | . 1 . . . 22 . . 1 6 . 1 1 . . 1 . . . Record 29 | . 1 . . . 22 . . . 5 . 1 . . . . . . . Open Door 2 | . . . . . . . . . 1 . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . . . . . 2 1 . . 6 . . . . . 1 . Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . 12 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . 2 . . . . . . . 1 . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . . . . . Combat 2 | . . . 1 . . . . . . . 1 . . . . . . . Robot Hacks Applied 4 | . . . 3 . . . . . . . 1 . . . . . . . parse_system 3 | . . . 2 . . . . . . . 1 . . . . . . . no_distress 1 | . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Total Allies 18 | . . . . . 1 . . . . . . . 9 . . . 8 . Largest Group 9 | . . . . . 1 . . . . . . . 9 8 . . 8 . Highest-Rated Group 552 | . . . . . 8 . . . . . . . 286 247 . . 552 . Highest-Rated Ally 103 | . . . . . 8 . . . . . . . 39 38 . . 103 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . 4 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . . . . . . . . . 5 . STAY 2 | . . . . . . . . . . . . . . . . . 2 . ROAM 1 | . . . . . . . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . . . . . . 2 . Ally Attacks 110 | . . . . . . . . . . . . . . 50 . . 60 . Total Damage 4649 | . . . . . . . . . . . . . . 953 . . 3696 . Kills 23 | . . . . . . . . . . . . . . 9 . . 14 . Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . . . 2 1 . 2 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . . . . . 11 5 Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . Patrols 7 | . . . . . . . . . . . . . . . . . 2 5 Reinforcements 2 | . . . . . . . . . . . . . . . . . 2 . Guards 6 | . . . . . . . . . . . . . . . . . 6 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Turns Passed 11053 | 65 225 269 134 277 614 848 370 455 1133 79 1611 849 1782 466 344 283 809 440 Spaces Moved 7476 | 44 130 208 75 220 490 495 231 231 950 104 1012 477 1226 399 274 207 505 198 Core 486 | 4 . . . . . . . . 352 32 44 . . . . . . 54 Treads 135 | . . . . . . 18 . . . . 10 . . . . . . 107 Legs 4099 | 40 130 208 75 220 490 477 231 231 223 . 520 155 788 192 . . 82 37 Wheels 2039 | . . . . . . . . . . 2 438 322 438 . 209 207 423 . Hover 272 | . . . . . . . . . . . . . . 207 65 . . . Flight 445 | . . . . . . . . . 375 70 . . . . . . . . Fastest Speed 35 | 50 120 120 120 120 120 120 120 190 35 35 50 130 130 42 42 90 100 50 Average Speed 117 | 113 120 120 120 120 120 121 120 190 90 46 114 149 134 93 83 97 113 128 Slowest Speed 260 | 120 120 120 120 120 120 190 190 190 260 200 260 250 145 130 120 115 203 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 32 43 8 84 91 90 18 6 83 17 23 67 89 70 7 4 17 35 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 3 | . . . . . 1 . . . 1 . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . . . . . . . 1 . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . . Scrap Searched 13 | . . 1 . 3 . 1 . . 2 . . 1 2 3 . . . . Spaces Dug 6 | . . . . . . . . . . . . . . . . . 6 . Terrain Destroyed 109 | . . . . . . 23 . . 10 1 14 4 . 12 . . 45 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 38 | . . . . . . . . . 2 1 1 4 . . . . 30 . AOE 71 | . . . . . . 23 . . 8 . 13 . . 12 . . 15 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Res Gar Total 9071 | 56 174 217 104 232 515 632 296 245 1182 125 1291 575 1362 466 380 269 645 305 Wait 730 | . 15 . 13 8 4 44 15 . 176 8 91 48 108 37 69 34 53 7 Move 7459 | 43 129 207 74 219 489 494 230 230 949 103 1011 476 1225 398 273 206 505 198 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 110 | 7 5 1 1 2 3 6 7 4 3 . 24 4 10 3 9 3 11 7 Fast Attach 96 | 5 . . 1 . . 3 6 2 5 . 27 10 6 3 7 4 12 5 Attach 65 | 1 . . . 2 . 4 1 1 5 2 16 4 . 4 4 2 5 14 Detach 15 | . . . . . . . . . 5 . 1 2 . 3 1 . 1 2 Swap 34 | . 3 1 3 1 4 10 3 1 1 . 5 . 1 . . . 1 . Drop 102 | . 6 2 2 . 3 6 7 4 7 2 15 10 12 4 7 2 12 1 Fire 288 | . 16 6 6 . . 51 . 1 16 10 80 20 . 13 7 . 42 20 Melee 135 | . . . 4 . . 12 27 2 13 . 21 1 . 1 3 18 3 30 Ram . | . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . 1 . . 2 . . . . . . . . 4 Crush 9 | . . . . . . 1 . . . . . . . . . . . 8 Escape Stasis 9 | . . . . . . . . . . . . . . . . . . 9 Rewire 12 | . . . . . 12 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -3/Research (discovered 2 exits: Res / Gar) -3/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 6) 291 | -10/Materials | Entered Mines 334 | -10/Mines | Build established: Mutant 343 | -10/Mines | Learned Materials emergency access door positions 349 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 352 | -10/Mines | Found Prototype Device 538 | -10/Mines | Discovered new exit (range 10) 560 | -10/Mines | Entered Materials 560 | -9/Materials | Evolved 2 slots: Propulsion x2 602 | -9/Materials | Discovered new exit (range 16) 694 | -9/Materials | Entered Mines 694 | -9/Mines | Discovered new exit (range 11) 846 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 965 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 966 | -9/Mines | Discovered new exit (range 5) 971 | -9/Mines | Entered Exiles 971 | -9/Exiles | Found Exiles lab destroyed 1479 | -9/Exiles | Learned location of Zion (-6) 1515 | -9/Exiles | Discovered new exit (range 14) 1585 | -9/Exiles | Entered Mines 1585 | -8/Mines | Accompanied by 1 ally 1668 | -8/Mines | Lost 3 parts (1p1u1w) 1943 | -8/Mines | Build established: Scavenger-Mutant 2060 | -8/Mines | Destroyed 7 combat bots 2300 | -8/Mines | Lost 3 parts (2n1w) 2399 | -8/Mines | Discovered new exit (range 5) 2433 | -8/Mines | Entered Materials 2433 | -8/Materials | Evolved 2 slots: Utility x2 2434 | -8/Materials | Identified exit to Factory 2476 | -8/Materials | Identified Exp. Sensor Array 2539 | -8/Materials | Lost 3 parts (1n1u1w) 2803 | -8/Materials | Entered Factory 2803 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3018 | -7/Factory | Discovered new exit (range 8) 3258 | -7/Factory | Entered Lower Caves 3343 | -7/Lower Caves | Encountered a Warlord checkpoint 3586 | -7/Lower Caves | Learned Factory garrison access intel 3767 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 3811 | -7/Lower Caves | Found Imp. Powered Armor 3975 | -7/Lower Caves | Learned location of Armory (-3) 3975 | -7/Lower Caves | Learned 8 Research zone layouts 3975 | -7/Lower Caves | Learned Factory stockpile data 3980 | -7/Lower Caves | Build established: Hacker-Mutant 4387 | -7/Lower Caves | Discovered new exit (range 10) 4391 | -7/Lower Caves | Entered another Lower Caves area 4465 | -7/Lower Caves | Learned Factory security intel 4466 | -7/Lower Caves | Discovered new exit (range 9) 4469 | -7/Lower Caves | Core integrity fell below 50% 4470 | -7/Lower Caves | Entered Factory 4470 | -6/Factory | Evolved 2 slots: Utility x2 4473 | -6/Factory | Loaded intel: 4 garrison access locations 4486 | -6/Factory | Lost 3 parts (2n1w) 4994 | -6/Factory | System corruption reached 10% 5075 | -6/Factory | Lost 7 parts (1p1n4u1w) 5295 | -6/Factory | Build established: Scavenger-Mutant 5672 | -6/Factory | Spotted B-75 Beast 5768 | -6/Factory | Garrison activated, responded to threat 5885 | -6/Factory | Lost 6 parts (1p3n2w) 6004 | -6/Factory | Lost 3 parts (1p1n1u) 6064 | -6/Factory | Discovered new exit (range 5) 6081 | -6/Factory | Entered Lower Caves 6266 | -6/Lower Caves | Spotted B-75 Beast 6446 | -6/Lower Caves | Lost 7 parts (2p2n2u1w) 6706 | -6/Lower Caves | Build established: Mutant 6725 | -6/Lower Caves | Learned Factory emergency access door positions 6902 | -6/Lower Caves | Discovered new exit (range 10) 6906 | -6/Lower Caves | Learned Factory stockpile data 6926 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6930 | -6/Lower Caves | Entered Zion 6957 | -6/Zion | Received a hallucinogenic algorithm 6987 | -6/Zion | System corruption cleaned by Quarantine Array 7024 | -6/Zion | Build established: Derelict-Mutant 7175 | -6/Zion | Given A8's code to call for help 7223 | -6/Zion | Found CR-A16's Pointy Stick 7481 | -6/Zion | Given the Hacking Drone Bay 7481 | -6/Zion | Found Prototype Device 7482 | -6/Zion | Identified Hacking Drone Bay 7511 | -6/Zion | Learned location of Quarantine (-3) 7646 | -6/Zion | Learned Factory emergency access door positions 7686 | -6/Zion | Gained Derelict followers 7690 | -6/Zion | Learned location of 1 exit from Factory 7907 | -6/Zion | Imprinted 7909 | -6/Zion | Declared Zion's savior 8391 | -6/Zion | Found Prototype Device 8391 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8589 | -6/Zion | Discovered new exit (range 11) 8712 | -6/Zion | Entered Proximity Caves 8712 | -5/Proximity Caves | Accompanied by 9 allies 8850 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8955 | -5/Proximity Caves | Spotter reported a threat 8965 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9022 | -5/Proximity Caves | Core integrity fell below 50% 9036 | -5/Proximity Caves | Lost 6 allies 9051 | -5/Proximity Caves | Lost 6 parts (1p1n3u1w) 9097 | -5/Proximity Caves | Learned Factory security intel 9168 | -5/Proximity Caves | Discovered new exit (range 10) 9178 | -5/Proximity Caves | Entered Factory 9178 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9179 | -5/Factory | Identified exit to Upper Caves 9324 | -5/Factory | Build established: Mutant 9325 | -5/Factory | Discovered new exit (range 5) 9522 | -5/Factory | Entered another Factory area 9522 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9595 | -4/Factory | Discovered new exit (range 10) 9626 | -4/Factory | Lost 3 parts (2n1u) 9805 | -4/Factory | Entered Research 9805 | -3/Research | Evolved 2 slots: Utility x2 9806 | -3/Research | Identified exit to Research 9846 | -3/Research | Zion Defense Resupply teleported in 9850 | -3/Research | Enhanced Grunt warped into view, answering call for help 9860 | -3/Research | Enhanced Grunt warped into view, answering call for help 9888 | -3/Research | Zion Heavy squad teleported in 9991 | -3/Research | Zion Infowar Resupply teleported in 10193 | -3/Research | Zion Demo squad teleported in 10474 | -3/Research | Lost 3 parts (1p1n1w) 10514 | -3/Research | Garrison activated, responded to threat 10614 | -3/Research | Identified exit to Garrison 10614 | -3/Research | Entered Garrison 10635 | -3/Garrison | Triggered checkpoint 10650 | -3/Garrison | Triggered checkpoint 10652 | -3/Garrison | Garrison Relay disabled 10692 | -3/Garrison | Lost 9 parts (2p2n3u2w) 10972 | -3/Garrison | Triggered checkpoint 10998 | -3/Garrison | Core integrity fell below 50% 11021 | -3/Garrison | Core integrity fell below 20% 11041 | -3/Garrison | Triggered checkpoint 11048 | -3/Garrison | Lost 20 parts (2p7n7u4w) 11053 | -3/Garrison | System corruption reached 10% 11054 | -3/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11039_ Triggered Stasis Trap. 11039_ A bubble of rippling energy engulfs the area. 11039_ Field strength at 94. 11041_ Field strength at 88. 11041_ Beams of light sweep through the air. An alarm sounds. 11042_ Field strength at 82. 11043_ Field strength at 76. 11043_ Emergency Access malfunctions. 11044_ Field strength at 64. 11045_ Field strength at 58. 11046_ Field strength at 52. 11047_ Field strength at 40. 11048_ Field strength at 22. 11049_ Field strength at 16. 11049_ Targeting Computer destroyed. 11049_ Stasis field depleted. 11051_ P-80 Master resets L-61 Swordsman, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????? #???? | | ???????????????????????????????? #???? | | ???????????????????????????????? #???? | | ???????????????????????????????? #???? | | ???????????????????????????????? #???? | | ???????????????????????????????? #???? | | ??????######???????????????????? #???? | | ??????"""""""??????????????????# #???? | | ?????"""!!!!!??????????????????# #???? | | ????#"" ?????????????????# #???? | | ????#"! ?????????????????# #???? | | ????#"! ????????????????# #???? | | ????#"! ################# #???? | | ????#"! @/ p p #???? | | ????#"" / l^b p #???? | | ????#"""!!!!!!"#### ##### ## #???? | | ?????""""""""""??#"""""#????? ## #???? | | ??????#########??#######???????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# ##### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????######### | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????##???#######???????? | | ????????????????????#!???#"""""#???????? | | ????????????????????# ??##[![########## | | ?????????????????#####+###^%*=! = | | ?????????????????# %%%=^%%!% ! | | ?????????????????#####"######### ##### | | ????????????????????# #???????# #???? | | ????????????????????#!!#???????#####???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 37 Energy Capacity 400 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Corruption Containment 8 Corruption Block 15 Armor Coverage 400 Resistance: KI 30 Resistance: TH 20 Evasion (%) 63 Targeting Accuracy 14 Launcher Accuracy 30 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- KE Penetrator | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Point Defense System | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed MetaCloakPod Manual? 0 Play Time 03:07:19 Cumulative 38.3 hours Start 2024.04.06 @ 15:01:51 End 2024.04.06 @ 18:41:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ade30d46-08c8-4e5f-b16a-0a4be41ba847