Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 21:20:07 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3305) 3305 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 7063 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 253 Friendly Fire -142 Cogmind --------- Core Integrity 547/700 Matter 280/300 Energy 282/290 System Corruption 14% Temperature Warm (128) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (8) ------ Advanced Heat Sink Coolant Injector High-capacity Storage Unit Core Analyzer Weapon Cycler Core Shielding Improved Light Armor Plating > --- WEAPON (2) ------- Gatling Laser Gatling Laser > --- INVENTORY (20) --- Heavy Deuterium Engine Heavy Deuterium Engine Compact Wheel Armored Wheel Armored Wheel Large Storage Unit High-capacity Battery (250) Advanced Signal Interpreter Heavy Armor Plating Hardened Medium Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Bore Cannon Shock Bomb Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Bore Cannon > --- INVENTORY -------- Heavy Deuterium Engine Compact Wheel Armored Wheel Armored Wheel Large Storage Unit High-capacity Battery Advanced Signal Interpreter Heavy Armor Plating Hardened Medium Armor Plating High-powered Shock Rifle Gatling Laser Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Shock Bomb Launcher Heavy Missile Launcher [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . . . 4 2 Weapon . | . . . . . . . Parts Attached 120 | 7 12 6 . 7 39 49 Power 11 | 1 1 2 . 1 2 4 Engine 9 | 1 1 1 . 1 1 4 Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 19 | 2 . 4 . 2 7 4 Treads 2 | . . . . . 2 . Leg 4 | 2 . 2 . . . . Wheel 13 | . . 2 . 2 5 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 42 | 2 2 . . 2 17 19 Device 19 | 1 1 . . . 7 10 Storage 4 | 1 1 . . 1 1 . Processor 4 | . . . . . 2 2 Hackware 1 | . . . . . 1 . Protection 14 | . . . . 1 6 7 Artifact . | . . . . . . . Weapon 48 | 2 9 . . 2 13 22 Energy Gun 18 | . 2 . . 1 2 13 Energy Cannon 10 | . . . . . 5 5 Ballistic Gun 7 | 2 . . . . 5 . Ballistic Cannon 7 | . 2 . . 1 1 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 2 . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 3 . . . . . Unidentified Prototypes 6 | . . . . . 3 3 Parts Lost 27 | . . . . 5 8 14 Power 3 | . . . . . 2 1 Propulsion 5 | . . . . 2 1 2 Utility 12 | . . . . 1 4 7 Weapon 7 | . . . . 2 1 4 Highest Loss Streak 6 | . . . . 4 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 99 100 96 97 95 Engine 7 | . 14 6 . 10 5 6 Core 2 | . . 7 14 3 3 . Treads 1 | . . . . . 5 . Leg 8 | . 28 25 . . . . Wheel 10 | . . 2 28 27 12 12 Device 17 | . 13 14 14 7 15 24 Storage 10 | . 14 14 14 14 8 7 Processor 7 | . . . . . 11 14 Hackware 2 | . . . . . 5 3 Protection 5 | . . . . 6 11 7 Energy Gun 4 | . 1 . . 2 . 11 Energy Cannon 2 | . . . . . 7 2 Ballistic Gun 4 | . 11 . . . 7 . Ballistic Cannon 8 | . 6 28 28 23 1 . Impact Weapon 1 | . 7 . . . . . Naked Turns . | . . . . . . . Heaviest Build 72 | 12 32 34 34 66 72 72 Greatest Support 32 | 20 20 32 32 32 26 28 Greatest Overweight (x) 5 | . 1 1 1 5 4 3 Average Overweight (x) 1 | . . 1 1 1 2 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 Average Capacity 17 | 7 12 15 15 18 19 20 Most Carried 20 | 6 15 15 15 20 20 20 Average Carried 16 | 3 12 14 14 17 19 19 Final Capacity 20 | 8 15 15 15 20 20 20 Final Carried 20 | 6 15 15 15 17 20 20 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 2819 | 278 226 302 20 196 1157 640 Remotely 37 | . . . . . . 37 Salvage Created 3965 | 26 292 107 . 126 2065 1349 Parts 204 | 1 17 10 . 12 112 52 Haulers Intercepted 3 | . . . . . 3 . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 90 | . 11 3 . 9 40 27 Melee 4 | . 2 . . . . 2 Guns 52 | . 5 . . 1 22 24 Cannons 27 | . . 3 . 8 16 . AOE 1 | . . . . . 1 . Classes Destroyed 13 | 1 2 1 . 1 6 2 Worker 4 | . . 1 . . 2 1 Tunneler 1 | 1 . . . . . . Hauler 3 | . . . . . 3 . Recycler 3 | . . . . . 2 1 Operator 1 | . . . . . . 1 Watcher 3 | . . . . . 3 . Swarmer 28 | . 6 . . 6 13 3 Grunt 36 | . 5 3 . 2 13 13 Brawler 5 | . . . . . 2 3 Duelist 5 | . . . . . 2 3 Sentry 12 | . . . . . 10 2 Programmer 4 | . . . . . . 4 Assembled 1 | . . . . 1 . . Best Kill Streak 6 | 1 3 2 . 3 6 4 Combat Bots Only 6 | . 3 2 . 3 6 4 Max Kills in Single Turn 2 | 1 1 1 . 1 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee 1 | . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 4126 | . 243 53 . 831 1377 1622 Core 491 | . 58 . . 147 133 153 Absorbed by Shields 251 | . . . . . 251 . Regen/Repaired (Parts) 386 | . 12 . . . 201 173 Core Remaining (%) 64 | 100 . . . 18 75 . Volleys Fired 263 | 2 10 8 . 28 115 100 Largest 2 | 2 2 2 . 2 2 2 Hottest 160 | 40 60 70 . 132 132 160 Shots Fired 487 | 4 20 16 . 53 230 164 Gun 313 | 4 20 . . 7 156 126 Cannon 174 | . . 16 . 46 74 38 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 278 | 4 10 16 . 46 173 29 Thermal 144 | . 10 . . 7 1 126 Explosive . | . . . . . . . Electromagnetic 65 | . . . . . 56 9 Robot Hit Streak 21 | 1 4 3 . 5 20 21 Robot Miss Streak 7 | 3 2 4 . 4 7 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . . 2 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 349 | 1 26 9 . 23 159 131 Core Hits 218 | 1 8 5 . 12 83 109 Critical Kills 4 | . 1 . . 3 . . Critical Parts Destroyed 3 | . 3 . . . . . Critical Strikes 10 | . 4 1 . 3 2 . Destroy 3 | . . . . 3 . . Blast 1 | . . 1 . . . . Corrupt 2 | . . . . . 2 . Smash 4 | . 4 . . . . . Melee Attacks 40 | . 24 . . . . 16 Impact 23 | . 23 . . . . . Slashing 16 | . . . . . . 16 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7436 | 14 495 161 . 462 3310 2994 Guns 4932 | 14 150 . . 69 2004 2695 Cannons 1743 | . . 161 . 393 1189 . Explosions 78 | . . . . . 78 . Melee 644 | . 345 . . . . 299 Ramming 39 | . . . . . 39 . Kinetic 2927 | 14 92 161 . 393 2267 . Thermal 2922 | . 58 . . 69 100 2695 Explosive . | . . . . . . . Electromagnetic 904 | . . . . . 904 . Impact 345 | . 345 . . . . . Slashing 299 | . . . . . . 299 Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 1 14 Average Corruption 2 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked 7 | . . . . . . 7 Effects 35 | . . . . . 1 34 Message Errors 11 | . . . . . . 11 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 3 | . . . . . 1 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 8 | . . . . . . 8 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . . . . 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 154 | . 106 . . 14 23 11 Projectiles 18 | . . . . 14 4 . Explosions . | . . . . . . . Melee 136 | . 106 . . . 19 11 Knockbacks 13 | . 1 1 . 6 5 . Impact 2 | . 1 . . . 1 . Kinetic 10 | . . 1 . 5 4 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 29 | . . . . . 29 . Shots 1 | . . . . . 1 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 568 | . 9 54 . 568 129 280 Average Temperature 81 | . 6 22 . 119 33 92 Received Heat Transfer 991 | . 84 27 . 58 453 369 Effects 3 | . . . . 3 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 9 | . 1 . . . 8 . Impact Corruptions 7 | . 6 . . . 1 . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 15 | . . . . 1 . 14 Heat Transferred 5632 | . 125 . . 111 87 5309 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 594 | 5 234 95 . 209 594 480 Initial 259 | . 3 5 . . 81 259 Average 218 | 2 57 33 . 85 359 303 Maximum Alert Level 2 | . 1 . . 1 2 2 Low Security (%) 50 | 100 97 100 . 99 24 12 Level 1 31 | . 2 . . . 32 68 Level 2 18 | . . . . . 43 19 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . 2 . . 6 13 Investigation 5 | . . 1 . . . 4 Extermination 4 | . . . . . . 4 Reinforcement 2 | . . . . . 1 1 Assault 3 | . . 1 . . 1 1 Garrison 7 | . . . . . 4 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 6 | . 2 . . . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 161 | . 22 6 . 23 66 44 Peak Tracking Total 9 | . 4 3 . 9 9 5 Tactical Retreats 11 | . 2 . . 2 5 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 7 | . . . . . 3 4 Indirectly . | . . . . . . . Trap Hack Attempts 29 | . 29 . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 3 | . . . . 2 . 1 Max in Single Turn 2 | . . . . 2 . 1 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 50 | . 11 1 4 . 12 22 Terminals 31 | . 8 . . . 9 14 Fabricators 2 | . . . . . . 2 Repair Stations 4 | . 1 . . . 1 2 Recycling Units 5 | . 2 . . . 1 2 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 1 2 Total Hacks 155 | . 31 1 4 . 44 75 Successful 91 | . 22 1 4 . 25 39 Failed 63 | . 9 . . . 19 35 Catastrophic 6 | . 1 . . . 2 3 Database Lockouts 1 | . . . . . . 1 Manual 82 | . 23 . . . 25 34 Terminals 109 | . 21 . . . 32 56 Fabricators 5 | . . . . . . 5 Repair Stations 14 | . 2 . . . 4 8 Recycling Units 17 | . 8 . . . 6 3 Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . 2 3 Terminal Hacks 37 | . 5 1 4 . 10 17 Record 4 | . . . 4 . . . Part Schematic 3 | . . . . . . 3 Robot Analysis 8 | . 3 . . . 3 2 Prototype ID Bank 3 | . . . . . 2 1 Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . . . 1 Branch Access Points 2 | . . . . . 1 1 Terminal Index 3 | . 1 . . . 1 1 Alert Level 2 | . . . . . 1 1 Unreport Threat 1 | . . . . . 1 . Locate Traps 6 | . 1 . . . 1 4 Transport Status 1 | . . . . . . 1 Recall Investigation 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 14 | . 2 . . . 4 8 Scan Component 7 | . 1 . . . 2 4 Repair 7 | . 1 . . . 2 4 Recycling Unit Hacks 4 | . 2 . . . 1 1 Retrieve Components 4 | . 2 . . . 1 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 33 | . 13 . . . 9 11 Terminals 21 | . 8 . . . 5 8 Track 7 | . 4 . . . 1 2 Assimilate 4 | . 1 . . . 2 1 Botnet 8 | . 2 . . . 2 4 Operators 2 | . 1 . . . . 1 Fabricators 2 | . . . . . . 2 Liberate 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 9 | . 5 . . . 4 . Monitor 2 | . 1 . . . 1 . Reject 3 | . 2 . . . 1 . Recyclers 2 | . 1 . . . 1 . Mask 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Reprogram 1 | . . . . . . 1 Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 41 | . 10 . . . 11 20 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . 1 . . . 2 4 Time 272 | . 38 . . . 64 170 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 23 | . 10 . . . 10 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 19 | . 1 3 . . 1 14 Largest Group 4 | . 1 4 4 2 1 4 Highest-Rated Group 106 | . 10 84 84 41 10 106 Highest-Rated Ally 32 | . 10 31 31 31 10 32 Total Orders 12 | . 4 4 . 2 2 . STAY 6 | . 2 2 . 1 1 . FOLLOW 6 | . 2 2 . 1 1 . Ally Attacks 63 | . . 8 . 6 . 49 Total Damage 1017 | . . 126 . 84 . 807 Kills 10 | . . 3 . 1 . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 8 | . 3 . . . 3 2 Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 10678 | 84 1963 1503 476 560 2925 3167 Spaces Moved 6007 | 54 1002 760 413 366 1543 1869 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 1720 | 51 1002 667 . . . . Wheels 4284 | . . 93 413 366 1543 1869 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 115 115 110 105 110 Average Speed 140 | 116 167 180 115 116 135 125 Slowest Speed 190 | 120 190 190 115 155 160 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 72 | 4 98 99 87 85 91 41 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 23 | . 3 . . . . 20 Terrain Destroyed 52 | . 3 . . 20 8 21 Melee 5 | . 3 . . . . 2 Projectile 26 | . . . . 8 . 18 AOE 20 | . . . . 12 8 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 7708 | 68 1223 877 414 445 2177 2504 Wait 1070 | . 130 84 . 35 396 425 Move 6001 | 53 1001 759 412 365 1542 1869 Hop . | . . . . . . . Pick Up 108 | 6 13 8 1 8 49 23 Fast Attach 46 | 7 1 2 . 1 19 16 Attach 26 | . . 2 . 5 9 10 Detach 3 | . . . . . 1 2 Swap 48 | . 11 2 . 1 11 23 Drop 70 | . 4 12 1 2 34 17 Fire 263 | 2 10 8 . 28 115 100 Melee 40 | . 24 . . . . 16 Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . . 3 Trap 29 | . 29 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 10) 566 | -10/Materials | Discovered new exit (range 3) 839 | -10/Materials | Discovered new exit (range 12) 1068 | -10/Materials | Discovered new exit (range 15) 1380 | -10/Materials | Repaired Imp. Terrain Scanner 2048 | -10/Materials | Entered Mines 2048 | -10/Mines | Accompanied by 1 ally 2401 | -10/Mines | Learned location of 1 exit from Materials 2402 | -10/Mines | Met a Derelict testing a Signal Generator 2586 | -10/Mines | Discovered new exit (range 5) 2639 | -10/Mines | Met a Derelict shopkeep closing up shop 2746 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2746 | -10/Mines | Discovered new exit (range 5) 3122 | -10/Mines | Learned 4 Materials zone layouts 3173 | -10/Mines | Discovered new exit (range 9) 3551 | -10/Mines | Entered Exiles 3551 | -10/Exiles | Found Exiles lab abandoned 3551 | -10/Exiles | Accompanied by 4 allies 3581 | -10/Exiles | Led the pair of lost Derelicts to a safe place 4011 | -10/Exiles | Discovered new exit (range 14) 4027 | -10/Exiles | Entered Mines 4027 | -9/Mines | Accompanied by 2 allies 4115 | -9/Mines | Learned Materials non-interactive machine intel 4146 | -9/Mines | Learned location of Zion (-6) 4153 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4250 | -9/Mines | Assembled infested the area 4255 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4323 | -9/Mines | Core integrity fell below 50% 4357 | -9/Mines | Lost 4 parts (2n1u1w) 4509 | -9/Mines | Discovered new exit (range 15) 4569 | -9/Mines | Core integrity fell below 20% 4587 | -9/Mines | Entered Materials 4587 | -8/Materials | Evolved 4 slots: Utility x4 4588 | -8/Materials | Identified exit to Factory 4590 | -8/Materials | Loaded intel: 31 non-interactive machine locations 5879 | -8/Materials | Garrison activated, responded to threat 6191 | -8/Materials | Garrison activated, responded to threat 6791 | -8/Materials | Build established: Scavenger-Mutant 7129 | -8/Materials | Repaired Imp. Light Armor Plating 7157 | -8/Materials | Repaired Hcp. Storage Unit 7387 | -8/Materials | First assault squad dispatched 7512 | -8/Materials | Entered Factory 7512 | -7/Factory | Evolved 2 slots: Utility x2 7745 | -7/Factory | Central database locked down 7796 | -7/Factory | Garrison activated, responded to threat 7856 | -7/Factory | Lost 6 parts (1p2n2u1w) 8450 | -7/Factory | Identified exit to Factory 8720 | -7/Factory | P-60 Hacker assimilated allied G-47 Trooper 8966 | -7/Factory | Repaired Imp. Light Armor Plating 9094 | -7/Factory | Cargo convoy interrupted 9209 | -7/Factory | P-60 Hacker assimilated allied G-47 Trooper 9213 | -7/Factory | P-60 Hacker assimilated allied L-41 Fighter 9600 | -7/Factory | Identified exit to Storage 9600 | -7/Factory | Identified exit to Lower Caves 10312 | -7/Factory | First assault squad dispatched 10427 | -7/Factory | Repaired Adv. Signal Interpreter 10473 | -7/Factory | Repaired Imp. Light Armor Plating 10518 | -7/Factory | Repaired Gatling Laser 10530 | -7/Factory | System corruption reached 10% 10573 | -7/Factory | Lost 3 parts (3u) 10679 | -7/Factory | Self-destructed Last Messages --------------- 10546_ L-41 Fighter destroyed. 10548_ System corrupted: Heat flow error (+140). 10550_ Critical hit (Burn: +37). 10552_ System corrupted: Gatling Laser failed to cycle. 10555_ B-48 Gladiator destroyed. 10556_ Acquired 53 matter. 10561_ G-50 Soldier destroyed. 10562_ Acquired 33 matter. 10564_ Acquired 50 matter. 10565_ Acquired 23 matter. 10568_ 2FSNQQPZW41>FJ|TJ0CIE WFQTRVFT6 10568_ Acquired Core Shielding. 10572_ Acquired Adv. Heat Sink. 10584_ G-47 Trooper: "Escape!" 10584_ G-47 Trooper: "Warlord forever!" 10603_ TYJ<,4=%A1=SPU7YC9W=JA 10624_ Q