Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.17 @ 16:21:23 Player: scoutz0r Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (2615) 2615 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7105 Bonus ------- None Cogmind --------- Core Integrity 939/1000 Matter 300/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (7) ------ Coolant Injector Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Improved Particle Charger > --- WEAPON (4) ------- High-powered Shock Rifle KE Penetrator Plasma Flamer > --- INVENTORY (16) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Power Amplifier Advanced Heat Sink Coolant Injector Energy Well (500) Large Matter Pod (150) High-powered Shock Rifle Heavy Particle Gun Heavy Phase Cannon Improved Grenade Launcher Improved Grenade Launcher Plasma Flamer Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Coolant Injector Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Improved Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Heavy Phase Cannon KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Power Amplifier Advanced Heat Sink Coolant Injector Energy Well Large Matter Pod Matter Filter Improved Core Shielding Heavy Particle Gun Heavy Phase Cannon Improved Grenade Launcher Improved Grenade Launcher Plasma Flamer Plasma Flamer [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . 1 . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 5 | . . 1 . 2 . . . 2 Weapon 2 | . . 1 . . 1 . . . Parts Attached 84 | 6 6 15 8 14 8 8 . 19 Power 11 | 1 1 2 1 2 2 . . 2 Engine 5 | 1 . 1 1 . 1 . . 1 Core 6 | . 1 1 . 2 1 . . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 . 3 3 2 1 2 . 7 Treads 12 | 2 . 3 3 2 1 . . 1 Leg 6 | . . . . . . 2 . 4 Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 3 4 2 5 2 . . 6 Device 14 | . 1 4 1 3 1 . . 4 Storage 4 | 1 2 . . . 1 . . . Processor 2 | . . . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 3 | . . . 1 1 . . . 1 Artifact . | . . . . . . . . . Weapon 30 | 2 2 6 2 5 3 6 . 4 Energy Gun 15 | 1 . 3 2 2 2 4 . 1 Energy Cannon 4 | . 1 . . 2 . . . 1 Ballistic Gun 3 | 1 . . . 1 . . . 1 Ballistic Cannon 5 | . 1 3 . . 1 . . . Launcher 2 | . . . . . . 2 . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 1 . . . 1 Parts Lost 12 | . . . . 3 2 . . 7 Power 4 | . . . . 1 . . . 3 Propulsion 2 | . . . . . . . . 2 Utility . | . . . . . . . . . Weapon 6 | . . . . 2 2 . . 2 Highest Loss Streak 3 | . . . . 1 1 . . 3 Average Slot Usage (%) 98 | . 96 97 100 99 99 100 100 97 Engine 4 | . 3 5 9 2 3 6 6 4 Core 8 | . 10 4 9 11 9 6 6 4 Treads 19 | . 28 21 27 23 26 15 13 4 Leg 4 | . . . . . . 10 13 14 Device 13 | . 9 10 8 14 13 13 13 19 Storage 16 | . 15 22 18 15 19 20 20 11 Processor 1 | . . . . 1 . . . 5 Protection 1 | . . . . 6 . . . 2 Energy Gun 12 | . 10 9 11 13 5 9 26 18 Energy Cannon 3 | . 3 6 . 5 6 3 . . Ballistic Gun 2 | . 8 . . . 6 4 . 1 Ballistic Cannon 5 | . 5 15 15 1 6 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 88 | 10 43 51 57 69 76 78 78 88 Greatest Support 99 | 40 40 40 63 76 99 99 30 75 Greatest Overweight (x) 2 | . 1 2 . 1 . 2 2 2 Average Overweight (x) . | . . 1 . . . 1 2 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 8 16 16 16 16 16 16 16 Most Carried 16 | 6 12 16 16 16 15 16 16 16 Average Carried 12 | 4 7 12 14 12 12 14 16 15 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 Final Carried 16 | 6 12 13 13 12 14 16 16 16 Class Distribution -------------------- 44% | Gunner 22% | Scavenger-Gunner 16% | Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 1907 | 266 223 316 206 246 337 1 23 289 Remotely . | . . . . . . . . . Salvage Created 3002 | 96 510 316 241 546 337 77 . 879 Parts 141 | 2 26 20 15 13 23 3 . 39 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 2 | . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 52 | . 8 8 5 9 9 2 . 11 Guns 17 | . 2 . 2 2 5 . . 6 Cannons 25 | . 5 8 2 4 4 . . 2 AOE 4 | . 1 . 1 . . 2 . . Classes Destroyed 8 | 1 2 1 . 1 2 . . 1 Worker 2 | . 1 . . . 1 . . . Hauler 1 | . . . . . . . . 1 Recycler 3 | 1 2 . . . . . . . Swarmer 4 | . . . . . 4 . . . Grunt 22 | . 8 6 2 . 2 2 . 2 Sentry 13 | . . 2 3 6 . . . 2 Hunter 5 | . . . . . 1 . . 4 Programmer 8 | . . . . 3 2 . . 3 Best Kill Streak 6 | 1 6 2 4 4 3 2 . 2 Combat Bots Only 4 | . 2 2 4 4 3 2 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . 1 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 4296 | . 213 294 392 1144 730 75 . 1448 Core 310 | . 13 72 14 114 36 . . 61 Absorbed by Shields 23 | . . . . . . . . 23 Core Remaining (%) 91 | 100 94 82 97 83 . . 95 . Volleys Fired 135 | 6 25 14 12 32 17 2 . 27 Largest 4 | 2 2 3 3 3 4 2 . 4 Hottest 273 | 60 95 160 114 171 158 72 . 273 Shots Fired 403 | 12 50 42 36 89 66 4 . 104 Gun 247 | 12 29 9 12 58 32 . . 95 Cannon 150 | . 21 33 24 31 34 . . 7 Launcher 4 | . . . . . . 4 . . Special 2 | . . . . . . . . 2 Kinetic 123 | 6 25 26 24 . 34 . . 8 Thermal 158 | . 5 14 . 89 32 . . 18 Explosive 4 | . . . . . . 4 . . Electromagnetic 118 | 6 20 2 12 . . . . 78 Robot Hit Streak 22 | 3 8 8 18 22 15 4 . 15 Robot Miss Streak 4 | 2 2 2 4 2 4 . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 269 | 6 34 30 23 66 44 3 . 63 Core Hits 103 | 2 18 10 11 19 23 3 . 17 Critical Hits 4 | . 1 . 1 1 . . . 1 Critical Kills 2 | . 1 . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5470 | 63 526 441 435 1510 805 248 . 1442 Guns 2970 | 63 245 76 126 880 400 . . 1180 Cannons 2019 | . 249 363 233 602 388 . . 184 Explosions 434 | . 32 . 76 . . 248 . 78 Melee . | . . . . . . . . . Ramming 47 | . . 2 . 28 17 . . . Kinetic 1128 | 35 218 256 233 . 295 . . 91 Thermal 2713 | . 104 158 76 1482 493 . . 400 Explosive 248 | . . . . . . 248 . . Electromagnetic 1334 | 28 204 25 126 . . . . 951 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 1 8 1 1 1 5 Average Corruption 3 | . . . 1 5 1 1 1 4 Corruption Purged . | . . . . . . . . . Effects 48 | . . . 1 40 . 2 . 5 Message Errors 8 | . . . . 7 . . . 1 Matter Fused 10 | . . . . 9 . . . 1 Heat Flow Errors 5 | . . . . 4 . . . 1 Energy Discharges 6 | . . . 1 2 . 2 . 1 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 5 | . . . . 5 . . . . Data Loss (major) 2 | . . . . 2 . . . . Misfires 1 | . . . . 1 . . . . Targeting Errors 9 | . . . . 8 . . . 1 Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 15 | . . . 15 . . . . . Projectiles 15 | . . . 15 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 10 | . 4 1 3 1 1 . . . Impact 1 | . . . . 1 . . . . Kinetic 9 | . 4 1 3 . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 45 | . . . 45 . . . . . Shots 1 | . . . 1 . . . . . Rammed 8 | . . 1 . 3 4 . . . Targets Rammed 9 | . . 1 . 3 5 . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 305 | 20 91 239 305 193 150 . . 199 Average Temperature 79 | 14 30 76 117 62 51 . . 112 Received Heat Transfer 810 | . 123 132 153 258 72 36 . 36 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . 3 Parts Fried 11 | . . . . . . . . 11 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 3 . . . . Combat Hostiles 3 | . . . . 3 . . . . Parts Melted 17 | . . . . 16 1 . . . Heat Transferred 4246 | . 248 333 100 2405 740 . . 420 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 238 | 5 205 201 238 161 143 . . 161 Average Influence 67 | . 80 96 101 52 54 . . 56 Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 94 | 100 79 97 80 100 100 . . 100 Level 1 5 | . 20 2 19 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 . . 6 3 . . 2 Investigation 1 | . 1 . . . . . . . Extermination 6 | . . . . 2 3 . . 1 Reinforcement 3 | . 1 . . 1 . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 12 12 7 10 13 2 . 12 Peak Tracking Total 5 | . 3 5 2 3 4 2 . 2 Tactical Retreats 4 | . . . 3 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 16 | . 1 3 1 4 1 . . 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 2 | . . . 1 . . . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 7 | . 2 1 2 . . 1 . 1 Terminals 6 | . 2 1 2 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . 3 2 4 . . 1 . 2 Successful 6 | . 1 . 3 . . 1 . 1 Failed 6 | . 2 2 1 . . . . 1 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 4 . . . . . . . Terminals 11 | . 3 2 4 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 . 3 . . 1 . 1 Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 1 1 . . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 6365 | 182 759 693 734 1287 779 599 171 1161 Spaces Moved 3256 | 106 390 309 388 669 366 312 96 620 Core 19 | 19 . . . . . . . . Treads 2361 | 87 390 309 388 669 366 55 . 97 Legs 772 | . . . . . . 257 96 419 Wheels 104 | . . . . . . . . 104 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 163 162 162 180 110 Average Speed 163 | 140 161 180 160 163 162 176 180 152 Slowest Speed 200 | 160 180 200 163 183 162 180 180 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 7 54 25 28 18 9 50 12 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 50 | . 3 1 9 1 2 27 . 7 Melee . | . . . . . . . . . Projectile 9 | . . 1 1 1 2 . . 4 AOE 41 | . 3 . 8 . . 27 . 3 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 4010 | 129 473 417 478 788 506 354 95 770 Wait 342 | . 25 49 37 54 101 21 . 55 Move 3248 | 105 389 308 387 668 365 311 95 620 Hop . | . . . . . . . . . Pick Up 115 | 12 17 20 18 11 8 7 . 22 Fast Attach . | . . . . . . . . . Attach 41 | 6 2 9 2 7 4 . . 11 Detach 2 | . 1 . . 1 . . . . Swap 43 | . 4 6 6 7 4 8 . 8 Drop 64 | . 10 10 16 5 2 5 . 16 Fire 135 | 6 25 14 12 32 17 2 . 27 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . . 1 . 3 5 . . . Escape Stasis 11 | . . . . . . . . 11 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 826 | -10/Materials | Discovered new exit (range 3) 942 | -10/Materials | Entered another Materials area 942 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1026 | -9/Materials | Discovered new exit (range 12) 1239 | -9/Materials | Build established: Gunner 1345 | -9/Materials | Discovered new exit (range 3) 1635 | -9/Materials | Entered another Materials area 1635 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2080 | -8/Materials | Discovered new exit (range 9) 2369 | -8/Materials | Entered Factory 2369 | -7/Factory | Evolved 2 slots: Utility x2 2905 | -7/Factory | Build established: Tank 3651 | -7/Factory | Discovered new exit (range 4) 3656 | -7/Factory | Entered another Factory area 3656 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3797 | -6/Factory | Build established: Gunner 4327 | -6/Factory | Discovered new exit (range 16) 4435 | -6/Factory | Entered Lower Caves 5021 | -6/Lower Caves | Discovered new exit (range 8) 5034 | -6/Lower Caves | Entered another Lower Caves area 5080 | -6/Lower Caves | Encountered a Warlord checkpoint 5133 | -6/Lower Caves | Discovered new exit (range 16) 5205 | -6/Lower Caves | Entered Factory 5205 | -5/Factory | Evolved 2 slots: Utility x2 5227 | -5/Factory | Build established: Scavenger-Gunner 5658 | -5/Factory | Identified exit to Upper Caves 5658 | -5/Factory | Identified exit to Extension 5895 | -5/Factory | Lost 3 parts (2p1w) 6366 | -5/Factory | Self-destructed Last Messages --------------- 06310_ P-70 Sage suffers critical hit. 06310_ P-70 Sage destroyed. 06311_ K-01 Serf collects debris. 06318_ Acquired 12 matter. 06318_ K-01 Serf collects debris. 06318_ U-05 Engineer lays Concrete. 06319_ Dropped Carbon-fiber Leg. 06321_ Acquired Hpw. Shock Rifle. 06323_ K-01 Serf collects debris. 06324_ U-05 Engineer lays Concrete. 06332_ K-01 Serf collects debris. 06333_ U-05 Engineer lays Concrete. 06363_ Triggered Segregator Trap. 06363_ Arcs of energy rise from the floor. 06363_ Imp. Medium Armor Plating blown off. 06363_ Hpw. Shock Rifle blown off. 06365_ Triggered Segregator Trap. 06365_ Arcs of energy rise from the floor. 06365_ Coolant Injector blown off. 06365_ Angular Momentum Engine blown off. Map ----- +----------------------------------------------------+ | ????????????????#[ #????# # ! = | | ????????????????# #????# # | | ????????????????# ]] #????# # | | ????????######### ] ##########+##/# | | ????????# # !## # """ """ | | ????????# # ## ^ # """ """ | | ????????# # ## ^ + """ """ | | ????????# # ** ## ^ # | | ????????# # ## + " " """ | | ????????### # ## ###+#### "T" """ | | ??????????# ###+##### # ## """ """ | | ??????????# # ## | | ??????????# !! # """ ############## | | ??????????# !! """"""""" # """ #????????????? | | ??????????# """"""""" # """ #????????????? | | ??????????# """"""""" k# "" #????????????? | | ??????????# """"""""" # "" #????????????? | | ??????????# = """"""""" # #????????????? | | ??????????# """"""""" # #????????????? | | ########### # #????????????? | | # # #????????????? | | " # # #????????????? | | "" """ # #######????????????? | | "" """ # %######### #??????????????????? | | "" """ # # [#* u #??????????????????? | | "" # # " " " /@! ^ #??????????????????? | | "T """ # + " " " #! +??????????????????? | | "" """ + # " " " # #??????????????????? | | "" """ # %# " " " # #??????????????????? | | "" # # " " " # #??????????????????? | | "" """ =# # " " " # #??????????????????? | | " """ # # " " " # #??????????????????? | | """ # #?" " " # ??????????????????? | | # #?" " "?# ?????????????????? | | ! + #??? ?# ????????????????? | | ########### #???????# ???????????????? | | ??????????# #???????# ??????????????? | | ??????????# #???????#########+#??????????????? | | ??????????# ##########???????????????????????? | | ########### # #???????????????????????? | | # # ! #???????????????????????? | | # # #???????????????????????? | | !! #^ ^ # """" #???????????????????????? | | !! # # """" #???????????????????????? | | # # """" #???????????????????????? | | # # """" #???????????????????????? | | # # """" #???????????????????????? | | + =!+ """" #???????????????????????? | | # |%# #???????????????????????? | | # # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 195 Energy Generation 38 Energy Capacity 360 Matter Stores 440 Matter Capacity 550 Sight Range 16 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed HeartChipCompactor Manual? 0 Play Time 01:15:05 Cumulative 10.2 hours Start 2020.03.08 @ 13:45:39 End 2020.03.17 @ 16:21:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 6 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7118b41d-d6f8-4b06-8df3-b24650e42dfb