Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.23 @ 10:18:19 Player: soymachine Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1492) 1492 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4927 Bonus ------- None Cogmind --------- Core Integrity 238/850 Matter 228/300 Energy 41/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Sensor Array Improved EM Pulse Cannon Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Arc Projector Gauss Rifle > --- INVENTORY -------- Light Treads Improved Sensor Array Electrolaser Improved EM Pulse Cannon Advanced Assault Cannon Antimatter Cannon Rocket Launcher Mini Grenade Launcher Datajack [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . . 1 . 1 1 Utility 5 | . . . 1 2 1 1 Weapon . | . . . . . . . Parts Attached 37 | . 3 3 10 7 6 8 Power 2 | . . 1 1 . . . Engine 2 | . . 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | . 1 . 1 2 2 2 Treads 7 | . . . 1 2 2 2 Leg 1 | . 1 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | . 1 . 2 3 3 1 Device 3 | . . . 1 . 2 . Storage 1 | . . . . 1 . . Processor 3 | . . . 1 2 . . Hackware 2 | . . . . . 1 1 Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 17 | . 1 2 6 2 1 5 Energy Gun 6 | . . . 3 1 1 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 2 | . . 1 . 1 . . Ballistic Cannon 1 | . 1 . . . . . Launcher 4 | . . 1 2 . . 1 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 22 | . . 6 . 1 . 15 Power 2 | . . 1 . . . 1 Propulsion 7 | . . 1 . . . 6 Utility 5 | . . 1 . . . 4 Weapon 8 | . . 3 . 1 . 4 Highest Loss Streak 11 | . . 5 . 1 . 11 Average Slot Usage (%) 83 | . 89 76 73 86 95 83 Engine 9 | . 14 11 11 9 7 4 Treads 16 | . . . 8 23 27 26 Leg 5 | . 28 21 2 . . . Device 8 | . . . 10 9 14 9 Storage 9 | . 14 14 11 9 7 5 Processor 10 | . . . 7 18 15 12 Hackware 3 | . . . . . 5 11 Protection 1 | . 3 7 . . . . Energy Gun 10 | . 14 3 17 12 7 1 Ballistic Gun 4 | . 7 6 2 5 7 2 Ballistic Cannon 1 | . 6 7 . . . . Naked Turns . | . . . . . . . Heaviest Build 35 | 10 15 16 19 32 35 35 Greatest Support 110 | 20 20 20 20 60 90 110 Greatest Overweight (x) 5 | . . . 1 . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | . 6 6 6 10 10 10 Average Capacity 7 | . 6 6 6 8 10 9 Most Carried 10 | . 6 6 6 7 10 10 Average Carried 6 | . 5 4 5 6 8 8 Final Capacity 10 | 6 6 6 6 10 10 4 Final Carried 9 | 6 6 5 6 7 9 3 Class Distribution -------------------- 61% | Mutant 32% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 868 | 200 48 202 212 121 20 65 Remotely . | . . . . . . . Salvage Created 1837 | . 155 180 752 470 154 126 Parts 81 | . 4 5 32 27 9 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 43 | . 2 18 8 9 2 4 Melee 4 | . . . . . . 4 Guns 16 | . 1 1 3 9 2 . Cannons 6 | . 1 5 . . . . AOE 17 | . . 12 5 . . . Classes Destroyed 10 | . 2 2 4 1 1 . Recycler 7 | . 1 . 6 . . . Operator 2 | . . . 1 . 1 . Watcher 3 | . . . 2 . . 1 Swarmer 4 | . . . 4 . . . Grunt 12 | . 2 4 1 2 . 3 Sentry 9 | . . . 3 5 1 . Demolisher 2 | . . 2 . . . . Hunter 2 | . . . . 2 . . Programmer 2 | . . . . . 1 1 Assembled 12 | . . 12 . . . . Best Kill Streak 18 | . 1 18 5 3 1 4 Combat Bots Only 18 | . 1 18 5 3 1 3 Max Kills in Single Turn 3 | . 1 3 3 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 3266 | . 83 629 251 327 68 1908 Core 769 | . 18 53 56 30 . 612 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 71 86 94 100 . Volleys Fired 119 | . 12 25 35 25 9 13 Largest 2 | . 2 2 2 2 2 1 Hottest 126 | . 85 85 126 126 83 80 Shots Fired 214 | . 24 44 67 49 18 12 Gun 154 | . 12 10 61 49 18 4 Cannon 36 | . 12 20 . . . 4 Launcher 23 | . . 14 5 . . 4 Special 1 | . . . 1 . . . Kinetic 68 | . 12 23 7 17 9 . Thermal 110 | . 12 7 55 32 . 4 Explosive 23 | . . 14 5 . . 4 Electromagnetic 13 | . . . . . 9 4 Robot Hit Streak 21 | . 10 18 8 21 12 14 Robot Miss Streak 2 | . 2 1 2 1 1 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 174 | . 16 35 46 43 14 20 Core Hits 115 | . 6 39 20 18 7 25 Critical Hits 4 | . 1 1 1 . . 1 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 3 | . 1 . 1 . . 1 Melee Attacks 16 | . . . . . . 16 Impact . | . . . . . . . Slashing 15 | . . . . . . 15 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4750 | . 255 1318 1115 772 229 1061 Guns 1944 | . 115 107 719 772 229 2 Cannons 496 | . 140 294 . . . 62 Explosions 1860 | . . 917 384 . . 559 Melee 438 | . . . . . . 438 Ramming . | . . . . . . . Kinetic 927 | . 140 313 23 282 169 . Thermal 1546 | . 115 88 791 490 . 62 Explosive 1777 | . . 917 301 . . 559 Electromagnetic 62 | . . . . . 60 2 Impact . | . . . . . . . Slashing 438 | . . . . . . 438 Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 50 | . 3 42 5 . . . Projectiles 3 | . 3 . . . . . Explosions 47 | . . 42 5 . . . Melee . | . . . . . . . Knockbacks 10 | . 4 6 . . . . Impact . | . . . . . . . Kinetic 10 | . 4 6 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 138 | . . 89 19 . . 30 Shots 8 | . . 5 1 . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 396 | . 178 277 396 244 . 21 Average Temperature 95 | . 67 143 108 54 . 8 Received Heat Transfer 894 | . 54 111 63 117 6 543 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 2 1 . . Heat Transferred 3369 | . 333 259 1604 1073 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 304 | . 89 110 304 292 91 85 Initial 49 | . . . 29 9 49 38 Average 95 | . 29 67 180 151 49 43 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 87 | . 100 100 69 69 100 100 Level 1 12 | . . . 30 30 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 2 . 1 5 Investigation 1 | . . . . . . 1 Extermination 3 | . . . . . 1 2 Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 9 21 16 10 2 20 Peak Tracking Total 15 | . 5 15 4 2 1 13 Tactical Retreats 4 | . 1 1 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 5 | . . . 2 . 2 1 Max in Single Turn 1 | . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 9 | . 1 . 1 . 2 5 Terminals 4 | . 1 . . . 2 1 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 2 | . . . 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 26 | . 6 . 1 . 8 11 Successful 18 | . 6 . 1 . 5 6 Failed 8 | . . . . . 3 5 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 1 1 Terminals 15 | . 6 . . . 8 1 Fabricators 6 | . . . . . . 6 Repair Stations . | . . . . . . . Recycling Units 2 | . . . 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 12 | . 6 . . . 5 1 Record 1 | . . . . . 1 . Level Access Points 3 | . . . . . 2 1 Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . Disarm Traps 2 | . 2 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 Network Status 3 | . . . . . . 3 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . 1 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 4 | . . . . . 2 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . . 1 Matter 153 | . . . . . . 153 Time 40 | . . . . . . 40 Total Robot Build Rating 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 9 | . . . . . . 9 Highest-Rated Ally 9 | . . . . . . 9 Total Orders 2 | . . . . . . 2 FOLLOW 1 | . . . . . . 1 TUNNEL 1 | . . . . . . 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3317 | . 407 249 863 464 762 572 Spaces Moved 1816 | 1 285 147 417 141 457 368 Core 101 | . . . . . . 101 Treads 1191 | . . . 326 141 457 267 Legs 524 | 1 285 147 91 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 120 160 156 50 Average Speed 143 | 120 120 120 157 160 157 130 Slowest Speed 300 | 120 120 120 160 160 160 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 2 55 42 37 15 14 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 16 | . . . 15 . . 1 Terrain Destroyed 132 | . . 73 53 . . 6 Melee 1 | . . . . . . 1 Projectile . | . . . . . . . AOE 131 | . . 73 53 . . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2295 | . 327 176 558 329 484 421 Wait 266 | . 19 . 86 150 . 11 Move 1810 | . 284 146 416 140 456 368 Hop . | . . . . . . . Pick Up 31 | . 4 2 6 6 9 4 Fast Attach 5 | . 1 . 3 1 . . Attach 18 | . . 3 4 3 3 5 Detach . | . . . . . . . Swap 14 | . 2 . 3 3 3 3 Drop 16 | . 5 . 5 1 4 1 Fire 119 | . 12 25 35 25 9 13 Melee 16 | . . . . . . 16 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 7) 408 | -10/Materials | Entered Mines 432 | -10/Mines | Learned location of Storage (-9) 492 | -10/Mines | Assembled infested the area 565 | -10/Mines | Destroyed 18 combat bots 572 | -10/Mines | Lost 5 parts (1p1n1u2w) 648 | -10/Mines | Discovered new exit (range 8) 650 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 657 | -10/Mines | Entered Materials 657 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -9/Materials | Discovered new exit (range 15) 1257 | -9/Materials | Identified exit to Materials 1520 | -9/Materials | Entered another Materials area 1520 | -8/Materials | Evolved 2 slots: Utility x2 1788 | -8/Materials | Discovered new exit (range 10) 1978 | -8/Materials | Identified exit to Factory 1984 | -8/Materials | Entered Factory 1984 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2349 | -7/Factory | Identified exit to Factory 2435 | -7/Factory | Build established: Hacker-Mutant 2687 | -7/Factory | Identified exit to Lower Caves 2746 | -7/Factory | Entered another Factory area 2746 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2915 | -6/Factory | Fabricated T-07 Excavator (x1) 2993 | -6/Factory | Identified exit to Factory 3018 | -6/Factory | P-60 Hacker assimilated allied Excavator 5a 3171 | -6/Factory | Garrison activated, responded to threat 3265 | -6/Factory | Lost 11 parts (1p6n2u2w) 3286 | -6/Factory | Core integrity fell below 50% 3318 | -6/Factory | Self-destructed Last Messages --------------- 03237_ Slug penetrates Wall. 03237_ Dropped Lrg. Storage Unit. 03246_ ALERT: Rogue bot located, Programmers report to Factory Zone 5W. 03264_ S-27 Virus destroyed. 03272_ Triggered Ambush Trap. 03272_ S-27 Virus emerges from a hatch in the floor. 03272_ G-50 Soldier emerges from a hatch in the floor. 03273_ R-10 Processor collects Autogun. 03277_ Slug penetrates Wall. 03277_ S-27 Virus destroyed. 03284_ R-10 Processor collects VTOL Module. 03284_ S-27 Virus suffers critical hit. 03284_ S-27 Virus destroyed. 03287_ Arc Projector destroyed. 03288_ S-27 Virus destroyed. 03292_ Acquired Plasma Cannon. 03303_ Adv. Targeting Computer destroyed. 03310_ Hacking Suite destroyed. 03312_ System corrupted: Plasma Cannon failed to cycle. 03317_ Plasma Cannon destroyed. 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