Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 22:14:22 Player: animal_waves Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1305) 1305 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (872) 872 TOTAL SCORE: 5717 Bonus ------- Follower Combat Kills 314 Met Imprinter 300 Was Imprinted 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/850 Matter 120/300 Energy 124/350 System Corruption 1% Temperature Cool (655) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Makeshift Sensor Array Improved Signal Interpreter Experimental Hacking Suite > --- WEAPON (4) ------- Heavy Laser Force Rifle > --- INVENTORY (10) --- Reinforced Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Armored Leg Armored Leg Visual Processing Unit Dynamic Insulation System Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Makeshift Sensor Array Improved Signal Interpreter Experimental Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Improved Lightning Gun Slug Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Visual Processing Unit Dynamic Insulation System Heavy Laser Gatling Laser Force Rifle Self-destruct Interrupter [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Experimental Hacking Suite Weapon Shotgun Energy Gun Force Rifle Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 3 | . . . . . . 3 Weapon 2 | . . . . . . 2 Parts Attached 66 | 7 11 15 . 5 8 20 Power 12 | 1 3 3 . . 1 4 Engine 12 | 1 3 3 . . 1 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 24 | 4 5 6 . . 3 6 Treads . | . . . . . . . Leg 22 | 2 5 6 . . 3 6 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 2 1 . 2 . 3 Device 3 | . 1 . . 1 . 1 Storage 1 | . . . . 1 . . Processor 3 | . 1 1 . . . 1 Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 2 1 5 . 3 4 7 Energy Gun 7 | . . . . . 1 6 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 1 3 . 1 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher 6 | . . 2 . 2 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 14 | . 1 7 . . . 6 Power . | . . . . . . . Propulsion 5 | . . 5 . . . . Utility 1 | . 1 . . . . . Weapon 8 | . . 2 . . . 6 Highest Loss Streak 3 | . 1 3 . . . 3 Average Slot Usage (%) 84 | . 83 87 66 76 91 98 Engine 11 | . 14 11 11 11 11 13 Leg 28 | . 28 34 22 22 36 26 Device 4 | . 7 11 11 2 . 6 Storage 6 | . . . . 8 11 6 Processor 10 | . 3 10 11 11 11 13 Energy Gun 1 | . . . . . 1 8 Ballistic Gun 12 | . 28 17 . 10 11 4 Launcher 7 | . . 2 11 11 9 5 Naked Turns . | . . . . . . . Heaviest Build 73 | 7 10 13 9 30 42 73 Greatest Support 68 | 20 20 40 20 20 60 68 Greatest Overweight (x) 2 | . . 2 . 1 1 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 4 4 4 4 10 10 10 Average Capacity 7 | 4 4 4 4 8 10 10 Most Carried 10 | 2 4 4 4 10 10 10 Average Carried 6 | 1 3 3 4 7 9 7 Final Capacity 10 | 4 4 4 4 10 10 10 Final Carried 10 | 2 4 4 4 9 10 8 Class Distribution -------------------- 33% | Messiah-Mutant 28% | Mutant 26% | Scavenger-Mutant 10% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1475 | 227 354 424 . 106 212 152 Remotely . | . . . . . . . Salvage Created 1343 | . 486 614 . . 49 194 Parts 82 | . 39 31 . . 5 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . 3 14 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 35 | . 12 15 . . 3 5 Guns 21 | . 12 7 . . 1 1 Cannons 1 | . . . . . . 1 AOE 11 | . . 8 . . 2 1 Classes Destroyed 8 | . 5 2 . . . 1 Worker 2 | . . 1 . . . 1 Builder 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 7 | . 3 . . . 3 1 Grunt 22 | . 9 12 . . . 1 Brawler 1 | . . . . . . 1 Sentry 5 | . . 3 . . . 2 Best Kill Streak 5 | . 5 5 . . 3 4 Combat Bots Only 5 | . 3 5 . . 3 3 Max Kills in Single Turn 2 | . 2 2 . . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 3456 | . 516 837 . . 116 1987 Core 1245 | . 141 155 . . 12 937 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 43 . . . 58 . Volleys Fired 127 | . 41 50 . . 12 24 Largest 4 | . 2 2 . . 2 4 Hottest 236 | . 40 50 . . 108 236 Shots Fired 260 | . 82 90 . . 24 64 Gun 226 | . 82 81 . . 18 45 Cannon 15 | . . . . . . 15 Launcher 19 | . . 9 . . 6 4 Special . | . . . . . . . Kinetic 194 | . 82 81 . . 12 19 Thermal 33 | . . . . . 6 27 Explosive 19 | . . 9 . . 6 4 Electromagnetic 14 | . . . . . . 14 Robot Hit Streak 20 | . 12 20 . . 3 9 Robot Miss Streak 6 | . 3 6 . . 4 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 154 | . 54 59 . . 5 36 Core Hits 70 | . 25 29 . . 3 13 Critical Hits 4 | . 1 . . . . 3 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3253 | . 677 1174 . . 505 897 Guns 2175 | . 677 737 . . 242 519 Cannons 165 | . . . . . . 165 Explosions 913 | . . 437 . . 263 213 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1752 | . 677 737 . . 152 186 Thermal 516 | . . . . . 90 426 Explosive 800 | . . 437 . . 263 100 Electromagnetic 185 | . . . . . . 185 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . 1 Average Corruption 1 | . 1 . . . . 1 Corruption Purged . | . . . . . . . Effects 2 | . 1 . . . . 1 Energy Discharges 1 | . 1 . . . . . Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 119 | . . 19 . . 33 67 Projectiles . | . . . . . . . Explosions 119 | . . 19 . . 33 67 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 267 | . . 71 . . . 196 Shots 5 | . . 2 . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 792 | . 5 6 . . 126 792 Average Temperature 293 | . 3 6 . . 34 412 Received Heat Transfer 942 | . 246 330 . . 18 348 Effects 37 | . . . . . . 37 Shutdowns 10 | . . . . . . 10 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Matter Decay 3 | . . . . . . 3 Short Circuit 6 | . . . . . . 6 Damage (minor) 3 | . . . . . . 3 Damage (major) 5 | . . . . . . 5 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . . . . . . 3 Heat Transferred 819 | . . . . . 148 671 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 338 | . 338 307 115 . . 142 Average Influence 108 | . 135 171 115 . . 25 Maximum Alert Level 1 | . 1 1 . . . . Low Security (%) 76 | 100 66 59 100 . . 100 Level 1 23 | . 33 40 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 4 8 . . . 3 Investigation 9 | . 3 5 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 3 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 21 24 . . 14 11 Peak Tracking Total 6 | . 5 5 . . 5 6 Tactical Retreats 4 | . 2 . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 6 | . . 3 . . . 3 Max in Single Turn 3 | . . 2 . . . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 3 5 . 1 . 2 Terminals 7 | . 3 4 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 36 | . 7 16 . 6 . 7 Successful 26 | . 3 11 . 6 . 6 Failed 10 | . 4 5 . . . 1 Catastrophic 4 | . 2 2 . . . . Database Lockouts . | . . . . . . . Manual 7 | . 2 4 . 1 . . Terminals 21 | . 7 14 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . 2 . . . 2 Scanalyzers 5 | . . . . . . 5 Garrison Access . | . . . . . . . Terminal Hacks 18 | . 3 9 . 6 . . Record 4 | . . 4 . . . . Part Schematic 6 | . . . . 6 . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . . 2 . . . . Alert Level 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . 2 . . . 2 Report Inventory 2 | . . 1 . . . 1 Retrieve Matter 1 | . . 1 . . . . Retrieve Components 1 | . . . . . . 1 Scanalyzer 4 | . . . . . . 4 Insert Component 2 | . . . . . . 2 Analyze 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 5 . . . 1 Full Trace Events 7 | . 2 4 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . 6 . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed 2 | . . . . . . 2 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 11 | . . . . 11 . . Largest Group 11 | . . . . 11 11 . Highest-Rated Group 347 | . . . . 347 347 . Highest-Rated Ally 41 | . . . . 41 41 . Total Orders . | . . . . . . . Ally Attacks 66 | . . . . . 66 . Total Damage 1429 | . . . . . 1429 . Kills 9 | . . . . . 9 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 4678 | 77 422 651 60 1889 1050 529 Spaces Moved 3073 | 60 212 383 50 1321 768 279 Core 22 | 11 . 11 . . . . Treads . | . . . . . . . Legs 3048 | 46 212 372 50 1321 768 279 Wheels 3 | 3 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 133 | 105 120 120 120 141 129 150 Slowest Speed 180 | 120 120 150 120 150 150 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 35 30 11 92 91 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 6 | . . . . 3 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 256 | . . 72 . . 76 108 Melee . | . . . . . . . Projectile 5 | . . . . . 2 3 AOE 251 | . . 72 . . 74 105 Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3385 | 72 299 483 50 1346 801 334 Wait 62 | . 26 20 1 8 1 6 Move 3067 | 59 211 382 49 1320 767 279 Hop . | . . . . . . . Pick Up 25 | 2 3 6 . 8 3 3 Fast Attach 20 | 7 . 8 . 1 4 . Attach 14 | . 2 1 . 1 . 10 Detach 3 | 2 . . . 1 . . Swap 32 | . 9 6 . 3 4 10 Drop 31 | 2 7 10 . 4 6 2 Fire 127 | . 41 50 . . 12 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . . . 4 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 12) 435 | -10/Materials | Core integrity fell below 50% 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Propulsion x2 622 | -9/Materials | Build established: Scavenger-Mutant 986 | -9/Materials | Lost 3 parts (2n1w) 1065 | -9/Materials | Lost 3 parts (2n1w) 1132 | -9/Materials | Discovered new exit (range 7) 1151 | -9/Materials | Entered Mines 1152 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1164 | -9/Mines | Discovered new exit (range 9) 1211 | -9/Mines | Entered Zion 1410 | -7/Zion | Discovered new exit (range 17) 1558 | -7/Zion | Learned Factory emergency access door positions 1658 | -7/Zion | Found Prototype Hackware 1693 | -7/Zion | Learned location of Recycling (-7) 1723 | -7/Zion | Learned location of 1 exit from Proximity Caves 1917 | -7/Zion | Build established: Mutant 1936 | -7/Zion | Gained Derelict followers 2044 | -7/Zion | Learned location of Warlord (-5) 2204 | -7/Zion | Learned location of Quarantine (-3) 2219 | -7/Zion | Gained Derelict followers 2586 | -7/Zion | Imprinted 2588 | -7/Zion | Declared Zion's savior 2875 | -7/Zion | Build established: Messiah-Mutant 3100 | -7/Zion | Entered Proximity Caves 3100 | -6/Proximity Caves | Accompanied by 11 allies 3101 | -6/Proximity Caves | Identified exit to Factory 3294 | -6/Proximity Caves | Learned Factory security intel 3463 | -6/Proximity Caves | Spotted B-75 Beast 3484 | -6/Proximity Caves | Allies destroyed B-75 Beast 3562 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4138 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4150 | -6/Proximity Caves | Entered Factory 4150 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 4154 | -6/Factory | Identified Exp. Hacking Suite 4446 | -6/Factory | Build established: Messiah-Skirmisher 4629 | -6/Factory | Core integrity fell below 50% 4679 | -6/Factory | Core integrity fell below 20% 4680 | -6/Factory | Core destroyed Last Messages --------------- Acquired 53 matter. Power failure, Lgt. Angular Momentum Engine shutdown. U-05 Engineer builds a Wall. Acquired 43 matter. U-05 Engineer lays Concrete. Acquired 1 matter. U-05 Engineer lays Concrete. System corrupted: Force Rifle targeting data glitched. U-05 Engineer builds a Wall. R-10 Processor collects Lgt. Angular Momentum Engine. U-05 Engineer lays Concrete. Arm. Leg permanently disabled. Overheating: Short circuit. R-10 Processor collects Carbon-fiber Leg. U-05 Engineer builds a Wall. Power failure, Lgt. Angular Momentum Engine shutdown. Power failure, Angular Momentum Engine shutdown. Gatling Laser destroyed. Overheating: Core damaged (-170). Overheating: Core damaged (-102). 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Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Imp. Lightning Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed SingularityChargeSystem Manual? 0 Play Time 00:45:04 Cumulative 4.3 hours Start 2020.09.02 @ 21:20:49 End 2020.09.10 @ 22:14:22 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 10 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94f20a34-3a1a-489d-b43a-773d2036786f