Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 00:59:02 Player: CL-1C0 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (8) 40 Value Destroyed (122) 122 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (23577) 23577 TOTAL SCORE: 30539 Bonus ------- Pacifist 1325 Entered DSFs 500 Win 3000 Win Speed 18752 Cogmind --------- Core Integrity 170/1600 Matter 278/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Biomechanical Wings Field Propulsion Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Improved Plasma Cutter [Rating: 111] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Propulsion Cooled VTOL Module Treads Light Treads Flight Unit Cooled VTOL Module Utility Hacking Suite Device Advanced Terrain Scanner Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Powered Hammer Energy Gun Enhanced Quantum Rifle Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 5 | . . 1 . 2 1 1 . . . . . Utility 12 | . . 1 2 . 1 . 2 2 2 . 2 Weapon . | . . . . . . . . . . . . Parts Attached 44 | 2 . . 4 12 4 5 3 . . 5 9 Power 3 | . . . . 1 . 1 . . . . 1 Engine . | . . . . . . . . . . . . Core 3 | . . . . 1 . 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 12 | 2 . . 3 2 1 1 . . . 2 1 Treads 2 | 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 10 | . . . 3 2 1 1 . . . 2 1 Utility 23 | . . . 1 7 3 2 3 . . 2 5 Device 7 | . . . . 2 2 1 1 . . . 1 Storage . | . . . . . . . . . . . . Processor 5 | . . . . 2 . 1 2 . . . . Hackware 9 | . . . 1 1 1 . . . . 2 4 Protection 2 | . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 6 | . . . . 2 . 1 . . . 1 2 Energy Gun 1 | . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 2 | . . . . 1 . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 1 . . . . 1 Parts Lost 32 | . . . . 1 . . 2 . . 13 16 Power 3 | . . . . . . . . . . 2 1 Propulsion 10 | . . . . . . . . . . 6 4 Utility 15 | . . . . 1 . . 2 . . 3 9 Weapon 4 | . . . . . . . . . . 2 2 Highest Loss Streak 16 | . . . . 1 . . 1 . . 13 16 To Critical Strikes . | . . . . . . . . . . . . Average Backups 3 | 4 . . . 4 4 3 3 4 4 4 1 Power . | 1 . . . . . . . . . . . Propulsion . | 3 . . . 1 . . . . . . . Utility . | . . . . 1 1 1 . 2 2 2 . Weapon 1 | . . . . 2 2 2 1 1 1 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 8 | . . . . 3 . . 3 . . 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 . Utility 1 | . . . . . . . . . . 1 . Weapon 4 | . . . . 2 . . 2 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 73 | . 28 22 23 86 99 99 98 85 78 54 47 Core 5 | . . . . 5 6 11 10 9 8 4 1 Treads 2 | . 28 22 11 . . . . . . . . Flight 27 | . . . 7 37 40 40 36 33 30 22 10 Device 6 | . . . . 4 12 11 13 9 8 4 3 Processor 11 | . . . . 12 13 12 20 19 17 15 10 Hackware 10 | . . . 4 12 13 9 5 4 4 5 21 Launcher 3 | . . . . 4 6 5 5 4 4 . . Impact Weapon 3 | . . . . 5 6 5 5 4 4 2 . Peak Build Rating 111 | 2 2 2 19 51 63 73 87 82 82 82 111 Average Rating 58 | 1 2 2 8 46 60 71 82 82 82 64 76 On Entrance 43 | 6 2 2 2 19 51 63 72 82 82 82 63 Naked Turns . | . . . . . . . . . . . . Heaviest Build 24 | . . . . 15 12 18 24 18 18 18 14 Greatest Support 47 | 3 3 3 21 29 26 37 37 45 37 47 44 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 . . 4 5 5 5 5 5 5 5 4 Average Carried 3 | 2 . . 1 4 4 3 4 5 5 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 4 5 5 5 5 5 5 5 . Class Distribution -------------------- 22% | Scout 20% | Hacker-Sprinter 17% | Hacker-Scout 16% | Wizard-Scout 12% | Mutant 5% | Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -2/Research Scout | -2/DSF Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Matter Collected 599 | 200 . . . 175 90 30 15 . . . 89 Remotely . | . . . . . . . . . . . . Salvage Created 383 | . . . . . 126 227 30 . . . . Parts 3 | . . . . . . 3 . . . . . Haulers Intercepted 3 | . . . . . 1 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed 4 | . . . . . 2 1 1 . . . . Worker 2 | . . . . . 2 . . . . . . Builder 1 | . . . . . . . 1 . . . . Hauler 3 | . . . . . 1 2 . . . . . Operator 2 | . . . . . . 1 1 . . . . Best Kill Streak 2 | . . . . . 2 2 1 . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Hostile Shots Fired 465 | . 4 2 19 55 21 . 9 . . 57 298 Missed 168 | . 1 1 14 33 9 . 3 . . 26 81 Hits 297 | . 3 1 5 22 12 . 6 . . 31 217 Melee 3 | . . . . . 1 . . . . 2 . Projectile 294 | . 3 1 5 22 11 . 6 . . 29 217 AOE 2 | . . . . . . . . . . 2 . Critical Strikes 8 | . . . . 1 . . 1 . . 3 3 Damage Taken 3645 | . 40 10 61 205 151 . 128 . . 1078 1972 Core 2009 | . 12 10 61 90 82 . 42 . . 282 1430 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 95 97 88 87 90 100 96 100 . 80 10 Volleys Fired 7 | . . . . 4 . . . . . 1 2 Largest 1 | . . . . 1 . . . . . 1 1 Hottest 65 | . . . . 30 . . . . . 46 65 Shots Fired 7 | . . . . 4 . . . . . 1 2 Gun 2 | . . . . . . . . . . . 2 Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . 4 . . . . . 1 . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 2 | . . . . . . . . . . . 2 Explosive 5 | . . . . 4 . . . . . 1 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . 1 . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 14 | . . . . . 5 5 3 . . 1 . Core Hits 4 | . . . . . . 1 . . . 3 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 1 1 . . . . Critical Strikes 3 | . . . . . 1 1 1 . . . . Smash 3 | . . . . . 1 1 1 . . . . Melee Attacks 68 | . . . . 19 15 10 21 . . 3 . Impact 68 | . . . . 19 15 10 21 . . 3 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 3 2 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1281 | . . . . . 425 347 247 . . 262 . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 262 | . . . . . . . . . . 262 . Melee 1019 | . . . . . 425 347 247 . . . . Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 262 | . . . . . . . . . . 262 . Electromagnetic . | . . . . . . . . . . . . Impact 1019 | . . . . . 425 347 247 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 2 . . . 5 Average Corruption 1 | . . . . . . . 1 . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . . . . . . . 1 . . . 1 Energy Discharges 1 | . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 518 | . . . . . 253 119 146 . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 518 | . . . . . 253 119 146 . . . . Knockbacks 2 | . . . . . 1 . 1 . . . . Impact 2 | . . . . . 1 . 1 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 222 | . . . . 31 6 173 . 222 . . 36 Average Temperature 48 | . . . . 7 6 66 . 157 . . 20 Received Heat Transfer 229 | . 21 6 . 102 42 . 58 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 2 2 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . . . . 3 2 4 . . . . Impact Corruptions 14 | . . . . . 6 4 4 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 127 | . . . 48 64 93 66 127 81 45 36 69 Initial 66 | . . . . 21 18 35 32 66 45 36 2 Average 30 | . . . 19 36 59 37 41 69 45 11 9 Influence Increases 855 | . . . 68 188 125 71 225 15 4 54 105 Destroy 0b10 Robot/NC 40 | . . . . . 15 15 10 . . . . Destroy Leader 6 | . . . . . 2 4 . . . . . Successful Hack 105 | . . . 8 28 8 16 20 . 4 . 21 Disable Machine 45 | . . . . 15 . . 15 . . . 15 Destroy Structure 149 | . . . . 25 10 6 30 . . 39 39 Partial Spotted 135 | . . . 15 30 . . 45 15 . . 30 Lose Combat Pursuer 375 | . . . 45 90 90 30 105 . . 15 . Influence Decreases 855 | . . . 20 197 91 78 164 61 36 98 110 Entered New Map 233 | . . . . 27 21 38 34 61 36 13 3 Time Decay 458 | . . . 20 160 70 40 110 . . . 58 Lost Part 164 | . . . . 10 . . 20 . . 85 49 Squads Dispatched 17 | . . . 1 9 . 2 2 . . 2 1 Investigation 11 | . . . 1 6 . 2 1 . . . 1 Extermination 3 | . . . . 2 . . 1 . . . . Reinforcement 3 | . . . . 1 . . . . . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Distress Signals 8 | . . 1 1 . 2 . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 82 | . 4 4 11 17 11 2 17 . . 7 9 Peak Tracking Total 9 | . 4 4 9 6 8 2 5 . . 4 7 Tactical Retreats 12 | . . . 2 3 2 1 3 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Traps Triggered 5 | . . . . 1 2 . 1 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Machines Disabled 3 | . . . . 1 . . 1 . . . 1 Max in Single Turn 1 | . . . . 1 . . 1 . . . 1 Garrison Access 2 | . . . . 1 . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Machines Accessed 28 | . . . 1 12 1 4 4 . 1 . 5 Terminals 26 | . . . 1 11 1 4 4 . 1 . 4 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 Total Hacks 62 | . . . 2 28 6 8 7 . 1 . 10 Successful 20 | . . . 1 6 3 2 3 . 1 . 4 Failed 42 | . . . 1 22 3 6 4 . . . 6 Catastrophic 18 | . . . 1 9 . 4 2 . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 40 | . . . 2 17 7 3 3 . . . 8 Terminals 60 | . . . 2 27 6 8 7 . 1 . 9 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 Terminal Hacks 15 | . . . 1 5 2 2 2 . 1 . 2 Open DSF 3 | . . . . 1 . 1 . . 1 . . Level Access Points 4 | . . . 1 1 1 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 Terminal Index 2 | . . . . 1 1 . . . . . . Transport Status 1 | . . . . . . . . . . . 1 Zone Layout 2 | . . . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . 1 Unauthorized Hacks 3 | . . . . . 1 . 1 . . . 1 Terminals 3 | . . . . . 1 . 1 . . . 1 Operators 3 | . . . . . 1 . 1 . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . . . 1 9 1 4 4 . . . 4 Full Trace Events 11 | . . . 1 6 . 2 1 . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Active Infowar (turns) 868 | . . . . 192 125 44 237 10 5 50 205 Optics 459 | . . . . . . . 211 10 5 50 183 Sensors 544 | . . . . . 124 44 174 . . . 202 Terrain 626 | . . . . 192 125 32 237 10 5 25 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Turns Passed 1262 | 4 30 56 73 322 144 91 237 10 5 50 240 Spaces Moved 3263 | 1 59 111 146 933 383 295 764 58 25 89 399 Core 322 | 1 59 111 89 51 . . . . . . 11 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2941 | . . . 57 882 383 295 764 58 25 89 388 Fastest Speed 6 | 50 50 50 20 17 23 17 17 6 17 6 31 Average Speed 25 | 50 50 50 42 24 23 17 19 10 17 24 36 Slowest Speed 75 | 50 50 50 75 50 26 24 24 17 17 40 50 Overloaded Moves 57 | . . . 2 7 . . . 36 . 12 . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 22 | . . . 4 5 2 6 1 . . 3 1 Potential Cave-ins 5 | . . . . 5 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 22 | 2 26 22 27 36 17 9 29 4 2 90 9 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 72 | . . . . 43 10 3 15 . . 1 . Terrain Destroyed 129 | . . . . 65 10 3 15 . . 13 23 Melee 46 | . . . . 17 10 3 15 . . 1 . Projectile . | . . . . . . . . . . . . AOE 83 | . . . . 48 . . . . . 12 23 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Total 3512 | 5 58 110 152 981 408 310 815 61 24 106 482 Wait 101 | . . . . 7 5 4 12 2 . 5 66 Move 3207 | . 58 110 137 922 378 282 761 57 24 82 396 Hop 22 | . . . 4 5 2 6 1 . . 3 1 Pick Up 26 | . . . 5 6 3 2 5 . . 4 1 Fast Attach 23 | . . . 3 9 . 1 3 . . 4 3 Attach 19 | 2 . . 1 2 3 2 2 . . 1 6 Detach 1 | . . . . 1 . . . . . . . Swap 5 | . . . . 2 1 2 . . . . . Drop 20 | 3 . . 2 4 1 1 6 . . 3 . Fire 7 | . . . . 4 . . . . . 1 2 Melee 68 | . . . . 19 15 10 21 . . 3 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . 4 2 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . 7 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / *Sto x2 / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 29 | -10/Materials | Discovered new exit (range 11) 35 | -10/Materials | Discovered new exit (range 15) 35 | -10/Materials | Entered another Materials area 35 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 89 | -9/Materials | Discovered new exit (range 4) 91 | -9/Materials | Entered another Materials area 91 | -8/Materials | Evolved 2 slots: Utility x2 123 | -8/Materials | Identified exit to Factory 164 | -8/Materials | Entered Factory 164 | -7/Factory | Evolved 2 slots: Propulsion x2 346 | -7/Factory | Discovered new exit (range 12) 349 | -7/Factory | Identified exit to Storage 359 | -7/Factory | Discovered new exit (range 8) 360 | -7/Factory | Identified exit to Lower Caves 373 | -7/Factory | Discovered exit to Storage (range 7) 470 | -7/Factory | Identified exit to Factory 486 | -7/Factory | Entered another Factory area 486 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 600 | -6/Factory | Identified exit to Factory 630 | -6/Factory | Entered another Factory area 630 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 709 | -5/Factory | Identified exit to Factory 721 | -5/Factory | Entered another Factory area 721 | -4/Factory | Evolved 2 slots: Utility x2 797 | -4/Factory | Identified exit to Upper Caves 871 | -4/Factory | Found Prototype Hackware 953 | -4/Factory | Discovered new exit (range 21) 958 | -4/Factory | Identified exit to Research 958 | -4/Factory | Entered Research 958 | -3/Research | Evolved 2 slots: Utility x2 963 | -3/Research | Spotted B-86 Titan 965 | -3/Research | Discovered new exit (range 5) 968 | -3/Research | Identified exit to Research 968 | -3/Research | Entered another Research area 968 | -2/Research | Evolved 2 slots: Utility x2 973 | -2/Research | Identified exit to DSF 973 | -2/Research | Entered DSF 989 | -2/DSF | Additional patrols routed to DSF 1005 | -2/DSF | Discovered new exit (range 15) 1022 | -2/DSF | Identified exit to Access 1023 | -2/DSF | Entered Access 1023 | -1/Access | Evolved 2 slots: Utility x2 1025 | -1/Access | Identified Exp. Hacking Suite 1052 | -1/Access | Lost 13 parts (2p6n3u2w) 1177 | -1/Access | Energy Cycler disabled 1194 | -1/Access | Spotted B-99 Colossus 1194 | -1/Access | Spotted B-99 Colossus 1241 | -1/Access | Core integrity fell below 50% 1253 | -1/Access | Core integrity fell below 20% 1262 | -1/Access | Discovered new exit (range 4) 1263 | *** | Escaped! Last Messages --------------- 01249_ Slug penetrates Sealed Heavy Doors. 01249_ Penetrated by Slug. 01249_ Adv. Terrain Scan Processor destroyed. 01252_ Slug penetrates Sealed Heavy Doors. 01252_ Penetrated by Slug. 01252_ Slug penetrates Sealed Heavy Doors. 01252_ Penetrated by Slug. 01252_ Slug penetrates Sealed Heavy Doors. 01252_ Penetrated by Slug. 01252_ Slug penetrates Sealed Heavy Doors. 01252_ Penetrated by Slug. 01256_ P-80 Master destroyed. 01256_ Slug penetrates Sealed Heavy Doors. 01256_ Penetrated by Slug. 01256_ Slug penetrates Sealed Heavy Doors. 01258_ Penetrated by Slug. 01258_ Slug penetrates Reinforced Barrier. 01260_ W-44 Eye sends out distress signal. 01262_ The Access Shell folds into the floor. 01262_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????????????????# ####+#+#######????????? | | ??????????????????????# # #????????? | | ??????????????????????# # #????????? | | ??????????????????????# # #????????? | | ??????????????????????# # = #????????? | | ??????????????????????# # #????????? | | ??????????????????????# # "" "" #????????? | | ??????????????????????# # ""G"" #????????? | | ??????????????????????# "#############????????? | | ???????????????????#### ####??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# % #??????????????????? | | ???????????????????# % #??????????????????? | | ???????????????????# %% #??????????????????? | | ???????????????????#""""""*"""#??????????????????? | | ?????????????????????????"%=""???????????????????? | | ?????????????????????????""" "#??????????????????? | | ???????????????????#""""""""" #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ????????????????????"" #??????????????????? | | ???????????????????? k wup??????????????????? | | ???????????????????? w ??????????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 35 Energy Capacity 210 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 Armor Coverage 150 Evasion (%) 66 Offensive Hacking 84 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberFissionMatterbank Manual? 0 Play Time 00:42:10 Cumulative 531.0 hours Start 2025.06.10 @ 00:17:56 End 2025.06.10 @ 00:59:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 608 Rogue 608 Adventurer 0 Explorer 0 Win Type 0 Total 18 Types 12/0/5/1/0/0/0/0/0/0 Lore% 83 Gallery% 82 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2194bdd-a43c-4cad-9f85-2a89a9f467e5