Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 20:03:28

Player: FrigidRock

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (218)     1090
Value Destroyed (11624)    11624
Prototype IDs (47)         940
Alien Tech Used (2)        400
Bonus (3705)               3705
              TOTAL SCORE: 25459

 Bonus
-------
High Alert Combat Kills    2871
Follower Combat Kills      886
Aligned with FarCom        300
Met Zhirov                 300
Friendly Fire              -652

 Cogmind 
---------
Core Integrity             0/1600
Matter                     160/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (20)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
   Compact Wheel
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Enhanced Nova Cannon

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Improved Heavy Siege Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
                Huge Storage Unit
       Improved Targeting Computer
       Advanced Target Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
                Stasis Canceller
       Advanced Phase Shifter
       Improved Focal Shield
       Advanced Shield Generator
       Advanced Hacking Suite
>               --- WEAPON -----------
                Matter Neutralizer
                Railgun
       Enhanced Gauss Cannon
>               --- INVENTORY --------
     Reinforced Fission Core
          Micro Antimatter Reactor
          Micro Antimatter Reactor
                Quantum Reactor
                Quantum Reactor
        Armored Medium Treads
          Heavy Treads
       Advanced Heavy Treads
                Biometal Heavy Treads
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Matter Pod
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
                Matter Neutralizer
                Matter Neutralizer
                Matter Neutralizer
                Matter Neutralizer
                Matter Neutralizer
       Enhanced Gauss Cannon
                Smartbomb Launcher
[Rating: 176]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Matter Neutralizer
  Energy Gun               Heavy Tesla Rifle
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   1   .   1   .   .   .   .   2   2   2   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Parts Attached             287  | 7   3   2   .   .   21  4   24  6   15  1   7   8   10  13  103 63  
  Power                    27   | 1   .   .   .   .   2   .   4   1   .   .   1   .   .   1   12  5   
    Engine                 5    | 1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   1   2   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   10  5   
  Propulsion               53   | 2   .   1   .   .   6   2   9   3   1   1   .   .   2   3   7   16  
    Treads                 47   | 2   .   1   .   .   6   2   9   3   1   1   .   .   2   3   7   10  
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  106  | 2   2   .   .   .   5   2   4   1   11  .   6   5   6   6   35  21  
    Device                 54   | 1   .   .   .   .   .   .   1   1   7   .   2   3   3   2   21  13  
    Storage                6    | 1   2   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
    Processor              17   | .   .   .   .   .   1   1   2   .   .   .   .   .   1   1   8   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             28   | .   .   .   .   .   3   .   1   .   4   .   3   2   2   2   6   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   101  | 2   1   1   .   .   8   .   7   1   3   .   .   3   2   3   49  21  
    Energy Gun             23   | 1   1   .   .   .   4   .   2   .   .   .   .   .   .   .   10  5   
    Energy Cannon          35   | .   .   .   .   .   1   .   2   1   1   .   .   2   .   2   14  12  
    Ballistic Gun          10   | 1   .   .   .   .   3   .   1   .   .   .   .   .   .   .   5   .   
    Ballistic Cannon       17   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   15  .   
    Launcher               16   | .   .   1   .   .   .   .   2   .   2   .   .   1   .   1   5   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   1   .   2   .   .   .   4   .   1   .   6   .   
Parts Lost                 66   | .   .   .   .   .   1   .   5   .   .   1   .   2   .   1   21  35  
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               20   | .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   3   13  
  Utility                  28   | .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   10  13  
  Weapon                   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   7   
  Highest Loss Streak      24   | .   .   .   .   .   1   .   2   .   .   1   .   1   .   1   3   24  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 98  71  71  89  99  95  94  88  87  76  93  84  75  80  82  
  Engine                   3    | .   14  14  14  14  7   7   8   5   5   5   2   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   1   .   3   5   5   5   5   5   5   8   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   2   5   2   .   6   7   
  Treads                   24   | .   28  26  28  28  33  38  37  35  35  34  35  35  27  18  12  12  
  Device                   11   | .   14  14  14  14  6   .   .   11  5   5   2   4   10  18  17  20  
  Storage                  6    | .   14  14  14  14  10  7   6   5   5   5   5   5   5   4   4   3   
  Processor                11   | .   .   .   .   .   5   14  13  11  11  11  11  9   5   .   16  18  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   1   5   5   4   3   .   
  Protection               5    | .   .   .   .   .   6   15  11  5   5   5   6   7   11  9   4   4   
  Energy Gun               2    | .   14  14  .   .   2   .   2   .   .   .   .   .   .   .   2   1   
  Energy Cannon            6    | .   .   .   .   .   .   .   3   11  9   5   .   10  9   8   6   13  
  Ballistic Gun            2    | .   14  3   .   .   15  15  4   .   .   .   .   .   .   .   .   .   
Naked Turns                61   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   61  
Heaviest Build             186  | 15  31  33  26  26  47  67  90  107 118 113 83  103 114 178 186 173 
  Greatest Support         235  | 40  40  40  40  40  92  112 161 168 168 168 160 160 187 215 235 225 
  Greatest Overweight (x)  4    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  25  25  25  
  Average Capacity         20   | 6   13  15  15  15  15  18  20  20  20  20  20  20  20  21  25  23  
  Most Carried             25   | 1   4   4   13  13  15  16  20  20  20  20  20  19  20  25  25  25  
  Average Carried          17   | .   1   3   9   13  13  14  18  18  18  18  19  16  17  18  21  21  
  Final Capacity           25   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  25  25  5   
  Final Carried            24   | 1   2   4   13  13  15  16  19  19  18  19  20  15  20  24  24  4   

 Class Distribution 
--------------------
 32% | Mutant
 19% | Scavenger-Gunner
 10% | Pyromaniac-Gunner
  8% | Skirmisher
  7% | Pyromaniac-Skirmisher
  6% | Gunner
  5% | Scavenger-Mutant
  4% | Pyromaniac-Tank
  3% | Pyromaniac-Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -10/Exiles
                Mutant | -9/Mines
            Skirmisher | -8/Materials
                Mutant | -7/Factory
                Mutant | -6/Factory
 Pyromaniac-Skirmisher | -5/Factory
     Pyromaniac-Gunner | -5/Upper Caves
                Gunner | -5/Upper Caves
                Mutant | -5/Zhirov
     Pyromaniac-Gunner | -4/Proximity Caves
 Pyromaniac-Skirmisher | -4/Factory
       Pyromaniac-Tank | -3/Research
      Scavenger-Gunner | -2/Research
      Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Matter Collected           5678  | 215  265  96   23   .    579  50   489  108  197  82   .    320  100  115  1948 1091 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10061 | 123  89   74   .    .    568  .    868  241  346  .    .    886  325  962  3265 2314 
  Parts                    366   | 6    9    2    .    .    39   .    23   3    15   .    .    36   13   28   104  88   
Haulers Intercepted        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32    | .    .    .    .    .    .    .    .    .    8    .    .    24   .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Combat Hostiles Destroyed  181  | .   2   2   .   .   17  .   18  3   13  .   .   19  6   13  49  39  
  Guns                     42   | .   2   2   .   .   17  .   9   .   .   .   .   .   .   .   4   8   
  Cannons                  60   | .   .   .   .   .   .   .   3   .   1   .   .   4   3   5   26  18  
  AOE                      39   | .   .   .   .   .   .   .   5   2   11  .   .   11  2   .   6   2   
Classes Destroyed          16   | 2   2   .   .   .   5   .   3   .   .   .   .   .   .   1   .   3   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  15   | .   .   .   .   .   1   .   .   .   .   .   .   1   .   3   4   6   
  Tunneler                 4    | 2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  12   | .   1   .   .   .   3   .   .   1   .   .   .   1   .   .   6   .   
  Swarmer                  36   | .   .   .   .   .   7   .   4   .   5   .   .   13  2   1   .   4   
  Grunt                    54   | .   2   2   .   .   4   .   9   .   5   .   .   5   2   4   13  8   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Duelist                  5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   14   | .   .   .   .   .   5   .   1   1   .   .   .   4   .   .   3   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   16   | .   .   .   .   .   .   .   2   2   1   .   .   .   .   2   7   2   
  Programmer               50   | .   .   .   .   .   .   .   2   .   2   .   .   .   2   5   24  15  
Best Kill Streak           10   | 3   2   2   .   .   5   .   7   2   6   .   .   6   4   10  5   9   
  Combat Bots Only         9    | .   2   2   .   .   3   .   6   2   6   .   .   5   4   8   4   9   
Max Kills in Single Turn   6    | 1   1   1   .   .   1   .   2   1   4   .   .   6   3   2   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   2   1   4   .   .   2   2   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -5    -5    -5    -5    -4    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Res   Acc   
Damage Taken               21582 | .     191   296   .     .     727   .     1243  370   315   45    .     967   97    475   7932  8924  
  Core                     2711  | .     27    106   .     .     86    .     55    .     19    .     .     75    .     24    712   1607  
  Absorbed by Shields      255   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     255   .     
  Reduced by Siege Mode    789   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    747   
  Redirected to Shielding  820   | .     .     .     .     .     51    .     .     .     .     .     .     99    25    82    101   462   
  Regen/Repaired (Parts)   496   | .     .     .     .     .     136   .     360   .     .     .     .     .     .     .     .     .     
Core Remaining (%)         83    | 100   .     .     .     46    84    100   93    .     .     .     .     90    100   98    44    .     
Volleys Fired              516   | 7     14    14    .     .     47    .     37    4     14    2     .     17    8     53    194   105   
  Largest                  4     | 2     2     2     .     .     2     .     2     2     2     1     .     2     2     2     3     4     
  Hottest                  435   | 70    70    85    .     .     50    .     250   285   293   43    .     285   285   285   355   435   
Shots Fired                1018  | 14    29    22    .     .     94    .     58    8     21    2     .     28    9     69    373   291   
  Gun                      298   | 14    29    22    .     .     94    .     33    .     .     .     .     .     .     .     60    46    
  Cannon                   669   | .     .     .     .     .     .     .     10    8     12    .     .     22    9     69    304   235   
  Launcher                 51    | .     .     .     .     .     .     .     15    .     9     2     .     6     .     .     9     10    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  252   | 7     15    14    .     .     94    .     25    .     .     .     .     .     .     .     97    .     
  Thermal                  669   | 7     14    8     .     .     .     .     18    8     12    .     .     22    9     69    221   281   
  Explosive                51    | .     .     .     .     .     .     .     15    .     9     2     .     6     .     .     9     10    
  Electromagnetic          46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    .     
  Robot Hit Streak         41    | 6     9     10    .     .     11    .     16    10    7     .     .     13    2     4     17    41    
  Robot Miss Streak        7     | 1     1     1     .     .     6     .     3     1     3     .     .     5     2     7     6     4     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        4     | .     .     1     .     .     1     .     1     .     .     .     .     .     .     .     1     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     1     .     1     .     .     .     .     .     .     .     1     .     
Shots Hit Robots           620   | 10    19    17    .     .     76    .     47    7     15    .     .     17    4     22    192   194   
  Core Hits                420   | 4     6     5     .     1     38    .     54    9     18    .     .     46    9     35    124   71    
  Critical Kills           26    | .     .     .     .     .     1     .     1     .     .     .     .     .     .     1     8     15    
  Critical Parts Destroyed 7     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     6     
  Critical Strikes         48    | 1     .     .     .     .     3     .     1     .     .     .     .     .     .     1     21    21    
    Burn                   1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     11    
    Destroy                14    | .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     10    
    Blast                  10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
    Corrupt                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           29137 | 124   232   237   .     11    1521  .     2474  435   1752  .     .     1838  272   1775  9663  8803  
  Guns                     4823  | 124   232   237   .     .     1500  .     516   .     .     .     .     .     .     .     1030  1184  
  Cannons                  14616 | .     .     .     .     .     .     .     309   229   188   .     .     423   193   925   6220  6129  
  Explosions               9611  | .     .     .     .     .     .     .     1649  206   1564  .     .     1408  78    850   2389  1467  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  87    | .     .     .     .     11    21    .     .     .     .     .     .     7     1     .     24    23    
  Kinetic                  3750  | 48    121   131   .     .     1500  .     395   .     .     .     .     .     .     .     1555  .     
  Thermal                  18303 | 76    111   106   .     .     .     .     645   435   602   .     .     1168  271   1775  5801  7313  
  Explosive                6129  | .     .     .     .     .     .     .     1434  .     1150  .     .     663   .     .     1415  1467  
  Electromagnetic          868   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     868   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         15    | .     2     2     2     2     3     .     3     .     1     1     1     1     .     .     15    15    
  Average Corruption       3     | .     1     2     2     2     2     .     2     .     1     1     1     1     .     .     7     4     
  Corruption Purged        29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    7     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  163   | .     4     7     6     4     3     .     19    .     2     3     1     4     .     .     79    31    
    Message Errors         46    | .     .     3     1     1     1     .     6     .     .     .     .     .     .     .     28    6     
    Matter Fused           37    | .     .     3     .     1     1     .     4     .     1     1     .     .     .     .     16    10    
    Heat Flow Errors       17    | .     1     .     .     .     .     .     3     .     .     .     .     .     .     .     8     5     
    Energy Discharges      19    | .     .     .     3     1     1     .     1     .     1     1     .     3     .     .     5     3     
    Parts Rejected         1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      15    | .     2     .     1     .     .     .     1     .     .     1     1     .     .     .     6     3     
    Data Loss (major)      8     | .     .     .     .     1     .     .     2     .     .     .     .     1     .     .     4     .     
    Misfires               7     | .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     5     .     
    Alerts                 6     | .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     2     2     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Overflow Damage            753   | .     .     .     .     .     .     .     24    17    93    4     .     14    .     45    85    471   
  Projectiles              357   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    77    246   
  Explosions               396   | .     .     .     .     .     .     .     24    17    93    4     .     14    .     11    8     225   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1265  | .     .     .     .     .     .     .     105   276   149   45    .     108   .     25    249   308   
  Shots                    72    | .     .     .     .     .     .     .     8     14    11    1     .     8     .     4     20    6     
  Rammed                   7     | .     .     .     .     2     2     .     .     .     .     .     .     .     1     .     1     1     
Targets Rammed             11    | .     .     .     .     2     4     .     .     .     .     .     .     1     1     .     1     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     1     
Highest Temperature        751   | 36    254   297   .     .     19    .     298   193   592   8     .     363   237   513   751   383   
  Average Temperature      146   | 15    107   175   .     .     7     .     106   121   138   5     .     138   86    167   200   133   
  Received Heat Transfer   2744  | .     114   165   .     .     207   .     306   .     39    .     .     238   37    45    747   846   
  Effects                  27    | .     .     1     .     .     .     .     1     .     3     .     .     4     .     5     13    .     
    Shutdowns              6     | .     .     .     .     .     .     .     .     .     2     .     .     2     .     2     .     .     
    Energy Bleed           7     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     4     .     
    Interference           6     | .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     3     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     10    
  Total Turns              731   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    670   
  Longest Duration         286   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    286   
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Parts Fried              11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              44    | .     .     .     .     .     .     .     2     1     1     .     .     4     1     9     14    12    
  Combat Hostiles          39    | .     .     .     .     .     .     .     1     1     1     .     .     4     1     8     12    11    
  Parts Melted             172   | 1     .     1     .     .     .     .     12    14    8     .     .     13    5     33    51    34    
  Heat Transferred         37275 | 296   333   259   .     .     .     .     2109  1750  2470  .     .     5070  840   6550  10678 6920  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Peak Influence             1754 | 15   105  61   .    .    406  263  405  186  .    .    .    .    405  492  1180 1754 
  Initial                  701  | .    9    11   .    .    .    184  128  107  .    .    .    .    87   57   192  701  
  Average                  439  | 5    54   58   .    .    117  203  241  40   .    .    .    .    187  242  629  940  
Maximum Alert Level        5    | .    .    .    .    .    2    1    2    .    .    .    .    .    2    2    4    5    
  Low Security (%)         35   | 100  100  100  .    100  77   72   33   100  .    .    .    .    36   27   7    .    
  Level 1                  24   | .    .    .    .    .    15   27   63   .    .    .    .    .    55   68   23   .    
  Level 2                  11   | .    .    .    .    .    6    .    3    .    .    .    .    .    8    4    23   18   
  Level 3                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   53   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    20   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          63   | .    2    .    .    .    3    1    7    2    .    .    .    .    2    7    15   24   
  Investigation            10   | .    1    .    .    .    1    .    3    1    .    .    .    .    1    .    .    3    
  Extermination            22   | .    .    .    .    .    .    1    2    .    .    .    .    .    1    2    9    7    
  Reinforcement            17   | .    1    .    .    .    2    .    1    1    .    .    .    .    .    3    3    6    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Garrison                 7    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    1    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Distress Signals           5    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   1   .   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Times Spotted              294  | .   4   2   .   .   40  3   22  4   8   .   .   24  16  21  78  72  
  Peak Tracking Total      9    | .   3   2   .   .   8   3   5   1   4   .   .   6   4   5   8   9   
  Tactical Retreats        18   | .   .   .   .   .   5   .   .   .   .   .   .   2   .   1   5   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Traps Triggered            10   | .   2   .   .   .   3   1   .   .   .   .   .   .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Machines Disabled          21   | .   .   .   .   .   .   .   2   4   .   .   .   3   .   1   4   7   
  Max in Single Turn       2    | .   .   .   .   .   .   .   1   2   .   .   .   1   .   1   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Machines Accessed          47   | .   3   .   1   .   8   4   8   3   2   .   6   1   3   1   2   5   
  Terminals                23   | .   2   .   .   .   7   1   2   1   .   .   .   1   2   1   1   5   
  Fabricators              6    | .   .   .   .   .   .   2   1   1   .   .   .   .   1   .   1   .   
  Repair Stations          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Total Hacks                111  | .   8   .   1   .   18  7   19  5   7   .   19  1   8   2   6   10  
  Successful               73   | .   3   .   1   .   10  5   11  4   7   .   19  1   6   1   3   2   
  Failed                   38   | .   5   .   .   .   8   2   8   1   .   .   .   .   2   1   3   8   
    Catastrophic           7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                55   | .   7   .   .   .   16  3   4   2   .   .   .   1   6   2   4   10  
  Fabricators              10   | .   .   .   .   .   .   2   2   2   .   .   .   .   2   .   2   .   
  Repair Stations          9    | .   .   .   .   .   2   .   7   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   2   .   1   .   8   3   2   1   7   .   19  1   4   1   2   2   
  Record                   15   | .   .   .   .   .   .   1   .   .   6   .   7   .   .   .   1   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   
  Emergency Access Points  3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Locate Traps             5    | .   .   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   2   1   1   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   2   .   .   .   3   2   6   2   .   .   .   .   3   1   2   5   
  Full Trace Events        8    | .   1   .   .   .   .   .   3   1   .   .   .   .   1   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   38   | .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   1   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   155  | .   .   .   .   .   .   .   .   62  .   .   .   .   93  .   .   .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   
Parts Repaired             4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Time                     110  | .   .   .   .   .   26  .   84  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Total Allies               19   | .    .    3    .    .    .    3    2    .    .    .    .    11   .    .    .    .    
  Largest Group            8    | .    .    3    3    3    3    3    4    .    .    .    .    8    8    2    .    .    
  Highest-Rated Group      236  | .    .    40   40   40   40   93   104  .    .    .    .    236  236  60   .    .    
  Highest-Rated Ally       46   | .    .    16   16   16   16   31   31   .    .    .    .    46   46   30   .    .    
Total Orders               54   | .    .    8    .    .    .    .    .    .    6    .    .    1    8    14   15   2    
  FOLLOW                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  GUARD                    4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  21   | .    .    .    .    .    .    .    .    .    5    .    .    1    2    5    6    2    
  RETURN                   25   | .    .    .    .    .    .    .    .    .    1    .    .    .    6    9    9    .    
Ally Attacks               265  | .    .    .    .    .    29   17   54   .    .    .    .    5    70   68   22   .    
  Total Damage             5061 | .    .    .    .    .    267  311  1264 .    .    .    .    48   1330 1441 400  .    
  Kills                    35   | .    .    .    .    .    4    3    6    .    .    .    .    1    13   7    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
Drone Launches             36   | .   .   .   .   .   .   .   .   .   6   .   .   2   6   10  10  2   
  Drone Recoveries         28   | .   .   .   .   .   .   .   .   .   4   .   .   .   6   9   9   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Turns Passed               17039 | 98   446  384  709  202  1841 271  1811 665  837  465  318  989  850  822  3447 2884 
Spaces Moved               8521  | 46   244  208  439  125  904  155  820  341  476  285  182  532  468  399  1581 1316 
  Core                     125   | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    117  
  Treads                   8169  | 38   244  208  439  125  904  155  820  341  476  285  182  532  468  399  1581 972  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   225   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    225  
  Fastest Speed            40    | 50   160  160  160  160  160  160  160  160  161  161  161  161  161  158  145  40   
  Average Speed            155   | 144  160  161  160  160  160  160  160  160  161  161  161  161  161  158  158  132  
  Slowest Speed            480   | 160  160  240  160  160  160  160  160  161  162  161  161  161  162  162  166  480  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       41    | 4    52   47   91   49   74   5    26   7    89   45   63   59   9    14   46   33   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     6     | .    1    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    1    1    .    1    1    .    .    .    .    
Scrap Searched             5     | .    .    1    .    .    .    .    .    .    2    1    .    1    .    .    .    .    
Spaces Dug                 133   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   57   56   
Terrain Destroyed          1038  | .    .    .    .    .    .    .    32   58   137  31   .    72   3    77   263  365  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               235   | .    .    .    .    .    .    .    2    1    2    .    .    3    3    42   127  55   
  AOE                      803   | .    .    .    .    .    .    .    30   57   135  31   .    69   .    35   136  310  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  
Total                      11409 | 60   272  234  447  126  1204 178  1258 453  523  289  211  634  557  525  2199 2239 
  Wait                     1686  | .    5    9    .    .    194  18   357  96   3    .    5    6    49   30   216  698  
  Move                     8503  | 45   243  207  438  124  903  154  819  340  475  284  181  531  467  398  1580 1314 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  134   | 1    3    2    6    .    16   1    9    2    3    2    3    1    9    13   43   20   
  Fast Attach              90    | 7    1    1    .    .    10   1    8    .    2    .    6    .    4    2    26   22   
  Attach                   111   | .    .    .    .    .    4    2    8    2    3    1    1    6    6    8    42   28   
  Detach                   63    | .    .    .    2    .    2    1    5    1    4    .    4    1    6    7    20   10   
  Swap                     89    | .    2    1    .    .    7    1    8    4    10   .    1    2    .    3    37   13   
  Drop                     134   | .    4    .    1    .    17   .    7    4    7    .    10   .    7    11   40   26   
  Fire                     516   | 7    14   14   .    .    47   .    37   4    14   2    .    17   8    53   194  105  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11    | .    .    .    .    2    4    .    .    .    .    .    .    1    1    .    1    2    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   71    | .    .    .    .    .    .    .    .    .    2    .    .    69   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
    99 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   399 | -10/Materials      | Discovered new exit (range 4)
   466 | -10/Materials      | Discovered new exit (range 12)
   545 | -10/Materials      | Entered Mines
   578 | -10/Mines          | Core integrity fell below 50%
   605 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   669 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   772 | -10/Mines          | Learned Materials emergency access door positions
   814 | -10/Mines          | Assembled infested the area
   815 | -10/Mines          | Learned Materials emergency access door positions
   886 | -10/Mines          | Met 8R-AWN
   920 | -10/Mines          | Discovered new exit (range 5)
   929 | -10/Mines          | Entered Exiles
   929 | -10/Exiles         | Accompanied by 3 allies
   973 | -10/Exiles         | Welcomed by 8R-AWN
  1004 | -10/Exiles         | Met EX-HEX
  1089 | -10/Exiles         | Met EX-DEC
  1112 | -10/Exiles         | Visited The Gauntlet
  1369 | -10/Exiles         | Met EX-BIN
  1391 | -10/Exiles         | Aligned with FarCom system
  1393 | -10/Exiles         | Given EX-Vault access code
  1433 | -10/Exiles         | Opened EX-Vault
  1460 | -10/Exiles         | Found Firepult
  1491 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1622 | -10/Exiles         | Discovered new exit (range 10)
  1638 | -10/Exiles         | Left Exiles lab with Firepult
  1638 | -10/Exiles         | Entered Mines
  1638 | -9/Mines           | Accompanied by 3 allies
  1824 | -9/Mines           | Discovered new exit (range 11)
  1840 | -9/Mines           | Entered Materials
  1840 | -8/Materials       | Accompanied by 3 allies
  1840 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2017 | -8/Materials       | Repaired Lgt. Treads
  2138 | -8/Materials       | Build established: Skirmisher
  2371 | -8/Materials       | Discovered new exit (range 8)
  3528 | -8/Materials       | Build established: Mutant
  3673 | -8/Materials       | Discovered new exit (range 6)
  3681 | -8/Materials       | Entered Factory
  3681 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3875 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  3935 | -7/Factory         | Discovered new exit (range 4)
  3952 | -7/Factory         | Entered another Factory area
  3952 | -6/Factory         | Accompanied by 3 allies
  3952 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  4238 | -6/Factory         | Fabricated H-55 Commando (x2)
  4440 | -6/Factory         | Garrison activated, responded to threat
  5232 | -6/Factory         | Repaired Imp. Treads
  5259 | -6/Factory         | Repaired Lgt. Treads
  5287 | -6/Factory         | Repaired Lgt. Treads
  5723 | -6/Factory         | Discovered new exit (range 19)
  5763 | -6/Factory         | Entered another Factory area
  5763 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6066 | -5/Factory         | Fabricated Imp. Treads?
  6071 | -5/Factory         | Build established: Pyromaniac-Skirmisher
  6335 | -5/Factory         | Discovered new exit (range 11)
  6428 | -5/Factory         | Entered Upper Caves
  6453 | -5/Upper Caves     | Learned Research security intel
  6453 | -5/Upper Caves     | Learned Research terminal intel
  6453 | -5/Upper Caves     | Learned Factory garrison access intel
  6552 | -5/Upper Caves     | Learned Factory emergency access door positions
  6744 | -5/Upper Caves     | Build established: Pyromaniac-Gunner
  7229 | -5/Upper Caves     | Learned 4 Factory zone layouts
  7231 | -5/Upper Caves     | Discovered new exit (range 14)
  7265 | -5/Upper Caves     | Entered another Upper Caves area
  7286 | -5/Upper Caves     | Identified exit to Zhirov
  7730 | -5/Upper Caves     | Entered Zhirov
  7732 | -5/Zhirov          | Discovered new exit (range 3)
  7761 | -5/Zhirov          | Met Zhirov
  7790 | -5/Zhirov          | Learned location of Quarantine (-2)
  7790 | -5/Zhirov          | Learned location of Testing (-3)
  7790 | -5/Zhirov          | Learned location of Command (-1)
  7819 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7848 | -5/Zhirov          | Build established: Mutant
  7859 | -5/Zhirov          | Found Alien Artifact
  7859 | -5/Zhirov          | Identified Integrated Reactor
  7859 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7977 | -5/Zhirov          | Found Alien Artifact
  8048 | -5/Zhirov          | Entered Proximity Caves
  8183 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8290 | -4/Proximity Caves | Spotted B-86 Titan
  8473 | -4/Proximity Caves | Build established: Pyromaniac-Gunner
  8767 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
  8956 | -4/Proximity Caves | Discovered new exit (range 5)
  9037 | -4/Proximity Caves | Entered Factory
  9037 | -4/Factory         | Accompanied by 8 allies
  9037 | -4/Factory         | Evolved 2 slots: Utility x2
  9038 | -4/Factory         | Identified exit to Research
  9040 | -4/Factory         | Loaded intel: 4 garrison access locations
  9199 | -4/Factory         | Fabricated Assault Drone Bay?
  9315 | -4/Factory         | Found Prototype Processor
  9315 | -4/Factory         | Identified Exp. Signal Interpreter
  9319 | -4/Factory         | Found Exp. Signal Interpreter
  9600 | -4/Factory         | Spotted B-86 Titan
  9601 | -4/Factory         | Build established: Pyromaniac-Skirmisher
  9792 | -4/Factory         | Discovered exit to Research (range 7)
  9887 | -4/Factory         | Entered Research
  9887 | -3/Research        | Accompanied by 2 allies
  9887 | -3/Research        | Evolved 2 slots: Utility x2
  9889 | -3/Research        | Loaded intel: 22 terminal locations
 10336 | -3/Research        | Discovered new exit (range 49)
 10607 | -3/Research        | Garrison activated, responded to threat
 10693 | -3/Research        | Destroyed 8 combat bots
 10708 | -3/Research        | Identified exit to Research
 10709 | -3/Research        | Entered another Research area
 10709 | -2/Research        | Evolved 2 slots: Utility x2
 11016 | -2/Research        | Found Prototype Processor
 11016 | -2/Research        | Identified Exp. Core Analyzer
 11073 | -2/Research        | Garrison activated, responded to threat
 11742 | -2/Research        | Identified Transdimensional Reconstructor
 11742 | -2/Research        | Warped through subspace
 12029 | -2/Research        | System corruption reached 10%
 12391 | -2/Research        | Lost 3 parts (1u2w)
 12819 | -2/Research        | Lost 3 parts (1n2u)
 12938 | -2/Research        | Build established: Gunner
 12994 | -2/Research        | First assault squad dispatched
 13013 | -2/Research        | Discovered new exit (range 5)
 13019 | -2/Research        | Identified exit to Quarantine
 13107 | -2/Research        | Lost 3 parts (2u1w)
 13272 | -2/Research        | Core integrity fell below 50%
 13843 | -2/Research        | Found Prototype Launcher
 13845 | -2/Research        | Identified Tactical Quantum Warhead
 14104 | -2/Research        | Discovered new exit (range 5)
 14148 | -2/Research        | Spotted B-90 Cyclops
 14154 | -2/Research        | Identified exit to Access
 14156 | -2/Research        | Entered Access
 14156 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 14343 | -1/Access          | Build established: Scavenger-Gunner
 15062 | -1/Access          | Lost 3 parts (1p2u)
 15656 | -1/Access          | First assault squad dispatched
 15785 | -1/Access          | Found Unknown Device
 15785 | -1/Access          | Identified Antimissile System
 15934 | -1/Access          | Destroyed 9 combat bots
 16788 | -1/Access          | System corruption reached 10%
 16840 | -1/Access          | Released all parts (9)
 16847 | -1/Access          | Destroyed 7 combat bots
 16847 | -1/Access          | Core integrity fell below 50%
 16881 | -1/Access          | Lost 24 parts (1p8n8u7w)
 16900 | -1/Access          | Spotted B-99 Colossus
 16901 | -1/Access          | Spotted B-99 Colossus
 16906 | -1/Access          | Core integrity fell below 20%
 17040 | -1/Access          | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
17011_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
17011_ ALERT: Suspicious activity at Terminal A002. Dispatching
  Investigation squad.
17018_ Connecting with Terminal...
17018_ ALERT: Suspicious activity at Terminal A004. Dispatching
  Investigation squad.
[Achievement: Party Time]
17027_ System corrupted: Matter fused (-6).
17031_ Com. Wheel destroyed. <x2>
17034_ Slug penetrates Wall.
17036_ Penetrated by Slug. <x3>
17038_ Slug penetrates Wall. <x2>
17040_ C-30 ARC bursts open, deploying its payload.
17040_ G-73 Enforcer unfolds itself.
17040_ B-74 Champion unfolds itself.
17040_ G-73 Enforcer unfolds itself. <x2>
17040_ E-15 Imp unfolds itself.
17040_ Xenon Bombardment Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????+  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ######################u #??????????p?????????????? |
|                         #????????????  ??????????? |
| ######################  #??????????    ??????????? |
|  *#??????????????????#  #????????      ??????????? |
|   #??????????????????#  ########e       ?????????? |
|   #??????????????????#        gg        ?????????? |
|   #??????????????????+        g          ????????? |
|   #??????????????????#        b          ????????? |
|   #??????????????????#   @               ????????? |
| #?#??????????????????#  #########""" "???????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| #???????????????????##  #????????????????????????? |
| #???????????????????#Th #????????????????????????? |
| ###?????????????????##h #????????????????????????? |
|  "#?????????????######  #????????????????????????? |
| ""#?????????????#       #???BB???????????????????? |
| ""#?????????????#       #???BB???????????????????? |
| ""#?????????????#       #????????????????????????? |
| ""#?????????????#  p#####????????????????????????? |
| T"#?????????????#   #????????????????????????????? |
| ""#?????????????#   #????????????????????????????? |
| ""#????????????##   #????????????????????????????? |
| ""#????????????#T  p##????????h??????????????????? |
| ""#????????????#     #???????????????????????????? |
|  "#????????????##   ##???????????????????????????? |
| ###?????????????#   #????????????????????????????? |
| #???????????????#   #????????????????????????????? |
| #???????????????#   #????????????????????????????? |
| ##########??????#   #?#""##??????????????????????? |
|   !      #??????#   ###  T#??????????????????????? |
|   !      #??????#        ##??????????????????????? |
|          #??????#        #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Coolant Potential          65
Energy Generation          55
Energy Capacity            600
Matter Stores              500
Matter Capacity            500
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Base Temperature (-)       200
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             10
Power Shielding            90
Propulsion Shielding       66
Weapon Shielding           66
Point Defense Rating       240
Phase Shifting             15
Evasion (%)                62
Targeting Accuracy         16
Target Analysis            12
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           6
Particle Charging          30
Kinecelleration            40
Offensive Hacking          14

 Item Schematics 
-----------------
        Imp. Treads | -7/Factory  | Scanalyzed
  Assault Drone Bay | -5/Zhirov   | Free
     Exp. Heat Sink | -5/Zhirov   | Free
 Exp. Optical Array | -5/Zhirov   | Free
   Imp. Arc Thrower | -5/Zhirov   | Free
   Enh. Nova Cannon | -3/Research | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
     H-55 Commando | x2 | -6/Factory | Preloaded
       Imp. Treads | x2 | -5/Factory 
 Assault Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Party Time
Pyromaniac

 Challenges 
------------
None

 Game 
------
Seed              ArcFlakTendrils
  Manual?         0
Play Time         03:54:29
  Cumulative      65.8 hours
  Start           2022.04.26 @ 15:17:08
  End             2022.04.26 @ 20:03:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           6
  Adventurer      30
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          51
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea0600ee-7280-4d0e-bd58-ed24088d5311