Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 18:16:59

Player: N.W.L

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (28)       5600
Robots Destroyed (672)     3360
Value Destroyed (32781)    32781
Prototype IDs (113)        2260
Alien Tech Used (12)       2400
Bonus (22706)              22706
              TOTAL SCORE: 73107

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    10992
Follower Combat Kills      2196
Entered Garrisons          200
Network Hubs Disabled      200
Aligned with FarCom        300
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2872
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met R17 at Research        2000
Scanned by Researcher      500
Acquired SGEMP             2000
Friendly Fire              -2254

 Cogmind 
---------
Core Integrity             0/1450
Matter                     185/300
Energy                     99/100
System Corruption          61%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (12) -----
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Sigix Broadsword
    SGEMP Prototype

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
       Improved Heavy Siege Treads
       Improved Heavy Siege Treads
       Improved Heavy Siege Treads
>               --- UTILITY ----------
   Experimental Heat Sink
                Cargo Storage Unit
                Spectral Analyzer
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Core Analyzer
       Advanced Kinecellerator
       Advanced Phase Shifter
   Experimental Shock Absorption System
                Phase Redirector
       Improved Hacking Suite
>               --- WEAPON -----------
                Helical Railgun
                Helical Railgun
                Helical Railgun
>               --- INVENTORY --------
       Improved Quantum Reactor
       Improved Quantum Reactor
         Medium Treads
         Spiked Heavy Treads
                Biometal Medium Treads
        Armored Heavy Treads
   Experimental Cooling System
   Experimental Matter Compressor
   Experimental Matter Compressor
   Experimental Optical Array
   Experimental Core Analyzer
       Improved Particle Charger
                Hacking Suite
                Transdimensional Reconstructor
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
         Cooled Nova Cannon
                Helical Railgun
  Hypervelocity Multirail
        Compact Linear Accelerator
                Tesla Bomb Launcher
       Advanced Remote Datajack
                RU-N14's Throwing Claymores v3
                Thunder Hammer
                Molecular Scythe
                Nanosword
                SGEMP Prototype
[Rating: 204]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Cargo Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Advanced KE Penetrator
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Linear Accelerator
  Launcher                 Tesla Bomb Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Nanosword
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Slots Evolved              16   | .   .   .   .   .   4   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             709  | 6   23  12  3   14  36  33  2   22  46  14  25  9   13  13  14  10  34  18  41  13  3   7   8   61  64  45  65  55  
  Power                    57   | 1   3   .   .   .   4   .   .   1   1   2   2   .   1   1   1   .   8   2   3   .   .   1   .   5   3   6   11  1   
    Engine                 11   | 1   3   .   .   .   3   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                40   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   6   2   3   .   .   1   .   5   3   6   11  1   
  Propulsion               93   | 2   4   .   .   1   7   7   1   4   4   2   4   .   3   1   .   3   3   2   5   2   .   .   .   1   11  8   5   13  
    Treads                 78   | 2   .   .   .   .   7   6   1   4   4   2   4   .   3   1   .   3   3   2   5   2   .   .   .   1   11  6   5   6   
    Leg                    3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  8    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  228  | 1   7   2   .   4   8   5   1   3   17  2   6   7   5   5   7   3   7   8   6   3   2   3   5   31  24  18  21  17  
    Device                 126  | .   2   1   .   1   6   2   1   2   7   .   1   4   3   1   2   1   2   4   2   3   2   2   5   21  13  12  14  12  
    Storage                17   | 1   2   1   .   .   1   1   .   .   1   1   1   .   .   1   1   1   .   .   1   .   .   .   .   3   1   .   .   .   
    Processor              21   | .   1   .   .   .   .   .   .   1   3   1   .   .   1   .   .   .   2   .   1   .   .   .   .   2   2   3   2   2   
    Hackware               8    | .   .   .   .   .   .   1   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
    Protection             54   | .   2   .   .   3   1   1   .   .   5   .   4   2   .   3   4   1   3   4   2   .   .   1   .   3   8   2   3   2   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Weapon                   331  | 2   9   10  3   9   17  21  .   14  24  8   13  2   4   6   6   4   16  6   27  8   1   3   3   24  26  13  28  24  
    Energy Gun             70   | 1   3   5   .   5   11  12  .   6   6   2   1   .   .   .   .   .   .   2   2   1   .   .   .   1   .   1   6   5   
    Energy Cannon          33   | .   .   .   2   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   3   1   .   .   1   .   5   3   7   4   
    Ballistic Gun          84   | 1   2   1   .   3   2   .   .   .   4   1   8   2   3   3   3   2   7   1   9   1   .   .   1   .   5   4   9   12  
    Ballistic Cannon       38   | .   .   .   .   .   2   .   .   1   1   1   2   .   .   .   .   1   1   .   5   .   .   .   1   14  6   1   2   .   
    Launcher               56   | .   2   3   .   .   2   5   .   1   4   .   1   .   .   3   1   1   1   1   8   4   1   2   .   8   5   1   2   .   
    Special Weapon         15   | .   1   1   .   1   .   1   .   3   .   1   1   .   .   .   .   .   2   1   .   .   .   1   .   .   .   1   .   1   
    Impact Weapon          17   | .   .   .   .   .   .   3   .   3   3   .   .   .   1   .   2   .   3   .   .   .   .   .   .   1   1   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   2   2   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   1   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  68   | .   .   .   .   .   5   5   .   .   2   .   4   .   .   .   .   .   5   1   2   .   .   3   .   6   12  4   11  8   
  Corrupted Parts          12   | .   .   .   .   .   .   .   .   .   .   .   1   2   4   .   .   .   .   .   .   1   .   .   .   1   .   .   3   .   
    System Corruption      64   | .   .   .   .   .   .   .   .   .   .   .   11  6   18  .   .   .   .   .   .   4   .   .   .   9   .   .   16  .   
Parts Lost                 99   | .   3   1   .   2   .   1   .   2   6   .   2   .   2   1   1   .   8   3   11  2   .   .   .   2   24  .   13  15  
  Power                    14   | .   1   .   .   1   .   .   .   1   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   3   .   3   1   
  Propulsion               33   | .   1   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   2   .   5   1   .   .   .   .   8   .   3   9   
  Utility                  32   | .   1   .   .   .   .   1   .   .   3   .   1   .   .   .   1   .   3   2   2   .   .   .   .   2   7   .   5   4   
  Weapon                   20   | .   .   1   .   .   .   .   .   1   1   .   .   .   1   .   .   .   2   1   3   1   .   .   .   .   6   .   2   1   
  Highest Loss Streak      15   | .   2   1   .   1   .   1   .   1   2   .   1   .   1   1   1   .   8   2   4   1   .   .   .   1   15  .   4   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     83   | .   98  98  84  96  95  99  84  91  87  89  77  79  79  79  81  77  76  87  82  77  78  67  78  76  80  62  81  69  
  Engine                   3    | .   14  14  14  11  6   9   7   6   6   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   5   6   5   3   .   .   .   5   4   5   5   4   5   9   8   4   7   3   
  Treads                   16   | .   25  .   .   .   26  26  23  23  20  18  13  13  13  10  11  11  12  22  20  14  15  15  15  14  16  12  15  11  
  Wheel                    1    | .   .   28  28  28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Device                   10   | .   4   12  14  2   23  19  7   18  6   13  6   9   4   1   2   .   .   7   2   9   10  9   10  11  11  12  15  14  
  Storage                  6    | .   14  14  14  14  9   9   7   7   6   6   6   6   6   5   5   5   5   5   6   5   5   5   5   4   5   4   4   3   
  Processor                11   | .   7   .   .   .   .   .   .   .   13  13  13  13  13  17  17  17  18  17  19  21  21  21  21  15  7   10  17  13  
  Hackware                 5    | .   .   .   .   .   .   6   7   7   6   6   1   5   10  11  11  11  10  5   5   5   5   5   5   4   4   4   6   3   
  Protection               4    | .   1   1   .   11  .   1   7   4   10  6   9   3   2   7   8   6   4   2   7   .   .   .   .   .   10  .   1   3   
  Energy Gun               6    | .   18  21  .   15  22  25  15  18  1   5   4   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   1   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   3   .   2   4   
  Ballistic Gun            6    | .   7   .   .   11  3   .   .   .   4   8   11  20  19  16  14  16  13  14  6   3   .   .   .   .   3   5   8   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   2   .   .   .   .   12  3   .   .   .   
Naked Turns                197  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   197 
Heaviest Build             246  | 12  54  54  57  56  77  109 109 110 131 120 192 192 192 178 117 170 195 194 201 197 192 179 179 230 246 227 242 242 
  Greatest Support         240  | 40  40  24  24  24  63  63  60  115 115 115 160 160 160 160 160 160 187 187 235 240 240 240 240 240 235 225 225 198 
  Greatest Overweight (x)  17   | .   4   2   2   2   2   5   1   1   1   1   1   1   2   2   .   1   1   1   .   .   .   .   .   .   5   17  1   15  
  Average Overweight (x)   .    | .   .   2   1   2   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   3   
Largest Inventory Capacity 30   | 8   20  20  20  20  20  25  25  25  25  25  30  30  30  30  25  30  30  30  30  30  30  30  30  30  30  30  30  30  
  Average Capacity         26   | 6   16  20  20  20  20  24  25  25  25  25  29  30  30  25  25  28  30  30  30  30  30  30  30  30  30  30  30  27  
  Most Carried             30   | 7   20  20  20  20  20  25  25  25  25  25  30  30  30  30  25  30  30  30  30  30  30  30  30  30  30  30  30  30  
  Average Carried          25   | 3   15  19  19  19  19  24  24  24  24  24  28  29  29  25  24  27  29  29  27  29  30  29  29  29  28  28  28  26  
  Final Capacity           30   | 8   20  20  20  20  20  25  25  25  25  25  30  30  30  25  25  30  30  30  30  30  30  30  30  30  30  30  30  5   
  Final Carried            30   | 7   20  19  19  20  20  25  23  24  22  25  30  30  30  25  25  30  29  30  29  30  30  30  30  30  26  30  30  4   

 Class Distribution 
--------------------
 25% | Scavenger-Gunner
 13% | Mutant
 10% | Scavenger-Tank
 10% | Scavenger-Mutant
  9% | Tank
  9% | Scavenger-Skirmisher
  4% | Hauler-Gunner
  4% | Hauler-Tank
  3% | Hauler-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
                 Tank | -8/Materials
                 Tank | -8/Storage
       Commander-Tank | -7/Factory
     Scavenger-Gunner | -7/Garrison
       Scavenger-Tank | -6/Factory
 Commander-Skirmisher | -6/Extension
       Commander-Tank | -6/Cetus
 Scavenger-Skirmisher | -6/Archives
 Scavenger-Skirmisher | -6/Hub_04(d)
       Scavenger-Tank | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Warlord
     Scavenger-Gunner | -4/Proximity Caves
     Scavenger-Gunner | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Zhirov
     Scavenger-Mutant | -3/Proximity Caves
        Hauler-Gunner | -3/Research
          Hauler-Tank | -3/Testing
        Hauler-Mutant | -2/Research
     Scavenger-Gunner | -2/Quarantine
     Scavenger-Gunner | -2/Section 7

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  
Matter Collected           24002 | 281  491  369  68   220  480  693  .    318  1140 889  409  444  401  568  498  211  1495 566  1179 299  196  39   295  3114 3993 1074 2445 1827 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            35889 | 148  844  252  .    426  1447 1633 .    1650 1394 453  576  553  853  799  370  203  1310 984  2892 785  484  243  908  2263 4757 157  5365 4140 
  Parts                    1566  | 8    55   23   .    22   74   82   .    47   81   24   26   39   28   28   13   14   60   51   122  21   13   3    24   85   195  8    223  197  
Haulers Intercepted        22    | .    2    .    .    .    6    5    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    1    .    1    1    
Recyclers Shooed           12    | .    1    1    .    .    .    3    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    2    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   11   .    41   .    .    .    1    2    .    .    .    .    .    
  Prevented                65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    5    .    21   13   .    22   .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Combat Hostiles Destroyed  515  | .   13  14  .   9   24  25  .   23  28  7   5   3   8   12  9   6   20  21  40  8   6   .   13  31  75  4   58  53  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     242  | .   7   5   .   7   17  17  .   17  9   7   5   3   5   5   6   2   18  13  17  .   .   .   .   .   14  1   41  26  
  Cannons                  83   | .   .   .   .   .   .   .   .   1   8   .   .   .   .   .   .   .   2   .   3   .   .   .   .   18  24  .   6   21  
  AOE                      147  | .   6   9   .   1   7   8   .   3   10  .   .   .   2   7   3   4   .   7   15  4   3   .   6   9   28  3   7   5   
Classes Destroyed          32   | 2   7   1   .   .   2   2   .   1   3   .   .   .   .   1   .   1   3   .   .   .   .   .   1   3   2   .   3   .   
  Worker                   50   | .   8   1   .   1   3   7   .   .   11  .   .   .   5   .   .   .   .   .   4   .   .   .   .   2   4   .   4   .   
  Builder                  32   | .   2   3   .   .   1   1   .   .   1   .   .   .   2   3   .   .   .   .   6   .   .   .   .   3   4   .   4   2   
  Tunneler                 10   | 2   1   2   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   2   .   .   .   6   5   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   1   .   1   1   
  Recycler                 17   | 1   .   .   .   .   3   2   .   .   1   .   .   .   1   3   .   .   .   .   2   .   .   .   .   1   3   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Mechanic                 13   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   4   .   3   2   
  Operator                 15   | .   1   .   .   .   1   1   .   .   .   1   .   9   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  22   | .   3   .   .   .   4   1   .   .   6   .   1   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   2   
  Swarmer                  76   | .   3   5   .   .   11  4   .   6   11  .   .   .   .   5   4   4   1   8   9   .   .   .   1   2   .   .   2   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   
  Grunt                    206  | .   10  .   .   7   6   10  .   4   8   3   2   .   3   3   4   1   6   7   15  7   5   .   4   9   42  3   31  16  
  Brawler                  19   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   2   1   1   .   6   3   
  Duelist                  22   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   3   3   .   1   .   1   1   5   .   3   2   
  Protector                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   1   .   .   .   .   .   1   .   1   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Sentry                   45   | .   .   .   .   .   6   8   .   7   2   3   .   3   2   2   1   1   .   1   2   .   .   .   1   .   3   .   .   3   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   22   | .   .   .   .   .   1   1   .   3   1   .   .   .   2   .   .   .   .   .   4   .   .   .   2   2   1   .   .   5   
  Programmer               60   | .   .   .   .   .   .   .   .   .   4   1   .   .   1   .   .   .   2   .   5   .   .   .   .   4   18  .   6   19  
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   5   1   .   .   .   
  Executioner              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                11   | .   .   9   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Revision                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           18   | 3   3   3   .   6   5   10  .   6   8   2   3   7   7   8   3   4   7   7   10  4   3   .   9   11  17  3   18  6   
  Combat Bots Only         15   | .   3   3   .   3   4   8   .   6   7   2   2   3   3   6   3   4   6   7   9   4   3   .   9   8   15  3   10  6   
Max Kills in Single Turn   7    | 1   2   2   .   2   3   3   .   2   4   1   1   1   6   2   3   4   2   2   5   1   2   .   2   3   7   2   3   3   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   
  Exploded                 7    | .   2   2   .   1   3   2   .   2   2   .   .   .   2   2   3   4   .   2   4   1   2   .   1   3   7   2   3   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Fac   Gar   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   
Hostile Shots Fired        2820  | .     52    19    .     36    85    79    .     154   93    78    .     7     110   48    43    14    151   61    206   30    4     .     16    126   498   .     362   548   
  Missed                   682   | .     11    8     .     7     27    25    .     52    15    21    .     1     28    12    11    1     18    10    53    4     2     .     4     22    108   .     103   139   
Damage Taken               37817 | .     660   189   .     378   593   538   .     1150  1613  658   97    135   1431  717   670   252   2723  905   3126  571   147   .     232   2414  7267  .     5855  5496  
  Core                     3672  | .     137   30    .     59    54    71    .     166   166   45    .     .     165   66    67    23    242   125   133   189   .     .     .     148   571   .     275   940   
  Absorbed by Shields      9125  | .     .     .     .     .     128   206   .     .     .     61    56    .     .     .     .     .     188   283   .     28    32    .     84    915   2770  .     179   4195  
  Reduced by Siege Mode    2874  | .     .     .     .     .     .     .     .     6     26    5     .     6     35    55    43    7     264   46    167   .     .     .     .     351   469   .     1287  107   
  Redirected to Shielding  46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   412   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     167   .     .     .     .     .     173   .     28    44    
  Regen/Repaired (Parts)   3402  | .     138   .     .     .     41    .     .     .     .     .     .     .     .     .     .     .     724   .     789   .     .     .     .     777   .     .     .     933   
Core Remaining (%)         60    | 100   .     .     .     9     .     77    .     76    .     .     .     .     55    .     .     .     .     47    .     .     .     .     72    .     44    .     .     .     
Volleys Fired              1454  | 7     88    40    1     38    75    72    .     74    99    50    40    31    23    24    17    9     51    29    65    18    15    1     11    82    189   20    94    191   
  Largest                  3     | 2     2     2     1     2     3     3     .     3     3     3     3     3     3     3     3     3     3     3     3     2     2     1     2     3     3     3     3     3     
  Hottest                  350   | 70    100   100   60    100   218   183   .     183   150   129   129   95    105   105   105   105   135   148   205   105   92    .     92    230   245   150   240   350   
Shots Fired                3106  | 14    144   60    1     65    201   194   .     203   175   103   60    94    68    61    47    25    144   63    161   26    16    1     18    197   332   28    238   367   
  Gun                      2199  | 14    136   46    .     62    198   179   .     194   103   76    56    94    68    51    45    24    139   55    95    10    .     .     .     .     110   13    196   235   
  Cannon                   690   | .     .     .     1     .     .     .     .     7     65    27    4     .     .     .     .     .     5     .     37    1     .     .     .     181   188   13    32    129   
  Launcher                 204   | .     7     13    .     .     3     15    .     2     7     .     .     .     .     10    2     1     .     6     29    15    16    .     18    16    34    .     10    .     
  Special                  13    | .     1     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     2     .     3     
  Kinetic                  1582  | 7     35    1     .     14    14    .     .     7     90    54    29    94    68    51    45    24    144   52    109   5     .     .     .     173   214   12    189   151   
  Thermal                  1103  | 7     33    1     .     14    184   179   .     194   78    49    31    .     .     .     .     .     .     .     15    1     .     .     .     8     84    14    39    172   
  Explosive                94    | .     7     13    .     .     3     15    .     2     7     .     .     .     .     10    2     1     .     8     2     .     .     .     .     1     18    2     .     3     
  Electromagnetic          285   | .     69    45    1     37    .     .     .     .     .     .     .     .     .     .     .     .     .     3     35    20    16    .     18    15    16    .     10    .     
  Slashing                 41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    
  Robot Hit Streak         58    | 5     8     9     .     7     14    10    .     21    16    14    14    11    14    19    19    5     25    20    31    11    8     1     .     39    15    7     58    29    
  Robot Miss Streak        6     | 1     4     2     .     3     6     3     .     3     4     2     2     3     3     2     3     1     3     2     3     1     2     .     .     3     4     2     1     6     
  Penetration Max          4     | .     .     .     .     .     .     .     .     1     1     1     1     2     1     1     .     .     1     1     2     .     .     .     .     .     2     .     4     2     
  Secondary Targets        46    | .     .     .     .     .     1     2     .     .     3     .     1     .     1     .     3     .     6     5     4     .     .     .     .     .     .     .     15    5     
    Max Gunslinging Chain  2     | .     .     .     .     .     1     1     .     .     1     .     1     .     1     .     1     .     2     1     1     .     .     .     .     .     .     .     2     1     
Shots Hit Robots           1954  | 10    83    28    4     42    117   103   .     146   101   70    42    61    39    42    31    16    86    50    106   14    3     5     .     118   208   6     194   229   
  Core Hits                1327  | 4     49    30    .     17    64    61    .     65    56    20    25    27    23    40    14    10    38    38    100   16    9     3     16    73    223   10    150   146   
  Critical Kills           89    | .     .     .     .     .     .     .     .     .     .     2     1     2     4     4     2     .     13    3     6     .     .     .     .     1     17    .     20    14    
  Critical Parts Destroyed 96    | .     .     .     .     .     .     .     .     .     1     1     .     3     10    6     .     .     13    .     .     .     .     .     .     .     18    .     18    26    
  Critical Strikes         265   | .     2     .     .     1     8     6     .     18    5     5     3     6     14    11    2     .     29    4     7     .     .     .     .     12    39    .     43    50    
    Burn                   37    | .     2     .     .     .     8     6     .     17    1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     2     .     1     .     
    Destroy                197   | .     .     .     .     .     .     .     .     .     1     4     1     6     14    11    2     .     28    3     4     .     .     .     .     .     33    .     42    48    
    Blast                  20    | .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     1     .     1     .     .     .     .     11    3     .     .     .     
    Corrupt                1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     2     
Melee Attacks              140   | .     .     .     4     .     .     19    .     18    19    5     .     .     1     .     7     .     47    2     .     5     .     4     .     .     1     6     1     1     
  Impact                   99    | .     .     .     .     .     .     19    .     18    15    .     .     .     1     .     7     .     39    .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     1     1     
  Piercing                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     4     .     .     .     .     .     .     
  Sneak Attacks            27    | .     .     .     4     .     .     3     .     .     4     5     .     .     .     .     .     .     8     2     .     .     .     .     .     .     1     .     .     .     
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           88010 | 120   1707  857   .     830   3151  4100  .     3616  4628  2015  1055  1848  2004  2367  1112  660   3277  2580  6779  1249  623   347   1709  6605  14826 662   8254  11029 
  Guns                     40488 | 120   1119  323   .     660   2682  2052  .     3116  2064  1654  1055  1848  1271  1122  808   441   3149  1277  2295  198   .     .     .     .     2187  170   5924  4953  
  Cannons                  17730 | .     .     .     .     .     .     .     .     292   1068  357   .     .     .     .     .     .     128   .     891   .     .     .     .     4770  4611  .     855   4758  
  Explosions               28240 | .     588   534   .     170   469   1706  .     208   1177  .     .     .     707   1245  304   219   .     1190  3518  1051  623   .     1709  1818  7885  444   1475  1200  
  Melee                    1090  | .     .     .     .     .     .     342   .     .     318   .     .     .     .     .     .     .     .     .     .     .     .     347   .     .     83    .     .     .     
  Ramming                  183   | .     .     .     .     .     .     .     .     .     1     4     .     .     26    .     .     .     .     .     75    .     .     .     .     17    60    .     .     .     
  Kinetic                  36472 | 58    302   13    .     95    55    .     .     292   2299  1536  519   1848  1271  1122  808   441   3277  1194  2659  109   .     .     .     4590  5116  170   5765  2933  
  Thermal                  21419 | 62    455   .     .     379   2627  2052  .     3116  1035  475   536   .     .     .     .     .     .     .     1243  .     .     .     298   329   1682  .     1114  6016  
  Explosive                16208 | .     404   534   .     .     469   1706  .     208   975   .     .     .     .     1245  304   219   .     1190  955   .     .     .     .     138   6217  444   .     1200  
  Electromagnetic          11597 | .     546   310   .     356   .     .     .     .     .     .     .     .     707   .     .     .     .     83    1847  1140  623   .     1411  1531  1668  .     1375  .     
  Impact                   660   | .     .     .     .     .     .     342   .     .     318   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1124  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     113   .     .     .     .     .     .     83    48    .     880   
  Piercing                 347   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     347   .     .     .     .     .     .     
Highest Corruption         61    | .     2     2     5     5     5     5     .     .     5     5     16    16    24    .     .     .     8     8     6     11    12    12    12    10    34    1     36    61    
  Average Corruption       10    | .     1     2     2     5     5     5     .     .     2     5     7     10    4     .     .     .     6     8     3     10    11    12    12    5     23    1     19    45    
  Corruption Purged        23    | .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Corruption Blocked       60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    45    .     .     
  Effects                  925   | .     23    13    6     18    38    61    .     .     55    43    26    16    17    .     .     .     4     52    18    38    20    10    30    6     141   13    99    178   
    Message Errors         197   | .     3     6     .     6     8     13    .     .     11    10    4     4     6     .     .     .     1     12    5     11    7     3     8     3     27    2     19    28    
    Matter Fused           218   | .     7     2     4     1     11    19    .     .     17    7     5     1     5     .     .     .     1     12    3     7     8     2     5     1     38    4     24    34    
    Heat Flow Errors       107   | .     3     .     1     2     5     8     .     .     5     6     7     2     1     .     .     .     1     4     2     6     2     3     4     .     14    4     9     18    
    Energy Discharges      103   | .     3     1     1     4     5     7     .     .     8     6     2     2     1     .     .     .     1     8     3     2     2     .     4     .     17    2     9     15    
    Parts Rejected         12    | .     .     .     .     .     .     1     .     .     1     1     1     .     .     .     .     .     .     1     .     .     .     .     .     .     3     .     2     2     
    Parts Fused            10    | .     .     .     .     1     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     2     .     1     1     
    Data Loss (minor)      96    | .     3     4     .     2     6     3     .     .     6     8     5     1     .     .     .     .     .     5     3     5     1     2     2     .     8     1     10    21    
    Data Loss (major)      37    | .     1     .     .     1     1     3     .     .     .     3     .     2     2     .     .     .     .     7     1     1     .     .     2     .     2     .     5     6     
    Misfires               35    | .     2     .     .     .     1     4     .     .     3     2     .     2     .     .     .     .     .     1     .     1     .     .     2     1     2     .     4     10    
    Alerts                 17    | .     1     .     .     .     .     .     .     .     1     .     2     .     1     .     .     .     .     1     1     1     .     .     1     1     4     .     2     1     
    Misdirections          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     4     
    Weapon Failures        84    | .     .     .     .     1     1     2     .     .     1     .     .     2     1     .     .     .     .     1     .     3     .     .     1     .     21    .     12    38    
Overload Shots             5     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     
Overflow Damage            2237  | .     9     10    .     .     .     201   .     64    279   .     .     .     91    142   52    .     21    44    169   35    4     .     80    200   244   .     44    548   
  Projectiles              1091  | .     .     .     .     .     .     .     .     64    45    .     .     .     .     .     .     .     21    .     52    .     .     .     .     199   136   .     33    541   
  Explosions               890   | .     9     10    .     .     .     67    .     .     112   .     .     .     91    142   52    .     .     44    117   35    4     .     80    1     108   .     11    7     
  Melee                    256   | .     .     .     .     .     .     134   .     .     122   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 75    | .     .     .     .     .     .     .     .     .     6     .     .     .     1     .     .     .     1     .     7     .     .     .     .     27    32    .     1     .     
  Impact                   6     | .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     
  Kinetic                  63    | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     .     5     .     .     .     .     27    26    .     1     .     
  Secondary                6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     .     .     .     
Self-Inflicted Damage      1497  | .     87    44    .     38    .     54    .     46    134   .     .     .     93    .     45    .     .     .     196   88    134   .     34    62    329   .     113   .     
  Shots                    49    | .     3     3     .     1     .     1     .     1     4     .     .     .     1     .     1     .     .     .     6     3     4     .     1     4     11    .     5     .     
  Rammed                   13    | .     .     .     .     .     .     .     .     .     1     2     .     .     2     .     .     .     .     .     2     .     .     .     .     1     5     .     .     .     
Targets Rammed             14    | .     .     .     .     .     .     .     .     .     1     2     .     .     3     .     .     .     .     .     2     .     .     .     .     1     5     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        538   | 36    323   106   101   351   381   245   .     93    391   246   346   186   215   146   155   70    477   206   426   258   190   272   203   354   538   243   142   302   
  Average Temperature      81    | 15    85    30    42    126   88    55    .     28    87    66    99    42    38    43    55    28    87    57    87    95    84    114   61    168   115   103   56    97    
  Received Heat Transfer   6549  | .     258   .     .     168   236   126   .     252   360   222   9     18    213   195   216   36    877   98    461   160   9     .     12    228   576   .     870   949   
  Effects                  28    | .     1     .     .     .     1     1     .     .     1     .     .     .     .     .     .     .     10    .     4     .     .     1     .     4     5     .     .     .     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     2     .     .     .     
    Interference           14    | .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     3     .     3     .     .     1     .     4     1     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          71    | .     .     .     .     .     .     .     .     2     10    3     .     1     1     1     2     1     4     2     5     1     .     .     1     6     14    .     11    6     
  Total Turns              1316  | .     .     .     .     .     .     .     .     36    84    40    .     38    10    35    32    9     93    42    89    9     .     .     9     157   248   .     281   104   
  Longest Duration         70    | .     .     .     .     .     .     .     .     30    27    25    .     38    10    35    23    9     49    33    34    9     .     .     9     38    36    .     70    26    
Robots Corrupted           38    | .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     4     4     .     7     5     7     .     3     .     
  Combat Hostiles          34    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     4     3     .     7     4     7     .     3     .     
  Parts Fried              105   | .     .     2     .     .     .     1     .     .     6     1     2     .     2     .     .     .     .     3     9     10    8     .     7     19    22    .     13    .     
  Impact Corruptions       8     | .     .     .     .     .     .     4     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              12    | .     .     .     .     .     2     .     .     4     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     2     .     1     .     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     1     .     
  Parts Melted             92    | .     3     1     .     1     26    4     .     26    3     .     .     .     1     .     .     .     2     .     6     .     .     .     .     3     3     .     3     10    
  Heat Transferred         29231 | 185   1225  .     .     600   5803  4107  .     6697  1523  906   678   .     .     .     .     .     .     .     870   .     .     .     250   235   1480  .     922   3750  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15    | .     4     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     2     3     .     1     .     
Latent Energy Used         200   | .     .     .     200   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  LE Corruption            3     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  
Peak Influence             2195 | 15   201  111  .    182  390  588  254  1029 1182 1049 1009 757  724  840  .    .    .    .    1341 .    .    .    .    519  2195 1279 1362 2014 
  Initial                  1167 | .    9    19   .    .    .    111  254  177  539  505  587  403  147  354  .    .    .    .    195  .    .    .    .    .    266  1167 442  765  
  Average                  520  | 5    46   38   .    86   158  252  254  476  576  384  758  611  333  532  .    .    .    .    835  .    .    .    .    135  677  962  1143 1180 
Maximum Alert Level        5    | .    1    .    .    .    1    2    1    3    4    3    3    3    3    3    .    .    .    .    4    .    .    .    .    2    5    4    4    5    
  Low Security (%)         29   | 100  99   100  .    100  54   51   .    9    .    21   .    .    17   .    .    .    .    .    1    .    .    .    .    73   .    .    .    .    
  Level 1                  18   | .    .    .    .    .    45   17   100  43   35   39   .    .    42   27   .    .    .    .    11   .    .    .    .    18   27   .    .    .    
  Level 2                  19   | .    .    .    .    .    .    30   .    30   36   31   23   63   39   37   .    .    .    .    20   .    .    .    .    7    44   .    11   .    
  Level 3                  19   | .    .    .    .    .    .    .    .    16   22   6    76   36   .    34   .    .    .    .    45   .    .    .    .    .    14   81   14   43   
  Level 4                  11   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    7    18   74   45   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    8    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          122  | .    4    .    .    1    2    7    .    .    13   1    1    .    6    3    .    .    .    1    8    .    .    .    1    8    20   1    18   27   
  Investigation            26   | .    3    .    .    1    1    2    .    .    4    .    1    .    2    1    .    .    .    .    2    .    .    .    .    4    2    1    2    .    
  Extermination            24   | .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    6    .    5    6    
  Reinforcement            28   | .    1    .    .    .    1    3    .    .    .    1    .    .    2    1    .    .    .    .    1    .    .    .    .    4    5    .    4    5    
  Assault                  37   | .    .    .    .    .    .    2    .    .    1    .    .    .    .    1    .    .    .    1    2    .    .    .    1    .    7    .    6    16   
  Garrison                 7    | .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10   | .    .    .    .    .    1    1    .    .    .    1    .    .    1    1    .    .    .    .    1    .    .    .    .    .    1    .    1    2    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Distress Signals           40   | .   1   .   .   1   2   5   .   .   1   3   2   .   1   .   .   .   5   .   3   .   .   .   .   2   3   9   1   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Times Spotted              845  | .   16  16  .   12  41  40  .   25  38  36  19  14  19  16  9   6   74  27  59  9   4   .   6   43  128 5   70  113 
  Peak Tracking Total      21   | .   3   3   9   3   5   6   .   6   5   7   7   1   5   6   3   4   21  7   8   4   3   .   9   7   20  3   10  14  
  Tactical Retreats        44   | .   .   1   .   1   3   3   .   2   1   3   .   .   .   .   .   .   1   1   1   1   3   .   2   2   9   1   1   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Traps Triggered            16   | .   2   .   .   .   .   2   .   1   1   2   .   .   1   .   .   .   .   .   2   .   .   .   .   1   3   .   1   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         68   | .   68  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                24   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   2   18  .   .   .   1   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   3   3   3   3   3   3   2   2   2   1   .   .   .   .   2   2   2   2   2   2   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Machines Disabled          132  | .   2   .   1   1   .   5   .   4   15  7   1   6   11  6   .   .   .   .   13  .   .   .   2   .   23  7   15  13  
  Max in Single Turn       8    | .   1   .   1   1   .   1   .   2   8   1   .   2   6   5   .   .   .   .   4   .   .   .   2   .   2   1   1   2   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   1   1   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        5    | .   .   .   .   .   .   1   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Machines Accessed          116  | .   9   .   2   2   9   8   1   4   14  10  1   1   4   3   .   1   3   .   8   .   .   4   .   10  6   1   8   7   
  Terminals                69   | .   6   .   .   .   7   6   .   4   7   10  1   .   3   1   .   .   .   .   3   .   .   .   .   3   3   1   7   7   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   .   .   .   
  Repair Stations          8    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   1   .   
  Recycling Units          6    | .   2   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   1   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
Total Hacks                346  | .   29  .   3   2   33  26  2   9   40  29  2   2   7   8   .   1   10  .   31  .   .   17  .   33  19  2   26  15  
  Successful               181  | .   14  .   3   2   18  10  1   5   24  16  .   2   4   4   .   1   10  .   17  .   .   17  .   10  7   .   10  6   
  Failed                   164  | .   14  .   .   .   15  16  1   4   16  13  2   .   3   4   .   .   .   .   14  .   .   .   .   23  12  2   16  9   
    Catastrophic           39   | .   4   .   .   .   3   2   .   1   3   2   .   .   .   1   .   .   .   .   4   .   .   .   .   10  4   1   3   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   112  | .   15  .   1   .   20  10  .   1   15  8   1   .   3   2   .   .   2   .   14  .   .   .   .   3   1   .   16  .   
  Terminals                224  | .   19  .   .   .   27  24  .   9   22  29  2   .   6   4   .   .   .   .   13  .   .   .   .   12  16  2   24  15  
  Fabricators              34   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   3   .   .   .   .   13  .   .   .   .   4   1   .   .   .   
  Repair Stations          20   | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   2   .   2   .   
  Recycling Units          12   | .   6   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          17   | .   .   .   .   .   .   .   2   .   4   .   .   .   1   1   .   .   .   .   1   .   .   .   .   8   .   .   .   .   
Terminal Hacks             123  | .   7   .   3   2   11  9   .   4   10  14  .   2   1   2   .   1   10  .   6   .   .   17  .   2   6   .   10  6   
  Record                   23   | .   .   .   2   .   .   1   .   .   1   .   .   2   .   .   .   .   10  .   .   .   .   5   .   .   .   .   2   .   
  Part Schematic           8    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   
  Robot Analysis           11   | .   3   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                12   | .   .   .   .   2   .   1   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              13   | .   .   .   .   .   3   2   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   2   .   
  Unreport Threat          12   | .   .   .   .   .   3   2   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         5    | .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   1   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   1   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       11   | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
  Scan Component           6    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Repair                   5    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         24   | .   3   .   .   .   4   .   .   1   7   2   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   1   .   .   .   3   .   .   1   2   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Override               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         79   | .   7   .   .   .   8   7   .   1   12  8   1   .   1   2   .   .   .   .   6   .   .   .   .   10  5   1   7   3   
  Full Trace Events        13   | .   1   .   .   .   .   2   .   .   3   .   1   .   .   1   .   .   .   .   2   .   .   .   .   1   1   1   .   .   
  Feedback Events          4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Corruption             3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   4   .   .   3   .   5   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   138  | .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   25  .   .   .   .   62  .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   
Parts Repaired             5    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Time                     206  | .   58  .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   .   68  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               4    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             5    | .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Machine Destruction      15   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   1   1   1   1   1   .   .   .   .   .   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   .   .   .   .   3   14  .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  
Total Allies               58    | .    .    5    .    .    .    12   .    2    3    22   5    .    .    .    .    .    7    2    .    .    .    .    .    .    .    .    .    .    
  Largest Group            15    | .    .    4    3    2    .    10   10   10   3    15   13   6    5    .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      817   | .    .    71   63   32   .    173  173  173  91   545  817  544  423  .    .    .    303  79   .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159   | .    .    31   31   16   .    31   29   31   34   159  152  121  96   .    .    .    65   49   .    .    .    .    .    .    .    .    .    .    
Total Orders               26    | .    .    .    1    .    2    .    .    2    .    5    3    2    .    .    .    .    7    .    .    .    .    .    .    .    .    4    .    .    
  STAY                     11    | .    .    .    1    .    .    .    .    1    .    3    2    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   9     | .    .    .    .    .    .    .    .    1    .    2    1    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  RETURN                   4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Ally Attacks               443   | .    .    15   .    12   .    5    .    46   23   165  94   3    46   .    .    .    20   14   .    .    .    .    .    .    .    .    .    .    
  Total Damage             11186 | .    .    149  .    150  .    62   .    629  832  4012 2540 123  1570 .    .    .    544  575  .    .    .    .    .    .    .    .    .    .    
  Kills                    74    | .    .    2    .    1    .    1    .    2    5    28   16   1    11   .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           4     | .    .    .    .    .    .    1    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              4     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Robot Analysis Total       11   | .   3   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   1   2   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  
Turns Passed               42387 | 130  3041 877  412  617  2494 2663 138  1367 3807 1778 870  857  1123 551  1319 815  2115 1582 1264 1017 495  332  831  2483 2523 2113 2160 2613 
Spaces Moved               16213 | 60   864  571  354  390  933  707  53   557  1286 605  251  278  411  248  417  364  772  594  555  541  214  183  408  1214 837  856  739  951  
  Core                     373   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    370  
  Treads                   13883 | 57   747  .    .    .    913  707  53   557  1286 605  251  278  411  248  417  364  772  594  555  541  214  183  408  1214 837  639  739  293  
  Legs                     73    | .    73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1852  | .    44   571  354  390  20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    217  .    256  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Fastest Speed            35    | 50   120  120  105  120  120  163  243  163  160  160  160  240  160  160  160  160  160  242  160  160  160  160  160  160  157  180  158  35   
  Average Speed            196   | 154  218  120  106  120  218  236  243  170  227  229  239  240  236  172  160  203  225  242  161  160  160  160  160  162  218  224  206  173  
  Slowest Speed            560   | 160  320  120  120  120  240  560  243  242  243  240  240  240  320  320  160  240  243  243  165  160  160  160  160  166  560  335  243  390  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    
Exploration Rate (%)       61    | 5    100  95   70   75   75   94   2    67   40   70   73   95   49   13   78   56   87   76   19   65   42   60   56   52   96   41   74   57   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     12    | .    2    1    1    1    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    3    .    .    .    .    .    .    
  Known Exits Taken        18    | .    .    .    .    .    1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             14    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    2    3    .    1    .    .    .    .    .    
Spaces Dug                 408   | .    33   33   .    .    .    57   .    18   64   2    .    2    1    45   10   9    26   .    8    6    .    .    .    20   57   3    1    13   
Terrain Destroyed          1958  | .    56   86   4    11   32   135  .    91   207  55   10   31   177  139  38   24   60   100  88   8    20   .    4    79   358  13   77   55   
  Melee                    53    | .    .    .    .    .    .    12   .    9    5    .    .    .    1    .    7    .    12   .    .    5    .    .    .    .    .    1    1    .    
  Projectile               605   | .    1    .    .    .    .    4    .    2    78   55   10   31   18   14   21   15   48   26   22   2    .    .    .    47   73   9    76   53   
  AOE                      1291  | .    55   86   4    11   32   119  .    80   124  .    .    .    158  125  10   9    .    74   66   1    20   .    4    32   278  3    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  
Total                      23902 | 81   1870 697  388  463  1221 1491 62   761  1959 898  458  399  504  320  1017 423  968  683  779  654  350  216  566  1581 1307 1018 1185 1583 
  Wait                     4472  | .    783  69   23   6    132  621  7    50   477  136  88   69   46   28   557  20   34   27   94   67   117  .    138  128  162  36   225  332  
  Move                     16186 | 59   863  570  353  389  932  706  53   556  1285 604  250  277  410  247  416  363  771  593  554  540  213  182  407  1213 836  855  738  951  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  294   | 9    28   3    .    8    15   9    .    12   11   6    18   4    1    3    1    11   14   8    14   7    .    7    1    36   17   19   19   13   
  Fast Attach              233   | 4    4    .    1    2    17   12   .    3    12   3    6    7    2    1    4    3    8    4    5    .    2    8    .    20   30   21   26   28   
  Attach                   187   | 2    5    1    2    3    6    3    2    2    12   1    12   .    5    4    1    5    10   5    13   3    .    .    .    14   19   17   19   21   
  Detach                   82    | .    1    .    2    .    .    3    .    .    3    1    6    .    4    .    1    1    5    .    3    1    .    .    .    8    8    13   8    14   
  Swap                     302   | .    14   11   .    9    13   18   .    17   22   10   7    2    6    8    9    2    16   9    23   10   1    .    8    27   15   7    22   16   
  Drop                     370   | .    16   3    2    8    31   18   .    19   18   8    23   9    3    5    4    9    12   6    6    3    2    14   1    52   25   24   33   16   
  Fire                     1454  | 7    88   40   1    38   75   72   .    74   99   50   40   31   23   24   17   9    51   29   65   18   15   1    11   82   189  20   94   191  
  Melee                    140   | .    .    .    4    .    .    19   .    18   19   5    .    .    1    .    7    .    47   2    .    5    .    4    .    .    1    6    1    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14    | .    .    .    .    .    .    .    .    .    1    2    .    .    3    .    .    .    .    .    2    .    .    .    .    1    5    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   68    | .    .    .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     68    | .    68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            26    | .    .    .    .    .    .    8    .    10   .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x2 / Arm / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: [*Acc] / *Qua)
-2/Quarantine (discovered 2 exits: [*Acc] / *Sec)
-2/Section 7

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 16)
   131 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
  1043 | -10/Materials      | Discovered new exit (range 13)
  1294 | -10/Materials      | Discovered new exit (range 10)
  1811 | -10/Materials      | Central database locked down
  1899 | -10/Materials      | Discovered new exit (range 6)
  2063 | -10/Materials      | Discovered new exit (range 5)
  2734 | -10/Materials      | Discovered new exit (range 15)
  2835 | -10/Materials      | Core integrity fell below 50%
  2963 | -10/Materials      | Repaired Lgt. Treads
  2995 | -10/Materials      | Repaired Hrd. Light Armor Plating?
  3172 | -10/Materials      | Entered Mines
  3307 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  3307 | -10/Mines          | Discovered new exit (range 5)
  3333 | -10/Mines          | Discovered new exit (range 7)
  3413 | -10/Mines          | Assembled infested the area
  3623 | -10/Mines          | Learned location of Storage (-8)
  3727 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  3916 | -10/Mines          | Discovered new exit (range 14)
  4049 | -10/Mines          | Entered Exiles
  4049 | -10/Exiles         | Accompanied by 3 allies
  4077 | -10/Exiles         | Met 8R-AWN
  4079 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  4095 | -10/Exiles         | Met EX-HEX
  4184 | -10/Exiles         | Met EX-DEC
  4225 | -10/Exiles         | Met EX-BIN
  4241 | -10/Exiles         | Aligned with FarCom system
  4242 | -10/Exiles         | Given EX-Vault access code
  4267 | -10/Exiles         | Opened EX-Vault
  4278 | -10/Exiles         | Found Latent Energy Streamer
  4301 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  4335 | -10/Exiles         | Learned location of Zion (-7)
  4367 | -10/Exiles         | Discovered new exit (range 10)
  4435 | -10/Exiles         | Attacked by the Exiles
  4461 | -10/Exiles         | Entered Mines
  4461 | -9/Mines           | Accompanied by 2 allies
  4522 | -9/Mines           | Excavation squad dispatched
  4522 | -9/Mines           | A large section of the Mines collapsed
  4560 | -9/Mines           | Core integrity fell below 20%
  4623 | -9/Mines           | Discovered new exit (range 7)
  4642 | -9/Mines           | Met a Derelict shopkeep closing up shop
  4722 | -9/Mines           | Found a hidden stash of uninstalled traps
  4806 | -9/Mines           | Found the Drone Emporium
  4812 | -9/Mines           | Learned location of Recycling (-8)
  4818 | -9/Mines           | Found Prototype Device
  5051 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  5069 | -9/Mines           | Discovered new exit (range 5)
  5075 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  5078 | -9/Mines           | Entered Materials
  5078 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  5131 | -8/Materials       | Identified Decoy Drone Bay
  5217 | -8/Materials       | Identified exit to Storage
  5514 | -8/Materials       | Repaired Lgt. Treads
  5535 | -8/Materials       | Build established: Gunner
  6244 | -8/Materials       | Build established: Tank
  6687 | -8/Materials       | Discovered new exit (range 14)
  7406 | -8/Materials       | Discovered new exit (range 14)
  7572 | -8/Materials       | Entered Storage
  8582 | -8/Storage         | Discovered new exit (range 5)
  8983 | -8/Storage         | Met a pair of Derelict thieves
  9456 | -8/Storage         | Destroyed 8 combat bots
  9972 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 10235 | -8/Storage         | Entered Factory
 10235 | -7/Factory         | Accompanied by 10 allies
 10235 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10371 | -7/Factory         | Identified exit to Garrison
 10373 | -7/Factory         | Entered Garrison
 10373 | -7/Garrison        | Accompanied by 10 allies
 10489 | -7/Garrison        | Triggered checkpoint
 10729 | -7/Garrison        | Garrison Relay disabled
 10771 | -7/Garrison        | Triggered checkpoint
 10791 | -7/Garrison        | Build established: Commander-Tank
 11004 | -7/Garrison        | Triggered checkpoint
 11058 | -7/Garrison        | Lost 7 allies
 11143 | -7/Garrison        | Phase Generator disabled
 11161 | -7/Garrison        | Discovered new exit (range 14)
 11255 | -7/Garrison        | Triggered checkpoint
 11359 | -7/Garrison        | Garrison Relay disabled
 11410 | -7/Garrison        | Triggered checkpoint
 11551 | -7/Garrison        | Build established: Scavenger-Gunner
 11561 | -7/Garrison        | Triggered checkpoint
 11650 | -7/Garrison        | Garrison Relay disabled
 11672 | -7/Garrison        | Rescued a captive Derelict
 11673 | -7/Garrison        | Rescued a captive Derelict
 11677 | -7/Garrison        | Triggered checkpoint
 11714 | -7/Garrison        | Learned Factory security intel
 11714 | -7/Garrison        | Identified exit to Factory
 11740 | -7/Garrison        | Entered Factory
 11740 | -6/Factory         | Accompanied by 2 allies
 11740 | -6/Factory         | Evolved 2 slots: Utility x2
 11804 | -6/Factory         | Identified exit to Lower Caves
 11804 | -6/Factory         | Identified exit to Extension
 11850 | -6/Factory         | Garrison activated, responded to threat
 12133 | -6/Factory         | Build established: Scavenger-Tank
 12830 | -6/Factory         | Build established: Scavenger-Skirmisher
 13309 | -6/Factory         | Build established: Scavenger-Tank
 13417 | -6/Factory         | Discovered new exit (range 17)
 13674 | -6/Factory         | Fabricated Huge Storage Unit (x1)
 14318 | -6/Factory         | Destroyed 7 combat bots
 14912 | -6/Factory         | Discovered new exit (range 11)
 15240 | -6/Factory         | First assault squad dispatched
 15256 | -6/Factory         | Garrison activated, responded to threat
 15547 | -6/Factory         | Entered Extension
 15613 | -6/Extension       | Rescued a captive Derelict
 15613 | -6/Extension       | Rescued a captive Derelict
 15676 | -6/Extension       | Build established: Scavenger-Skirmisher
 16434 | -6/Extension       | Rescued a captive Derelict
 16438 | -6/Extension       | Rescued a captive Derelict
 16609 | -6/Extension       | Build established: Commander-Skirmisher
 16633 | -6/Extension       | Rescued A7
 16641 | -6/Extension       | Spotted B-75 Beast
 16678 | -6/Extension       | Lost 4 allies
 16749 | -6/Extension       | Rescued a captive Derelict
 16843 | -6/Extension       | Energy Cycler disabled
 16843 | -6/Extension       | Rescued a captive Derelict
 16844 | -6/Extension       | Rescued a captive Derelict
 16845 | -6/Extension       | Rescued a captive Derelict
 17236 | -6/Extension       | Discovered new exit (range 10)
 17238 | -6/Extension       | Discovered new exit (range 6)
 17297 | -6/Extension       | Disrupted transfer network
 17312 | -6/Extension       | Identified exit to Cetus
 17325 | -6/Extension       | Entered Cetus
 17325 | -6/Cetus           | Accompanied by 11 allies (A7)
 17330 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 17352 | -6/Cetus           | Spotted Cetus Guard
 17352 | -6/Cetus           | Spotted Cetus Guard
 17357 | -6/Cetus           | Spotted Cetus Guard
 17357 | -6/Cetus           | Spotted Cetus Guard
 17365 | -6/Cetus           | Allies destroyed Cetus Guard
 17367 | -6/Cetus           | Allies destroyed Cetus Guard
 17371 | -6/Cetus           | Allies destroyed Cetus Guard
 17373 | -6/Cetus           | Destroyed Cetus Guard
 17536 | -6/Cetus           | Started Cetus Manufacturing Module
 17548 | -6/Cetus           | Hacking Suite fried by hacking feedback
 17561 | -6/Cetus           | Manufactured an Enhanced Grunt
 17586 | -6/Cetus           | Manufactured an Enhanced Grunt
 17611 | -6/Cetus           | Manufactured an Enhanced Grunt
 17629 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 17636 | -6/Cetus           | Manufactured an Enhanced Grunt
 17642 | -6/Cetus           | Discovered new exit (range 22)
 17661 | -6/Cetus           | Manufactured an Enhanced Grunt
 17792 | -6/Cetus           | Murdered 3 allies
 17855 | -6/Cetus           | Spotted Cetus Guard
 17855 | -6/Cetus           | Spotted Cetus Guard
 17857 | -6/Cetus           | Spotted Cetus Guard
 17865 | -6/Cetus           | Allies destroyed Cetus Guard
 17865 | -6/Cetus           | Spotted Cetus Guard
 17869 | -6/Cetus           | Destroyed Cetus Guard
 17875 | -6/Cetus           | Allies destroyed Cetus Guard
 17882 | -6/Cetus           | Discovered new exit (range 21)
 17887 | -6/Cetus           | Destroyed Cetus Guard
 17918 | -6/Cetus           | Met Revision 17
 17966 | -6/Cetus           | System corruption reached 10%
 18010 | -6/Cetus           | Build established: Commander-Tank
 18084 | -6/Cetus           | Identified exit to Archives
 18195 | -6/Cetus           | Entered Archives
 18195 | -6/Archives        | Accompanied by 6 allies (A7)
 18200 | -6/Archives        | Received a hacking code to weaken MAIN.C
 18304 | -6/Archives        | Discovered new exit (range 22)
 18319 | -6/Archives        | Discovered new exit (range 20)
 18466 | -6/Archives        | Discovered new exit (range 22)
 18718 | -6/Archives        | Build established: Scavenger-Skirmisher
 18900 | -6/Archives        | Unable to access archive contents
 18938 | -6/Archives        | Unable to access archive contents
 19050 | -6/Archives        | Identified exit to Hub_04(d)
 19052 | -6/Archives        | Entered Hub_04(d)
 19052 | -6/Hub_04(d)       | Accompanied by 5 allies
 19052 | -6/Hub_04(d)       | Discovered new exit (range 10)
 19074 | -6/Hub_04(d)       | Identified exit to Factory
 19350 | -6/Hub_04(d)       | Garrison activated, responded to threat
 19905 | -6/Hub_04(d)       | Discovered exit to Factory (range 21)
 19993 | -6/Hub_04(d)       | Found Exp. Targeting Computer
 20164 | -6/Hub_04(d)       | Network Hub disabled
 20175 | -6/Hub_04(d)       | Entered Factory
 20175 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20241 | -5/Factory         | Spotted B-75 Beast
 20472 | -5/Factory         | Identified exit to Upper Caves
 20475 | -5/Factory         | First assault squad dispatched
 20524 | -5/Factory         | Build established: Scavenger-Tank
 20726 | -5/Factory         | Entered Upper Caves
 20732 | -5/Upper Caves     | Met a Warlord Commander
 20733 | -5/Upper Caves     | Learned location of Warlord (-5)
 20734 | -5/Upper Caves     | Warlord Commander delivered Encrypted Comm Array
 20761 | -5/Upper Caves     | Found Encrypted Comm Array
 20841 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 20975 | -5/Upper Caves     | Spotted B-75 Beast
 21191 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 21249 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21295 | -5/Upper Caves     | Identified exit to Upper Caves
 21610 | -5/Upper Caves     | Build established: Scavenger-Mutant
 22005 | -5/Upper Caves     | Build established: Scavenger-Tank
 22045 | -5/Upper Caves     | Entered another Upper Caves area
 22047 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22232 | -5/Upper Caves     | Learned location of 1 exit from Factory
 22550 | -5/Upper Caves     | Discovered new exit (range 18)
 22666 | -5/Upper Caves     | Build established: Scavenger-Gunner
 22833 | -5/Upper Caves     | Identified exit to Warlord
 22860 | -5/Upper Caves     | Entered Warlord
 23282 | -5/Warlord         | Build established: Scavenger-Mutant
 23913 | -5/Warlord         | Found Prototype Special Weapon
 23913 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 23918 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 23926 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 23942 | -5/Warlord         | Build established: Scavenger-Gunner
 24049 | -5/Warlord         | Learned Quarantine trap positions
 24049 | -5/Warlord         | Learned Testing emergency access door positions
 24052 | -5/Warlord         | Learned Factory terminal intel
 24052 | -5/Warlord         | Learned Armory fabricator intel
 24052 | -5/Warlord         | Learned Research recycling unit intel
 24052 | -5/Warlord         | Learned Research garrison access intel
 24160 | -5/Warlord         | Warlord's base attacked by MAIN.C
 24191 | -5/Warlord         | Met Warlord
 24510 | -5/Warlord         | Warlord forces counterattacked
 24576 | -5/Warlord         | Spotted Executioner
 24578 | -5/Warlord         | Spotted Striker
 24580 | -5/Warlord         | Spotted Striker
 24589 | -5/Warlord         | Destroyed Striker
 24599 | -5/Warlord         | Destroyed Striker
 24637 | -5/Warlord         | Lost 8 allies
 24661 | -5/Warlord         | Spotted Striker
 24671 | -5/Warlord         | Destroyed Striker
 24701 | -5/Warlord         | Lost 4 allies
 24705 | -5/Warlord         | Found Exp. Core Analyzer
 24749 | -5/Warlord         | Discovered new exit (range 13)
 24761 | -5/Warlord         | P-70 Sage assimilated allied SO-L1H(M)
 24773 | -5/Warlord         | Spotted Striker
 24774 | -5/Warlord         | Spotted Executioner
 24779 | -5/Warlord         | Spotted B-75 Beast
 24781 | -5/Warlord         | Destroyed B-75 Beast
 24785 | -5/Warlord         | Destroyed Executioner
 24786 | -5/Warlord         | Spotted B-86 Titan
 24832 | -5/Warlord         | Destroyed B-86 Titan
 24835 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 24838 | -5/Warlord         | Lost 11 allies
 24866 | -5/Warlord         | Lost 8 parts (1p2n3u2w)
 24866 | -5/Warlord         | Spotted Striker
 24868 | -5/Warlord         | Destroyed Striker
 24872 | -5/Warlord         | Found Exp. Core Analyzer
 24960 | -5/Warlord         | Spotted Executioner
 24972 | -5/Warlord         | Identified exit to Proximity Caves
 24975 | -5/Warlord         | Entered Proximity Caves
 25012 | -4/Proximity Caves | Lost 6 allies
 25980 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 26035 | -4/Proximity Caves | Destroyed 7 combat bots
 26048 | -4/Proximity Caves | Core integrity fell below 50%
 26376 | -4/Proximity Caves | Learned Research terminal intel
 26538 | -4/Proximity Caves | Discovered new exit (range 4)
 26555 | -4/Proximity Caves | Identified exit to Factory
 26557 | -4/Proximity Caves | Entered Factory
 26557 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 26558 | -4/Factory         | Identified exit to Research
 26559 | -4/Factory         | Loaded intel: 26 terminal locations
 26615 | -4/Factory         | Fabricated Cargo Storage Unit (x1)
 26782 | -4/Factory         | Spotted B-86 Titan
 26807 | -4/Factory         | First assault squad dispatched
 26882 | -4/Factory         | Found Prototype Launcher
 26882 | -4/Factory         | Identified Tesla Bomb Launcher
 26885 | -4/Factory         | Found Tesla Bomb Launcher
 26888 | -4/Factory         | Lost 4 parts (2n2w)
 26897 | -4/Factory         | Found Tesla Bomb Launcher
 26956 | -4/Factory         | Garrison activated, responded to threat
 27011 | -4/Factory         | Destroyed 9 combat bots
 27014 | -4/Factory         | Lost 3 parts (2n1u)
 27154 | -4/Factory         | Repaired Centrium Heavy Treads?
 27378 | -4/Factory         | Identified exit to Upper Caves
 27821 | -4/Factory         | Entered Upper Caves
 27990 | -4/Upper Caves     | System corruption reached 10%
 28206 | -4/Upper Caves     | Learned Research garrison access intel
 28526 | -4/Upper Caves     | Build established: Scavenger-Mutant
 28824 | -4/Upper Caves     | Discovered new exit (range 9)
 28836 | -4/Upper Caves     | Identified exit to Upper Caves
 28838 | -4/Upper Caves     | Entered another Upper Caves area
 28840 | -4/Upper Caves     | Discovered exit to Research (range 10)
 28867 | -4/Upper Caves     | Encountered a Warlord checkpoint
 29213 | -4/Upper Caves     | Learned Research emergency access door positions
 29294 | -4/Upper Caves     | Learned location of Quarantine (-2)
 29320 | -4/Upper Caves     | Discovered new exit (range 9)
 29331 | -4/Upper Caves     | Identified exit to Zhirov
 29333 | -4/Upper Caves     | Entered Zhirov
 29334 | -4/Zhirov          | Discovered new exit (range 3)
 29363 | -4/Zhirov          | Met Zhirov
 29394 | -4/Zhirov          | Learned location of Testing (-3)
 29394 | -4/Zhirov          | Learned location of Command (-1)
 29410 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 29436 | -4/Zhirov          | Found Alien Artifact
 29436 | -4/Zhirov          | Identified Integrated Reactor
 29436 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 29586 | -4/Zhirov          | Found Alien Artifact
 29663 | -4/Zhirov          | Identified exit to Proximity Caves
 29665 | -4/Zhirov          | Entered Proximity Caves
 29699 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 29730 | -3/Proximity Caves | Destroyed 9 combat bots
 30423 | -3/Proximity Caves | Discovered exit to Research (range 5)
 30496 | -3/Proximity Caves | Entered Research
 30496 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 30498 | -3/Research        | Loaded intel: 23 terminal locations
 30499 | -3/Research        | Loaded intel: 3 recycling unit locations
 30500 | -3/Research        | Loaded intel: 4 garrison access locations
 30575 | -3/Research        | Found Unknown Device
 30579 | -3/Research        | Identified Quantum Capacitor
 30696 | -3/Research        | Revision forces began assault on 0b10
 30843 | -3/Research        | Met up with Revision 17++
 30901 | -3/Research        | Destroyed 7 combat bots
 31106 | -3/Research        | Discovered new exit (range 9)
 31121 | -3/Research        | Identified exit to Testing
 31160 | -3/Research        | Identified exit to Armory
 31196 | -3/Research        | Research terminal network offline
 31283 | -3/Research        | Build established: Hauler-Gunner
 31319 | -3/Research        | Spotted Striker
 31320 | -3/Research        | Spotted Executioner
 31324 | -3/Research        | Destroyed Striker
 31333 | -3/Research        | Destroyed Executioner
 31336 | -3/Research        | Fabricated Exp. Optical Array (x1)
 31449 | -3/Research        | Found Prototype Launcher
 31449 | -3/Research        | Identified Tactical Quantum Warhead
 31681 | -3/Research        | Build established: Scavenger-Gunner
 31743 | -3/Research        | Spotted Striker
 31764 | -3/Research        | Lost 4 allies
 31979 | -3/Research        | Discovered new exit (range 12)
 32114 | -3/Research        | Build established: Hauler-Skirmisher
 32275 | -3/Research        | Spotted Striker
 32285 | -3/Research        | Spotted Striker
 32294 | -3/Research        | Spotted Executioner
 32307 | -3/Research        | Destroyed Executioner
 32311 | -3/Research        | Spotted Striker
 32313 | -3/Research        | Lost 4 allies
 32313 | -3/Research        | Spotted Executioner
 32318 | -3/Research        | Spotted Striker
 32320 | -3/Research        | Spotted Striker
 32327 | -3/Research        | Destroyed Executioner
 32333 | -3/Research        | Spotted Striker
 32338 | -3/Research        | Destroyed Striker
 32353 | -3/Research        | Destroyed Striker
 32382 | -3/Research        | Destroyed 8 combat bots
 32484 | -3/Research        | Spotted Striker
 32492 | -3/Research        | Spotted Striker
 32496 | -3/Research        | Destroyed Striker
 32616 | -3/Research        | Build established: Hauler-Gunner
 32627 | -3/Research        | Found Prototype Device
 32627 | -3/Research        | Identified Exp. Thermal Defense Suite
 32665 | -3/Research        | Repaired Broken Centrium Heavy Treads?
 32666 | -3/Research        | Discovered new exit (range 22)
 32772 | -3/Research        | Spotted Executioner
 32778 | -3/Research        | Spotted Striker
 32784 | -3/Research        | Destroyed Executioner
 32810 | -3/Research        | Destroyed Striker
 32833 | -3/Research        | System corruption reached 10%
 32979 | -3/Research        | Entered Testing
 32983 | -3/Testing         | Spotted PX-LCYNYGMACF
 33011 | -3/Testing         | Found Prototype Device
 33011 | -3/Testing         | Identified 2N-1CE's Frost Array
 33115 | -3/Testing         | Found Prototype Energy Cannon
 33115 | -3/Testing         | Identified Cld. Nova Cannon
 33177 | -3/Testing         | Found Prototype Processor
 33177 | -3/Testing         | Identified Spectral Analyzer
 33271 | -3/Testing         | Discovered new exit (range 14)
 33357 | -3/Testing         | Lost 3 parts (2n1u)
 33591 | -3/Testing         | Found Prototype Device
 33591 | -3/Testing         | Identified AEGIS Remote Shield
 33754 | -3/Testing         | Found Prototype Slashing Weapon
 33754 | -3/Testing         | Identified Molecular Scythe
 33757 | -3/Testing         | Found Molecular Scythe
 33760 | -3/Testing         | Found Molecular Scythe
 33867 | -3/Testing         | Spotted Striker
 33870 | -3/Testing         | Spotted Striker
 33886 | -3/Testing         | Build established: Hauler-Tank
 34049 | -3/Testing         | Destroyed Striker
 34168 | -3/Testing         | Spotted Alpha 7
 34193 | -3/Testing         | Destroyed Alpha 7
 34222 | -3/Testing         | Stole the SGEMP Prototype
 34391 | -3/Testing         | Found Fusion Bomb Launcher
 34504 | -3/Testing         | Found Prototype Slashing Weapon
 34504 | -3/Testing         | Identified Nanosword
 34562 | -3/Testing         | System corruption reached 30%
 34582 | -3/Testing         | Found Prototype Ballistic Gun
 34582 | -3/Testing         | Identified Hyp. Multirail
 34696 | -3/Testing         | Scanned by Researcher
 34729 | -3/Testing         | First assault squad dispatched
 35208 | -3/Testing         | Destroyed 9 combat bots
 35352 | -3/Testing         | High security lockdown imminent
 35432 | -3/Testing         | High security lockdown engaged
 35468 | -3/Testing         | Spotted PL-U6KAXWQKWQ
 35488 | -3/Testing         | Destroyed 15 combat bots
 35502 | -3/Testing         | Core integrity fell below 50%
 35502 | -3/Testing         | Entered Research
 35502 | -2/Research        | Warlord forces began assault on 0b10
 35502 | -2/Research        | Evolved 2 slots: Utility x2
 35503 | -2/Research        | Loaded intel: 4 garrison access locations
 35527 | -2/Research        | Distinguished unit "Viscera Detail" dispatched to help
 35532 | -2/Research        | Lost 15 parts (1p5n6u3w)
 35605 | -2/Research        | Lost 3 allies
 35612 | -2/Research        | Research machine network offline
 35749 | -2/Research        | Build established: Hauler-Mutant
 36206 | -2/Research        | Found Prototype Device
 36206 | -2/Research        | Identified Exp. Shock Absorption System
 36208 | -2/Research        | Borebot progress halted
 36469 | -2/Research        | Discovered new exit (range 7)
 36652 | -2/Research        | Found Corrupted Exp. Core Analyzer
 36659 | -2/Research        | Found Exp. Core Analyzer
 36674 | -2/Research        | Found Exp. Targeting Computer
 36696 | -2/Research        | Found Prototype Device
 36696 | -2/Research        | Identified Adv. Kinecellerator
 36743 | -2/Research        | Spotted Striker
 36982 | -2/Research        | Discovered new exit (range 5)
 37255 | -2/Research        | Build established: Scavenger-Gunner
 37615 | -2/Research        | Entered Quarantine
 37616 | -2/Quarantine      | Loaded intel: 14 trap records
 37656 | -2/Quarantine      | Found Alien Artifact
 37656 | -2/Quarantine      | Identified Phase Redirector
 37785 | -2/Quarantine      | Discovered new exit (range 16)
 37819 | -2/Quarantine      | Found Alien Artifact
 37819 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 37819 | -2/Quarantine      | Warped through subspace
 37839 | -2/Quarantine      | Garrison activated, responded to threat
 37893 | -2/Quarantine      | First assault squad dispatched
 37920 | -2/Quarantine      | Destroyed 10 combat bots
 37944 | -2/Quarantine      | System corruption reached 10%
 37969 | -2/Quarantine      | Lost 3 parts (1p1u1w)
 37981 | -2/Quarantine      | Destroyed 10 combat bots
 38076 | -2/Quarantine      | Destroyed 8 combat bots
 38083 | -2/Quarantine      | Lost 4 parts (1p2n1w)
 38196 | -2/Quarantine      | Found Alien Artifact
 38196 | -2/Quarantine      | Identified Dimensional Node Initializer
 38196 | -2/Quarantine      | Initialized slip node
 38201 | -2/Quarantine      | Found Dimensional Node Initializer
 38214 | -2/Quarantine      | Found Alien Artifact
 38217 | -2/Quarantine      | Found Alien Artifact
 38220 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 38232 | -2/Quarantine      | Found Dimensional Node Initializer
 38938 | -2/Quarantine      | Found Alien Reactor
 38938 | -2/Quarantine      | Identified Matter Drive
 39001 | -2/Quarantine      | Found Prototype Energy Gun
 39001 | -2/Quarantine      | Identified Enh. Gamma Rifle
 39193 | -2/Quarantine      | System corruption reached 30%
 39262 | -2/Quarantine      | Found Alien Slashing Weapon
 39262 | -2/Quarantine      | Identified Sigix Broadsword
 39315 | -2/Quarantine      | Found Alien Energy Cannon
 39315 | -2/Quarantine      | Identified Core Cannon
 39396 | -2/Quarantine      | Found Alien Artifact
 39474 | -2/Quarantine      | Spotted Fortress
 39510 | -2/Quarantine      | Destroyed Fortress
 39539 | -2/Quarantine      | Found Prototype Reactor
 39539 | -2/Quarantine      | Identified Vortex Chain Reactor
 39555 | -2/Quarantine      | Found Hvy. Insulated Plating
 39564 | -2/Quarantine      | Found Prototype Device
 39564 | -2/Quarantine      | Identified Exp. Force Field
 39570 | -2/Quarantine      | Found Vortex Chain Reactor
 39758 | -2/Quarantine      | Discovered new exit (range 6)
 39775 | -2/Quarantine      | Entered Section 7
 40025 | -2/Section 7       | First assault squad dispatched
 40087 | -2/Section 7       | Identified Transdimensional Reconstructor (x3)
 40087 | -2/Section 7       | Warped through subspace
 40446 | -2/Section 7       | Found Alien Artifact
 40446 | -2/Section 7       | Identified Spacefold Activator
 40623 | -2/Section 7       | Warped through subspace
 40706 | -2/Section 7       | Spotted B-90 Cyclops
 40737 | -2/Section 7       | Destroyed B-90 Cyclops
 40760 | -2/Section 7       | Lost 4 parts (2n2u)
 40762 | -2/Section 7       | Spotted S7 Guard
 40815 | -2/Section 7       | Found Alien Artifact
 40815 | -2/Section 7       | Identified Core Regenerator
 40815 | -2/Section 7       | Used Core Regenerator, restored core integrity (+362)
 40877 | -2/Section 7       | Destroyed S7 Guard
 40924 | -2/Section 7       | Found Prototype Protection
 40924 | -2/Section 7       | Identified Hvy. Regenerative Plating
 41125 | -2/Section 7       | Warped through subspace
 41201 | -2/Section 7       | Spotted Executioner
 41201 | -2/Section 7       | Spotted Executioner
 41217 | -2/Section 7       | Destroyed Executioner
 41220 | -2/Section 7       | Destroyed Executioner
 41285 | -2/Section 7       | Found Adv. Kinecellerator
 41289 | -2/Section 7       | Found Exp. Core Analyzer
 41463 | -2/Section 7       | Initialized slip node
 41470 | -2/Section 7       | Found Transdimensional Reconstructor
 41715 | -2/Section 7       | Spotted Striker
 41719 | -2/Section 7       | Spotted Striker
 41855 | -2/Section 7       | Found Alien Energy Gun
 41855 | -2/Section 7       | Identified Sigix Sheargun
 41861 | -2/Section 7       | Found Sigix Sheargun
 41935 | -2/Section 7       | Warped through subspace to slip node
 41941 | -2/Section 7       | Found Transdimensional Reconstructor
 41941 | -2/Section 7       | Warped through subspace to slip node
 41947 | -2/Section 7       | Found Transdimensional Reconstructor
 41963 | -2/Section 7       | Warped through subspace to slip node
 41964 | -2/Section 7       | Core integrity fell below 50%
 42163 | -2/Section 7       | High security lockdown imminent
 42169 | -2/Section 7       | Released all parts (16)
 42243 | -2/Section 7       | High security lockdown engaged
 42311 | -2/Section 7       | Identified Terrabomb
 42311 | -2/Section 7       | Used Terrabomb
 42338 | -2/Section 7       | Core integrity fell below 20%
 42338 | -2/Section 7       | Warped through subspace to slip node
 42382 | -2/Section 7       | Spotted B-99 Colossus
 42388 | -2/Section 7       | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
42299_ System corrupted: Heat flow error (+130).
42299_ Acquired 15 matter.
42300_ Acquired Cesium-ion Thruster.
42300_ Cesium-ion Thruster destroyed. <x2>
42311_ Acquired Alien Artifact.
42311_ Identified Terrabomb.
42311_ Terrabomb activated.
42314_ System corrupted: Matter fused (-10).
42315_ Acquired Hpw. Transdimensional Reconstructor.
42329_ System corrupted: Energy discharge (-33).
42338_ Warped through subspace, drawn to slip node.
42345_ System corrupted: Matter fused (-9).
42361_ System corrupted: Heat flow error (+288).
42363_ ALERT: Assault forces dispatched.
42388_ B-99 Colossus springs to life.
42388_ Knocked back. <x2>
42388_ Penetrated by Slug. <x2>
42388_ Slug penetrates Construction Supplies. <x2>
42388_ Penetrated by Slug.
[Achievement: Rambo]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           165
Coolant Potential          100
Energy Generation          65
Energy Capacity            1190
Matter Stores              300
Matter Capacity            800
Sight Range                24
Robot Scan Range           18
Terrain Scan Density       210
Jamming Range              16
Power Amplification        30
Armor Coverage             1350
Resistance: KI             25
Resistance: TH             30
Resistance: EX             75
Resistance: EM             30
Core Shielding             30
Power Shielding            90
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                63
Targeting Accuracy         12
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           6
Particle Charging          20
Kinecelleration            50
Offensive Hacking          24
Defensive Hacking          12
Authchip Count             1
Trap Extractor Capacity    8

 Item Schematics 
-----------------
             Cargo Storage Unit | -10/Materials | Hacked
              Huge Storage Unit | -10/Materials | Hacked
        Reaction Control System | -8/Materials  | Extracted
                    Mass Driver | -6/Extension  | Hacked
               Enh. Nova Cannon | -4/Factory    | Hacked
              Assault Drone Bay | -4/Zhirov     | Free
                 Exp. Heat Sink | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free
           Hvy. Hardcell Cannon | -3/Testing    | Archive
               Com. Mass Driver | -3/Testing    | Archive
          Exp. Flexi-carbon Leg | -3/Testing    | Archive
 Adv. Dynamic Insulation System | -2/Quarantine | Archive
          Hvy. Dispersion Rifle | -2/Quarantine | Archive
                Thermal Barrier | -2/Quarantine | Archive
       Gui. Micro-nuke Launcher | -2/Quarantine | Archive
             Hvy. Gatling Laser | -2/Quarantine | Archive

 Robot Schematics 
------------------
   B-60 Warrior | -3/Testing    | Archive
 T-07 Excavator | -3/Testing    | Archive
 R-10 Processor | -2/Quarantine | Archive

 Fabricated
------------
  Huge Storage Unit | x1 | -6/Factory  | Authchip
 Cargo Storage Unit | x1 | -4/Factory  
 Exp. Optical Array | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Phase Redirector
High-powered Transdimensional Reconstructor
Dimensional Node Initializer
Matter Drive
Sigix Broadsword
Core Cannon
Transdimensional Reconstructor
Spacefold Activator
Core Regenerator
Sigix Sheargun
Terrabomb

 Achievements 
--------------
Rambo

 Challenges 
------------
None

 Game 
------
Seed              RemoteHardlightThrower
  Manual?         0
Play Time         06:00:50
  Cumulative      221.6 hours
  Start           2024.07.26 @ 16:09:56
  End             2024.07.29 @ 18:16:59
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           106
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           4/1/3/0/0/0/0/0/0
Lore%             80
Gallery%          87
Achievement%      67
Wizard Run        0

 Options 
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Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e53cf40d-4870-4b67-8fc6-99bb05971e30