Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 17:11:08 Player: 3.14 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (121) 605 Value Destroyed (3915) 3915 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 8911 Bonus ------- Follower Combat Kills 171 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 45/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Neutrino-Ion Core > --- PROPULSION ------- Treaded Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Gravity Neutralizer Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Hvy. Thermal Phase Construct/C > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Disposable Heat Sink Advanced Signal Interpreter IFF Parser Improved Thermal Shield Improved Component Analysis Suite Improved Trap Extractor Missile Launcher Spear [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Medium Armor Plating Weapon Spear Energy Gun Makeshift Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Slots Evolved 10 | . . . 4 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 Utility 5 | . . . 2 2 . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 99 | 7 10 6 36 21 5 5 9 Power 8 | 1 2 . 4 1 . . . Engine 5 | 1 2 . 2 . . . . Core 3 | . . . 2 1 . . . Reactor . | . . . . . . . . Propulsion 27 | 2 1 . 11 8 5 . . Treads 11 | 2 1 . 7 1 . . . Leg . | . . . . . . . . Wheel 5 | . . . 4 1 . . . Hover 4 | . . . . 4 . . . Flight 7 | . . . . 2 5 . . Utility 37 | 2 2 2 11 10 . 5 5 Device 11 | 1 . 1 1 2 . 3 3 Storage 4 | 1 1 1 . . . 1 . Processor 5 | . 1 . 2 2 . . . Hackware 4 | . . . . 3 . . 1 Protection 13 | . . . 8 3 . 1 1 Artifact . | . . . . . . . . Weapon 27 | 2 5 4 10 2 . . 4 Energy Gun 8 | 1 1 2 2 . . . 2 Energy Cannon 2 | . 1 1 . . . . . Ballistic Gun 6 | 1 2 . 3 . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 . 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 3 | . . . 2 . . . 1 Piercing Weapon 3 | . . . 2 1 . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 8 | . . . 3 1 2 1 1 Parts Lost 41 | . . 1 13 3 . 4 20 Power 6 | . . . 2 . . 1 3 Propulsion 14 | . . . 5 2 . . 7 Utility 15 | . . . 5 1 . 2 7 Weapon 6 | . . 1 1 . . 1 3 Highest Loss Streak 7 | . . 1 3 2 . 2 7 To Critical Strikes . | . . . . . . . . Average Backups 11 | 3 8 11 19 13 4 5 8 Power . | . 1 1 2 . . . . Propulsion 1 | 1 2 3 2 2 . . . Utility 4 | . . 2 7 5 3 4 6 Weapon 4 | 1 4 5 7 3 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 31 | . 7 . 8 10 . 1 5 Power 3 | . . . 1 1 . . 1 Propulsion 8 | . 3 . 3 2 . . . Utility 11 | . 2 . 1 3 . 1 4 Weapon 9 | . 2 . 3 4 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 99 100 92 97 100 56 43 Engine 8 | . 14 14 7 3 . 6 2 Core 1 | . . . 1 3 7 . 2 Treads 15 | . 28 28 21 6 . 2 1 Wheel 4 | . . . 14 7 . 3 2 Hover 1 | . . . . 8 12 . . Flight 1 | . . . . 6 17 2 . Device 9 | . 7 12 3 5 7 14 13 Storage 8 | . 14 14 9 3 . 4 4 Processor 5 | . 6 1 5 16 15 5 . Hackware 2 | . . . . 12 23 . 3 Protection 4 | . . . 11 4 . 5 2 Energy Gun 3 | . 2 13 1 . . . 1 Energy Cannon 4 | . 5 13 3 . . . 1 Ballistic Gun 2 | . 19 1 2 . . . . Slashing Weapon 1 | . . . 3 3 . . . Piercing Weapon 3 | . . . 6 7 7 5 . Peak Build Rating 68 | 7 8 13 32 43 47 59 68 Average Rating 28 | 5 7 11 26 37 40 46 50 On Entrance 24 | . 7 8 12 32 40 47 48 Avg Prop Armor Cover (%) 16 | . . . 16 17 14 . 16 Naked Turns 3 | . . . . . . . 3 Heaviest Build 111 | 15 19 93 111 105 9 73 84 Greatest Support 80 | 40 40 40 80 36 24 42 42 Greatest Overweight (x) 18 | . . 2 5 4 . 5 18 Average Overweight (x) 1 | . . 1 2 . . . 1 Largest Inventory Capacity 25 | 8 10 25 25 25 5 20 20 Average Capacity 18 | 7 8 23 25 14 5 14 18 Most Carried 25 | 6 10 23 25 25 5 7 11 Average Carried 12 | 3 8 13 23 14 5 5 8 Final Capacity 25 | 8 10 25 25 5 5 20 5 Final Carried 25 | 6 10 23 25 5 5 7 2 Scrap Engine Consumption 58 | . . . . . . 27 31 Constructs Created 7 | . . . . . . 3 4 Constructs Modified 18 | . . . . . . 7 11 Class Distribution -------------------- 47% | Mutant 11% | Gladiator 10% | Commander-Construct 8% | Construct 5% | Scavenger-Mutant 5% | Scavenger-Gladiator 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Hacker-Scout | -7/Storage Commander-Construct | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Matter Collected 2256 | 301 301 88 659 285 35 119 468 Remotely . | . . . . . . . . Salvage Created 5243 | 103 428 220 2770 434 81 437 770 Parts 303 | 11 47 17 136 29 1 22 40 Haulers Intercepted 9 | . 2 . 5 1 . . 1 Recyclers Shooed 4 | 1 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Combat Hostiles Destroyed 74 | . 10 6 39 4 . 5 10 Melee 35 | . . . 22 4 . 5 4 Guns 14 | . 6 2 3 . . . 3 Cannons 17 | . 2 4 9 . . . 2 AOE 8 | . 2 . 5 . . . 1 Classes Destroyed 18 | 2 6 2 6 1 . . 1 Worker 6 | . 1 . 1 . . . 4 Builder 2 | . 1 . . . . . 1 Tunneler 5 | 3 1 . . 1 . . . Hauler 9 | . 2 . 5 1 . . 1 Recycler 12 | 1 1 . 5 . 1 2 2 Mechanic 2 | . . . 1 1 . . . Operator 5 | . 2 . 3 . . . . Watcher 6 | . . . 3 2 . . 1 Swarmer 9 | . 6 1 . . . . 2 Grunt 31 | . 4 . 27 . . . . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 13 | . . 1 5 3 . 3 1 Specialist 3 | . . . 2 . . . 1 Hunter 6 | . . . 3 . . . 3 Programmer 3 | . . . . 1 . . 2 Heavy 1 | . . . . . . . 1 Subdweller 6 | . . 4 . . . 2 . Best Kill Streak 6 | 3 3 2 6 1 1 2 2 Combat Bots Only 5 | . 3 2 5 1 . 1 2 Max Kills in Single Turn 3 | 1 2 1 3 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . 2 . . . 1 Melee 1 | . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Hostile Shots Fired 858 | . 49 42 215 96 9 112 335 Missed 237 | . 14 15 52 28 7 37 84 Hits 621 | . 35 27 163 68 2 75 251 Melee 8 | . . . 6 . . . 2 Projectile 613 | . 35 27 157 68 2 75 249 Critical Strikes 20 | . 1 1 8 1 . . 9 Part Disruptions 1 | . . . . . . . 1 Damage Taken 8935 | . 328 435 2818 639 21 591 4103 Core 1685 | . 80 30 327 64 10 167 1007 Absorbed by Shields 288 | . . . . . . . 288 Regen/Repaired (Parts) 976 | . . . 90 227 . 175 484 Core Remaining (%) 65 | 100 . 56 40 . . 65 . Volleys Fired 241 | 12 46 24 76 . . . 83 Largest 2 | 2 2 2 2 . . . 2 Hottest 160 | 60 80 120 116 . . . 160 Shots Fired 379 | 13 86 48 149 . . . 83 Gun 242 | 13 71 35 75 . . . 48 Cannon 126 | . 10 13 71 . . . 32 Launcher 11 | . 5 . 3 . . . 3 Special . | . . . . . . . . Kinetic 177 | 12 52 7 55 . . . 51 Thermal 159 | . 10 41 91 . . . 17 Explosive 11 | . 5 . 3 . . . 3 Electromagnetic 32 | 1 19 . . . . . 12 Robot Hit Streak 19 | 4 11 13 13 . . . 19 Robot Miss Streak 5 | 2 3 3 5 . . . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 395 | 9 49 37 185 25 1 23 66 Core Hits 172 | 5 24 11 82 13 . 10 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . 3 9 1 . 1 . Burn 5 | . . 3 2 . . . . Sever 6 | . . . 6 . . . . Impale 3 | . . . 1 1 . 1 . Melee Attacks 193 | . . 2 102 33 11 26 19 Impact 3 | . . 2 1 . . . . Slashing 61 | . . . 52 4 . . 5 Piercing 128 | . . . 49 29 10 26 14 Sneak Attacks 23 | . . . 13 4 1 5 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 15 | . . . 12 3 . . . Damage Inflicted 11184 | 118 766 594 5111 932 89 846 2728 Guns 2748 | 116 390 454 885 . . . 903 Cannons 2381 | . 139 140 808 . . . 1294 Explosions 733 | . 222 . 407 . . . 104 Melee 5290 | . . . 3011 932 89 846 412 Ramming 32 | 2 15 . . . . . 15 Kinetic 2329 | 116 282 48 683 . . . 1200 Thermal 2194 | . 139 546 1010 . . . 499 Explosive 733 | . 222 . 407 . . . 104 Electromagnetic 606 | . 108 . . . . . 498 Impact . | . . . . . . . . Slashing 1954 | . . . 1647 100 . . 207 Piercing 3336 | . . . 1364 832 89 846 205 Highest Corruption 11 | . . . . 1 1 1 11 Average Corruption 2 | . . . . 1 1 1 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . 4 . 8 17 Message Errors 9 | . . . . 2 . 2 5 Matter Fused 4 | . . . . . . 2 2 Heat Flow Errors 3 | . . . . 1 . . 2 Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 5 | . . . . 1 . 1 3 Data Loss (major) 3 | . . . . . . 1 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 307 | . 8 6 86 18 49 37 103 Projectiles 83 | . . 6 . . . . 77 Explosions 12 | . 8 . . . . . 4 Melee 212 | . . . 86 18 49 37 22 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 186 | . . . 77 . . . 109 Shots 5 | . . . 3 . . . 2 Rammed 10 | 2 3 . 2 . . . 3 Targets Rammed 12 | 2 5 . 2 . . . 3 Kicked . | . . . . . . . . Crushed 2 | . 2 . . . . . . Highest Temperature 242 | . 118 5 242 189 2 . 188 Average Temperature 66 | . 42 2 91 101 1 . 28 Received Heat Transfer 2028 | . 84 42 1152 114 12 150 474 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 1 . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 6 . . . . Heat Transferred 4344 | . 296 1309 2368 . . . 371 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 91 | 100 100 . 77 100 100 100 89 Level 1 8 | . . . 22 . . . 10 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 378 | 10 100 . 353 156 83 92 378 Initial 200 | . . . . 156 . 28 200 Average 74 | . 32 . 145 41 24 10 107 Influence Increases 3310 | 20 340 40 1209 213 125 211 1152 Destroy 0b10 Robot/C 1500 | . 200 40 780 80 . 80 320 Destroy 0b10 Robot/NC 235 | 20 40 . 90 25 5 10 45 Destroy Leader 380 | . 44 . 196 46 . . 94 Allied During Kill 24 | . . . . . . . 24 Trap Triggered on 0b10 10 | . . . . 10 . . . Successful Hack 120 | . 41 . . 34 24 . 21 Select Force Hacks 120 | . . . . . . 120 . Disable Machine 165 | . 15 . 15 . 45 . 90 Destroy Structure 121 | . . . 23 3 6 1 88 Advance Influence 200 | . . . . . . . 200 Partial Spotted 30 | . . . . 15 15 . . Lose Combat Pursuer 405 | . . . 105 . 30 . 270 Influence Decreases 2991 | 20 311 69 865 557 52 284 833 Entered New Map 248 | . . 15 . 188 . 45 . Time Decay 2104 | 20 311 54 605 339 52 230 493 Lost Part 349 | . . . 110 30 . 9 200 Lost Ally 90 | . . . . . . . 90 Purge Threat 200 | . . . 150 . . . 50 Squads Dispatched 20 | . 1 . 8 3 . . 8 Investigation 5 | . . . 2 1 . . 2 Extermination 4 | . . . . 2 . . 2 Reinforcement 11 | . 1 . 6 . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 2 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Distress Signals 12 | . 1 . 10 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 168 | . 23 6 71 13 3 5 47 Peak Tracking Total 12 | . 4 2 8 4 2 1 12 Tactical Retreats 15 | . . . 5 . 1 . 9 Traps | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Traps Triggered 4 | . . . 1 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 27 | . . . . 27 . . . Triggered 1 | . . . . 1 . . . Disarmed 1 | . . . . 1 . . . Reprogrammed 4 | . . . . 4 . . . Reused 1 | . . . . 1 . . . Traps Extracted 3 | . . . . 3 . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Most Traps Carried 3 | . . . . 3 3 3 3 Machines | -11 -10 -10 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Machines Disabled 11 | . 1 . 1 . 3 . 6 Max in Single Turn 1 | . 1 . 1 . 1 . 1 Garrison Access 2 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Machines Accessed 39 | . 5 1 7 7 6 9 4 Terminals 24 | . 5 . 5 1 5 4 4 Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . . . 1 2 . . . Recycling Units 5 | . . . 1 . . 4 . Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 109 | . 21 5 16 25 20 12 10 Successful 55 | . 12 5 4 14 10 6 4 Failed 54 | . 9 . 12 11 10 6 6 Catastrophic 10 | . 1 . 5 . 1 1 2 Database Lockouts . | . . . . . . . . Manual 51 | . 12 . 10 6 12 6 5 Terminals 72 | . 21 . 11 6 19 5 10 Fabricators 2 | . . . . 2 . . . Repair Stations 10 | . . . 2 8 . . . Recycling Units 8 | . . . 3 . . 5 . Scanalyzers 7 | . . . . 7 . . . Garrison Access 3 | . . . . 2 1 . . Terminal Hacks 22 | . 4 5 2 . 5 2 4 Record 5 | . . 5 . . . . . Part Schematic 2 | . . . . . 2 . . Prototype ID Bank 3 | . 3 . . . . . . Open Door 2 | . . . . . 2 . . Branch Access Points 2 | . . . 1 . . . 1 Terminal Index 1 | . . . . . 1 . . Unreport Threat 3 | . . . 1 . . . 2 Locate Traps 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . 1 Release Object 2 | . . . . . . 2 . Fabricator Hacks 2 | . . . . 2 . . . Network Status 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 8 | . . . 2 6 . . . Scan Component 4 | . . . 1 3 . . . Repair 4 | . . . 1 3 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . 5 . . . Insert Component 2 | . . . . 2 . . . Analyze 1 | . . . . 1 . . . Retrieve Study 2 | . . . . 2 . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 16 | . 8 . . . 4 4 . Terminals 12 | . 8 . . . 4 . . Botnet 3 | . 2 . . . 1 . . Operators 1 | . 1 . . . . . . Skim 8 | . 5 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . 4 . Tunnel 4 | . . . . . . 4 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 5 . 6 6 3 5 4 Full Trace Events 4 | . . . 1 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked 1 | . . . . 1 . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 1 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . Parts Repaired 4 | . . . 1 3 . . . Time 124 | . . . 32 92 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . . . 5 . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Total Allies 5 | . . . . . . 5 . Largest Group 5 | . . . . . . 5 5 Highest-Rated Group 148 | . . . . . . 148 148 Highest-Rated Ally 40 | . . . . . . 40 40 Total Orders . | . . . . . . . . Ally Attacks 23 | . . . . . . . 23 Total Damage 692 | . . . . . . . 692 Kills 6 | . . . . . . . 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Active Infowar (turns) 2890 | 70 964 231 . 795 151 679 . Sensors 930 | . . . . 575 151 204 . Seismic 555 | 70 485 . . . . . . T.N.C. 710 | . 479 231 . . . . . Machine Analysis 1332 | . . . . 502 151 679 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Turns Passed 10672 | 174 965 2630 2390 1012 151 1896 1454 Spaces Moved 4973 | 83 465 853 1128 751 302 764 627 Core 185 | 3 . . . . . . 182 Treads 1973 | 80 465 853 132 . . 255 188 Legs 25 | . . . . . . 25 . Wheels 1792 | . . . 996 218 . 321 257 Hover 86 | . . . . 86 . . . Flight 912 | . . . . 447 302 163 . Fastest Speed 20 | 50 160 160 130 32 20 26 50 Average Speed 160 | 156 160 296 152 67 30 154 172 Slowest Speed 950 | 160 160 320 325 168 32 627 950 Overloaded Moves 4 | . . . . . 4 . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Potential Cave-ins 5 | . . . . . . . 5 Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 46 | 5 77 42 74 14 49 93 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . . . . 4 . Known Exits Taken 3 | . . 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 49 | . . 2 4 3 6 1 33 Terrain Destroyed 101 | . . 2 31 3 6 1 58 Melee 20 | . . 2 4 3 6 1 4 Projectile 13 | . . . . . . . 13 AOE 68 | . . . 27 . . . 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Total 7046 | 110 616 902 1541 1216 344 1446 871 Wait 1218 | 1 56 2 133 345 8 581 92 Move 4963 | 82 464 852 1127 750 299 763 626 Hop 1 | . . . . . 1 . . Pick Up 93 | 6 15 12 38 6 . 5 11 Fast Attach 49 | 7 4 2 15 7 3 5 6 Attach 44 | . 2 2 13 13 . 2 12 Detach 6 | . . . 1 1 . 1 3 Swap 40 | . 5 3 18 11 2 . 1 Drop 112 | . 19 3 33 27 5 11 14 Fire 241 | 12 46 24 76 . . . 83 Melee 172 | . . 2 85 29 11 26 19 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 10 | 2 5 . 2 . . . 1 Escape Stasis 16 | . . . . . 15 . 1 Rewire 52 | . . . . . . 52 . Trap 27 | . . . . 27 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Recycling -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 15) 175 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 13) 668 | -10/Materials | Discovered new exit (range 9) 710 | -10/Materials | Discovered new exit (range 13) 1098 | -10/Materials | Discovered new exit (range 10) 1140 | -10/Materials | Entered Subcaves 1155 | -10/Subcaves | Discovered new exit (range 5) 1328 | -10/Subcaves | Identified exit to Materials 1669 | -10/Subcaves | Visited Clippyterm 1679 | -10/Subcaves | Identified exit to Recycling 1679 | -10/Subcaves | Learned Research security intel 3104 | -10/Subcaves | Ambushed by Subdweller buried in earth 3770 | -10/Subcaves | Entered Materials 3770 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3980 | -8/Materials | Lost 3 parts (1p1n1u) 4137 | -8/Materials | Discovered new exit (range 5) 4818 | -8/Materials | Discovered new exit (range 16) 5184 | -8/Materials | Build established: Gladiator 5905 | -8/Materials | Discovered new exit (range 12) 5922 | -8/Materials | Core integrity fell below 50% 5965 | -8/Materials | Repaired Med. Armor Plating 6160 | -8/Materials | Entered Factory 6160 | -7/Factory | Evolved 2 slots: Utility x2 6229 | -7/Factory | Repaired Arm. Treads 6358 | -7/Factory | Build established: Scavenger-Gladiator 6676 | -7/Factory | Discovered new exit (range 16) 6682 | -7/Factory | Identified exit to Storage 6791 | -7/Factory | Repaired Imp. Sensor Array 6828 | -7/Factory | Repaired Imp. Cesium-ion Thruster 7172 | -7/Factory | Entered Storage 7322 | -7/Storage | Used back door to open Recycling access 7322 | -7/Storage | Discovered exit to Recycling (range 5) 7323 | -7/Storage | Entered Recycling 7341 | -7/Recycling | Entered Scraplab 7343 | -7/Recycling | Found Prototype Device 7343 | -7/Recycling | Identified Scrap Engine 7730 | -7/Recycling | Discovered new exit (range 8) 8479 | -7/Recycling | Build established: Commander-Construct 9219 | -7/Recycling | Entered Factory 9219 | -5/Factory | Accompanied by 5 allies 9219 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 9520 | -5/Factory | Identified exit to Upper Caves 9520 | -5/Factory | Identified exit to Extension 9578 | -5/Factory | Build established: Construct 9915 | -5/Factory | Lost 4 parts (3n1u) 10109 | -5/Factory | Build established: Mutant 10118 | -5/Factory | Cargo convoy interrupted 10542 | -5/Factory | Crushed by falling debris 10543 | -5/Factory | System corruption reached 10% 10547 | -5/Factory | Crushed by falling debris 10573 | -5/Factory | Lost 3 parts (2n1w) 10579 | -5/Factory | Core integrity fell below 50% 10669 | -5/Factory | Core integrity fell below 20% 10673 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10646_ Arm. Scrap Engine damaged due to network destabilization (-6). 10647_ Slug penetrates Wall. 10650_ Arm. Scrap Engine destroyed. 10650_ Scrap Engine core remains intact and functional. 10651_ Acquired Gatling Laser. 10655_ 3JPFO 5CFO4RJL%7BA|G90GI0WBU1WBEJ= 10655_ Imp. Hacking Suite destroyed. 10655_ Acquired Gatling Laser. 10663_ Slug penetrates Wall. 10664_ Imp. Heat Sink destroyed. 10665_ Slug penetrates Wall. 10667_ Imp. Heat Sink destroyed. 10668_ Dropped Gatling Laser. 10669_ Slammed into X-77 Beamer. 10670_ Acquired 20 matter. 10670_ Penetrated by Slug. 10670_ Scrap Engine destroyed. 10670_ Slug penetrates Wall. 10672_ H-66 Slayer destroyed. 10673_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####+###???????????????????????? | | ???????????????#?? #???????????????????????? | | ???????????????? = !! ] !#???????????????????????? | | ????????????????# !! #???????????????????????? | | ??? ??????????# !! ! #???????????????????????? | | ??# ??????????? #??????????????????????>? | | ??# ??????????# " "" #???????????????????????? | | ??# ??????????? "R"" =#??????########?????????? | | ??# #????????????"" #??????# #?????????? | | ??# #?????????????? #??????# #?????????? | | ??# #?##+############+#???????# #?????????? | | ??# #?# #?####### #?????????? | | ??# #?# ########### #?# !# #?????????? | | ??# #?# #?????????# ###h!! #![ #?????????? | | ?## ### #?????????# =@!h%!=%;[[ #?????????? | | ?#/ ## #?????????##### x#! #?????????? | | ?#=%* #?????????????# # #?????????? | | ## [" #?????????????####### #?????????? | | ## ! #???????????????????# ! #?????????? | | ## = ######???????????????????# #?????????? | | ## ###???######???????????????# #?????????? | | ## ##???] ???????????????########?????????? | | = #? ?????????????????????????????????? | | [%"" # """ ???????????????????????????????????? | | %* """""????????????????????????????????????? | | # """""????????????????????????????????????? | | # ????????????????????????????????????? | | ##?######???????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 50 Energy Generation 25 Energy Capacity 571 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 800 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 64 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Sensor Array | -7/Factory | Scanalyzed Hacking Suite | -7/Storage | Hacked Lgt. Fission Core | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 25% | -8/Materials Arm. Treads | 45% | -7/Factory Imp. Sensor Array | 9% | -7/Factory Imp. Cesium-ion Thruster | 26% | -7/Factory Studied --------- Airjet | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Jackpot Not So Scrappy Scrappetite We Love MA Challenges ------------ None Game ------ Seed SingularitySmartbombShifter Manual? 0 Play Time 00:57:46 Cumulative 942.6 hours Start 2025.11.05 @ 16:15:00 End 2025.11.05 @ 17:11:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1601 Rogue 1601 Adventurer 0 Explorer 0 Win Type - Total 92 Types 54/1/16/15/4/0/0/1/0/1 Lore% 93 Gallery% 83 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6ec65f8-0c4c-4efc-b483-4534df328b7a