Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 20:45:18 Player: Juicifer Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2323) 2323 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 4866 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 291/300 Energy 88/100 System Corruption 0% Temperature Hot (210) Movement Walking (400) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (25) --- Improved Heat Sink Large Battery (200) Particle Charger System Shield Relay Coupler [Grunt] (24) Relay Coupler [Brawler] (25) Relay Coupler [Demolisher] (17) Relay Coupler [Hunter] (16) Relay Coupler [Heavy] (14) Improved Medium Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Large Battery Particle Charger System Shield Heavy EM Pulse Gun Improved Medium Laser Heavy Particle Cannon [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 68 | 6 12 19 14 17 Power 7 | 1 1 1 1 3 Engine 3 | 1 . 1 1 . Core 4 | . 1 . . 3 Reactor . | . . . . . Propulsion 24 | 2 2 10 6 4 Treads 4 | . . . 4 . Leg 19 | 2 2 9 2 4 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 15 | 1 7 1 4 2 Device 5 | . . 1 2 2 Storage 4 | 1 3 . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 4 | . 3 . 1 . Artifact . | . . . . . Weapon 22 | 2 2 7 3 8 Energy Gun 10 | 2 1 3 . 4 Energy Cannon 9 | . 1 3 2 3 Ballistic Gun 3 | . . 1 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 4 . . Parts Lost 31 | . 3 4 6 18 Power 3 | . . . . 3 Propulsion 14 | . 1 3 4 6 Utility 6 | . 1 1 1 3 Weapon 8 | . 1 . 1 6 Highest Loss Streak 9 | . 1 2 2 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 96 90 88 66 Engine 5 | . 8 4 9 1 Core 4 | . 4 6 . 7 Treads 2 | . . . 6 3 Leg 23 | . 27 39 18 9 Device 8 | . . 4 14 11 Storage 10 | . 12 11 9 9 Processor 5 | . 3 . 9 8 Protection 3 | . 9 1 3 . Energy Gun 6 | . 19 5 . 5 Energy Cannon 7 | . 8 8 9 3 Ballistic Gun 5 | . . 7 9 4 Naked Turns . | . . . . . Heaviest Build 102 | 11 90 96 102 102 Greatest Support 91 | 20 20 40 91 91 Greatest Overweight (x) 31 | . 8 3 8 31 Average Overweight (x) 2 | . 2 2 1 5 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 6 21 25 25 25 Most Carried 11 | 4 8 10 11 11 Average Carried 7 | 1 5 6 8 7 Final Capacity 25 | 8 25 25 25 25 Final Carried 10 | 2 7 9 10 10 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1220 | 168 195 280 278 299 Remotely . | . . . . . Salvage Created 3437 | . 955 813 982 687 Parts 175 | . 50 45 42 38 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 55 | . 11 14 9 21 Guns 29 | . 5 8 3 13 Cannons 21 | . 6 2 5 8 AOE 4 | . . 4 . . Classes Destroyed 9 | . 4 4 1 . Worker 1 | . 1 . . . Hauler 2 | . . 2 . . Recycler 12 | . 5 1 6 . Watcher 8 | . 3 3 2 . Swarmer 14 | . . 3 . 11 Grunt 29 | . 11 6 5 7 Duelist 1 | . . 1 . . Sentry 9 | . . 4 3 2 Hunter 2 | . . . 1 1 Best Kill Streak 6 | . 5 6 4 6 Combat Bots Only 6 | . 4 6 2 6 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 435 | . 64 93 56 222 Missed 90 | . 18 28 14 30 Damage Taken 4452 | . 542 858 719 2333 Core 817 | . 115 141 191 370 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . 29 21 . . Core Remaining (%) 72 | 100 54 64 . . Volleys Fired 249 | . 55 54 58 82 Largest 2 | . 2 2 2 2 Hottest 130 | . 100 113 98 130 Shots Fired 448 | . 102 108 116 122 Gun 287 | . 77 69 58 83 Cannon 161 | . 25 39 58 39 Launcher . | . . . . . Special . | . . . . . Kinetic 135 | . . 35 58 42 Thermal 266 | . 78 54 58 76 Explosive . | . . . . . Electromagnetic 47 | . 24 19 . 4 Robot Hit Streak 13 | . 7 6 13 11 Robot Miss Streak 10 | . 10 6 8 7 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 265 | . 54 64 72 75 Core Hits 119 | . 33 28 26 32 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 4 | . 1 . 3 . Meltdown 1 | . . . 1 . Destroy 2 | . . . 2 . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5112 | . 820 1295 1511 1486 Guns 2801 | . 519 731 540 1011 Cannons 2112 | . 298 389 950 475 Explosions 174 | . . 174 . . Melee . | . . . . . Ramming 25 | . 3 1 21 . Kinetic 1422 | . . 381 540 501 Thermal 3311 | . 669 734 950 958 Explosive . | . . . . . Electromagnetic 354 | . 148 179 . 27 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 58 | . 7 23 8 20 Projectiles 35 | . 7 . 8 20 Explosions 23 | . . 23 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 32 | . . 32 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 6 | . 1 1 4 . Kicked 6 | . 1 1 4 . Crushed . | . . . . . Highest Temperature 500 | . 354 249 261 500 Average Temperature 135 | . 108 83 98 226 Received Heat Transfer 1899 | . 282 267 351 999 Effects 17 | . 4 . 1 12 Shutdowns 4 | . . . . 4 Energy Bleed 3 | . 1 . 1 1 Interference 6 | . 2 . . 4 Matter Decay 2 | . . . . 2 Short Circuit 2 | . 1 . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 7 | . . 1 3 3 Heat Transferred 5769 | . 1479 1310 1406 1574 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 3 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 504 | . 187 184 194 504 Initial 39 | . . 1 35 39 Average 134 | . 80 56 66 308 Maximum Alert Level 2 | . . . . 2 Low Security (%) 75 | 100 100 100 100 11 Level 1 17 | . . . . 63 Level 2 6 | . . . . 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . 1 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 8 | . 4 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 23 23 22 25 Peak Tracking Total 6 | . 5 5 4 6 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . 2 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . . 2 2 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 5 | . . 3 2 . Terminals 3 | . . 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 8 | . . 4 4 . Successful 4 | . . 2 2 . Failed 4 | . . 2 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access 2 | . . . 2 . Terminal Hacks 3 | . . 2 1 . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Locate Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 2 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5732 | 73 1224 1345 1489 1601 Spaces Moved 1574 | 54 342 401 482 295 Core 41 | 10 . . 1 30 Treads 184 | . . . 138 46 Legs 1349 | 44 342 401 343 219 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 190 232 Average Speed 305 | 107 295 284 261 455 Slowest Speed 1600 | 120 680 330 470 1600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 50 30 29 41 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . . 5 16 . Melee . | . . . . . Projectile 16 | . . . 16 . AOE 5 | . . 5 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2044 | 69 456 499 588 432 Wait 51 | . 26 . 11 14 Move 1571 | 53 341 400 482 295 Hop . | . . . . . Pick Up 68 | 9 15 15 14 15 Fast Attach . | . . . . . Attach 57 | 6 10 13 12 16 Detach 4 | . . 3 . 1 Swap 11 | . 2 6 2 1 Drop 22 | 1 6 7 5 3 Fire 249 | . 55 54 58 82 Melee . | . . . . . Ram . | . . . . . Kick 6 | . 1 1 4 . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: *Mat) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 1234 | -10/Materials | Discovered new exit (range 16) 1298 | -10/Materials | Entered another Materials area 1298 | -9/Materials | Evolved 2 slots: Propulsion x2 1426 | -9/Materials | Discovered new exit (range 12) 1503 | -9/Materials | Discovered new exit (range 14) 1603 | -9/Materials | Build established: Scavenger-Mutant 2582 | -9/Materials | Discovered new exit (range 15) 2643 | -9/Materials | Entered another Materials area 2643 | -8/Materials | Evolved 2 slots: Utility x2 2826 | -8/Materials | Discovered new exit (range 13) 3816 | -8/Materials | Build established: Mutant 4132 | -8/Materials | Identified exit to Garrison 4132 | -8/Materials | Entered Garrison 4232 | -8/Garrison | Triggered checkpoint 4252 | -8/Garrison | Triggered checkpoint 4313 | -8/Garrison | Core integrity fell below 50% 4381 | -8/Garrison | Lost 9 parts (1p4n1u3w) 4426 | -8/Garrison | Triggered checkpoint 4855 | -8/Garrison | Discovered new exit (range 9) 4858 | -8/Garrison | Build established: Scavenger-Mutant 4968 | -8/Garrison | Triggered checkpoint 5038 | -8/Garrison | Core integrity fell below 20% 5066 | -8/Garrison | Lost 4 parts (1p1n1u1w) 5266 | -8/Garrison | Garrison Relay disabled 5381 | -8/Garrison | Identified exit to Materials 5712 | -8/Garrison | Triggered checkpoint 5733 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- EXIT=IDENTIFIED: MATERIALS Acquired 18 matter. Acquired Aluminum Leg. Acquired Particle Gun. Acquired 60 matter. Acquired 30 matter. Beams of light sweep through the air. An alarm sounds. G-47 Trooper destroyed. Switching to secondary target: Y-45 Defender. Signal Interpreter destroyed. Critical hit (Burn: +37). Y-45 Defender destroyed. Particle Gun destroyed. Critical hit (Burn: +37). Aluminum Leg melted. G-47 Trooper destroyed. Lgt. Nuclear Core destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????# ## ## #??????????????????????????????? | | ???## ## ## #??????????????????????????????? | | #### #??????????????????????????????? | | ^ #??????????????????????????????? | | [ #??????????????????????????????? | | ####**%## ## #??????????????????????????????? | | ?### =## ## ###????????????????????????????? | | ?# % %[% #????????????????????????????? | | ?# [ ! #????????????????????????????? | | ?# =% #????????????????????????????? | | ?# ! #????????????????????????????? | | ?### ## ## ###????????????????????????????? | | #### ## ## ##########?????????????????????? | | =%[ #?????????????????????? | | = * =* #?????????????????????? | | #### *% *=#######^ #?????????????????????? | | ???##"### ##[ ##?????# #?????????????????????? | | ????# #?# ## [#??????# #?????????????????????? | | ????# #?####### #??????# #?????????????????????? | | ##### #???????# #??????# #?????????????????????? | | #???????# #??????#^ #?????????????????????? | | #######???????# #??????#^ #?????????????????????? | | #####?????????# #??????# #?????????????????????? | | #"T"#?????????# ######## ###########???????????? | | "#?????????# #????????? | | #####?????????# @[! #????????? | | ??????????????###########[[#######???????????????? | | ????????????????????????#%*#?????????????????????? | | ????????????????????????#Yg#?????????????????????? | | ????????????????????????=!= ?????????????????????? | | ???#######?????????????? ?????????????????????? | | ???#"" ""#?????????????? ????????????????????? | | ##### ##??????????????# ##????????????????????? | | #??????????????# #?????????????????????? | | ########??????????????? #?????????????????????? | | #?????????????????????? #?????????????????????? | | ###?????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed RocketFissionBeamcaster Manual? 0 Play Time 00:49:35 Cumulative 3.6 hours Start 2024.07.03 @ 22:09:18 End 2024.07.04 @ 20:45:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d28c4fc-d2d2-4d39-a769-0cbcbb010a4e