Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.14 @ 23:00:53 Player: Ez3 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2611) 2611 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 5530 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/700 Matter 170/450 Energy 71/100 System Corruption 12% Temperature Cool (6) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Compact Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Cooling System Improved Cooling System Improved Cooling System Improved Medium Armor Plating Hardlight Generator Relay Coupler [NC] (22) System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Energy Filter Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Armored Treads Improved Cooling System Improved Cooling System Improved Cooling System Compact Matter Pod Advanced ECM Suite Hardened Medium Armor Plating Improved Medium Armor Plating Insulated Plating Hardlight Generator Relay Coupler [NC] Heavy Laser Flak Cannon Rocket Launcher Rocket Launcher Rocket Launcher Remote Datajack [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . . 2 Weapon 2 | . . . 2 . . Parts Attached 99 | 9 3 . 30 24 33 Power 6 | 2 . . 1 2 1 Engine 5 | 2 . . 1 2 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 23 | 2 . . 9 4 8 Treads 9 | . . . 4 4 1 Leg 11 | 2 . . 3 . 6 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 2 | . . . 2 . . Utility 20 | 1 3 . 3 2 11 Device 9 | . 2 . 1 2 4 Storage 4 | 1 1 . . . 2 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 5 | . . . 1 . 4 Artifact . | . . . . . . Weapon 50 | 4 . . 17 16 13 Energy Gun 7 | 3 . . 1 1 2 Energy Cannon 7 | . . . 4 3 . Ballistic Gun 17 | 1 . . 8 2 6 Ballistic Cannon 4 | . . . . 3 1 Launcher 12 | . . . 4 4 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . . 3 . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 28 | . . . 4 2 22 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 5 | . . . . . 5 Weapon 17 | . . . 4 2 11 Highest Loss Streak 10 | . . . 2 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 100 99 99 95 Engine 8 | . 14 14 11 9 3 Core 1 | . . . . . 3 Treads 13 | . . . 9 36 12 Leg 14 | . 28 28 12 . 16 Device 6 | . 10 14 4 . 9 Storage 10 | . 14 14 11 9 7 Processor 4 | . . . 4 8 4 Protection 2 | . . . 2 . 6 Energy Gun 7 | . 14 14 9 1 3 Energy Cannon 6 | . . . 5 20 1 Ballistic Gun 18 | . 14 14 27 5 20 Ballistic Cannon 1 | . . . . 3 1 Naked Turns . | . . . . . . Heaviest Build 72 | 14 50 50 68 71 72 Greatest Support 80 | 20 20 20 40 80 80 Greatest Overweight (x) 19 | 2 2 2 3 1 19 Average Overweight (x) . | . 1 2 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 Average Carried 18 | 4 13 20 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 20 20 20 19 8 Class Distribution -------------------- 39% | Skirmisher 26% | Mutant 21% | Gunner 6% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2430 | 221 41 88 873 693 514 Remotely . | . . . . . . Salvage Created 2794 | . 41 93 991 978 691 Parts 163 | . 4 6 69 45 39 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 60 | . 1 2 24 20 13 Guns 33 | . 1 2 16 4 10 Cannons 12 | . . . 2 10 . AOE 15 | . . . 6 6 3 Classes Destroyed 10 | . 1 . 4 1 4 Worker 1 | . . . . . 1 Recycler 3 | . . . 1 1 1 Watcher 1 | . . . . . 1 Swarmer 6 | . . . 3 3 . Grunt 26 | . 1 2 13 7 3 Brawler 3 | . . . 2 1 . Sentry 15 | . . . 6 6 3 Specialist 1 | . . . . . 1 Hunter 4 | . . . . 3 1 Programmer 5 | . . . . . 5 Best Kill Streak 7 | . 1 2 5 7 4 Combat Bots Only 7 | . 1 2 5 7 3 Max Kills in Single Turn 3 | . 1 1 3 2 2 Gunslinging 1 | . . . 1 . 1 Exploded 3 | . . . 3 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5362 | . 21 102 974 856 3409 Core 923 | . 21 11 121 67 703 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 87 69 87 . Volleys Fired 127 | . 3 7 42 40 35 Largest 4 | . 2 2 4 4 4 Hottest 233 | . 60 60 165 233 156 Shots Fired 411 | . 6 14 157 116 118 Gun 290 | . 6 14 138 28 104 Cannon 86 | . . . 7 75 4 Launcher 35 | . . . 12 13 10 Special . | . . . . . . Kinetic 252 | . 3 7 115 34 93 Thermal 36 | . . . 19 11 6 Explosive 35 | . . . 12 13 10 Electromagnetic 88 | . 3 7 11 58 9 Robot Hit Streak 11 | . 1 3 9 11 11 Robot Miss Streak 8 | . 2 1 5 8 4 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . . . 5 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 228 | . 3 9 79 65 72 Core Hits 137 | . 2 4 41 42 48 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 6 | . . . 1 2 3 Burn 2 | . . . . 2 . Destroy 3 | . . . 1 . 2 Corrupt 1 | . . . . . 1 Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6153 | . 38 118 1790 2010 2197 Guns 3040 | . 38 118 1099 271 1514 Cannons 1392 | . . . 116 1177 99 Explosions 1708 | . . . 562 562 584 Melee . | . . . . . . Ramming 13 | . . . 13 . . Kinetic 2784 | . 26 52 924 348 1434 Thermal 568 | . . . 137 365 66 Explosive 1451 | . . . 562 305 584 Electromagnetic 1337 | . 12 66 154 992 113 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 5 . 12 Average Corruption 4 | . . . 4 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 75 | . . . 46 . 29 Message Errors 20 | . . . 12 . 8 Matter Fused 16 | . . . 10 . 6 Heat Flow Errors 10 | . . . 7 . 3 Energy Discharges 7 | . . . 6 . 1 Parts Rejected 4 | . . . 2 . 2 Data Loss (minor) 7 | . . . 3 . 4 Data Loss (major) 1 | . . . 1 . . Misfires 4 | . . . 3 . 1 Alerts 3 | . . . 1 . 2 Weapon Failures 3 | . . . 1 . 2 Overload Shots . | . . . . . . Overflow Damage 112 | . . . 54 51 7 Projectiles . | . . . . . . Explosions 112 | . . . 54 51 7 Melee . | . . . . . . Knockbacks 5 | . . . . 5 . Impact . | . . . . . . Kinetic 5 | . . . . 5 . Secondary . | . . . . . . Self-Inflicted Damage 164 | . . . 62 34 68 Shots 8 | . . . 3 3 2 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 518 | . 12 69 358 518 401 Average Temperature 113 | . 9 38 106 150 97 Received Heat Transfer 996 | . 12 75 267 243 399 Effects 10 | . . . 2 6 2 Shutdowns 2 | . . . . 1 1 Interference 4 | . . . 1 3 . Matter Decay 2 | . . . 1 . 1 Short Circuit 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1077 | . . . 296 670 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 552 | . 35 50 369 552 270 Initial 250 | . . 13 19 122 250 Average 162 | . 28 25 209 302 120 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 64 | 100 100 100 57 18 75 Level 1 31 | . . . 42 59 24 Level 2 4 | . . . . 22 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . . 3 3 5 Investigation 1 | . . . 1 . . Extermination 2 | . . . . . 2 Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison 5 | . . . . 2 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 7 | . 1 . 4 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 4 2 34 31 28 Peak Tracking Total 12 | . 2 2 5 6 12 Tactical Retreats 6 | . . . 1 4 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 7 | . . . 4 2 1 Max in Single Turn 2 | . . . 2 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 2 | . . . . 2 . Successful 2 | . . . . 2 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 2 | . . . . 2 . Combat . | . . . . . . Robot Hacks Applied 2 | . . . . 2 . parse_system 2 | . . . . 2 . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 5741 | 92 346 770 1858 1048 1627 Spaces Moved 2449 | 59 137 289 604 462 898 Core 15 | 13 . . . . 2 Treads 1093 | . . . 294 462 337 Legs 1341 | 46 137 289 310 . 559 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 250 170 126 Average Speed 197 | 122 210 260 268 170 147 Slowest Speed 1000 | 190 260 260 410 250 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 30 | 5 21 66 42 35 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . . . 11 Terrain Destroyed 228 | . . . 45 135 48 Melee . | . . . . . . Projectile . | . . . . . . AOE 228 | . . . 45 135 48 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3091 | 76 191 295 751 650 1128 Wait 266 | 1 26 . 36 83 120 Move 2444 | 58 136 288 603 461 898 Hop . | . . . . . . Pick Up 88 | 8 18 . 22 19 21 Fast Attach 12 | 3 1 . 2 4 2 Attach 38 | 3 1 . 9 6 19 Detach 5 | . 1 . . 2 2 Swap 49 | 3 1 . 19 14 12 Drop 59 | . 4 . 17 19 19 Fire 127 | . 3 7 42 40 35 Melee 2 | . . . . 2 . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 16) 439 | -10/Materials | Entered Mines 1186 | -10/Mines | Discovered new exit (range 9) 1209 | -10/Mines | Entered Materials 1209 | -9/Materials | Evolved 2 slots: Weapon x2 1261 | -9/Materials | Crushed by falling debris 1531 | -9/Materials | Build established: Skirmisher 2142 | -9/Materials | Build established: Scavenger-Tank 2504 | -9/Materials | Build established: Skirmisher 2996 | -9/Materials | Discovered new exit (range 17) 3067 | -9/Materials | Entered another Materials area 3067 | -8/Materials | Evolved 2 slots: Propulsion x2 3985 | -8/Materials | Garrison activated, responded to threat 4051 | -8/Materials | Destroyed 7 combat bots 4096 | -8/Materials | Discovered new exit (range 10) 4115 | -8/Materials | Entered Factory 4115 | -7/Factory | Evolved 2 slots: Utility x2 4449 | -7/Factory | Build established: Gunner 5558 | -7/Factory | Cargo convoy interrupted 5577 | -7/Factory | Build established: Tank 5655 | -7/Factory | Lost 7 parts (1n1u5w) 5703 | -7/Factory | Core integrity fell below 50% 5709 | -7/Factory | System corruption reached 10% 5733 | -7/Factory | Core integrity fell below 20% 5742 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05729_ Wall collapses. 05729_ R-06 Scavenger collects Flak Gun. 05729_ Penetrated by Slug. 05729_ Imp. Terrain Scanner destroyed. 05729_ Rocket Launcher destroyed. 05729_ U-05 Engineer lays Concrete. 05730_ K-01 Serf collects debris. 05730_ U-05 Engineer lays Concrete. 05733_ System corrupted: Adv. ECM Suite rejected. 05733_ U-05 Engineer lays Concrete. 05734_ K-01 Serf collects debris. 05735_ Penetrated by Slug. 05735_ U-05 Engineer lays Concrete. 05738_ Slug penetrates I-36 Angel. 05739_ U-05 Engineer lays Concrete. 05740_ K-01 Serf collects debris. 05740_ U-05 Engineer lays Concrete. 05740_ K-01 Serf collects debris. 05741_ U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ########* # #?# | | ???????# ############### # #?? | | ??######## ###########?????# # #?? | | ??# # # #?????### ### #?? | | ??#! / + #???????# #########+###? | | ??# # # """"""" #???????+ #?# =% % #? | | ??# =!! # #??"""""?????? ? # #?# =[= #? | | / =! + #????"??????? ??? # #?# [ #? | | ??# =! # #?????????????????# #?# / % #? | | ??#####?## #????? ?????????? # #?# #? | | ???????## #?????????#?? ??"?# #?# #? | | ????????#T #???????##????????# #?# #? | | ??????#?## #?#??????##??#??### ### ## | | ########## ################# # #? | | ##+######### | | k =#??###? | | u [#????#? | | h% %#?#???? | | up #### #??#??# | | ##########+##########i !Y= #??#*##??#?# | | ????? ?? ?????# k ###???##!#?????# | | ??????" 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"?? # #???? | | ????????????????????????#?????????# ##### #???? | | ??????????????????????????????????? #??## #???# | | ????????????????????????##????#???? #???# ###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Please Form A Line Remodeling Serviceable Loadout System Compromised Troublemaker Challenges ------------ None Game ------ Seed HeavyZioniteProjector Manual? 0 Play Time 03:07:10 Cumulative 11.4 hours Start 2023.02.13 @ 01:07:38 End 2023.02.14 @ 23:00:53 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0c028673-3aaa-4607-a6ae-b0213c742eb5