Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.13 @ 16:55:03 Player: Bob Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (118) 590 Value Destroyed (4174) 4174 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 9981 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 285 Met Imprinter 300 Cogmind --------- Core Integrity 733/850 Matter 11/300 Energy 490/490 System Corruption 2% Temperature Cool (0) Movement Treading (410) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (3) ------- Precision Assault Rifle Precision Assault Rifle Missile Launcher > --- INVENTORY (15) --- Cryofiber Web Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Recoil Stabilizer Force Field High-powered Tractor Beam Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Cryofiber Web Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Recoil Stabilizer Hardened Medium Armor Plating Force Field High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Precision Assault Rifle Precision Assault Rifle Missile Launcher Mining Laser [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Medium Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . Power 2 | . . . . . . . . . . . 2 . Propulsion 2 | . . . . . 1 1 . . . . . . Utility 3 | . . . 2 . . 1 . . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 82 | 6 . . 5 4 18 21 2 . 10 . 11 5 Power 11 | 1 . . 1 . . 3 . . . . 5 1 Engine 11 | 1 . . 1 . . 3 . . . . 5 1 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 . . 2 1 5 8 . . . . 2 . Treads 13 | . . . . . 3 8 . . . . 2 . Leg 7 | 2 . . 2 1 2 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 28 | 1 . . 2 2 5 6 . . 8 . 2 2 Device 12 | . . . 1 2 1 3 . . 3 . 1 1 Storage 3 | 1 . . . . 2 . . . . . . . Processor 5 | . . . . . . 1 . . 4 . . . Hackware . | . . . . . . . . . . . . . Protection 8 | . . . 1 . 2 2 . . 1 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 23 | 2 . . . 1 8 4 2 . 2 . 2 2 Energy Gun 6 | 2 . . . 1 3 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | . . . . . . 2 2 . 1 . . 2 Ballistic Cannon 8 | . . . . . 4 2 . . 1 . 1 . Launcher 2 | . . . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 2 1 . . 4 . 1 . Parts Lost 16 | . . . . 2 2 3 . . . . 7 2 Power 2 | . . . . . . . . . . . 1 1 Propulsion 3 | . . . . . 1 . . . . . 2 . Utility 5 | . . . . 1 1 1 . . . . 1 1 Weapon 6 | . . . . 1 . 2 . . . . 3 . Highest Loss Streak 7 | . . . . 2 1 2 . . . . 7 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 85 85 77 95 95 99 100 100 98 100 94 73 Engine 9 | . 14 14 11 11 9 7 7 7 7 7 15 18 Treads 21 | . . . . . 15 29 30 30 30 30 25 6 Leg 5 | . 28 28 22 22 8 . . . . . . . Device 11 | . . . 7 17 11 14 7 7 12 15 12 6 Storage 11 | . 14 14 11 11 14 15 15 15 8 7 6 6 Processor 3 | . . . . . . . 7 7 7 7 6 6 Protection 6 | . . . 3 11 8 7 7 7 7 7 6 10 Energy Gun 4 | . 28 28 22 21 5 . . . . . . . Ballistic Gun 8 | . . . . . . 7 15 15 15 15 13 11 Ballistic Cannon 9 | . . . . . 21 14 7 7 7 7 5 . Peak Build Rating 65 | 6 6 6 10 13 35 53 51 51 63 55 65 50 Average Rating 41 | 3 6 6 7 10 28 47 51 51 53 55 60 47 On Entrance 28 | . 6 6 6 10 13 35 51 51 51 55 55 35 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 85 | 12 12 12 21 22 50 55 50 50 58 55 80 85 Greatest Support 98 | 20 20 20 20 20 60 98 98 98 98 70 90 20 Greatest Overweight (x) 4 | . . . 1 1 2 . . . . . 3 4 Average Overweight (x) . | . . . . . . . . . . . . 3 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 8 8 10 15 15 15 15 15 15 15 Most Carried 15 | 3 3 3 7 7 11 15 15 15 15 15 15 13 Average Carried 11 | . . 3 5 5 8 13 15 15 14 15 13 9 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | . 3 3 5 6 11 15 15 15 15 15 14 9 Class Distribution -------------------- 29% | Skirmisher 26% | Tank 17% | Gunner 16% | Mutant 5% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Tank | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Matter Collected 2760 | 90 157 . 50 30 720 952 39 149 80 140 347 6 Remotely . | . . . . . . . . . . . . . Salvage Created 3859 | . 240 . 305 280 720 993 62 217 . 116 731 195 Parts 199 | . 14 . 12 20 43 51 3 7 . 6 38 5 Haulers Intercepted 6 | . 1 . 1 . 2 1 . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 3 18 . 6 . 4 Prevented 1 | . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 102 | . 8 . 9 9 18 30 1 5 . 5 12 5 Guns 48 | . 7 . 9 9 3 4 1 4 . 4 6 1 Cannons 47 | . . . . . 15 26 . 1 . 1 4 . AOE 6 | . . . . . . . . . . . 2 4 Classes Destroyed 13 | . 4 . 1 . 1 3 . 2 . . 2 . Builder 1 | . . . . . . . . . . . 1 . Hauler 6 | . 1 . 1 . 2 1 . . . . 1 . Recycler 3 | . . . . . . 2 . . . . 1 . Watcher 6 | . 2 . . . 3 1 . . . . . . Swarmer 32 | . 6 . 5 4 4 7 . 2 . 4 . . Saboteur 1 | . . . . . . . . . . . 1 . Grunt 44 | . 2 . 3 5 7 14 . 2 . . 6 5 Brawler 1 | . . . . . . . . 1 . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 15 | . . . 1 . 6 4 1 . . 1 2 . Hunter 2 | . . . . . 1 1 . . . . . . Programmer 6 | . . . . . . 3 . . . . 3 . Decomposer 1 | . . . . . . . . 1 . . . . Best Kill Streak 6 | . 6 . 6 4 6 4 1 3 . 4 3 5 Combat Bots Only 6 | . 6 . 6 4 6 4 1 3 . 4 3 5 Max Kills in Single Turn 3 | . 1 . 2 2 1 1 1 1 . 1 3 2 Gunslinging 1 | . . . 1 1 . . . . . . . . Exploded 2 | . . . . . . . . . . . 1 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Hostile Shots Fired 832 | . 45 . 35 41 90 264 . 21 . 47 262 27 Missed 281 | . 16 . 8 13 24 92 . 6 . 14 101 7 Damage Taken 5427 | . 198 . 223 239 693 1675 . 174 . 266 1680 279 Core 463 | . 39 . 40 41 71 132 . 23 . . 101 16 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 1641 | . 68 . 69 75 203 510 . 50 . 84 504 78 Core Remaining (%) 85 | 100 . 84 . 79 87 . . . . 77 . . Volleys Fired 232 | . 26 . 22 23 41 66 1 7 . 10 31 5 Largest 3 | . 2 . 2 2 3 3 3 3 . 3 3 3 Hottest 150 | . 100 . 100 100 150 136 104 104 . 104 109 92 Shots Fired 612 | . 52 . 44 42 123 189 4 22 . 30 93 13 Gun 305 | . 52 . 44 42 28 29 3 15 . 20 62 10 Cannon 302 | . . . . . 95 160 1 7 . 10 29 . Launcher 5 | . . . . . . . . . . . 2 3 Special . | . . . . . . . . . . . . . Kinetic 441 | . . . . . 95 189 4 22 . 30 91 10 Thermal 166 | . 52 . 44 42 28 . . . . . . . Explosive 5 | . . . . . . . . . . . 2 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 51 | . 11 . 10 19 12 17 2 16 . 10 51 17 Robot Miss Streak 5 | . 5 . 3 3 3 4 1 . . 2 1 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 1 . 2 4 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . Shots Hit Robots 444 | . 37 . 32 33 75 138 2 16 . 21 79 11 Core Hits 201 | . 14 . 14 16 36 52 1 9 . 7 37 15 Critical Kills 2 | . . . . . . 1 . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . Critical Strikes 30 | . 4 . 5 1 6 8 . 1 . . 5 . Burn 12 | . 4 . 5 1 2 . . . . . . . Destroy 4 | . . . . . . 1 . . . . 3 . Blast 14 | . . . . . 4 7 . 1 . . 2 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10775 | . 473 . 401 406 1641 3847 40 399 . 444 2251 873 Guns 3888 | . 471 . 401 406 263 490 40 292 . 273 1103 149 Cannons 5675 | . . . . . 1378 3351 . 107 . 171 668 . Explosions 1204 | . . . . . . . . . . . 480 724 Melee . | . . . . . . . . . . . . . Ramming 8 | . 2 . . . . 6 . . . . . . Kinetic 8022 | . . . . . 1378 3841 40 399 . 444 1771 149 Thermal 1658 | . 471 . 401 406 263 . . . . . 117 . Explosive 1087 | . . . . . . . . . . . 363 724 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 3 . 2 2 Average Corruption 2 | . . . . . . 2 3 3 3 . 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 42 | . . . . . . 24 5 12 . . 1 . Message Errors 8 | . . . . . . 4 . 4 . . . . Matter Fused 11 | . . . . . . 6 1 4 . . . . Heat Flow Errors 3 | . . . . . . 3 . . . . . . Energy Discharges 5 | . . . . . . 4 . 1 . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . . . 1 . . 1 . Data Loss (minor) 7 | . . . . . . 4 3 . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . Misfires 3 | . . . . . . 1 1 1 . . . . Alerts 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 205 | . . . . . 21 108 . . . 14 62 . Projectiles 143 | . . . . . 21 108 . . . 14 . . Explosions 62 | . . . . . . . . . . . 62 . Melee . | . . . . . . . . . . . . . Knockbacks 50 | . . . . . 9 35 . . . 1 5 . Impact . | . . . . . . . . . . . . . Kinetic 49 | . . . . . 8 35 . . . 1 5 . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 93 | . . . . . . . . . . . 93 . Shots 2 | . . . . . . . . . . . 2 . Rammed 1 | . . . . . . 1 . . . . . . Targets Rammed 6 | . 4 . . . . 2 . . . . . . Kicked 4 | . 4 . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 351 | . 351 . 132 78 167 165 . . 268 . 31 26 Average Temperature 62 | . 151 . 44 35 43 22 . . 142 . 10 14 Received Heat Transfer 1854 | . 63 . 75 135 405 516 . 72 . 42 384 162 Effects 3 | . 3 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Melted 17 | . 8 . 7 2 . . . . . . . . Heat Transferred 5331 | . 1702 . 1554 1247 778 . . . . . 50 . Parts Sabotaged 3 | . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Peak Influence 466 | . 292 96 321 196 290 466 . . . . 142 . Initial 96 | . . 96 31 56 19 53 . . . . . . Average 117 | . 122 96 150 109 92 176 . . . . 35 . Maximum Alert Level 2 | . 1 . 1 . 1 2 . . . . . . Low Security (%) 82 | 100 71 100 78 100 95 60 . . . . 100 . Level 1 15 | . 28 . 21 . 4 35 . . . . . . Level 2 1 | . . . . . . 3 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . . . 2 . 1 5 . . . . 4 . Investigation 1 | . . . 1 . . . . . . . . . Extermination 6 | . . . . . . 4 . . . . 2 . Reinforcement 5 | . . . 1 . 1 1 . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Distress Signals 3 | . 1 . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 154 | . 12 . 14 8 28 41 1 8 . 5 24 13 Peak Tracking Total 7 | . 7 . 3 3 6 5 1 4 . 4 7 7 Tactical Retreats 7 | . 1 . . . 2 3 . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Traps Triggered 3 | . . . 1 . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Machines Disabled 9 | . . . . . 2 4 . . . . 2 1 Max in Single Turn 2 | . . . . . 1 1 . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Machines Accessed 13 | . 1 . 1 . 4 4 . 2 . . 1 . Terminals 10 | . 1 . 1 . 4 3 . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 29 | . 2 . 4 . 7 6 . 8 . . 2 . Successful 22 | . 1 . 2 . 4 6 . 8 . . 1 . Failed 7 | . 1 . 2 . 3 . . . . . 1 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 18 | . 2 . 4 . 7 3 . . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 19 | . 1 . 2 . 4 3 . 8 . . 1 . Record 7 | . . . . . . . . 7 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . 2 . . . . . . Branch Access Points 3 | . 1 . . . 1 . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . . Process 1 | . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 1 . 1 . 2 2 . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 212 | . . . . . . 212 . . . . . . Retrieved Matter 283 | . . . . . . 283 . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Total Allies 6 | . . 3 . . . 3 . . . . . . Largest Group 3 | . . 3 3 . . 3 2 1 . . . . Highest-Rated Group 93 | . . 40 40 . . 93 62 31 . . . . Highest-Rated Ally 31 | . . 16 16 . . 31 31 31 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 77 | . . . 39 . . 27 3 8 . . . . Total Damage 904 | . . . 391 . . 340 44 129 . . . . Kills 11 | . . . 7 . . 2 . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . 1 . 2 3 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Turns Passed 10899 | 44 345 324 563 681 1544 2502 307 881 1116 1147 1384 61 Spaces Moved 6183 | 29 209 261 344 321 805 1343 190 544 692 706 731 8 Core 5 | 5 . . . . . . . . . . . . Treads 4682 | . . . . . 468 1343 190 544 692 706 731 8 Legs 1496 | 24 209 261 344 321 337 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 151 158 158 158 158 158 410 Average Speed 158 | 107 120 120 135 189 169 161 158 158 158 158 160 480 Slowest Speed 490 | 120 120 120 190 190 260 170 158 158 158 158 410 490 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 39 61 22 75 57 33 42 56 76 79 12 6 Regions Visited 12 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . Scrap Searched 8 | . . . . 1 . . 2 1 2 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 101 | . . . . . 18 13 . 2 . 3 54 11 Melee . | . . . . . . . . . . . . . Projectile 40 | . . . . . 18 13 . 2 . 3 4 . AOE 61 | . . . . . . . . . . . 50 11 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Total 6811 | 42 250 272 396 353 896 1532 194 550 716 715 876 19 Wait 200 | . 9 12 16 . . 68 . . . . 95 . Move 6171 | 28 208 260 343 320 804 1342 189 543 691 705 730 8 Hop . | . . . . . . . . . . . . . Pick Up 67 | 7 3 . 7 5 16 17 1 . 7 . 4 . Fast Attach 16 | . . . . . 9 3 . . 1 . 3 . Attach 32 | 6 . . 2 3 4 6 . . 3 . 3 5 Detach . | . . . . . . . . . . . . . Swap 34 | . . . 3 1 5 12 2 . 6 . 5 . Drop 53 | 1 . . 3 1 17 16 1 . 8 . 5 1 Fire 232 | . 26 . 22 23 41 66 1 7 . 10 31 5 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 4 | . 4 . . . . . . . . . . . Crush 2 | . . . . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 390 | -10/Materials | Entered Mines 475 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 684 | -10/Mines | Learned Materials garrison access intel 692 | -10/Mines | Discovered new exit (range 8) 714 | -10/Mines | Entered Materials 714 | -9/Materials | Accompanied by 3 allies 714 | -9/Materials | Evolved 2 slots: Utility x2 873 | -9/Materials | Discovered new exit (range 13) 974 | -9/Materials | Discovered new exit (range 7) 1126 | -9/Materials | Lost 3 allies 1277 | -9/Materials | Entered Mines 1314 | -9/Mines | Learned Materials trap positions 1352 | -9/Mines | Learned location of 1 exit from Materials 1812 | -9/Mines | Discovered new exit (range 9) 1817 | -9/Mines | Build established: Scavenger-Mutant 1958 | -9/Mines | Entered Materials 1958 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1959 | -8/Materials | Identified exit to Factory 1960 | -8/Materials | Loaded intel: 17 trap records 1961 | -8/Materials | Loaded intel: 1 garrison access location 2543 | -8/Materials | Discovered exit to Factory (range 10) 2892 | -8/Materials | Build established: Tank 3502 | -8/Materials | Entered Factory 3502 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3813 | -7/Factory | Build established: Gunner 5321 | -7/Factory | Allied Derelicts emerged from ambush trap array 5599 | -7/Factory | Discovered new exit (range 13) 5997 | -7/Factory | Build established: Tank 6000 | -7/Factory | Identified exit to Lower Caves 6004 | -7/Factory | Entered Lower Caves 6004 | -7/Lower Caves | Accompanied by 2 allies 6019 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6181 | -7/Lower Caves | Encountered a Warlord checkpoint 6286 | -7/Lower Caves | Discovered new exit (range 16) 6305 | -7/Lower Caves | Learned location of 1 exit from Factory 6308 | -7/Lower Caves | Identified exit to Lower Caves 6311 | -7/Lower Caves | Entered another Lower Caves area 6311 | -7/Lower Caves | Accompanied by 1 ally 6634 | -7/Lower Caves | Learned location of 1 exit from Factory 6634 | -7/Lower Caves | Learned Armory emergency access door positions 6634 | -7/Lower Caves | Learned Research stockpile data 6634 | -7/Lower Caves | Learned Extension stockpile data 6634 | -7/Lower Caves | Learned Research security intel 7042 | -7/Lower Caves | Discovered new exit (range 9) 7059 | -7/Lower Caves | Identified exit to Zion 7192 | -7/Lower Caves | Entered Zion 7235 | -7/Zion | Received a hallucinogenic algorithm 7266 | -7/Zion | System corruption cleaned by Quarantine Array 7386 | -7/Zion | Found Prototype Processor 7387 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7392 | -7/Zion | Found Prototype Processor 7393 | -7/Zion | Identified Spectral Analyzer 7397 | -7/Zion | Found Prototype Processor 7398 | -7/Zion | Identified Exp. Melee Analysis Suite 7593 | -7/Zion | Found Prototype Device 7593 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7857 | -7/Zion | Met Imprinter 7883 | -7/Zion | Build established: Skirmisher 7962 | -7/Zion | Learned location of 1 exit from Factory 7999 | -7/Zion | Learned Factory emergency access door positions 8057 | -7/Zion | Learned location of 1 exit from Proximity Caves 8280 | -7/Zion | Discovered new exit (range 15) 8305 | -7/Zion | Identified exit to Proximity Caves 8308 | -7/Zion | Entered Proximity Caves 8309 | -6/Proximity Caves | Identified exit to Factory 8353 | -6/Proximity Caves | Learned Factory trap positions 8590 | -6/Proximity Caves | Learned 12 Factory zone layouts 8731 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9455 | -6/Proximity Caves | Entered Factory 9455 | -6/Factory | Evolved 2 slots: Power x2 9456 | -6/Factory | Identified exit to Factory 9456 | -6/Factory | Identified exit to Lower Caves 9458 | -6/Factory | Loaded intel: 99 trap records 10794 | -6/Factory | Cargo convoy interrupted 10839 | -6/Factory | Entered Lower Caves 10866 | -6/Lower Caves | Lost 7 parts (1p2n1u3w) 10898 | -6/Lower Caves | Attracted the attention of an 0b10 base 10900 | -6/Lower Caves | Self-destructed Last Messages --------------- 10835_ Imp. Deuterium Engine destroyed. LOCATION=LOWER CAVES GOAL=ESCAPE 10842_ Acquired 6 matter. 10842_ Dropped Mobile Refinery Mk. CCLXVII. 10875_ G-50 Soldier springs to life. 10879_ Critical hit (Burn: +37). 10879_ Machine disabled. 10880_ G-50 Soldier destroyed. 10882_ The unstable cave ceiling collapses. 10883_ G-50 Soldier destroyed. 10883_ Hvy. Deuterium Engine destroyed. 10886_ G-50 Soldier destroyed. 10888_ The unstable cave ceiling collapses. 10888_ Imp. Medium Armor Plating destroyed. 10893_ G-50 Soldier destroyed. 10894_ Hvy. Laser fries itself beyond repair. 10897_ Adv. Heat Sink fries itself beyond repair. 10897_ S-27 Virus springs to life. 10899_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????#???# #????###++##?????????????? | | ?????????????????? ### #???? s # ????????????? | | ??????????????????? #??? ss ????????????? | | ???????????????????? #""" s ?????????????? | | ?????????????????????# # " ?????????????? | | ?????????????????????# # "" #?????????????? | | ?????????????????????# / " #?????????????? | | ?????????????????????# /@ "" Y ????????????? | | ????????????????????## # "s ???????????? | | ????????????????##### #" s ??????????? | | ????????????????# #" ???????????? | | ????????????????## ! #" # #??????????? | | ????????????# #" %% %= ??????????? | | ????????????# #"" * % ???????????? | | ????????????##### #?""T ""??????????? | | ????????????????# #?#### #???????????? | | ??????????????? ????? $???????????? | | ?????????????? ## ????? ????????????? | | ????????????? #####?# ##????? ####????????????? | | ??????????? ??????? #??????? #???????????????? | | ?????????? ???????? ##????????????????????????? | | ?????????? ????????? #?????????????????????????? | | ???????????????????? ##?????????????????????????? | | ???????????????????? #???????????????????????????? | | ??????????????????? #????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 42 Energy Capacity 700 Matter Stores 450 Matter Capacity 450 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartDecoyMatrix Manual? 0 Play Time 00:53:12 Cumulative 191.1 hours Start 2024.08.13 @ 16:00:15 End 2024.08.13 @ 16:55:03 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 290 Rogue 241 Adventurer 49 Explorer 0 Win Type - Total 5 Types 2/1/0/2/0/0/0/0/0 Lore% 30 Gallery% 56 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6b30b3b-8492-42e7-8dcc-9f2d177f9ba5