Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.14 @ 19:54:10 Player: Naughtyusername Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (301) 1505 Value Destroyed (12460) 12460 Prototype IDs (66) 1320 Alien Tech Used (4) 800 Bonus (8757) 8757 TOTAL SCORE: 34042 Bonus ------- High Alert Combat Kills 770 Follower Combat Kills 917 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2666 Met Sigix 2000 Friendly Fire -496 Cogmind --------- Core Integrity 0/1450 Matter 149/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Sigix Containment Pod Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced VSS Leg Shield Leg Biometal Leg Biometal Leg Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Quantum Capacitor Advanced Transmission Jammer Centrium Light Armor Plating > --- WEAPON ----------- Nova Cannon Nova Cannon Tactical Quantum Warhead > --- INVENTORY -------- Particle Reactor Vortex Chain Reactor Myomer Leg Experimental Energy Well Experimental Optical Array Long-range Terrain Scanner Experimental Phase Shifter Layered Heavy Armor Plating Experimental Focal Shield Advanced EM Shield Ghost Barrier Authchip [Device] Transdimensional Reconstructor Nova Cannon Gamma Bomb Array Fusion Bomb Launcher Plasma Cutter CR-A16's Behemoth Slayer [Rating: 167] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Quantum Capacitor Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Centrium Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . . 2 . 2 2 . . . 4 . . . . . . 2 . . . . . . 2 . 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . 2 Utility 7 | . . . 1 . 1 1 . . . 1 . . . . . . 2 . . . . . . 1 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 265 | 8 10 6 19 8 39 24 1 1 5 4 1 16 1 1 16 4 28 4 14 1 1 4 1 31 16 1 Power 30 | 1 2 . 3 1 4 2 . . . 1 . 1 . . . 1 4 1 3 . . 1 . 3 2 . Engine 9 | 1 1 . 3 1 2 1 . . . . . . . . . . . . . . . . . . . . Core 7 | . 1 . . . 2 1 . . . 1 . 1 . . . . 1 . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . 1 3 1 3 . . 1 . 3 2 . Propulsion 74 | 2 2 3 7 1 15 5 . . 1 1 . 2 . . 5 . 9 . 4 1 . 1 . 10 4 1 Treads 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Leg 67 | 2 2 3 7 1 12 5 . . 1 1 . 2 . . 5 . 9 . 4 1 . 1 . 10 1 . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Utility 90 | 3 3 1 5 5 8 10 1 1 3 2 1 8 . . 3 1 12 2 2 . 1 2 . 8 8 . Device 45 | 2 . 1 1 3 2 6 1 1 2 . 1 2 . . 1 1 6 2 1 . 1 1 . 6 4 . Storage 9 | 1 . . 2 . 2 . . . . . . 1 . . 1 . 1 . . . . . . . 1 . Processor 14 | . . . . . 1 2 . . 1 1 . 2 . . . . 4 . 1 . . . . 1 1 . Hackware 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Protection 19 | . 3 . 2 2 3 2 . . . 1 . 2 . . 1 . 1 . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 3 2 4 1 12 7 . . 1 . . 5 1 1 8 2 3 1 5 . . . 1 10 2 . Energy Gun 25 | . . 2 1 1 7 3 . . . . . 3 . . 2 1 2 . 3 . . . . . . . Energy Cannon 20 | . . . 1 . . 3 . . . . . . 1 . 2 1 1 1 2 . . . . 6 2 . Ballistic Gun 12 | 2 2 . 1 . 4 1 . . . . . . . . 2 . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Launcher 8 | . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . . . 4 . . Special Weapon 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 3 1 3 1 . 1 . . 1 1 . . 6 . 3 2 3 . . 4 . 2 4 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . System Corruption 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Parts Lost 70 | . 1 . 2 6 11 6 . . 1 . . . . . 1 . 8 . 2 1 . . . 6 21 4 Power 10 | . . . 1 . 1 2 . . . . . . . . . . 2 . . . . . . 1 3 . Propulsion 26 | . . . . 2 6 1 . . . . . . . . . . 3 . . 1 . . . 2 9 2 Utility 29 | . . . 1 3 4 3 . . 1 . . . . . . . 3 . 2 . . . . 2 8 2 Weapon 5 | . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . 1 1 . Highest Loss Streak 17 | . 1 . 1 6 2 1 . . 1 . . . . . 1 . 2 . 1 1 . . . 3 13 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | 1 6 8 11 14 15 19 20 20 19 18 20 20 20 20 19 19 20 24 20 17 17 17 18 17 14 1 Power . | . . . . . . . 1 1 1 . . . 1 1 1 1 1 1 . 1 1 1 2 1 . . Propulsion 1 | . 1 1 2 1 1 3 4 4 3 1 1 1 1 1 . 1 1 3 2 1 1 . . . . . Utility 6 | . 2 4 4 4 3 4 4 5 4 4 6 6 6 6 7 9 9 13 11 10 10 10 10 9 7 . Weapon 6 | . 2 2 4 6 8 9 9 9 9 11 12 11 11 11 9 7 6 7 4 4 4 4 4 4 5 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 5 . 3 . 9 6 1 . . . . 3 . . 1 . 2 . 5 . . . . 2 1 1 Power 5 | . . . 3 . 1 . . . . . . . . . . . . . 1 . . . . . . . Propulsion 12 | . 1 . . . 2 5 1 . . . . . . . . . 2 . 1 . . . . . . . Utility 8 | . 2 . . . 2 . . . . . . . . . . . . . 2 . . . . 1 1 . Weapon 13 | . 2 . . . 4 1 . . . . . 3 . . 1 . . . 1 . . . . 1 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 100 97 99 97 99 100 99 99 98 99 100 100 100 99 100 95 93 92 93 94 82 94 93 84 9 Engine 2 | . 9 14 10 11 6 4 . . . . . . . . . . . . . . . . . . . . Core 3 | . 4 . . . 2 2 7 7 7 11 11 11 11 11 11 9 3 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 6 10 8 10 10 10 10 13 10 . Leg 30 | . 28 28 31 32 28 29 30 30 30 33 35 35 35 35 35 35 31 31 31 30 31 31 31 27 23 . Device 12 | . . 12 11 10 8 8 9 14 11 5 5 4 4 4 5 5 15 20 23 21 25 25 25 22 16 . Storage 8 | . 14 14 11 11 14 8 12 7 9 11 11 6 5 5 5 5 5 5 5 5 5 5 5 4 6 . Processor 7 | . . . . . 5 14 15 15 15 15 11 10 11 11 11 11 7 5 3 5 5 5 5 5 9 7 Hackware 1 | . . . . . . . . . . . . 3 5 5 5 5 4 . . . . . . . 1 1 Protection 4 | . 11 1 11 10 6 4 . . . 1 4 6 5 5 4 4 4 5 3 5 . . . 3 2 . Energy Gun 5 | . . 26 11 11 10 1 . . . . . 5 11 11 6 5 8 5 8 . . . . . . . Energy Cannon 8 | . . . 10 11 . 7 23 23 22 17 17 9 4 5 4 10 6 5 6 15 15 . 10 10 8 . Ballistic Gun 3 | . 27 1 . . 7 13 . . . . . . . . 1 . . . . . . . . . . . Peak Build Rating 167 | 7 9 12 22 27 33 52 51 55 52 62 65 75 73 76 102 106 140 138 151 150 147 144 147 167 164 38 Average Rating 77 | 5 8 11 19 21 27 47 48 50 49 60 59 68 72 73 84 103 122 132 143 147 143 126 143 157 142 18 On Entrance 74 | . 7 9 12 21 20 33 47 51 51 48 60 60 70 73 73 102 106 130 137 145 149 144 141 144 139 38 Avg Prop Armor Cover (%) . | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 11 17 21 43 45 64 78 72 97 73 82 82 88 82 83 99 104 150 134 150 125 125 123 112 169 153 . Greatest Support 162 | 20 20 20 39 36 52 62 58 58 58 82 82 97 97 97 121 121 146 134 146 148 148 148 148 162 156 16 Greatest Overweight (x) 3 | . . 1 1 2 3 1 1 1 1 . . 1 . . 1 . 1 . 1 1 . . . 1 1 . Average Overweight (x) . | . . . . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 20 20 20 20 20 20 5 Average Capacity 18 | 7 8 8 12 15 15 20 20 20 20 20 20 20 20 20 20 20 21 25 22 20 20 20 20 20 19 5 Most Carried 25 | 3 8 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 20 20 20 20 20 20 5 Average Carried 17 | 1 6 7 11 14 15 19 19 19 19 18 20 19 20 20 19 20 21 25 22 19 19 19 20 19 18 5 Final Capacity 25 | 8 8 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 20 20 20 20 20 20 5 5 Final Carried 25 | 3 8 8 15 11 20 20 20 20 20 20 20 20 20 20 20 20 25 25 20 20 19 20 20 18 5 5 Class Distribution -------------------- 29% | Skirmisher 20% | Mutant 14% | Scavenger-Skirmisher 13% | Gunner 11% | Scavenger-Mutant 3% | Tank 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -4/Waste Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Assassin | -4/Zhirov Assassin | -3/Proximity Caves Skirmisher | -3/Research Skirmisher | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 7417 | 324 163 181 351 103 782 907 149 56 117 . . 314 109 109 279 360 767 90 539 155 . 166 . 1089 307 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13601 | 131 391 127 1191 202 1626 1042 101 . 48 . 517 680 . 241 1002 279 2125 . 1078 . . 335 . 2078 407 . Parts 642 | 20 29 1 83 15 99 50 1 . 7 . 2 24 . 9 42 11 68 . 33 . . 1 . 121 26 . Haulers Intercepted 17 | . 1 . 5 . 4 . . . . . . 1 . . . . 3 . 2 . . . . 1 . . Recyclers Shooed 7 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 1 . 5 . . . . 5 . 7 . . . . . 1 . . . . Prevented 6 | . . . . . . . . . . . . . . 1 . 5 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 230 | . 13 3 22 10 31 23 . . 4 . 2 7 . 8 21 7 36 . 10 . . . . 29 4 . Guns 92 | . 12 3 7 7 20 15 . . . . . 3 . 1 9 1 13 . 1 . . . . . . . Cannons 65 | . . . 8 2 . 6 . . . . 1 3 . 3 4 3 11 . 6 . . . . 16 2 . AOE 41 | . 1 . 7 . 6 1 . . 4 . . . . 4 7 3 4 . . . . . . 4 . . Classes Destroyed 23 | 2 4 . 3 1 3 1 . . . . 1 . . . 3 1 . . 2 . . . . 1 1 . Worker 16 | 2 . . 2 . 3 2 . . . . . . . . . . 2 . 4 . . . . 1 . . Builder 8 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . 5 . . Tunneler 8 | 5 . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . Hauler 17 | . 1 . 5 . 4 . . . . . . 1 . . . . 3 . 2 . . . . 1 . . Recycler 4 | . 1 . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Watcher 15 | . . . 3 . 3 . . . . . . 1 . . . . 3 . 1 . . . . 2 2 . Swarmer 61 | . 8 . 8 8 6 3 . . 4 . . . . 5 1 . 9 . 2 . . . . 7 . . Grunt 61 | . 5 3 5 . 16 7 . . . . . . . 2 9 3 7 . 4 . . . . . . . Brawler 4 | . . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . Duelist 5 | . . . 1 . . 1 . . . . . . . . 1 . 2 . . . . . . . . . Sentry 29 | . . . 8 . 6 4 . . . . . 3 . . . . 4 . . . . . . 4 . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hunter 13 | . . . . . 2 1 . . . . . . . . 2 . 2 . . . . . . 4 2 . Programmer 46 | . . . . . . 5 . . . . . 4 . 1 4 2 11 . 4 . . . . 13 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Compactor 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 12 | 3 4 3 6 4 6 5 . . 4 . 2 3 . 5 12 5 5 . 3 . . . . 8 3 . Combat Bots Only 12 | . 3 3 5 4 4 5 . . 4 . 2 2 . 5 12 5 5 . 3 . . . . 6 2 . Max Kills in Single Turn 4 | 1 1 1 3 1 3 1 . . 3 . 1 1 . 3 4 1 4 . 3 . . . . 4 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 3 . 2 1 . . 3 . . . . 3 4 1 4 . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Hostile Shots Fired 1814 | . 56 15 72 54 180 210 . . 12 . . 28 . 4 43 22 179 . 44 6 4 . . 447 306 132 Missed 625 | . 20 2 26 12 43 78 . . 4 . . 14 . 1 13 7 54 . 9 . 1 . . 187 89 65 Hits 1189 | . 36 13 46 42 137 132 . . 8 . . 14 . 3 30 15 125 . 35 6 3 . . 260 217 67 Melee 9 | . . . 2 . 3 2 . . . . . . . . . . 2 . . . . . . . . . Projectile 1180 | . 36 13 44 42 134 130 . . 8 . . 14 . 3 30 15 123 . 35 6 3 . . 260 217 67 AOE 20 | . . . . 18 . 2 . . . . . . . . . . . . . . . . . . . . Critical Strikes 56 | . . . 2 . 4 4 . . 1 . . 1 . . 1 . 6 . 1 . . . . 15 21 . Part Disruptions 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . Damage Taken 19044 | . 499 192 635 881 2030 1533 . . 94 . . 237 . 41 618 337 2126 . 905 282 60 . . 3741 3203 1630 Core 3776 | . 138 17 52 80 256 176 . . . . . 65 . 13 17 32 221 . 111 23 . . . 235 886 1454 Absorbed by Shields 582 | . . . . . 163 26 . . . . . . . . . . . . . . . . . 215 178 . Redirected to Shielding 23 | . 23 . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 4425 | . . . . . 14 . . . . . . 74 . . . 30 387 . 176 18 . . . 1917 1809 . Regen/Repaired (Parts) 519 | . . . . . 11 . . . . . . . . . 67 . 92 146 203 . . . . . . . Core Remaining (%) 62 | 100 . 38 . 67 53 . . . 74 . . . . . . 87 . . . . . . 69 . 8 . Volleys Fired 1245 | 27 41 16 53 22 134 87 15 . 16 . 10 50 15 15 30 55 231 23 104 28 17 . 31 196 29 . Largest 3 | 2 2 2 2 2 2 3 3 . 3 . 3 3 1 3 3 3 3 1 2 2 1 . 1 3 3 . Hottest 320 | 40 100 112 133 133 160 125 90 . 90 . 90 240 90 250 220 278 278 90 193 193 105 . 105 314 320 . Shots Fired 1922 | 54 81 32 103 44 256 196 43 . 33 . 30 95 15 24 68 71 288 23 107 29 17 . 30 233 50 . Gun 851 | 54 80 32 59 22 245 122 . . . . . 23 . 9 38 8 145 . 14 . . . . . . . Cannon 1036 | . . . 40 22 1 73 43 . 31 . 30 72 15 13 26 56 142 23 93 29 17 . 30 231 49 . Launcher 33 | . . . 4 . 10 1 . . 2 . . . . 2 4 7 1 . . . . . . 2 . . Special 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 311 | 54 80 8 . . 65 104 . . . . . . . . . . . . . . . . . . . . Thermal 1402 | . 1 24 99 44 181 91 43 . 31 . 30 95 15 22 . 54 286 23 84 27 17 . 30 169 36 . Explosive 24 | . . . 4 . 10 1 . . 2 . . . . . . 4 1 . . . . . . 2 . . Electromagnetic 110 | . . . . . . . . . . . . . . 2 4 3 . . 23 2 . . . 62 14 . Entropic 75 | . . . . . . . . . . . . . . . 64 10 1 . . . . . . . . . Robot Hit Streak 17 | 9 9 9 9 6 17 17 14 . 8 . 12 12 . 10 8 4 17 4 8 . . . . 10 5 . Robot Miss Streak 8 | 4 3 1 5 4 3 6 1 . 1 . 2 4 . 2 5 4 5 2 3 . . . . 8 4 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Capacitor 517 | . . . . . . . . . . . . . . . . . 173 23 101 26 17 . 30 147 . . Shots Hit Robots 1003 | 36 46 26 61 24 168 123 3 . 6 . 22 43 . 11 37 15 180 8 48 . . 11 . 116 19 . Core Hits 562 | 13 24 8 41 13 67 80 . . 5 . 6 29 . 15 47 10 124 1 22 . . 3 . 47 7 . Critical Kills 12 | . . . . 1 . 1 . . . . 1 1 . . . 1 3 . 2 . . . . 1 1 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . Critical Strikes 45 | . . 2 2 4 11 6 . . . . 1 1 . . 6 1 3 . 3 . . 1 . 2 2 . Burn 23 | . . 2 2 3 11 5 . . . . . . . . . . . . . . . . . . . . Meltdown 11 | . . . . 1 . 1 . . . . 1 1 . . . . 3 . 2 . . . . 1 1 . Destroy 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Detonate 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Sunder 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Melee Attacks 22 | . . . . . . . . . . . . 1 . . . . . . . . . 11 2 2 6 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 22 | . . . . . . . . . . . . 1 . . . . . . . . . 11 2 2 6 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33402 | 265 538 361 1419 464 3412 2714 106 . 399 . 705 1276 . 563 4157 931 5801 320 2537 . . 639 . 5971 802 22 Guns 12653 | 265 499 341 565 307 2780 1761 . . . . . 501 . 214 1458 114 3551 . 297 . . . . . . . Cannons 14570 | . . . 538 129 . 841 106 . 134 . 705 733 . 115 1095 424 1897 320 1629 . . . . 5151 753 . Explosions 5021 | . 31 . 314 . 579 109 . . 265 . . . . 234 1604 393 240 . 611 . . . . 641 . . Melee 685 | . . . . . . . . . . . . . . . . . . . . . . 639 . . 46 . Ramming 473 | . 8 20 2 28 53 3 . . . . . 42 . . . . 113 . . . . . . 179 3 22 Kinetic 2880 | 265 499 67 . . 615 1434 . . . . . . . . . . . . . . . . . . . . Thermal 20938 | . . 274 1103 436 2239 1168 106 . 134 . 705 1234 . 437 880 301 5377 320 1847 . . . . 3947 430 . Explosive 2134 | . 31 . 314 . 505 109 . . 265 . . . . . . 177 240 . . . . . . 493 . . Electromagnetic 3431 | . . . . . . . . . . . . . . 126 724 216 . . 690 . . . . 1352 323 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 685 | . . . . . . . . . . . . . . . . . . . . . . 639 . . 46 . Entropic 2861 | . . . . . . . . . . . . . . . 2553 237 71 . . . . . . . . . Highest Corruption 49 | . . . 3 3 4 3 3 3 . . . 5 5 5 5 7 5 16 20 22 22 14 14 18 49 . Average Corruption 7 | . . . 2 3 2 2 3 3 . . . 3 5 5 5 7 3 13 19 20 14 14 14 5 27 . Corruption Purged 13 | . . . . . . . . . . . . . . . . . . 5 . . 8 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 473 | . . . 22 17 32 40 8 5 . . . 21 10 10 1 10 39 7 67 33 15 11 15 48 62 . Message Errors 101 | . . . 7 5 4 9 2 1 . . . 6 2 3 . 3 11 2 14 4 4 4 3 6 11 . Matter Fused 122 | . . . 6 4 7 8 . 3 . . . 6 2 4 . 5 8 1 16 14 4 5 2 10 17 . Heat Flow Errors 57 | . . . 3 4 3 6 . . . . . 1 . . . 1 4 2 10 3 . . 3 10 7 . Energy Discharges 54 | . . . 1 1 4 7 2 . . . . 3 2 . 1 . 2 1 9 5 1 1 3 5 6 . Parts Rejected 7 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . 1 3 . Parts Fused 6 | . . . 1 . 2 . . . . . . 1 1 . . . . . 1 . . . . . . . Data Loss (minor) 53 | . . . 2 3 5 4 1 1 . . . 2 2 . . 1 3 . 7 4 3 1 3 5 6 . Data Loss (major) 21 | . . . . . 1 1 1 . . . . 1 1 1 . . 3 1 4 1 1 . . 3 2 . Misfires 19 | . . . 1 . 2 3 2 . . . . . . 1 . . 3 . 2 1 . . . 2 2 . Alerts 5 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . 2 . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Weapon Failures 23 | . . . . . 4 2 . . . . . 1 . . . . 5 . 2 1 . . 1 4 3 . Overload Shots 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 1163 | . 5 . . 5 73 1 55 . 12 . . . . . 211 39 74 . 156 . . 169 . 310 53 . Projectiles 755 | . . . . 5 . 1 55 . . . . . . . 198 36 65 . 71 . . . . 271 53 . Explosions 219 | . 5 . . . 73 . . . 12 . . . . . 13 3 . . 85 . . . . 28 . . Melee 189 | . . . . . . . . . . . . . . . . . 9 . . . . 169 . 11 . . Knockbacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Impact 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 638 | . 178 . 38 . 51 . . . . . . . . . . 74 . . 113 . . . . 174 . 10 Shots 11 | . 2 . 1 . 1 . . . . . . . . . . 2 . . 2 . . . . 3 . . Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Targets Rammed 47 | . 1 4 2 5 6 2 . . . . . 5 . . . . 3 . . . . . . 12 1 6 Kicked 41 | . 1 4 2 5 6 2 . . . . . 5 . . . . 3 . . . . . . 12 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 588 | . 28 174 265 408 344 372 42 . 9 . 114 467 264 188 367 414 336 228 306 220 275 . 199 587 588 . Average Temperature 97 | . 7 65 63 149 82 93 13 . 6 . 67 86 95 72 166 97 65 88 77 84 96 . 82 149 129 . Received Heat Transfer 2461 | . 57 102 174 . 893 358 . . 12 . . 27 . . 54 75 304 . 60 12 27 . . 198 27 81 Effects 45 | . . . . 5 2 4 . . . . . 3 . . . . 2 . . 3 . . . 23 3 . Shutdowns 11 | . . . . 1 1 . . . . . . 1 . . . . . . . . . . . 7 1 . Energy Bleed 10 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . 6 . . Interference 17 | . . . . 2 1 . . . . . . 2 . . . . 2 . . 3 . . . 7 . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Short Circuit 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Longest Duration 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . . . . . . . . . . 2 . . . . 7 1 . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . 7 1 . Parts Fried 29 | . . . . . . . . . . . . . . . . 1 . . 9 . . . . 17 2 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Robots Melted 26 | . . . . 1 6 1 . . . . 1 1 . . 1 . 10 . 3 . . . . 1 1 . Combat Hostiles 22 | . . . . 1 5 1 . . . . 1 1 . . 1 . 8 . 2 . . . . 1 1 . Parts Melted 111 | . . 2 11 4 13 10 . . . . 2 7 . 4 3 . 36 . 8 . . . . 7 4 . Heat Transferred 32629 | . . 814 2516 1147 5836 2072 148 . 185 . 962 1962 . 686 800 333 9631 500 1940 . . . . 2764 333 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . 1 3 . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Maximum Alert Level 3 | . . . 1 . 2 1 . . . 1 . . . . . . 3 1 3 . . . . 2 2 . Low Security (%) 54 | 100 100 100 22 100 43 92 . . . 12 100 100 . . . . 19 . 2 . . . . 46 2 100 Level 1 30 | . . . 77 . 22 7 . . . 88 . . . . . . 35 100 72 . . . . 28 79 . Level 2 13 | . . . . . 34 . . . . . . . . . . . 27 . 23 . . . . 24 18 . Level 3 2 | . . . . . . . . . . . . . . . . . 16 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 907 | 5 152 68 347 140 481 219 . . . 247 75 57 . . . . 907 346 736 . . . . 593 502 101 Initial 333 | . 3 . 1 120 . 213 . . . 47 75 . . . . . 300 314 214 . . . . . 333 81 Average 208 | 1 48 16 253 63 272 103 . . . 208 25 11 . . . . 424 315 348 . . . . 234 330 72 Influence Increases 9900 | 35 450 138 894 244 1143 731 10 . 270 200 . 258 25 197 421 135 1617 92 1234 . . 5 . 1194 487 120 Destroy 0b10 Robot/C 5040 | . 260 100 500 200 620 460 . . 140 . . 140 20 160 420 100 720 . 500 . . . . 620 80 . Destroy 0b10 Robot/NC 370 | 35 10 . 55 . 65 15 10 . . . . 15 . . . 10 45 . 40 . . 5 . 50 15 . Destroy Leader 1092 | . 62 20 156 30 174 140 . . 20 . . 54 . 20 . 10 162 . 74 . . . . 146 24 . Allied During Kill 423 | . . 3 6 14 . . . . 110 . . . 5 17 1 . . . 234 . . . . 33 . . Successful Hack 173 | . 22 . 39 . 48 31 . . . . . . . . . . 21 . 12 . . . . . . . Select Force Hacks 30 | . . . 30 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 615 | . 30 15 15 . 75 45 . . . . . 15 . . . . 45 . 165 . . . . 90 120 . Anti-Garrison Action 400 | . . . . . . . . . . 200 . . . . . . . . . . . . . . 200 . Destroy Structure 842 | . 36 . 33 . 86 25 . . . . . 34 . . . . 174 92 164 . . . . 180 18 . Advance Influence 300 | . . . . . . . . . . . . . . . . . 300 . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Lose Combat Pursuer 585 | . 30 . 60 . 75 15 . . . . . . . . . 15 150 . 45 . . . . 75 . 120 Influence Decreases 9799 | 30 455 134 589 553 673 992 219 . 194 59 217 256 27 194 84 475 718 685 824 594 122 5 . 601 934 165 Entered New Map 2337 | . 2 . 3 189 . 257 78 . . 29 142 . 2 . 3 340 . 585 92 266 24 . . . 260 65 Time Decay 6390 | 30 443 134 546 352 563 675 141 . 144 30 35 256 25 174 51 135 638 100 502 318 98 5 . 481 464 50 Lost Part 652 | . 10 . 20 12 110 60 . . 10 . . . . . 10 . 80 . 20 10 . . . 60 210 40 Lost Ally 420 | . . . 20 . . . . . 40 . 40 . . 20 20 . . . 210 . . . . 60 . 10 Squads Dispatched 75 | . 3 . 3 . 8 11 . . . 2 . 5 . . . . 12 . 10 . . . . 9 8 4 Investigation 23 | . 2 . 1 . 3 3 . . . 1 . 2 . . . . 2 . 3 . . . . 1 3 2 Extermination 24 | . . . . . . 4 . . . . . 3 . . . . 5 . 3 . . . . 6 3 . Reinforcement 14 | . 1 . 2 . 5 1 . . . 1 . . . . . . 1 . . . . . . 1 2 . Assault 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 2 Garrison 9 | . . . . . . 3 . . . . . . . . . . 3 . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 22 | . 6 . 3 1 4 1 . . . . . . . . . . 5 . 1 . . . . . . 1 Communications Jammed 44 | . . . . . . . . . . . . . . . . . 10 . 4 . . . . 10 20 . Distress Signals 42 | . . . . . . . . . . . . . . . . . 9 . 4 . . . . 9 20 . Times Spotted 424 | . 21 7 41 10 52 25 . . 6 . 6 9 1 6 35 10 56 5 27 3 2 . . 46 30 26 Peak Tracking Total 17 | . 4 3 5 4 6 6 . . 6 . 6 2 1 5 14 2 5 2 7 3 2 . . 7 11 17 Tactical Retreats 27 | . 2 . 2 . 3 1 . . . . 1 . . . . 1 6 . 2 . . . . 5 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 23 | . 2 . 1 . 2 5 . . . 1 . 2 . . . . 1 . 5 . . . . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 43 | . 2 1 1 . 5 3 . . . . . 1 . . 1 . 3 . 11 . . . . 6 9 . Max in Single Turn 7 | . 2 1 1 . 2 1 . . . . . 1 . . 1 . 1 . 7 . . . . 1 1 . Garrison Access 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 70 | . 7 . 15 1 11 5 . . . 1 . 2 . . 1 . 7 . 7 . . 4 . 3 5 1 Terminals 27 | . 6 . 10 . 6 4 . . . . . . . . . . . . . . . . . . 1 . Fabricators 7 | . . . . . . . . . . . . 1 . . . . 4 . 1 . . . . 1 . . Repair Stations 7 | . . . 1 . 1 . . . . . . . . . . . 1 . 1 . . . . 1 2 . Recycling Units 8 | . 1 . 2 . 1 . . . . . . . . . . . 2 . 2 . . . . . . . Scanalyzers 8 | . . . 2 . 2 . . . . . . 1 . . . . . . 1 . . . . 1 1 . Garrison Access 7 | . . . . . 1 1 . . . 1 . . . . . . . . 2 . . . . . 1 1 Total Hacks 234 | . 32 . 47 1 37 18 . . . 3 . 8 . . 1 . 27 . 20 . . 16 . 6 15 3 Successful 107 | . 16 . 20 1 18 6 . . . 1 . 3 . . 1 . 12 . 5 . . 16 . 3 5 . Failed 124 | . 15 . 26 . 19 12 . . . 2 . 5 . . . . 15 . 15 . . . . 3 9 3 Catastrophic 20 | . 3 . 4 . 3 3 . . . . . . . . . . 3 . 2 . . . . 2 . . Database Lockouts 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Manual 213 | . 23 . 32 . 14 12 . . . 1 . 16 . . . . 38 . 34 . . . . 21 20 2 Terminals 104 | . 29 . 36 . 22 16 . . . . . . . . . . . . . . . . . . 1 . Fabricators 30 | . . . . . . . . . . . . 2 . . . . 21 . 3 . . . . 4 . . Repair Stations 13 | . . . 1 . 3 . . . . . . . . . . . 1 . 1 . . . . 1 6 . Recycling Units 22 | . 3 . 5 . 2 . . . . . . . . . . . 5 . 7 . . . . . . . Scanalyzers 30 | . . . 5 . 8 . . . . . . 6 . . . . . . 3 . . . . 1 7 . Garrison Access 17 | . . . . . 2 2 . . . 3 . . . . . . . . 6 . . . . . 1 3 Terminal Hacks 45 | . 6 . 7 1 7 6 . . . . . . . . 1 . . . . . . 16 . . 1 . Record 7 | . . . 1 . . . . . . . . . . . . . . . . . . 5 . . 1 . Part Schematic 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Robot Analysis 12 | . 3 . . . 4 1 . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 8 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . . . . . 7 . . . . . . 2 . . Network Status 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Build 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 3 | . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 12 | . . . 2 . 3 . . . . . . 3 . . . . . . 1 . . . . . 3 . Insert Component 5 | . . . . . 3 . . . . . . 1 . . . . . . . . . . . . 1 . Analyze 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Retrieve Study 5 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 35 | . 9 . 11 . 4 . . . . 1 . . . . . . 5 . 3 . . . . 1 1 . Terminals 21 | . 9 . 9 . 3 . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Skim 13 | . 5 . 7 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . . 3 . 2 . . . . 1 . . Prioritize 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Haulers 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . Recompile 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Patch 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Recycling Units 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . Recyclers 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Jam 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 7 . 13 . 9 5 . . . 1 . 2 . . . . 5 . 5 . . . . 3 3 1 Full Trace Events 13 | . . . 1 . 3 2 . . . . . 1 . . . . . . 2 . . . . 1 2 1 Feedback Events 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . 3 . . . . 3 . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . 3 . . . . . . . . . . . . . 9 . 23 . . 3 . 14 . . Parts Built 6 | . . . . . . . . . . . . . . . . . 4 . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 298 | . . . . . . . . . . . . . . . . . 181 . . . . . . 117 . . Total Part Build Rating 44 | . . . . . . . . . . . . . . . . . 30 . . . . . . 14 . . Part Studies Acquired 5 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 2 . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 136 | . . . . . 136 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 10 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Total Allies 40 | . . 1 . 3 . . . 8 . . . 3 . . . . . 18 3 . . . . 3 . 1 Largest Group 18 | . . 1 1 3 . . . 8 8 6 2 3 3 3 1 . . 18 18 . . . . 3 . 1 Highest-Rated Group 656 | . . 31 31 40 . . . 260 260 198 67 84 84 84 28 . . 656 656 . . . . 288 . 28 Highest-Rated Ally 96 | . . 31 31 16 . . . 39 39 39 39 28 28 28 28 . . 50 96 . . . . 96 . 28 Zionite Dispatches 4 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 Light 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 217 | . . 8 9 8 . . . . 31 2 2 . 3 4 . . . 67 75 . . . . 8 . . Total Damage 5965 | . . 167 147 23 . . . . 442 20 46 . 69 72 . . . 2343 2367 . . . . 269 . . Kills 33 | . . 2 3 . . . . . 3 . . . 1 . . . . 6 16 . . . . 2 . . Allies Corrupted 4 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Active Infowar (turns) 17015 | 38 35 . . . 142 1829 795 1517 712 72 171 1182 453 516 507 859 1961 199 1324 669 381 258 335 1946 1114 . Sensors 15431 | . . . . . . 1658 795 1517 712 23 171 1137 453 516 507 859 1782 199 1124 652 379 257 324 1501 865 . Terrain 3198 | . . . . . . . . . . . . . . . . . . . 381 666 381 258 320 640 552 . Seismic 386 | 38 35 . . . 142 171 . . . . . . . . . . . . . . . . . . . . Decoding 596 | . . . . . . . . . . 72 171 353 . . . . . . . . . . . . . . Jamming 4626 | . . . . . . . . . . . . . . . . . 497 . 383 1 301 258 335 1745 1106 . Robot Analysis Total 12 | . 3 . . . 4 1 . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . 1 . . . . 2 1 2 . . . 1 . . 1 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Garrisons 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Patrols 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Guards 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . . 3 . . . . 8 . 5 . . . . 4 3 . Main Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Unaware Schematics 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 25913 | 239 1433 647 1647 899 2077 2655 795 1554 759 75 171 1245 455 553 846 980 2270 203 1353 704 383 258 335 2097 1170 110 Spaces Moved 15523 | 132 640 466 910 381 1141 1205 386 789 359 52 92 843 350 408 576 636 1370 147 1071 633 343 191 241 1263 683 215 Core 139 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . 135 Treads 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Legs 15132 | 128 640 466 910 381 1005 1205 386 789 359 52 92 843 350 408 576 636 1370 147 1071 633 343 191 241 1263 647 . Wheels 135 | . . . . . 135 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 116 | . . . . . . . . . . . . . . . . . . . . . . . . . 36 80 Fastest Speed 40 | 50 120 120 110 175 108 115 192 192 190 120 120 120 120 120 114 115 100 100 97 97 105 105 114 103 45 40 Average Speed 133 | 117 120 121 152 188 136 184 192 192 191 120 120 121 120 120 117 115 122 100 102 97 105 107 114 116 129 47 Slowest Speed 315 | 120 120 190 190 245 315 193 192 192 192 120 120 190 120 120 182 115 183 100 178 173 105 114 114 180 190 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Potential Cave-ins 24 | . . . . . . . . . . . . . . . . 3 . 4 2 4 . . 6 . 5 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 56 | 7 97 97 84 72 91 29 55 86 64 2 64 20 42 57 76 74 41 86 28 71 51 60 39 37 76 11 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 26 | . 4 . 4 1 . . . 1 . . . . . . . 1 4 . 8 . . 3 . . . . Known Exits Taken 19 | . . 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . 1 . 1 . . 1 3 2 . . . 1 1 . 2 . . . 2 . . . . . . Spaces Dug 286 | . 1 . . . 8 13 13 . 18 . . 10 8 6 5 52 59 3 28 13 9 . 7 31 2 . Terrain Destroyed 873 | . 34 . 32 2 140 22 25 . 32 . . 18 15 16 58 109 92 12 92 26 17 . 30 89 12 . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Projectile 487 | . 1 . . 2 . 17 25 . 22 . . 17 15 10 35 56 79 12 43 26 17 . 30 68 12 . AOE 385 | . 33 . 32 . 140 5 . . 10 . . . . 6 23 53 13 . 49 . . . . 21 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Total 19330 | 168 1234 515 1070 515 1428 1502 410 829 400 65 130 976 368 445 673 808 1839 200 1317 714 364 224 294 1743 879 220 Wait 1447 | . 515 16 45 86 35 108 4 33 8 . 23 31 1 15 4 89 102 24 64 48 1 . 13 109 73 . Move 15494 | 131 639 465 909 380 1140 1204 385 788 358 52 91 842 349 407 575 635 1370 146 1070 631 342 190 240 1262 682 211 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 173 | 2 11 1 14 5 28 21 2 1 3 5 1 4 . . 7 . 26 . 10 1 . 2 . 16 13 . Fast Attach 163 | 7 3 3 6 3 21 8 1 3 3 1 2 8 . . 13 4 12 2 14 . . 8 . 23 17 1 Attach 76 | . 1 . 5 6 7 7 . . 2 4 . . . . 3 . 12 . 4 1 1 2 . 13 8 . Detach 25 | . 1 . 1 . 2 1 . . . 1 . 2 . . 3 . 4 . 1 . . 1 . 6 2 . Swap 314 | 1 9 3 16 2 25 28 . . 5 1 . 20 3 8 10 21 51 4 23 4 3 2 8 50 17 . Drop 269 | . 13 7 19 6 30 23 3 4 5 1 3 13 . . 20 4 28 1 27 . . 8 . 36 18 . Fire 1245 | 27 41 16 53 22 134 87 15 . 16 . 10 50 15 15 30 55 231 23 104 28 17 . 31 196 29 . Melee 22 | . . . . . . . . . . . . 1 . . . . . . . . . 11 2 2 6 . Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Kick 41 | . 1 4 2 5 6 2 . . . . . 5 . . . . 3 . . . . . . 12 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . 13 . . . . . . . . . . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 39 | . . . . . . . . . . . . . . . 8 . . . . . . . . 18 13 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 240 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 5) 841 | -10/Materials | Discovered new exit (range 7) 906 | -10/Materials | Core integrity fell below 50% 960 | -10/Materials | Central database locked down 1006 | -10/Materials | Discovered new exit (range 15) 1217 | -10/Materials | Learned location of Mines (-8) 1356 | -10/Materials | Learned Storage interactive machine intel 1412 | -10/Materials | Learned 2 Mines zone layouts 1489 | -10/Materials | Learned 2 Storage zone layouts 1512 | -10/Materials | Learned location of Mines (-10) 1546 | -10/Materials | Identified exit to Subcaves 1648 | -10/Materials | Identified exit to Materials 1648 | -10/Materials | Learned location of 2 exits from Materials 1673 | -10/Materials | Entered Mines 1682 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1835 | -10/Mines | Discovered exit to Materials (range 6) 1941 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1946 | -10/Mines | Discovered exit to Subcaves (range 9) 2023 | -10/Mines | Escorted by a lone wolf Derelict 2026 | -10/Mines | Discovered exit to Materials (range 7) 2320 | -10/Mines | Entered Materials 2320 | -9/Materials | Accompanied by 1 ally 2320 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2321 | -9/Materials | Identified exit to Materials 2321 | -9/Materials | Identified exit to Mines 2465 | -9/Materials | Build established: Scavenger-Mutant 2789 | -9/Materials | Central database locked down 3189 | -9/Materials | Discovered exit to Materials (range 16) 3343 | -9/Materials | Build established: Mutant 3384 | -9/Materials | Learned location of 1 exit from Recycling 3465 | -9/Materials | Learned location of Zion (-6) 3481 | -9/Materials | Learned 2 Storage zone layouts 3521 | -9/Materials | Learned Storage garrison access intel 3967 | -9/Materials | Entered Mines 3968 | -9/Mines | Learned location of Storage (-8) 4139 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4143 | -9/Mines | Found Prototype Device 4143 | -9/Mines | Identified Exp. Sensor Array 4200 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4267 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4410 | -9/Mines | Discovered exit to Materials (range 10) 4423 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4616 | -9/Mines | Discovered exit to Materials (range 6) 4653 | -9/Mines | Found a hidden stash of uninstalled traps 4658 | -9/Mines | Assembled infested the area 4663 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4712 | -9/Mines | Lost 4 allies 4725 | -9/Mines | Lost 6 parts (2n3u1w) 4866 | -9/Mines | Entered Materials 4866 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5045 | -8/Materials | Build established: Scavenger-Mutant 5065 | -8/Materials | Discovered new exit (range 16) 5506 | -8/Materials | Discovered new exit (range 8) 6031 | -8/Materials | Repaired Faulty Exp. Sensor Array? 6367 | -8/Materials | Discovered new exit (range 8) 6376 | -8/Materials | Discovered new exit (range 14) 6520 | -8/Materials | Discovered new exit (range 5) 6943 | -8/Materials | Entered Factory 6943 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6975 | -7/Factory | Build established: Mutant 7170 | -7/Factory | Discovered new exit (range 12) 7287 | -7/Factory | Identified exit to Lower Caves 7798 | -7/Factory | Build established: Gunner 8136 | -7/Factory | Build established: Skirmisher 8348 | -7/Factory | Garrison activated, responded to threat 8794 | -7/Factory | Discovered new exit (range 8) 9598 | -7/Factory | Entered Lower Caves 9727 | -7/Lower Caves | Learned location of 2 exits from Factory 10348 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10351 | -7/Lower Caves | Discovered new exit (range 7) 10362 | -7/Lower Caves | Identified exit to Lower Caves 10374 | -7/Lower Caves | Learned Factory emergency access door positions 10391 | -7/Lower Caves | Identified exit to Zion 10393 | -7/Lower Caves | Entered Zion 10400 | -6/Zion | Build established: Gunner 10424 | -6/Zion | Given A8's code to call for help 10469 | -6/Zion | Found CR-A16's Pointy Stick 10551 | -6/Zion | Discovered new exit (range 14) 10595 | -6/Zion | Gained Derelict followers 10673 | -6/Zion | System corruption cleaned by Quarantine Array 10847 | -6/Zion | Found Prototype Device 10847 | -6/Zion | Identified Bomb Factory No. 2 10989 | -6/Zion | Learned location of 1 exit from Lower Caves 11292 | -6/Zion | Learned location of Armory (-3) 11317 | -6/Zion | Identified exit to Deep Caves 11445 | -6/Zion | Received a hallucinogenic algorithm 11570 | -6/Zion | Met Imprinter 11599 | -6/Zion | Imprinted 11601 | -6/Zion | Declared Zion's savior 11912 | -6/Zion | Identified exit to Proximity Caves 11947 | -6/Zion | Entered Proximity Caves 11947 | -5/Proximity Caves | Accompanied by 8 allies 12319 | -5/Proximity Caves | Spotted B-75 Beast 12349 | -5/Proximity Caves | Allies destroyed B-75 Beast 12503 | -5/Proximity Caves | Learned Factory stockpile data 12554 | -5/Proximity Caves | Learned Factory stockpile data 12659 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12679 | -5/Proximity Caves | Discovered new exit (range 9) 12696 | -5/Proximity Caves | Identified exit to Factory 12706 | -5/Proximity Caves | Entered Factory 12706 | -5/Factory | Accompanied by 6 allies 12706 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 12707 | -5/Factory | Identified exit to Factory 12781 | -5/Factory | Sucked down chute 12781 | -5/Factory | Entered Waste 12787 | -5/Waste | Found Prototype Device 12787 | -5/Waste | Identified Adv. EM Shield 12824 | -5/Waste | Spotted C-40 Crusher 12833 | -5/Waste | Spotted C-40 Crusher 12840 | -5/Waste | Spotted C-40 Crusher 12871 | -5/Waste | Spotted C-40 Crusher 12877 | -5/Waste | Spotted C-40 Crusher 12899 | -5/Waste | Lost 3 allies 12900 | -5/Waste | Discovered new exit (range 16) 12901 | -5/Waste | 6 allies followed down the chute 12917 | -5/Waste | Identified exit to Factory 12924 | -5/Waste | Destroyed C-40 Crusher 12937 | -5/Waste | Destroyed C-40 Crusher 12949 | -5/Waste | Spotted C-40 Crusher 12952 | -5/Waste | Entered Factory 13004 | -5/Factory | Discovered exit to Factory (range 8) 13057 | -5/Factory | Build established: Skirmisher 13302 | -5/Factory | Retrieved Zion intel report: Branch Access 13302 | -5/Factory | Identified exit to Upper Caves 13611 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13766 | -5/Factory | Build established: Scavenger-Skirmisher 14132 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14133 | -5/Factory | Zion Fire squad teleported in 14197 | -5/Factory | Entered Upper Caves 14197 | -5/Upper Caves | Accompanied by 3 allies 14474 | -5/Upper Caves | Learned Factory terminal intel 14596 | -5/Upper Caves | Discovered new exit (range 13) 14609 | -5/Upper Caves | Identified exit to Upper Caves 14652 | -5/Upper Caves | Entered another Upper Caves area 14652 | -5/Upper Caves | Accompanied by 3 allies 15162 | -5/Upper Caves | Discovered new exit (range 15) 15175 | -5/Upper Caves | Identified exit to Warlord 15205 | -5/Upper Caves | Entered Warlord 15205 | -5/Warlord | Accompanied by 1 ally 15245 | -5/Warlord | System corruption cleaned by Quarantine Array 15627 | -5/Warlord | Found Prototype Reactor 15631 | -5/Warlord | Found Prototype Device 15631 | -5/Warlord | Identified Exp. Phase Shifter 15647 | -5/Warlord | Found Prototype Device 15653 | -5/Warlord | Found Prototype Hackware 15692 | -5/Warlord | Visited the Vortex Lab 15697 | -5/Warlord | Found Prototype Energy Gun 15697 | -5/Warlord | Identified Vortex Shotgun 15704 | -5/Warlord | Found Vortex Shotgun 15708 | -5/Warlord | Warlord's base attacked by MAIN.C 15710 | -5/Warlord | Found Prototype Energy Cannon 15710 | -5/Warlord | Identified Vortex Driver 15713 | -5/Warlord | Found Vortex Driver 15837 | -5/Warlord | Rebuked by Warlord 15922 | -5/Warlord | Warlord forces counterattacked 15933 | -5/Warlord | P-70 Sage assimilated allied 9V-L1V(M) 15994 | -5/Warlord | Destroyed 12 combat bots 16008 | -5/Warlord | Spotted Striker 16008 | -5/Warlord | Spotted Striker 16019 | -5/Warlord | Destroyed Striker 16037 | -5/Warlord | Discovered new exit (range 12) 16039 | -5/Warlord | Build established: Scavenger-Gunner 16040 | -5/Warlord | Destroyed 8 combat bots 16047 | -5/Warlord | Identified exit to Proximity Caves 16051 | -5/Warlord | Entered Proximity Caves 16054 | -4/Proximity Caves | Spotter reported a threat 16109 | -4/Proximity Caves | Learned location of Testing (-2) 16202 | -4/Proximity Caves | Spotter reported a threat 16389 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 16972 | -4/Proximity Caves | Discovered exit to Factory (range 8) 17031 | -4/Proximity Caves | Entered Factory 17031 | -4/Factory | Evolved 2 slots: Utility x2 17032 | -4/Factory | Loaded intel: 26 terminal locations 17262 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 17419 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 17461 | -4/Factory | Fabricated Mic. Antimatter Reactor? 17656 | -4/Factory | Spotted B-86 Titan 17703 | -4/Factory | Retrieved Zion intel report: Guard Positions 17739 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 17747 | -4/Factory | Retrieved Zion intel report: Main Access 17747 | -4/Factory | Identified exit to Research 17840 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17860 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17862 | -4/Factory | Fabricated Quantum Capacitor? 17881 | -4/Factory | Retrieved Zion intel report: Emergency Access 18008 | -4/Factory | Garrison activated, responded to threat 18370 | -4/Factory | Terminal network hard line cut 18567 | -4/Factory | Found Prototype Processor 18781 | -4/Factory | First assault squad dispatched 18895 | -4/Factory | Identified Exp. Melee Analysis Suite 18959 | -4/Factory | Build established: Skirmisher 19301 | -4/Factory | Sucked down chute 19301 | -4/Factory | Entered Waste 19308 | -4/Waste | Spotted C-40 Crusher 19310 | -4/Waste | Spotted C-40 Crusher 19316 | -4/Waste | EMP discharged 19316 | -4/Waste | System corruption reached 10% 19325 | -4/Waste | Spotted C-40 Crusher 19334 | -4/Waste | Spotted C-40 Crusher 19367 | -4/Waste | Met Warlord forces unprepared to attack 19381 | -4/Waste | Allies destroyed C-40 Crusher 19384 | -4/Waste | Allies destroyed C-40 Crusher 19408 | -4/Waste | Spotted C-40 Crusher 19414 | -4/Waste | Allies destroyed C-40 Crusher 19416 | -4/Waste | EMP discharged 19423 | -4/Waste | Allies destroyed C-40 Crusher 19423 | -4/Waste | Spotted C-40 Crusher 19427 | -4/Waste | Allies destroyed C-40 Crusher 19453 | -4/Waste | Discovered new exit (range 16) 19467 | -4/Waste | Found Broken Exp. Phase Shifter 19484 | -4/Waste | Identified exit to Factory 19498 | -4/Waste | Identified Exp. Focal Shield 19504 | -4/Waste | Entered Factory 19504 | -4/Factory | Accompanied by 18 allies 19617 | -4/Factory | Lost 7 allies 19750 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 19789 | -4/Factory | Build established: Tank 19801 | -4/Factory | Garrison activated, responded to threat 19841 | -4/Factory | Lost 4 allies 19892 | -4/Factory | Lost 3 allies 19902 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 19937 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 20117 | -4/Factory | Identified Vortex Chain Reactor 20143 | -4/Factory | Build established: Skirmisher 20253 | -4/Factory | Retrieved Zion intel report: Component Schematics 20715 | -4/Factory | Retrieved Zion intel report: Branch Access 20715 | -4/Factory | Identified exit to Upper Caves 20716 | -4/Factory | Zion Light squad teleported in 20754 | -4/Factory | First assault squad dispatched 20757 | -4/Factory | Allied Derelicts emerged from ambush trap array 20772 | -4/Factory | Terminal network hard line cut 20857 | -4/Factory | Entered Upper Caves 21277 | -4/Upper Caves | Learned Research terminal intel 21483 | -4/Upper Caves | Discovered new exit (range 24) 21529 | -4/Upper Caves | Crushed by falling debris 21557 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21560 | -4/Upper Caves | Identified exit to Upper Caves 21561 | -4/Upper Caves | Entered another Upper Caves area 21935 | -4/Upper Caves | Discovered new exit (range 10) 21943 | -4/Upper Caves | Identified exit to Zhirov 21944 | -4/Upper Caves | Entered Zhirov 21944 | -4/Zhirov | Discovered new exit (range 3) 21966 | -4/Zhirov | Met Zhirov 21989 | -4/Zhirov | Learned location of Command (-1) 21995 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22012 | -4/Zhirov | Found Alien Artifact 22012 | -4/Zhirov | Identified Integrated Dissipator 22012 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22069 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 22145 | -4/Zhirov | Found Alien Artifact 22198 | -4/Zhirov | Identified exit to Proximity Caves 22202 | -4/Zhirov | Entered Proximity Caves 22322 | -3/Proximity Caves | Build established: Assassin 22531 | -3/Proximity Caves | Discovered exit to Research (range 4) 22537 | -3/Proximity Caves | Entered Research 22537 | -3/Research | Evolved 2 slots: Power x1, Utility x1 22538 | -3/Research | Loaded intel: 23 terminal locations 22661 | -3/Research | Found Unknown Launcher 22661 | -3/Research | Identified Gamma Bomb Array 23097 | -3/Research | Spotted B-86 Titan 23121 | -3/Research | Destroyed B-86 Titan 23135 | -3/Research | Retrieved Zion intel report: Guard Positions 23381 | -3/Research | Build established: Mutant 23503 | -3/Research | Retrieved Zion intel report: Component Stockpiles 23527 | -3/Research | Found Fusion Bomb Launcher 23540 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 23595 | -3/Research | Retrieved Zion intel report: Component Schematics 23596 | -3/Research | Zion Light squad teleported in 23603 | -3/Research | Found Quantum Capacitor 23642 | -3/Research | Lost 3 allies 23796 | -3/Research | Found Prototype Launcher 23796 | -3/Research | Identified Tactical Quantum Warhead 23920 | -3/Research | Terminal network hard line cut 24098 | -3/Research | Fabricated HERF Cannon? 24396 | -3/Research | Discovered new exit (range 8) 24468 | -3/Research | System corruption reached 10% 24537 | -3/Research | First assault squad dispatched 24591 | -3/Research | Lost 3 parts (1p1n1u) 24630 | -3/Research | Identified exit to Quarantine 24634 | -3/Research | Entered Quarantine 24669 | -3/Quarantine | Cryocooling Duct disabled 24684 | -3/Quarantine | Ambient heat levels rising (+20) 24684 | -3/Quarantine | Non-combat units ordered to evacuate 24793 | -3/Quarantine | Found Alien Reactor 24793 | -3/Quarantine | Identified Matter Drive 24826 | -3/Quarantine | Found Sigix Corpse 24860 | -3/Quarantine | Found Sigix Corpse 24923 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 24943 | -3/Quarantine | Build established: Skirmisher 24969 | -3/Quarantine | Central database locked down 24969 | -3/Quarantine | Identified Transdimensional Reconstructor 25020 | -3/Quarantine | Discovered new exit (range 15) 25087 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 25304 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 25309 | -3/Quarantine | Met incapacitated Sigix Warrior 25309 | -3/Quarantine | Lockdown squad dispatched 25334 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 25336 | -3/Quarantine | Unlocked Sigix quarantine chamber 25345 | -3/Quarantine | Found Sigix Containment Pod 25419 | -3/Quarantine | System corruption reached 30% 25425 | -3/Quarantine | Spotted Lightning 25428 | -3/Quarantine | Spotted Lightning 25460 | -3/Quarantine | Found Alien Artifact 25462 | -3/Quarantine | Spotted Lightning 25480 | -3/Quarantine | Identified Subatomic Replicator 25481 | -3/Quarantine | Warped through subspace 25507 | -3/Quarantine | Lost 4 parts (2n1u1w) 25699 | -3/Quarantine | Build established: Mutant 25756 | -3/Quarantine | Core integrity fell below 50% 25786 | -3/Quarantine | Identified Ghost Barrier 25789 | -3/Quarantine | Core integrity fell below 20% 25804 | -3/Quarantine | Identified exit to Research 25804 | -3/Quarantine | Entered Research 25804 | -2/Research | Evolved 2 slots: Propulsion x2 25825 | -2/Research | Spotted B-90 Cyclops 25836 | -2/Research | Zion Explosive Resupply teleported in 25877 | -2/Research | Core integrity fell below 50% 25884 | -2/Research | Spotted B-90 Cyclops 25897 | -2/Research | Core integrity fell below 20% 25911 | -2/Research | Lost 17 parts (3p7n7u) 25914 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 25863_ Slammed into O-24 Administrator. 25866_ Detecting system override signal. 25866_ Slammed into O-24 Administrator. 25870_ ALERT: Suspicious activity at Terminal R006. Dispatching Investigation squad. 25870_ O-24 Administrator resets terminal and reports anomaly. 25870_ O-24 Administrator locks terminal. 25878_ Slammed into W-44 Eye. 25879_ Slammed into Y-72 Warden. 25880_ Terrain Scan Processor destroyed. 25891_ K-01 Serf destroyed. 25894_ K-01 Serf collects debris. 25896_ Triggered Ambush Trap. 25896_ L-61 Swordsman emerges from a hatch in the floor. 25896_ G-73 Enforcer emerges from a hatch in the floor. 25913_ Slammed into K-01 Serf. 25913_ Destabilizing: Core damaged (-14). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ????# ????????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????+ #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #####+#########?????????????????????????? | | ????# #?????????????????????????? | | ????# ##### #???????????????????? | | ????# sA @ k #???????????????????? | | ????# s s sss sss ##### #???????????????????? | | ??####"############### #?????????????????????????? | | ??# #?????# #?????????????????????????? | | ??# #?????# #?????????????????????????? | | ??# #?????# #?????????????????????????? | | ??# #?????# #?????????????????????????? | | ??# #?????# #?????????????????????????? | | ### #?????# #?????????????????????????? | | + #?????# #?????????????????????????? | | ?# #?????? ??????????????????????????? | | ?# #??????+??????????????????????????? | | ?# ! #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?##########/###?????????????????????????????????? | | ########### ############????????????????????????? | | ??????????????????????? | | ??????????????????????? | | = ??????????????????????? | | % ???????????????????????? | | ???????????????????????? | | ????????????????????????? | | ???????????????????????? | | ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 65 Energy Generation 67 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 16 Armor Coverage 600 Resistance: KI 30 Resistance: EX 25 Resistance: EM 50 Core Shielding 20 Propulsion Shielding 33 Phase Shifting 20 Evasion (%) 90 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 50 Particle Charging 20 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Cooling System | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Hammer | -9/Materials | Extracted Neutron Cannon | -4/Factory | Z-intel Exp. Cooling System | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Exp. Optical Array | -4/Factory | Z-intel Enh. Fission Core | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Imp. KE Penetrator | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Adv. Myomer Leg | -4/Factory | Z-intel Exp. Terrain Scan Processor | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Adv. KE Penetrator | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Cld. Gravmag System | -4/Factory | Z-intel Proton Burst Cannon | -4/Factory | Z-intel Cld. Phase Cannon | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Centrium Greatsword | -4/Factory | Z-intel Phase Gun | -4/Factory | Z-intel Antimatter Reactor | -4/Factory | Z-intel Hacking Suite | -4/Factory | Z-intel Arm. Medium Treads | -4/Factory | Z-intel Enh. Gauss Cannon | -4/Factory | Z-intel Lrg. Storage Unit | -4/Factory | Z-intel Imp. Arc Projector | -4/Factory | Z-intel Adv. Heat Sink | -4/Factory | Z-intel Adv. Terrain Scan Processor | -4/Factory | Z-intel Hvy. Shock Bomb Launcher | -4/Factory | Z-intel Adv. Particle Charger | -4/Factory | Z-intel Reflective Plating | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Lrn. Tractor Beam | -3/Research | Z-intel HERF Cannon | -3/Research | Z-intel Adv. Melee Analysis Suite | -3/Research | Z-intel Seismic Detector | -3/Research | Z-intel Imp. Force Field | -3/Research | Z-intel Core Analyzer | -3/Research | Z-intel Mic. Antimatter Reactor | -3/Research | Z-intel Adv. System Restoration Module | -3/Research | Z-intel Com. HERF Cannon | -3/Research | Z-intel Adv. Thermal Shield | -3/Research | Z-intel Centrium Wheel | -3/Research | Z-intel Adv. Power Amplifier | -3/Research | Z-intel Shield Leg | -3/Research | Z-intel Lance | -3/Research | Z-intel Robot Schematics ------------------ L-41 Fighter | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel O-32 Director | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel A-02 Transporter | -4/Factory | Z-intel S-43 Plague | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel Fabricated ------------ Mic. Antimatter Reactor | x2 | -4/Factory | Preloaded Quantum Capacitor | x2 | -4/Factory | Preloaded HERF Cannon | x2 | -3/Research Repaired ---------- Exp. Sensor Array | 62% | -8/Materials | Broken Studied --------- Beam Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Myomer Leg | -4/Factory | Hacked Biometal Leg | -3/Quarantine | Hacked Com. HERF Cannon | -3/Quarantine | Hacked Alien Tech Used ----------------- Integrated Dissipator Matter Drive Subatomic Replicator Transdimensional Reconstructor Achievements -------------- Hackathon Challenges ------------ None Game ------ Seed MasterGhostPropulsion Manual? 0 Play Time 03:44:00 Cumulative 374.7 hours Start 2025.10.14 @ 14:07:01 End 2025.10.14 @ 19:54:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/1/4/0/0/0/0/1/0/0 Lore% 87 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72790133-30f2-419c-94b7-042bc2e97798