Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 18:54:42

Player: Longball

Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (90)      450
Value Destroyed (3357)     3357
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (622)                622
              TOTAL SCORE: 8229

 Bonus
-------
High Alert Combat Kills    307
Follower Combat Kills      320
Friendly Fire              -5

 Cogmind 
---------
Core Integrity             0/850
Matter                     269/300
Energy                     58/100
System Corruption          15%
Temperature                Cool (34)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (6) ------
         Signal Interpreter
         Targeting Computer
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
   Light Deuterium Engine
  Medium Storage Unit
         Energy Well (350)

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Flexi-carbon Leg
           Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
           Targeting Computer
           Kinecellerator
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
    Guided EMP Blaster
           Power Sword
>          --- INVENTORY --------
     Light Deuterium Engine
    Medium Storage Unit
           Energy Well
  Improved Lightning Gun
           Plasma Rifle
           Gauss Rifle
[Rating: 47]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Guided EMP Blaster
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   4   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             80   | 6   5   11  11  2   .   18  3   24  
  Power                    11   | 1   .   2   1   .   .   2   .   5   
    Engine                 8    | 1   .   2   1   .   .   1   .   3   
    Core                   3    | .   .   .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   3   2   7   .   .   1   2   6   
    Treads                 10   | .   .   .   7   .   .   1   .   2   
    Leg                    9    | 2   3   2   .   .   .   .   1   1   
    Wheel                  3    | .   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   
  Utility                  21   | 1   1   2   3   1   .   6   .   7   
    Device                 5    | .   .   1   .   1   .   1   .   2   
    Storage                3    | 1   .   .   1   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   1   1   2   .   .   4   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   5   .   1   .   9   1   6   
    Energy Gun             9    | 1   1   2   .   .   .   3   .   2   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   1   .   1   .   1   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   .   
    Launcher               6    | .   .   1   .   .   .   3   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   1   .   .   .   2   2   
Parts Lost                 26   | .   .   2   1   .   .   3   6   14  
  Power                    4    | .   .   .   .   .   .   1   1   2   
  Propulsion               10   | .   .   2   .   .   .   1   1   6   
  Utility                  7    | .   .   .   1   .   .   1   3   2   
  Weapon                   5    | .   .   .   .   .   .   .   1   4   
  Highest Loss Streak      6    | .   .   1   1   .   .   3   6   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   95  83  90  100 100 95  32  38  
  Engine                   10   | .   14  11  11  11  11  11  2   2   
  Treads                   23   | .   .   .   34  44  44  24  7   4   
  Leg                      7    | .   28  28  3   .   .   .   .   2   
  Device                   5    | .   .   3   2   5   11  10  2   1   
  Storage                  9    | .   14  11  11  11  11  6   2   1   
  Processor                1    | .   .   .   .   .   .   5   2   7   
  Protection               5    | .   10  7   6   5   .   12  4   2   
  Energy Gun               9    | .   14  15  11  11  11  5   2   2   
  Energy Cannon            3    | .   .   2   11  8   .   .   .   .   
  Ballistic Gun            5    | .   14  3   .   2   11  6   2   1   
Peak Build Rating          47   | 6   7   14  15  15  15  34  32  47  
  Average Rating           15   | 4   6   11  13  14  15  29  13  19  
  On Entrance              11   | .   6   7   12  15  15  15  34  .   
Naked Turns                44   | .   .   .   .   .   .   .   38  6   
Heaviest Build             64   | 14  17  24  39  39  35  64  57  51  
  Greatest Support         80   | 20  20  30  80  80  80  80  60  42  
  Greatest Overweight (x)  2    | .   .   2   1   .   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  10  
  Average Capacity         11   | 6   8   8   13  15  15  15  9   6   
  Most Carried             15   | 6   8   8   15  15  15  15  15  8   
  Average Carried          10   | 3   7   7   10  14  14  13  9   5   
  Final Capacity           15   | 8   8   8   15  15  15  15  5   5   
  Final Carried            15   | 6   8   8   15  15  15  15  5   3   

 Class Distribution 
--------------------
 42% | Mutant
 39% | Scavenger-Mutant
  7% | Scavenger-Gunner
  5% | Commander-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
 Scavenger-Mutant | -9/Scraptown
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -9   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  
Matter Collected           1763 | 188  223  187  105  84   .    250  .    726  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3142 | .    374  269  572  184  .    433  .    1310 
  Parts                    179  | .    26   22   34   4    .    29   .    64   
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    1    1    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac 
Combat Hostiles Destroyed  76   | .   10  13  15  5   .   14  .   19  
  Melee                    8    | .   .   .   1   .   .   .   .   7   
  Guns                     35   | .   10  10  7   2   .   5   .   1   
  Cannons                  11   | .   .   .   7   3   .   1   .   .   
  AOE                      20   | .   .   3   .   .   .   8   .   9   
Classes Destroyed          12   | .   4   4   1   1   .   1   .   1   
  Worker                   3    | .   .   1   .   .   .   .   .   2   
  Builder                  3    | .   1   .   .   .   .   1   .   1   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   1   .   .   .   .   2   .   1   
  Swarmer                  21   | .   3   10  4   .   .   4   .   .   
  Grunt                    29   | .   7   1   6   2   .   3   .   10  
  Duelist                  2    | .   .   1   .   .   .   1   .   .   
  Sentry                   13   | .   .   1   5   2   .   1   .   4   
  Hunter                   5    | .   .   .   .   .   .   2   .   3   
  Programmer               6    | .   .   .   .   1   .   3   .   2   
Best Kill Streak           11   | .   3   4   2   2   .   8   .   11  
  Combat Bots Only         10   | .   2   4   2   2   .   7   .   10  
Max Kills in Single Turn   3    | .   1   2   1   1   .   3   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   3   .   3   
  Melee                    1    | .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  
Hostile Shots Fired        580  | .    45   78   39   50   .    113  4    251  
  Missed                   182  | .    10   24   8    8    .    36   .    96   
Damage Taken               5777 | .    391  705  512  606  .    1136 299  2128 
  Core                     1190 | .    82   122  66   54   .    100  51   715  
  Absorbed by Shields      100  | .    .    .    .    13   .    87   .    .    
  Regen/Repaired (Parts)   739  | .    .    .    138  .    601  .    .    .    
Core Remaining (%)         68   | 100  67   .    .    .    39   .    .    .    
Volleys Fired              207  | .    37   33   41   18   .    26   4    48   
  Largest                  3    | .    2    2    2    2    .    3    3    2    
  Hottest                  136  | .    70   125  125  125  .    136  118  88   
Shots Fired                373  | .    74   61   75   34   .    66   9    54   
  Gun                      250  | .    74   51   34   18   .    36   6    31   
  Cannon                   86   | .    .    5    41   16   .    24   .    .    
  Launcher                 37   | .    .    5    .    .    .    6    3    23   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  106  | .    37   7    .    2    .    48   3    9    
  Thermal                  224  | .    37   49   75   32   .    12   3    16   
  Explosive                14   | .    .    5    .    .    .    6    3    .    
  Electromagnetic          29   | .    .    .    .    .    .    .    .    29   
  Robot Hit Streak         16   | .    6    9    14   16   .    8    13   10   
  Robot Miss Streak        8    | .    3    4    8    4    .    7    2    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           262  | .    47   41   47   26   .    39   9    53   
  Core Hits                228  | .    22   35   53   22   .    44   7    45   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    2    .    .    .    .    1    .    6    
    Burn                   2    | .    2    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    
    Sever                  6    | .    .    .    .    .    .    .    .    6    
Melee Attacks              37   | .    .    .    .    .    .    .    .    37   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 37   | .    .    .    .    .    .    .    .    37   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    4    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8085 | .    621  808  739  475  .    1707 347  3388 
  Guns                     2658 | .    621  508  339  289  .    401  111  389  
  Cannons                  997  | .    .    18   379  166  .    434  .    .    
  Explosions               3085 | .    .    277  .    .    .    872  236  1700 
  Melee                    1299 | .    .    .    .    .    .    .    .    1299 
  Ramming                  46   | .    .    5    21   20   .    .    .    .    
  Kinetic                  1331 | .    368  56   .    24   .    696  42   145  
  Thermal                  2700 | .    253  470  718  431  .    363  69   396  
  Explosive                1692 | .    .    277  .    .    .    648  236  531  
  Electromagnetic          1017 | .    .    .    .    .    .    .    .    1017 
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1299 | .    .    .    .    .    .    .    .    1299 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    5    13   15   
  Average Corruption       11   | .    .    .    .    .    .    4    11   13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  47   | .    .    .    .    .    .    4    5    38   
    Message Errors         10   | .    .    .    .    .    .    1    .    9    
    Matter Fused           10   | .    .    .    .    .    .    1    1    8    
    Heat Flow Errors       6    | .    .    .    .    .    .    1    2    3    
    Energy Discharges      7    | .    .    .    .    .    .    1    .    6    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    5    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    4    
    Misfires               2    | .    .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            369  | .    .    3    .    .    .    36   8    322  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               244  | .    .    3    .    .    .    36   8    197  
  Melee                    125  | .    .    .    .    .    .    .    .    125  
Knockbacks                 7    | .    .    .    1    1    .    5    .    .    
  Impact                   2    | .    .    .    1    1    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    5    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      290  | .    .    56   .    .    .    93   141  .    
  Shots                    7    | .    .    3    .    .    .    1    3    .    
  Rammed                   10   | .    .    .    7    3    .    .    .    .    
Targets Rammed             12   | .    .    1    8    3    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    .    
Highest Temperature        414  | .    228  334  302  414  .    267  105  246  
  Average Temperature      92   | .    56   126  85   185  .    72   68   40   
  Received Heat Transfer   1230 | .    195  87   144  177  .    122  .    505  
  Effects                  6    | .    .    2    2    2    .    .    .    .    
    Energy Bleed           3    | .    .    .    2    1    .    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    2    
  Parts Fried              7    | .    .    .    .    .    .    .    .    7    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    2    3    .    1    .    .    .    1    
  Heat Transferred         4632 | .    888  899  1202 643  .    365  85   550  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac 
Peak Influence             759  | .   247 309 624 199 .   478 129 759 
  Initial                  157  | .   .   16  66  157 .   .   114 52  
  Average                  201  | .   125 157 377 107 .   169 94  222 
Maximum Alert Level        3    | .   1   1   2   .   .   2   .   3   
  Low Security (%)         65   | 100 93  56  20  100 .   61  100 72  
  Level 1                  16   | .   6   43  27  .   .   23  .   .   
  Level 2                  15   | .   .   .   52  .   .   15  .   10  
  Level 3                  2    | .   .   .   .   .   .   .   .   16  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   4   .   .   6   .   10  
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   1   
  Reinforcement            10   | .   2   .   1   .   .   4   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 8    | .   .   .   3   .   .   .   .   5   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   2   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac 
Distress Signals           6    | .   1   1   2   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   17  18  24  6   .   22  6   45  
  Peak Tracking Total      14   | .   3   4   3   3   .   7   6   14  
  Tactical Retreats        12   | .   2   2   1   .   .   .   .   7   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac 
Traps Triggered            6    | .   .   .   4   .   .   1   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac 
Machines Disabled          29   | .   .   1   1   1   .   5   .   21  
  Max in Single Turn       16   | .   .   1   1   1   .   2   .   16  
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac 
Machines Accessed          42   | .   7   7   14  7   3   1   .   3   
  Terminals                27   | .   4   6   11  4   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   .   2   
Total Hacks                138  | .   21  19  31  38  23  3   .   3   
  Successful               91   | .   10  12  17  28  23  1   .   .   
  Failed                   47   | .   11  7   14  10  .   2   .   3   
    Catastrophic           9    | .   3   1   3   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   9   9   8   9   .   1   .   .   
  Terminals                81   | .   15  17  27  18  .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   2   .   .   .   .   .   
  Recycling Units          6    | .   4   .   1   1   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   .   2   
Terminal Hacks             76   | .   8   7   12  25  23  1   .   .   
  Record                   42   | .   .   .   .   19  23  .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   .   
  Robot Analysis           4    | .   3   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   
  Open Door                4    | .   .   .   4   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   
  Emergency Access Points  3    | .   1   1   1   .   .   .   .   .   
  Terminal Index           3    | .   .   2   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   .   1   1   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   1   1   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   1   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   1   1   .   .   .   .   
  Report Inventory         3    | .   1   .   1   1   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   3   2   2   .   .   .   .   
  Terminals                7    | .   .   3   2   2   .   .   .   .   
    Botnet                 5    | .   .   2   1   2   .   .   .   .   
    Operators              2    | .   .   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   7   6   9   4   .   1   .   3   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -6  -6  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac 
Total Allies               13   | .   .   .   10  3   .   .   .   .   
  Largest Group            10   | .   .   .   10  3   3   3   .   .   
  Highest-Rated Group      88   | .   .   .   88  63  63  63  .   .   
  Highest-Rated Ally       27   | .   .   .   16  27  27  27  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               83   | .   .   .   71  1   .   11  .   .   
  Total Damage             1037 | .   .   .   705 33  .   299 .   .   
  Kills                    16   | .   .   .   12  1   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac 
Robot Analysis Total       4    | .   3   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  
Turns Passed               7159 | 72   858  831  1191 852  1444 852  80   979  
Spaces Moved               4124 | 50   569  489  563  464  896  421  88   584  
  Core                     233  | 4    .    .    .    .    .    .    75   154  
  Treads                   2493 | .    .    .    505  464  896  421  13   194  
  Legs                     1287 | 46   569  489  58   .    .    .    .    125  
  Wheels                   111  | .    .    .    .    .    .    .    .    111  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  160  50   50   
  Average Speed            144  | 114  120  140  163  160  160  172  66   114  
  Slowest Speed            260  | 120  120  260  190  160  160  240  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 4    88   35   83   92   59   12   85   10   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             7    | .    .    .    .    .    7    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    .    .    
Terrain Destroyed          194  | .    .    46   .    .    .    68   10   70   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    6    .    2    
  AOE                      186  | .    .    46   .    .    .    62   10   68   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac 
Total                      4883 | 62  671 572 754 538 909 492 101 784 
  Wait                     337  | 1   51  28  120 32  8   18  3   76  
  Move                     4117 | 49  568 488 562 463 895 421 87  584 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  36   | 6   4   3   7   1   3   5   .   7   
  Fast Attach              36   | 6   1   4   4   1   .   4   2   14  
  Attach                   18   | .   .   1   3   .   .   5   .   9   
  Detach                   4    | .   .   .   2   .   .   .   .   2   
  Swap                     26   | .   4   6   4   1   .   9   1   1   
  Drop                     35   | .   6   8   2   2   3   4   4   6   
  Fire                     207  | .   37  33  41  18  .   26  4   48  
  Melee                    37   | .   .   .   .   .   .   .   .   37  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   .   .   
  Crush                    11   | .   .   .   8   3   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   18   | .   .   .   1   17  .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 3 exits: [*Min x2] / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   73 | -11/Scrapyard | Entered Materials
  172 | -10/Materials | Identified exit to Mines
  270 | -10/Materials | Discovered new exit (range 11)
  302 | -10/Materials | Build established: Mutant
  671 | -10/Materials | Discovered new exit (range 3)
  904 | -10/Materials | Discovered new exit (range 3)
  931 | -10/Materials | Entered another Materials area
  931 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1108 | -9/Materials  | Discovered new exit (range 8)
 1398 | -9/Materials  | Discovered new exit (range 6)
 1616 | -9/Materials  | Discovered new exit (range 4)
 1762 | -9/Materials  | Entered Storage
 1850 | -9/Storage    | Repaired Hrd. Light Armor Plating
 2189 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2282 | -9/Storage    | Garrison activated, responded to threat
 2352 | -9/Storage    | Lost 3 allies
 2407 | -9/Storage    | Discovered new exit (range 16)
 2482 | -9/Storage    | Build established: Commander-Mutant
 2880 | -9/Storage    | Build established: Mutant
 2904 | -9/Storage    | Used back door to open Recycling access
 2904 | -9/Storage    | Discovered new exit (range 5)
 2953 | -9/Storage    | Entered Recycling
 2953 | -9/Recycling  | Accompanied by 1 ally
 2954 | -9/Recycling  | Met a Zionite searching for Scraptown
 3095 | -9/Recycling  | Discovered new exit (range 6)
 3217 | -9/Recycling  | Build established: Scavenger-Mutant
 3325 | -9/Recycling  | Core integrity fell below 50%
 3732 | -9/Recycling  | Scanned before Scraplab entrance
 3782 | -9/Recycling  | Discovered new exit (range 3)
 3805 | -9/Recycling  | Entered Scraptown
 3805 | -9/Scraptown  | Accompanied by 3 allies
 3984 | -9/Scraptown  | Visited Awakened
 4028 | -9/Scraptown  | Visited Comm Corps
 4143 | -9/Scraptown  | Visited UFD Registry
 4165 | -9/Scraptown  | Visited CR-KLE's Repair Center
 4176 | -9/Scraptown  | CR-KLE repaired 8 parts
 4194 | -9/Scraptown  | Visited Cyclists
 4247 | -9/Scraptown  | Visited TADAMA
 4337 | -9/Scraptown  | Discovered new exit (range 5)
 4945 | -9/Scraptown  | Visited Symbiants
 5053 | -9/Scraptown  | Visited Bundlers
 5249 | -9/Scraptown  | Entered Factory
 5249 | -6/Factory    | Accompanied by 3 allies
 5249 | -6/Factory    | Evolved 6 slots: Power x1, Utility x4, Weapon x1
 5623 | -6/Factory    | Build established: Scavenger-Gunner
 5884 | -6/Factory    | P-60 Hacker assimilated allied Rogue 2a
 5952 | -6/Factory    | Destroyed 7 combat bots
 5957 | -6/Factory    | Lost 3 parts (1p1n1u)
 6101 | -6/Factory    | Sucked down chute
 6101 | -6/Factory    | Entered Waste
 6116 | -6/Waste      | EMP discharged
 6116 | -6/Waste      | System corruption reached 10%
 6119 | -6/Waste      | Spotted C-40 Crusher
 6130 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6133 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6136 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6139 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6143 | -6/Waste      | Spotted C-40 Crusher
 6144 | -6/Waste      | Spotted C-40 Crusher
 6150 | -6/Waste      | Spotted C-40 Crusher
 6160 | -6/Waste      | Spotted C-40 Crusher
 6167 | -6/Waste      | Discovered new exit (range 16)
 6167 | -6/Waste      | Spotted C-40 Crusher
 6170 | -6/Waste      | Lost 6 parts (1p1n3u1w)
 6181 | -6/Waste      | Entered Factory
 6429 | -6/Factory    | Build established: Mutant
 6617 | -6/Factory    | Core integrity fell below 50%
 6900 | -6/Factory    | Garrison activated, responded to threat
 6913 | -6/Factory    | Build established: Scavenger-Mutant
 6962 | -6/Factory    | Destroyed 10 combat bots
 7008 | -6/Factory    | Garrison activated, responded to threat
 7094 | -6/Factory    | Cargo convoy interrupted
 7101 | -6/Factory    | Core integrity fell below 20%
 7128 | -6/Factory    | Lost 6 parts (1p3n1u1w)
 7151 | -6/Factory    | Garrison activated, responded to threat
 7160 | -6/Factory    | Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Last Messages 
---------------
07103_ Slug penetrates Wall.
07111_ U-05 Engineer lays Concrete. <x7>
07117_ K-01 Serf collects debris.
07118_ U-05 Engineer lays Concrete. <x4>
07120_ K-01 Serf collects debris.
07120_ U-05 Engineer lays Concrete. <x2>
07121_ System corrupted: Energy discharge (-32).
07124_ Connecting with Garrison Access...
07136_ System corrupted: Component data lost.
07136_ Identified Imp. Lightning Gun.
07144_ Slug penetrates L-41 Fighter.
07150_ Power Sword destroyed.
07151_ Slug penetrates L-41 Fighter.
07151_ L-41 Fighter calls for garrison reinforcements.
07151_ ALERT: Activating Garrison Access F003.
07152_ G-50 Soldier emerges from the garrison. <x2>
07154_ System corrupted: Component data lost.
07159_ Slug penetrates Unfinished Machinery.
07159_ Imp. Lightning Gun destroyed.
07159_ Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|              #  h       l #??????????????????????? |
|            h b   x       @#??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          34
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         5
Recoil Reduction           4
Kinecelleration            30
Authchip Count             1

 Item Schematics 
-----------------
         ECM Suite | -9/Materials | Scanalyzed
 Enh. Gauss Cannon | -6/Factory   | Hacked

 Robot Schematics 
------------------
 L-31 Rogue | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombRagnarokMapper
  Manual?         0
Play Time         01:33:18
  Cumulative      217.9 hours
  Start           2024.10.08 @ 15:17:19
  End             2024.10.10 @ 18:54:42
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          170
  Rogue           170
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          60
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 67a9449d-4994-457f-a738-cdbf31c7ea25