Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 23:25:01

Player: MoYuYu

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (100)     500
Value Destroyed (3607)     3607
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (-709)               -709
              TOTAL SCORE: 7818

 Bonus
-------
High Alert Combat Kills    53
Follower Combat Kills      180
Registered with UFD        300
Friendly Fire              -1242

 Cogmind 
---------
Core Integrity             0/1000
Matter                     280/300
Energy                     78/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (7) ------
               Terrain Scan Processor
  Experimental Targeting Computer
>              --- WEAPON (3) -------
               Companion Sword
>              --- INVENTORY (5) ----
       Compact Battery (200)
      Improved Plasma Cutter
               DRS Beacon (Ready)

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
      Enhanced Fission Core
>              --- PROPULSION -------
      Improved Aluminum Leg
      Improved Aluminum Leg
      Improved Titanium Leg
      Improved Titanium Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
               Visual Processing Unit
  Experimental Terrain Scanner
  Experimental Targeting Computer
               Phase Shifter
               Hacking Suite
>              --- WEAPON -----------
        Cooled Plasma Rifle
               EM Pulse Cannon
         Heavy Phase Cannon
>              --- INVENTORY --------
         Light Fission Core
      Improved Aluminum Leg
      Advanced Heat Sink
       Compact Battery
               Particle Charger
     Precision Shock Rifle
         Heavy Ion Cannon
      Improved Plasma Cutter
               Companion Sword
               DRS Beacon
[Rating: 79]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   1   .   .   .   .   1   
  Utility                  5    | .   .   1   1   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             100  | 6   2   7   13  13  16  2   5   36  
  Power                    8    | 1   .   1   1   .   2   .   .   3   
    Engine                 5    | 1   .   1   1   .   1   .   .   1   
    Core                   3    | .   .   .   .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   5   4   5   1   .   3   8   
    Treads                 1    | .   .   1   .   .   .   .   .   .   
    Leg                    24   | 2   .   3   4   5   1   .   3   6   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   2   
  Utility                  29   | 1   2   .   3   3   6   .   1   13  
    Device                 14   | .   .   .   .   2   3   .   1   8   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   .   .   .   3   
    Hackware               1    | .   .   .   1   .   .   .   .   .   
    Protection             8    | .   .   .   2   1   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   1   5   5   7   2   1   12  
    Energy Gun             21   | 1   .   .   2   3   6   1   .   8   
    Energy Cannon          9    | .   .   .   2   1   1   1   1   3   
    Ballistic Gun          4    | 1   .   1   1   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   .   4   .   .   4   
Parts Lost                 27   | .   .   .   2   .   3   .   .   22  
  Power                    2    | .   .   .   .   .   .   .   .   2   
  Propulsion               8    | .   .   .   .   .   .   .   .   8   
  Utility                  10   | .   .   .   .   .   2   .   .   8   
  Weapon                   7    | .   .   .   2   .   1   .   .   4   
  Highest Loss Streak      12   | .   .   .   1   .   3   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   88  88  100 99  99  100 100 92  
  Engine                   7    | .   14  11  9   7   1   7   7   8   
  Leg                      29   | .   28  26  36  30  30  30  30  25  
  Device                   7    | .   .   .   .   6   7   7   11  12  
  Storage                  7    | .   15  11  9   7   7   7   7   4   
  Processor                7    | .   2   11  9   7   7   7   7   10  
  Hackware                 5    | .   .   .   9   7   7   7   7   4   
  Protection               3    | .   .   .   9   7   6   7   3   3   
  Energy Gun               10   | .   14  11  1   11  7   15  14  5   
  Energy Cannon            6    | .   .   .   7   3   8   7   7   9   
  Ballistic Gun            4    | .   14  11  9   7   5   .   .   .   
Peak Build Rating          79   | 6   9   15  27  38  50  49  56  79  
  Average Rating           40   | 4   7   12  22  33  43  48  51  67  
  On Entrance              26   | .   6   9   15  23  38  49  49  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 14  24  22  30  41  42  42  41  60  
  Greatest Support         86   | 20  20  39  52  61  66  66  66  86  
  Greatest Overweight (x)  2    | 2   1   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  10  10  9   
  Most Carried             10   | 5   10  10  10  10  10  10  10  10  
  Average Carried          9    | 3   8   9   8   9   9   10  9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  5   
  Final Carried            10   | 5   9   10  9   10  10  10  10  3   

 Class Distribution 
--------------------
 32% | Scavenger-Skirmisher
 25% | Scavenger-Tank
 22% | Mutant
 12% | Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
                 Tank | -7/Factory
                 Tank | -7/Storage
       Scavenger-Tank | -7/Recycling
 Scavenger-Skirmisher | -7/Scraptown
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  
Matter Collected           1463 | 249  51   107  255  186  258  .    40   317  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4623 | .    278  158  736  392  1719 .    .    1340 
  Parts                    241  | .    21   18   26   22   78   .    .    76   
Haulers Intercepted        3    | .    .    .    1    .    2    .    .    .    
Recyclers Shooed           5    | .    3    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Combat Hostiles Destroyed  72   | .   2   5   12  6   23  .   .   24  
  Melee                    2    | .   .   .   .   .   .   .   .   2   
  Guns                     36   | .   2   5   7   5   9   .   .   8   
  Cannons                  24   | .   .   .   4   1   11  .   .   8   
  AOE                      5    | .   .   .   .   .   2   .   .   3   
Classes Destroyed          13   | .   5   1   3   2   2   .   .   .   
  Worker                   4    | .   1   .   .   .   3   .   .   .   
  Builder                  8    | .   .   .   .   .   5   .   .   3   
  Hauler                   3    | .   .   .   1   .   2   .   .   .   
  Recycler                 4    | .   2   .   .   1   .   .   .   1   
  Operator                 2    | .   1   .   1   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   
  Swarmer                  13   | .   2   3   .   .   .   .   .   8   
  Grunt                    33   | .   .   .   9   3   17  .   .   4   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   1   1   .   .   1   
  Sentry                   13   | .   .   2   2   .   7   .   .   2   
  Hunter                   6    | .   .   .   1   1   .   .   .   4   
  Programmer               8    | .   .   .   .   1   2   .   .   5   
Best Kill Streak           13   | .   3   3   3   3   6   .   .   13  
  Combat Bots Only         6    | .   2   3   3   3   4   .   .   6   
Max Kills in Single Turn   6    | .   2   1   2   1   6   .   .   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   1   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  
Hostile Shots Fired        621  | .    11   18   58   26   204  .    .    304  
  Missed                   226  | .    1    8    15   4    86   .    .    112  
Damage Taken               5749 | .    79   90   691  379  1183 .    .    3327 
  Core                     1212 | .    16   .    67   15   109  .    .    1005 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  93   100  87   .    .    .    82   .    
Volleys Fired              207  | .    17   9    39   23   73   .    .    46   
  Largest                  3    | .    2    2    2    3    3    .    .    3    
  Hottest                  208  | .    60   63   81   145  185  .    .    208  
Shots Fired                465  | .    27   18   75   58   186  .    .    101  
  Gun                      284  | .    27   18   45   46   105  .    .    43   
  Cannon                   181  | .    .    .    30   12   81   .    .    58   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  99   | .    10   9    39   19   22   .    .    .    
  Thermal                  145  | .    .    .    .    12   73   .    .    60   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          221  | .    17   9    36   27   91   .    .    41   
  Robot Hit Streak         18   | .    4    6    18   7    13   .    .    13   
  Robot Miss Streak        5    | .    3    2    3    5    3    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    1    
Shots Hit Robots           308  | .    13   10   61   29   120  .    .    75   
  Core Hits                177  | .    11   6    26   17   79   .    .    38   
  Critical Kills           2    | .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    2    1    .    1    .    .    .    
    Destroy                2    | .    .    1    1    .    .    .    .    .    
    Corrupt                2    | .    .    1    .    .    1    .    .    .    
Melee Attacks              13   | .    .    .    .    .    .    .    .    13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 13   | .    .    .    .    .    .    .    .    13   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8649 | .    210  144  1142 603  3920 .    .    2630 
  Guns                     3583 | .    185  144  566  464  1467 .    .    757  
  Cannons                  3397 | .    .    .    576  139  1401 .    .    1281 
  Explosions               1351 | .    25   .    .    .    1052 .    .    274  
  Melee                    318  | .    .    .    .    .    .    .    .    318  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1310 | .    73   100  519  193  425  .    .    .    
  Thermal                  3373 | .    25   .    .    139  1603 .    .    1606 
  Explosive                741  | .    .    .    .    .    741  .    .    .    
  Electromagnetic          2907 | .    112  44   623  271  1151 .    .    706  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 318  | .    .    .    .    .    .    .    .    318  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    1    1    .    16   
  Average Corruption       2    | .    .    .    .    .    1    1    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    1    1    .    17   
    Message Errors         6    | .    .    .    .    .    .    1    .    5    
    Matter Fused           3    | .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       3    | .    .    .    .    .    1    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            130  | .    .    .    3    .    63   .    .    64   
  Projectiles              54   | .    .    .    3    .    6    .    .    45   
  Explosions               57   | .    .    .    .    .    57   .    .    .    
  Melee                    19   | .    .    .    .    .    .    .    .    19   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      94   | .    .    .    .    .    94   .    .    .    
  Shots                    3    | .    .    .    .    .    3    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        284  | .    .    25   249  198  284  .    .    252  
  Average Temperature      77   | .    .    22   69   62   85   .    .    85   
  Received Heat Transfer   948  | .    .    27   297  63   360  .    .    201  
  Effects                  1    | .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    1    .    1    .    .    2    
  Combat Hostiles          4    | .    .    .    1    .    1    .    .    2    
  Parts Fried              13   | .    .    .    4    1    3    .    .    5    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             7    | .    .    .    .    .    2    .    .    5    
  Heat Transferred         4199 | .    50   .    .    185  2139 .    .    1825 
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    1    .    .    .    4    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Peak Influence             525  | .   90  100 257 190 525 204 .   283 
  Initial                  204  | .   .   37  .   55  3   204 .   .   
  Average                  106  | .   39  51  121 67  274 99  .   83  
Maximum Alert Level        2    | .   .   .   1   .   2   1   .   1   
  Low Security (%)         84   | 100 100 100 91  100 30  69  .   90  
  Level 1                  11   | .   .   .   8   .   45  30  .   9   
  Level 2                  4    | .   .   .   .   .   24  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   1   1   3   .   .   3   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   1   1   .   .   2   
  Reinforcement            4    | .   .   .   1   .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Distress Signals           4    | .   .   .   2   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   7   5   23  11  38  .   .   41  
  Peak Tracking Total      12   | .   3   3   4   5   5   .   .   12  
  Tactical Retreats        6    | .   .   .   2   1   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   6   .   .   .   
  Reused                   6    | .   .   .   .   .   6   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   6   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Machines Disabled          7    | .   .   .   2   .   4   .   .   1   
  Max in Single Turn       2    | .   .   .   1   .   2   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Machines Accessed          33   | .   5   5   2   4   4   2   8   3   
  Terminals                23   | .   5   4   2   4   4   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                106  | .   16  13  3   7   11  4   45  7   
  Successful               79   | .   6   10  2   5   6   3   45  2   
  Failed                   27   | .   10  3   1   2   5   1   .   5   
    Catastrophic           3    | .   3   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   15  11  2   6   5   1   .   5   
  Terminals                58   | .   16  12  3   7   11  4   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Terminal Hacks             64   | .   2   5   2   3   5   2   45  .   
  Record                   45   | .   1   .   .   .   .   .   44  .   
  Robot Analysis           2    | .   .   .   .   1   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   
  Terminal Index           2    | .   .   1   .   1   .   .   .   .   
  Scanalyzer Index         2    | .   1   1   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   1   .   1   1   .   .   
  Unreport Threat          3    | .   .   .   1   .   1   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   4   4   .   2   1   1   .   2   
  Terminals                14   | .   4   4   .   2   1   1   .   2   
    Track                  1    | .   .   1   .   .   .   .   .   .   
    Assimilate             3    | .   3   .   .   .   .   .   .   .   
    Botnet                 10   | .   1   3   .   2   1   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   5   4   1   2   4   1   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -5  
------------               Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Total Allies               12   | .   1   .   .   .   10  .   1   .   
  Largest Group            10   | .   1   1   1   1   10  .   1   .   
  Highest-Rated Group      173  | .   10  10  10  9   173 .   33  .   
  Highest-Rated Ally       33   | .   10  10  10  9   29  .   33  .   
Total Orders               12   | .   .   2   5   2   2   .   1   .   
  STAY                     6    | .   .   1   2   1   1   .   1   .   
  FOLLOW                   6    | .   .   1   3   1   1   .   .   .   
Ally Attacks               42   | .   .   .   .   .   42  .   .   .   
  Total Damage             520  | .   .   .   .   .   520 .   .   .   
  Kills                    5    | .   .   .   .   .   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac 
Robot Analysis Total       2    | .   .   .   .   1   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  
Turns Passed               8800 | 55   704  926  729  989  980  157  2954 1306 
Spaces Moved               6224 | 37   516  685  467  702  549  126  2309 833  
  Core                     28   | 8    .    .    .    .    .    .    .    20   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     6162 | 29   516  685  467  702  549  126  2309 779  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   34   | .    .    .    .    .    .    .    .    34   
  Fastest Speed            35   | 50   120  120  120  120  122  122  120  35   
  Average Speed            121  | 113  124  120  120  121  122  122  121  122  
  Slowest Speed            193  | 190  190  190  120  122  122  122  122  193  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    48   33   40   16   70   31   94   21   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    .    
Spaces Dug                 9    | .    .    .    .    2    1    .    .    6    
Terrain Destroyed          118  | .    6    .    .    3    65   .    .    44   
  Melee                    1    | .    .    .    .    .    .    .    .    1    
  Projectile               41   | .    .    .    .    3    25   .    .    13   
  AOE                      76   | .    6    .    .    .    40   .    .    30   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  
Total                      7037 | 47   553  769  565  802  708  129  2462 1002 
  Wait                     398  | .    10   60   36   43   53   .    134  62   
  Move                     6216 | 36   515  684  466  701  548  125  2308 833  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  39   | 5    6    3    5    8    6    .    4    2    
  Fast Attach              33   | 6    2    1    2    2    5    2    2    11   
  Attach                   22   | .    .    1    6    2    2    .    1    10   
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     45   | .    .    5    5    9    9    .    2    15   
  Drop                     58   | .    3    6    6    14   10   2    7    10   
  Fire                     207  | .    17   9    39   23   73   .    .    46   
  Melee                    13   | .    .    .    .    .    .    .    .    13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   6    | .    .    .    .    .    2    .    4    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 1 exit: [*Upp])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  574 | -10/Materials | Discovered new exit (range 12)
  607 | -10/Materials | Discovered new exit (range 12)
  760 | -10/Materials | Entered another Materials area
  760 | -9/Materials  | Accompanied by 1 ally
  760 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  950 | -9/Materials  | Identified exit to Mines
 1061 | -9/Materials  | Discovered new exit (range 18)
 1686 | -9/Materials  | Entered another Materials area
 1686 | -8/Materials  | Accompanied by 1 ally
 1686 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1974 | -8/Materials  | Build established: Scavenger-Mutant
 2288 | -8/Materials  | Discovered new exit (range 18)
 2415 | -8/Materials  | Entered Factory
 2415 | -7/Factory    | Accompanied by 1 ally
 2415 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2713 | -7/Factory    | Build established: Scavenger-Tank
 2824 | -7/Factory    | Discovered new exit (range 11)
 2928 | -7/Factory    | Discovered new exit (range 11)
 3091 | -7/Factory    | Build established: Tank
 3353 | -7/Factory    | Identified exit to Storage
 3353 | -7/Factory    | Identified exit to Lower Caves
 3404 | -7/Factory    | Entered Storage
 3404 | -7/Storage    | Accompanied by 1 ally
 3893 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3942 | -7/Storage    | Lost 5 allies
 3943 | -7/Storage    | Lost 3 parts (2u1w)
 3951 | -7/Storage    | Used back door to open Recycling access
 3951 | -7/Storage    | Discovered new exit (range 5)
 4053 | -7/Storage    | Lost 3 allies
 4242 | -7/Storage    | Discovered new exit (range 8)
 4320 | -7/Storage    | Build established: Scavenger-Tank
 4384 | -7/Storage    | Entered Recycling
 4502 | -7/Recycling  | Scanned before Scraplab entrance
 4529 | -7/Recycling  | Entered Scraplab
 4539 | -7/Recycling  | Discovered new exit (range 2)
 4541 | -7/Recycling  | Entered Scraptown
 4541 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 4888 | -7/Scraptown  | Discovered new exit (range 11)
 5025 | -7/Scraptown  | Visited Spacefarers
 5105 | -7/Scraptown  | Visited Comm Corps
 5161 | -7/Scraptown  | Visited SPCMW
 5341 | -7/Scraptown  | Visited UFD Registry
 5341 | -7/Scraptown  | Registered with UFD as "Protofunk"
 5376 | -7/Scraptown  | Visited IN-MT5's Study
 5508 | -7/Scraptown  | Visited Scrapoid Research Area
 5573 | -7/Scraptown  | Visited Cyclists
 5590 | -7/Scraptown  | Entered Cyclist Reading Room
 5623 | -7/Scraptown  | Visited Awakened
 5764 | -7/Scraptown  | Visited Junk Cannon Lab
 5806 | -7/Scraptown  | Visited Chapter 10
 5851 | -7/Scraptown  | Visited Infowarlord's Domain
 5861 | -7/Scraptown  | Found Exp. Terrain Scanner
 5947 | -7/Scraptown  | Discovered new exit (range 3)
 6057 | -7/Scraptown  | Visited Sword Containment
 6164 | -7/Scraptown  | Visited Derelict Rescue Squad
 6168 | -7/Scraptown  | Build established: Scavenger-Skirmisher
 6172 | -7/Scraptown  | Found DRS Beacon
 6201 | -7/Scraptown  | Visited Botcube Research
 6220 | -7/Scraptown  | Lrg. Botcube activated
 6224 | -7/Scraptown  | Lrg. Botcube completed mutation into legged form (unarmed).
 6464 | -7/Scraptown  | Visited Scrap Suit Storage
 6504 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 6516 | -7/Scraptown  | Found DCF Scrap (29 items)
 6644 | -7/Scraptown  | Visited Curators Association
 7495 | -7/Scraptown  | Entered Factory
 7495 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 7506 | -5/Factory    | Found Prototype Processor
 7506 | -5/Factory    | Identified Exp. Targeting Computer
 7510 | -5/Factory    | Found Exp. Targeting Computer
 7815 | -5/Factory    | Discovered new exit (range 4)
 8622 | -5/Factory    | Lost 8 parts (3n4u1w)
 8678 | -5/Factory    | Cargo convoy interrupted
 8755 | -5/Factory    | System corruption reached 10%
 8761 | -5/Factory    | Core integrity fell below 50%
 8779 | -5/Factory    | Lost 12 parts (1p5n4u2w)
 8789 | -5/Factory    | Core integrity fell below 20%
 8801 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
08748_ Carbon-fiber Leg destroyed.
08750_ K-01 Serf collects debris.
08752_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
08753_ RQC#J5 IWIQEHT=W>R CJKUC
08754_ K-01 Serf collects debris.
Companion Sword: "I'm not an axe or hammer, you
  know."
08756_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F011.
08772_ System corrupted: Matter fused (-5).
08776_ Destroyed Tesla Rifle.
08784_ Terminal disabled.
Companion Sword: "You are suspiciously close to
  your Hvy. Ion Cannon."
08795_ Lgt. Fission Core destroyed.
08798_ Hvy. Ion Cannon destroyed.
08799_ P-70 Sage destroyed.
Companion Sword: "Let's chop some more
  Programmer!"

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????????????????????? ?? |
| ???????????????????????????????????????????? ????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          32
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         30
Terrain Scan Density       85
Armor Coverage             225
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         12
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreSniperDisintegrator
  Manual?         0
Play Time         02:22:01
  Cumulative      132.8 hours
  Start           2025.04.30 @ 09:33:20
  End             2025.05.05 @ 23:25:01
Sessions          26
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           53
  Adventurer      5
  Explorer        5
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          60
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              20/Terminus
Map View          50x44
Zoom Use          6%
Tactical HUD      1
Map Filters       NONE
Filters           SATURATION(60)
Steam             1


RUN: cfc8c041-ae78-42f0-a871-77af7deca963