Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 23:25:01 Player: MoYuYu Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (3607) 3607 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-709) -709 TOTAL SCORE: 7818 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 180 Registered with UFD 300 Friendly Fire -1242 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 78/100 System Corruption 17% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Terrain Scan Processor Experimental Targeting Computer > --- WEAPON (3) ------- Companion Sword > --- INVENTORY (5) ---- Compact Battery (200) Improved Plasma Cutter DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Fission Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Visual Processing Unit Experimental Terrain Scanner Experimental Targeting Computer Phase Shifter Hacking Suite > --- WEAPON ----------- Cooled Plasma Rifle EM Pulse Cannon Heavy Phase Cannon > --- INVENTORY -------- Light Fission Core Improved Aluminum Leg Advanced Heat Sink Compact Battery Particle Charger Precision Shock Rifle Heavy Ion Cannon Improved Plasma Cutter Companion Sword DRS Beacon [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Companion Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 1 . . . . 1 Utility 5 | . . 1 1 1 . . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 100 | 6 2 7 13 13 16 2 5 36 Power 8 | 1 . 1 1 . 2 . . 3 Engine 5 | 1 . 1 1 . 1 . . 1 Core 3 | . . . . . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 5 4 5 1 . 3 8 Treads 1 | . . 1 . . . . . . Leg 24 | 2 . 3 4 5 1 . 3 6 Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 29 | 1 2 . 3 3 6 . 1 13 Device 14 | . . . . 2 3 . 1 8 Storage 2 | 1 1 . . . . . . . Processor 4 | . 1 . . . . . . 3 Hackware 1 | . . . 1 . . . . . Protection 8 | . . . 2 1 3 . . 2 Artifact . | . . . . . . . . . Weapon 35 | 2 . 1 5 5 7 2 1 12 Energy Gun 21 | 1 . . 2 3 6 1 . 8 Energy Cannon 9 | . . . 2 1 1 1 1 3 Ballistic Gun 4 | 1 . 1 1 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 4 . . 4 Parts Lost 27 | . . . 2 . 3 . . 22 Power 2 | . . . . . . . . 2 Propulsion 8 | . . . . . . . . 8 Utility 10 | . . . . . 2 . . 8 Weapon 7 | . . . 2 . 1 . . 4 Highest Loss Streak 12 | . . . 1 . 3 . . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 88 88 100 99 99 100 100 92 Engine 7 | . 14 11 9 7 1 7 7 8 Leg 29 | . 28 26 36 30 30 30 30 25 Device 7 | . . . . 6 7 7 11 12 Storage 7 | . 15 11 9 7 7 7 7 4 Processor 7 | . 2 11 9 7 7 7 7 10 Hackware 5 | . . . 9 7 7 7 7 4 Protection 3 | . . . 9 7 6 7 3 3 Energy Gun 10 | . 14 11 1 11 7 15 14 5 Energy Cannon 6 | . . . 7 3 8 7 7 9 Ballistic Gun 4 | . 14 11 9 7 5 . . . Peak Build Rating 79 | 6 9 15 27 38 50 49 56 79 Average Rating 40 | 4 7 12 22 33 43 48 51 67 On Entrance 26 | . 6 9 15 23 38 49 49 51 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 14 24 22 30 41 42 42 41 60 Greatest Support 86 | 20 20 39 52 61 66 66 66 86 Greatest Overweight (x) 2 | 2 1 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 Average Carried 9 | 3 8 9 8 9 9 10 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 5 9 10 9 10 10 10 10 3 Class Distribution -------------------- 32% | Scavenger-Skirmisher 25% | Scavenger-Tank 22% | Mutant 12% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -7/Storage Scavenger-Tank | -7/Recycling Scavenger-Skirmisher | -7/Scraptown Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Matter Collected 1463 | 249 51 107 255 186 258 . 40 317 Remotely . | . . . . . . . . . Salvage Created 4623 | . 278 158 736 392 1719 . . 1340 Parts 241 | . 21 18 26 22 78 . . 76 Haulers Intercepted 3 | . . . 1 . 2 . . . Recyclers Shooed 5 | . 3 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 72 | . 2 5 12 6 23 . . 24 Melee 2 | . . . . . . . . 2 Guns 36 | . 2 5 7 5 9 . . 8 Cannons 24 | . . . 4 1 11 . . 8 AOE 5 | . . . . . 2 . . 3 Classes Destroyed 13 | . 5 1 3 2 2 . . . Worker 4 | . 1 . . . 3 . . . Builder 8 | . . . . . 5 . . 3 Hauler 3 | . . . 1 . 2 . . . Recycler 4 | . 2 . . 1 . . . 1 Operator 2 | . 1 . 1 . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 13 | . 2 3 . . . . . 8 Grunt 33 | . . . 9 3 17 . . 4 Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . . 1 1 . . 1 Sentry 13 | . . 2 2 . 7 . . 2 Hunter 6 | . . . 1 1 . . . 4 Programmer 8 | . . . . 1 2 . . 5 Best Kill Streak 13 | . 3 3 3 3 6 . . 13 Combat Bots Only 6 | . 2 3 3 3 4 . . 6 Max Kills in Single Turn 6 | . 2 1 2 1 6 . . 4 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . . . . 1 . . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Hostile Shots Fired 621 | . 11 18 58 26 204 . . 304 Missed 226 | . 1 8 15 4 86 . . 112 Damage Taken 5749 | . 79 90 691 379 1183 . . 3327 Core 1212 | . 16 . 67 15 109 . . 1005 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 93 100 87 . . . 82 . Volleys Fired 207 | . 17 9 39 23 73 . . 46 Largest 3 | . 2 2 2 3 3 . . 3 Hottest 208 | . 60 63 81 145 185 . . 208 Shots Fired 465 | . 27 18 75 58 186 . . 101 Gun 284 | . 27 18 45 46 105 . . 43 Cannon 181 | . . . 30 12 81 . . 58 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 99 | . 10 9 39 19 22 . . . Thermal 145 | . . . . 12 73 . . 60 Explosive . | . . . . . . . . . Electromagnetic 221 | . 17 9 36 27 91 . . 41 Robot Hit Streak 18 | . 4 6 18 7 13 . . 13 Robot Miss Streak 5 | . 3 2 3 5 3 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 308 | . 13 10 61 29 120 . . 75 Core Hits 177 | . 11 6 26 17 79 . . 38 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 2 1 . 1 . . . Destroy 2 | . . 1 1 . . . . . Corrupt 2 | . . 1 . . 1 . . . Melee Attacks 13 | . . . . . . . . 13 Impact . | . . . . . . . . . Slashing 13 | . . . . . . . . 13 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8649 | . 210 144 1142 603 3920 . . 2630 Guns 3583 | . 185 144 566 464 1467 . . 757 Cannons 3397 | . . . 576 139 1401 . . 1281 Explosions 1351 | . 25 . . . 1052 . . 274 Melee 318 | . . . . . . . . 318 Ramming . | . . . . . . . . . Kinetic 1310 | . 73 100 519 193 425 . . . Thermal 3373 | . 25 . . 139 1603 . . 1606 Explosive 741 | . . . . . 741 . . . Electromagnetic 2907 | . 112 44 623 271 1151 . . 706 Impact . | . . . . . . . . . Slashing 318 | . . . . . . . . 318 Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . 1 1 . 16 Average Corruption 2 | . . . . . 1 1 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . 1 1 . 17 Message Errors 6 | . . . . . . 1 . 5 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 3 | . . . . . 1 . . 2 Energy Discharges 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 130 | . . . 3 . 63 . . 64 Projectiles 54 | . . . 3 . 6 . . 45 Explosions 57 | . . . . . 57 . . . Melee 19 | . . . . . . . . 19 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 94 | . . . . . 94 . . . Shots 3 | . . . . . 3 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 284 | . . 25 249 198 284 . . 252 Average Temperature 77 | . . 22 69 62 85 . . 85 Received Heat Transfer 948 | . . 27 297 63 360 . . 201 Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . 1 . 1 . . 2 Combat Hostiles 4 | . . . 1 . 1 . . 2 Parts Fried 13 | . . . 4 1 3 . . 5 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . . . . . 2 . . 5 Heat Transferred 4199 | . 50 . . 185 2139 . . 1825 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . . . 4 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Peak Influence 525 | . 90 100 257 190 525 204 . 283 Initial 204 | . . 37 . 55 3 204 . . Average 106 | . 39 51 121 67 274 99 . 83 Maximum Alert Level 2 | . . . 1 . 2 1 . 1 Low Security (%) 84 | 100 100 100 91 100 30 69 . 90 Level 1 11 | . . . 8 . 45 30 . 9 Level 2 4 | . . . . . 24 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 1 1 3 . . 3 Investigation . | . . . . . . . . . Extermination 4 | . . . . 1 1 . . 2 Reinforcement 4 | . . . 1 . 2 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Distress Signals 4 | . . . 2 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 7 5 23 11 38 . . 41 Peak Tracking Total 12 | . 3 3 4 5 5 . . 12 Tactical Retreats 6 | . . . 2 1 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . Reused 6 | . . . . . 6 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 7 | . . . . . 6 . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Disabled 7 | . . . 2 . 4 . . 1 Max in Single Turn 2 | . . . 1 . 2 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Accessed 33 | . 5 5 2 4 4 2 8 3 Terminals 23 | . 5 4 2 4 4 2 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 106 | . 16 13 3 7 11 4 45 7 Successful 79 | . 6 10 2 5 6 3 45 2 Failed 27 | . 10 3 1 2 5 1 . 5 Catastrophic 3 | . 3 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 45 | . 15 11 2 6 5 1 . 5 Terminals 58 | . 16 12 3 7 11 4 . 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 64 | . 2 5 2 3 5 2 45 . Record 45 | . 1 . . . . . 44 . Robot Analysis 2 | . . . . 1 1 . . . Open Door 1 | . . . . . . . 1 . Branch Access Points 2 | . . 1 . 1 . . . . Terminal Index 2 | . . 1 . 1 . . . . Scanalyzer Index 2 | . 1 1 . . . . . . Alert Level 4 | . . 1 1 . 1 1 . . Unreport Threat 3 | . . . 1 . 1 1 . . Locate Traps 1 | . . . . . 1 . . . Reprogram Traps 1 | . . . . . 1 . . . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Insert Component 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 4 4 . 2 1 1 . 2 Terminals 14 | . 4 4 . 2 1 1 . 2 Track 1 | . . 1 . . . . . . Assimilate 3 | . 3 . . . . . . . Botnet 10 | . 1 3 . 2 1 1 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 5 4 1 2 4 1 . 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total Allies 12 | . 1 . . . 10 . 1 . Largest Group 10 | . 1 1 1 1 10 . 1 . Highest-Rated Group 173 | . 10 10 10 9 173 . 33 . Highest-Rated Ally 33 | . 10 10 10 9 29 . 33 . Total Orders 12 | . . 2 5 2 2 . 1 . STAY 6 | . . 1 2 1 1 . 1 . FOLLOW 6 | . . 1 3 1 1 . . . Ally Attacks 42 | . . . . . 42 . . . Total Damage 520 | . . . . . 520 . . . Kills 5 | . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Robot Analysis Total 2 | . . . . 1 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Turns Passed 8800 | 55 704 926 729 989 980 157 2954 1306 Spaces Moved 6224 | 37 516 685 467 702 549 126 2309 833 Core 28 | 8 . . . . . . . 20 Treads . | . . . . . . . . . Legs 6162 | 29 516 685 467 702 549 126 2309 779 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 34 | . . . . . . . . 34 Fastest Speed 35 | 50 120 120 120 120 122 122 120 35 Average Speed 121 | 113 124 120 120 121 122 122 121 122 Slowest Speed 193 | 190 190 190 120 122 122 122 122 193 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 48 33 40 16 70 31 94 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug 9 | . . . . 2 1 . . 6 Terrain Destroyed 118 | . 6 . . 3 65 . . 44 Melee 1 | . . . . . . . . 1 Projectile 41 | . . . . 3 25 . . 13 AOE 76 | . 6 . . . 40 . . 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total 7037 | 47 553 769 565 802 708 129 2462 1002 Wait 398 | . 10 60 36 43 53 . 134 62 Move 6216 | 36 515 684 466 701 548 125 2308 833 Hop . | . . . . . . . . . Pick Up 39 | 5 6 3 5 8 6 . 4 2 Fast Attach 33 | 6 2 1 2 2 5 2 2 11 Attach 22 | . . 1 6 2 2 . 1 10 Detach . | . . . . . . . . . Swap 45 | . . 5 5 9 9 . 2 15 Drop 58 | . 3 6 6 14 10 2 7 10 Fire 207 | . 17 9 39 23 73 . . 46 Melee 13 | . . . . . . . . 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . . 2 . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 12) 607 | -10/Materials | Discovered new exit (range 12) 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Accompanied by 1 ally 760 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 950 | -9/Materials | Identified exit to Mines 1061 | -9/Materials | Discovered new exit (range 18) 1686 | -9/Materials | Entered another Materials area 1686 | -8/Materials | Accompanied by 1 ally 1686 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1974 | -8/Materials | Build established: Scavenger-Mutant 2288 | -8/Materials | Discovered new exit (range 18) 2415 | -8/Materials | Entered Factory 2415 | -7/Factory | Accompanied by 1 ally 2415 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2713 | -7/Factory | Build established: Scavenger-Tank 2824 | -7/Factory | Discovered new exit (range 11) 2928 | -7/Factory | Discovered new exit (range 11) 3091 | -7/Factory | Build established: Tank 3353 | -7/Factory | Identified exit to Storage 3353 | -7/Factory | Identified exit to Lower Caves 3404 | -7/Factory | Entered Storage 3404 | -7/Storage | Accompanied by 1 ally 3893 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3942 | -7/Storage | Lost 5 allies 3943 | -7/Storage | Lost 3 parts (2u1w) 3951 | -7/Storage | Used back door to open Recycling access 3951 | -7/Storage | Discovered new exit (range 5) 4053 | -7/Storage | Lost 3 allies 4242 | -7/Storage | Discovered new exit (range 8) 4320 | -7/Storage | Build established: Scavenger-Tank 4384 | -7/Storage | Entered Recycling 4502 | -7/Recycling | Scanned before Scraplab entrance 4529 | -7/Recycling | Entered Scraplab 4539 | -7/Recycling | Discovered new exit (range 2) 4541 | -7/Recycling | Entered Scraptown 4541 | -7/Scraptown | System corruption cleaned by C-Scrubber 4888 | -7/Scraptown | Discovered new exit (range 11) 5025 | -7/Scraptown | Visited Spacefarers 5105 | -7/Scraptown | Visited Comm Corps 5161 | -7/Scraptown | Visited SPCMW 5341 | -7/Scraptown | Visited UFD Registry 5341 | -7/Scraptown | Registered with UFD as "Protofunk" 5376 | -7/Scraptown | Visited IN-MT5's Study 5508 | -7/Scraptown | Visited Scrapoid Research Area 5573 | -7/Scraptown | Visited Cyclists 5590 | -7/Scraptown | Entered Cyclist Reading Room 5623 | -7/Scraptown | Visited Awakened 5764 | -7/Scraptown | Visited Junk Cannon Lab 5806 | -7/Scraptown | Visited Chapter 10 5851 | -7/Scraptown | Visited Infowarlord's Domain 5861 | -7/Scraptown | Found Exp. Terrain Scanner 5947 | -7/Scraptown | Discovered new exit (range 3) 6057 | -7/Scraptown | Visited Sword Containment 6164 | -7/Scraptown | Visited Derelict Rescue Squad 6168 | -7/Scraptown | Build established: Scavenger-Skirmisher 6172 | -7/Scraptown | Found DRS Beacon 6201 | -7/Scraptown | Visited Botcube Research 6220 | -7/Scraptown | Lrg. Botcube activated 6224 | -7/Scraptown | Lrg. Botcube completed mutation into legged form (unarmed). 6464 | -7/Scraptown | Visited Scrap Suit Storage 6504 | -7/Scraptown | Visited DA-N13 Charitable Foundation 6516 | -7/Scraptown | Found DCF Scrap (29 items) 6644 | -7/Scraptown | Visited Curators Association 7495 | -7/Scraptown | Entered Factory 7495 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7506 | -5/Factory | Found Prototype Processor 7506 | -5/Factory | Identified Exp. Targeting Computer 7510 | -5/Factory | Found Exp. Targeting Computer 7815 | -5/Factory | Discovered new exit (range 4) 8622 | -5/Factory | Lost 8 parts (3n4u1w) 8678 | -5/Factory | Cargo convoy interrupted 8755 | -5/Factory | System corruption reached 10% 8761 | -5/Factory | Core integrity fell below 50% 8779 | -5/Factory | Lost 12 parts (1p5n4u2w) 8789 | -5/Factory | Core integrity fell below 20% 8801 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08748_ Carbon-fiber Leg destroyed. 08750_ K-01 Serf collects debris. 08752_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08753_ RQC#J5 IWIQEHT=W>R CJKUC 08754_ K-01 Serf collects debris. Companion Sword: "I'm not an axe or hammer, you know." 08756_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 08772_ System corrupted: Matter fused (-5). 08776_ Destroyed Tesla Rifle. 08784_ Terminal disabled. Companion Sword: "You are suspiciously close to your Hvy. Ion Cannon." 08795_ Lgt. Fission Core destroyed. 08798_ Hvy. Ion Cannon destroyed. 08799_ P-70 Sage destroyed. Companion Sword: "Let's chop some more Programmer!" Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ???????????????????????????????????????????????#?? | | ????????????????????????????????????????????#????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#??? ?? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????????????# ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????"??????#???? | | ???????????????????????????????????????????#?????" | | ????????????"?????????????????????????????????? ?? | | ????????????" ?????????????????####???????#???? ? | | ????????????" ?????###+#######T ################ | | ???????????"" ##### | | ??????????? | | ?????????? | | ?????????????? p | | ?????????????????????# p | | ??????????????????######p###########"############# | | ??????????????????# !%@ #???###?????? ? ??# | | ??????????????????# p[ #????????????? ? ?# | | ??????????????????# "#????????? ???????# | | ??????????????????# #?????????????????# | | ??????????????????# T#???????????? ????/ | | ??????????????????# "#???????? ??"???? # | | ??????????????????# #???????????????" # | | ??????????????????# "#??????????? ?? ?# | | ??????????????????# o #?#???????????###?# | | ??????????????????# """"""""" #???????????#?????# | | ??????????????????# #???????#?????????# | | ??????????????????# #??????????#??????# | | ??????????????????##?#########???????????????????# | | ????????????????????????????????????????#??????### | | ?????????????????????????????????????????#??#?#?## | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????#??#?#?? | | ???????????????????????????????????????#???????#?# | | ?????????????????????????????????????????#?????#?? | | ?????????????????????????????????????????????#??## | | ??????????????????????????????????????????????##?? | | ???????????????????????????????????????#???? ??? ? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 30 Terrain Scan Density 85 Armor Coverage 225 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreSniperDisintegrator Manual? 0 Play Time 02:22:01 Cumulative 132.8 hours Start 2025.04.30 @ 09:33:20 End 2025.05.05 @ 23:25:01 Sessions 26 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 53 Adventurer 5 Explorer 5 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 60 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: cfc8c041-ae78-42f0-a871-77af7deca963