Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 03:43:51 Player: anthonyiye Result: Destroyed by B1-B3L(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (2985) 2985 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (582) 582 TOTAL SCORE: 7437 Bonus ------- High Alert Combat Kills 8 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit 0b10 Decoder Chip [Generic] Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Nuclear Core Backup Plating I Authchip [R/Combat] Hacking Drone Bay Gauss Rifle Makeshift Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Cryofiber Web Advanced Weight Redist. System Improved Propulsion Shielding Insulated Plating Component Analysis Suite > --- WEAPON ----------- Precision Beam Rifle Particle Cannon > --- INVENTORY -------- Light Nuclear Core Xenon Bombardment Thruster Improved Shield Generator Authchip [R/Combat] Advanced Assault Cannon [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag System Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Advanced Assault Cannon Energy Gun Makeshift Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 103 | 6 6 17 12 41 5 8 5 2 1 Power 15 | 1 1 2 2 5 1 1 1 1 . Engine 12 | 1 1 2 2 3 1 . 1 1 . Core 3 | . . . . 2 . 1 . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 1 6 4 7 . 2 1 . 1 Treads . | . . . . . . . . . . Leg 12 | . . 3 4 3 . 1 . . 1 Wheel 6 | 2 1 3 . . . . . . . Hover 2 | . . . . . . 1 1 . . Flight 4 | . . . . 4 . . . . . Utility 32 | 1 1 5 2 14 3 4 1 1 . Device 11 | 1 . . . 7 1 1 1 . . Storage 2 | . . 1 . . . 1 . . . Processor 5 | . 1 1 . . 1 1 . 1 . Hackware . | . . . . . . . . . . Protection 14 | . . 3 2 7 1 1 . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 3 4 4 15 1 1 2 . . Energy Gun 2 | . . . . 1 . . 1 . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 12 | 2 1 2 2 4 1 . . . . Ballistic Cannon 8 | . . . 1 6 . . 1 . . Launcher 8 | . 2 2 1 3 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 10 | . . . . . . 10 . . . Parts Lost 52 | . 1 3 8 19 . 7 5 . 9 Power 9 | . . . 1 3 . 1 2 . 2 Propulsion 15 | . 1 1 2 6 . 2 1 . 2 Utility 18 | . . 1 2 7 . 4 1 . 3 Weapon 10 | . . 1 3 3 . . 1 . 2 Highest Loss Streak 9 | . 1 2 6 4 . 3 3 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 93 84 85 78 71 73 72 81 79 Engine 10 | . 14 10 5 6 11 7 8 14 13 Core 1 | . . . . . . 6 . . . Leg 3 | . . 7 15 9 7 2 . . . Wheel 1 | . 24 9 . . . . . . . Hover 4 | . . . . . . 3 9 7 6 Flight 1 | . . . . 8 . . . . . Device 12 | . 14 7 . 9 19 11 14 15 14 Storage 5 | . . 3 11 4 . 2 7 7 7 Processor 11 | . 10 14 17 2 2 14 7 12 15 Protection 9 | . . 9 15 19 15 6 7 7 6 Energy Gun 3 | . . . . 1 . . 3 7 6 Ballistic Gun 2 | . 12 14 5 5 2 1 . . . Ballistic Cannon 6 | . . . 10 6 12 7 7 7 6 Launcher 1 | . 15 7 4 . . . . . . Slashing Weapon 1 | . . . . . . 5 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 44 | 7 14 25 24 29 37 39 44 38 38 Greatest Support 36 | 20 20 20 26 36 24 25 17 9 15 Greatest Overweight (x) 9 | . 1 2 2 9 1 7 4 4 4 Average Overweight (x) 2 | . . . . . . 3 2 3 3 Largest Inventory Capacity 10 | 5 5 8 8 8 5 10 10 10 10 Average Capacity 8 | 5 5 5 8 6 5 6 10 10 10 Most Carried 8 | 5 5 8 8 8 5 5 4 6 6 Average Carried 4 | 2 4 5 6 5 4 4 3 5 6 Final Capacity 10 | 5 5 8 8 5 5 10 10 10 10 Final Carried 8 | 5 5 8 8 3 5 4 4 6 6 Class Distribution -------------------- 53% | Derelict-Mutant 38% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 2806 | 252 114 480 365 727 53 557 204 30 24 Remotely . | . . . . . . . . . . Salvage Created 2513 | 36 228 406 167 917 201 416 85 57 . Parts 146 | 3 16 32 11 39 17 19 9 . . Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 21 10 . . Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 77 | 1 8 12 10 25 1 13 6 1 . Guns 19 | 1 1 3 3 4 1 6 . . . Cannons 33 | . . . 6 13 . 7 6 1 . AOE 25 | . 7 9 1 8 . . . . . Classes Destroyed 13 | 1 4 2 2 2 1 . . 1 . Worker 8 | . 3 1 1 . 3 . . . . Builder 5 | . . 2 1 2 . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 3 | . . . . 1 2 . . . . Operator 1 | . 1 . . . . . . . . Watcher 6 | . 2 . . 4 . . . . . Swarmer 22 | . 3 3 4 3 . 3 6 . . Grunt 42 | 1 5 6 2 17 1 10 . . . Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . 1 1 . . . . . Sentry 6 | . . 3 . 3 . . . . . Hunter 1 | . . . . . . . . 1 . Assembled 3 | . . . 3 . . . . . . Best Kill Streak 11 | 1 11 6 3 6 7 7 3 1 . Combat Bots Only 7 | 1 7 4 2 5 1 7 3 1 . Max Kills in Single Turn 6 | 1 5 3 1 3 6 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 5 | . 5 3 1 3 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 530 | 4 22 43 77 215 19 60 27 . 63 Missed 154 | . 5 9 27 57 4 22 6 . 24 Damage Taken 6373 | 43 223 416 808 2437 310 596 311 . 1229 Core 1343 | 21 50 41 126 392 16 111 39 . 547 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 246 | . . . 13 128 . . 49 . 56 Regen/Repaired (Parts) 32 | . . 32 . . . . . . . Core Remaining (%) 62 | 91 71 . 58 28 . . . . . Volleys Fired 256 | 4 10 33 41 99 2 45 17 4 1 Largest 2 | 2 2 2 2 2 2 2 2 1 2 Hottest 198 | 40 60 53 74 129 76 76 98 150 198 Shots Fired 405 | 8 20 47 62 162 4 75 20 5 2 Gun 188 | 8 6 35 33 70 2 28 3 2 1 Cannon 176 | . . . 25 81 2 47 17 3 1 Launcher 41 | . 14 12 4 11 . . . . . Special . | . . . . . . . . . . Kinetic 332 | 8 6 35 58 125 4 75 17 3 1 Thermal 32 | . . . . 26 . . 3 2 1 Explosive 41 | . 14 12 4 11 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | 1 3 6 9 11 2 10 11 2 4 Robot Miss Streak 15 | 2 1 9 15 4 1 3 3 1 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 255 | 3 7 23 41 112 2 51 12 2 2 Core Hits 169 | 2 19 26 25 58 8 23 6 2 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 . . . Critical Strikes 11 | . . . . 3 . 4 1 1 2 Burn 1 | . . . . . . . . . 1 Destroy 3 | . . . . 1 . 2 . . . Blast 7 | . . . . 2 . 2 1 1 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7565 | 37 770 876 720 3062 512 1153 312 68 55 Guns 1571 | 37 44 215 325 528 16 374 . . 32 Cannons 2976 | . . . 273 1497 24 779 312 68 23 Explosions 3009 | . 726 661 122 1028 472 . . . . Melee . | . . . . . . . . . . Ramming 9 | . . . . 9 . . . . . Kinetic 4116 | 37 44 215 598 1626 40 1153 312 68 23 Thermal 958 | . . . . 454 472 . . . 32 Explosive 2482 | . 726 661 122 973 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . 5 . 2 12 12 12 . Average Corruption 10 | . . . 5 . 1 10 12 12 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 149 | . . . 8 . . 113 23 5 . Message Errors 31 | . . . 2 . . 23 6 . . Matter Fused 32 | . . . . . . 27 4 1 . Heat Flow Errors 20 | . . . 1 . . 18 . 1 . Energy Discharges 14 | . . . . . . 11 2 1 . Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 3 | . . . . . . 1 2 . . Data Loss (minor) 23 | . . . 1 . . 15 6 1 . Data Loss (major) 9 | . . . . . . 8 1 . . Misfires 4 | . . . . . . 3 . 1 . Alerts 8 | . . . 2 . . 5 1 . . Weapon Failures 4 | . . . 2 . . 2 . . . Overload Shots 2 | . . . . . . . . 1 1 Overflow Damage 156 | . 39 . . 85 12 20 . . . Projectiles 56 | . . . . 36 . 20 . . . Explosions 100 | . 39 . . 49 12 . . . . Melee . | . . . . . . . . . . Knockbacks 29 | . . . 11 11 1 4 2 . . Impact . | . . . . . . . . . . Kinetic 28 | . . . 11 10 1 4 2 . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 207 | . 31 . 23 68 85 . . . . Shots 6 | . 2 . 1 2 1 . . . . Rammed 3 | . 1 . . 2 . . . . . Targets Rammed 3 | . 1 . . 2 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 531 | 12 6 14 172 531 3 256 . 90 108 Average Temperature 84 | 8 4 7 38 97 3 83 . 47 60 Received Heat Transfer 2148 | 24 75 138 12 1278 9 261 . . 351 Effects 11 | . . . . 9 . 2 . . . Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 5 | . . . . 3 . 2 . . . Damage (major) 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1290 | . . . . 790 350 . . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 493 | 20 345 416 342 493 313 . . . . Initial 214 | . 13 145 162 61 214 . . . . Average 227 | 2 147 242 238 241 220 . . . . Maximum Alert Level 2 | . 1 2 1 2 1 . . . . Low Security (%) 35 | 100 51 35 38 35 . . . . . Level 1 57 | . 48 52 61 55 100 . . . . Level 2 6 | . . 12 . 9 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 3 5 1 4 1 . . . . Investigation 7 | . 2 2 1 2 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . 1 3 . 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 6 | . 1 1 1 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | 1 17 13 10 45 8 18 6 1 4 Peak Tracking Total 10 | 1 6 4 4 10 6 7 3 1 3 Tactical Retreats 10 | . . . 1 4 . 5 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 8 | . 2 2 . 4 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 8 | . . . . . . 8 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 12 | . . 3 2 4 2 . . . 1 Max in Single Turn 3 | . . 1 1 3 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 15 | . 1 6 1 4 2 1 . . . Terminals 9 | . 1 2 . 3 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 3 | . . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 40 | . 4 19 1 9 3 4 . . . Successful 22 | . 1 11 1 4 1 4 . . . Failed 18 | . 3 8 . 5 2 . . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . . . . 1 . . . 10 . Terminals 23 | . 4 6 . 6 3 4 . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 5 . . . . . . . Recycling Units 11 | . . 8 . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 1 2 1 1 1 4 . . . Record 6 | . . 1 . 1 . 4 . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 10 | . . 7 . 3 . . . . . Recycle Component 5 | . . 5 . . . . . . . Process 3 | . . 2 . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 4 . 3 2 1 . . . Full Trace Events 4 | . 1 2 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled 5 | . . 5 . . . . . . . Recycled Matter 368 | . . 290 . 78 . . . . . Retrieved Matter 192 | . . . . 192 . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 9 | . . . . . . . . 9 . Largest Group 9 | . . . . . . . . 9 5 Highest-Rated Group 302 | . . . . . . . . 302 156 Highest-Rated Ally 41 | . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 41 | . . . . . . . . 9 32 Total Damage 553 | . . . . . . . . 110 443 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 12305 | 79 278 770 645 1588 299 3046 684 4522 394 Spaces Moved 5535 | 73 280 589 341 1003 188 1092 324 1499 146 Core 191 | 15 . . . 39 . 134 . . 3 Treads . | . . . . . . . . . . Legs 1580 | . . 130 341 562 188 332 . . 27 Wheels 797 | 58 280 459 . . . . . . . Hover 2565 | . . . . . . 626 324 1499 116 Flight 402 | . . . . 402 . . . . . Fastest Speed 34 | 50 80 80 120 34 120 180 116 240 120 Average Speed 205 | 73 82 108 151 123 148 264 198 298 267 Slowest Speed 500 | 80 95 260 260 500 190 400 300 300 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 6 56 56 45 44 6 79 54 91 26 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 . 2 . Known Exits Taken 3 | . . 1 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 . . 1 1 . 1 1 . Scrap Searched 8 | . . . . . . 2 2 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 326 | . 68 44 20 161 23 6 4 . . Melee . | . . . . . . . . . . Projectile 29 | . . . . 19 . 6 4 . . AOE 297 | . 68 44 20 142 23 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Total 6073 | 88 309 671 405 1189 203 1172 346 1542 148 Wait 108 | . . 14 2 26 6 26 . 34 . Move 5524 | 72 279 588 340 1000 187 1091 323 1498 146 Hop 1 | . . . . 1 . . . . . Pick Up 44 | 6 5 12 7 9 1 1 . 3 . Fast Attach 61 | 5 2 11 3 22 5 6 4 2 1 Attach 24 | 1 2 3 6 10 . 1 1 . . Detach 6 | . 2 1 . 1 1 . 1 . . Swap 18 | . 2 3 3 9 . 1 . . . Drop 28 | . 6 6 3 10 1 1 . 1 . Fire 256 | 4 10 33 41 99 2 45 17 4 1 Melee . | . . . . . . . . . . Ram 3 | . 1 . . 2 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Min x2 / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 15) 250 | -10/Materials | Destroyed 7 combat bots 317 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Utility x2 392 | -9/Materials | Repaired Wheel? 711 | -9/Materials | Discovered new exit (range 11) 759 | -9/Materials | Discovered new exit (range 10) 881 | -9/Materials | Discovered new exit (range 14) 1035 | -9/Materials | Discovered new exit (range 11) 1126 | -9/Materials | Identified exit to Mines 1128 | -9/Materials | Entered Mines 1241 | -9/Mines | Lost 6 parts (1p2n1u2w) 1269 | -9/Mines | Assembled infested the area 1434 | -9/Mines | Discovered new exit (range 6) 1443 | -9/Mines | Identified exit to Materials 1663 | -9/Mines | Met a Derelict shopkeep closing up shop 1764 | -9/Mines | Discovered exit to Materials (range 6) 1773 | -9/Mines | Entered Materials 1773 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1821 | -8/Materials | Build established: Scavenger-Mutant 2229 | -8/Materials | Lost 3 parts (2n1u) 2645 | -8/Materials | Lost 4 parts (2u2w) 2699 | -8/Materials | Build established: Mutant 3071 | -8/Materials | Core integrity fell below 50% 3341 | -8/Materials | Discovered new exit (range 15) 3361 | -8/Materials | Entered Factory 3361 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3364 | -7/Factory | Identified exit to DSF 3466 | -7/Factory | Discovered new exit (range 10) 3660 | -7/Factory | Entered Lower Caves 3790 | -7/Lower Caves | Identified exit to Lower Caves 3975 | -7/Lower Caves | System corruption reached 10% 4057 | -7/Lower Caves | Learned location of Zion (-7) 4083 | -7/Lower Caves | Attracted the attention of an 0b10 base 4157 | -7/Lower Caves | Destroyed 7 combat bots 4172 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 4172 | -7/Lower Caves | Learned Research security intel 4172 | -7/Lower Caves | Learned Research terminal intel 4443 | -7/Lower Caves | Lost 3 parts (2n1u) 5156 | -7/Lower Caves | Encountered a Warlord checkpoint 5934 | -7/Lower Caves | Build established: Derelict-Mutant 6706 | -7/Lower Caves | Entered another Lower Caves area 6752 | -7/Lower Caves | Lost 3 parts (1p1u1w) 6825 | -7/Lower Caves | Discovered new exit (range 8) 7323 | -7/Lower Caves | Discovered new exit (range 6) 7328 | -7/Lower Caves | Learned 12 Factory zone layouts 7390 | -7/Lower Caves | Entered Zion 7410 | -7/Zion | Learned location of 1 exit from Factory 7566 | -7/Zion | System corruption cleaned by Quarantine Array 7711 | -7/Zion | Gained Derelict followers 7828 | -7/Zion | Discovered new exit (range 15) 9283 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9493 | -7/Zion | Given the Hacking Drone Bay 9495 | -7/Zion | Found Prototype Device 9950 | -7/Zion | Learned location of Quarantine (-2) 10631 | -7/Zion | Imprinted 10634 | -7/Zion | Declared Zion's savior 11849 | -7/Zion | Opened final containment barrier to the Deep Caves 11900 | -7/Zion | Discovered new exit (range 3) 11900 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11912 | -7/Zion | Entered Deep Caves 11912 | -7/Deep Caves | Accompanied by 8 allies 12221 | -7/Deep Caves | Z-Facility disabled 12257 | -7/Deep Caves | Attacked by Z-Imprinter 12295 | -7/Deep Caves | Core integrity fell below 50% 12303 | -7/Deep Caves | Core integrity fell below 20% 12306 | -7/Deep Caves | Destroyed by B1-B3L(z) with Zionite Laser-S Last Messages --------------- AX-MT5(o) suffers critical hit (Burn). AX-MT5(o) Hover Unit blasted off. AX-MT5(o) destroyed. Z5-4Z0(g) destroyed. 40-VLY(g) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Mak. Power Source destroyed. Acquired Carbon-fiber Leg. Imp. Deuterium Engine destroyed. Acquired 24 matter. Adv. Assault Cannon destroyed. Imp. Propulsion Shielding destroyed. Gravmag System destroyed. Mak. Laser destroyed. Imp. Heat Sink destroyed. Adv. ECM Suite destroyed. Carbon-fiber Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????? ## # ????### ##?? | | ???????????????????????? ##### #?? | | ????????????????????? #?? | | ???????????????????? ??? | | ????????????????????? #??? | | ????????????????????? #??? | | ?????????????????????"" ##?? | | ????????????????????""" ### | | ??????????????????""""" | | ?????????????????"""""" | | ??????????????"""""" | | ?????????????""""""""" # | | ?????????????"""""""""" ### | | ?????????????"""""""""" Iz %= ##?? | | ????????????""""""""" !z ! #??? | | ????????????"""""" " * #??? | | ????????????""""""" !%* #?? | | ????????????"""""" / #?? | | ????????????""""" =% #?? | | ????????????""""" ##?? | | ????????????"""""" % #??? | | ????????????"""""""""""% #?? | | ?????????????""" ! #?? | | ?????????????""" """ ##?? | | ?????????????""" """"" ##??? | | ?????????????""" """"""" @ #???? | | ?????????????""" """"""" ???? | | ?????????????""" """"""" ????? | | ??????????????"" ?"""" ??????? | | ???????????????" ???"" ????????? | | ???????????????"???? ??????????? | | ????????????????????""" ??????????? | | ???????????????????"" ??????????? | | ??????????????????? ???????????? | | ??????????????????? ???????????? | | ??????????????????? ????????????? | | ??????????????????? ????????????? | | ???????????????????? ??????????????? | | ???????????????????? ????????????????? | | ????????????????????? ###???????????????????? | | ??????????????????????? ###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 375 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 6 Matter Filtering 30 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer I Survived The Infestation Loot Pinata Quick And Dirty Remodeling Risk Taker Robot Respite Signs Are For Wimps System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed SwarmLightSpoofer Manual? 0 Play Time 02:02:25 Cumulative 3.6 hours Start 2024.04.09 @ 01:33:27 End 2024.04.09 @ 03:43:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c05f4131-d78d-487a-b471-8e47f0c318ff