Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 13:56:44 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1337) 1337 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (255) 255 TOTAL SCORE: 4437 Bonus ------- High Alert Combat Kills 55 Entered Garrisons 200 Cogmind --------- Core Integrity 0/800 Matter 0/300 Energy 140/140 System Corruption 1% Temperature Cool (12) Movement Flying (37) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ Structural Scanner Improved Sensor Array Improved Signal Interpreter Kinecellerator High-powered Tractor Beam > --- WEAPON (4) ------- Assault Cannon Assault Cannon > --- INVENTORY (4) ---- Protomatter-57 Improved Armor Integrity Analyzer Field Recycling Unit (0) Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Structural Scanner Improved Sensor Array Improved Signal Interpreter Kinecellerator High-powered Tractor Beam > --- WEAPON ----------- Assault Cannon Assault Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Armor Integrity Analyzer Field Recycling Unit Rocket Launcher [Rating: 35] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Cesium-ion Thruster Treads Light Treads Flight Unit Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Processor Signal Interpreter Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 9 | 3 . 3 2 . 1 Power . | . . . . . . Propulsion 2 | 1 . . 1 . . Utility 4 | 1 . 1 1 . 1 Weapon 3 | 1 . 2 . . . Parts Attached 38 | 5 6 11 8 7 1 Power 4 | 1 1 1 1 . . Engine 4 | 1 1 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 1 2 1 . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . 1 2 1 . . Utility 11 | . 2 2 2 4 1 Device 9 | . 1 2 1 4 1 Storage . | . . . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 2 6 4 3 . Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | . . 5 1 1 . Ballistic Cannon 7 | . 2 . 3 2 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 Average Slot Usage (%) 97 | . 94 100 100 100 94 Engine 10 | . 14 11 8 8 7 Treads 5 | . 18 1 . . . Flight 19 | . 9 22 26 25 22 Device 20 | . 13 23 19 25 26 Processor 9 | . 9 11 8 8 7 Energy Gun 6 | . 22 . . . . Ballistic Gun 6 | . . 7 26 6 . Ballistic Cannon 15 | . 5 18 8 26 28 Naked Turns . | . . . . . . Heaviest Build 30 | 9 12 19 28 30 30 Greatest Support 33 | 8 19 27 33 33 33 Greatest Overweight (x) 1 | 1 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 2 2 2 3 4 4 Average Capacity 2 | 2 2 2 2 3 4 Most Carried 4 | 2 2 2 3 4 4 Average Carried 2 | . 1 1 2 3 3 Final Capacity 4 | 2 2 2 3 4 4 Final Carried 4 | 1 2 2 3 4 4 Class Distribution -------------------- 43% | Scout 36% | Mutant 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Gunner | -8/Materials Scout | -7/Factory Scout | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1254 | 250 38 490 286 122 68 Remotely 190 | . . . . 122 68 Salvage Created 1268 | . 327 275 476 122 68 Parts 98 | . 30 24 33 5 6 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 1 | . . . . 1 . Retrieved Matter 2 | . . . . 2 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 32 | . 9 9 9 . 5 Guns 17 | . 9 1 7 . . Cannons 13 | . . 6 2 . 5 AOE 2 | . . 2 . . . Classes Destroyed 10 | . 5 . 4 1 . Worker 2 | . 1 . . 1 . Builder 2 | . . . 1 1 . Hauler 4 | . 1 3 . . . Recycler 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 7 | . 3 3 1 . . Swarmer 9 | . 3 3 . . 3 Grunt 18 | . 6 6 4 . 2 Duelist 1 | . . . 1 . . Sentry 4 | . . . 4 . . Best Kill Streak 10 | . 8 5 10 2 5 Combat Bots Only 9 | . 7 3 9 . 5 Max Kills in Single Turn 2 | . 2 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 1993 | . 594 253 363 . 783 Core 1608 | . 486 205 297 . 620 Absorbed by Shields 13 | . . . . . 13 Redirected to Core 1235 | . 333 154 227 . 521 Core Remaining (%) 83 | 100 82 77 76 . . Volleys Fired 112 | . 25 44 22 6 15 Largest 4 | . 2 3 4 4 4 Hottest 176 | . 90 78 113 176 176 Shots Fired 286 | . 50 89 87 13 47 Gun 127 | . 50 10 66 1 . Cannon 157 | . . 77 21 12 47 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 234 | . . 87 87 13 47 Thermal 25 | . 25 . . . . Explosive 2 | . . 2 . . . Electromagnetic 25 | . 25 . . . . Robot Hit Streak 20 | . 9 9 20 3 5 Robot Miss Streak 6 | . 3 6 2 6 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 168 | . 32 46 50 6 34 Core Hits 80 | . 18 17 22 6 17 Critical Hits 2 | . . . 1 . 1 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3301 | . 757 1071 912 84 477 Guns 1320 | . 483 115 722 . . Cannons 1552 | . . 809 190 84 469 Explosions 421 | . 274 147 . . . Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 2389 | . . 924 912 84 469 Thermal 425 | . 425 . . . . Explosive 147 | . . 147 . . . Electromagnetic 332 | . 332 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 102 | . 94 6 . . 2 Projectiles 8 | . . 6 . . 2 Explosions 94 | . 94 . . . . Melee . | . . . . . . Knockbacks 13 | . . 6 1 3 3 Impact 1 | . . . . . 1 Kinetic 12 | . . 6 1 3 2 Secondary . | . . . . . . Self-Inflicted Damage 160 | . 153 4 . . 3 Shots 3 | . 2 1 . . . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 405 | . 22 . 63 75 405 Average Temperature 74 | . 5 . 14 41 219 Received Heat Transfer 660 | . 180 120 153 . 207 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 644 | . 644 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 554 | . 297 483 554 298 353 Average Influence 223 | . 207 216 312 196 272 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 39 | 100 31 50 23 64 . Level 1 53 | . 68 37 52 35 100 Level 2 7 | . . 12 24 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 . 2 2 . Investigation 5 | . 3 . . 2 . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 3 | . . . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 16 24 16 2 17 Peak Tracking Total 11 | . 4 5 7 1 11 Tactical Retreats 13 | . 3 4 2 . 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 4 | . 2 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 9 | . 8 1 . . . Max in Single Turn 8 | . 8 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 15 | . 5 3 3 4 . Terminals 12 | . 4 3 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 47 | . 17 11 10 9 . Successful 30 | . 11 8 7 4 . Failed 17 | . 6 3 3 5 . Catastrophic 3 | . 1 . 1 1 . Database Lockouts . | . . . . . . Manual 35 | . 10 9 8 8 . Terminals 41 | . 14 11 10 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 3 . . 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 4 3 4 . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . . . 1 . . Terminal Index 2 | . . 1 1 . . Alert Level 1 | . 1 . . . . Unreport Threat 3 | . 1 . 2 . . Surveillance Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 46 | . 14 13 8 11 . Terminals 15 | . 5 5 3 2 . Track 1 | . 1 . . . . Assimilate 2 | . . 2 . . . Botnet 12 | . 4 3 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Tunnel 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 3 3 3 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1483 | 43 422 446 196 216 160 Spaces Moved 1857 | 38 397 551 226 446 199 Core 178 | 38 140 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1679 | . 257 551 226 446 199 Fastest Speed 34 | 50 60 37 34 34 34 Average Speed 46 | 86 74 41 34 34 35 Slowest Speed 140 | 100 140 60 37 34 117 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 19 | . 4 9 . . 6 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 61 42 28 14 34 Regions Visited 5 Branch Regions . Pre-discovered Areas 2 | . 1 . . 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 74 | . 47 16 10 1 . Melee . | . . . . . . Projectile 14 | . . 3 10 1 . AOE 60 | . 47 13 . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2226 | 48 468 674 288 498 250 Wait 124 | . 15 53 11 34 11 Move 1819 | 37 388 534 225 445 190 Hop 14 | . 4 7 . . 3 Pick Up 28 | 6 6 8 4 2 2 Fast Attach 12 | . 3 3 3 3 . Attach 12 | 5 2 3 1 . 1 Detach 1 | . . . . . 1 Swap 14 | . 1 5 4 4 . Drop 27 | . 6 9 5 4 3 Fire 112 | . 25 44 22 6 15 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 21 | . . . . . 21 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 39 | . 18 8 13 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Destroyed 7 combat bots 157 | -10/Materials | Core integrity fell below 50% 297 | -10/Materials | Reached level 2 300 | -10/Materials | Discovered new exit (range 17) 310 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered exit to Mines (range 16) 400 | -10/Materials | Discovered new exit (range 5) 403 | -10/Materials | Identified exit to Materials 466 | -10/Materials | Entered another Materials area 468 | -9/Materials | Reached level 3 471 | -9/Materials | Upgraded with Utility slot (x1) 806 | -9/Materials | Reached level 4 822 | -9/Materials | Upgraded with Weapon slot (x2) 876 | -9/Materials | Discovered new exit (range 14) 881 | -9/Materials | Identified exit to Materials 912 | -9/Materials | Entered another Materials area 914 | -8/Materials | Reached level 5 919 | -8/Materials | Upgraded with Propulsion slot (x1) 1032 | -8/Materials | Reached level 6 1065 | -8/Materials | Destroyed 9 combat bots 1067 | -8/Materials | Build established: Gunner 1076 | -8/Materials | Upgraded with Utility slot (x1) 1079 | -8/Materials | Discovered new exit (range 18) 1107 | -8/Materials | Identified exit to Factory 1108 | -8/Materials | Entered Factory 1110 | -7/Factory | Reached level 7 1177 | -7/Factory | Identified exit to Garrison 1324 | -7/Factory | Entered Garrison 1378 | -7/Garrison | Triggered checkpoint 1380 | -7/Garrison | Build established: Scout 1413 | -7/Garrison | Reached level 8 1420 | -7/Garrison | Upgraded with Utility slot (x1) 1424 | -7/Garrison | Core integrity fell below 50% 1445 | -7/Garrison | Core integrity fell below 20% 1474 | -7/Garrison | Triggered checkpoint 1484 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01437_ Overheating: Energy bleed (-15). 01441_ Cesium-ion Thruster destroyed. 01442_ Slammed into G-47 Trooper. 01442_ G-47 Trooper knocked back. 01442_ Destabilizing: System corrupted (+1). 01443_ Slammed into G-47 Trooper. 01446_ G-47 Trooper knocked back. 01446_ G-47 Trooper suffers critical hit. 01446_ Destroyed Lgt. Nuclear Core. 01446_ G-47 Trooper destroyed. 01450_ Dropped Flak Cannon. 01451_ Acquired Protomatter-57. 01455_ W-25 Informer sends out distress signal. 01474_ Beams of light sweep through the air. An alarm sounds. 01482_ Triggered Stasis Trap. 01482_ A bubble of rippling energy engulfs the area. 01482_ Field strength at 95. 01482_ Field strength at 90. 01483_ Field strength at 82. 01484_ Field strength at 77. 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Utility Slot 4 | 1 . 1 1 . 1 Weapon Slot 3 | 1 . 2 . . . Core Integrity 4 | . 4 . . . . Heat Dissipation 5 | 2 1 . . . 2 Energy Generation 1 | . . . . 1 . Mass Support 3 | 1 2 . . . . Inventory Capacity 4 | 2 . . 1 1 . Sight Range 2 | 1 1 . . . . Ranged Accuracy 1 | 1 . . . . . KI Resistance % 1 | . 1 . . . . TH Resistance % 1 | . 1 . . . . EX Resistance % 1 | . 1 . . . . KI Damage % 2 | . . 1 . 1 . Protomatter Created 432 | . 162 56 145 . 69 Integrity Restored 839 | . 383 168 288 . . Core 802 | . 346 168 288 . . Parts 37 | . 37 . . . . Protomatter Decayed 82 | . 33 . 49 . . Game ------ Seed RemoteFissionTriangulator Manual? 0 Play Time 00:48:35 Cumulative 41.9 hours Start 2020.01.05 @ 13:11:30 End 2020.01.05 @ 13:56:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 767ab6d4-748b-493a-98c9-14667af7a2ee