Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.06 @ 17:07:53 Player: Owlsley Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (3021) 3021 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 7885 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 103 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -120 Cogmind --------- Core Integrity 0/700 Matter 16/300 Energy 150/150 System Corruption 15% Temperature Critical (16683) Movement Core (500) Ox9 Location -7/DSF Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Improved Carbon-fiber Leg > --- UTILITY (7) ------ Cooling System Improved Cooling System Advanced Visual Processing Unit Improved Targeting Computer Armor Integrity Analyzer Hardened Medium Armor Plating Insulated Plating > --- WEAPON (2) ------- Gatling Laser Flak Gun > --- INVENTORY (5) ---- Improved Signal Interpreter Hardened Medium Armor Plating Authchip [Storage] Flak Gun Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Improved Cooling System Advanced Visual Processing Unit Improved Targeting Computer Armor Integrity Analyzer Insulated Plating Insulated Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Nuclear Core Improved Signal Interpreter Authchip [Storage] Great Maul [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Reflective Plating Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Slots Evolved 6 | . . . 2 . . 2 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 5 | . . . 2 . . 2 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 68 | . 13 2 3 12 3 8 7 3 . 17 Power 5 | . 1 1 . . 1 . . . . 2 Engine 4 | . 1 1 . . 1 . . . . 1 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 15 | . 4 . . 1 1 2 1 2 . 4 Treads 13 | . 4 . . 1 1 2 1 2 . 2 Leg 2 | . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | . 4 . 2 5 1 4 4 . . 8 Device 7 | . 1 . . 1 . 2 . . . 3 Storage 3 | . 2 . . . . 1 . . . . Processor 5 | . . . 1 1 . 1 . . . 2 Hackware . | . . . . . . . . . . . Protection 13 | . 1 . 1 3 1 . 4 . . 3 Artifact . | . . . . . . . . . . . Weapon 20 | . 4 1 1 6 . 2 2 1 . 3 Energy Gun 7 | . 1 1 1 2 . 1 . . . 1 Energy Cannon 8 | . 1 . . 4 . 1 2 . . . Ballistic Gun 3 | . 1 . . . . . . . . 2 Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . Parts Lost 11 | . 1 . . . 2 . 1 3 . 4 Power 2 | . 1 . . . 1 . . . . . Propulsion 4 | . . . . . 1 . 1 1 . 1 Utility 4 | . . . . . . . . 2 . 2 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 4 | . 1 . . . 1 . 1 2 . 4 To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 95 | . 89 100 100 100 99 94 99 68 46 92 Engine 10 | . 14 14 11 11 11 9 7 2 . 3 Treads 22 | . 27 28 22 22 22 18 22 17 7 11 Device 10 | . 2 14 11 13 11 16 7 7 7 17 Storage 10 | . 14 14 11 11 11 9 7 2 . . Processor 9 | . . . 11 11 11 13 15 15 15 22 Protection 8 | . 2 . 11 8 10 9 22 6 . 9 Energy Gun 5 | . 13 13 11 . . 2 2 . . 6 Energy Cannon 13 | . 4 14 11 21 22 15 12 9 7 1 Ballistic Gun 1 | . 5 . . . . . . . . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 13 33 37 40 43 42 44 63 53 12 29 Greatest Support 63 | 20 40 40 40 43 43 43 63 60 20 40 Greatest Overweight (x) 9 | . . . . 1 . 1 1 . . 9 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 5 5 Average Capacity 12 | . 8 15 15 15 15 15 15 9 5 5 Most Carried 15 | . 13 15 15 15 15 15 15 15 5 5 Average Carried 12 | . 7 14 13 14 14 14 14 9 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 13 15 15 15 15 15 15 5 5 5 Class Distribution -------------------- 91% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Matter Collected 1079 | 185 173 101 121 120 57 60 47 . . 215 Remotely . | . . . . . . . . . . . Salvage Created 3150 | . 396 92 184 658 513 695 151 . . 461 Parts 175 | . 25 4 6 40 43 26 5 . . 26 Haulers Intercepted 7 | . 2 . . 4 . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Combat Hostiles Destroyed 72 | . 11 3 2 9 22 12 2 . . 11 Guns 20 | . 8 1 1 . . 3 . . . 7 Cannons 48 | . 2 2 1 9 21 7 2 . . 4 Classes Destroyed 12 | . 3 1 1 2 1 1 1 . . 2 Hauler 7 | . 2 . . 4 . 1 . . . . Recycler 1 | . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 2 | . . . . 1 . . 1 . . . Swarmer 28 | . 6 2 . . 16 . . . . 4 Grunt 28 | . 5 . 2 6 6 7 . . . 2 Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 9 | . . 1 . 3 . 4 1 . . . Specialist 4 | . . . . . . . . . . 4 Programmer 1 | . . . . . . . 1 . . . Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 8 | . 3 2 3 3 8 3 2 . . 7 Combat Bots Only 8 | . 3 2 2 2 8 3 1 . . 7 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Damage Taken 3267 | . 431 68 59 311 450 374 216 101 . 1257 Core 998 | . 74 23 . 44 82 22 15 38 . 700 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 220 | . 220 . . . . . . . . . Core Remaining (%) 81 | 100 . 61 . . 68 96 . . . . Volleys Fired 188 | . 37 5 4 35 33 39 12 . . 23 Largest 2 | . 2 2 2 2 2 2 2 . . 2 Hottest 155 | . 100 135 135 136 136 143 150 . . 155 Shots Fired 363 | . 73 10 8 64 65 77 24 1 . 41 Gun 115 | . 61 2 4 . . 11 7 . . 30 Cannon 248 | . 12 8 4 64 65 66 17 1 . 11 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 36 | . 22 3 . . . . . . . 11 Thermal 327 | . 51 7 8 64 65 77 24 1 . 30 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | . 13 15 8 19 17 18 21 . . 23 Robot Miss Streak 4 | . 2 1 . 2 2 1 1 . . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 276 | . 57 7 7 41 41 64 22 . . 37 Core Hits 114 | . 18 5 4 16 22 19 6 . . 24 Critical Kills 2 | . . . . . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . 3 . 1 . 1 1 . . . . Burn 4 | . 3 . 1 . . . . . . . Meltdown 2 | . . . . . 1 1 . . . . Melee Attacks 4 | . . . . . . . . 4 . . Impact 4 | . . . . . . . . 4 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5533 | . 706 128 153 867 960 1354 570 . . 795 Guns 1534 | . 528 23 83 . . 207 148 . . 545 Cannons 3999 | . 178 105 70 867 960 1147 422 . . 250 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 401 | . 197 51 . . . . . . . 153 Thermal 5132 | . 509 77 153 867 960 1354 570 . . 642 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . 1 1 . 2 15 15 15 Average Corruption 4 | . . . . 1 1 . 1 9 15 15 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . . . 3 7 . 8 4 1 23 Message Errors 13 | . . . . . 1 . 3 . 1 8 Matter Fused 9 | . . . . . 3 . 1 1 . 4 Heat Flow Errors 4 | . . . . 1 . . . 1 . 2 Energy Discharges 7 | . . . . 2 1 . . . . 4 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . 1 . 4 . . 1 Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . 1 Weapon Failures 4 | . . . . . 1 . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 101 | . . . . 12 17 36 36 . . . Projectiles 101 | . . . . 12 17 36 36 . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 16683 | . 267 24 102 203 79 231 150 183 . 16683 Average Temperature 1467 | . 95 13 61 32 25 58 55 99 . 5567 Received Heat Transfer 897 | . 252 27 60 180 18 315 . . . 45 Effects 98 | . 1 . . 2 . . . . . 95 Shutdowns 18 | . . . . . . . . . . 18 Energy Bleed 13 | . . . . . . . . . . 13 Interference 11 | . 1 . . 2 . . . . . 8 Matter Decay 11 | . . . . . . . . . . 11 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 15 | . . . . . . . . . . 15 Damage (major) 23 | . . . . . . . . . . 23 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . 1 . . . 1 2 . . . . Combat Hostiles 4 | . 1 . . . 1 2 . . . . Parts Melted 17 | . 1 . 1 2 5 2 1 . . 5 Heat Transferred 9769 | . 1580 148 370 1554 1591 2442 814 . . 1270 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Peak Influence 952 | . 157 83 71 271 952 541 174 16 3 237 Initial 399 | . . . 27 18 45 399 87 . 3 3 Average 172 | . 37 33 45 87 455 411 53 4 3 178 Maximum Alert Level 3 | . . . . 1 3 2 . . . 1 Low Security (%) 65 | . 100 100 100 85 11 . 100 100 100 31 Level 1 19 | . . . . 14 32 55 . . . 68 Level 2 11 | . . . . . 34 44 . . . . Level 3 3 | . . . . . 20 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 Squads Dispatched 5 | . 2 . . . . . 1 . . 2 Investigation 2 | . 2 . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 2 | . . . . . . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Distress Signals 5 | . . . 1 2 . 1 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 107 | . 20 5 2 11 28 18 5 6 . 12 Peak Tracking Total 6 | . 5 3 2 2 6 5 2 6 . 5 Tactical Retreats 2 | . . . . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Traps Triggered 6 | . 2 . . . . . 4 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Machines Disabled 8 | . . 1 . 3 3 . . . . 1 Max in Single Turn 1 | . . 1 . 1 1 . . . . 1 Garrison Relay 3 | . . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Machines Accessed 22 | . 6 . 1 8 . 1 5 . 1 . Terminals 18 | . 4 . . 7 . 1 5 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 58 | . 19 . 6 13 . 2 17 . 1 . Successful 44 | . 15 . 6 10 . 1 11 . 1 . Failed 14 | . 4 . . 3 . 1 6 . . . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 10 . . 3 . 2 8 . . . Terminals 44 | . 12 . . 12 . 2 17 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 21 | . 4 . . 6 . 1 9 . 1 . Robot Analysis 4 | . 2 . . 1 . . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . Open Door 4 | . . . . 4 . . . . . . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . 1 . . . Unreport Threat 4 | . 1 . . . . 1 2 . . . Locate Traps 2 | . . . . . . . 2 . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . Repair 2 | . 2 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 11 | . 6 . . 3 . . 2 . . . Terminals 9 | . 4 . . 3 . . 2 . . . Track 3 | . 2 . . 1 . . . . . . Botnet 2 | . 1 . . . . . 1 . . . Disrupt 1 | . . . . 1 . . . . . . Operators 3 | . 1 . . 1 . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 18 | . 5 . 1 6 . 1 5 . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . Time 52 | . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 13 | . . . . . 13 . . . . . Machine Destruction 13 | . . . . . 13 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Total Allies 8 | . . 2 . . 6 . . . . . Largest Group 6 | . . 2 2 . 6 1 . . . . Highest-Rated Group 96 | . . 46 46 . 96 15 . . . . Highest-Rated Ally 31 | . . 31 31 . 18 15 . . . . Total Orders 3 | . . . . 3 . . . . . . EXPLORE 3 | . . . . 3 . . . . . . Ally Attacks 32 | . . 3 5 . 24 . . . . . Total Damage 397 | . . 20 64 . 313 . . . . . Kills 8 | . . 1 1 . 6 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Robot Analysis Total 4 | . 2 . . 1 . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 4 | . . . . 4 . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Turns Passed 6528 | . 1383 702 106 872 975 939 944 123 15 469 Spaces Moved 3320 | 1 707 421 56 413 513 452 516 67 10 164 Core 23 | . . . . . . . . . . 23 Treads 3276 | . 707 421 56 413 513 452 516 67 10 121 Legs 21 | 1 . . . . . . . . . 20 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 160 160 160 160 120 Average Speed 166 | 120 160 160 160 170 160 173 164 160 160 216 Slowest Speed 500 | 120 160 160 160 240 160 240 240 160 160 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 2 96 98 6 58 75 37 15 81 1 95 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 4 | . . . . . . . . 4 . . Terrain Destroyed 4 | . . . . . . . . 4 . . Melee 4 | . . . . . . . . 4 . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Was Fac DSF Total 3961 | . 893 442 65 521 603 533 590 74 9 231 Wait 198 | . 100 2 . 28 5 13 38 . . 12 Move 3309 | . 706 420 55 412 510 451 516 66 9 164 Hop . | . . . . . . . . . . . Pick Up 73 | . 21 7 2 13 2 9 10 . . 9 Fast Attach 22 | . 3 1 . 5 1 3 1 1 . 7 Attach 19 | . 1 . 3 1 2 . 5 1 . 6 Detach 4 | . . . 1 2 . . . 1 . . Swap 27 | . 9 1 . 6 . 5 1 1 . 4 Drop 68 | . 16 6 . 19 1 13 7 . . 6 Fire 188 | . 37 5 4 35 33 39 12 . . 23 Melee 4 | . . . . . . . . 4 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 49 | . . . . . 49 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 6) 607 | -10/Materials | Discovered new exit (range 10) 850 | -10/Materials | Repaired Lgt. Treads 877 | -10/Materials | Repaired Lgt. Treads 1128 | -10/Materials | Discovered new exit (range 15) 1384 | -10/Materials | Entered Mines 1386 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1701 | -10/Mines | Discovered new exit (range 9) 1703 | -10/Mines | Learned location of Storage (-9) 1744 | -10/Mines | Learned 2 Materials zone layouts 1958 | -10/Mines | Discovered new exit (range 15) 1998 | -10/Mines | Learned location of Mines (-8) 2086 | -10/Mines | Entered Materials 2086 | -9/Materials | Accompanied by 2 allies 2086 | -9/Materials | Evolved 2 slots: Utility x2 2087 | -9/Materials | Identified exit to Storage 2091 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2192 | -9/Materials | Entered Storage 3005 | -9/Storage | Identified exit to Garrison 3064 | -9/Storage | Entered Garrison 3148 | -9/Garrison | Triggered checkpoint 3201 | -9/Garrison | Destroyed 8 combat bots 3211 | -9/Garrison | Discovered new exit (range 12) 3266 | -9/Garrison | Triggered checkpoint 3297 | -9/Garrison | Garrison Relay disabled 3348 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3690 | -9/Garrison | Triggered checkpoint 3785 | -9/Garrison | Garrison Relay disabled 3830 | -9/Garrison | Discovered new exit (range 14) 3838 | -9/Garrison | Triggered checkpoint 3858 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3926 | -9/Garrison | Triggered checkpoint 3972 | -9/Garrison | Triggered checkpoint 3996 | -9/Garrison | Garrison Relay disabled 4028 | -9/Garrison | Discovered new exit (range 8) 4039 | -9/Garrison | Entered Materials 4039 | -8/Materials | Accompanied by 1 ally 4039 | -8/Materials | Evolved 2 slots: Utility x2 4944 | -8/Materials | Discovered new exit (range 10) 4978 | -8/Materials | Entered Factory 4978 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5108 | -7/Factory | Identified exit to Lower Caves 5922 | -7/Factory | Sucked down chute 5922 | -7/Factory | Entered Waste 5937 | -7/Waste | EMP discharged 5937 | -7/Waste | System corruption reached 10% 5956 | -7/Waste | Spotted C-40 Crusher 5966 | -7/Waste | Spotted C-40 Crusher 5972 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5975 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5993 | -7/Waste | Spotted C-40 Crusher 5993 | -7/Waste | Spotted C-40 Crusher 5995 | -7/Waste | Spotted C-40 Crusher 6000 | -7/Waste | Spotted C-40 Crusher 6021 | -7/Waste | Crushed by Compactor (1 part destroyed) 6029 | -7/Waste | Discovered new exit (range 11) 6037 | -7/Waste | EMP discharged 6045 | -7/Waste | Entered Factory 6060 | -7/Factory | Identified exit to DSF 6060 | -7/Factory | Entered DSF 6089 | -7/DSF | Discovered new exit (range 19) 6102 | -7/DSF | Additional patrols routed to DSF 6222 | -7/DSF | Sterilization system engaged 6224 | -7/DSF | Lost 4 parts (1n2u1w) 6230 | -7/DSF | Destroyed 7 combat bots 6242 | -7/DSF | Ambient heat levels rising (+10) 6257 | -7/DSF | Ambient heat levels rising (+10) 6272 | -7/DSF | Ambient heat levels rising (+10) 6287 | -7/DSF | Ambient heat levels rising (+10) 6302 | -7/DSF | Ambient heat levels rising (+10) 6317 | -7/DSF | Ambient heat levels rising (+10) 6332 | -7/DSF | Ambient heat levels rising (+10) 6347 | -7/DSF | Ambient heat levels rising (+10) 6362 | -7/DSF | Ambient heat levels rising (+10) 6377 | -7/DSF | Ambient heat levels rising (+10) 6392 | -7/DSF | Ambient heat levels rising (+10) 6401 | -7/DSF | Core integrity fell below 50% 6407 | -7/DSF | Ambient heat levels rising (+10) 6422 | -7/DSF | Ambient heat levels rising (+10) 6424 | -7/DSF | Core integrity fell below 20% 6428 | -7/DSF | Build established: Scavenger-Mutant 6437 | -7/DSF | Ambient heat levels rising (+10) 6452 | -7/DSF | Ambient heat levels rising (+10) 6467 | -7/DSF | Ambient heat levels rising (+10) 6482 | -7/DSF | Ambient heat levels rising (+10) 6497 | -7/DSF | Ambient heat levels rising (+10) 6512 | -7/DSF | Ambient heat levels rising (+10) 6527 | -7/DSF | Ambient heat levels rising (+10) 6530 | -7/DSF | Core destroyed Last Messages --------------- 06510_ System corrupted: Matter fused (-7). 06512_ Overheating: Imp. Targeting Computer damaged (-1). 06512_ Overheating: Broken Adv. Visual Processing Unit damaged (-1). 06512_ Overheating: Flak Gun damaged (-17). 06512_ Overheating: Imp. Carbon-fiber Leg damaged (-15). 06512_ ALERT: Ambient heat levels +10. 06515_ Overheating: Energy bleed (-25). 06519_ Overheating: Matter decay (-5). 06520_ Power failure, Mic. Nuclear Core shutdown. 06520_ Overheating: Imp. Cooling System damaged (-2). 06520_ Overheating: Armor Integrity Analyzer damaged (-12). 06521_ Overheating: Energy bleed (-34). 06523_ Overheating: Matter decay (-2). 06527_ System corrupted: IFF burst signal emitted. 06527_ ALERT: Ambient heat levels +10. 06528_ Power failure, Mic. Nuclear Core shutdown. 06528_ Overheating: Imp. Cooling System damaged (-1). 06528_ Overheating: Imp. Carbon-fiber Leg damaged (-4). 06528_ Overheating: Flak Gun damaged (-7). 06530_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ?## ##########!! [[###?###### ##???????? | | ?# #??????#!! [[#??????#!! !#???????? | | ?# #??????#!! [[#??????#!! !#???????? | | ?## ###??????### ###??????###% "#???????? | | ?# ![ #??????#!! !!#??????#!! !#???????? | | ?# [[#??????#!! !!#??????#!! !#???????? | | ?# [[#??????#!! !!#??????#!!![!#???????? | | ### ########?### ###?#######"[%###??????? | | # ##!!!#!!!### ###[[[# #% [==#??????? | | # ##!!!#!!!##% %##[[[# =** [==#??????? | | #!! % [*!!####???? | | #!! ![==!!" #???? | | #!! %!!####???? | | #** ## #///##% ##!!!# ## #??????? | | #* * ## #///### %###!!!# ## #??????? | | ### ########?### ############^^###??????? | | ?# #??????#!! //#??????#!!* #???????? | | ?# #??????#!! //#??????#!!%[ #???????? | | ?# #??????#!! //#??????#!!= #???????? | | ?## ###??????### ###??????### ##???????? | | ?#= ==#??????#!! **#??????#!![ #???????? | | ?#= ==#??????#!! **#??????#!!%% #???????? | | ?## ##########!! **##########="##???????? | | ### ###==#===### ###!!!# ###"%###??????? | | #"" ##==#===### ###!!!# ## ""###????? | | """ @ """""#???? | | #"" * <""##"#???? | | #"""""## # # !!# # ##"%"""#??????? | | #"""""######### !!#########"""""#??????? | | ####"##???????#########???????##"####??????? | | ???#"#?????????????????????????#"#?????????? | | ???""??????????????????????????#""?????????? | | ??###??????????????????????????###?????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 40 Resistance: TH 30 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 11 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilNeutronProcessor Manual? 0 Play Time 00:41:02 Cumulative 185.6 hours Start 2022.04.06 @ 16:30:26 End 2022.04.06 @ 17:07:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 177 Rogue 165 Adventurer 3 Explorer 9 Win Type - Total 25 Types 11/1/3/7/1/0/0/1/1 Lore% 64 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3945add2-477b-42ca-811a-305e78431699