Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.04 @ 19:47:50 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (615) 3075 Value Destroyed (31199) 31199 Prototype IDs (97) 1940 Alien Tech Used (9) 1800 Bonus (41031) 41031 TOTAL SCORE: 91145 Bonus ------- High Alert Combat Kills 23502 Follower Combat Kills 865 Entered Garrisons 400 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 402 Used Core Reset Matrix 3000 Hacked Protovariant 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Met Warlord at Command 2000 Win 3000 Friendly Fire -1738 Cogmind --------- Core Integrity 153/1600 Matter 220/300 Energy 586/600 System Corruption 0% Temperature Cool (8) Movement Treading (250) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Quantum Reactor Quantum Reactor Matter Drive > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (13) ----- Advanced Power Amplifier Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Spectral Analyzer Experimental Melee Analysis Suite Quantum Capacitor Improved Utility Shielding SHELL Armor Improved Remote Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (25) --- Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Advanced Cooling System Advanced Coolant Injector Advanced Energy Well (500) Experimental Energy Well (600) Experimental Optical Array Experimental System Purifier Transdimensional Reconstructor Spacefold Activator Long-range Phase Cannon Enhanced Nova Cannon Missile Launcher Advanced Micro-nuke Launcher Z-bomb Delivery System CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Spectral Analyzer Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Melee Analysis Suite Precision Energy Filter SHELL Armor AEGIS Remote Shield Experimental System Purifier Spacefold Activator > --- WEAPON ----------- Potential Cannon > --- INVENTORY -------- Reinforced Quantum Reactor Matter Drive Advanced Energy Well Experimental Energy Well Experimental Optical Array Advanced Terrain Scanner Phase Armor Experimental EM Disruption Field Transdimensional Reconstructor Subatomic Replicator Long-range Phase Cannon Enhanced Nova Cannon Missile Launcher Advanced Micro-nuke Launcher Z-bomb Delivery System CR-A16's Behemoth Slayer [Rating: 233] Favorites ----------- Power Reinforced Quantum Reactor Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Armored Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Advanced Surge Thruster Utility Machine Analyzer Device Experimental Heat Sink Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Artifact Phase Armor Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Z-bomb Delivery System Special Weapon Plasma Cutter Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . . . 2 . . . . . . . 2 . . . . 2 . . . 2 . 2 . . 2 . Power 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Utility 11 | . . . . . . . 2 . . 2 . . . . 1 . . . . . . . 1 . . . . 1 . . . 1 . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 583 | 5 6 11 28 3 1 9 15 42 6 15 2 3 10 17 4 9 42 35 6 3 2 . 14 4 1 10 4 35 1 22 10 12 58 5 10 22 12 89 Power 63 | . 3 1 2 . . 1 3 2 . 3 . . . . 1 . 2 5 1 . . . 1 . . . . 5 . 2 2 2 4 2 2 3 2 14 Engine 18 | . 3 . 2 . . 1 2 1 . 1 . . . . . . 2 3 1 . . . 1 . . . . . . . . . 1 . . . . . Core 14 | . . 1 . . . . . . . 2 . . . . 1 . . 2 . . . . . . . . . 4 . 1 1 . . . . . . 2 Reactor 31 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . 1 1 2 3 2 2 3 2 12 Propulsion 139 | 2 1 1 9 1 . 2 4 17 2 . . . 2 3 . 3 15 10 2 . . . 2 . . 3 1 13 . 7 1 5 11 2 2 3 2 13 Treads 85 | 2 1 1 6 1 . 1 4 2 2 . . . 1 3 . 2 12 7 2 . . . 2 . . 2 1 3 . 6 1 2 1 1 2 3 2 12 Leg 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 5 1 . . . . Wheel 35 | . . . 3 . . 1 . 15 . . . . 1 . . . . . . . . . . . . . . 8 . 1 . . 5 . . . . 1 Hover 6 | . . . . . . . . . . . . . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Utility 195 | 1 1 4 4 . . 2 4 8 1 8 2 1 1 4 3 5 18 9 2 2 . . 7 2 . 3 1 9 1 6 7 4 18 1 3 13 3 37 Device 99 | . 1 4 . . . . 2 . . 3 1 1 . . 1 4 7 3 . 2 . . 4 1 . 1 1 5 . 5 5 2 10 . 1 9 2 24 Storage 20 | 1 . . 2 . . 1 . 1 1 2 . . . 2 . . 2 1 . . . . 1 . . . . 1 . . . . 3 . . 1 . 1 Processor 21 | . . . . . . . . 1 . 1 1 . . . 1 1 2 1 . . . . . . . . . 1 1 1 1 . 4 1 . 1 . 3 Hackware 12 | . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . 2 . . . 2 . . 1 . 1 2 Protection 39 | . . . 2 . . 1 1 6 . 2 . . 1 2 1 . 6 4 2 . . . . 1 . 2 . . . . 1 . 1 . 1 1 . 4 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Weapon 186 | 2 1 5 13 2 1 4 4 15 3 4 . 2 7 10 . 1 7 11 1 1 2 . 4 2 1 4 2 8 . 7 . 1 25 . 3 3 5 25 Energy Gun 19 | 1 . 3 . . . . . 3 . . . . . 3 . . . . . . . . . . . . . . . 3 . . 6 . . . . . Energy Cannon 99 | . . . 1 . . 1 . 3 2 4 . 1 5 3 . 1 3 5 1 1 2 . 2 1 1 2 2 8 . 4 . 1 18 . 3 1 3 20 Ballistic Gun 24 | 1 1 . 7 1 1 1 3 4 . . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Launcher 26 | . . 2 5 1 . 2 1 2 1 . . 1 1 2 . . . . . . . . 2 1 . . . . . . . . 1 . . . . 4 Special Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 13 | . . . . . . . . . . . . . . 2 . . 2 2 . . . . . . . 2 . . . . . . . . . 2 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . 1 2 . 1 . 1 . 1 1 . . . . . . 3 . 1 . . . 2 . . 3 . . . 5 . 2 12 . . 5 . 10 Corrupted Parts 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . System Corruption 9 | . . . . . . . . . . . . . . . . 2 . 7 . . . . . . . . . . . . . . . . . . . . Parts Lost 148 | . . . 7 . . 2 3 24 . 3 . . . 3 1 5 7 17 . 1 . . 1 . 1 . 6 7 . 1 2 7 14 . 2 3 2 29 Power 21 | . . . 1 . . . . 2 . . . . . . . . . 5 . . . . . . . . 1 1 . . 1 1 2 . . 1 1 5 Propulsion 54 | . . . 3 . . 2 2 10 . . . . . 2 . 2 5 3 . . . . . . . . 2 4 . . 1 4 6 . 1 . . 7 Utility 49 | . . . 2 . . . 1 3 . 2 . . . . 1 2 2 6 . . . . 1 . . . 2 2 . 1 . 2 4 . 1 2 1 14 Weapon 24 | . . . 1 . . . . 9 . 1 . . . 1 . 1 . 3 . 1 . . . . 1 . 1 . . . . . 2 . . . . 3 Highest Loss Streak 10 | . . . 3 . . 2 2 7 . 2 . . . 1 1 5 2 10 . 1 . . 1 . 1 . 6 4 . 1 3 4 8 . 2 1 1 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 88 99 83 100 100 65 88 94 98 99 99 100 98 99 99 45 89 75 93 93 80 93 86 85 87 79 63 86 100 99 99 88 77 84 76 71 69 66 Engine 3 | . 10 5 5 11 11 3 9 3 9 4 . . . . . . 11 7 6 6 6 6 8 11 11 11 5 1 . . . . 1 . . . . . Core 2 | . . 8 1 . . . . . . 2 7 7 7 7 13 4 . 3 6 6 6 6 2 . . . . 4 5 5 4 3 . . . . . . Reactor 3 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 2 5 5 5 2 3 11 12 12 12 13 Treads 17 | . 28 28 29 44 44 38 23 4 12 15 15 15 18 20 26 11 22 16 20 20 20 20 20 23 23 18 11 6 10 10 25 19 1 4 9 13 12 12 Wheel 5 | . . . 3 . . 2 7 27 22 15 15 15 11 9 . . . . . . . . . . . . . 12 15 14 5 3 5 13 4 . . . Device 11 | . 5 13 . . . . 5 9 9 15 14 15 15 13 7 8 10 9 6 11 13 13 12 11 11 11 14 19 21 21 16 15 8 4 5 7 13 11 Storage 6 | . 14 14 11 11 11 3 9 9 9 7 7 7 7 7 6 2 5 5 6 6 6 6 5 5 5 5 5 7 5 5 5 4 4 4 4 4 4 4 Processor 10 | . . . . . . . . 8 9 15 15 15 15 15 18 9 14 9 13 7 6 6 5 5 5 5 5 7 14 15 19 15 19 22 20 14 16 12 Hackware 2 | . . . . . . . 7 . . . . . . . . . 1 . . . . . 8 11 11 11 5 5 5 5 5 8 5 4 6 6 . . Protection 5 | . . . 9 11 11 3 8 8 9 6 7 7 7 8 13 2 6 8 20 20 20 20 7 2 5 4 . . . . . . . 4 4 4 4 4 Energy Gun 1 | . 14 12 4 . . . . 4 . . . . . 3 6 . . . . . . . . . . . . . . 1 . . 1 . . . . . Energy Cannon 7 | . . . 3 11 3 1 7 5 17 15 15 14 12 10 6 3 6 6 1 8 . 13 10 11 10 4 10 9 10 7 10 9 6 8 6 4 6 4 Ballistic Gun 2 | . 13 14 13 11 18 11 9 5 . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 261 | 8 12 22 45 45 45 45 46 82 122 126 124 125 125 129 142 152 105 81 69 72 72 72 75 86 86 86 86 141 121 140 122 125 161 188 215 215 230 261 Greatest Support 243 | 40 40 40 80 83 83 83 82 80 48 24 24 24 60 80 80 80 120 125 131 131 131 131 161 161 161 178 178 103 48 48 135 136 140 36 210 225 215 243 Greatest Overweight (x) 13 | . . . 4 . . 4 4 2 5 5 5 5 10 10 1 1 1 1 . . . . . . . . . 6 2 4 . 7 11 5 7 . 1 13 Average Overweight (x) 1 | . . . 1 . . . 2 . 3 4 5 5 4 5 1 . . . . . . . . . . . . 3 2 2 . . 3 4 1 . . . Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 20 25 25 25 25 25 25 25 25 20 20 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 7 8 8 10 15 15 8 15 16 23 24 25 25 25 24 25 13 18 15 15 15 15 15 15 15 15 15 15 21 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 8 8 15 15 15 15 15 20 23 24 25 25 25 25 23 23 17 19 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Carried 18 | 2 6 7 9 14 13 8 13 14 21 22 24 25 24 23 22 11 13 13 15 14 15 15 14 14 14 14 12 20 24 24 22 24 23 24 24 24 21 18 Final Capacity 25 | 8 8 8 15 15 15 15 15 20 25 25 25 25 25 25 25 5 20 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 8 8 15 15 15 15 14 20 22 24 25 25 25 24 22 5 17 15 15 15 15 15 15 15 14 15 13 25 25 25 23 25 24 24 25 23 21 18 Class Distribution -------------------- 50% | Scavenger-Mutant 26% | Mutant 14% | Generator-Mutant 3% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Generator-Mutant | -2/Research Generator-Skirmisher | -2/Quarantine Generator-Mutant | -2/Section 7 Generator-Skirmisher | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 8276 | 250 104 206 690 73 20 214 307 875 50 165 6 85 115 195 60 58 566 552 101 61 . 81 167 64 20 112 38 348 39 240 93 63 429 239 65 316 103 1106 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Salvage Created 38482 | . 388 190 1091 145 . 123 1000 1908 538 823 150 441 121 596 82 . 1610 1911 188 28 . . 1162 136 368 302 231 1513 . 204 765 829 1327 . 611 1630 691 17380 Parts 1411 | . 21 10 71 14 . 5 35 76 17 36 4 12 10 31 6 . 67 55 5 . . . 43 13 13 6 6 63 . 5 14 34 45 . 31 63 37 563 Haulers Intercepted 16 | . 1 . 3 . . . . . 2 2 . . . . . . 1 . 1 . . . 4 . . . . . . . . 1 . . . 1 . . Recyclers Shooed 24 | . . . 3 1 . 2 2 . . . . . . . . . 4 . . . . . . . . . . 2 . . . . . . . . 3 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . . . . . 4 9 1 18 . . . . . 4 . . . 8 14 6 5 . . . 12 . . . . . . . Prevented 20 | . . . . . . . . . . . . 7 . 9 . . . . . 2 . . . 2 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 667 | . 7 11 24 9 . 5 12 29 6 17 3 8 2 11 1 . 25 22 1 1 . . 14 5 7 . 4 23 . 3 10 11 21 . 9 22 6 338 Melee 15 | . . . . . . . . 1 . . . . . . . . 4 3 . . . . . . . . . . . . . . . . . 7 . . Guns 64 | . 7 7 12 1 . 1 7 18 . . . . . . . . 3 5 . . . . . . . . . . . . . . 3 . . . . . Cannons 334 | . . . 2 5 . . 5 6 5 17 1 . 1 5 1 . 18 12 1 1 . . 10 . 6 . 4 16 . 3 7 9 15 . 5 15 4 160 AOE 182 | . . 4 10 3 . 4 . 4 . . . 5 . 3 . . . . . . . . 2 5 . . . . . . . . 2 . 2 . . 138 Classes Destroyed 24 | . 3 2 6 1 . . . 5 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . 3 Worker 36 | . . . 2 . . . . . . . . . . . 1 . 2 . 1 . . . 5 . . . . 2 . . . . 2 . . . 1 20 Builder 11 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 4 . 1 . 2 . Hauler 16 | . 1 . 3 . . . . . 2 2 . . . . . . 1 . 1 . . . 4 . . . . . . . . 1 . . . 1 . . Recycler 32 | . . 1 4 . . . 5 . 1 . . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . 1 15 Carrier 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 7 | . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . 2 Watcher 11 | . . . 3 . . . . . 1 . . . . . . . 2 . . . . . . . . . . 2 . . . . . . 1 . . 2 Swarmer 144 | . . 9 9 6 . 4 . . . 5 . . . 3 . . 10 7 . . . . 3 5 . . . 11 . . . 3 4 . . 8 . 57 Cutter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 213 | . 7 2 9 . . . 8 12 2 5 3 8 . 5 . . 5 8 1 1 . . 9 . 5 . . 2 . 3 9 4 8 . . 7 . 90 Brawler 25 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 21 Duelist 25 | . . . . . . . . 4 . 1 . . . . . . 1 1 . . . . . . . . . 2 . . . . . . . . . 16 Protector 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Sentry 36 | . . . 5 1 . . 4 9 2 1 . . . . . . 2 3 . . . . 1 . . . . 2 . . 1 1 . . . 1 1 2 Demolisher 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Specialist 21 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . 17 Hunter 79 | . . . . . . . . 1 1 3 . . . 1 1 . 3 2 . . . . 1 . . . 2 . . . . . 2 . 4 . 2 56 Programmer 82 | . . . . . . . . . . 2 . . . . . . 4 . . . . . . . 2 . 2 6 . . . 2 4 . 5 2 2 51 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Behemoth 5 | . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 1 S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 7 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Butcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 28 | . 3 4 7 4 . 4 5 8 7 6 1 8 1 3 2 . 7 5 2 1 . . 10 5 3 . 2 8 . 2 4 4 5 . 4 5 4 28 Combat Bots Only 23 | . 3 3 6 4 . 4 3 8 5 6 1 8 1 3 1 . 7 5 1 1 . . 4 5 3 . 2 6 . 2 4 4 4 . 4 5 2 23 Max Kills in Single Turn 5 | . 1 2 3 3 . 3 1 1 1 1 1 2 1 2 2 . 2 1 1 1 . . 3 5 1 1 1 2 . 1 1 1 2 . 2 1 2 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 3 3 . 3 . 1 . . . 2 . 2 . . . . . . . . 1 5 . . . . . . . . 1 . 2 . . 4 Melee 1 | . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1C-UTU (-8/Mines) Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 53889 | . 159 281 922 103 . 435 931 2927 168 797 157 297 63 1100 220 181 2171 2577 117 200 . . 1482 61 617 . 691 1762 . 475 1210 1484 3290 53 2275 3228 919 22536 Core 5143 | . 31 76 126 21 . 43 42 418 13 34 . 15 13 225 . 54 219 464 . 5 . . 143 . 90 . 19 300 . 36 74 84 436 . 124 191 55 1792 Absorbed by Shields 9415 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 88 65 . . . 1139 3061 874 4178 Reduced by Siege Mode 959 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 39 . . . . . . . 62 225 . 627 Redirected to Core 506 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506 Redirected to Shielding 85 | . . . . . . . . . . . . . . . . . . 10 . 1 . . . . . . . . . . . . . . . . . 74 Regen/Repaired (Parts) 12467 | . . . . . . . . . . . . . . . . . 190 . . . . . . . . . . 300 . 12 . . 105 146 860 1240 642 8972 Core Remaining (%) 52 | 100 . 57 . . . 52 . . 14 . . . . 59 . . . . . . . 12 . . . . 74 . . . 64 . 60 . . 78 . 9 Volleys Fired 1982 | . 28 24 76 13 3 35 46 178 16 52 12 11 19 36 3 2 54 71 2 5 . 13 59 1 18 6 14 83 . 21 29 28 93 10 46 93 24 758 Largest 2 | . 2 2 2 2 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 . 2 2 1 2 2 2 2 . 2 2 2 2 2 2 2 2 2 Hottest 225 | . 60 70 91 91 23 30 91 160 160 160 160 160 160 161 161 178 196 196 158 158 . 210 210 39 210 210 210 210 . 196 196 196 211 211 211 225 225 225 Shots Fired 2906 | . 53 45 139 25 3 35 89 311 33 98 24 15 32 51 6 4 101 126 3 10 . 25 109 1 36 12 27 146 . 39 58 56 153 18 73 122 45 783 Gun 612 | . 53 42 116 12 3 32 54 206 . . . . . 10 3 . 14 39 . . . . . . . . . . . 3 . . 25 . . . . . Cannon 2200 | . . . 11 12 . . 34 67 33 98 24 8 27 30 3 4 87 87 3 10 . 25 101 . 36 12 27 146 . 36 58 56 128 18 73 122 45 779 Launcher 65 | . . 3 12 1 . 3 1 9 . . . 7 5 11 . . . . . . . . 8 1 . . . . . . . . . . . . . 4 Special 29 | . . . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 456 | . 28 21 95 12 3 32 54 143 . . . . . . . . 14 47 2 5 . . . . . . . . . . . . . . . . . . Thermal 2357 | . 25 21 32 12 . . 34 159 33 98 24 8 27 40 6 4 87 79 1 5 . 25 101 . 36 12 27 146 . 36 58 56 128 18 73 122 45 779 Explosive 33 | . . 3 12 1 . 3 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Electromagnetic 32 | . . . . . . . . . . . . 7 5 11 . . . . . . . . 8 1 . . . . . . . . . . . . . . Entropic 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 25 . . . . . Robot Hit Streak 123 | . 13 7 15 12 . 8 25 123 10 14 12 13 9 7 3 3 10 17 10 14 . . 10 3 11 . 17 16 . 10 17 10 10 4 9 21 10 38 Robot Miss Streak 6 | . 2 6 3 4 . 2 3 3 1 2 1 2 1 3 1 1 6 5 . 1 . . 2 . 2 . 1 3 . 2 2 1 5 . 2 2 2 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 334 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334 Shots Hit Robots 2016 | . 37 22 92 12 . 23 65 251 22 65 19 8 21 30 4 3 92 113 8 9 . . 70 1 22 4 21 85 . 19 43 40 96 2 38 122 32 525 Core Hits 1125 | . 19 14 53 10 . 10 30 94 10 28 3 8 7 18 3 . 58 56 4 3 . . 34 5 10 4 7 33 . 9 15 20 41 . 15 45 13 446 Critical Kills 54 | . . . . . . . . . 3 . 1 . . . . . . 1 . . . . 4 . 1 . . 5 . . 1 1 1 . 2 . 1 33 Critical Parts Destroyed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Critical Strikes 87 | . . . 2 . . . . 6 3 . 1 . . . . . 3 8 1 . . . 4 . 1 2 . 5 . . 1 1 3 . 2 10 1 33 Burn 5 | . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 54 | . . . . . . . . . 3 . 1 . . . . . . 1 . . . . 4 . 1 . . 5 . . 1 1 1 . 2 . 1 33 Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impale 23 | . . . . . . . . . . . . . . . . . 3 7 1 . . . . . . 2 . . . . . . . . . 10 . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 172 | . . . . . . . . 19 . . . . 7 8 . . 30 42 7 . . . . . . 11 . . . . . . . . . 45 2 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . . . 19 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 146 | . . . . . . . . . . . . . . 8 . . 30 42 7 . . . . . . 11 . . . . . . . . . 45 2 1 Sneak Attacks 13 | . . . . . . . . . . . . . . . . . 6 2 2 . . . . . . 1 . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 138308 | . 443 564 2605 401 . 554 1250 4646 616 1767 513 761 533 1080 147 115 3623 4414 350 280 . . 3468 194 875 286 804 3175 . 741 1450 1339 4262 72 2242 4973 1639 88126 Guns 6952 | . 443 255 1156 53 . 352 683 2129 . . . . . 173 71 . 212 516 . . . . . . . . . . . . . . 909 . . . . . Cannons 80547 | . . . 127 188 . . 553 858 616 1767 513 151 533 334 76 115 2122 1772 88 280 . . 2591 . 875 . 804 3175 . 741 1450 1339 2993 72 1744 3599 1306 49765 Explosions 44274 | . . 284 1312 159 . 190 . 760 . . . 610 . 410 . . 124 . . . . . 877 194 . . . . . . . . 349 . 498 . 207 38300 Melee 5950 | . . . . . . . . 590 . . . . . 163 . . 1157 2126 262 . . . . . . 261 . . . . . . . . . 1347 44 . Ramming 284 | . . 25 10 1 . 12 14 8 . . . . . . . . 8 . . . . . . . . 25 . . . . . . 11 . . 27 82 61 Kinetic 4865 | . 253 128 952 53 . 352 683 1347 . . . . . . . . 212 696 54 135 . . . . . . . . . . . . . . . . . . Thermal 119122 | . 190 231 474 188 . . 553 1941 616 1767 513 259 533 507 147 115 2122 1592 34 145 . . 2725 74 875 . 804 3175 . 741 1450 1339 3342 72 2242 3599 1306 85451 Explosive 5651 | . . 180 1169 159 . 190 . 760 . . . . . . . . . . . . . . 372 . . . . . . . . . . . . . 207 2614 Electromagnetic 1527 | . . . . . . . . . . . . 502 . 410 . . 124 . . . . . 371 120 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 590 | . . . . . . . . 590 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 5360 | . . . . . . . . . . . . . . 163 . . 1157 2126 262 . . . . . . 261 . . . . . . . . . 1347 44 . Entropic 909 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 909 . . . . . Highest Corruption 16 | . . . . . . . 2 2 2 1 1 3 3 1 1 16 16 11 11 11 11 11 . . 5 5 5 2 2 2 . 5 14 1 11 . . . Average Corruption 4 | . . . . . . . 2 2 2 1 1 1 3 1 1 8 9 5 11 11 11 11 . . 4 5 5 1 2 2 . 5 8 1 6 . . . Corruption Purged 19 | . . . . . . . . . . . . . . . . 1 17 1 . . . . . . . . . . . . . . . . . . . . Corruption Blocked 108 | . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . 42 20 . . 30 Effects 342 | . . . . . . . 1 25 2 17 3 1 1 2 . 4 51 41 12 7 7 23 . . 2 20 23 15 2 1 . 10 40 4 28 . . . Message Errors 71 | . . . . . . . 1 6 . 7 1 1 1 . . 2 10 9 3 3 2 2 . . . 3 5 . . . . 1 7 2 5 . . . Matter Fused 79 | . . . . . . . . 6 . 2 1 . . . . 1 9 6 3 2 2 7 . . 1 6 6 6 . . . 4 8 . 9 . . . Heat Flow Errors 49 | . . . . . . . . 2 . 1 . . . 1 . 1 7 6 . . 2 6 . . . 3 3 2 2 . . 3 5 . 5 . . . Energy Discharges 32 | . . . . . . . . 1 . 2 . . . . . . 4 4 3 . 1 3 . . . 3 4 . . 1 . . 4 . 2 . . . Parts Rejected 4 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Parts Fused 8 | . . . . . . . . 1 . 1 1 . . . . . . . 1 1 . 1 . . . . . 1 . . . . . . 1 . . . Data Loss (minor) 51 | . . . . . . . . 5 1 . . . . 1 . . 12 8 1 . . 2 . . . 4 4 2 . . . 1 5 2 3 . . . Data Loss (major) 17 | . . . . . . . . 1 . 2 . . . . . . 6 3 . . . . . . . . 1 2 . . . . 2 . . . . . Misfires 8 | . . . . . . . . 2 1 1 . . . . . . 1 . . . . . . . 1 . . 1 . . . . 1 . . . . . Alerts 9 | . . . . . . . . . . . . . . . . . 2 2 . 1 . 1 . . . 1 . . . . . 1 . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 13 | . . . . . . . . 1 . . . . . . . . . 2 1 . . 1 . . . . . . . . . . 6 . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 11431 | . . . 104 . . 1 . 14 . 16 30 3 27 . . . 96 204 11 . . . 222 . 44 . 6 104 . . 22 15 132 . 96 142 66 10076 Projectiles 7264 | . . . . . . . . . . 16 30 . 27 . . . 50 23 . . . . 71 . 44 . 6 104 . . 22 15 99 . 96 142 66 6453 Explosions 3902 | . . . 104 . . 1 . 14 . . . 3 . . . . . . . . . . 151 . . . . . . . . . 33 . . . . 3596 Melee 265 | . . . . . . . . . . . . . . . . . 46 181 11 . . . . . . . . . . . . . . . . . . 27 Knockbacks 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Impact 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1322 | . . . 20 5 . 6 2 117 . . . 105 63 13 . . 33 . . . . . 12 7 . . . . . . . . 5 . 12 . 146 776 Shots 40 | . . . 1 1 . . . 3 . . . 7 5 1 . . 1 . . . . . 2 1 . . . . . . . . 1 . 1 . 2 14 Rammed 26 | . . 3 1 1 . 5 5 1 . . . . . . . . 1 . . . . . . . . 4 . . . . . . . . . 1 2 2 Targets Rammed 31 | . . 4 2 1 . 5 5 1 . . . . . . . . 1 . . . . . . . . 4 . . . . . . 2 . . 1 3 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Crushed 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 458 | . 66 60 231 90 . 19 210 294 270 349 352 335 208 335 358 306 372 411 78 237 185 200 291 . 22 89 174 175 202 . 4 75 247 282 268 336 . 458 Average Temperature 96 | . 29 23 65 35 . 11 61 78 112 125 169 173 79 112 177 135 92 80 41 101 86 101 83 . 9 52 102 97 85 . 2 61 96 92 57 109 . 112 Received Heat Transfer 6819 | . 90 27 279 9 . 279 423 951 54 153 81 117 . 267 . . 330 517 39 51 . . 390 . 111 . . 129 . 10 409 288 324 . 48 313 4 1126 Effects 26 | . . . . . . . 2 1 1 3 1 . . . . . 5 3 . . . 1 . . . . . . . . . . 1 . . 1 . 7 Shutdowns 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 5 Energy Bleed 9 | . . . . . . . . 1 1 . 1 . . . . . 3 1 . . . . . . . . . . . . . . . . . 1 . 1 Interference 9 | . . . . . . . 2 . . 3 . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 38 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . 1 4 . 30 Total Turns 3847 | . . . . . . . . . . . . . . . . . . . . . . . . . 120 . 32 . . . . . . . 24 124 . 3547 Longest Duration 2490 | . . . . . . . . . . . . . . . . . . . . . . . . . 120 . 24 . . . . . . . 24 52 . 2490 Robots Corrupted 4 | . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . . . . . 5 . 3 . . 1 . . . . . 2 . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 73 | . . . . . . . . . 3 . 2 1 1 . . . . 1 . . . . 4 . 1 . . 8 . . 3 3 1 . 2 . 1 42 Combat Hostiles 64 | . . . . . . . . . 1 . 2 1 1 . . . . 1 . . . . 2 . 1 . . 7 . . 3 2 1 . 2 . 1 39 Parts Melted 212 | . . . 1 1 . . 1 7 9 7 1 1 2 1 . . 5 8 . . . . 8 . 1 . 2 23 . 3 12 5 11 . 7 7 4 85 Heat Transferred 105597 | . 425 435 988 333 . . 925 4601 1200 3300 950 400 708 909 261 150 3087 2374 37 148 . . 2814 100 851 . 777 4047 . 1050 2200 2000 4091 87 2220 3293 1184 59652 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . . . 1 2 1 . . . . . . . . 2 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 1108 | . 229 209 631 270 . 206 228 949 589 376 . . . . 118 57 460 1108 673 . . . 546 . . . . 436 . . . 310 430 329 272 530 611 597 Initial 581 | . . 19 . 210 . . . 5 462 176 . . . . 63 41 10 277 581 . . . . . . . . . . . . 16 51 155 81 85 317 262 Average 278 | . 108 60 425 123 . 75 72 427 504 230 . . . . 78 18 171 722 591 . . . 195 . . . . 173 . . . 128 275 222 152 268 430 409 Maximum Alert Level 5 | . 1 1 2 1 . 1 1 3 2 1 . . . . . . 2 4 2 . . . 2 . . . . 2 . . . 1 2 1 1 2 2 5 Low Security (%) 36 | 100 72 99 16 68 . 93 98 25 . 39 . . . . 100 100 68 . . . . . 60 . . . . 73 . . . 69 17 56 68 33 . . Level 1 23 | . 27 . 17 31 . 6 1 28 22 60 . . . . . . 15 19 . . . . 25 . . . . 21 . . . 30 75 43 31 58 32 6 Level 2 14 | . . . 66 . . . . 28 77 . . . . . . . 15 22 100 . . . 13 . . . . 5 . . . . 6 . . 8 67 9 Level 3 4 | . . . . . . . . 16 . . . . . . . . . 52 . . . . . . . . . . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 1 Level 5 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 3 . 2 . . 1 5 . . 6 . . . . 1 . 6 . 2 . . . 5 . 1 . . 4 . . . 2 5 3 8 5 2 4 Investigation 18 | . 2 . . . . . 2 . . 2 . . . . . . 1 . . . . . 1 . 1 . . 2 . . . 1 1 3 1 . 1 . Extermination 17 | . . . . . . . . . . 2 . . . . 1 . 3 . . . . . . . . . . 2 . . . . 2 . 3 2 . 2 Reinforcement 22 | . 1 . 1 . . 1 1 . . 2 . . . . . . 1 . . . . . 3 . . . . . . . . 1 1 . 4 3 1 2 Assault 5 | . . . 1 . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . 1 . . . . . Garrison 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . . . . 1 . Construction Impeded 7 | . . . . . . 1 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . 1 1 . . Haulers Reinforced 4 | . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 31 | . 1 . 3 . . . 1 . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 7 1 2 1 12 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 870 | . 12 15 40 7 . 17 15 30 9 22 2 8 6 11 8 3 36 31 2 4 . . 24 5 22 . 4 29 . 55 11 18 33 4 11 32 9 335 Peak Tracking Total 18 | . 2 3 7 4 9 5 6 6 4 4 2 4 1 3 3 3 10 6 3 3 . . 5 5 13 . 2 8 . 18 5 5 6 2 4 6 3 16 Tactical Retreats 37 | . . . 1 . . 2 1 1 . . . . 7 . . . . 3 . . . . 2 . 2 . . 2 . . 1 . 2 . 1 1 . 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 24 | . 2 . 1 . . . 2 5 . 1 . . . . 2 . 4 . . . . . . . . . . 2 . . . . . . 1 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 8 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 72 | . . 4 3 . 1 . . 5 1 . . . . 1 . . 4 6 . . . . 9 . . 1 . 3 . 2 . 1 9 2 4 5 1 10 Max in Single Turn 2 | . . 2 2 . 1 . . 1 1 . . . . 1 . . 2 1 . . . . 2 . . 1 . 1 . 1 . 1 1 1 1 1 1 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Relay 5 | . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 77 | . 4 1 3 . 2 . 4 1 2 7 1 . . . . . 6 2 . . 4 . 5 . 2 4 . 9 . 3 . 3 5 2 3 1 2 1 Terminals 39 | . 3 . 3 . . . 3 1 1 4 . . . . . . . 2 . . . . 3 . 1 . . 5 . . . 1 5 1 2 1 2 1 Fabricators 10 | . . . . . . . . . . 2 . . . . . . 2 . . . . . 2 . . . . 2 . . . 2 . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 238 | . 19 1 5 . 2 . 13 1 10 21 1 . . . . . 13 4 . . 29 . 11 . 4 17 . 32 . 9 . 5 10 5 17 4 4 1 Successful 145 | . 11 1 4 . 2 . 4 1 8 6 1 . . . . . 11 1 . . 29 . 7 . 4 17 . 13 . 9 . 4 3 . 7 . 1 1 Failed 92 | . 7 . 1 . . . 9 . 2 15 . . . . . . 2 3 . . . . 4 . . . . 19 . . . 1 7 5 10 4 3 . Catastrophic 19 | . . . . . . . 1 . . 3 . . . . . . 1 1 . . . . . . . . . 4 . . . . 4 2 1 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 75 | . 14 . 1 . 1 . 9 . 2 7 . . . . . . 3 . . . . . 9 . . . . 10 . 1 . 3 . 2 11 . 2 . Terminals 119 | . 18 . 5 . . . 11 1 3 15 . . . . . . . 4 . . . . 7 . 3 . . 15 . . . 2 10 2 14 4 4 1 Fabricators 27 | . . . . . . . . . . 5 . . . . . . 6 . . . . . 4 . . . . 9 . . . 3 . . . . . . Repair Stations 12 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 8 . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access 7 | . . . . . . . 2 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . Terminal Hacks 100 | . 6 1 4 . 2 . 2 1 2 4 1 . . . . . . 1 . . 29 . 4 . 4 17 . 4 . 9 . 1 3 . 3 . 1 1 Record 28 | . . . . . 1 . . . . . . . . . . . . . . . 11 . . . 3 5 . . . 8 . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . 4 . . . . . 1 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Branch Access Points 4 | . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Fabricator Index 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Unreport Threat 4 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Locate Traps 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 8 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 4 . . . 2 . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 1 . . . . . . Build 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 1 . . . . . . Repair Station Hacks 9 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 5 . . . . . . . . . . Scan Component 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . . Repair 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Insert Component 6 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Analyze 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unlock Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 5 . . . . . 1 . . 2 . . . . . . 2 . . . . . 3 . . . . . . . . 1 . . 1 . . . Terminals 6 | . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 8 | . . . . . . . . . . 2 . . . . . . 2 . . . . . 3 . . . . . . . . 1 . . . . . . Liberate 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Detections 48 | . 2 . 1 . . . 4 . 2 6 . . . . . . 5 1 . . . . 4 . 1 . . 8 . . . 1 5 2 3 1 2 . Full Trace Events 16 | . 1 . 1 . . . 2 . 1 2 . . . . . . 1 1 . . . . . . 1 . . 2 . . . . 1 2 . . 1 . Feedback Events 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Corruption 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . 3 . . . . . . . 6 . . . . . . . . . . . . . 1 . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 . . . . . . . . . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . . . 2 . . . 15 . . . . . . . 9 . . . . 4 . . . . . 1 . . 7 . . . Parts Built 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . 1 . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Time 215 | . . . . . . . . . . . . . . . . . 106 . . . . . . . . . . 53 . . . 56 . . . . . . Total Part Build Rating 30 | . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . 12 . . . 6 . . . . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . 82 . . . . . . . . . . 70 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 23 | . . . . . . . . 12 . . . . . . . . . 8 . . . . . . . . . . . . . . . 3 . . . . Machine Destruction 23 | . . . . . . . . 12 . . . . . . . . . 8 . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 25 | . . 1 . . . . . . . . . . . . . 1 . 9 . . . . 3 . . . . 3 . . . . . . . . . 8 Largest Group 5 | . . 1 . . . . . . . . . . . . . 1 . 5 3 3 2 2 3 . . . . 3 3 3 . . . . . . . 4 Highest-Rated Group 202 | . . 31 . . . . . . . . . . . . . 31 . 202 110 110 78 78 87 . . . . 141 141 141 . . . . . . . 49 Highest-Rated Ally 47 | . . 31 . . . . . . . . . . . . . 31 . 46 46 46 46 46 46 . . . . 47 47 47 . . . . . . . 15 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Geek 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 176 | . . 8 . . . . . . . . . . . . . 6 . 23 8 10 . . 62 . . . . . . 46 . . . . . . . 13 Total Damage 3889 | . . 91 . . . . . . . . . . . . . 52 . 584 261 418 . . 857 . . . . . . 1385 . . . . . . . 241 Kills 22 | . . . . . . . . . . . . . . . . . . 6 1 4 . . 4 . . . . . . 6 . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 7 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Drone Launches 6 | . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 6 | . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 6 . . . Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Patrols 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . Investigations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Reinforcements 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . . Guards 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 39928 | 77 590 927 883 1290 1052 605 528 2043 420 1566 448 353 4297 1132 270 122 1665 1594 409 234 163 644 681 410 734 772 939 1515 177 1187 769 515 1126 663 1016 774 494 6844 Spaces Moved 17101 | 50 262 508 379 546 647 605 191 1232 243 865 234 198 1575 507 108 134 798 622 223 130 100 379 227 251 355 417 262 705 137 813 384 207 453 387 482 210 218 1057 Core 563 | 14 . . . . . 484 . . . . . . . . . 65 . . . . . . . . . . . . . . . . . . . . . . Treads 8745 | 36 262 508 253 546 647 34 110 110 . . . . 35 96 108 25 694 571 223 130 100 379 227 251 355 417 262 43 . . 384 174 . . 310 206 218 1031 Legs 154 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 24 128 . . . . . Wheels 7411 | . . . 126 . . 87 81 1122 243 865 234 198 1540 411 . . . . . . . . . . . . . 660 137 813 . 9 325 387 172 . . 1 Hover 148 | . . . . . . . . . . . . . . . . . 97 51 . . . . . . . . . . . . . . . . . . . . Flight 51 | . . . . . . . . . . . . . . . . 44 7 . . . . . . . . . . . . . . . . . . . . . Fastest Speed 25 | 50 160 160 86 160 160 50 140 90 105 135 165 165 150 162 240 25 25 42 160 160 160 160 160 160 160 160 160 108 128 128 170 161 112 147 163 161 158 143 Average Speed 157 | 129 160 160 156 160 160 69 181 105 144 161 165 165 167 195 240 68 154 172 160 160 160 160 160 160 160 160 160 140 128 129 170 172 158 159 175 171 178 230 Slowest Speed 350 | 160 160 160 240 160 160 200 305 320 165 165 165 165 326 240 240 240 240 240 160 160 160 160 160 160 160 160 160 260 128 163 170 246 245 163 270 180 238 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 8 Exploration Rate (%) 44 | 3 48 93 48 65 70 64 15 90 30 17 41 43 83 62 5 77 23 40 8 21 72 58 10 47 52 98 44 19 29 89 49 10 50 20 61 15 9 46 Regions Visited 38 Branch Regions 22 Pre-discovered Areas 10 | . 1 1 . . 1 . . . . . 1 . 1 . . . . . . 1 1 . . . . 3 . . . . . . . . . . . . Known Exits Taken 12 | . 1 . . . . . 1 . . 1 . . . . . . 1 . . . . 1 1 . . . . 1 . . . 1 1 1 1 1 . . Unknown Exits Taken 22 | 1 . 1 1 1 1 1 . . 1 . 1 1 1 1 . . . . 1 1 1 . . 1 1 1 1 . 1 1 1 . . . . . 1 . Scrap Searched 23 | . . 3 . 2 . 1 . . . . . 1 2 1 . . . . . 2 . 3 . 1 1 . . . 1 . 5 . . . . . . . Spaces Dug 203 | . . . . 11 . 12 7 . . 1 . . 8 5 . . 1 . 1 . . 11 2 . 1 1 . 16 . 6 . . 11 8 12 10 16 63 Terrain Destroyed 1158 | . . 36 124 13 . 18 7 16 5 1 . 2 8 7 . 1 20 5 1 1 . 25 52 8 13 8 5 41 . 7 12 10 78 8 42 26 25 533 Melee 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Projectile 391 | . . . . 2 . . . . 5 1 . . 1 4 . 1 19 5 . 1 . 25 17 . 13 8 5 41 . 7 12 10 35 8 25 26 11 109 AOE 764 | . . 36 124 11 . 18 7 16 . . . 2 6 3 . . . . . . . . 35 8 . . . . . . . . 43 . 17 . 14 424 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Gar Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Total 26865 | 63 380 573 522 936 664 752 276 1608 282 958 277 213 3207 590 117 161 1072 940 261 146 103 391 433 257 487 490 755 1083 139 910 443 310 701 420 580 424 277 4664 Wait 6300 | . 72 18 14 370 . 80 8 79 7 17 27 1 1574 13 . 4 111 68 11 6 . . 122 . 112 29 475 213 . 21 12 49 46 2 20 32 3 2684 Move 17047 | 49 261 507 378 545 646 604 191 1231 242 864 233 197 1574 506 108 133 798 621 222 129 99 378 226 250 354 416 261 704 136 812 383 206 453 386 481 207 217 1039 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 300 | 9 9 3 14 2 7 13 4 33 4 7 1 . 10 6 1 3 27 20 1 2 . . 5 1 1 3 . 27 1 10 1 7 12 5 10 7 4 30 Fast Attach 255 | . 4 2 12 . . 4 6 13 4 5 2 . 2 2 . 2 19 19 3 1 2 . 4 1 . 8 . 25 . 13 7 5 27 4 2 13 3 41 Attach 203 | 5 2 1 3 . . 3 5 21 1 5 . . 4 4 4 2 16 13 . 1 . . 5 1 1 2 3 6 1 . 3 6 24 1 7 5 8 40 Detach 62 | . . . . . . 1 1 1 1 . . . 1 . 1 1 2 1 . . . . 1 . . 1 1 2 . . 1 1 13 . 2 1 6 23 Swap 131 | . . 8 13 3 1 2 4 8 1 5 . 3 4 11 . 5 7 3 3 1 . . 5 2 . 1 1 4 . 9 . 1 7 . 1 7 1 10 Drop 296 | . 4 6 10 2 7 5 6 12 6 3 2 1 12 4 . 9 7 14 6 1 2 . 6 1 1 9 . 19 1 24 7 7 24 12 11 13 6 36 Fire 1982 | . 28 24 76 13 3 35 46 178 16 52 12 11 19 36 3 2 54 71 2 5 . 13 59 1 18 6 14 83 . 21 29 28 93 10 46 93 24 758 Melee 172 | . . . . . . . . 19 . . . . 7 8 . . 30 42 7 . . . . . . 11 . . . . . . . . . 45 2 1 Ram 8 | . . . . . . 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Crush 22 | . . 4 2 1 . . 4 . . . . . . . . . 1 . . . . . . . . 4 . . . . . . . . . 1 3 2 Escape Stasis 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 74 | . . . . . . . . . . . . . . . . . . 68 6 . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 78 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 466 | -10/Materials | Identified exit to Mines 501 | -10/Materials | Central database locked down 668 | -10/Materials | Entered Mines 671 | -10/Mines | Escorted by a lone wolf Derelict 691 | -10/Mines | Learned location of Storage (-9) 922 | -10/Mines | Found the Drone Emporium 930 | -10/Mines | Found Prototype Device 930 | -10/Mines | Identified Splice Drone Bay 1026 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1097 | -10/Mines | Discovered new exit (range 13) 1527 | -10/Mines | Discovered new exit (range 6) 1595 | -10/Mines | Entered Materials 1595 | -9/Materials | Evolved 2 slots: Propulsion x2 1903 | -9/Materials | Discovered new exit (range 16) 2150 | -9/Materials | Discovered new exit (range 15) 2170 | -9/Materials | Lost 3 parts (3n) 2395 | -9/Materials | First assault squad dispatched 2478 | -9/Materials | Entered Mines 2481 | -9/Mines | Met a Derelict bent on vengeance 2575 | -9/Mines | Build established: Scavenger-Mutant 2694 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2808 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3259 | -9/Mines | Assembled infested the area 3678 | -9/Mines | Learned Materials machine intel 3760 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3761 | -9/Mines | Discovered new exit (range 5) 3768 | -9/Mines | Entered Exiles 3812 | -9/Exiles | Met 8R-AWN 3834 | -9/Exiles | Met EX-HEX 3914 | -9/Exiles | Met EX-DEC 3941 | -9/Exiles | Learned location of Zion (-7) 4058 | -9/Exiles | Met EX-BIN 4397 | -9/Exiles | Discovered new exit (range 14) 4617 | -9/Exiles | Aligned with FarCom system 4618 | -9/Exiles | Given EX-Vault access code 4655 | -9/Exiles | Opened EX-Vault 4692 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4783 | -9/Exiles | Attacked by the Exiles 4820 | -9/Exiles | Entered Mines 4888 | -8/Mines | 1C-UTU came to Exiles' defense 4923 | -8/Mines | Discovered new exit (range 10) 5195 | -8/Mines | Build established: Mutant 5268 | -8/Mines | Destroyed 1C-UTU 5425 | -8/Mines | Entered Materials 5425 | -8/Materials | Evolved 2 slots: Utility x2 5426 | -8/Materials | Loaded intel: 60 machine locations 5804 | -8/Materials | Garrison activated, responded to threat 5953 | -8/Materials | Identified exit to Garrison 5953 | -8/Materials | Entered Garrison 6004 | -8/Garrison | Triggered checkpoint 6155 | -8/Garrison | Triggered checkpoint 6160 | -8/Garrison | Triggered checkpoint 6192 | -8/Garrison | Triggered checkpoint 6219 | -8/Garrison | Lost 7 parts (4n3w) 6231 | -8/Garrison | Destroyed 8 combat bots 6484 | -8/Garrison | Triggered checkpoint 6553 | -8/Garrison | Garrison Relay disabled 6560 | -8/Garrison | Lost 3 parts (2n1w) 6580 | -8/Garrison | Discovered new exit (range 15) 6597 | -8/Garrison | Core integrity fell below 50% 6657 | -8/Garrison | Build established: Scavenger-Mutant 6747 | -8/Garrison | Discovered new exit (range 14) 6752 | -8/Garrison | Triggered checkpoint 6930 | -8/Garrison | Discovered new exit (range 11) 6950 | -8/Garrison | Triggered checkpoint 6993 | -8/Garrison | Lost 3 parts (1n2w) 7032 | -8/Garrison | Triggered checkpoint 7095 | -8/Garrison | Lost 4 parts (2n1u1w) 7467 | -8/Garrison | Spotted B-75 Beast 7518 | -8/Garrison | Destroyed B-75 Beast 7655 | -8/Garrison | Garrison Relay disabled 7820 | -8/Garrison | Triggered checkpoint 7821 | -8/Garrison | Core integrity fell below 20% 7854 | -8/Garrison | Garrison Relay disabled 7920 | -8/Garrison | Spotted B-75 Beast 7996 | -8/Garrison | Entered Materials 8372 | -8/Materials | Discovered new exit (range 15) 8416 | -8/Materials | Entered Factory 8416 | -7/Factory | Evolved 2 slots: Utility x2 8682 | -7/Factory | Identified exit to Lower Caves 9982 | -7/Factory | Entered Lower Caves 10045 | -7/Lower Caves | Met a Warlord Commander 10046 | -7/Lower Caves | Learned location of Warlord (-4) 10060 | -7/Lower Caves | Found Encrypted Comm Array 10369 | -7/Lower Caves | Discovered new exit (range 5) 10430 | -7/Lower Caves | Entered another Lower Caves area 10600 | -7/Lower Caves | Discovered new exit (range 13) 10655 | -7/Lower Caves | Destroyed 8 combat bots 10783 | -7/Lower Caves | Entered Zion 10841 | -7/Zion | System corruption cleaned by Quarantine Array 10939 | -7/Zion | Discovered new exit (range 15) 10944 | -7/Zion | Found CR-A16's Pointy Stick 11021 | -7/Zion | Build established: Mutant 11269 | -7/Zion | Learned location of Armory (-3) 11304 | -7/Zion | Learned location of 1 exit from Factory 11535 | -7/Zion | Learned Factory emergency access door positions 13217 | -7/Zion | Attacked by Zionites 14940 | -7/Zion | Destroyed Imprinter 14958 | -7/Zion | Extracted access codes from Imprinter's data core 15080 | -7/Zion | Entered Proximity Caves 15234 | -6/Proximity Caves | Build established: Scavenger-Mutant 15913 | -6/Proximity Caves | Spotted B-75 Beast 15962 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 15965 | -6/Proximity Caves | Destroyed B-75 Beast 16160 | -6/Proximity Caves | Discovered new exit (range 13) 16212 | -6/Proximity Caves | Entered Factory 16212 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16213 | -6/Factory | Identified exit to Factory 16263 | -6/Factory | Joined by Warlord Geek squad 16482 | -6/Factory | Sucked down chute 16482 | -6/Factory | Entered Waste 16483 | -6/Waste | Met a frightened Derelict 16497 | -6/Waste | EMP discharged 16510 | -6/Waste | Spotted C-40 Crusher 16523 | -6/Waste | Spotted C-40 Crusher 16529 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16532 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16533 | -6/Waste | Spotted C-40 Crusher 16535 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16558 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16587 | -6/Waste | Spotted C-40 Crusher 16588 | -6/Waste | Spotted C-40 Crusher 16589 | -6/Waste | Lost 5 parts (2n2u1w) 16591 | -6/Waste | System corruption reached 10% 16594 | -6/Waste | Spotted C-40 Crusher 16597 | -6/Waste | EMP discharged 16602 | -6/Waste | Discovered new exit (range 10) 16604 | -6/Waste | Entered Factory 16792 | -6/Factory | Build established: Mutant 17216 | -6/Factory | Fabricated Adv. Plasma Cannon? 17965 | -6/Factory | Destroyed 7 combat bots 18043 | -6/Factory | Garrison activated, responded to threat 18044 | -6/Factory | Build established: Scavenger-Mutant 18108 | -6/Factory | Repaired Lgt. Treads 18165 | -6/Factory | Repaired Adv. Plasma Cannon 18269 | -6/Factory | Identified exit to Garrison 18269 | -6/Factory | Entered Garrison 18283 | -6/Garrison | Triggered checkpoint 18387 | -6/Garrison | Build established: Mutant 18409 | -6/Garrison | Garrison Relay disabled 18508 | -6/Garrison | Spotted B-75 Beast 18534 | -6/Garrison | Triggered checkpoint 18826 | -6/Garrison | Core integrity fell below 50% 18862 | -6/Garrison | Destroyed B-75 Beast 18894 | -6/Garrison | Lost 10 parts (2p3n3u2w) 18926 | -6/Garrison | Triggered checkpoint 19028 | -6/Garrison | Core integrity fell below 20% 19249 | -6/Garrison | Build established: Scavenger-Mutant 19612 | -6/Garrison | Discovered new exit (range 8) 19628 | -6/Garrison | Triggered checkpoint 19675 | -6/Garrison | Garrison Relay disabled 19863 | -6/Garrison | Entered Factory 19863 | -6/Factory | Accompanied by 3 allies 20213 | -6/Factory | First assault squad dispatched 20250 | -6/Factory | Discovered new exit (range 9) 20272 | -6/Factory | Entered Lower Caves 20272 | -6/Lower Caves | Accompanied by 3 allies 20414 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20491 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 20506 | -6/Lower Caves | Entered Data Miner 20506 | -6/Data Miner | Accompanied by 2 allies 20508 | -6/Data Miner | Discovered new exit (range 6) 20538 | -6/Data Miner | Met Data Miner 20586 | -6/Data Miner | Learned location of Section 7 (-2) 20586 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20602 | -6/Data Miner | Received God Mode back door access code from Data Miner 20669 | -6/Data Miner | Entered Proximity Caves 20669 | -5/Proximity Caves | Accompanied by 2 allies 21115 | -5/Proximity Caves | Learned Factory terminal intel 21153 | -5/Proximity Caves | Discovered exit to Factory (range 10) 21313 | -5/Proximity Caves | Entered Factory 21313 | -5/Factory | Accompanied by 2 allies 21313 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21314 | -5/Factory | Loaded intel: 26 terminal locations 21332 | -5/Factory | Identified exit to Upper Caves 21588 | -5/Factory | Incoming investigation squad redirected 21913 | -5/Factory | First assault squad dispatched 21994 | -5/Factory | Entered Upper Caves 22286 | -5/Upper Caves | Encountered a Warlord checkpoint 22343 | -5/Upper Caves | Discovered new exit (range 4) 22404 | -5/Upper Caves | Entered another Upper Caves area 23048 | -5/Upper Caves | Discovered new exit (range 13) 23108 | -5/Upper Caves | Attracted the attention of an 0b10 base 23108 | -5/Upper Caves | Learned Armory terminal intel 23108 | -5/Upper Caves | Learned Extension terminal intel 23108 | -5/Upper Caves | Learned Factory stockpile data 23138 | -5/Upper Caves | Entered Zhirov 23139 | -5/Zhirov | Discovered new exit (range 3) 23203 | -5/Zhirov | Learned location of Quarantine (-2) 23203 | -5/Zhirov | Learned location of Testing (-3) 23203 | -5/Zhirov | Learned location of Command (-1) 23244 | -5/Zhirov | Found Alien Artifact 23244 | -5/Zhirov | Identified Integrated Dissipator 23244 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23352 | -5/Zhirov | Found Alien Artifact 23478 | -5/Zhirov | Cloak Generator disabled 23910 | -5/Zhirov | Entered Proximity Caves 24050 | -4/Proximity Caves | Lost 6 parts (1p2n2u1w) 24284 | -4/Proximity Caves | Discovered new exit (range 15) 24297 | -4/Proximity Caves | Build established: Mutant 24311 | -4/Proximity Caves | Learned 8 Research zone layouts 24849 | -4/Proximity Caves | Entered Factory 24849 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25177 | -4/Factory | Fabricated Adv. Plasma Cannon (x2) 25268 | -4/Factory | Build established: Scavenger-Mutant 25316 | -4/Factory | Incoming investigation squad redirected 25709 | -4/Factory | Identified exit to Upper Caves 25709 | -4/Factory | Identified exit to Extension 25823 | -4/Factory | Repaired Proton Missile Launcher? 25828 | -4/Factory | Lost 4 parts (1p2n1u) 26138 | -4/Factory | Repaired Lrg. Storage Unit 26185 | -4/Factory | Incoming investigation squad redirected 26349 | -4/Factory | Fabricated G-67 Veteran? 26364 | -4/Factory | Entered Upper Caves 26364 | -4/Upper Caves | Accompanied by 3 allies 26535 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 26541 | -4/Upper Caves | Entered Warlord 26541 | -4/Warlord | Accompanied by 3 allies 26585 | -4/Warlord | System corruption cleaned by Quarantine Array 27146 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 27180 | -4/Warlord | Met Warlord 27196 | -4/Warlord | Opened Warlord's prototype stash 27199 | -4/Warlord | Warlord's base attacked by MAIN.C 27208 | -4/Warlord | Found Prototype Processor 27208 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 27212 | -4/Warlord | Found Prototype Device 27212 | -4/Warlord | Identified Exp. Focal Shield 27230 | -4/Warlord | Found Prototype Reactor 27333 | -4/Warlord | Found Prototype Energy Gun 27333 | -4/Warlord | Identified Vortex Shotgun 27340 | -4/Warlord | Found Prototype Energy Gun 27340 | -4/Warlord | Identified Vortex Rifle 27343 | -4/Warlord | Found Vortex Rifle 27499 | -4/Warlord | Build established: Mutant 27549 | -4/Warlord | Warlord forces counterattacked 27558 | -4/Warlord | Spotted Striker 27574 | -4/Warlord | Spotted Executioner 27699 | -4/Warlord | Spotted Striker 27705 | -4/Warlord | P-70 Sage assimilated allied 8N-FVO(g) 27708 | -4/Warlord | Discovered new exit (range 14) 27728 | -4/Warlord | Entered Proximity Caves 27771 | -3/Proximity Caves | Lost 3 parts (1p1n1u) 27904 | -3/Proximity Caves | Build established: Scavenger-Mutant 28092 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28244 | -3/Proximity Caves | Discovered new exit (range 9) 28497 | -3/Proximity Caves | Entered Research 28497 | -3/Research | Evolved 2 slots: Power x1, Utility x1 28498 | -3/Research | Identified exit to Testing 28498 | -3/Research | Identified exit to Research 28830 | -3/Research | Incoming investigation squad redirected 28966 | -3/Research | Fabricated Enh. Armored Leg (x1) 29012 | -3/Research | Entered Testing 29039 | -3/Testing | Lost 4 parts (1p2n1u) 29308 | -3/Testing | Found Prototype Energy Cannon 29311 | -3/Testing | Found Prototype Energy Cannon 29313 | -3/Testing | Identified Potential Cannon (x2) 29418 | -3/Testing | Lost 8 parts (1p3n3u1w) 29491 | -3/Testing | Found Prototype Energy Gun 29491 | -3/Testing | Identified Warp Gun 29577 | -3/Testing | Found Prototype Energy Gun 29577 | -3/Testing | Identified Tachyon Dispersion Ray 29630 | -3/Testing | Found Prototype Device 29630 | -3/Testing | Identified AEGIS Remote Shield 29650 | -3/Testing | Found Exp. Signal Interpreter 29680 | -3/Testing | Found Prototype Processor 29680 | -3/Testing | Identified Spectral Analyzer 29681 | -3/Testing | System corruption reached 10% 29719 | -3/Testing | Found Prototype Device 29719 | -3/Testing | Identified Exp. Thermal Defense Suite 29829 | -3/Testing | Lost 4 parts (1p2n1w) 29837 | -3/Testing | Identified Vortex Chain Reactor 29849 | -3/Testing | Found Prototype Launcher 29998 | -3/Testing | Found Prototype Protection 30007 | -3/Testing | Found Prototype Protection 30007 | -3/Testing | Identified Hvy. Regenerative Plating 30009 | -3/Testing | Identified Z-bomb Delivery System 30049 | -3/Testing | Discovered exit to Research (range 15) 30110 | -3/Testing | Found Prototype Hackware 30135 | -3/Testing | Protovariant out of control (PL-I2MA75VN34) 30135 | -3/Testing | Unleashed a protovariant (PL-I2MA75VN34) 30138 | -3/Testing | Entered Research 30138 | -2/Research | Warlord forces began assault on 0b10 30138 | -2/Research | Evolved 2 slots: Power x1, Utility x1 30163 | -2/Research | Distinguished unit "Gunslingers" dispatched to help 30166 | -2/Research | Met up with Warlord 30248 | -2/Research | Research machine network offline 30502 | -2/Research | Borebot progress halted 30547 | -2/Research | Build established: Generator-Mutant 30611 | -2/Research | Borebot progress halted 30758 | -2/Research | Discovered new exit (range 8) 30779 | -2/Research | Identified exit to Access 30781 | -2/Research | Discovered new exit (range 9) 30794 | -2/Research | Identified exit to Quarantine 30801 | -2/Research | Entered Quarantine 30876 | -2/Quarantine | Identified Transdimensional Reconstructor 30876 | -2/Quarantine | Identified Ghost Barrier 30876 | -2/Quarantine | Identified SHELL Armor 31033 | -2/Quarantine | Build established: Generator-Skirmisher 31211 | -2/Quarantine | Found Alien Artifact 31300 | -2/Quarantine | Found Alien Artifact 31325 | -2/Quarantine | System corruption reached 10% 31494 | -2/Quarantine | Found Alien Reactor 31566 | -2/Quarantine | Found Alien Artifact 31676 | -2/Quarantine | Spotted Fortress 31679 | -2/Quarantine | Build established: Generator-Mutant 31810 | -2/Quarantine | Discovered new exit (range 5) 31815 | -2/Quarantine | Identified exit to Section 7 31817 | -2/Quarantine | Entered Section 7 31817 | -2/Section 7 | Identified Core Reset Matrix 31817 | -2/Section 7 | Identified Matter Drive 31817 | -2/Section 7 | Identified Phase Armor 31817 | -2/Section 7 | Identified Subatomic Replicator 31817 | -2/Section 7 | Used Core Reset Matrix 31821 | -2/Section 7 | Sensed 25 artifacts in vicinity 31845 | -2/Section 7 | Spotted S7 Guard 31887 | -2/Section 7 | Destroyed S7 Guard 31947 | -2/Section 7 | Found Core Physics Calibrator 32054 | -2/Section 7 | Spotted S7 Guard 32125 | -2/Section 7 | Destroyed S7 Guard 32143 | -2/Section 7 | Found Core Membrane 32143 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 32183 | -2/Section 7 | Spotted S7 Guard 32215 | -2/Section 7 | Destroyed S7 Guard 32243 | -2/Section 7 | Found Core Regenerator 32369 | -2/Section 7 | Found Integrated Reactor 32369 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 32577 | -2/Section 7 | Found Spacefold Activator 32585 | -2/Section 7 | Discovered exit to Access (range 3) 32591 | -2/Section 7 | Entered Access 32591 | -1/Access | Evolved 2 slots: Utility x2 32726 | -1/Access | Adv. Hacking Suite fried by hacking feedback 32741 | -1/Access | Incoming investigation squad redirected 32874 | -1/Access | Discovered new exit (range 15) 32877 | -1/Access | Spotted B-99 Colossus 32885 | -1/Access | Spotted B-99 Colossus 32889 | -1/Access | Destroyed B-99 Colossus 33085 | -1/Access | Entered Command 33254 | -1/Command | Build established: Generator-Skirmisher 33449 | -1/Command | Disengaged cave seal 33449 | -1/Command | Derelicts emerged from the dark tunnel 33449 | -1/Command | Welcomed Warlord to Command 33705 | -1/Command | Warlord commented on Warlord statues 33714 | -1/Command | Spotted M Guard 33714 | -1/Command | Spotted M Guard 33714 | -1/Command | Spotted Combat Programmer 33716 | -1/Command | Spotted Combat Programmer 33727 | -1/Command | Combat Programmer assimilated allied L6-RKD(d) 33729 | -1/Command | Combat Programmer assimilated allied GD-TJB(d) 33760 | -1/Command | Destroyed Combat Programmer 33763 | -1/Command | Destroyed M Guard 33763 | -1/Command | All MAIN.C guards destroyed 33764 | -1/Command | Warlord destroyed during the assault 33766 | -1/Command | Build established: Generator-Mutant 33789 | -1/Command | Phase Generator disabled 33830 | -1/Command | Found AEGIS Remote Shield 33850 | -1/Command | Found Prototype Launcher 33931 | -1/Command | Met MAIN.C 33931 | -1/Command | 0b10 Conduit disabled 34001 | -1/Command | MAIN.C activated Command garrisons 34117 | -1/Command | Found Prototype Reactor 34117 | -1/Command | Identified Zero-point Reactor 34123 | -1/Command | Used Core Regenerator, restored core integrity (+400) 34128 | -1/Command | Found Prototype Processor 34128 | -1/Command | Identified Spectral Analyzer 34133 | -1/Command | Found Prototype Processor 34133 | -1/Command | Identified Exp. Target Analyzer 34137 | -1/Command | Found Prototype Processor 34137 | -1/Command | Identified Exp. Melee Analysis Suite 34139 | -1/Command | Identified Adv. Micro-nuke Launcher 34259 | -1/Command | Destroyed 12 combat bots 34277 | -1/Command | Found Vortex Chain Reactor 34287 | -1/Command | Found Prototype Device 34287 | -1/Command | Identified Exp. EM Disruption Field 34290 | -1/Command | Found Prototype Device 34291 | -1/Command | Identified Exp. System Purifier 34325 | -1/Command | Lost 3 parts (1n2u) 34388 | -1/Command | Destroyed 11 combat bots 34406 | -1/Command | Used Subatomic Replicator to replicate Potential Cannon 34458 | -1/Command | Destroyed 11 combat bots 35478 | -1/Command | Destroyed 7 combat bots 35743 | -1/Command | Core integrity fell below 50% 35785 | -1/Command | Destroyed 12 combat bots 36108 | -1/Command | Destroyed 7 combat bots 36415 | -1/Command | Destroyed 12 combat bots 36519 | -1/Command | Emitted hypermatrix ping 36524 | -1/Command | Assembled emerged from beneath the floor 36606 | -1/Command | Destroyed 23 combat bots 36672 | -1/Command | Destroyed 7 combat bots 37289 | -1/Command | Destroyed 9 combat bots 37659 | -1/Command | Build established: Alien-Mutant 37992 | -1/Command | Found Unknown Device 37992 | -1/Command | Identified Quantum Capacitor 37996 | -1/Command | Destroyed 7 combat bots 38269 | -1/Command | Core integrity fell below 20% 38286 | -1/Command | Build established: Scavenger-Mutant 38370 | -1/Command | Destroyed 20 combat bots 39046 | -1/Command | Spotted B-99 Colossus 39233 | -1/Command | Destroyed B-99 Colossus 39281 | -1/Command | Found Unknown Protection 39281 | -1/Command | Identified Hvy. Insulated Plating 39797 | -1/Command | Discovered new exit (range 16) 39929 | *** | Heading to fleet! Last Messages --------------- 39730_ G-73 Enforcer destroyed. 39736_ Ended siege mode. 39744_ Dropped Centrium Wheel. 39753_ The unstable cave ceiling collapses. 39756_ Unknown Storage melted. 39756_ P-80 Master destroyed. 39758_ Destroyed Com. Battery. 39758_ I-47 Archangel suffers critical hit (Meltdown). 39758_ Unknown Wheel melted. 39758_ Unknown Device melted. 39758_ Unknown Wheel melted. 39764_ The unstable cave ceiling collapses. 39776_ Acquired Rnf. Quantum Reactor. 39797_ EXIT=FOUND 39808_ Core Membrane filtered system corruption (1). 39820_ Arm. Heavy Treads destroyed. 39822_ Destroyed Adv. Power Amplifier. 39825_ Destroyed Unknown Energy Cannon. 39872_ Identified System Shield. 39874_ Discarded System Shield. Map ----- +----------------------------------------------------+ | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #"##########????????????????????????????????????? | | ##" #????????????????????????????????????? | | ##" * #????????????????????????????????????? | | #?# "" #????????????????????????????????????? | | ### """" #????????????????????????????????????? | | "## """" #????????????????????????????????????? | | "## "" #????????????????????????????????????? | | ### #????????????????????????????????????? | | #?#| #????????????????????????????????????? | | #?# % #????????????????????????????????????? | | #######+"###????????????????????????????????????? | | #?????????????????????????????????????? | | %% ##????????????????????????????????????? | | %=!]#????????????????????????????????????? | | = =##???????????????????????????????????? | | * % #???????????????????????????????????? | | %]!![#???????????????????????????????????? | | ! ! = "##???????????????????????????????????? | | =%* !! ##??????????#####?????????????????????? | | [ ##?????????##;;;##????????????????????? | | "###########; ;#????????????????????? | | = ###;;;;;;;;;; @ ;#????????????????????? | | [!! ;#????????????????????? | | [!%= ;#????????????????????? | | ############+#;;;;;;;;;;;##????????????????????? | | ###????????? #############?????????????????????? | | ?????????? #?????????????????????????????????? | | ???????? #?????????????????????????????????? | | ?????? "" #?????????????????????????????????? | | ???? """" #?????????????????????????????????? | | ???# """" #?????????????????????????????????? | | ???# "" #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????##### | | ???# * #???????????????????????????#"""""" | | ???# [ [ #???????????????????????????#"" | | ???#? #???????????????????????????#""""" | | ????? ????????????????????????????#"""""" | | ????###########????????????????????????????#" " | | ???????????????????????????????????????????#"" "" | | ######?????????????????????????????????????#"" "" | | #?????????????????????????????????????# " "" | | #?????????????????????????????????????# " | | #?????????????????????????????????????# " | | ##########????????????????????????????#"""" | | # #????????????????????????????#"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 100 Energy Generation 113 Energy Capacity 1225 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 60 EM Shielding 3 Armor Coverage 3000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 75 Core Shielding 20 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 16 Melee Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 50 Particle Charging 25 Offensive Hacking 20 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Cannon | x2 | -6/Factory Adv. Plasma Cannon | x2 | -4/Factory | Authchip G-67 Veteran | x3 | -4/Factory Enh. Armored Leg | x1 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Core Membrane Integrated Reactor Spacefold Activator Core Regenerator Phase Armor Subatomic Replicator Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed XenonCoolantMagmablaster Manual? 0 Play Time 05:07:50 Cumulative 710.5 hours Start 2023.07.25 @ 20:28:27 End 2023.08.04 @ 19:47:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 456 Rogue 449 Adventurer 0 Explorer 7 Win Type 2 Total 52 Types 19/5/19/2/0/1/4/1/1 Lore% 88 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a95655a-8151-433f-9fb7-0fe09fc269d4