Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.29 @ 16:50:47 Player: kaletaa Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (1097) 1097 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-197) -197 TOTAL SCORE: 3545 Bonus ------- Friendly Fire -197 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 439/440 System Corruption 3% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Battery Visual Processing Unit Seismic Analyzer > --- WEAPON (3) ------- Assault Rifle Datajack > --- INVENTORY (10) --- Compact Wheel Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Seismic Analyzer Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Plasma Cannon Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Wheel Compact Wheel Compact Wheel Armored Wheel Large Battery Recoil Stabilizer Light Armor Plating Assault Rifle Datajack [Rating: 37] Favorites ----------- Power Micro Nuclear Core Engine Backup Power I Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Reclamation Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Heavy Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 52 | 4 1 2 9 10 26 Power 6 | . . 1 1 1 3 Engine 5 | . . 1 1 . 3 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 14 | 2 . . 4 3 5 Treads 4 | . . . . 2 2 Leg . | . . . . . . Wheel 10 | 2 . . 4 1 3 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | . 1 1 2 1 10 Device 4 | . . . . 1 3 Storage 3 | . 1 . 1 . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 6 | . . 1 1 . 4 Artifact . | . . . . . . Weapon 17 | 2 . . 2 5 8 Energy Gun 6 | 2 . . . 3 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | . . . 1 2 2 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 28 | . . . 10 4 14 Power 5 | . . . 2 1 2 Propulsion 10 | . . . 4 1 5 Utility 7 | . . . 1 2 4 Weapon 6 | . . . 3 . 3 Highest Loss Streak 8 | . . . 4 2 8 Average Slot Usage (%) 75 | . 71 74 58 80 82 Engine 7 | . 12 15 15 1 3 Core 4 | . . . . 9 6 Treads 8 | . . . . 14 13 Wheel 7 | . 28 22 14 2 . Device 3 | . . . . 5 4 Storage 10 | . 2 11 12 14 7 Processor 6 | . . . . . 15 Protection 6 | . . 4 6 9 6 Energy Gun 7 | . 28 22 1 9 2 Energy Cannon 1 | . . . . . 3 Ballistic Gun 4 | . . . 1 14 3 Launcher 5 | . . . 6 . 10 Naked Turns . | . . . . . . Heaviest Build 65 | 4 21 31 31 32 65 Greatest Support 48 | 20 20 20 26 40 48 Greatest Overweight (x) 13 | . 1 1 6 1 13 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 5 10 10 10 10 Most Carried 10 | 2 3 5 5 10 10 Average Carried 5 | . 1 3 3 7 8 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | . 3 3 4 10 2 Class Distribution -------------------- 41% | Scavenger-Tank 40% | Mutant 8% | Scavenger-Mutant 8% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 882 | 240 . 30 208 117 287 Remotely . | . . . . . . Salvage Created 780 | 42 . 60 38 410 230 Parts 49 | 3 . 5 6 26 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 23 | 1 . 1 6 6 9 Melee 1 | . . . . 1 . Guns 7 | 1 . 1 . 5 . AOE 15 | . . . 6 . 9 Classes Destroyed 11 | 1 . 1 3 3 3 Worker 2 | . . . . . 2 Builder 1 | . . . 1 . . Recycler 1 | . . . . 1 . Watcher 3 | . . . . 2 1 Swarmer 4 | . . . 4 . . Grunt 7 | 1 . . . 3 3 Duelist 1 | . . . . . 1 Sentry 4 | . . 1 . 1 2 Hunter 3 | . . . . 2 1 Programmer 2 | . . . . . 2 Assembled 2 | . . . 2 . . Thug 1 | . . . . . 1 Best Kill Streak 4 | 1 . 1 4 4 4 Combat Bots Only 4 | 1 . 1 4 3 4 Max Kills in Single Turn 4 | 1 . 1 3 1 4 Gunslinging . | . . . . . . Exploded 4 | . . . 3 . 4 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3324 | . . 26 628 538 2132 Core 873 | . . 14 99 53 707 Absorbed by Shields 183 | . . . . . 183 Core Remaining (%) 90 | 100 100 . 71 90 . Volleys Fired 69 | 1 . 2 15 33 18 Largest 3 | 2 . 2 2 3 3 Hottest 158 | 80 . 80 80 135 158 Shots Fired 142 | 2 . 4 17 73 46 Gun 97 | 2 . 4 7 73 11 Cannon 10 | . . . . . 10 Launcher 35 | . . . 10 . 25 Special . | . . . . . . Kinetic 59 | . . . 3 48 8 Thermal 30 | . . . . 20 10 Explosive 35 | . . . 10 . 25 Electromagnetic 18 | 2 . 4 4 5 3 Robot Hit Streak 24 | 2 . 4 11 23 24 Robot Miss Streak 2 | . . 1 2 2 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 116 | 2 . 3 14 55 42 Core Hits 74 | 1 . 2 15 23 33 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3544 | 30 . 22 632 770 2090 Guns 938 | 30 . 22 60 704 122 Cannons 241 | . . . . . 241 Explosions 2295 | . . . 572 57 1666 Melee . | . . . . . . Ramming 70 | . . . . 9 61 Kinetic 413 | . . . 27 320 66 Thermal 589 | . . . . 348 241 Explosive 2238 | . . . 572 . 1666 Electromagnetic 234 | 30 . 22 33 93 56 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 9 | . . . . . 9 Message Errors 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 135 | . . . 68 6 61 Projectiles 12 | . . . . . 12 Explosions 123 | . . . 68 6 49 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 484 | . . . 219 . 265 Shots 15 | . . . 9 . 6 Rammed 14 | . . . . 2 12 Targets Rammed 15 | . . . . 3 12 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 328 | 3 . 30 76 218 328 Average Temperature 83 | 2 . 11 43 66 111 Received Heat Transfer 689 | . . 9 69 9 602 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1203 | . . . . 753 450 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 367 | 20 16 65 95 118 367 Initial 45 | . 11 5 21 . 45 Average 81 | 3 15 34 37 55 147 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 86 | 100 100 100 100 100 66 Level 1 13 | . . . . . 33 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 . 1 3 Investigation 1 | . . . . 1 . Extermination 1 | . . . . . 1 Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . . 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | 1 . 2 15 13 17 Peak Tracking Total 5 | 1 . 2 4 4 5 Tactical Retreats 3 | . . . . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . 1 . . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 12 | . . . 1 1 10 Max in Single Turn 4 | . . . . 1 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 12 | . 3 2 1 2 4 Terminals 6 | . 1 1 1 2 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 4 | . 1 1 . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 5 4 2 7 7 Successful 16 | . 3 4 2 5 2 Failed 9 | . 2 . . 2 5 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 2 3 2 7 3 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . . 2 Recycling Units 5 | . 2 1 . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 3 2 5 . Record 6 | . . . 1 5 . Alert Level 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Refit 1 | . 1 . . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 2 1 2 3 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat . | . . . . . . Combat 3 | . . . . . 3 Robot Hacks Applied 3 | . . . . . 3 parse_system 3 | . . . . . 3 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 1 . Highest-Rated Group 41 | . . . 41 10 . Highest-Rated Ally 31 | . . . 31 10 . Total Orders . | . . . . . . Ally Attacks 13 | . . . 13 . . Total Damage 139 | . . . 139 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2765 | 76 144 275 607 577 1086 Spaces Moved 1851 | 90 168 228 495 312 558 Core 68 | 23 . . 42 . 3 Treads 755 | . . . . 245 510 Legs . | . . . . . . Wheels 1028 | 67 168 228 453 67 45 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 90 90 85 Average Speed 128 | 72 81 90 112 147 170 Slowest Speed 700 | 80 90 90 350 160 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 28 16 79 26 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 240 | . . . 89 . 151 Melee . | . . . . . . Projectile . | . . . . . . AOE 240 | . . . 89 . 151 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2111 | 98 174 293 528 376 642 Wait 60 | . . 60 . . . Move 1846 | 89 167 227 494 311 558 Hop . | . . . . . . Pick Up 48 | 4 5 2 10 15 12 Fast Attach 3 | . . . . . 3 Attach 41 | 4 1 2 9 5 20 Detach 1 | . . . . . 1 Swap 8 | . . . . 5 3 Drop 6 | . 1 . . 4 1 Fire 69 | 1 . 2 15 33 18 Melee 3 | . . . . . 3 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 12 | . . . . 3 9 Escape Stasis 11 | . . . . . 11 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 4) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 308 | -9/Materials | Build established: Mutant 490 | -9/Materials | Discovered new exit (range 7) 496 | -9/Materials | Entered Mines 501 | -9/Mines | Assembled infested the area 762 | -9/Mines | Lost 3 parts (1p2n) 954 | -9/Mines | Lost 4 parts (1p2n1w) 1070 | -9/Mines | Learned 2 Materials zone layouts 1075 | -9/Mines | Discovered new exit (range 13) 1103 | -9/Mines | Entered Materials 1103 | -8/Materials | Accompanied by 1 ally 1103 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1104 | -8/Materials | Identified exit to Storage 1507 | -8/Materials | Build established: Scavenger-Tank 1611 | -8/Materials | Discovered new exit (range 11) 1680 | -8/Materials | Entered Factory 1680 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1796 | -7/Factory | Repaired Core Shielding? 2228 | -7/Factory | Discovered new exit (range 18) 2731 | -7/Factory | Lost 8 parts (2p1n2u3w) 2742 | -7/Factory | Core integrity fell below 50% 2755 | -7/Factory | Core integrity fell below 20% 2766 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. System corrupted: Component data lost. Arm. Wheel destroyed. Wheel destroyed. Slammed into L-41 Fighter. Connecting with Terminal... Slammed into G-47 Trooper. Recoil Stabilizer destroyed. Jacked G-47 Trooper... >>parse_system Reading system data... System corrupted: Datajack targeting data glitched. Jacked G-47 Trooper... >>parse_system Reading system data... Jacked G-47 Trooper... >>parse_system Reading system data... Com. Wheel destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ?????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????+ +????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# #????? | | ????????????????????????????????????# ###### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# ^ | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# ^ | | ????????????????????????????????????# | | ?????????????????????#####??????????# ######### | | ?????????????????????#]gg############ #???????? | | ?????????????????????# @g #???????? | | ?????????????????????# l###### ##########???????? | | ????????????????????###+####??# #????????????????? | | ????????????????????# #??# #????????????????? | | ????????????????????# T !! #??# #????????????????? | | ????????????????????# !! #??#+#????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# ! #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 640 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Density 60 Heat Shielding 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Reclamation Efficiency 15 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab First Step to Greatness I Survived The Infestation Let's See Who's Tougher Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Remodeling Challenges ------------ None Game ------ Seed CoilMassPerforator Manual? 0 Play Time 00:42:33 Cumulative 1.7 hours Start 2021.11.27 @ 16:14:51 End 2021.11.29 @ 16:50:47 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 112x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c3225892-f146-4009-bccd-d314b496f07d