Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.19 @ 18:16:42 Player: beans Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (4439) 4439 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1717) 1717 TOTAL SCORE: 9336 Bonus ------- High Alert Combat Kills 655 Follower Combat Kills 362 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 165/300 Energy 100/100 System Corruption 11% Temperature Cool (37) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Light Regenerative Plating Relay Coupler [Heavy] (10) > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (5) ---- Surge Thruster High-capacity Matter Pod (190) Authchip [R/Combat] Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Matter Pod Advanced Targeting Computer Light Regenerative Plating Relay Coupler [Heavy] > --- WEAPON ----------- Gauss Rifle Remote Datajack > --- INVENTORY -------- Surge Thruster High-capacity Matter Pod Authchip [R/Combat] Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Matter Pod Device Heat Sink Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Relay Coupler [Heavy] Protection Light Regenerative Plating Weapon Mini Grenade Launcher Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 46 | 5 4 4 5 14 3 8 3 Power 7 | 1 . 1 1 2 . 2 . Engine 5 | 1 . 1 1 2 . . . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 12 | 2 . . . 5 1 4 . Treads . | . . . . . . . . Leg 10 | 2 . . . 3 1 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . 2 . . . Utility 9 | . 2 1 1 3 1 . 1 Device 2 | . . . . 2 . . . Storage 4 | . 2 1 1 . . . . Processor 1 | . . . . . 1 . . Hackware 1 | . . . . . . . 1 Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 18 | 2 2 2 3 4 1 2 2 Energy Gun 4 | . . 1 2 1 . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 7 | 2 1 1 1 1 . 1 . Ballistic Cannon 1 | . . . . . . . 1 Launcher 3 | . 1 . . 1 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 6 . . . Parts Lost 28 | . 2 . 1 7 . 11 7 Power 5 | . 1 . 1 . . 2 1 Propulsion 10 | . . . . 3 . 5 2 Utility 6 | . . . . 2 . 2 2 Weapon 7 | . 1 . . 2 . 2 2 Highest Loss Streak 4 | . 2 . 1 2 . 4 4 To Critical Strikes 1 | . . . . . . . 1 Average Backups 3 | . 1 1 2 4 4 3 3 Power . | . . . . . . . . Propulsion . | . . . . . . . 1 Utility 2 | . . 1 1 2 2 2 2 Weapon 1 | . . . 1 1 2 1 . Tool/Special . | . . . . . . . . Unused Backups 2 | . . . . . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 1 | . . . . . . . 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 78 | . 79 91 77 82 84 71 53 Engine 7 | . 8 6 7 11 9 2 . Leg 18 | . 28 28 22 17 21 14 9 Device 2 | . . . . 6 . . . Storage 19 | . 20 28 29 18 23 17 5 Processor 3 | . . . . . 3 9 8 Protection 6 | . . . . 7 9 9 9 Energy Gun 2 | . . 6 11 4 . . . Ballistic Gun 9 | . 16 20 8 7 9 9 2 Launcher 6 | . 5 . . 7 9 6 5 Peak Build Rating 32 | 5 6 7 12 19 25 27 32 Average Rating 16 | 3 5 6 8 15 21 22 21 On Entrance 12 | . 5 6 7 12 19 25 25 Naked Turns . | . . . . . . . . Heaviest Build 28 | 7 16 17 23 24 28 27 22 Greatest Support 35 | 20 20 20 20 20 35 35 25 Greatest Overweight (x) 7 | . . . 1 7 1 5 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 3 4 5 5 5 5 Average Carried 3 | . 1 1 2 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 3 4 5 5 4 4 Class Distribution -------------------- 69% | Mutant 19% | Commander-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Matter Collected 3272 | 193 629 306 333 860 74 799 78 Remotely . | . . . . . . . . Salvage Created 3895 | . 708 26 302 1608 148 940 163 Parts 223 | . 54 2 20 95 13 35 4 Haulers Intercepted 7 | . 1 . . 5 1 . . Recyclers Shooed 7 | . 4 . 1 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Combat Hostiles Destroyed 81 | . 12 . 8 27 1 27 6 Melee 1 | . . . . . . 1 . Guns 39 | . 4 . 8 17 . 10 . Cannons 3 | . . . . . . . 3 AOE 38 | . 8 . . 10 1 16 3 Classes Destroyed 15 | . 9 . 1 2 . 3 . Worker 10 | . 3 1 . 4 2 . . Builder 9 | . 4 . . 5 . . . Tunneler 1 | . 1 . . . . . . Hauler 7 | . 1 . . 5 1 . . Recycler 13 | . 5 . 1 6 1 . . Mechanic 2 | . 1 . . 1 . . . Operator 3 | . . . . 2 1 . . Watcher 5 | . 2 . . 2 1 . . Swarmer 19 | . 8 . 4 3 . 4 . Cutter 2 | . . . . . . 2 . Grunt 40 | . 4 . 3 18 1 12 2 Brawler 4 | . . . . 1 . 2 1 Sentry 12 | . . . 1 6 . 2 3 Hunter 2 | . . . . . . 2 . Programmer 3 | . . . . . . 3 . Best Kill Streak 11 | . 11 1 5 5 3 4 3 Combat Bots Only 5 | . 4 . 5 3 1 4 3 Max Kills in Single Turn 3 | . 3 1 2 3 2 3 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 2 . . 2 1 3 1 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Hostile Shots Fired 351 | . 39 . 29 116 1 116 50 Missed 97 | . 15 . 9 27 . 30 16 Hits 254 | . 24 . 20 89 1 86 34 Melee 6 | . . . . . . 2 4 Projectile 248 | . 24 . 20 89 1 84 30 AOE 2 | . . . . . . 2 . Critical Strikes 5 | . . . . 1 . 3 1 Part Disruptions 1 | . . . . . . 1 . Damage Taken 3928 | . 341 . 205 1144 17 1514 707 Core 971 | . 56 . 41 321 . 299 254 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 494 | . . . . 132 . 300 62 Core Remaining (%) 62 | 100 . 77 . 9 . . . Volleys Fired 413 | 3 47 4 22 143 7 153 34 Largest 2 | 2 2 2 2 2 2 2 1 Hottest 126 | 40 50 70 126 126 56 58 33 Shots Fired 503 | 6 64 8 34 186 11 159 35 Gun 379 | 6 38 8 34 146 7 136 4 Cannon 13 | . . . . . . . 13 Launcher 107 | . 26 . . 40 4 23 14 Special 4 | . . . . . . . 4 Kinetic 291 | 6 38 4 19 64 7 136 17 Thermal 98 | . . 4 15 79 . . . Explosive 107 | . 26 . . 40 4 23 14 Electromagnetic 3 | . . . . 3 . . . Robot Hit Streak 23 | 2 4 2 7 9 2 23 13 Robot Miss Streak 4 | 1 3 . 2 4 1 3 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 277 | 4 20 2 21 98 5 109 18 Core Hits 248 | 1 45 1 15 89 11 71 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 . Critical Strikes 8 | . . . . 5 . 2 1 Burn 4 | . . . . 4 . . . Destroy 3 | . . . . 1 . 2 . Blast 1 | . . . . . . . 1 Melee Attacks 10 | . . . . . . 10 . Impact . | . . . . . . . . Slashing 10 | . . . . . . 10 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9488 | 36 1489 28 323 3075 415 3493 629 Guns 3789 | 36 150 28 323 1585 42 1568 57 Cannons 231 | . . . . . . . 231 Explosions 5411 | . 1339 . . 1490 373 1868 341 Melee 57 | . . . . . . 57 . Ramming . | . . . . . . . . Kinetic 3076 | 36 150 15 215 762 42 1568 288 Thermal 944 | . . 13 108 823 . . . Explosive 5411 | . 1339 . . 1490 373 1868 341 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 57 | . . . . . . 57 . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 7 11 Average Corruption 5 | . . . . . . 5 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 41 | . . . . . . 34 7 Message Errors 10 | . . . . . . 9 1 Matter Fused 10 | . . . . . . 8 2 Heat Flow Errors 6 | . . . . . . 5 1 Energy Discharges 2 | . . . . . . 1 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 6 . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . . 1 . Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 132 | . 39 . . 22 18 53 . Projectiles . | . . . . . . . . Explosions 132 | . 39 . . 22 18 53 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 632 | . 153 . . 153 . 208 118 Shots 22 | . 6 . . 5 . 7 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 285 | . 16 27 114 285 4 200 245 Average Temperature 69 | . 7 12 30 85 4 73 95 Received Heat Transfer 1185 | . 12 . 57 414 9 486 207 Effects 2 | . . . . 2 . . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 4 . . . Heat Transferred 2442 | . . 37 296 2109 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Maximum Alert Level 4 | . 1 . . 3 2 4 3 Low Security (%) 25 | 100 30 100 100 28 . . . Level 1 15 | . 69 . . 8 49 13 . Level 2 20 | . . . . 23 50 24 10 Level 3 28 | . . . . 39 . 28 89 Level 4 10 | . . . . . . 33 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1468 | . 375 118 155 929 461 1468 769 Initial 715 | . . 118 1 50 391 286 715 Average 530 | . 244 51 91 473 400 835 719 Influence Increases 4152 | . 532 5 211 1688 160 1332 224 Destroy 0b10 Robot/C 1860 | . 240 . 160 740 40 560 120 Destroy 0b10 Robot/NC 265 | . 85 5 5 125 30 15 . Destroy Leader 374 | . 46 . 30 214 14 30 40 Allied During Kill 157 | . . . . 125 9 23 . Successful Hack 21 | . . . . 7 . 14 . Disable Machine 285 | . 105 . . 150 30 . . Anti-Garrison Action 550 | . . . . . . 550 . Destroy Structure 535 | . 56 . 1 252 37 125 64 Lose Combat Pursuer 105 | . . . 15 75 . 15 . Influence Decreases 3393 | . 228 304 96 881 646 305 933 Entered New Map 1704 | . . 186 4 70 536 155 753 Time Decay 1249 | . 208 118 82 641 110 . 90 Lost Part 280 | . 20 . 10 70 . 110 70 Lost Ally 160 | . . . . 100 . 40 20 Squads Dispatched 15 | . 2 . 1 8 1 . 3 Investigation 5 | . 1 . 1 3 . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 . . 4 1 . . Assault 1 | . . . . 1 . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Distress Signals 3 | . . . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 25 . 9 55 4 28 9 Peak Tracking Total 6 | . 5 . 5 6 2 4 6 Tactical Retreats 5 | . . . 1 3 . 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Traps Triggered 7 | . 1 . 1 2 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Machines Disabled 25 | . 7 . . 10 2 6 . Max in Single Turn 2 | . 2 . . 1 1 2 . Garrison Relay 6 | . . . . . . 6 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Machines Accessed 7 | . . . . 4 1 2 . Terminals 6 | . . . . 4 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 14 | . . . . 10 1 3 . Successful 5 | . . . . 3 1 1 . Failed 9 | . . . . 7 . 2 . Catastrophic 3 | . . . . 2 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . . . . 10 . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 4 | . . . . 3 . 1 . Part Schematic 1 | . . . . 1 . . . Open Door 2 | . . . . 2 . . . Garrison Registry 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . . 3 . 2 . Full Trace Events 2 | . . . . 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 23 | . . . . . . 23 . Machine Destruction 23 | . . . . . . 23 . Attached 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 3 3 1 Highest-Rated Group 88 | . . . . 88 22 22 8 Highest-Rated Ally 16 | . . . . 16 8 8 8 Total Orders 2 | . . . . . . 2 . STAY 1 | . . . . . . 1 . FOLLOW 1 | . . . . . . 1 . Ally Attacks 105 | . . . . 74 6 22 3 Total Damage 964 | . . . . 723 45 165 31 Kills 12 | . . . . 10 1 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Turns Passed 5758 | 65 513 295 219 2437 227 1817 185 Spaces Moved 2837 | 52 333 204 99 1126 122 814 87 Core 158 | 20 . . . 11 . 110 17 Treads . | . . . . . . . . Legs 2604 | 32 333 204 99 1040 122 704 70 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 75 | . . . . 75 . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 156 | 93 120 120 131 175 156 163 125 Slowest Speed 440 | 120 120 120 190 440 190 300 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 59 44 9 92 17 70 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 95 | . 12 . . 49 . 25 9 Terrain Destroyed 572 | . 68 . . 296 33 102 73 Melee 5 | . . . . . . 5 . Projectile 2 | . . . . . . 1 1 AOE 565 | . 68 . . 296 33 96 72 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Total 3658 | 64 390 246 154 1404 145 1124 131 Wait 267 | . . 28 21 86 11 121 . Move 2830 | 51 332 203 98 1125 122 812 87 Hop . | . . . . . . . . Pick Up 38 | 5 5 5 5 9 1 7 1 Fast Attach 10 | . . . . 6 1 3 . Attach 34 | 5 4 3 4 6 1 7 4 Detach 3 | . . . . . . . 3 Swap 17 | . 1 1 2 4 2 5 2 Drop 13 | . 1 2 2 7 . 1 . Fire 413 | 3 47 4 22 143 7 153 34 Melee 10 | . . . . . . 10 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 23 | . . . . 18 . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Entered Mines 670 | -10/Mines | Learned Materials stockpile data 806 | -10/Mines | Learned location of Zion (-6) 823 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 859 | -10/Mines | Discovered new exit (range 11) 874 | -10/Mines | Entered Materials 874 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 941 | -9/Materials | Discovered new exit (range 15) 1093 | -9/Materials | Entered Storage 1716 | -9/Storage | Core integrity fell below 50% 1952 | -9/Storage | Found Prototype Protection 1953 | -9/Storage | Identified Lgt. Regenerative Plating 2100 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2395 | -9/Storage | Build established: Commander-Mutant 2572 | -9/Storage | Core integrity fell below 20% 2591 | -9/Storage | Lost 5 allies 3093 | -9/Storage | First assault squad dispatched 3480 | -9/Storage | Discovered new exit (range 15) 3530 | -9/Storage | Entered Materials 3530 | -8/Materials | Accompanied by 3 allies 3530 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3551 | -8/Materials | Build established: Mutant 3757 | -8/Materials | Identified exit to Garrison 3757 | -8/Materials | Entered Garrison 3757 | -8/Garrison | Accompanied by 3 allies 3827 | -8/Garrison | Triggered checkpoint 3920 | -8/Garrison | Garrison Relay disabled 4077 | -8/Garrison | Triggered checkpoint 4197 | -8/Garrison | Installed Relay Interface Framework 4258 | -8/Garrison | Triggered checkpoint 4309 | -8/Garrison | Triggered checkpoint 4319 | -8/Garrison | Triggered checkpoint 4439 | -8/Garrison | Garrison Relay disabled 4439 | -8/Garrison | Garrison Relay disabled 4589 | -8/Garrison | Triggered checkpoint 4628 | -8/Garrison | Lost 4 parts (1p1n1u1w) 4636 | -8/Garrison | Discovered new exit (range 37) 4636 | -8/Garrison | Discovered new exit (range 88) 4636 | -8/Garrison | Discovered new exit (range 13) 4687 | -8/Garrison | Garrison Relay disabled 4814 | -8/Garrison | Garrison Relay disabled 4821 | -8/Garrison | Garrison Relay disabled 5368 | -8/Garrison | Triggered checkpoint 5440 | -8/Garrison | Core integrity fell below 50% 5574 | -8/Garrison | Entered Materials 5574 | -8/Materials | Accompanied by 1 ally 5590 | -8/Materials | Build established: Scavenger-Mutant 5622 | -8/Materials | System corruption reached 10% 5677 | -8/Materials | Lost 4 parts (1p1n1u1w) 5702 | -8/Materials | Core integrity fell below 20% 5759 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Heat flow error (+271). U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Jacked A-02 Transporter... >>find_dsf No accessible DSF found in memory. Jacked A-02 Transporter... >>find_fabricator No accessible Fabricator found in memory. Acquired Imp. Light Cannon. Y-45 Defender destroyed. 7U9G,DNZRXLIH#YOBRZ%L3JT Adv. Targeting Computer destroyed. G-47 Trooper destroyed. Acquired 44 matter. G-50 Soldier knocked back. G-50 Soldier Carbon-fiber Leg blasted off. System corrupted: FCS attempts to trigger Imp. Light Cannon. System corrupted: Imp. Light Cannon misfires. Map ----- +----------------------------------------------------+ | #### ##??????######?????????????????????????????? | | # ##????# #?????????????????????????????? | | # ####### #?????????????????????????????? | | / ## ?????????????????????????????? | | ## !!#?????????????????????????????? | | ## ! #?????????????????????????????? | | ####### ##= #?????????????????????????????? | | # ### # #?????????????????????????????? | | # #?# #?????????????????????????????? | | ! ### " " #?????????????????????????????? | | # # "G" #?????????????????????????????? | | # ## " #?????????????????????????????? | | # ## #?????????????????????????????? | | # ## ###????????????????????????????? | | # # #????????????????????????????? | | # # +????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # = ## # """ #?#+#????????????????????????? | | ####### ## """ [#?# #????????????????????????? | | ???? !# """ #?# #????????????????????????? | | ??# """ # ### #????????????????????????? | | ??# "R + #########????????????????? | | ????""" # # #????????????????? | | ??? ! # # " #????????????????? | | ???###########"T"######t;@** T #????????????????? | | ?????????????#"""#????#g/[** " #????????????????? | | ?????????????#####????#g#** #????????????????? | | ??????????????????????#g#########????????????????? | | ?????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 900 Matter Capacity 900 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Relay Coupler Types 1 Relay Coupler Value 10 Authchip Count 1 Item Schematics ----------------- Matter Filter | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerGunCharge Manual? 0 Play Time 00:40:02 Cumulative 94.8 hours Start 2025.08.19 @ 17:17:23 End 2025.08.19 @ 18:16:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 367 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6b7a1c48-88a2-4582-8579-c99ff2319690