Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 10:19:15

Player: Daffa0360

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (657)      657
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2212

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Transport Network Coupler
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Sensor Array
  Improved Medium Laser
           Datajack
           Shock Maul

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Small Storage Unit
           Transport Network Coupler
  Improved Targeting Computer
>          --- WEAPON -----------
  Improved Medium Laser
           Shock Maul
>          --- INVENTORY --------
           Aluminum Leg
    Medium Storage Unit
           Sensor Array
           Signal Interpreter
           Terrain Scan Processor
           EM Pulse Gun
  Improved EM Shotgun
           Datajack
[Rating: 21]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | .   1   2   19  
  Power                    4    | .   .   1   3   
    Engine                 4    | .   .   1   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
    Treads                 2    | .   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   1   1   1   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | .   .   .   13  
    Energy Gun             7    | .   .   .   7   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          3    | .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   7   
Parts Lost                 7    | .   .   .   7   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   92  87  88  
  Engine                   10   | .   14  11  10  
  Treads                   14   | .   .   .   19  
  Leg                      6    | .   28  22  .   
  Storage                  11   | .   14  11  10  
  Processor                18   | .   7   11  21  
  Protection               3    | .   .   10  2   
  Energy Gun               11   | .   28  22  7   
  Ballistic Gun            7    | .   .   .   10  
  Impact Weapon            2    | .   .   .   3   
Peak Build Rating          21   | 6   8   10  21  
  Average Rating           15   | 6   7   9   17  
  On Entrance              7    | 6   6   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 12  12  17  21  
  Greatest Support         46   | 20  20  20  46  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 8   8   8   7   
  Most Carried             8    | 6   8   8   8   
  Average Carried          7    | 6   6   7   7   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 6   8   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           531  | 200 .   30  301 
  Remotely                 .    | .   .   .   .   
Salvage Created            898  | .   .   183 715 
  Parts                    52   | .   .   12  40  
Haulers Intercepted        2    | .   .   .   2   
Recyclers Shooed           2    | .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  17   | .   .   2   15  
  Guns                     14   | .   .   2   12  
  AOE                      3    | .   .   .   3   
Classes Destroyed          6    | .   .   3   3   
  Worker                   1    | .   .   .   1   
  Hauler                   2    | .   .   .   2   
  Watcher                  3    | .   .   3   .   
  Swarmer                  3    | .   .   .   3   
  Grunt                    9    | .   .   1   8   
  Sentry                   5    | .   .   1   4   
Best Kill Streak           7    | .   .   3   7   
  Combat Bots Only         7    | .   .   2   7   
Max Kills in Single Turn   3    | .   .   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        169  | .    .    33   136  
  Missed                   42   | .    .    5    37   
Damage Taken               1602 | .    .    377  1225 
  Core                     407  | .    .    94   313  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              64   | .    .    22   42   
  Largest                  2    | .    .    2    2    
  Hottest                  90   | .    .    90   79   
Shots Fired                121  | .    .    43   78   
  Gun                      121  | .    .    43   78   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  42   | .    .    .    42   
  Thermal                  42   | .    .    21   21   
  Explosive                .    | .    .    .    .    
  Electromagnetic          37   | .    .    22   15   
  Robot Hit Streak         21   | .    .    21   19   
  Robot Miss Streak        4    | .    .    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           97   | .    .    32   65   
  Core Hits                39   | .    .    9    30   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    .    3    
    Burn                   3    | .    .    .    3    
Melee Attacks              3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1899 | .    .    559  1340 
  Guns                     1472 | .    .    435  1037 
  Cannons                  .    | .    .    .    .    
  Explosions               291  | .    .    124  167  
  Melee                    136  | .    .    .    136  
  Ramming                  .    | .    .    .    .    
  Kinetic                  507  | .    .    .    507  
  Thermal                  691  | .    .    225  466  
  Explosive                .    | .    .    .    .    
  Electromagnetic          565  | .    .    334  231  
  Impact                   136  | .    .    .    136  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            137  | .    .    23   114  
  Projectiles              .    | .    .    .    .    
  Explosions               23   | .    .    23   .    
  Melee                    114  | .    .    .    114  
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      24   | .    .    .    24   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        255  | .    .    255  146  
  Average Temperature      67   | .    .    105  35   
  Received Heat Transfer   588  | .    .    153  435  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    .    3    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    2    2    
  Heat Transferred         1580 | .    .    605  975  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             241  | .   .   140 241 
  Initial                  59   | .   .   .   59  
  Average                  95   | .   .   67  114 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         89   | 100 100 100 85  
  Level 1                  10   | .   .   .   14  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   .   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   .   7   23  
  Peak Tracking Total      5    | .   .   4   5   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          3    | .   .   1   2   
  Max in Single Turn       1    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          5    | .   .   2   3   
  Terminals                4    | .   .   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                11   | .   .   7   4   
  Successful               7    | .   .   5   2   
  Failed                   4    | .   .   2   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   .   7   3   
  Terminals                10   | .   .   7   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             1    | .   .   .   1   
  Open Door                1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         5    | .   .   5   .   
  Terminals                5    | .   .   5   .   
    Botnet                 2    | .   .   2   .   
    Operators              1    | .   .   1   .   
    Skim                   2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   .   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               1337 | 10  121 222 984 
Spaces Moved               703  | 9   98  96  500 
  Core                     21   | .   .   .   21  
  Treads                   455  | .   .   .   455 
  Legs                     227  | 9   98  96  24  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 120 120 120 50  
  Average Speed            145  | 120 120 120 155 
  Slowest Speed            200  | 120 120 120 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 2   14  9   40  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 1    | .   .   .   1   
Terrain Destroyed          8    | .   .   .   8   
  Melee                    1    | .   .   .   1   
  Projectile               .    | .   .   .   .   
  AOE                      7    | .   .   .   7   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      893  | 8   101 165 619 
  Wait                     71   | .   .   34  37  
  Move                     700  | 8   97  95  500 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | .   3   6   4   
  Fast Attach              7    | .   .   1   6   
  Attach                   3    | .   1   .   2   
  Detach                   1    | .   .   .   1   
  Swap                     12   | .   .   1   11  
  Drop                     19   | .   .   6   13  
  Fire                     64   | .   .   22  42  
  Melee                    3    | .   .   .   3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   11 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Discovered new exit (range 15)
  132 | -10/Materials | Entered another Materials area
  132 | -9/Materials  | Evolved 2 slots: Utility x2
  161 | -9/Materials  | Discovered new exit (range 16)
  309 | -9/Materials  | Build established: Mutant
  354 | -9/Materials  | Entered Storage
  917 | -9/Storage    | Used back door to open Recycling access
  917 | -9/Storage    | Discovered new exit (range 5)
 1061 | -9/Storage    | Garrison activated, responded to threat
 1113 | -9/Storage    | Core integrity fell below 50%
 1160 | -9/Storage    | Destroyed 7 combat bots
 1298 | -9/Storage    | Core integrity fell below 20%
 1338 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01280_ Switching to secondary target: Y-45
  Defender.
01280_ K-01 Serf collects debris. <x5>
01289_ K-01 Serf destroyed.
01290_ K-01 Serf collects debris. <x2>
01291_ Imp. Treads destroyed.
01291_ K-01 Serf collects debris. <x2>
01297_ Cld. Ion Engine destroyed.
01298_ K-01 Serf collects debris.
01303_ Acquired 17 matter.
01305_ Imp. Medium Laser destroyed.
01314_ Critical hit (Burn: +37).
01314_ Imp. Assault Rifle destroyed.
01316_ Connecting with Garrison Access...
>>Seal
Access door sealed.
01323_ Dropped Signal Interpreter.
01324_ Dropped Terrain Scan Processor.
01324_ Dropped Hvy. Ion Engine.
01325_ Dropped Sml. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TechThermicDriver
  Manual?         0
Play Time         00:14:08
  Cumulative      103.4 hours
  Start           2024.09.22 @ 09:32:50
  End             2024.09.22 @ 10:19:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           155
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          57
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d47486ab-1e43-4c94-9faf-37a8c8c2619a