Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 16:10:13 Player: Musaab Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (3839) 3839 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 10151 Bonus ------- High Alert Combat Kills 347 Follower Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 153/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Location -4/Garrison Parts ------- Power (2) Propulsion (5) Gyrokinetic Inverter Utility (7) Improved Salvage Targeting Computer Target Analyzer Weapon (5) Chainsword Inventory (4) Peak State ------------ Power Enhanced Nuclear Core Micro Fission Core Propulsion Improved Treads Antigrav System Improved Gyrokinetic Inverter Utility Advanced Heat Sink Coolant Injector Large Storage Unit Improved Salvage Targeting Computer Target Analyzer Advanced Thermal Shield System Shield Weapon High-powered Shock Rifle Wave Gun Improved Datajack Improved Remote Datajack Chainsword Inventory Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Target Analyzer Advanced Cloaking Device Improved Medium Armor Plating Enhanced Quantum Rifle Hypervelocity Mass Driver [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Slots Evolved 12 | . . 2 2 2 2 2 2 . . . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 1 1 . . 1 . . . . Utility 5 | . . . 1 1 1 . 2 . . . Weapon 3 | . . 1 . 1 . 1 . . . . Parts Attached 151 | 6 2 14 42 12 3 26 26 . 16 4 Power 20 | 1 . 3 5 1 1 3 3 . 2 1 Engine 8 | 1 . 3 2 1 1 . . . . . Core 11 | . . . 3 . . 3 3 . 1 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 47 | 2 . 5 13 2 . 11 7 . 5 2 Treads 4 | . . . . . . . 2 . 2 . Leg 37 | 2 . 5 13 2 . 11 3 . 1 . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . 2 . 2 . Flight 2 | . . . . . . . . . . 2 Utility 30 | 1 2 1 8 3 1 3 7 . 4 . Device 11 | . . . . 2 . . 5 . 4 . Storage 3 | 1 1 . 1 . . . . . . . Processor 5 | . 1 1 1 1 . 1 . . . . Hackware 1 | . . . . . . 1 . . . . Protection 10 | . . . 6 . 1 1 2 . . . Artifact . | . . . . . . . . . . . Weapon 54 | 2 . 5 16 6 1 9 9 . 5 1 Energy Gun 18 | 1 . 1 5 2 . 3 5 . 1 . Energy Cannon 2 | . . . 1 . . 1 . . . . Ballistic Gun 10 | 1 . 1 5 1 . 1 . . . 1 Ballistic Cannon 5 | . . 2 1 . . . . . 2 . Launcher 10 | . . 1 2 3 1 3 . . . . Special Weapon 3 | . . . 2 . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 2 . 1 . Unidentified Prototypes 6 | . . 1 2 . . 1 2 . . . Parts Lost 83 | . . 5 14 6 . 13 19 3 13 10 Power 9 | . . 1 1 . . 1 2 . 2 2 Propulsion 33 | . . 3 5 1 . 6 9 1 4 4 Utility 14 | . . . 2 1 . 1 3 . 4 3 Weapon 27 | . . 1 6 4 . 5 5 2 3 1 Highest Loss Streak 13 | . . 2 6 3 . 11 13 3 9 6 Average Slot Usage (%) 89 | . 96 93 94 97 100 93 79 83 64 36 Engine 5 | . 14 10 6 . 13 8 1 . . . Core 3 | . . . 2 6 . 2 7 9 6 2 Leg 24 | . 28 27 32 29 26 26 14 . 1 . Hover 1 | . . . . . . . 2 10 10 6 Device 4 | . . . . 8 13 7 10 15 17 4 Storage 7 | . 17 11 9 7 6 5 5 4 . . Processor 7 | . 7 11 2 7 6 8 10 10 10 10 Hackware 1 | . . . . . . 2 5 5 3 . Protection 5 | . . . 13 5 6 2 3 . . . Energy Gun 7 | . 14 11 5 10 13 9 5 8 . . Ballistic Gun 7 | . 14 11 10 9 6 3 . . . 1 Ballistic Cannon 2 | . . 10 3 . . . . . 2 . Launcher 3 | . . . 4 6 6 4 2 . . . Special Weapon 1 | . . . 3 . . . . 4 . . Slashing Weapon 1 | . . . . . . 4 2 4 . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 11 12 19 48 48 57 60 68 52 54 13 Greatest Support 85 | 20 20 30 50 51 48 85 85 33 50 33 Greatest Overweight (x) 12 | 1 . 1 1 1 1 1 12 1 1 2 Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 4 4 Average Capacity 8 | 5 6 6 9 10 10 10 10 9 4 4 Most Carried 10 | 2 6 6 10 10 10 10 10 10 4 . Average Carried 7 | 1 5 5 8 9 9 9 8 7 1 . Final Capacity 10 | 6 6 6 10 10 10 10 10 4 4 4 Final Carried 10 | 2 6 6 10 10 10 10 7 4 . . Class Distribution -------------------- 32% | Scavenger-Mutant 32% | Scavenger-Gunner 13% | Mutant 10% | Scavenger-Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Matter Collected 2944 | 207 88 388 1007 278 . 444 335 . 175 22 Remotely . | . . . . . . . . . . . Salvage Created 4344 | . 47 650 1577 278 . 1138 327 . 139 188 Parts 234 | . . 44 96 18 . 45 21 . 3 7 Haulers Intercepted 3 | . . 1 2 . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Combat Hostiles Destroyed 87 | . 1 19 32 7 . 14 9 . 2 3 Melee 4 | . . . . . . . 3 . . 1 Guns 45 | . 1 18 13 3 . 8 . . . 2 Cannons 12 | . . 1 9 . . . . . 2 . AOE 23 | . . . 10 2 . 5 6 . . . Classes Destroyed 13 | . 1 5 6 1 . . . . . . Worker 4 | . . 1 3 . . . . . . . Builder 5 | . . . 4 . . 1 . . . . Hauler 3 | . . 1 2 . . . . . . . Recycler 3 | . . . 2 . . 1 . . . . Operator 1 | . . . 1 . . . . . . . Watcher 2 | . . 1 1 . . . . . . . Swarmer 23 | . . 7 7 4 . . 4 . . 1 Grunt 41 | . 1 9 16 1 . 11 . . 1 2 Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 12 | . . 3 4 . . 1 3 . 1 . Hunter 5 | . . . 3 1 . 1 . . . . Programmer 4 | . . . . 1 . 1 2 . . . Best Kill Streak 15 | . 1 4 15 3 . 6 5 . 1 2 Combat Bots Only 10 | . 1 4 10 3 . 5 5 . 1 2 Max Kills in Single Turn 5 | . 1 1 3 1 . 2 5 . 1 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 5 | . . . 2 1 . 1 5 . . . Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Damage Taken 10283 | . 61 887 2270 848 60 1574 1417 112 1994 1060 Core 1755 | . . 83 350 61 . 100 187 . 404 570 Absorbed by Shields 255 | . . . . . . . 102 . . 153 Core Remaining (%) 85 | 100 100 79 36 91 100 90 . . . . Volleys Fired 225 | . 5 43 79 25 . 28 14 4 14 13 Largest 4 | . 2 3 3 4 . 4 3 2 2 1 Hottest 225 | . 70 118 135 174 . 180 225 141 132 23 Shots Fired 571 | . 10 129 205 63 . 99 24 7 21 13 Gun 392 | . 10 86 126 57 . 84 10 6 . 13 Cannon 102 | . . 40 35 . . . 6 . 21 . Launcher 52 | . . 3 20 6 . 15 8 . . . Special 25 | . . . 24 . . . . 1 . . Kinetic 307 | . 5 83 112 34 . 39 . . 21 13 Thermal 102 | . 5 43 36 . . 7 8 3 . . Explosive 31 | . . 3 20 . . . 8 . . . Electromagnetic 130 | . . . 37 29 . 53 8 3 . . Robot Hit Streak 14 | . 6 11 14 10 . 10 11 4 10 7 Robot Miss Streak 8 | . 2 8 4 2 . 4 2 2 3 1 Penetration Max 1 | . . . 1 . . 1 . . . . Secondary Targets 4 | . . . 2 . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . Shots Hit Robots 350 | . 6 64 120 42 . 64 26 5 13 10 Core Hits 189 | . 2 29 71 12 . 43 20 1 3 8 Critical Hits 24 | . . 2 6 . . 1 1 . 11 3 Critical Kills 10 | . . 1 4 . . 1 1 . 2 1 Critical Parts Destroyed 14 | . . 1 2 . . . . . 9 2 Melee Attacks 9 | . . . . . . 1 6 . 1 1 Impact . | . . . . . . . . . . . Slashing 7 | . . . . . . 1 5 . . 1 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8811 | . 64 1212 3336 827 . 1786 1048 73 235 230 Guns 4046 | . 64 782 1330 503 . 960 137 73 . 197 Cannons 1037 | . . 253 387 . . . 167 . 230 . Explosions 3336 | . . 177 1470 324 . 788 577 . . . Melee 238 | . . . . . . 38 167 . . 33 Ramming 5 | . . . . . . . . . 5 . Kinetic 2930 | . 28 515 1203 309 . 448 . . 230 197 Thermal 1743 | . 36 520 688 43 . 268 117 71 . . Explosive 1819 | . . 177 1065 . . . 577 . . . Electromagnetic 2076 | . . . 380 475 . 1032 187 2 . . Impact . | . . . . . . . . . . . Slashing 238 | . . . . . . 38 167 . . 33 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . 1 7 . . 7 6 6 6 6 Average Corruption 5 | . . 1 7 . . 5 5 6 6 6 Corruption Purged . | . . . . . . . . . . . Effects 86 | . . . 52 . . 18 5 5 5 1 Message Errors 13 | . . . 8 . . 4 1 . . . Matter Fused 11 | . . . 8 . . 3 . . . . Heat Flow Errors 7 | . . . 3 . . . 2 1 1 . Energy Discharges 12 | . . . 7 . . 2 1 1 1 . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 11 | . . . 6 . . 2 1 1 1 . Data Loss (major) 2 | . . . . . . 1 . . . 1 Targeting Errors 21 | . . . 15 . . 4 . 1 1 . Weapon Failures 8 | . . . 5 . . 2 . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 215 | . . 13 143 . . 54 5 . . . Projectiles . | . . . . . . . . . . . Explosions 215 | . . 13 143 . . 54 5 . . . Melee . | . . . . . . . . . . . Knockbacks 14 | . . 5 5 . . . . . 4 . Impact . | . . . . . . . . . . . Kinetic 14 | . . 5 5 . . . . . 4 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 591 | . . . 166 61 . 343 19 . 2 . Shots 26 | . . . 7 6 . 12 1 . . . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 3 | . . . 2 . . . . . 1 . Kicked 2 | . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 531 | . 45 419 531 166 . 199 183 85 108 4 Average Temperature 109 | . 18 119 128 47 . 107 87 40 41 4 Received Heat Transfer 2011 | . 24 321 621 207 12 252 120 . 291 163 Effects 21 | . . 4 17 . . . . . . . Shutdowns 6 | . . 1 5 . . . . . . . Energy Bleed 5 | . . 1 4 . . . . . . . Interference 4 | . . 1 3 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 2 | . . 1 1 . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . 2 . 1 . . . . Combat Hostiles 3 | . . . . 2 . 1 . . . . Parts Fried 11 | . . . 4 2 . 5 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . Heat Transferred 3066 | . 111 1221 953 50 . 398 222 111 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . 1 . 5 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Peak Influence 742 | . 64 374 742 593 192 488 397 51 55 140 Average Influence 292 | . 23 220 510 420 185 254 243 33 15 54 Maximum Alert Level 3 | . . 1 3 2 . 2 1 . . . Low Security (%) 42 | . . . . . . . . . . . Level 1 29 | . . . . . . . . . . . Level 2 26 | . . . . . . . . . . . Level 3 2 | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 6 1 9 3 . 3 2 . 1 . Investigation 8 | . 4 . 1 2 . 1 . . . . Extermination 4 | . . . . 1 . 1 2 . . . Reinforcement 9 | . 2 1 4 . . 1 . . 1 . Assault 1 | . . . 1 . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . 1 2 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Distress Signals 7 | . 2 5 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 5 28 50 16 1 16 10 6 12 12 Peak Tracking Total 9 | . 3 4 6 5 1 7 5 6 6 9 Tactical Retreats 13 | . 2 2 2 5 . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Traps Triggered 8 | . 2 . . 2 . . 1 . . 3 Indirectly 2 | . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Machines Disabled 12 | . . 2 3 2 . 5 . . . . Max in Single Turn 3 | . . 1 2 1 . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Machines Accessed 13 | . 3 1 2 2 . 3 1 . 1 . Terminals 8 | . 3 1 1 1 . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 2 | . . . 1 . . 1 . . . . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 40 | . 9 4 9 7 . 7 3 . 1 . Successful 16 | . 2 2 6 . . 3 2 . 1 . Failed 24 | . 7 2 3 7 . 4 1 . . . Catastrophic 4 | . 1 . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . 1 1 . . . . . . . . Terminals 25 | . 9 4 5 2 . 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . Scanalyzers 6 | . . . 4 . . 2 . . . . Garrison Access 6 | . . . . 5 . . . . 1 . Terminal Hacks 7 | . 2 2 2 . . 1 . . . . Record 1 | . . . . . . 1 . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . Retrieve Matter 1 | . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer 6 | . . . 4 . . 2 . . . . Insert Component 3 | . . . 2 . . 1 . . . . Analyze 3 | . . . 2 . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 3 1 1 2 . 2 . . 1 . Full Trace Events 8 | . 3 1 1 2 . 1 . . . . Feedback Events 2 | . . 1 . . . 1 . . . . Corruption 2 | . . 1 . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . Parts Scanalyzed 3 | . . . 2 . . 1 . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 1 1 1 . Non-combat 1 | . . . . . . . . . 1 . Combat 2 | . . . . . . . 1 1 . . Robot Hacks Applied 3 | . . . . . . . 1 1 1 . parse_system 2 | . . . . . . . 1 1 . . find_recycling 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Total Allies 4 | . . . . 3 . . . 1 . . Largest Group 3 | . . . . 3 1 . . 1 . . Highest-Rated Group 93 | . . . . 93 31 . . 46 . . Highest-Rated Ally 46 | . . . . 31 31 . . 46 . . Total Orders . | . . . . . . . . . . . Ally Attacks 24 | . . . . 12 2 . . 10 . . Total Damage 483 | . . . . 195 46 . . 242 . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Turns Passed 4546 | 61 327 666 1342 428 74 597 531 126 283 111 Spaces Moved 2777 | 43 251 352 730 235 46 363 308 103 274 72 Core 25 | 9 . . . . . . 8 . . 8 Treads 26 | . . . . . . . 15 . 11 . Legs 2206 | 34 251 352 730 235 46 363 187 . 8 . Wheels . | . . . . . . . . . . . Hover 513 | . . . . . . . 98 103 255 57 Flight 7 | . . . . . . . . . . 7 Fastest Speed 37 | 50 120 120 120 120 150 120 106 61 55 37 Average Speed 120 | 116 120 123 127 127 150 120 137 108 79 86 Slowest Speed 650 | 150 120 150 150 150 150 150 650 126 190 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 22 | 3 62 25 37 5 2 6 5 73 7 21 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 337 | . . 25 156 3 . 46 107 . . . Melee . | . . . . . . . . . . . Projectile 9 | . . 3 2 . . 4 . . . . AOE 328 | . . 22 154 3 . 42 107 . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Gar Total 3520 | 50 267 489 973 321 51 452 386 110 314 107 Wait 199 | . 3 69 62 38 . 16 8 1 . 2 Move 2769 | 42 250 351 729 234 45 362 308 102 274 72 Hop . | . . . . . . . . . . . Pick Up 89 | 2 5 5 31 6 3 10 19 3 5 . Fast Attach 47 | 6 2 3 14 4 . 7 1 . 6 4 Attach 73 | . . 4 17 7 3 10 22 . 10 . Detach 4 | . . . . 2 . . 1 . 1 . Swap 31 | . . 7 11 1 . 9 3 . . . Drop 56 | . 2 7 28 4 . 9 4 . 2 . Fire 225 | . 5 43 79 25 . 28 14 4 14 13 Melee 9 | . . . . . . 1 6 . 1 1 Ram . | . . . . . . . . . . . Kick 3 | . . . 2 . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Met 8R-AWN 217 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 16) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 688 | -9/Materials | Build established: Gunner 979 | -9/Materials | Discovered new exit (range 16) 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -8/Materials | Build established: Scavenger-Gunner 1246 | -8/Materials | Garrison activated, responded to threat 1422 | -8/Materials | Crushed by falling debris 1465 | -8/Materials | Lost 6 parts (1p2n2u1w) 1481 | -8/Materials | Destroyed 10 combat bots 1855 | -8/Materials | First assault squad dispatched 1976 | -8/Materials | Core integrity fell below 50% 2000 | -8/Materials | Lost 4 parts (2n2w) 2003 | -8/Materials | Destroyed 8 combat bots 2385 | -8/Materials | Discovered new exit (range 11) 2397 | -8/Materials | Entered Factory 2397 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2753 | -7/Factory | Lost 3 parts (1n2w) 2753 | -7/Factory | Allied Derelicts emerged from ambush trap array 2813 | -7/Factory | Discovered new exit (range 6) 2825 | -7/Factory | Entered another Factory area 2825 | -6/Factory | Accompanied by 1 ally 2825 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2854 | -6/Factory | Spotted B-75 Beast 2876 | -6/Factory | Discovered new exit (range 15) 2899 | -6/Factory | Entered another Factory area 2899 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3247 | -5/Factory | Lost 11 parts (1p4n1u5w) 3342 | -5/Factory | Discovered new exit (range 15) 3496 | -5/Factory | Entered another Factory area 3496 | -4/Factory | Evolved 2 slots: Utility x2 3654 | -4/Factory | Lost 3 parts (1p2n) 3763 | -4/Factory | Lost 3 parts (2n1w) 3888 | -4/Factory | Lost 13 parts (1p5n3u4w) 4027 | -4/Factory | Sucked down chute 4027 | -4/Factory | Entered Waste 4028 | -4/Waste | Met a frightened Derelict 4038 | -4/Waste | Spotted C-40 Crusher 4061 | -4/Waste | Spotted C-40 Crusher 4094 | -4/Waste | Spotted C-40 Crusher 4098 | -4/Waste | Spotted C-40 Crusher 4128 | -4/Waste | Spotted C-40 Crusher 4130 | -4/Waste | Spotted C-40 Crusher 4135 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4138 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4147 | -4/Waste | Discovered new exit (range 10) 4153 | -4/Waste | Entered Factory 4169 | -4/Factory | Lost 3 parts (1n2w) 4223 | -4/Factory | Build established: Scavenger-Mutant 4364 | -4/Factory | Lost 9 parts (1p2n3u3w) 4413 | -4/Factory | Lost 3 parts (1p1n1u) 4415 | -4/Factory | Core integrity fell below 50% 4436 | -4/Factory | Identified exit to Garrison 4436 | -4/Factory | Entered Garrison 4466 | -4/Garrison | Triggered checkpoint 4488 | -4/Garrison | Triggered checkpoint 4493 | -4/Garrison | Core integrity fell below 20% 4524 | -4/Garrison | Lost 6 parts (1p2n3u) 4547 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04526_ Lgt. Nuclear Core destroyed. 04530_ G-67 Veteran suffers critical hit. 04530_ Destroyed Electrolaser. 04534_ Stasis field depleted. 04536_ Triggered Stasis Trap. 04536_ A bubble of rippling energy engulfs the area. 04536_ Field strength at 95. 04536_ VTOL Module destroyed. 04536_ Field strength at 84. 04537_ Field strength at 73. 04540_ G-67 Veteran suffers critical hit. 04540_ G-67 Veteran destroyed. 04542_ S-27 Virus suffers critical hit. 04542_ Destroyed VTOL Module. 04542_ VTOL Module destroyed. 04542_ Autogun destroyed. 04543_ Field strength at 44. 04544_ Field strength at 33. 04545_ Field strength at 27. 04546_ Field strength at 11. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ## ###########################???? | | ?????????? ^%%g #???? | | ?????????? @!s########## ### #???? | | ?????????? ####### #????????# #?# #???? | | ????????????""???????????# #????????#####?# ###?? | | ?????????????????????????# s#?????????# ???# #"#?? | | ?????????????????????????# #?????????# ???# "#?? | | ?????????????????????????# +????????? ???# "#?? | | ?????????????????????????# #?????????# ???# "#?? | | ?????????????????????????# #?????????# ???# #"#?? | | ?????????????????????????# #????????##+##?# ###?? | | ???????????????# ######## #????????# #?# #???? | | ???????????????# ########## ### #???? | | ???????????????# #???? | | ????????????????????###### ##################???? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# ##############???????? | | ?????????????????????????# #???????? | | ?????????????????????????# #???????? | | ?????????????????????????############# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????#####???????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 34 Energy Capacity 395 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Corruption Prevention 20 Armor Coverage 450 Resistance: TH 30 Evasion (%) 54 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Imp. Light Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed StormRecyclingBoomstick Manual? 0 Play Time 01:21:02 Cumulative 10.3 hours Start 2019.11.05 @ 12:36:59 End 2019.11.05 @ 16:10:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 205dc87b-bfc6-46ab-9978-30a79631dc46