Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 20:37:33 Player: Tenderz Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1526) 1526 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (662) 662 TOTAL SCORE: 4008 Bonus ------- Follower Combat Kills 176 Met Imprinter 300 Was Imprinted 300 Friendly Fire -114 Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 280/280 System Corruption 2% Temperature Warm (162) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (3) ------ Large Storage Unit Improved Terrain Scanner Hardened Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Barrage Gun Mini Grenade Launcher > --- INVENTORY (15) --- Light Treads Medium Treads Cryofiber Web Improved Cooling System High-capacity Storage Unit Large Matter Pod (150) Visual Processing Unit Salvage Targeting Computer Weapon Cycler Great Axe GAL Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Weapon Cycler > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon Autogun > --- INVENTORY -------- Light Treads Medium Treads Medium Treads Improved Cooling System High-capacity Storage Unit Large Matter Pod Visual Processing Unit Improved Terrain Scanner Salvage Targeting Computer Hardened Light Armor Plating Advanced Beam Cannon Barrage Gun Mini Grenade Launcher Great Axe GAL Module [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Machine Analyzer Device Cryofiber Web Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 66 | 9 11 25 . 5 16 Power 5 | 1 1 2 . . 1 Engine 3 | 1 . 1 . . 1 Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 18 | 2 5 6 . . 5 Treads 13 | 2 2 4 . . 5 Leg 5 | . 3 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 3 3 4 . 2 4 Device 10 | 2 1 2 . 2 3 Storage 4 | 1 2 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 27 | 3 2 13 . 3 6 Energy Gun 5 | . 2 3 . . . Energy Cannon 4 | . . 2 . . 2 Ballistic Gun 10 | 3 . 5 . . 2 Ballistic Cannon . | . . . . . . Launcher 5 | . . 3 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 4 . . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 7 | . . . . 1 6 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 4 | . . . . 1 3 Highest Loss Streak 4 | . . . . 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 99 100 99 98 Engine 1 | . 7 4 . . 3 Core 9 | . 6 6 11 11 7 Treads 20 | . 18 16 22 22 21 Leg 1 | . 9 5 . . . Device 11 | . 16 11 11 10 11 Storage 11 | . 11 11 11 11 11 Processor 9 | . . 10 11 11 8 Energy Gun 12 | . 14 20 11 11 9 Energy Cannon 10 | . . 2 22 12 13 Ballistic Gun 3 | . 13 8 . . 2 Slashing Weapon 5 | . . . . 9 5 Naked Turns . | . . . . . . Heaviest Build 43 | 13 22 41 38 38 43 Greatest Support 48 | 40 40 40 40 40 48 Greatest Overweight (x) 1 | . 1 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 5 9 13 15 15 15 Most Carried 15 | 5 10 15 15 15 15 Average Carried 13 | 3 7 11 14 14 14 Final Capacity 15 | 5 10 15 15 15 15 Final Carried 15 | 5 10 15 15 15 11 Class Distribution -------------------- 57% | Scavenger-Mutant 23% | Scavenger-Skirmisher 7% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1409 | 154 350 598 . 70 237 Remotely . | . . . . . . Salvage Created 2058 | 46 404 1090 271 . 247 Parts 91 | 4 22 49 13 . 3 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . 6 10 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 7 12 6 . 7 Guns 21 | . 7 11 2 . 1 Cannons 8 | . . 1 3 . 4 AOE 2 | . . . . . 2 Classes Destroyed 9 | 1 2 5 . . 1 Worker 1 | . . 1 . . . Tunneler 3 | 2 . 1 . . . Hauler 3 | . . 3 . . . Recycler 5 | . 1 4 . . . Watcher 4 | . . 4 . . . Grunt 19 | . 7 5 4 . 3 Duelist 5 | . . 1 2 . 2 Sentry 7 | . . 6 . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 7 | 2 2 7 3 . 5 Combat Bots Only 5 | . 2 3 3 . 5 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 193 | . 54 49 20 . 70 Missed 55 | . 15 20 7 . 13 Damage Taken 2958 | . 498 427 199 238 1596 Core 488 | . 82 60 11 107 228 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 303 | . . . . 303 . Core Remaining (%) 83 | 100 67 . . . . Volleys Fired 132 | 3 38 46 14 4 27 Largest 3 | 2 2 3 3 1 3 Hottest 192 | 40 130 192 192 68 192 Shots Fired 325 | 6 76 131 42 4 66 Gun 254 | 6 76 125 14 . 33 Cannon 62 | . . 3 28 4 27 Launcher 9 | . . 3 . . 6 Special . | . . . . . . Kinetic 127 | 6 61 41 . . 19 Thermal 189 | . 15 87 42 4 41 Explosive 9 | . . 3 . . 6 Electromagnetic . | . . . . . . Robot Hit Streak 15 | 4 11 15 8 . 13 Robot Miss Streak 4 | . 4 2 3 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 222 | 4 50 97 24 . 47 Core Hits 97 | 2 16 36 7 . 36 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 4 3 . . Burn 7 | . . 4 3 . . Melee Attacks 25 | . . . . 25 . Impact . | . . . . . . Slashing 25 | . . . . 25 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4419 | 55 638 1552 475 . 1699 Guns 2704 | 55 638 1478 132 . 401 Cannons 842 | . . 61 328 . 453 Explosions 845 | . . . . . 845 Melee . | . . . . . . Ramming 28 | . . 13 15 . . Kinetic 1298 | 55 545 487 . . 211 Thermal 2248 | . 93 1052 460 . 643 Explosive 845 | . . . . . 845 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . 1 2 Average Corruption 1 | . 2 . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . 1 . . 3 4 Message Errors 1 | . . . . . 1 Matter Fused 4 | . . . . 3 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 3 | . . . . . 3 Projectiles . | . . . . . . Explosions 3 | . . . . . 3 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . 1 2 . . Targets Rammed 3 | . . 1 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 386 | . 66 153 386 . 223 Average Temperature 77 | . 14 49 164 . 67 Received Heat Transfer 729 | . 294 141 60 . 234 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 17 | . . 12 3 . 2 Heat Transferred 5366 | . 222 2886 1147 . 1111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 380 | 10 183 380 274 . . Initial 89 | . 6 42 89 . . Average 131 | 2 56 203 143 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 71 | 100 100 41 73 . . Level 1 28 | . . 58 26 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 15 19 7 . 16 Peak Tracking Total 8 | . 4 4 3 . 8 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 1 1 1 . 1 Max in Single Turn 1 | . 1 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 3 5 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 19 | . 8 11 . . . Successful 8 | . 1 7 . . . Failed 11 | . 7 4 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 8 | . 5 3 . . . Terminals 12 | . 5 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 3 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 2 1 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 4 2 Largest Group 4 | . . . . 4 4 Highest-Rated Group 161 | . . . . 161 161 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 47 | . . . . . 47 Total Damage 936 | . . . . . 936 Kills 5 | . . . . . 5 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6664 | 112 762 865 762 3515 648 Spaces Moved 3576 | 52 311 383 436 2078 316 Core 1 | 1 . . . . . Treads 3382 | 51 223 278 436 2078 316 Legs 193 | . 88 105 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 158 | 157 153 153 160 160 161 Slowest Speed 240 | 160 190 240 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 52 | 5 59 33 90 91 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug 24 | . . 19 . 5 . Terrain Destroyed 52 | . . 19 . 5 28 Melee 4 | . . . . 4 . Projectile 1 | . . . . 1 . AOE 47 | . . 19 . . 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4258 | 73 520 564 468 2234 399 Wait 358 | 1 143 63 15 115 21 Move 3571 | 51 310 382 435 2077 316 Hop . | . . . . . . Pick Up 46 | 6 9 21 1 3 6 Fast Attach 29 | 8 4 11 . 3 3 Attach 8 | . . 3 . . 5 Detach 3 | 1 1 1 . . . Swap 29 | 1 7 11 . 2 8 Drop 47 | 2 8 25 1 5 6 Fire 132 | 3 38 46 14 4 27 Melee 25 | . . . . 25 . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 1 2 . . Escape Stasis . | . . . . . . Rewire 7 | . . . . . 7 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 10) 829 | -10/Materials | Build established: Scavenger-Mutant 845 | -10/Materials | Discovered new exit (range 11) 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1237 | -9/Materials | Build established: Scavenger-Skirmisher 1293 | -9/Materials | Identified exit to Mines 1682 | -9/Materials | Build established: Skirmisher 1740 | -9/Materials | Entered Mines 1947 | -9/Mines | Learned location of 1 exit from Materials 1952 | -9/Mines | Discovered new exit (range 6) 2018 | -9/Mines | Build established: Scavenger-Skirmisher 2130 | -9/Mines | Found a hidden stash of uninstalled traps 2334 | -9/Mines | Discovered new exit (range 9) 2336 | -9/Mines | Learned location of Storage (-7) 2493 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2502 | -9/Mines | Entered Zion 2561 | -7/Zion | Found GAL Module 2719 | -7/Zion | Visited the Megawrench Repair Shop 2722 | -7/Zion | Megawrench repaired 8 parts 3125 | -7/Zion | Build established: Scavenger-Mutant 3569 | -7/Zion | Given A8's code to call for help 3915 | -7/Zion | Learned location of Armory (-4) 4391 | -7/Zion | Discovered new exit (range 15) 4845 | -7/Zion | Imprinted 4847 | -7/Zion | Declared Zion's savior 5416 | -7/Zion | Warned about damaging Zion machinery 5540 | -7/Zion | Crushed by falling debris 6017 | -7/Zion | Entered Proximity Caves 6017 | -6/Proximity Caves | Accompanied by 4 allies 6324 | -6/Proximity Caves | Core integrity fell below 50% 6475 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6600 | -6/Proximity Caves | Core integrity fell below 20% 6622 | -6/Proximity Caves | Lost 4 parts (1n3w) 6665 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Corrupted Med. Treads (-85). 06592_ Soldier 5b suffers critical hit (Burn). 06594_ Soldier 5b overheating. 06595_ The unstable cave ceiling collapses. 06595_ Soldier 5b overheating. 06596_ Soldier 5b heat spikes uncontrollably. 06596_ Soldier 5b overheating. 06600_ System corrupted: Matter fused (-9). 06601_ Arm. Treads severed. 06602_ L-41 Fighter destroyed. 06605_ Acquired Arm. Treads. 06614_ L-41 Fighter heat damages Core Shielding. 06615_ L-41 Fighter destroyed. 06616_ Microactuators fries itself beyond repair. 06616_ Acquired 97 matter. 06617_ Soldier 5b destroyed. 06619_ Acquired 10 matter. 06624_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | #??????####"?####????????????????????????????????? | | ##????? ## ###??????????????????????????????? | | ##???? #??????????????????????????????? | | #????# #?????????????????????????????? | | #???## ##????????????????????????????? | | ##???# #?????? ??????????????????????? | | ##????# ? #?????????????????????????????? | | ####### #?? ##????????????????????????????? | | ## #???# #????????????????????????????? | | #??## ##???????????????????????????? | | ##??# ###?????????????????????????? | | ## ## ! #### #?????????????????????????? | | ###### = ## #?????????????????????????? | | ???# |%% % #?????????????????????????? | | ???## #??????????????????????????? | | ???# % %% i ??#???????????????????????? | | ???# % g #####?????????????????????? | | ???# # ##??????? ?????????? | | ??# ##### ????????? | | ## # ### ????????? | | #" ##?# @ #????????? | | #" ## #### #????????? | | #" # ## #######????????????????????? | | ### + # # #??????????????????????????? | | ## ## ###??????????????????????????? | | ####?## % ######?????????????????????????????? | | ??????# %% ##?????????????????????#????????????? | | ??????# ###???????????????????????????????????? | | % %#?? ??#???????????????????????????????? | | %%% "%??????#??????????????????????????????? | | % ## "?????????????????????????????????????? | | ## ?## ????????????#???????????????????????? | | ??# ???## ????????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #????????????????? ?????????????????? | | ????????# ???????????????????????????????????? | | ????????## ???????????????????????????????????? | | ??????????## ???????????????????????????????????? | | ???????????? ##??????????????????????????????????? | | ???????????? #???????????????????????????????????? | | ???????????? #???????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Mak. Shrapnel Gun | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Fission Core | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ H-88 Terminator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeWeaponPendant Manual? 0 Play Time 00:52:55 Cumulative 46.2 hours Start 2024.04.29 @ 19:46:25 End 2024.04.29 @ 20:37:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 36/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d6ae687-eb4f-4069-9352-6975d9d1e0b3