Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 11:52:34 Player: SYPIAC Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (2314) 2314 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 5769 Bonus ------- High Alert Combat Kills 90 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 140/140 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Treads Medium Matter Pod (100) Improved Signal Interpreter Utility Shielding Hardened Light Armor Plating Authchip [R/NC] Authchip [R/Combat] Precision Assault Rifle Precision Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Ion Engine Medium Matter Pod Improved Signal Interpreter Authchip [R/NC] Authchip [R/Combat] Advanced Beam Rifle Shotgun Improved Assault Rifle Precision Assault Rifle Improved Light Cannon [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 2 1 . . Weapon 1 | . . . 1 . . Parts Attached 82 | 6 8 19 11 15 23 Power 10 | 1 1 1 1 2 4 Engine 9 | 1 1 1 . 2 4 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 18 | 2 . 4 3 5 4 Treads 18 | 2 . 4 3 5 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 4 2 1 2 Device 3 | . 1 1 . . 1 Storage 2 | 1 . 1 . . . Processor 5 | . 2 2 1 . . Hackware 1 | . . . . . 1 Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 41 | 2 4 10 5 7 13 Energy Gun 2 | . . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 24 | 2 2 4 4 4 8 Ballistic Cannon 5 | . 2 2 . . 1 Launcher 1 | . . . . 1 . Special Weapon 9 | . . 4 1 2 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 Parts Lost 15 | . 1 . 2 10 2 Power 1 | . . . . 1 . Propulsion 3 | . . . . 3 . Utility 3 | . 1 . 1 1 . Weapon 8 | . . . 1 5 2 Highest Loss Streak 10 | . 1 . 2 10 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 100 98 97 98 Engine 9 | . 14 11 5 8 8 Treads 20 | . 28 22 18 17 17 Device 5 | . 2 11 4 . 5 Storage 8 | . 1 11 9 9 9 Processor 23 | . 23 22 27 27 21 Hackware 2 | . . . . . 8 Protection 1 | . . . 2 8 . Ballistic Gun 18 | . 17 11 24 22 22 Ballistic Cannon 4 | . 10 8 . . 1 Special Weapon 1 | . . 2 1 1 1 Naked Turns . | . . . . . . Heaviest Build 42 | 12 13 36 39 40 42 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 5 5 14 15 15 15 Most Carried 13 | 1 5 13 12 13 13 Average Carried 7 | . 3 7 10 10 8 Final Capacity 15 | 8 5 15 15 15 15 Final Carried 13 | 1 5 13 9 8 11 Class Distribution -------------------- 48% | Mutant 15% | Scavenger-Skirmisher 14% | Gunner 10% | Scavenger-Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2702 | 238 297 575 408 393 791 Remotely . | . . . . . . Salvage Created 3375 | . 580 628 707 516 944 Parts 215 | . 30 61 38 29 57 Haulers Intercepted 11 | . . 4 3 . 4 Recyclers Shooed 5 | . 3 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 53 | . 9 10 14 11 9 Guns 38 | . 7 3 14 8 6 Cannons 12 | . 2 7 . . 3 AOE 3 | . . . . 3 . Classes Destroyed 12 | . 4 5 1 1 1 Worker 7 | . . 3 1 . 3 Builder 5 | . . 1 1 . 3 Tunneler 2 | . . . . . 2 Hauler 11 | . . 4 3 . 4 Recycler 9 | . 4 1 1 . 3 Operator 1 | . . 1 . . . Watcher 9 | . 3 3 . . 3 Swarmer 18 | . 3 4 8 . 3 Grunt 23 | . 6 3 5 6 3 Sentry 8 | . . 3 . 4 1 Hunter 3 | . . . 1 . 2 Programmer 1 | . . . . 1 . Best Kill Streak 10 | . 8 5 10 4 6 Combat Bots Only 7 | . 4 4 7 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . 1 . 1 Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 386 | . 53 44 86 141 62 Missed 97 | . 11 11 24 34 17 Damage Taken 4101 | . 406 389 709 1697 900 Core 697 | . 74 48 52 339 184 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 67 | . . . . . 67 Core Remaining (%) 86 | 100 70 88 . . . Volleys Fired 249 | . 40 56 47 46 60 Largest 3 | . 2 2 3 3 3 Hottest 139 | . 78 139 100 100 139 Shots Fired 538 | . 80 95 114 101 148 Gun 412 | . 62 32 102 92 124 Cannon 73 | . 18 44 . . 11 Launcher 3 | . . . . 3 . Special 50 | . . 19 12 6 13 Kinetic 485 | . 80 76 102 92 135 Thermal 50 | . . 19 12 6 13 Explosive 3 | . . . . 3 . Electromagnetic . | . . . . . . Robot Hit Streak 30 | . 12 11 15 30 16 Robot Miss Streak 4 | . 3 4 3 1 4 Penetration Max . | . . . . . . Secondary Targets 11 | . 2 . 5 2 2 Max Gunslinging Chain 2 | . 1 . 2 1 1 Shots Hit Robots 338 | . 47 49 77 71 94 Core Hits 147 | . 20 26 33 30 38 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 4 | . . . 1 1 2 Critical Strikes 6 | . . 1 1 1 3 Destroy 5 | . . . 1 1 3 Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6099 | . 826 933 1276 1351 1713 Guns 4850 | . 622 335 1255 1110 1528 Cannons 961 | . 202 574 . . 185 Explosions 241 | . . . . 241 . Melee . | . . . . . . Ramming 23 | . 2 . 21 . . Kinetic 5811 | . 824 909 1255 1110 1713 Thermal 24 | . . 24 . . . Explosive 241 | . . . . 241 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . 1 . . . Projectiles 1 | . . 1 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . 5 3 . . 2 Impact . | . . . . . . Kinetic 10 | . 5 3 . . 2 Secondary . | . . . . . . Self-Inflicted Damage 28 | . . . . 28 . Shots 1 | . . . . 1 . Rammed 6 | . 1 . 5 . . Targets Rammed 7 | . 2 . 5 . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 180 | . 180 92 135 101 74 Average Temperature 30 | . 69 23 45 29 21 Received Heat Transfer 1332 | . 123 111 225 783 90 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 549 | . 255 299 376 549 491 Initial 228 | . . 44 79 183 228 Average 206 | . 94 159 159 369 297 Maximum Alert Level 2 | . 1 1 1 2 2 Low Security (%) 49 | 100 88 72 68 7 4 Level 1 43 | . 11 27 31 60 85 Level 2 6 | . . . . 32 10 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 3 4 . . Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 3 | . . 2 1 . . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 7 | . 2 1 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 16 21 18 17 15 Peak Tracking Total 8 | . 5 5 6 8 6 Tactical Retreats 3 | . 1 . . 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 6 | . 1 1 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 7 | . 1 2 . 3 1 Max in Single Turn 1 | . 1 1 . 1 1 Garrison Access 1 | . . . . . 1 Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 25 | . 8 6 2 1 8 Terminals 17 | . 6 5 1 1 4 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units 3 | . 2 . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access 2 | . . . 1 . 1 Total Hacks 52 | . 17 11 5 2 17 Successful 27 | . 8 7 2 . 10 Failed 25 | . 9 4 3 2 7 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 39 | . 15 9 2 2 11 Fabricators . | . . . . . . Repair Stations 5 | . . 2 . . 3 Recycling Units 3 | . 2 . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access 4 | . . . 3 . 1 Terminal Hacks 19 | . 6 6 1 . 6 Record 2 | . . 1 1 . . Prototype ID Bank 3 | . 1 2 . . . Emergency Access Points 3 | . 2 . . . 1 Alert Level 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 1 . . . Patrol Status 1 | . . . . . 1 Transport Status 1 | . . . . . 1 Recall Investigation 1 | . . . . . 1 Hauler Manifests 1 | . . 1 . . . Zone Layout 3 | . 1 . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 1 . . 2 Scan Component 2 | . . 1 . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 3 | . 2 . . . 1 Report Inventory 3 | . 2 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 6 5 2 1 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 70 | . . . . . 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 3 2 Machine Destruction 5 | . . . . 3 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3998 | 117 755 989 560 516 1061 Spaces Moved 1694 | 70 367 424 213 217 403 Core 4 | 4 . . . . . Treads 1690 | 66 367 424 213 217 403 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 162 | 153 160 160 160 160 173 Slowest Speed 240 | 160 160 160 160 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 35 | 5 71 40 20 39 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 34 | . . 16 10 . 8 Terrain Destroyed 63 | . 1 19 12 20 11 Melee . | . . . . . . Projectile 43 | . 1 19 12 . 11 AOE 20 | . . . . 20 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2358 | 78 455 599 314 289 623 Wait 229 | . 17 74 31 . 107 Move 1690 | 69 366 423 213 216 403 Hop . | . . . . . . Pick Up 55 | 3 12 16 3 6 15 Fast Attach 26 | 4 4 6 1 3 8 Attach 19 | 2 1 2 4 4 6 Detach 4 | . . 1 . . 3 Swap 37 | . 3 11 6 8 9 Drop 42 | . 10 10 4 6 12 Fire 249 | . 40 56 47 46 60 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . 2 . 5 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 13) 709 | -10/Materials | Discovered new exit (range 16) 871 | -10/Materials | Identified exit to Materials 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Utility x2 1816 | -9/Materials | Discovered new exit (range 15) 1861 | -9/Materials | Identified exit to Materials 1862 | -9/Materials | Entered another Materials area 1862 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1888 | -8/Materials | Garrison activated, responded to threat 2028 | -8/Materials | Discovered new exit (range 10) 2130 | -8/Materials | Garrison activated, responded to threat 2173 | -8/Materials | Build established: Skirmisher 2227 | -8/Materials | Destroyed 7 combat bots 2310 | -8/Materials | Identified exit to Garrison 2422 | -8/Materials | Entered Garrison 2474 | -8/Garrison | Triggered checkpoint 2511 | -8/Garrison | Installed Relay Interface Framework 2598 | -8/Garrison | Garrison Relay disabled 2727 | -8/Garrison | Build established: Gunner 2762 | -8/Garrison | Triggered checkpoint 2763 | -8/Garrison | Triggered checkpoint 2863 | -8/Garrison | Discovered new exit (range 11) 2924 | -8/Garrison | Core integrity fell below 50% 2936 | -8/Garrison | Identified exit to Materials 2938 | -8/Garrison | Entered Materials 2962 | -8/Materials | Lost 10 parts (1p3n1u5w) 3570 | -8/Materials | Repaired Prc. Assault Rifle 3588 | -8/Materials | Discovered new exit (range 16) 3614 | -8/Materials | Identified exit to Factory 3671 | -8/Materials | Build established: Scavenger-Skirmisher 3770 | -8/Materials | Core integrity fell below 20% 3936 | -8/Materials | Discovered exit to Factory (range 11) 4000 | -8/Materials | Crushed by falling debris 4000 | -8/Materials | Smashed by cave-in Last Messages --------------- 03936_ EXIT=FOUND: FACTORY >>Layout(Zone) Retrieving Zone 2I layout... Downloaded map data. 03976_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 5G layout... Downloaded map data. >>Recall(Investigation) Establishing remote squad link... No tasked investigation squads found. >>Enumerate(Patrols) Retrieving latest reported positions... Found 2 active patrol squads. Downloaded coordinate data. 03993_ U-05 Engineer builds a Wall. 04000_ The unstable cave ceiling collapses. 04000_ Crushed by falling debris. 04000_ Mining Laser destroyed. 04000_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ????????????????????????????######????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ???????????????########?????# #????? | | ???????????????# #??#### #????? | | ????#########??# #### + ###### | | ???? """ #??# + # " | | ???? """"" #### ### + # T | | ???? """"" # # #?# # # | | ???? """"" # # #?# ###### | | ???? """ + ##+####### #???# | | ???? # #???# | | ???? # #???# | | ???? #####+##### #???# | | ???? #?# T ## ########### | | ????########### ## # ] # | | ?????# # #u """ ## + # | | ?????#""" # @ """ + # /! # | | ?????#"R ### """ ## # /%] # | | ?????#""" #?# ## # /! 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"""""[!# | | ?????# #?# # """""* # | | ?????####+##### m# """""*%# | | ?????# #########+# | | ?????# ######+#####????#!# | | ?????# #?# #????#=# | | ?????# """ """ #?# #???## # | | ?????# """ """ #?# #???# | | ?????# """ """ ### "" #???# | | ?????# ss / "" #???# | | ???????????????? ????????????????# | | ????????????#####+#####????????????# | | ????????????# #????????????# | | ????????????# #????????????# | | ????????????# """ """ #????????????# | | ????????????# """ """ #????????????# | | ????????????# """ """ #????????????# | | ????????????# #????????????# | | ????????????# #????????????# | | ????????????# ! #????????????# | | ????????????#####+#####?########???# | | ???????????????## #?# """ #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed HackingMyomerMace Manual? 0 Play Time 01:02:24 Cumulative 9.7 hours Start 2024.04.01 @ 10:49:10 End 2024.04.01 @ 11:52:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75113453-c424-429f-967a-8bccd0465642