Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.01 @ 17:56:38 Player: daniiren Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (4053) 4053 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7568 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 331/350 Energy 497/505 System Corruption 16% Temperature Cool (13) Movement Walking (123) Location -7/Lower Caves Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Neutrino Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg (fused) > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Small Matter Pod Improved Sensor Array Improved Salvage Targeting Computer Improved Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Chainsword > --- INVENTORY (5) ---- Lightning Gun Gatling Laser Flak Gun Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer Improved Cloaking Device > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Micro Nuclear Core Lightning Gun Gatling Laser Missile Launcher [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Slots Evolved 7 | . 1 2 2 2 . . . Power 2 | . . 1 . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . 1 1 2 . . . . Weapon . | . . . . . . . . Parts Attached 185 | 10 3 28 46 42 6 46 4 Power 29 | 1 1 6 4 4 2 10 1 Engine 20 | 1 1 6 4 3 2 3 . Core 9 | . . . . 1 . 7 1 Reactor . | . . . . . . . . Propulsion 30 | 2 . 9 5 4 . 8 2 Treads 10 | . . 6 1 3 . . . Leg 15 | 2 . 3 2 1 . 5 2 Wheel 2 | . . . 2 . . . . Hover 2 | . . . . . . 2 . Flight 1 | . . . . . . 1 . Utility 80 | 4 2 7 23 28 1 14 1 Device 49 | 2 . 2 14 22 1 8 . Storage 5 | . 1 2 . 1 . . 1 Processor 8 | . . 1 3 1 . 3 . Hackware 2 | . . 1 1 . . . . Protection 16 | 2 1 1 5 4 . 3 . Artifact . | . . . . . . . . Weapon 46 | 3 . 6 14 6 3 14 . Energy Gun 15 | 1 . 2 6 1 1 4 . Energy Cannon 4 | . . . 1 2 1 . . Ballistic Gun 18 | 2 . 3 7 2 . 4 . Ballistic Cannon 1 | . . . . 1 . . . Launcher 5 | . . . . . . 5 . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 2 | . . . . . . 2 . Parts Lost 27 | . . 3 1 . 11 10 2 Power 9 | . . 1 . . 2 5 1 Propulsion 3 | . . . . . 2 1 . Utility 9 | . . . 1 . 3 4 1 Weapon 6 | . . 2 . . 4 . . Highest Loss Streak 9 | . . 2 1 . 9 3 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 94 99 98 36 80 84 Engine 14 | . 12 19 16 17 6 9 7 Core 2 | . . . . 2 2 7 2 Treads 7 | . . 11 6 15 7 . . Leg 8 | . 25 5 1 4 . 13 21 Wheel 1 | . . . 7 . . . . Device 14 | . 12 3 15 13 5 22 21 Storage 5 | . 3 7 8 6 2 . 3 Processor 12 | . . 9 16 20 7 6 7 Protection 7 | . 21 20 8 . . 3 7 Energy Gun 5 | . 12 7 4 1 . 7 7 Energy Cannon 1 | . . . 2 1 1 . . Ballistic Gun 7 | . 12 10 8 9 2 3 . Naked Turns 75 | . . . . . 70 5 . Heaviest Build 49 | 9 48 33 43 49 43 36 40 Greatest Support 84 | 20 20 40 40 84 84 55 47 Greatest Overweight (x) 11 | . 2 4 3 1 3 11 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 5 20 8 8 8 8 5 5 Average Capacity 6 | 5 9 7 8 7 6 5 5 Most Carried 8 | 5 5 8 8 8 7 5 5 Average Carried 5 | 3 2 6 6 6 4 3 4 Final Capacity 8 | 5 5 8 8 8 5 5 5 Final Carried 7 | 4 5 7 6 7 3 4 4 Class Distribution -------------------- 50% | Hacker-Mutant 23% | Scavenger-Mutant 17% | Scavenger-Skirmisher 8% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Matter Collected 3746 | 243 159 640 784 780 . 918 222 Remotely . | . . . . . . . . Salvage Created 4195 | 44 179 788 1285 740 . 1060 99 Parts 225 | 2 11 47 64 34 . 63 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 84 | 1 5 14 23 17 . 22 2 Melee 2 | . . . . . . . 2 Guns 72 | 1 5 14 19 12 . 21 . Cannons 9 | . . . 4 5 . . . AOE 1 | . . . . . . 1 . Classes Destroyed 13 | 1 2 2 2 2 . 4 . Worker 1 | . . . . . . 1 . Builder 5 | . . . 1 . . 4 . Recycler 1 | . . . . . . 1 . Mechanic 1 | . . . 1 . . . . Operator 1 | . . 1 . . . . . Watcher 10 | . 1 3 3 . . 3 . Swarmer 12 | . 2 . . 4 . 6 . Grunt 39 | 1 3 8 15 3 . 7 2 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 19 | . . 6 8 4 . 1 . Hunter 6 | . . . . 3 . 3 . Programmer 6 | . . . . 3 . 3 . Best Kill Streak 6 | 1 4 3 6 4 . 5 2 Combat Bots Only 4 | 1 4 3 3 4 . 3 2 Max Kills in Single Turn 3 | 1 1 1 1 1 . 3 1 Gunslinging 1 | . . . . . . 1 . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Hostile Shots Fired 688 | 2 32 95 123 196 14 201 25 Missed 183 | . 7 24 25 70 1 52 4 Damage Taken 4310 | 14 185 656 970 538 378 1331 238 Core 898 | 7 13 88 82 79 261 303 65 Absorbed by Shields 288 | . . . . 216 . 72 . Redirected to Shielding 52 | . 4 38 10 . . . . Ignored by Resistances 2802 | 10 116 400 562 503 212 859 140 Regen/Repaired (Parts) 257 | . . 53 . 161 . 43 . Core Remaining (%) 88 | 97 92 78 85 . . . . Volleys Fired 296 | 2 21 69 75 53 5 64 7 Largest 2 | 2 2 2 2 2 2 2 1 Hottest 135 | 40 60 79 94 97 97 135 61 Shots Fired 528 | 4 42 109 137 103 8 119 6 Gun 469 | 4 42 105 118 77 6 111 6 Cannon 47 | . . . 19 26 2 . . Launcher 8 | . . . . . . 8 . Special 4 | . . 4 . . . . . Kinetic 302 | 4 21 64 85 78 4 46 . Thermal 139 | . 21 45 33 4 2 28 6 Explosive 8 | . . . . . . 8 . Electromagnetic 79 | . . . 19 21 2 37 . Robot Hit Streak 30 | 4 11 24 30 26 11 28 11 Robot Miss Streak 3 | . 2 1 3 2 1 2 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 11 | . 2 2 2 2 . 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . Shots Hit Robots 436 | 4 28 86 113 84 7 103 11 Core Hits 221 | 2 11 31 56 33 1 84 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 12 | . . 3 3 1 . 2 3 Burn 7 | . . 2 3 . . 2 . Destroy 1 | . . . . 1 . . . Sever 4 | . . 1 . . . . 3 Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing 6 | . . . . . . . 6 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8975 | 49 355 1292 2016 1802 95 3048 318 Guns 6847 | 49 354 1251 1619 1187 91 2196 100 Cannons 906 | . . . 376 526 4 . . Explosions 941 | . . . . 89 . 852 . Melee 218 | . . . . . . . 218 Ramming 39 | . 1 17 21 . . . . Kinetic 4376 | 49 224 763 1164 1214 58 904 . Thermal 2113 | . 130 512 455 161 33 722 100 Explosive 852 | . . . . . . 852 . Electromagnetic 1377 | . . . 376 427 4 570 . Impact . | . . . . . . . . Slashing 218 | . . . . . . . 218 Piercing . | . . . . . . . . Highest Corruption 16 | . . 1 1 2 10 16 16 Average Corruption 7 | . . 1 1 1 7 13 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 135 | . . 1 7 16 4 70 37 Message Errors 34 | . . . 3 4 1 18 8 Matter Fused 35 | . . . 1 6 . 17 11 Heat Flow Errors 13 | . . . 1 2 2 5 3 Energy Discharges 6 | . . . . . . 4 2 Parts Rejected 2 | . . . . . . 2 . Parts Fused 6 | . . . . 1 . 4 1 Data Loss (minor) 16 | . . 1 2 2 . 5 6 Data Loss (major) 9 | . . . . 1 . 4 4 Misfires 3 | . . . . . . 3 . Alerts 3 | . . . . . . 2 1 Misdirections 3 | . . . . . 1 2 . Weapon Failures 5 | . . . . . . 4 1 Overload Shots . | . . . . . . . . Overflow Damage 29 | . . . . 29 . . . Projectiles 29 | . . . . 29 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 10 | . . . 10 . . . . Shots . | . . . . . . . . Rammed 6 | . . 1 5 . . . . Targets Rammed 8 | . 1 2 5 . . . . Kicked 2 | . 1 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 468 | . 132 351 408 314 351 468 191 Average Temperature 123 | . 85 136 115 87 165 153 109 Received Heat Transfer 2404 | 12 171 423 783 143 . 665 207 Effects 33 | . . 4 8 . 1 20 . Shutdowns 11 | . . 1 2 . . 8 . Energy Bleed 4 | . . 1 2 . . 1 . Interference 10 | . . 1 2 . . 7 . Matter Decay 3 | . . 1 . . 1 1 . Short Circuit 1 | . . . 1 . . . . Damage (minor) 4 | . . . 1 . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . 3 2 . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . 3 2 . . 7 . Heat Transferred 5083 | . 300 1433 1221 211 74 1659 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Peak Influence 248 | 20 166 248 230 199 18 230 . Initial 50 | . 9 50 . . 18 7 . Average 67 | 6 76 88 75 43 7 79 . Maximum Alert Level 1 | . . 1 1 . . 1 . Low Security (%) 95 | 100 100 88 97 100 100 92 . Level 1 4 | . . 11 2 . . 7 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . . 4 8 4 . 8 . Investigation 8 | . . 2 3 1 . 2 . Extermination 6 | . . . . 3 . 3 . Reinforcement 7 | . . 2 3 . . 2 . Assault 1 | . . . 1 . . . . Garrison 2 | . . . 1 . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Distress Signals 3 | . . . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | 1 10 20 27 16 6 28 5 Peak Tracking Total 6 | 1 5 3 5 4 6 4 3 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Traps Triggered 10 | . . 3 3 1 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Disabled 6 | . . . 1 4 . 1 . Max in Single Turn 1 | . . . 1 1 . 1 . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Accessed 28 | . 1 5 9 8 . 5 . Terminals 12 | . 1 2 5 2 . 2 . Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . . 1 1 1 . 1 . Recycling Units 7 | . . 2 2 3 . . . Scanalyzers 3 | . . . 1 1 . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 91 | . 4 17 30 25 . 15 . Successful 77 | . 3 14 25 24 . 11 . Failed 14 | . 1 3 5 1 . 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 43 | . 4 9 19 5 . 6 . Fabricators 2 | . . . . 2 . . . Repair Stations 13 | . . 2 1 8 . 2 . Recycling Units 14 | . . 6 5 3 . . . Scanalyzers 18 | . . . 5 7 . 6 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 32 | . 3 6 15 4 . 4 . Record 11 | . . 4 5 . . 2 . Part Schematic 1 | . . . . . . 1 . Robot Schematic 1 | . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . Alert Level 3 | . . 1 2 . . . . Locate Traps 2 | . . . 1 1 . . . Dispatch Records 2 | . 1 . 1 . . . . Maintenance Status 1 | . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 4 | . . 1 2 1 . . . Fabricator Hacks 2 | . . . . 2 . . . Network Status 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 12 | . . 2 . 8 . 2 . Scan Component 6 | . . 1 . 4 . 1 . Repair 6 | . . 1 . 4 . 1 . Recycling Unit Hacks 14 | . . 6 5 3 . . . Process 4 | . . 2 2 . . . . Report Inventory 7 | . . 2 2 3 . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 2 | . . 2 . . . . . Scanalyzer 16 | . . . 5 7 . 4 . Insert Component 8 | . . . 3 3 . 2 . Analyze 8 | . . . 2 4 . 2 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 3 6 4 . 3 . Full Trace Events 10 | . 1 2 4 1 . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . 3 . 3 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . 1 . 4 . 1 . Time 200 | . . 32 . 140 . 28 . Parts Recycled . | . . . . . . . . Recycled Matter 314 | . . . 314 . . . . Retrieved Matter 20 | . . . 20 . . . . Retrieved Components 12 | . . 12 . . . . . Parts Scanalyzed 7 | . . . 2 3 . 2 . Part Schematics Acquired 5 | . . . . 3 . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . 2 3 . . . Machine Destruction 2 | . . . 2 . . . . Programmers 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . 4 . . Total Damage 81 | . . . . . 81 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Turns Passed 8722 | 110 393 1247 2151 2147 154 1602 918 Spaces Moved 5354 | 82 216 597 1400 1201 165 977 716 Core 304 | 28 . 6 . . 139 131 . Treads 1717 | . . 383 469 839 26 . . Legs 2369 | 54 216 208 169 362 . 644 716 Wheels 762 | . . . 762 . . . . Hover 202 | . . . . . . 202 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 105 126 50 50 123 Average Speed 137 | 96 146 163 131 151 79 132 123 Slowest Speed 600 | 120 260 250 160 200 200 600 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 7 36 50 91 21 83 22 73 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 71 | . . . . 22 1 48 . Melee . | . . . . . . . . Projectile 5 | . . . . 4 1 . . AOE 66 | . . . . 18 . 48 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total 6185 | 110 252 766 1576 1414 179 1151 737 Wait 139 | . . 32 . 84 . 23 . Move 5348 | 81 215 596 1399 1201 164 976 716 Hop . | . . . . . . . . Pick Up 123 | 13 7 19 28 19 3 32 2 Fast Attach 19 | 1 . 7 . 3 . 6 2 Attach 69 | 9 2 11 6 6 5 28 2 Detach 7 | 1 . 2 1 2 . 1 . Swap 97 | . 1 10 40 33 1 12 . Drop 72 | 3 5 18 22 13 . 9 2 Fire 296 | 2 21 69 75 53 5 64 7 Melee 6 | . . . . . . . 6 Ram 5 | . . . 4 . 1 . . Kick 2 | . 1 1 . . . . . Crush 2 | . . 1 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low / Gar) -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Identified exit to Materials 69 | -11/Scrapyard | Discovered exit to Materials (range 8) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 445 | -10/Materials | Identified exit to Materials 445 | -10/Materials | Discovered exit to Materials (range 12) 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1181 | -9/Materials | Build established: Scavenger-Mutant 1323 | -9/Materials | Identified exit to Materials 1323 | -9/Materials | Discovered exit to Materials (range 18) 1500 | -9/Materials | Repaired Imp. Ion Engine 1633 | -9/Materials | Discovered exit to Materials (range 10) 1751 | -9/Materials | Entered another Materials area 1751 | -8/Materials | Evolved 2 slots: Utility x2 1908 | -8/Materials | Garrison activated, responded to threat 2054 | -8/Materials | Build established: Scavenger-Skirmisher 2109 | -8/Materials | Identified exit to Storage 2109 | -8/Materials | Discovered exit to Storage (range 5) 2227 | -8/Materials | Met 7R-MNS 2409 | -8/Materials | Identified exit to Factory 2409 | -8/Materials | Discovered exit to Factory (range 12) 2597 | -8/Materials | Build established: Hacker-Skirmisher 3158 | -8/Materials | Discovered exit to Factory (range 7) 3353 | -8/Materials | Build established: Hacker-Mutant 3902 | -8/Materials | Entered Factory 3902 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3903 | -7/Factory | Caught up to 7R-MNS 4205 | -7/Factory | Repaired Imp. Terrain Scanner 4231 | -7/Factory | Repaired Sml. Storage Unit 4679 | -7/Factory | Repaired Deuterium Engine 5147 | -7/Factory | Repaired Hardlight Generator 6049 | -7/Factory | Sucked down chute 6049 | -7/Factory | Entered Waste 6050 | -7/Waste | Met a frightened Derelict 6064 | -7/Waste | EMP discharged 6064 | -7/Waste | Spotted C-40 Crusher 6067 | -7/Waste | Spotted C-40 Crusher 6069 | -7/Waste | Spotted C-40 Crusher 6084 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6100 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6100 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6103 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6103 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6105 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6109 | -7/Waste | Crushed by Compactor (1 part destroyed) 6132 | -7/Waste | Spotted C-40 Crusher 6140 | -7/Waste | Lost 9 parts (1p2n3u3w) 6143 | -7/Waste | Spotted C-40 Crusher 6152 | -7/Waste | Crushed by Compactor (1 part destroyed) 6164 | -7/Waste | EMP discharged 6164 | -7/Waste | System corruption reached 10% 6164 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6175 | -7/Waste | Spotted C-40 Crusher 6188 | -7/Waste | Identified exit to Factory 6188 | -7/Waste | Discovered exit to Factory (range 16) 6203 | -7/Waste | Entered Factory 6250 | -7/Factory | Core integrity fell below 50% 6373 | -7/Factory | Lost 3 parts (2p1u) 6660 | -7/Factory | Garrison activated, responded to threat 6694 | -7/Factory | Identified exit to Garrison 6895 | -7/Factory | Build established: Scavenger-Skirmisher 6922 | -7/Factory | Repaired Broken Imp. Cloaking Device 7270 | -7/Factory | Core integrity fell below 20% 7585 | -7/Factory | Lost 3 parts (1p1n1u) 7726 | -7/Factory | Identified exit to Lower Caves 7726 | -7/Factory | Discovered exit to Lower Caves (range 5) 7805 | -7/Factory | Entered Lower Caves 7869 | -7/Lower Caves | Build established: Scavenger-Mutant 8202 | -7/Lower Caves | Build established: Hacker-Mutant 8573 | -7/Lower Caves | Build established: Scavenger-Mutant 8723 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Substantial component data lost. Acquired 5 matter. System corrupted: Substantial component data lost. CLJCSVTT95YJ|5FKQ7KDB System corrupted: IFF burst signal emitted. System corrupted: Component data lost. System corrupted: Titanium Leg fused. System corrupted: Matter fused (-10). System corrupted: Matter fused (-9). System corrupted: Adv. Beam Rifle failed to cycle. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????# % ##??????## ### | | ?????????????????????????????# ##??????# ### | | ?????????????????????????????## #?????## | | ??????????????????????????????## ##???## | | ???????????????????????????????## ##??# | | ???????????????????????????????## #??# # | | ????????????????????????????#### #??# ## | | ????????????????????????????# ##??# ### | | ????????????????????????????# ##??# ##?# | | ????????????????????????????# ###??# #??# | | ????????????????????????????+ ##????# #??? | | ????????????????????????????# ##????## ##??? | | ????????????????????????????## #?????#####???? | | ?????????????????????????????## ########??????? | | ??????????????????????????????## #??????? | | ???????????????????????????????## #??????? | | ???????????????????????????####?# #### #?##???? | | ?????????????????????????## #?# #??# ## ##### | | ??????????????????##????? ??# #??### | | ???????????? # ???# ???? ??# #????# | | ????????????? ### ???# ???# #????## | | ??????????????? #?## ###?# #?????# ##### | | ????????????????? ## ??? ???#### # | | ???????????????????# ???? ???# # | | ????????????????????# #?????#???# | | ????????????????????# gg @ ############ | | ????????????????????# g# ### " | | ???????????????????????############ """" | | ??????????????????????????????????# "" | | ??????????????????????????????????######### " | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# " | | ?????????????????????????????????????????## " | | ?????????????????????????????????????????# | | ?????????????????????????????????????????#### | | ????????????????????????????????????????????# "" | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????### | | ???????????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 615 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 3 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 30 Item Schematics ----------------- Imp. Recalibrator | -7/Factory | Scanalyzed Seismic Detector | -7/Factory | Scanalyzed Structural Scanner | -7/Factory | Scanalyzed Imp. Arc Projector | -7/Factory | Hacked Imp. Heat Sink | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Spy Librarian Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Serviceable Loadout Shopping List System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed TripodWeaponsThermoblaster Manual? 0 Play Time 02:48:12 Cumulative 2.7 hours Start 2024.04.01 @ 10:04:54 End 2024.04.01 @ 17:56:38 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8dd19313-11ba-44fe-9648-7d05448a2fb3