Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 01:46:18 // AFD2019/Pay2Buy Player: Fellun Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2634) 2634 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 7696 Bonus ------- High Alert Combat Kills 22 Aligned with FarCom 300 Cogmind --------- Core Integrity 376/850 Matter 119/300 Energy 80/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Flexi-carbon Leg Welding Torch Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Neutrino Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Improved Cooling System Advanced Weight Redist. System Matter Filter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Guided EMP Blaster > --- INVENTORY -------- Flexi-carbon Leg Q-thruster Light EM Pulse Cannon Grenade Launcher Welding Torch [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Neutrino Core Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Q-thruster Utility Improved Signal Interpreter Device Heat Sink Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . . . 4 . . . 4 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 4 | . . . . . 1 . . . 3 Weapon 1 | . . . . . 1 . . . . Parts Attached 16 | . . 3 . 2 2 . 2 . 7 Power . | . . . . . . . . . . Engine . | . . . . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 1 | . . . . . . . . . 1 Device 1 | . . . . . . . . . 1 Storage . | . . . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 14 | . . 3 . 2 2 . 2 . 5 Energy Gun 2 | . . . . . . . 1 . 1 Energy Cannon 2 | . . . . 1 . . . . 1 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 4 | . . 1 . . 2 . 1 . . Launcher 5 | . . 1 . 1 . . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 28 | . . 1 . . 1 1 . . 25 Power 4 | . . . . . . . . . 4 Propulsion 7 | . . 1 . . . 1 . . 5 Utility 8 | . . . . . . . . . 8 Weapon 9 | . . . . . 1 . . . 8 Highest Loss Streak 8 | . . 1 . . 1 1 . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 72 98 100 100 99 99 100 100 87 Engine 13 | . 14 14 14 14 18 18 18 18 3 Core 1 | . . . . . . . . . 9 Wheel 26 | . 28 27 28 28 27 26 27 27 22 Device 16 | . . 12 14 14 18 18 18 18 20 Processor 10 | . 14 14 14 14 9 9 9 9 4 Protection 1 | . . . . . . . . . 8 Energy Cannon 6 | . 14 14 14 13 . . . . 1 Ballistic Cannon 16 | . . 12 14 14 25 27 25 27 10 Peak Build Rating 56 | 13 13 16 16 16 35 35 38 35 56 Average Rating 28 | 8 12 15 16 15 33 34 35 35 45 On Entrance 21 | . 13 12 16 16 16 35 35 35 35 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 13 13 17 17 17 35 34 34 34 57 Greatest Support 57 | 22 22 24 24 24 36 36 36 36 57 Greatest Overweight (x) 4 | . . 1 . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 2 3 3 3 4 10 10 10 8 9 Average Carried 6 | 1 2 2 3 3 8 10 8 8 7 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 3 3 3 4 10 10 8 8 2 Class Distribution -------------------- 48% | Mutant 33% | Skirmisher 11% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Gunner | -8/Scraptown Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Matter Collected 1605 | . 156 21 . 237 243 117 341 . 490 Remotely . | . . . . . . . . . . Salvage Created 2103 | . 167 66 . 235 233 85 629 . 688 Parts . | . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 58 | . 5 6 . 9 8 3 11 . 16 Guns 14 | . . . . . . . 7 . 7 Cannons 39 | . 5 3 . 8 8 3 4 . 8 AOE 5 | . . 3 . 1 . . . . 1 Classes Destroyed 14 | . 3 . . 1 1 1 3 . 5 Worker 3 | . . . . . . 1 . . 2 Builder 4 | . . . . . . . 1 . 3 Tunneler 1 | . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . 1 Watcher 5 | . 2 . . . 1 . . . 2 Swarmer 21 | . 3 6 . 4 3 . . . 5 Grunt 9 | . 2 . . 4 . . 2 . 1 Brawler 2 | . . . . . . . . . 2 Duelist 2 | . . . . 1 . . 1 . . Protector 2 | . . . . . . . 2 . . Sentry 16 | . . . . . 5 3 5 . 3 Hunter 3 | . . . . . . . 1 . 2 Programmer 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 5 6 . 4 3 2 5 . 6 Combat Bots Only 6 | . 5 6 . 4 3 1 4 . 4 Max Kills in Single Turn 3 | . 1 3 . 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Hostile Shots Fired 372 | . 19 42 . 22 29 12 6 . 242 Missed 102 | . 5 7 . 6 10 3 1 . 70 Damage Taken 3898 | . 138 280 . 180 247 151 73 . 2829 Core 668 | . 12 66 . 70 18 . 28 . 474 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 . . . 40 . . . 91 . Volleys Fired 273 | . 38 14 . 39 28 18 55 . 81 Largest 3 | . 1 2 . 2 3 3 3 . 3 Hottest 176 | . 68 107 . 107 155 140 140 . 176 Shots Fired 470 | . 38 18 . 58 66 32 73 . 185 Gun 123 | . . . . . . . 46 . 77 Cannon 325 | . 38 15 . 53 66 32 27 . 94 Launcher 22 | . . 3 . 5 . . . . 14 Special . | . . . . . . . . . . Kinetic 260 | . . 1 . 28 64 32 27 . 108 Thermal 168 | . 38 14 . 25 2 . 46 . 43 Explosive 19 | . . 3 . 5 . . . . 11 Electromagnetic 23 | . . . . . . . . . 23 Robot Hit Streak 14 | . 5 2 . 5 5 7 9 . 14 Robot Miss Streak 9 | . 4 2 . 2 9 5 3 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 227 | . 17 7 . 19 26 14 50 . 94 Core Hits 133 | . 8 7 . 11 13 9 22 . 63 Critical Kills 2 | . . . . . 1 . . . 1 Critical Parts Destroyed 4 | . . . . . 1 1 . . 2 Critical Strikes 13 | . . . . . 4 1 1 . 7 Burn 4 | . . . . . . . 1 . 3 Destroy 7 | . . . . . 3 1 . . 3 Blast 1 | . . . . . 1 . . . . Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6223 | . 354 350 . 489 596 416 1241 . 2777 Guns 1740 | . . . . . . . 837 . 903 Cannons 3467 | . 354 146 . 379 590 416 404 . 1178 Explosions 1007 | . . 204 . 110 . . . . 693 Melee . | . . . . . . . . . . Ramming 9 | . . . . . 6 . . . 3 Kinetic 2956 | . . . . 174 570 416 404 . 1392 Thermal 2235 | . 354 146 . 205 20 . 837 . 673 Explosive 663 | . . 204 . 110 . . . . 349 Electromagnetic 360 | . . . . . . . . . 360 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 1 1 1 1 7 Average Corruption 2 | . . . . . 1 1 1 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . . 2 1 3 . 15 Message Errors 6 | . . . . . . . . . 6 Matter Fused 5 | . . . . . 1 1 1 . 2 Heat Flow Errors 3 | . . . . . 1 . 2 . . Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 16 | . 3 1 . . . . 2 . 10 Projectiles 6 | . 3 1 . . . . 2 . . Explosions 10 | . . . . . . . . . 10 Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . 4 . 4 . 3 Impact . | . . . . . . . . . . Kinetic 11 | . . . . . 4 . 4 . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . 37 . . . 1 Shots 1 | . . . . . 1 . . . . Rammed 2 | . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 300 | . 292 300 . 174 243 21 152 . 39 Average Temperature 85 | . 109 165 . 58 94 10 45 . 10 Received Heat Transfer 441 | . 54 . . 81 72 63 27 . 144 Effects 5 | . . 4 . . 1 . . . . Energy Bleed 2 | . . 1 . . 1 . . . . Interference 3 | . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 4945 | . 629 259 . 370 37 . 2100 . 1550 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Peak Influence 474 | . 348 301 . 282 474 232 305 . 396 Initial 109 | . . 90 . . 109 80 90 . . Average 162 | . 169 247 . 72 277 173 191 . 141 Maximum Alert Level 2 | . 1 1 . 1 2 1 1 . 1 Low Security (%) 61 | 100 49 19 . 84 39 82 56 . 66 Level 1 35 | . 50 80 . 15 41 17 43 . 33 Level 2 2 | . . . . . 18 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 5 . . . 10 Investigation 4 | . . . . . 1 . . . 3 Extermination 2 | . . . . . . . . . 2 Reinforcement 4 | . 1 . . . 1 . . . 2 Assault . | . . . . . . . . . . Garrison 6 | . . . . . 3 . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Distress Signals 8 | . 2 . . . 6 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 12 8 . 9 21 3 1 . 29 Peak Tracking Total 8 | . 4 4 . 4 8 3 1 . 6 Tactical Retreats 10 | . 3 1 . . 4 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Traps Triggered 2 | . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Disabled 47 | . 8 1 . 21 4 1 . . 12 Max in Single Turn 3 | . 1 1 . 2 1 1 . . 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Accessed 28 | . 4 . 5 . 6 2 5 1 5 Terminals 17 | . 4 . . . 6 1 3 . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . 2 Total Hacks 132 | . 12 . 50 . 16 4 34 4 12 Successful 102 | . 7 . 50 . 8 . 29 4 4 Failed 30 | . 5 . . . 8 4 5 . 8 Catastrophic 3 | . . . . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 57 | . 12 . 1 . 16 6 9 . 13 Terminals 47 | . 12 . . . 16 2 9 . 8 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . . 4 Terminal Hacks 92 | . 4 . 50 . 4 . 27 4 3 Record 77 | . . . 49 . . . 24 4 . Branch Access Points 4 | . 2 . . . 1 . 1 . . Terminal Index 4 | . 1 . . . 1 . 1 . 1 Unreport Threat 5 | . 1 . . . 2 . . . 2 Derelict Proto ID Bank 1 | . . . 1 . . . . . . Release Object 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 3 . . . 4 . 2 . 1 Terminals 10 | . 3 . . . 4 . 2 . 1 Botnet 10 | . 3 . . . 4 . 2 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 2 . . . 6 3 3 . 5 Full Trace Events 5 | . . . . . 1 1 . . 3 Feedback Events 2 | . . . . . 1 . . . 1 Corruption 2 | . . . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Turns Passed 4932 | 17 214 461 413 1046 499 294 601 320 1067 Spaces Moved 4405 | 18 157 443 459 956 452 220 503 355 842 Core 17 | 9 . . . . . . . . 8 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 4384 | 9 157 443 459 956 452 220 503 355 830 Hover . | . . . . . . . . . . Flight 4 | . . . . . . . . . 4 Fastest Speed 40 | 50 85 85 90 90 90 90 90 90 40 Average Speed 89 | 67 85 90 90 90 90 90 90 90 90 Slowest Speed 250 | 85 85 105 90 90 90 90 90 90 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 4 56 87 91 100 57 38 83 32 29 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 7 | 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 2 | . . 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 11 | . . . . . 2 7 . . 2 Terrain Destroyed 256 | . . 23 . 54 81 9 3 . 86 Melee . | . . . . . . . . . . Projectile 45 | . . . . . 17 9 3 . 16 AOE 211 | . . 23 . 54 64 . . . 70 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total 4966 | 23 199 486 458 1082 492 289 584 355 998 Wait 267 | 5 4 27 . 85 9 52 21 1 63 Move 4396 | 17 156 442 458 955 451 219 502 354 842 Hop . | . . . . . . . . . . Pick Up 1 | . . . . 1 . . . . . Fast Attach . | . . . . . . . . . . Attach 10 | . . 1 . . 2 . . . 7 Detach 4 | . 1 . . . 1 . . . 2 Swap 6 | . . 2 . 2 . . 2 . . Drop 5 | 1 . . . . . . 2 . 2 Fire 273 | . 38 14 . 39 28 18 55 . 81 Melee . | . . . . . . . . . . Ram 2 | . . . . . 1 . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Identified exit to Mines 232 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 363 | -10/Mines | Discovered new exit (range 9) 689 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 689 | -10/Mines | Discovered new exit (range 5) 693 | -10/Mines | Entered Exiles 716 | -10/Exiles | Met 8R-AWN 730 | -10/Exiles | Met EX-HEX 784 | -10/Exiles | Met EX-DEC 808 | -10/Exiles | Visited The Gauntlet 901 | -10/Exiles | Learned location of Zion (-7) 929 | -10/Exiles | Met EX-BIN 948 | -10/Exiles | Aligned with FarCom system 949 | -10/Exiles | Given EX-Vault access code 980 | -10/Exiles | Opened EX-Vault 1009 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1098 | -10/Exiles | Discovered new exit (range 11) 1106 | -10/Exiles | Entered Mines 1154 | -9/Mines | Discovered new exit (range 12) 1370 | -9/Mines | Discovered new exit (range 6) 1379 | -9/Mines | Identified exit to Materials 1415 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1745 | -9/Mines | Core integrity fell below 50% 2152 | -9/Mines | Entered Materials 2152 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2451 | -8/Materials | Identified exit to Storage 2514 | -8/Materials | Build established: Skirmisher 2595 | -8/Materials | Discovered new exit (range 15) 2651 | -8/Materials | Entered Storage 2931 | -8/Storage | Used back door to open Recycling access 2931 | -8/Storage | Discovered new exit (range 5) 2944 | -8/Storage | Identified exit to Recycling 2945 | -8/Storage | Entered Recycling 3214 | -8/Recycling | Discovered new exit (range 15) 3227 | -8/Recycling | Identified exit to Factory 3519 | -8/Recycling | Scanned before Scraplab entrance 3533 | -8/Recycling | Entered Scraplab 3544 | -8/Recycling | Discovered new exit (range 2) 3544 | -8/Recycling | Identified exit to Scraptown 3546 | -8/Recycling | Entered Scraptown 3548 | -8/Scraptown | System corruption cleaned by C-Scrubber 3633 | -8/Scraptown | Visited Symbiants 3680 | -8/Scraptown | Turned away by UFD registrar 3686 | -8/Scraptown | Visited TADAMA 3800 | -8/Scraptown | Visited CPS Storage 3816 | -8/Scraptown | Visited Awakened 3846 | -8/Scraptown | Build established: Gunner 3862 | -8/Scraptown | Discovered exit to Factory (range 3) 3866 | -8/Scraptown | Entered Factory 3866 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4183 | -6/Factory | Build established: Tank 4377 | -6/Factory | Garrison activated, responded to threat 4470 | -6/Factory | Lost 6 parts (1n2u3w) 4596 | -6/Factory | Discovered new exit (range 10) 4605 | -6/Factory | Identified exit to Factory 4702 | -6/Factory | Lost 3 parts (1n1u1w) 4905 | -6/Factory | Lost 5 parts (1p2n1u1w) 4932 | -6/Factory | Core integrity fell below 50% 4933 | -6/Factory | Self-destructed Last Messages --------------- 04925_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 04925_ U-05 Engineer lays Concrete. 04926_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 04926_ U-05 Engineer builds a Wall. 04926_ U-05 Engineer lays Concrete. 04928_ Dropped Fusion Compressor. 04928_ Penetrated by Slug. 04928_ U-05 Engineer lays Concrete. 04928_ U-05 Engineer builds a Door. 04929_ U-05 Engineer lays Concrete. 04930_ U-05 Engineer builds a Wall. 04931_ U-05 Engineer lays Concrete. 04931_ Penetrated by Slug. 04931_ Dropped Q-thruster. 04932_ Penetrated by Slug. 04932_ U-05 Engineer lays Concrete. 04932_ U-05 Engineer builds a Wall. 04933_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?##+####### #+##?# #? """?????? | | # ??# # #### # ""R"?????? | | # # """ # # "" " #???? | | # # """ + T / #???? | | # # """ # # #???? | | # # ###### #?? #???? | | # # """ ###??# #???? #???? | | ######### """ #%##### ##??????####???? | | ????????# """ # % # #??????????????? | | ????????# %# # #??????????????? | | ????????# """ # / #??????????????? | | ????????# """ # #gg #??????????????? | | ????????# "?" # # #??????????????? | | ?????????? # #g #??????????????? | | ????????# # # #??????????????? | | ????????#####??# # p #??????????????? | | ???????????????# # #??????????????? | | ???????????????# # +??????????????? | | ???????????????# # h #??????????????? | | ???????????????#######huu #??????????????? | | ??????????????????# ## ###????????????? | | ######+############# u #????????????? | | #????????????? | | t #????????????? | | #????????????? | | ^ @ = #????????????? | | #????????????? | | #????????????? | | *#????????????? | | ????##+############# u #????????????? | | ?????????????????### +# ###??????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ????????????????# #??????????? | | ????????????????# #??????????? | | ????????????????# #??????????? | | ????????????????# #??????????? | | ????????????????# #??????????? | | ????????????????# #??????????? | | ????????????????# #??????????? | | ????????????????## #??????????? | | ?????????????????# #??????????? | | ?????????????????## #??????????? | | ??????????????????##############??????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 50 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (35) ------------------------ Adv. Beam Cannon (Loot Box) Welding Torch (Loot Box) Grenade Launcher (Loot Box) Hammer (Loot Box) Imp. Signal Interpreter (Loot Box) Hover Unit (Loot Box) Arm. Wheel (Loot Box) Wheel (659) Hvy. Ion Engine (699) Arm. Wheel (772) Imp. Light Cannon (Loot Box) Heat Sink (620) Arm. Wheel (1225) Hvy. Flak Cannon (Loot Box) Antigrav System (Loot Box) Flexi-carbon Leg (Loot Box) Matter Filter (Loot Box) Mak. Power Source (847) Imp. Cooling System (880) Lgt. EM Pulse Cannon (Loot Box) Plasma Rifle (Loot Box) Gui. EMP Blaster (Loot Box) Arm. Wheel (1379) Q-thruster (Loot Box) Arm. Wheel (840) Hrd. Medium Armor Plating (644) Hrd. Medium Armor Plating (644) Adv. Weight Redist. System (754) Lgt. Neutrino Core (1401) Enh. Nuclear Core (1146) Imp. KE Penetrator (1434) Imp. Signal Interpreter (609) Hrd. Light Armor Plating (550) Arm. Wheel (1087) Fusion Compressor (1383) Game ------ Seed SuperchargedNovaBasin Manual? 0 Play Time 00:45:49 Cumulative 681.9 hours Start 2025.02.27 @ 01:01:16 End 2025.02.27 @ 01:46:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 37 Rogue 25 Adventurer 9 Explorer 3 Win Type - Total 6 Types 4/0/0/2/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96878ca2-e125-409d-bdeb-e935f0915988