Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.25 @ 21:39:31

Player: ILikeMonsters1890

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (1594)     1594
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 3368

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             0/400
Matter                     298/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (59)
Movement                   Flying (34)
Location                   -9/Recycling

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (3) ------
   Armored Scrap Engine
     Small Storage Unit
>          --- WEAPON (2) -------
           Directed Particle Construct/G
>          --- INVENTORY (8) ----
     Small Storage Unit
    Medium Storage Unit
     Large Storage Unit
           Sensor Array
  Hardened Light Armor Plating
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
   Armored Scrap Engine
     Small Storage Unit
>          --- WEAPON -----------
           Directed Particle Construct/G
>          --- INVENTORY --------
     Small Storage Unit
    Medium Storage Unit
     Large Storage Unit
           Sensor Array
  Hardened Light Armor Plating
  Improved Light Cannon
  Improved Light Cannon
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Constructs
  Ballistic Gun            Autogun
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Rec 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             55   | 6   22  13  11  3   
  Power                    6    | .   2   2   1   1   
    Engine                 6    | .   2   2   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 4   5   5   5   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  15   | 4   5   5   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   .   4   .   
  Utility                  12   | 1   3   4   2   2   
    Device                 4    | 1   1   1   .   1   
    Storage                4    | .   2   .   1   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   3   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 1   12  2   3   .   
    Energy Gun             3    | .   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          13   | 1   10  2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 16   | .   3   6   7   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               11   | .   3   3   5   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   4    | .   .   2   2   .   
  Highest Loss Streak      5    | .   1   3   5   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  97  86  64  
  Engine                   10   | .   13  11  10  4   
  Wheel                    22   | .   27  31  21  .   
  Flight                   7    | .   .   .   10  33  
  Device                   10   | .   14  8   8   11  
  Storage                  12   | .   14  11  11  11  
  Protection               5    | .   .   13  8   .   
  Energy Gun               1    | .   .   .   4   4   
  Ballistic Gun            17   | .   26  21  12  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 14  32  47  39  13  
  Greatest Support         30   | 26  20  30  30  14  
  Greatest Overweight (x)  3    | .   3   2   3   .   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  10  
  Average Capacity         11   | 8   8   15  13  9   
  Most Carried             15   | 6   11  15  15  10  
  Average Carried          8    | 3   7   11  12  5   
  Final Capacity           15   | 8   15  15  10  8   
  Final Carried            15   | 6   10  15  10  6   
Scrap Engine Consumption   8    | .   .   .   .   8   
  Constructs Created       1    | .   .   .   .   1   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Jun  Mat  Mat  Sto  Rec  
Matter Collected           2042 | 400  523  806  250  63   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2533 | 260  636  1092 322  223  
  Parts                    141  | 20   33   68   15   5    
Haulers Intercepted        6    | .    2    4    .    .    
Recyclers Shooed           4    | 1    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Rec 
Combat Hostiles Destroyed  42   | .   14  20  7   1   
  Guns                     42   | .   14  20  7   1   
Classes Destroyed          8    | 3   3   2   .   .   
  Worker                   4    | 2   1   1   .   .   
  Tunneler                 8    | 8   .   .   .   .   
  Hauler                   6    | .   2   4   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  5    | .   3   .   2   .   
  Grunt                    30   | .   11  16  3   .   
  Sentry                   7    | .   .   4   2   1   
Best Kill Streak           11   | 3   3   11  2   1   
  Combat Bots Only         7    | .   3   7   2   1   
Max Kills in Single Turn   2    | 2   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Mat  Sto  Rec  
Damage Taken               2005 | .    481  824  643  57   
  Core                     512  | .    100  150  230  32   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  60   .    .    .    
Volleys Fired              216  | 35   60   77   28   16   
  Largest                  2    | 2    2    2    2    1    
  Hottest                  105  | 40   46   46   105  49   
Shots Fired                402  | 70   120  146  50   16   
  Gun                      402  | 70   120  146  50   16   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  371  | 70   120  146  35   .    
  Thermal                  31   | .    .    .    15   16   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | 11   6    12   18   16   
  Robot Miss Streak        6    | 3    6    3    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        9    | .    1    7    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           256  | 43   66   100  33   14   
  Core Hits                99   | 15   26   41   13   4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    
  Critical Strikes         4    | .    .    1    2    1    
    Burn                   2    | .    .    .    1    1    
    Destroy                2    | .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3833 | 440  1115 1579 468  231  
  Guns                     3718 | 440  1000 1579 468  231  
  Cannons                  .    | .    .    .    .    .    
  Explosions               115  | .    115  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3373 | 440  1000 1579 354  .    
  Thermal                  345  | .    .    .    114  231  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          115  | .    115  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    .    1    1    
  Average Corruption       1    | .    1    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    3    .    3    3    
    Message Errors         1    | .    .    .    1    .    
    Matter Fused           1    | .    .    .    1    .    
    Energy Discharges      4    | .    2    .    .    2    
    Data Loss (minor)      2    | .    1    .    .    1    
    Data Loss (major)      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      43   | .    43   .    .    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        348  | .    36   97   348  53   
  Average Temperature      38   | .    10   22   111  25   
  Received Heat Transfer   783  | .    198  399  162  24   
  Effects                  3    | .    .    .    3    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         964  | .    .    .    335  629  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Rec 
Peak Influence             543  | 55  344 543 381 178 
  Initial                  228  | .   35  137 228 148 
  Average                  213  | 29  213 337 196 142 
Maximum Alert Level        2    | .   1   2   1   .   
  Low Security (%)         52   | 100 41  16  54  100 
  Level 1                  40   | .   58  55  45  .   
  Level 2                  7    | .   .   27  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   4   2   2   .   
  Investigation            5    | .   2   2   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Jun Mat Mat Sto Rec 
Distress Signals           6    | .   1   2   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              81   | .   22  30  26  3   
  Peak Tracking Total      16   | .   5   7   16  1   
  Tactical Retreats        4    | .   1   1   2   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Rec 
Traps Triggered            11   | .   7   2   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Jun Mat Mat Sto Rec 
Machines Disabled          5    | .   4   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Jun Mat Mat Sto Rec 
Machines Accessed          18   | .   6   5   4   3   
  Terminals                15   | .   5   4   4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                52   | .   19  15  9   9   
  Successful               21   | .   7   7   3   4   
  Failed                   31   | .   12  8   6   5   
    Catastrophic           2    | .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   1   9   3   2   
  Terminals                46   | .   18  13  9   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   1   2   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             18   | .   6   5   3   4   
  Prototype ID Bank        4    | .   1   1   .   2   
  Open Door                1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              5    | .   1   2   1   1   
  Unreport Threat          2    | .   .   .   1   1   
  Locate Traps             2    | .   2   .   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   2   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
  Retrieve Components      2    | .   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   5   3   4   2   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   2   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Jun Mat Mat Sto Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Jun Mat Mat Sto Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Jun Mat Mat Sto Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Jun Mat Mat Sto Rec 
Turns Passed               2414 | 269 749 676 326 394 
Spaces Moved               1611 | 91  539 451 367 163 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1240 | 91  539 451 159 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   371  | .   .   .   208 163 
  Fastest Speed            34   | 80  80  95  34  34  
  Average Speed            76   | 82  81  95  62  34  
  Slowest Speed            174  | 90  125 110 174 34  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            7    | .   .   .   6   1   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       47   | 4   89  45  80  20  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Jun Mat Mat Sto Rec 
Total                      2461 | 222 756 577 417 489 
  Wait                     511  | 79  109 22  6   295 
  Move                     1593 | 90  538 450 354 161 
  Hop                      7    | .   .   .   6   1   
  Pick Up                  40   | 6   16  11  2   5   
  Fast Attach              17   | 1   13  2   .   1   
  Attach                   20   | .   5   6   8   1   
  Detach                   4    | .   .   .   4   .   
  Swap                     18   | 5   4   5   3   1   
  Drop                     35   | 6   11  4   6   8   
  Fire                     216  | 35  60  77  28  16  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 2)
  270 | -11/Junkyard  | Entered Materials
  302 | -10/Materials | Build established: Mutant
  457 | -10/Materials | Discovered new exit (range 12)
  542 | -10/Materials | Discovered new exit (range 14)
  831 | -10/Materials | Discovered new exit (range 7)
  921 | -10/Materials | Discovered new exit (range 12)
  951 | -10/Materials | Discovered new exit (range 13)
 1019 | -10/Materials | Entered another Materials area
 1019 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1025 | -9/Materials  | Discovered new exit (range 14)
 1184 | -9/Materials  | Lost 3 parts (1n2w)
 1212 | -9/Materials  | Discovered new exit (range 10)
 1437 | -9/Materials  | Identified exit to Mines
 1437 | -9/Materials  | Identified exit to Storage
 1488 | -9/Materials  | Destroyed 7 combat bots
 1695 | -9/Materials  | Entered Storage
 1907 | -9/Storage    | Core integrity fell below 50%
 1952 | -9/Storage    | Lost 5 parts (3n2w)
 1984 | -9/Storage    | Discovered new exit (range 11)
 1995 | -9/Storage    | Core integrity fell below 20%
 2020 | -9/Storage    | Used back door to open Recycling access
 2020 | -9/Storage    | Discovered new exit (range 4)
 2021 | -9/Storage    | Entered Recycling
 2021 | -9/Recycling  | Found Scrap Engine
 2415 | -9/Recycling  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02383_ Connecting with Terminal...
02383_ Current location identified: Recycling
>>Prototypes
Downloading prototype IDs...
    Imp. Flight Unit
    Hvy. Particle Gun
>>Alert(Purge)
Purged threat record, alert level lowered.
02384_ Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Imp. Medium Laser
    Adv. EMP Blaster
>>Alert(Check)
Current Alert Level: Low Security
02388_ Connecting with Recycling Unit...
02398_ Acquired Imp. Light Cannon. <x2>
02405_ Dropped Imp. Light Cannon.
02406_ Arm. Scrap Engine consumes Imp. Light Cannon.
02412_ Y-45 Defender springs to life.

 Map 
-----
+----------------------------------------------------+
|   ???????????????????????????????????????????????? |
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|   ??????????????????????#   #????????????????????? |
|   ??????????????????????+   +????????????????????? |
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|   ????#%          !%#??##@    #??????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonSlugTrap
  Manual?         0
Play Time         00:26:47
  Cumulative      184.5 hours
  Start           2023.06.25 @ 21:12:47
  End             2023.06.25 @ 21:39:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           5/0/2/1/0/0/0/0/0
Lore%             79
Gallery%          67
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdf57cc2-650c-4344-be3d-9c9548579311