Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.10 @ 18:52:33 Player: bogmind Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1930) 1930 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4098 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 265/265 System Corruption 4% Temperature Cool (9) Movement Rolling (175) Ox5 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- Precision Beam Rifle Precision Beam Rifle (fused) > --- INVENTORY (25) --- Sensor Array Improved Sensor Array Signal Interpreter ECM Suite Particle Gun Particle Gun Particle Gun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Cooling System Sensor Array Improved Sensor Array Signal Interpreter ECM Suite Particle Gun Particle Gun Particle Gun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Signal Interpreter Device Cooling System Storage Huge Storage Unit Processor Signal Interpreter Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 58 | 6 6 13 5 28 Power 6 | 1 . 2 1 2 Engine 4 | 1 . 2 . 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 21 | 2 4 2 . 13 Treads . | . . . . . Leg 13 | 2 . 2 . 9 Wheel 3 | . 2 . . 1 Hover . | . . . . . Flight 5 | . 2 . . 3 Utility 9 | 1 2 3 2 1 Device 2 | . 1 . . 1 Storage 4 | 1 1 1 1 . Processor 3 | . . 2 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 22 | 2 . 6 2 12 Energy Gun 13 | . . 5 1 7 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . 1 1 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . 1 . . System Corruption 3 | . . 3 . . Parts Lost 24 | . . 7 . 17 Power 2 | . . 1 . 1 Propulsion 9 | . . 2 . 7 Utility 2 | . . 1 . 1 Weapon 11 | . . 3 . 8 Highest Loss Streak 7 | . . 5 . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 98 97 89 92 Engine 4 | . 14 10 2 . Core 4 | . . . 6 6 Leg 19 | . 22 16 18 19 Wheel 1 | . 4 4 . . Flight 2 | . . . . 3 Device 3 | . 12 2 . 2 Storage 9 | . 14 11 9 9 Processor 20 | . . 19 26 24 Energy Gun 17 | . . 19 17 18 Ballistic Gun 9 | . 28 12 9 6 Naked Turns . | . . . . . Heaviest Build 94 | 11 17 32 92 94 Greatest Support 35 | 20 32 32 20 35 Greatest Overweight (x) 22 | 3 2 6 4 22 Average Overweight (x) 1 | . . . 4 4 Largest Inventory Capacity 25 | 8 10 15 25 25 Average Capacity 20 | 7 9 12 25 25 Most Carried 15 | 4 10 14 14 15 Average Carried 9 | 2 5 9 11 10 Final Capacity 25 | 8 10 15 25 25 Final Carried 15 | 3 10 14 12 15 Class Distribution -------------------- 37% | Scavenger-Skirmisher 31% | Scavenger-Gunner 22% | Mutant 4% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Matter Collected 1175 | 206 40 372 36 521 Remotely . | . . . . . Salvage Created 2458 | . 40 1026 163 1229 Parts 122 | . 5 62 9 46 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Combat Hostiles Destroyed 44 | . 3 17 1 23 Guns 40 | . 3 16 1 20 AOE 2 | . . 1 . 1 Classes Destroyed 11 | . 1 7 . 3 Worker 3 | . . 2 . 1 Hauler 1 | . . . . 1 Recycler 4 | . . 2 1 1 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 6 | . . 3 1 2 Swarmer 6 | . 3 . . 3 Grunt 23 | . . 11 . 12 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 13 | . . 4 1 8 Best Kill Streak 8 | . 3 8 1 6 Combat Bots Only 7 | . 3 7 1 4 Max Kills in Single Turn 3 | . 1 2 1 3 Gunslinging 1 | . . 1 . 1 Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Damage Taken 3195 | . 180 823 13 2179 Core 725 | . 33 129 . 563 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 98 | . . . . 98 Core Remaining (%) 84 | 100 86 67 . . Volleys Fired 146 | . 14 46 4 82 Largest 3 | . 2 3 3 3 Hottest 183 | . 40 136 119 183 Shots Fired 373 | . 28 125 10 210 Gun 373 | . 28 125 10 210 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 152 | . 28 45 4 75 Thermal 184 | . . 43 6 135 Explosive . | . . . . . Electromagnetic 37 | . . 37 . . Robot Hit Streak 26 | . 3 14 6 26 Robot Miss Streak 7 | . 7 4 1 7 Penetration Max . | . . . . . Secondary Targets 11 | . 1 4 . 6 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 247 | . 10 76 7 154 Core Hits 110 | . 4 43 6 57 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . . 3 1 8 Burn 12 | . . 3 1 8 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4129 | . 114 1173 101 2741 Guns 3633 | . 111 1015 101 2406 Cannons . | . . . . . Explosions 491 | . . 156 . 335 Melee . | . . . . . Ramming 5 | . 3 2 . . Kinetic 1179 | . 111 300 60 708 Thermal 2265 | . . 526 41 1698 Explosive 335 | . . . . 335 Electromagnetic 345 | . . 345 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 3 . 4 Average Corruption 2 | . . 3 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 44 | . . 11 . 33 Message Errors 9 | . . 4 . 5 Matter Fused 9 | . . 3 . 6 Heat Flow Errors 7 | . . 1 . 6 Energy Discharges 3 | . . . . 3 Parts Fused 1 | . . . . 1 Data Loss (minor) 6 | . . 1 . 5 Data Loss (major) 3 | . . 1 . 2 Misfires 3 | . . . . 3 Alerts 2 | . . 1 . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 75 | . . 43 . 32 Projectiles . | . . . . . Explosions 75 | . . 43 . 32 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 116 | . . 38 . 78 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed 2 | . 1 1 . . Kicked 2 | . 1 1 . . Crushed . | . . . . . Highest Temperature 627 | . . 361 60 627 Average Temperature 126 | . . 87 30 153 Received Heat Transfer 1473 | . . 357 . 1116 Effects 15 | . . 2 . 13 Shutdowns 4 | . . 1 . 3 Energy Bleed 3 | . . . . 3 Interference 4 | . . . . 4 Short Circuit 2 | . . 1 . 1 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 11 | . . 3 . 8 Heat Transferred 5969 | . . 1388 173 4408 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Peak Influence 462 | . 130 462 166 353 Initial 109 | . . 54 109 69 Average 113 | . 52 264 129 71 Maximum Alert Level 2 | . . 2 . 1 Low Security (%) 77 | 100 100 21 100 91 Level 1 20 | . . 68 . 8 Level 2 2 | . . 10 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 2 . 6 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 6 | . . 2 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 6 31 4 34 Peak Tracking Total 7 | . 3 7 2 6 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Traps Triggered 7 | . . 3 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Machines Disabled 7 | . . 2 . 5 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Machines Accessed 10 | . . 3 . 7 Terminals 6 | . . 2 . 4 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . . 1 . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . . 7 . 17 Successful 10 | . . 2 . 8 Failed 14 | . . 5 . 9 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 5 | . . 4 . 1 Terminals 14 | . . 5 . 9 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 7 | . . 2 . 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 . 3 Record 1 | . . . . 1 Prototype ID Bank 1 | . . . . 1 Assault Status 1 | . . 1 . . Recall Investigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 3 | . . 1 . 2 Report Inventory 1 | . . . . 1 Retrieve Components 2 | . . 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . . 2 . 7 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . 3 . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Turns Passed 4045 | 122 379 907 199 2438 Spaces Moved 1400 | 92 271 457 45 535 Core 17 | 14 . 3 . . Treads . | . . . . . Legs 1122 | 78 215 320 45 464 Wheels 233 | . 55 134 . 44 Hover . | . . . . . Flight 28 | . 1 . . 27 Fastest Speed 50 | 50 100 100 400 175 Average Speed 246 | 117 116 158 400 396 Slowest Speed 1815 | 200 192 350 400 1815 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 7 44 44 5 72 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . . 11 . 21 Melee . | . . . . . Projectile . | . . . . . AOE 32 | . . 11 . 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Total 1703 | 106 311 540 59 687 Wait 4 | . . . . 4 Move 1396 | 91 270 456 44 535 Hop . | . . . . . Pick Up 73 | 9 14 18 3 29 Fast Attach . | . . . . . Attach 41 | 6 3 10 2 20 Detach 1 | . . . . 1 Swap 17 | . 3 3 3 8 Drop 23 | . 6 6 3 8 Fire 146 | . 14 46 4 82 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 1 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 15) 123 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 15) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 721 | -9/Materials | Lost 5 parts (1p2n1u1w) 830 | -9/Materials | Destroyed 7 combat bots 1055 | -9/Materials | Build established: Scavenger-Gunner 1373 | -9/Materials | Discovered new exit (range 3) 1407 | -9/Materials | Identified exit to Materials 1409 | -9/Materials | Entered another Materials area 1409 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1528 | -8/Materials | Discovered new exit (range 17) 1604 | -8/Materials | Identified exit to Storage 1608 | -8/Materials | Entered Storage 1694 | -8/Storage | Build established: Scavenger-Skirmisher 2278 | -8/Storage | Lost 7 parts (1p2n4w) 2586 | -8/Storage | Repaired Hvy. Assault Rifle 2792 | -8/Storage | Core integrity fell below 50% 2840 | -8/Storage | Lost 6 parts (3n3w) 3569 | -8/Storage | Build established: Scavenger-Gunner 3613 | -8/Storage | Discovered new exit (range 8) 3639 | -8/Storage | Identified exit to Factory 3928 | -8/Storage | Core integrity fell below 20% 3946 | -8/Storage | Lost 3 parts (2n1u) 4046 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03988_ Acquired Imp. Ion Engine. 03989_ Dropped Broken Lgt. Nuclear Core. 03993_ R-06 Scavenger collects Heat Sink. 03994_ System corrupted: Substantial component data lost. 04013_ Y-45 Defender suffers critical hit (Burn). 04016_ Transfer Shaft disabled. 04018_ System corrupted: Matter fused (-7). 04019_ Y-45 Defender heat short circuits Heat Sink. 04027_ Melted Hvy. Assault Rifle. 04028_ Overheating: System interference. 04028_ Prc. Beam Rifle temporarily disabled. 04028_ Terrain Scan Processor temporarily disabled. 04028_ Signal Interpreter temporarily disabled. 04028_ Y-45 Defender heat damages core (-4). 04033_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 1 components... Hardlight Generator 04038_ R-06 Scavenger collects Heat Sink. 04044_ Acquired Datajack. 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