Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.10 @ 18:52:33
Player: bogmind
Result: Destroyed by G-47 Trooper with Particle Gun
Performance
-------------
Evolutions (2) 1000
Regions Visited (4) 800
Robots Destroyed (60) 300
Value Destroyed (1930) 1930
Prototype IDs (3) 60
Alien Tech Used (0) 0
Bonus (8) 8
TOTAL SCORE: 4098
Bonus
-------
High Alert Combat Kills 8
Cogmind
---------
Core Integrity 0/550
Matter 278/300
Energy 265/265
System Corruption 4%
Temperature Cool (9)
Movement Rolling (175) Ox5
Location -8/Storage
Parts
-------
> --- POWER (1) --------
Improved Ion Engine
> --- PROPULSION (3) ---
Aluminum Leg
Compact Wheel
> --- UTILITY (4) ------
Huge Storage Unit
Signal Interpreter
Terrain Scan Processor
> --- WEAPON (3) -------
Precision Beam Rifle
Precision Beam Rifle (fused)
> --- INVENTORY (25) ---
Sensor Array
Improved Sensor Array
Signal Interpreter
ECM Suite
Particle Gun
Particle Gun
Particle Gun
Precision Beam Rifle
Precision Beam Rifle
Precision Beam Rifle
Advanced Beam Cannon
Advanced Beam Cannon
Advanced Beam Cannon
Heavy Assault Rifle
Datajack
Peak State
------------
> --- POWER ------------
Light Nuclear Core
> --- PROPULSION -------
Aluminum Leg
Aluminum Leg
Aluminum Leg
> --- UTILITY ----------
Huge Storage Unit
Visual Processing Unit
Signal Interpreter
Terrain Scan Processor
> --- WEAPON -----------
Precision Beam Rifle
Precision Beam Rifle
Precision Beam Rifle
> --- INVENTORY --------
Cooling System
Sensor Array
Improved Sensor Array
Signal Interpreter
ECM Suite
Particle Gun
Particle Gun
Particle Gun
Precision Beam Rifle
Precision Beam Rifle
Precision Beam Rifle
Advanced Beam Cannon
Advanced Beam Cannon
Advanced Beam Cannon
[Rating: 27]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Wheel Compact Wheel
Flight Unit VTOL Module
Utility Signal Interpreter
Device Cooling System
Storage Huge Storage Unit
Processor Signal Interpreter
Weapon Precision Beam Rifle
Energy Gun Precision Beam Rifle
Ballistic Gun Heavy Assault Rifle
Build | -11 -10 -9 -8 -8
------- Run | Jun Mat Mat Mat Sto
Slots Evolved 4 | . . 2 2 .
Power . | . . . . .
Propulsion 1 | . . . 1 .
Utility 2 | . . 1 1 .
Weapon 1 | . . 1 . .
Parts Attached 58 | 6 6 13 5 28
Power 6 | 1 . 2 1 2
Engine 4 | 1 . 2 . 1
Core 2 | . . . 1 1
Reactor . | . . . . .
Propulsion 21 | 2 4 2 . 13
Treads . | . . . . .
Leg 13 | 2 . 2 . 9
Wheel 3 | . 2 . . 1
Hover . | . . . . .
Flight 5 | . 2 . . 3
Utility 9 | 1 2 3 2 1
Device 2 | . 1 . . 1
Storage 4 | 1 1 1 1 .
Processor 3 | . . 2 1 .
Hackware . | . . . . .
Protection . | . . . . .
Artifact . | . . . . .
Weapon 22 | 2 . 6 2 12
Energy Gun 13 | . . 5 1 7
Energy Cannon . | . . . . .
Ballistic Gun 9 | 2 . 1 1 5
Ballistic Cannon . | . . . . .
Launcher . | . . . . .
Special Weapon . | . . . . .
Impact Weapon . | . . . . .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon . | . . . . .
Unidentified Prototypes 1 | . . . . 1
Corrupted Parts 1 | . . 1 . .
System Corruption 3 | . . 3 . .
Parts Lost 24 | . . 7 . 17
Power 2 | . . 1 . 1
Propulsion 9 | . . 2 . 7
Utility 2 | . . 1 . 1
Weapon 11 | . . 3 . 8
Highest Loss Streak 7 | . . 5 . 7
To Critical Strikes . | . . . . .
Average Slot Usage (%) 94 | . 98 97 89 92
Engine 4 | . 14 10 2 .
Core 4 | . . . 6 6
Leg 19 | . 22 16 18 19
Wheel 1 | . 4 4 . .
Flight 2 | . . . . 3
Device 3 | . 12 2 . 2
Storage 9 | . 14 11 9 9
Processor 20 | . . 19 26 24
Energy Gun 17 | . . 19 17 18
Ballistic Gun 9 | . 28 12 9 6
Naked Turns . | . . . . .
Heaviest Build 94 | 11 17 32 92 94
Greatest Support 35 | 20 32 32 20 35
Greatest Overweight (x) 22 | 3 2 6 4 22
Average Overweight (x) 1 | . . . 4 4
Largest Inventory Capacity 25 | 8 10 15 25 25
Average Capacity 20 | 7 9 12 25 25
Most Carried 15 | 4 10 14 14 15
Average Carried 9 | 2 5 9 11 10
Final Capacity 25 | 8 10 15 25 25
Final Carried 15 | 3 10 14 12 15
Class Distribution
--------------------
37% | Scavenger-Skirmisher
31% | Scavenger-Gunner
22% | Mutant
4% | Gunner
3% | Skirmisher
Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Gunner | -9/Materials
Scavenger-Skirmisher | -8/Materials
Scavenger-Skirmisher | -8/Storage
Resources | -11 -10 -9 -8 -8
----------- Run | Jun Mat Mat Mat Sto
Matter Collected 1175 | 206 40 372 36 521
Remotely . | . . . . .
Salvage Created 2458 | . 40 1026 163 1229
Parts 122 | . 5 62 9 46
Haulers Intercepted 1 | . . . . 1
Recyclers Shooed 2 | . . 1 . 1
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed . | . . . . .
Prevented . | . . . . .
Kills | -11 -10 -9 -8 -8
------- Run | Jun Mat Mat Mat Sto
Combat Hostiles Destroyed 44 | . 3 17 1 23
Guns 40 | . 3 16 1 20
AOE 2 | . . 1 . 1
Classes Destroyed 11 | . 1 7 . 3
Worker 3 | . . 2 . 1
Hauler 1 | . . . . 1
Recycler 4 | . . 2 1 1
Mechanic 1 | . . . . 1
Operator 1 | . . . . 1
Watcher 6 | . . 3 1 2
Swarmer 6 | . 3 . . 3
Grunt 23 | . . 11 . 12
Brawler 1 | . . 1 . .
Duelist 1 | . . 1 . .
Sentry 13 | . . 4 1 8
Best Kill Streak 8 | . 3 8 1 6
Combat Bots Only 7 | . 3 7 1 4
Max Kills in Single Turn 3 | . 1 2 1 3
Gunslinging 1 | . . 1 . 1
Exploded 1 | . . 1 . 1
Melee . | . . . . .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -9 -8 -8
-------- Run | Jun Mat Mat Mat Sto
Damage Taken 3195 | . 180 823 13 2179
Core 725 | . 33 129 . 563
Absorbed by Shields . | . . . . .
Regen/Repaired (Parts) 98 | . . . . 98
Core Remaining (%) 84 | 100 86 67 . .
Volleys Fired 146 | . 14 46 4 82
Largest 3 | . 2 3 3 3
Hottest 183 | . 40 136 119 183
Shots Fired 373 | . 28 125 10 210
Gun 373 | . 28 125 10 210
Cannon . | . . . . .
Launcher . | . . . . .
Special . | . . . . .
Kinetic 152 | . 28 45 4 75
Thermal 184 | . . 43 6 135
Explosive . | . . . . .
Electromagnetic 37 | . . 37 . .
Robot Hit Streak 26 | . 3 14 6 26
Robot Miss Streak 7 | . 7 4 1 7
Penetration Max . | . . . . .
Secondary Targets 11 | . 1 4 . 6
Max Gunslinging Chain 1 | . 1 1 . 1
Shots Hit Robots 247 | . 10 76 7 154
Core Hits 110 | . 4 43 6 57
Critical Kills . | . . . . .
Critical Parts Destroyed . | . . . . .
Critical Strikes 12 | . . 3 1 8
Burn 12 | . . 3 1 8
Melee Attacks . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks . | . . . . .
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 4129 | . 114 1173 101 2741
Guns 3633 | . 111 1015 101 2406
Cannons . | . . . . .
Explosions 491 | . . 156 . 335
Melee . | . . . . .
Ramming 5 | . 3 2 . .
Kinetic 1179 | . 111 300 60 708
Thermal 2265 | . . 526 41 1698
Explosive 335 | . . . . 335
Electromagnetic 345 | . . 345 . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption 4 | . . 3 . 4
Average Corruption 2 | . . 3 . 2
Corruption Purged . | . . . . .
Corruption Blocked . | . . . . .
Effects 44 | . . 11 . 33
Message Errors 9 | . . 4 . 5
Matter Fused 9 | . . 3 . 6
Heat Flow Errors 7 | . . 1 . 6
Energy Discharges 3 | . . . . 3
Parts Fused 1 | . . . . 1
Data Loss (minor) 6 | . . 1 . 5
Data Loss (major) 3 | . . 1 . 2
Misfires 3 | . . . . 3
Alerts 2 | . . 1 . 1
Weapon Failures 1 | . . . . 1
Overload Shots . | . . . . .
Overflow Damage 75 | . . 43 . 32
Projectiles . | . . . . .
Explosions 75 | . . 43 . 32
Melee . | . . . . .
Knockbacks . | . . . . .
Impact . | . . . . .
Kinetic . | . . . . .
Secondary . | . . . . .
Self-Inflicted Damage 116 | . . 38 . 78
Shots 2 | . . 1 . 1
Rammed . | . . . . .
Targets Rammed 2 | . 1 1 . .
Kicked 2 | . 1 1 . .
Crushed . | . . . . .
Highest Temperature 627 | . . 361 60 627
Average Temperature 126 | . . 87 30 153
Received Heat Transfer 1473 | . . 357 . 1116
Effects 15 | . . 2 . 13
Shutdowns 4 | . . 1 . 3
Energy Bleed 3 | . . . . 3
Interference 4 | . . . . 4
Short Circuit 2 | . . 1 . 1
Damage (major) 1 | . . . . 1
Damage (core) 1 | . . . . 1
Siege Activations . | . . . . .
Robots Corrupted . | . . . . .
Combat Hostiles . | . . . . .
Parts Fried . | . . . . .
Impact Corruptions . | . . . . .
Robots Melted 2 | . . . . 2
Combat Hostiles 2 | . . . . 2
Parts Melted 11 | . . 3 . 8
Heat Transferred 5969 | . . 1388 173 4408
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions 2 | . . 2 . .
Missiles Intercepted . | . . . . .
Alert | -11 -10 -9 -8 -8
------- Run | Jun Mat Mat Mat Sto
Peak Influence 462 | . 130 462 166 353
Initial 109 | . . 54 109 69
Average 113 | . 52 264 129 71
Maximum Alert Level 2 | . . 2 . 1
Low Security (%) 77 | 100 100 21 100 91
Level 1 20 | . . 68 . 8
Level 2 2 | . . 10 . .
Level 3 . | . . . . .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Squads Dispatched 8 | . . 2 . 6
Investigation 2 | . . . . 2
Extermination . | . . . . .
Reinforcement 6 | . . 2 . 4
Assault . | . . . . .
Garrison . | . . . . .
Intercept . | . . . . .
Searches Triggered . | . . . . .
Construction Impeded . | . . . . .
Haulers Reinforced . | . . . . .
Active Scanning Responses . | . . . . .
Cargo Convoy Interrupts . | . . . . .
Stealth | -11 -10 -9 -8 -8
--------- Run | Jun Mat Mat Mat Sto
Distress Signals 2 | . . 2 . .
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 75 | . 6 31 4 34
Peak Tracking Total 7 | . 3 7 2 6
Tactical Retreats 3 | . 2 1 . .
Traps | -11 -10 -9 -8 -8
------- Run | Jun Mat Mat Mat Sto
Traps Triggered 7 | . . 3 . 4
Indirectly . | . . . . .
Trap Hack Attempts . | . . . . .
Triggered . | . . . . .
Disarmed . | . . . . .
Reprogrammed . | . . . . .
Reused . | . . . . .
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered . | . . . . .
Machines | -11 -10 -9 -8 -8
---------- Run | Jun Mat Mat Mat Sto
Machines Disabled 7 | . . 2 . 5
Max in Single Turn 2 | . . 1 . 2
Machines Repaired . | . . . . .
Machines Sabotaged . | . . . . .
Overloaded Fab Kills . | . . . . .
Hacking | -11 -10 -9 -8 -8
--------- Run | Jun Mat Mat Mat Sto
Machines Accessed 10 | . . 3 . 7
Terminals 6 | . . 2 . 4
Fabricators . | . . . . .
Repair Stations 1 | . . . . 1
Recycling Units 3 | . . 1 . 2
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Total Hacks 24 | . . 7 . 17
Successful 10 | . . 2 . 8
Failed 14 | . . 5 . 9
Catastrophic 1 | . . 1 . .
Database Lockouts . | . . . . .
Manual 5 | . . 4 . 1
Terminals 14 | . . 5 . 9
Fabricators . | . . . . .
Repair Stations 3 | . . . . 3
Recycling Units 7 | . . 2 . 5
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Terminal Hacks 4 | . . 1 . 3
Record 1 | . . . . 1
Prototype ID Bank 1 | . . . . 1
Assault Status 1 | . . 1 . .
Recall Investigation 1 | . . . . 1
Fabricator Hacks . | . . . . .
Repair Station Hacks 3 | . . . . 3
Scan Component 1 | . . . . 1
Repair 1 | . . . . 1
Refit 1 | . . . . 1
Recycling Unit Hacks 3 | . . 1 . 2
Report Inventory 1 | . . . . 1
Retrieve Components 2 | . . 1 . 1
Scanalyzer . | . . . . .
Garrison Access Hacks . | . . . . .
Unauthorized Hacks . | . . . . .
Terminals . | . . . . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Data Cores Recovered . | . . . . .
Used . | . . . . .
Hacking Detections 9 | . . 2 . 7
Full Trace Events 3 | . . . . 3
Feedback Events . | . . . . .
Feedback Blocked . | . . . . .
Robot Schematics Acquired . | . . . . .
Robots Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Part Build Rating . | . . . . .
Parts Repaired 1 | . . . . 1
Time 32 | . . . . 32
Parts Recycled . | . . . . .
Recycled Matter . | . . . . .
Retrieved Matter . | . . . . .
Retrieved Components 4 | . . 3 . 1
Parts Scanalyzed . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Damaged . | . . . . .
Bothacking | -11 -10 -9 -8 -8
------------ Run | Jun Mat Mat Mat Sto
Used RIF Installer . | . . . . .
Robots Hacked . | . . . . .
Non-combat . | . . . . .
Combat . | . . . . .
Robot Hacks Applied . | . . . . .
Relay Couplers Released . | . . . . .
Fabnet Peak Effective % . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -9 -8 -8
-------- Run | Jun Mat Mat Mat Sto
Total Allies . | . . . . .
Largest Group . | . . . . .
Highest-Rated Group . | . . . . .
Highest-Rated Ally . | . . . . .
Total Orders . | . . . . .
Ally Attacks . | . . . . .
Total Damage . | . . . . .
Kills . | . . . . .
Allies Corrupted . | . . . . .
Allies Melted . | . . . . .
Intel | -11 -10 -9 -8 -8
------- Run | Jun Mat Mat Mat Sto
Robot Analysis Total . | . . . . .
Derelict Logs Recovered . | . . . . .
Drone Launches . | . . . . .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -9 -8 -8
------------- Run | Jun Mat Mat Mat Sto
Turns Passed 4045 | 122 379 907 199 2438
Spaces Moved 1400 | 92 271 457 45 535
Core 17 | 14 . 3 . .
Treads . | . . . . .
Legs 1122 | 78 215 320 45 464
Wheels 233 | . 55 134 . 44
Hover . | . . . . .
Flight 28 | . 1 . . 27
Fastest Speed 50 | 50 100 100 400 175
Average Speed 246 | 117 116 158 400 396
Slowest Speed 1815 | 200 192 350 400 1815
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped . | . . . . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 34 | 7 44 44 5 72
Regions Visited 4
Branch Regions 1
Pre-discovered Areas . | . . . . .
Known Exits Taken 2 | . . 1 1 .
Unknown Exits Taken 2 | 1 1 . . .
Scrap Searched . | . . . . .
Spaces Dug . | . . . . .
Terrain Destroyed 32 | . . 11 . 21
Melee . | . . . . .
Projectile . | . . . . .
AOE 32 | . . 11 . 21
Terrain Rammed . | . . . . .
Walls Destroyed . | . . . . .
Machines Disabled . | . . . . .
Actions | -11 -10 -9 -8 -8
--------- Run | Jun Mat Mat Mat Sto
Total 1703 | 106 311 540 59 687
Wait 4 | . . . . 4
Move 1396 | 91 270 456 44 535
Hop . | . . . . .
Pick Up 73 | 9 14 18 3 29
Fast Attach . | . . . . .
Attach 41 | 6 3 10 2 20
Detach 1 | . . . . 1
Swap 17 | . 3 3 3 8
Drop 23 | . 6 6 3 8
Fire 146 | . 14 46 4 82
Melee . | . . . . .
Ram . | . . . . .
Kick 2 | . 1 1 . .
Crush . | . . . . .
Escape Stasis . | . . . . .
Rewire . | . . . . .
Trap . | . . . . .
Miscellaneous . | . . . . .
Route
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage (discovered 1 exit: *Fac)
History
---------
Turn | Location | Event
17 | -11/Junkyard | Discovered new exit (range 15)
123 | -11/Junkyard | Entered Materials
308 | -10/Materials | Build established: Mutant
474 | -10/Materials | Discovered new exit (range 15)
502 | -10/Materials | Entered another Materials area
502 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1
721 | -9/Materials | Lost 5 parts (1p2n1u1w)
830 | -9/Materials | Destroyed 7 combat bots
1055 | -9/Materials | Build established: Scavenger-Gunner
1373 | -9/Materials | Discovered new exit (range 3)
1407 | -9/Materials | Identified exit to Materials
1409 | -9/Materials | Entered another Materials area
1409 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
1528 | -8/Materials | Discovered new exit (range 17)
1604 | -8/Materials | Identified exit to Storage
1608 | -8/Materials | Entered Storage
1694 | -8/Storage | Build established: Scavenger-Skirmisher
2278 | -8/Storage | Lost 7 parts (1p2n4w)
2586 | -8/Storage | Repaired Hvy. Assault Rifle
2792 | -8/Storage | Core integrity fell below 50%
2840 | -8/Storage | Lost 6 parts (3n3w)
3569 | -8/Storage | Build established: Scavenger-Gunner
3613 | -8/Storage | Discovered new exit (range 8)
3639 | -8/Storage | Identified exit to Factory
3928 | -8/Storage | Core integrity fell below 20%
3946 | -8/Storage | Lost 3 parts (2n1u)
4046 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun
Last Messages
---------------
03988_ Acquired Imp. Ion Engine.
03989_ Dropped Broken Lgt. Nuclear Core.
03993_ R-06 Scavenger collects Heat Sink.
03994_ System corrupted: Substantial component data lost.
04013_ Y-45 Defender suffers critical hit (Burn).
04016_ Transfer Shaft disabled.
04018_ System corrupted: Matter fused (-7).
04019_ Y-45 Defender heat short circuits Heat Sink.
04027_ Melted Hvy. Assault Rifle.
04028_ Overheating: System interference.
04028_ Prc. Beam Rifle temporarily disabled.
04028_ Terrain Scan Processor temporarily disabled.
04028_ Signal Interpreter temporarily disabled.
04028_ Y-45 Defender heat damages core (-4).
04033_ Connecting with Recycling Unit...
>>Retrieve(Components)
Retrieving 1 components...
Hardlight Generator
04038_ R-06 Scavenger collects Heat Sink.
04044_ Acquired Datajack.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 53
Energy Generation 14
Energy Capacity 265
Matter Stores 300
Matter Capacity 300
Sight Range 18
Robot Scan Range 14
Terrain Scan Density 85
Evasion (%) 55
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed StructuralScanDetector
Manual? 0
Play Time 00:38:03
Cumulative 8.5 hours
Start 2023.07.31 @ 15:02:28
End 2023.09.10 @ 18:52:33
Sessions 2
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 52
Rogue 52
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 12
Gallery% 16
Achievement% 13
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 18/SmallcapsGlow
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: b51151aa-9b72-4079-a22a-ad8770742b4d