Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.10 @ 18:52:33

Player: bogmind

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1930)     1930
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 4098

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/550
Matter                     278/300
Energy                     265/265
System Corruption          4%
Temperature                Cool (9)
Movement                   Rolling (175) Ox5
Location                   -8/Storage

 Parts 
-------
>           --- POWER (1) --------
   Improved Ion Engine
>           --- PROPULSION (3) ---
            Aluminum Leg
    Compact Wheel
>           --- UTILITY (4) ------
            Huge Storage Unit
            Signal Interpreter
            Terrain Scan Processor
>           --- WEAPON (3) -------
  Precision Beam Rifle
  Precision Beam Rifle (fused)
>           --- INVENTORY (25) ---
            Sensor Array
   Improved Sensor Array
            Signal Interpreter
            ECM Suite
            Particle Gun
            Particle Gun
            Particle Gun
  Precision Beam Rifle
  Precision Beam Rifle
  Precision Beam Rifle
   Advanced Beam Cannon
   Advanced Beam Cannon
   Advanced Beam Cannon
      Heavy Assault Rifle
            Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
            Huge Storage Unit
            Visual Processing Unit
            Signal Interpreter
            Terrain Scan Processor
>           --- WEAPON -----------
  Precision Beam Rifle
  Precision Beam Rifle
  Precision Beam Rifle
>           --- INVENTORY --------
            Cooling System
            Sensor Array
   Improved Sensor Array
            Signal Interpreter
            ECM Suite
            Particle Gun
            Particle Gun
            Particle Gun
  Precision Beam Rifle
  Precision Beam Rifle
  Precision Beam Rifle
   Advanced Beam Cannon
   Advanced Beam Cannon
   Advanced Beam Cannon
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             58   | 6   6   13  5   28  
  Power                    6    | 1   .   2   1   2   
    Engine                 4    | 1   .   2   .   1   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 2   4   2   .   13  
    Treads                 .    | .   .   .   .   .   
    Leg                    13   | 2   .   2   .   9   
    Wheel                  3    | .   2   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   2   .   .   3   
  Utility                  9    | 1   2   3   2   1   
    Device                 2    | .   1   .   .   1   
    Storage                4    | 1   1   1   1   .   
    Processor              3    | .   .   2   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   .   6   2   12  
    Energy Gun             13   | .   .   5   1   7   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 2   .   1   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      3    | .   .   3   .   .   
Parts Lost                 24   | .   .   7   .   17  
  Power                    2    | .   .   1   .   1   
  Propulsion               9    | .   .   2   .   7   
  Utility                  2    | .   .   1   .   1   
  Weapon                   11   | .   .   3   .   8   
  Highest Loss Streak      7    | .   .   5   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  97  89  92  
  Engine                   4    | .   14  10  2   .   
  Core                     4    | .   .   .   6   6   
  Leg                      19   | .   22  16  18  19  
  Wheel                    1    | .   4   4   .   .   
  Flight                   2    | .   .   .   .   3   
  Device                   3    | .   12  2   .   2   
  Storage                  9    | .   14  11  9   9   
  Processor                20   | .   .   19  26  24  
  Energy Gun               17   | .   .   19  17  18  
  Ballistic Gun            9    | .   28  12  9   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             94   | 11  17  32  92  94  
  Greatest Support         35   | 20  32  32  20  35  
  Greatest Overweight (x)  22   | 3   2   6   4   22  
  Average Overweight (x)   1    | .   .   .   4   4   
Largest Inventory Capacity 25   | 8   10  15  25  25  
  Average Capacity         20   | 7   9   12  25  25  
  Most Carried             15   | 4   10  14  14  15  
  Average Carried          9    | 2   5   9   11  10  
  Final Capacity           25   | 8   10  15  25  25  
  Final Carried            15   | 3   10  14  12  15  

 Class Distribution 
--------------------
 37% | Scavenger-Skirmisher
 31% | Scavenger-Gunner
 22% | Mutant
  4% | Gunner
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  
Matter Collected           1175 | 206  40   372  36   521  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2458 | .    40   1026 163  1229 
  Parts                    122  | .    5    62   9    46   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           2    | .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Combat Hostiles Destroyed  44   | .   3   17  1   23  
  Guns                     40   | .   3   16  1   20  
  AOE                      2    | .   .   1   .   1   
Classes Destroyed          11   | .   1   7   .   3   
  Worker                   3    | .   .   2   .   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 4    | .   .   2   1   1   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  6    | .   .   3   1   2   
  Swarmer                  6    | .   3   .   .   3   
  Grunt                    23   | .   .   11  .   12  
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   13   | .   .   4   1   8   
Best Kill Streak           8    | .   3   8   1   6   
  Combat Bots Only         7    | .   3   7   1   4   
Max Kills in Single Turn   3    | .   1   2   1   3   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 1    | .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  
Damage Taken               3195 | .    180  823  13   2179 
  Core                     725  | .    33   129  .    563  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   98   | .    .    .    .    98   
Core Remaining (%)         84   | 100  86   67   .    .    
Volleys Fired              146  | .    14   46   4    82   
  Largest                  3    | .    2    3    3    3    
  Hottest                  183  | .    40   136  119  183  
Shots Fired                373  | .    28   125  10   210  
  Gun                      373  | .    28   125  10   210  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  152  | .    28   45   4    75   
  Thermal                  184  | .    .    43   6    135  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          37   | .    .    37   .    .    
  Robot Hit Streak         26   | .    3    14   6    26   
  Robot Miss Streak        7    | .    7    4    1    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        11   | .    1    4    .    6    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           247  | .    10   76   7    154  
  Core Hits                110  | .    4    43   6    57   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         12   | .    .    3    1    8    
    Burn                   12   | .    .    3    1    8    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4129 | .    114  1173 101  2741 
  Guns                     3633 | .    111  1015 101  2406 
  Cannons                  .    | .    .    .    .    .    
  Explosions               491  | .    .    156  .    335  
  Melee                    .    | .    .    .    .    .    
  Ramming                  5    | .    3    2    .    .    
  Kinetic                  1179 | .    111  300  60   708  
  Thermal                  2265 | .    .    526  41   1698 
  Explosive                335  | .    .    .    .    335  
  Electromagnetic          345  | .    .    345  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    3    .    4    
  Average Corruption       2    | .    .    3    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  44   | .    .    11   .    33   
    Message Errors         9    | .    .    4    .    5    
    Matter Fused           9    | .    .    3    .    6    
    Heat Flow Errors       7    | .    .    1    .    6    
    Energy Discharges      3    | .    .    .    .    3    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      6    | .    .    1    .    5    
    Data Loss (major)      3    | .    .    1    .    2    
    Misfires               3    | .    .    .    .    3    
    Alerts                 2    | .    .    1    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            75   | .    .    43   .    32   
  Projectiles              .    | .    .    .    .    .    
  Explosions               75   | .    .    43   .    32   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      116  | .    .    38   .    78   
  Shots                    2    | .    .    1    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    
  Kicked                   2    | .    1    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        627  | .    .    361  60   627  
  Average Temperature      126  | .    .    87   30   153  
  Received Heat Transfer   1473 | .    .    357  .    1116 
  Effects                  15   | .    .    2    .    13   
    Shutdowns              4    | .    .    1    .    3    
    Energy Bleed           3    | .    .    .    .    3    
    Interference           4    | .    .    .    .    4    
    Short Circuit          2    | .    .    1    .    1    
    Damage (major)         1    | .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Melted             11   | .    .    3    .    8    
  Heat Transferred         5969 | .    .    1388 173  4408 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Peak Influence             462  | .   130 462 166 353 
  Initial                  109  | .   .   54  109 69  
  Average                  113  | .   52  264 129 71  
Maximum Alert Level        2    | .   .   2   .   1   
  Low Security (%)         77   | 100 100 21  100 91  
  Level 1                  20   | .   .   68  .   8   
  Level 2                  2    | .   .   10  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   .   2   .   6   
  Investigation            2    | .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   2   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              75   | .   6   31  4   34  
  Peak Tracking Total      7    | .   3   7   2   6   
  Tactical Retreats        3    | .   2   1   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Traps Triggered            7    | .   .   3   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Jun Mat Mat Mat Sto 
Machines Disabled          7    | .   .   2   .   5   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Machines Accessed          10   | .   .   3   .   7   
  Terminals                6    | .   .   2   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          3    | .   .   1   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   .   7   .   17  
  Successful               10   | .   .   2   .   8   
  Failed                   14   | .   .   5   .   9   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   .   4   .   1   
  Terminals                14   | .   .   5   .   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   
  Recycling Units          7    | .   .   2   .   5   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   1   .   3   
  Record                   1    | .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   1   
  Assault Status           1    | .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
  Refit                    1    | .   .   .   .   1   
Recycling Unit Hacks       3    | .   .   1   .   2   
  Report Inventory         1    | .   .   .   .   1   
  Retrieve Components      2    | .   .   1   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   .   2   .   7   
  Full Trace Events        3    | .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     32   | .   .   .   .   32  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   .   3   .   1   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Jun Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Jun Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Mat  Mat  Sto  
Turns Passed               4045 | 122  379  907  199  2438 
Spaces Moved               1400 | 92   271  457  45   535  
  Core                     17   | 14   .    3    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1122 | 78   215  320  45   464  
  Wheels                   233  | .    55   134  .    44   
  Hover                    .    | .    .    .    .    .    
  Flight                   28   | .    1    .    .    27   
  Fastest Speed            50   | 50   100  100  400  175  
  Average Speed            246  | 117  116  158  400  396  
  Slowest Speed            1815 | 200  192  350  400  1815 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 7    44   44   5    72   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          32   | .    .    11   .    21   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      32   | .    .    11   .    21   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Total                      1703 | 106 311 540 59  687 
  Wait                     4    | .   .   .   .   4   
  Move                     1396 | 91  270 456 44  535 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  73   | 9   14  18  3   29  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   41   | 6   3   10  2   20  
  Detach                   1    | .   .   .   .   1   
  Swap                     17   | .   3   3   3   8   
  Drop                     23   | .   6   6   3   8   
  Fire                     146  | .   14  46  4   82  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   1   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   17 | -11/Junkyard  | Discovered new exit (range 15)
  123 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
  474 | -10/Materials | Discovered new exit (range 15)
  502 | -10/Materials | Entered another Materials area
  502 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  721 | -9/Materials  | Lost 5 parts (1p2n1u1w)
  830 | -9/Materials  | Destroyed 7 combat bots
 1055 | -9/Materials  | Build established: Scavenger-Gunner
 1373 | -9/Materials  | Discovered new exit (range 3)
 1407 | -9/Materials  | Identified exit to Materials
 1409 | -9/Materials  | Entered another Materials area
 1409 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1528 | -8/Materials  | Discovered new exit (range 17)
 1604 | -8/Materials  | Identified exit to Storage
 1608 | -8/Materials  | Entered Storage
 1694 | -8/Storage    | Build established: Scavenger-Skirmisher
 2278 | -8/Storage    | Lost 7 parts (1p2n4w)
 2586 | -8/Storage    | Repaired Hvy. Assault Rifle
 2792 | -8/Storage    | Core integrity fell below 50%
 2840 | -8/Storage    | Lost 6 parts (3n3w)
 3569 | -8/Storage    | Build established: Scavenger-Gunner
 3613 | -8/Storage    | Discovered new exit (range 8)
 3639 | -8/Storage    | Identified exit to Factory
 3928 | -8/Storage    | Core integrity fell below 20%
 3946 | -8/Storage    | Lost 3 parts (2n1u)
 4046 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03988_ Acquired Imp. Ion Engine.
03989_ Dropped Broken Lgt. Nuclear Core.
03993_ R-06 Scavenger collects Heat Sink.
03994_ System corrupted: Substantial component data lost.
04013_ Y-45 Defender suffers critical hit (Burn).
04016_ Transfer Shaft disabled.
04018_ System corrupted: Matter fused (-7).
04019_ Y-45 Defender heat short circuits Heat Sink.
04027_ Melted Hvy. Assault Rifle.
04028_ Overheating: System interference.
04028_ Prc. Beam Rifle temporarily disabled.
04028_ Terrain Scan Processor temporarily disabled.
04028_ Signal Interpreter temporarily disabled.
04028_ Y-45 Defender heat damages core (-4).
04033_ Connecting with Recycling Unit...
>>Retrieve(Components)
Retrieving 1 components...
    Hardlight Generator
04038_ R-06 Scavenger collects Heat Sink.
04044_ Acquired Datajack.

 Map 
-----
+----------------------------------------------------+
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|    ###" "###?????????????????????????????????????? |
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|          ####  %"""  #?#   ## """"  #????????????? |
|          ##""  %"""  #?#    + """"  #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       85
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralScanDetector
  Manual?         0
Play Time         00:38:03
  Cumulative      8.5 hours
  Start           2023.07.31 @ 15:02:28
  End             2023.09.10 @ 18:52:33
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b51151aa-9b72-4079-a22a-ad8770742b4d