Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.22 @ 00:53:18

Player: Ms. V3-11A

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (73)      365
Value Destroyed (2655)     2655
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5480

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     162/300
Energy                     38/100
System Corruption          14%
Temperature                Warning (319)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON (3) -------
  Advanced Beam Rifle
  Advanced Beam Rifle
>          --- INVENTORY (5) ----
           Hardlight Generator
  Improved Shield Generator
           Component Analysis Suite
           Gauss Rifle
      Mini Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Cooling System
     Large Storage Unit
  Improved Shield Generator
           Hacking Suite
>          --- WEAPON -----------
           Ion Cannon
           Gauss Rifle
      Mini Assault Cannon
>          --- INVENTORY --------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
           Particle Charger
           Transmission Jammer
  Improved Light Armor Plating
           Reactive Plating
           Reactive Plating
           Hardlight Generator
  Improved Shield Generator
           Component Analysis Suite
           Shock Bomb Launcher
           Shock Bomb Launcher
           Katana
[Rating: 51]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Disposable Heat Sink
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             72   | .   9   7   13  43  
  Power                    10   | .   1   1   4   4   
    Engine                 8    | .   1   1   3   3   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | .   3   1   5   6   
    Treads                 .    | .   .   .   .   .   
    Leg                    15   | .   3   1   5   6   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  21   | .   2   1   2   16  
    Device                 13   | .   1   1   .   11  
    Storage                2    | .   1   .   .   1   
    Processor              1    | .   .   .   .   1   
    Hackware               1    | .   .   .   1   .   
    Protection             4    | .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | .   3   4   2   17  
    Energy Gun             16   | .   3   2   .   11  
    Energy Cannon          7    | .   .   2   2   3   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
  Corrupted Parts          3    | .   .   .   2   1   
    System Corruption      12   | .   .   .   5   7   
Parts Lost                 34   | .   .   2   1   31  
  Power                    7    | .   .   1   .   6   
  Propulsion               7    | .   .   .   .   7   
  Utility                  9    | .   .   .   .   9   
  Weapon                   11   | .   .   1   1   9   
  Highest Loss Streak      8    | .   .   1   1   8   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     91   | .   98  98  97  86  
  Engine                   11   | .   14  10  17  9   
  Core                     2    | .   .   .   .   3   
  Leg                      23   | .   28  33  27  20  
  Device                   14   | .   13  20  16  12  
  Storage                  8    | .   14  11  9   6   
  Hackware                 5    | .   .   .   6   7   
  Protection               2    | .   .   .   1   4   
  Energy Gun               10   | .   27  8   .   10  
  Energy Cannon            6    | .   .   14  18  3   
  Ballistic Gun            1    | .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 11  30  33  50  59  
  Greatest Support         53   | 20  20  30  45  53  
  Greatest Overweight (x)  19   | .   1   1   1   19  
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 8   12  15  15  14  
  Most Carried             15   | 6   11  14  14  15  
  Average Carried          11   | 6   9   10  11  12  
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            14   | 6   11  10  14  5   

 Class Distribution 
--------------------
 25% | Hacker-Mutant
 24% | Mutant
 21% | Scavenger-Mutant
 16% | Hacker-Tank
  9% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  
Matter Collected           1010 | 200  53   92   154  511  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2510 | .    180  167  695  1468 
  Parts                    120  | .    14   19   33   54   
Haulers Intercepted        1    | .    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  65   | .   7   8   14  36  
  Guns                     36   | .   7   5   .   24  
  Cannons                  23   | .   .   3   12  8   
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          13   | .   3   2   2   6   
  Worker                   3    | .   .   1   1   1   
  Builder                  1    | .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  17   | .   3   7   4   3   
  Grunt                    32   | .   4   1   9   18  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   .   1   6   
  Hunter                   3    | .   .   .   .   3   
  Programmer               4    | .   .   .   .   4   
Best Kill Streak           7    | .   3   4   4   7   
  Combat Bots Only         7    | .   3   4   4   7   
Max Kills in Single Turn   2    | .   2   1   1   2   
  Gunslinging              1    | .   1   .   .   1   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  
Damage Taken               4546 | .    162  263  453  3668 
  Core                     883  | .    34   30   118  701  
  Absorbed by Shields      237  | .    .    .    .    237  
  Redirected to Shielding  51   | .    .    .    .    51   
Core Remaining (%)         89   | 100  86   92   78   .    
Volleys Fired              208  | .    10   21   29   148  
  Largest                  3    | .    2    2    2    3    
  Hottest                  205  | .    130  130  112  205  
Shots Fired                367  | .    20   26   58   263  
  Gun                      225  | .    20   13   .    192  
  Cannon                   127  | .    .    13   58   56   
  Launcher                 15   | .    .    .    .    15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  30   | .    .    .    .    30   
  Thermal                  249  | .    20   13   .    216  
  Explosive                15   | .    .    .    .    15   
  Electromagnetic          73   | .    .    13   58   2    
  Robot Hit Streak         26   | .    11   9    9    26   
  Robot Miss Streak        7    | .    6    7    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    4    
    Max Gunslinging Chain  2    | .    1    .    .    2    
Shots Hit Robots           280  | .    17   24   42   197  
  Core Hits                250  | .    30   22   24   174  
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         3    | .    .    .    1    2    
    Destroy                1    | .    .    .    .    1    
    Blast                  1    | .    .    .    .    1    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6141 | .    249  400  961  4531 
  Guns                     3297 | .    249  162  .    2886 
  Cannons                  2194 | .    .    238  926  1030 
  Explosions               602  | .    .    .    29   573  
  Melee                    .    | .    .    .    .    .    
  Ramming                  48   | .    .    .    6    42   
  Kinetic                  504  | .    .    .    .    504  
  Thermal                  3814 | .    249  162  29   3374 
  Explosive                573  | .    .    .    .    573  
  Electromagnetic          1202 | .    .    238  926  38   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         14   | .    .    .    5    14   
  Average Corruption       9    | .    .    .    4    11   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  92   | .    .    .    20   72   
    Message Errors         25   | .    .    .    7    18   
    Matter Fused           16   | .    .    .    8    8    
    Heat Flow Errors       12   | .    .    .    1    11   
    Energy Discharges      6    | .    .    .    .    6    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    8    
    Data Loss (major)      4    | .    .    .    1    3    
    Misfires               8    | .    .    .    1    7    
    Alerts                 5    | .    .    .    1    4    
    Misdirections          1    | .    .    .    .    1    
    Weapon Failures        6    | .    .    .    1    5    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    7    
  Projectiles              4    | .    .    .    .    4    
  Explosions               3    | .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    17   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             7    | .    .    .    1    6    
  Kicked                   7    | .    .    .    1    6    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        722  | .    190  108  198  722  
  Average Temperature      134  | .    94   35   100  167  
  Received Heat Transfer   1949 | .    123  72   243  1511 
  Effects                  30   | .    .    .    .    30   
    Shutdowns              10   | .    .    .    .    10   
    Energy Bleed           2    | .    .    .    .    2    
    Interference           7    | .    .    .    .    7    
    Short Circuit          6    | .    .    .    .    6    
    Damage (minor)         3    | .    .    .    .    3    
    Damage (major)         1    | .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    2    .    
  Parts Fried              4    | .    .    .    4    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             11   | .    .    .    .    11   
  Heat Transferred         5303 | .    315  200  50   4738 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             364  | .   206 271 364 339 
  Initial                  27   | .   .   12  27  5   
  Average                  123  | .   69  124 221 106 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         72   | 100 92  77  20  84  
  Level 1                  27   | .   7   22  79  15  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          18   | .   2   2   1   13  
  Investigation            4    | .   2   .   .   2   
  Extermination            4    | .   .   .   .   4   
  Reinforcement            6    | .   .   2   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           9    | .   .   2   2   5   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              106  | .   13  18  22  53  
  Peak Tracking Total      9    | .   3   6   6   9   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          5    | .   .   .   2   3   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          23   | .   6   3   2   12  
  Terminals                17   | .   6   3   1   7   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   2   
  Garrison Access          2    | .   .   .   .   2   
Total Hacks                74   | .   21  11  11  31  
  Successful               42   | .   10  6   6   20  
  Failed                   32   | .   11  5   5   11  
    Catastrophic           3    | .   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   32   | .   14  4   5   9   
  Terminals                58   | .   21  11  6   20  
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              11   | .   .   .   5   6   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             20   | .   6   4   1   9   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   
  Level Access Points      1    | .   .   1   .   .   
  Machine Index            1    | .   .   .   .   1   
  Terminal Index           3    | .   1   1   .   1   
  Scanalyzer Index         1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   .   1   
  Registered Components    3    | .   1   1   .   1   
  Zone Layout              4    | .   .   1   1   2   
Fabricator Hacks           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 8    | .   .   .   4   4   
  Insert Component         4    | .   .   .   2   2   
  Analyze                  4    | .   .   .   2   2   
Garrison Access Hacks      2    | .   .   .   .   2   
  Seal Access              2    | .   .   .   .   2   
Unauthorized Hacks         11   | .   4   2   1   4   
  Terminals                11   | .   4   2   1   4   
    Botnet                 11   | .   4   2   1   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         19   | .   6   2   2   9   
  Full Trace Events        3    | .   1   .   .   2   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   1   .   2   2   
  Parts Built              1    | .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   
    Time                   53   | .   .   .   .   53  
  Total Part Build Rating  6    | .   .   .   .   6   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   2   
  Part Schematics Acquired 4    | .   .   .   2   2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  
Turns Passed               4457 | 3    628  438  820  2568 
Spaces Moved               2064 | 3    354  205  357  1145 
  Core                     3    | .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    
  Legs                     2061 | 3    354  205  357  1142 
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  190  120  
  Average Speed            173  | 120  159  177  190  171  
  Slowest Speed            1000 | 120  190  190  190  1000 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 2    79   23   31   35   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          37   | .    .    .    5    32   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      36   | .    .    .    5    31   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  
Total                      2602 | 2    398  255  438  1509 
  Wait                     188  | .    12   11   28   137  
  Move                     2060 | 2    353  204  356  1145 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  34   | .    7    7    5    15   
  Fast Attach              37   | .    6    1    4    26   
  Attach                   16   | .    .    5    2    9    
  Detach                   4    | .    .    .    .    4    
  Swap                     19   | .    3    1    7    8    
  Drop                     29   | .    7    5    6    11   
  Fire                     208  | .    10   21   29   148  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     7    | .    .    .    1    6    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 3)
    4 | -11/Junkyard  | Entered Materials
  155 | -10/Materials | Discovered new exit (range 12)
  207 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 7)
  537 | -10/Materials | Discovered new exit (range 16)
  632 | -10/Materials | Entered another Materials area
  632 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  945 | -9/Materials  | Discovered new exit (range 16)
 1048 | -9/Materials  | Identified exit to Materials
 1070 | -9/Materials  | Entered another Materials area
 1070 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1416 | -8/Materials  | Build established: Scavenger-Mutant
 1568 | -8/Materials  | Discovered new exit (range 9)
 1890 | -8/Materials  | Entered Factory
 1890 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1964 | -7/Factory    | Discovered new exit (range 15)
 2569 | -7/Factory    | Lost 3 parts (2p1u)
 2593 | -7/Factory    | Destroyed 7 combat bots
 2770 | -7/Factory    | Garrison activated, responded to threat
 2845 | -7/Factory    | Lost 5 parts (2n3w)
 3047 | -7/Factory    | Fabricated Adv. Cooling System (x1)
 3068 | -7/Factory    | Build established: Hacker-Mutant
 3073 | -7/Factory    | System corruption reached 10%
 3160 | -7/Factory    | Core integrity fell below 50%
 3198 | -7/Factory    | Lost 3 parts (1p1u1w)
 3970 | -7/Factory    | Discovered new exit (range 14)
 4073 | -7/Factory    | Identified exit to Factory
 4356 | -7/Factory    | Garrison activated, responded to threat
 4448 | -7/Factory    | Core integrity fell below 20%
 4458 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04447_ R-06 Scavenger collects Particle Gun.
04448_ Lrg. Storage Unit destroyed.
04448_ Imp. Shield Generator destroyed.
04450_ Acquired Particle Charger.
04451_ R-06 Scavenger collects Shock Bomb Launcher.
04451_ System corrupted: Adv. Beam Rifle failed to cycle.
04451_ L-41 Fighter destroyed.
04451_ Switching to secondary target: Y-54 Guardian.
04452_ Acquired 61 matter.
04452_ R-06 Scavenger collects Carbon-fiber Leg.
04452_ Imp. Carbon-fiber Leg destroyed.
04454_ Power failure, Mic. Nuclear Core shutdown.
04455_ Imp. Signal Interpreter broken.
04455_ Overheating: Short circuit.
04455_ R-06 Scavenger collects Axe.
04456_ Particle Charger destroyed.
04457_ Acquired Imp. Heat Sink.
04458_ R-06 Scavenger collects Reactive Plating.
04458_ Adv. Beam Rifle destroyed.
04458_ Mic. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Coolant Potential          100
Energy Generation          31
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                55
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
         Aluminum Leg | -10/Materials | Hacked
         Spread Laser | -8/Materials  | Scanalyzed
 Disposable Heat Sink | -8/Materials  | Scanalyzed
  Transmission Jammer | -7/Factory    | Scanalyzed
     Particle Charger | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Cooling System | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipSuspensionStick
  Manual?         0
Play Time         00:41:35
  Cumulative      162.2 hours
  Start           2023.05.21 @ 14:44:49
  End             2023.05.22 @ 00:53:18
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          131
  Rogue           63
  Adventurer      42
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          65
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 7ba54eeb-cbc8-49b9-a3bc-1c915ac3bc50