Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.22 @ 00:53:18
Player: Ms. V3-11A
Result: Destroyed by G-47 Trooper with Particle Gun
Performance
-------------
Evolutions (3) 1500
Regions Visited (4) 800
Robots Destroyed (73) 365
Value Destroyed (2655) 2655
Prototype IDs (8) 160
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 5480
Bonus
-------
None
Cogmind
---------
Core Integrity 0/700
Matter 162/300
Energy 38/100
System Corruption 14%
Temperature Warning (319)
Movement Core (100) Ox1
Location -7/Factory
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (3) ---
(None)
> --- UTILITY (5) ------
Improved Heat Sink
Improved Signal Interpreter
Hacking Suite
> --- WEAPON (3) -------
Advanced Beam Rifle
Advanced Beam Rifle
> --- INVENTORY (5) ----
Hardlight Generator
Improved Shield Generator
Component Analysis Suite
Gauss Rifle
Mini Assault Cannon
Peak State
------------
> --- POWER ------------
Light Deuterium Engine
Micro Nuclear Core
> --- PROPULSION -------
Titanium Leg
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
> --- UTILITY ----------
Improved Heat Sink
Advanced Cooling System
Large Storage Unit
Improved Shield Generator
Hacking Suite
> --- WEAPON -----------
Ion Cannon
Gauss Rifle
Mini Assault Cannon
> --- INVENTORY --------
Improved Heat Sink
Improved Heat Sink
Large Storage Unit
Improved Signal Interpreter
Particle Charger
Transmission Jammer
Improved Light Armor Plating
Reactive Plating
Reactive Plating
Hardlight Generator
Improved Shield Generator
Component Analysis Suite
Shock Bomb Launcher
Shock Bomb Launcher
Katana
[Rating: 51]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Micro Nuclear Core
Propulsion Carbon-fiber Leg
Leg Carbon-fiber Leg
Utility Disposable Heat Sink
Device Disposable Heat Sink
Storage Large Storage Unit
Processor Improved Signal Interpreter
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Spread Laser
Energy Gun Spread Laser
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Rocket Launcher
Build | -11 -10 -9 -8 -7
------- Run | Jun Mat Mat Mat Fac
Slots Evolved 6 | . . 2 2 2
Power 1 | . . . 1 .
Propulsion 1 | . . 1 . .
Utility 3 | . . 1 1 1
Weapon 1 | . . . . 1
Parts Attached 72 | . 9 7 13 43
Power 10 | . 1 1 4 4
Engine 8 | . 1 1 3 3
Core 2 | . . . 1 1
Reactor . | . . . . .
Propulsion 15 | . 3 1 5 6
Treads . | . . . . .
Leg 15 | . 3 1 5 6
Wheel . | . . . . .
Hover . | . . . . .
Flight . | . . . . .
Utility 21 | . 2 1 2 16
Device 13 | . 1 1 . 11
Storage 2 | . 1 . . 1
Processor 1 | . . . . 1
Hackware 1 | . . . 1 .
Protection 4 | . . . 1 3
Artifact . | . . . . .
Weapon 26 | . 3 4 2 17
Energy Gun 16 | . 3 2 . 11
Energy Cannon 7 | . . 2 2 3
Ballistic Gun 1 | . . . . 1
Ballistic Cannon 1 | . . . . 1
Launcher 1 | . . . . 1
Special Weapon . | . . . . .
Impact Weapon . | . . . . .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon . | . . . . .
Unidentified Prototypes 2 | . . . . 2
Corrupted Parts 3 | . . . 2 1
System Corruption 12 | . . . 5 7
Parts Lost 34 | . . 2 1 31
Power 7 | . . 1 . 6
Propulsion 7 | . . . . 7
Utility 9 | . . . . 9
Weapon 11 | . . 1 1 9
Highest Loss Streak 8 | . . 1 1 8
To Critical Strikes 1 | . . . . 1
Average Slot Usage (%) 91 | . 98 98 97 86
Engine 11 | . 14 10 17 9
Core 2 | . . . . 3
Leg 23 | . 28 33 27 20
Device 14 | . 13 20 16 12
Storage 8 | . 14 11 9 6
Hackware 5 | . . . 6 7
Protection 2 | . . . 1 4
Energy Gun 10 | . 27 8 . 10
Energy Cannon 6 | . . 14 18 3
Ballistic Gun 1 | . . . . 2
Naked Turns . | . . . . .
Heaviest Build 59 | 11 30 33 50 59
Greatest Support 53 | 20 20 30 45 53
Greatest Overweight (x) 19 | . 1 1 1 19
Average Overweight (x) . | . . . 1 .
Largest Inventory Capacity 15 | 8 15 15 15 15
Average Capacity 14 | 8 12 15 15 14
Most Carried 15 | 6 11 14 14 15
Average Carried 11 | 6 9 10 11 12
Final Capacity 15 | 8 15 15 15 5
Final Carried 14 | 6 11 10 14 5
Class Distribution
--------------------
25% | Hacker-Mutant
24% | Mutant
21% | Scavenger-Mutant
16% | Hacker-Tank
9% | Scavenger-Tank
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Scavenger-Mutant | -8/Materials
Hacker-Mutant | -7/Factory
Resources | -11 -10 -9 -8 -7
----------- Run | Jun Mat Mat Mat Fac
Matter Collected 1010 | 200 53 92 154 511
Remotely . | . . . . .
Salvage Created 2510 | . 180 167 695 1468
Parts 120 | . 14 19 33 54
Haulers Intercepted 1 | . 1 . . .
Recyclers Shooed 1 | . . . . 1
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed . | . . . . .
Prevented . | . . . . .
Kills | -11 -10 -9 -8 -7
------- Run | Jun Mat Mat Mat Fac
Combat Hostiles Destroyed 65 | . 7 8 14 36
Guns 36 | . 7 5 . 24
Cannons 23 | . . 3 12 8
AOE 4 | . . . . 4
Classes Destroyed 13 | . 3 2 2 6
Worker 3 | . . 1 1 1
Builder 1 | . . . . 1
Hauler 1 | . 1 . . .
Recycler 1 | . . . . 1
Operator 1 | . . . 1 .
Watcher 1 | . . 1 . .
Swarmer 17 | . 3 7 4 3
Grunt 32 | . 4 1 9 18
Brawler 1 | . . . . 1
Duelist 1 | . . . . 1
Sentry 7 | . . . 1 6
Hunter 3 | . . . . 3
Programmer 4 | . . . . 4
Best Kill Streak 7 | . 3 4 4 7
Combat Bots Only 7 | . 3 4 4 7
Max Kills in Single Turn 2 | . 2 1 1 2
Gunslinging 1 | . 1 . . 1
Exploded 1 | . . . . 1
Melee . | . . . . .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -9 -8 -7
-------- Run | Jun Mat Mat Mat Fac
Damage Taken 4546 | . 162 263 453 3668
Core 883 | . 34 30 118 701
Absorbed by Shields 237 | . . . . 237
Redirected to Shielding 51 | . . . . 51
Core Remaining (%) 89 | 100 86 92 78 .
Volleys Fired 208 | . 10 21 29 148
Largest 3 | . 2 2 2 3
Hottest 205 | . 130 130 112 205
Shots Fired 367 | . 20 26 58 263
Gun 225 | . 20 13 . 192
Cannon 127 | . . 13 58 56
Launcher 15 | . . . . 15
Special . | . . . . .
Kinetic 30 | . . . . 30
Thermal 249 | . 20 13 . 216
Explosive 15 | . . . . 15
Electromagnetic 73 | . . 13 58 2
Robot Hit Streak 26 | . 11 9 9 26
Robot Miss Streak 7 | . 6 7 2 4
Penetration Max . | . . . . .
Secondary Targets 5 | . 1 . . 4
Max Gunslinging Chain 2 | . 1 . . 2
Shots Hit Robots 280 | . 17 24 42 197
Core Hits 250 | . 30 22 24 174
Critical Kills . | . . . . .
Critical Parts Destroyed 1 | . . . . 1
Critical Strikes 3 | . . . 1 2
Destroy 1 | . . . . 1
Blast 1 | . . . . 1
Corrupt 1 | . . . 1 .
Melee Attacks . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks . | . . . . .
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 6141 | . 249 400 961 4531
Guns 3297 | . 249 162 . 2886
Cannons 2194 | . . 238 926 1030
Explosions 602 | . . . 29 573
Melee . | . . . . .
Ramming 48 | . . . 6 42
Kinetic 504 | . . . . 504
Thermal 3814 | . 249 162 29 3374
Explosive 573 | . . . . 573
Electromagnetic 1202 | . . 238 926 38
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption 14 | . . . 5 14
Average Corruption 9 | . . . 4 11
Corruption Purged . | . . . . .
Corruption Blocked . | . . . . .
Effects 92 | . . . 20 72
Message Errors 25 | . . . 7 18
Matter Fused 16 | . . . 8 8
Heat Flow Errors 12 | . . . 1 11
Energy Discharges 6 | . . . . 6
Parts Rejected 1 | . . . . 1
Data Loss (minor) 8 | . . . . 8
Data Loss (major) 4 | . . . 1 3
Misfires 8 | . . . 1 7
Alerts 5 | . . . 1 4
Misdirections 1 | . . . . 1
Weapon Failures 6 | . . . 1 5
Overload Shots . | . . . . .
Overflow Damage 7 | . . . . 7
Projectiles 4 | . . . . 4
Explosions 3 | . . . . 3
Melee . | . . . . .
Knockbacks 1 | . . . . 1
Impact . | . . . . .
Kinetic 1 | . . . . 1
Secondary . | . . . . .
Self-Inflicted Damage 17 | . . . 17 .
Shots 1 | . . . 1 .
Rammed . | . . . . .
Targets Rammed 7 | . . . 1 6
Kicked 7 | . . . 1 6
Crushed . | . . . . .
Highest Temperature 722 | . 190 108 198 722
Average Temperature 134 | . 94 35 100 167
Received Heat Transfer 1949 | . 123 72 243 1511
Effects 30 | . . . . 30
Shutdowns 10 | . . . . 10
Energy Bleed 2 | . . . . 2
Interference 7 | . . . . 7
Short Circuit 6 | . . . . 6
Damage (minor) 3 | . . . . 3
Damage (major) 1 | . . . . 1
Damage (core) 1 | . . . . 1
Siege Activations . | . . . . .
Robots Corrupted 2 | . . . 2 .
Combat Hostiles 2 | . . . 2 .
Parts Fried 4 | . . . 4 .
Impact Corruptions . | . . . . .
Robots Melted . | . . . . .
Combat Hostiles . | . . . . .
Parts Melted 11 | . . . . 11
Heat Transferred 5303 | . 315 200 50 4738
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions 1 | . . . 1 .
Missiles Intercepted . | . . . . .
Alert | -11 -10 -9 -8 -7
------- Run | Jun Mat Mat Mat Fac
Peak Influence 364 | . 206 271 364 339
Initial 27 | . . 12 27 5
Average 123 | . 69 124 221 106
Maximum Alert Level 1 | . 1 1 1 1
Low Security (%) 72 | 100 92 77 20 84
Level 1 27 | . 7 22 79 15
Level 2 . | . . . . .
Level 3 . | . . . . .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Squads Dispatched 18 | . 2 2 1 13
Investigation 4 | . 2 . . 2
Extermination 4 | . . . . 4
Reinforcement 6 | . . 2 1 3
Assault . | . . . . .
Garrison 4 | . . . . 4
Intercept . | . . . . .
Searches Triggered . | . . . . .
Construction Impeded . | . . . . .
Haulers Reinforced 1 | . . . . 1
Active Scanning Responses . | . . . . .
Cargo Convoy Interrupts . | . . . . .
Stealth | -11 -10 -9 -8 -7
--------- Run | Jun Mat Mat Mat Fac
Distress Signals 9 | . . 2 2 5
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 106 | . 13 18 22 53
Peak Tracking Total 9 | . 3 6 6 9
Tactical Retreats 1 | . . 1 . .
Traps | -11 -10 -9 -8 -7
------- Run | Jun Mat Mat Mat Fac
Traps Triggered 2 | . 2 . . .
Indirectly . | . . . . .
Trap Hack Attempts . | . . . . .
Triggered . | . . . . .
Disarmed . | . . . . .
Reprogrammed . | . . . . .
Reused . | . . . . .
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered . | . . . . .
Machines | -11 -10 -9 -8 -7
---------- Run | Jun Mat Mat Mat Fac
Machines Disabled 5 | . . . 2 3
Max in Single Turn 1 | . . . 1 1
Garrison Access 2 | . . . . 2
Machines Repaired . | . . . . .
Machines Sabotaged . | . . . . .
Overloaded Fab Kills . | . . . . .
Hacking | -11 -10 -9 -8 -7
--------- Run | Jun Mat Mat Mat Fac
Machines Accessed 23 | . 6 3 2 12
Terminals 17 | . 6 3 1 7
Fabricators 1 | . . . . 1
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers 3 | . . . 1 2
Garrison Access 2 | . . . . 2
Total Hacks 74 | . 21 11 11 31
Successful 42 | . 10 6 6 20
Failed 32 | . 11 5 5 11
Catastrophic 3 | . . 2 . 1
Database Lockouts . | . . . . .
Manual 32 | . 14 4 5 9
Terminals 58 | . 21 11 6 20
Fabricators 2 | . . . . 2
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers 11 | . . . 5 6
Garrison Access 3 | . . . . 3
Terminal Hacks 20 | . 6 4 1 9
Part Schematic 1 | . 1 . . .
Robot Analysis 1 | . 1 . . .
Prototype ID Bank 2 | . . . . 2
Level Access Points 1 | . . 1 . .
Machine Index 1 | . . . . 1
Terminal Index 3 | . 1 1 . 1
Scanalyzer Index 1 | . 1 . . .
Dispatch Records 1 | . . . . 1
Hauler Manifests 2 | . 1 . . 1
Registered Components 3 | . 1 1 . 1
Zone Layout 4 | . . 1 1 2
Fabricator Hacks 1 | . . . . 1
Build 1 | . . . . 1
Repair Station Hacks . | . . . . .
Recycling Unit Hacks . | . . . . .
Scanalyzer 8 | . . . 4 4
Insert Component 4 | . . . 2 2
Analyze 4 | . . . 2 2
Garrison Access Hacks 2 | . . . . 2
Seal Access 2 | . . . . 2
Unauthorized Hacks 11 | . 4 2 1 4
Terminals 11 | . 4 2 1 4
Botnet 11 | . 4 2 1 4
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Data Cores Recovered . | . . . . .
Used . | . . . . .
Hacking Detections 19 | . 6 2 2 9
Full Trace Events 3 | . 1 . . 2
Feedback Events 1 | . . . . 1
Corruption 1 | . . . . 1
Feedback Blocked . | . . . . .
Robot Schematics Acquired . | . . . . .
Robots Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired 5 | . 1 . 2 2
Parts Built 1 | . . . . 1
Authchips . | . . . . .
Time 53 | . . . . 53
Total Part Build Rating 6 | . . . . 6
Parts Repaired . | . . . . .
Time . | . . . . .
Parts Recycled . | . . . . .
Recycled Matter . | . . . . .
Retrieved Matter . | . . . . .
Retrieved Components . | . . . . .
Parts Scanalyzed 4 | . . . 2 2
Part Schematics Acquired 4 | . . . 2 2
Parts Damaged . | . . . . .
Bothacking | -11 -10 -9 -8 -7
------------ Run | Jun Mat Mat Mat Fac
Used RIF Installer . | . . . . .
Robots Hacked . | . . . . .
Non-combat . | . . . . .
Combat . | . . . . .
Robot Hacks Applied . | . . . . .
Relay Couplers Released . | . . . . .
Fabnet Peak Effective % . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -9 -8 -7
-------- Run | Jun Mat Mat Mat Fac
Total Allies . | . . . . .
Largest Group . | . . . . .
Highest-Rated Group . | . . . . .
Highest-Rated Ally . | . . . . .
Total Orders . | . . . . .
Ally Attacks . | . . . . .
Total Damage . | . . . . .
Kills . | . . . . .
Allies Corrupted . | . . . . .
Allies Melted . | . . . . .
Intel | -11 -10 -9 -8 -7
------- Run | Jun Mat Mat Mat Fac
Robot Analysis Total 1 | . 1 . . .
Derelict Logs Recovered . | . . . . .
Drone Launches . | . . . . .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -9 -8 -7
------------- Run | Jun Mat Mat Mat Fac
Turns Passed 4457 | 3 628 438 820 2568
Spaces Moved 2064 | 3 354 205 357 1145
Core 3 | . . . . 3
Treads . | . . . . .
Legs 2061 | 3 354 205 357 1142
Wheels . | . . . . .
Hover . | . . . . .
Flight . | . . . . .
Fastest Speed 120 | 120 120 120 190 120
Average Speed 173 | 120 159 177 190 171
Slowest Speed 1000 | 120 190 190 190 1000
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped . | . . . . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 34 | 2 79 23 31 35
Regions Visited 4
Branch Regions .
Pre-discovered Areas . | . . . . .
Known Exits Taken 1 | . . 1 . .
Unknown Exits Taken 3 | 1 1 . 1 .
Scrap Searched . | . . . . .
Spaces Dug . | . . . . .
Terrain Destroyed 37 | . . . 5 32
Melee . | . . . . .
Projectile 1 | . . . . 1
AOE 36 | . . . 5 31
Terrain Rammed . | . . . . .
Walls Destroyed . | . . . . .
Machines Disabled . | . . . . .
Actions | -11 -10 -9 -8 -7
--------- Run | Jun Mat Mat Mat Fac
Total 2602 | 2 398 255 438 1509
Wait 188 | . 12 11 28 137
Move 2060 | 2 353 204 356 1145
Hop . | . . . . .
Pick Up 34 | . 7 7 5 15
Fast Attach 37 | . 6 1 4 26
Attach 16 | . . 5 2 9
Detach 4 | . . . . 4
Swap 19 | . 3 1 7 8
Drop 29 | . 7 5 6 11
Fire 208 | . 10 21 29 148
Melee . | . . . . .
Ram . | . . . . .
Kick 7 | . . . 1 6
Crush . | . . . . .
Escape Stasis . | . . . . .
Rewire . | . . . . .
Trap . | . . . . .
Miscellaneous . | . . . . .
Route
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
History
---------
Turn | Location | Event
1 | -11/Junkyard | Discovered new exit (range 3)
4 | -11/Junkyard | Entered Materials
155 | -10/Materials | Discovered new exit (range 12)
207 | -10/Materials | Discovered new exit (range 16)
316 | -10/Materials | Build established: Mutant
345 | -10/Materials | Discovered new exit (range 7)
537 | -10/Materials | Discovered new exit (range 16)
632 | -10/Materials | Entered another Materials area
632 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
945 | -9/Materials | Discovered new exit (range 16)
1048 | -9/Materials | Identified exit to Materials
1070 | -9/Materials | Entered another Materials area
1070 | -8/Materials | Evolved 2 slots: Power x1, Utility x1
1416 | -8/Materials | Build established: Scavenger-Mutant
1568 | -8/Materials | Discovered new exit (range 9)
1890 | -8/Materials | Entered Factory
1890 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1
1964 | -7/Factory | Discovered new exit (range 15)
2569 | -7/Factory | Lost 3 parts (2p1u)
2593 | -7/Factory | Destroyed 7 combat bots
2770 | -7/Factory | Garrison activated, responded to threat
2845 | -7/Factory | Lost 5 parts (2n3w)
3047 | -7/Factory | Fabricated Adv. Cooling System (x1)
3068 | -7/Factory | Build established: Hacker-Mutant
3073 | -7/Factory | System corruption reached 10%
3160 | -7/Factory | Core integrity fell below 50%
3198 | -7/Factory | Lost 3 parts (1p1u1w)
3970 | -7/Factory | Discovered new exit (range 14)
4073 | -7/Factory | Identified exit to Factory
4356 | -7/Factory | Garrison activated, responded to threat
4448 | -7/Factory | Core integrity fell below 20%
4458 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun
Last Messages
---------------
04447_ R-06 Scavenger collects Particle Gun.
04448_ Lrg. Storage Unit destroyed.
04448_ Imp. Shield Generator destroyed.
04450_ Acquired Particle Charger.
04451_ R-06 Scavenger collects Shock Bomb Launcher.
04451_ System corrupted: Adv. Beam Rifle failed to cycle.
04451_ L-41 Fighter destroyed.
04451_ Switching to secondary target: Y-54 Guardian.
04452_ Acquired 61 matter.
04452_ R-06 Scavenger collects Carbon-fiber Leg.
04452_ Imp. Carbon-fiber Leg destroyed.
04454_ Power failure, Mic. Nuclear Core shutdown.
04455_ Imp. Signal Interpreter broken.
04455_ Overheating: Short circuit.
04455_ R-06 Scavenger collects Axe.
04456_ Particle Charger destroyed.
04457_ Acquired Imp. Heat Sink.
04458_ R-06 Scavenger collects Reactive Plating.
04458_ Adv. Beam Rifle destroyed.
04458_ Mic. Nuclear Core destroyed.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 79
Coolant Potential 100
Energy Generation 31
Energy Capacity 480
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Armor Coverage 150
Resistance: KI 20
Resistance: TH 20
Resistance: EX 20
Resistance: EM 20
Resistance: I 20
Resistance: S 20
Resistance: P 20
Utility Shielding 33
Evasion (%) 55
Particle Charging 15
Offensive Hacking 20
Item Schematics
-----------------
Aluminum Leg | -10/Materials | Hacked
Spread Laser | -8/Materials | Scanalyzed
Disposable Heat Sink | -8/Materials | Scanalyzed
Transmission Jammer | -7/Factory | Scanalyzed
Particle Charger | -7/Factory | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Adv. Cooling System | x1 | -7/Factory | Preloaded
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed ChipSuspensionStick
Manual? 0
Play Time 00:41:35
Cumulative 162.2 hours
Start 2023.05.21 @ 14:44:49
End 2023.05.22 @ 00:53:18
Sessions 3
Manual Loads 0
Difficulty Adventurer
Special Mode None
Game No. 131
Rogue 63
Adventurer 42
Explorer 26
Win Type -
Total 1
Types 1/0/0/0/0/0/0/0/0
Lore% 54
Gallery% 65
Achievement% 67
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 0
Font 16/Smallcaps
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam 1
RUN: 7ba54eeb-cbc8-49b9-a3bc-1c915ac3bc50