Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 14:24:55 Player: Jamuson Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (3258) 3258 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 6391 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 128 Friendly Fire -151 Cogmind --------- Core Integrity 0/550 Matter 128/300 Energy 85/100 System Corruption 6% Temperature Warning (393) Movement Rolling (115) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Core Shielding > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Light Nuclear Core Light Treads Cooling System Cooling System Compact Matter Pod (150) Compact Matter Pod (113) Improved Targeting Computer Hardened Light Armor Plating EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Light Treads Cooling System Cooling System Medium Battery Compact Matter Pod Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . 1 . . . Parts Attached 84 | 6 5 3 38 2 22 8 Power 6 | 1 . . 3 . 2 . Engine 6 | 1 . . 3 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 24 | 2 . 2 10 . 7 3 Treads 20 | 2 . . 10 . 6 2 Leg . | . . . . . . . Wheel 4 | . . 2 . . 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 . 4 . 4 1 Device 3 | . 1 . 1 . 1 . Storage 3 | 1 1 . . . 1 . Processor 1 | . . . 1 . . . Hackware 1 | . . . . . 1 . Protection 4 | . . . 2 . 1 1 Artifact . | . . . . . . . Weapon 42 | 2 3 1 21 2 9 4 Energy Gun 7 | 1 3 1 1 . 1 . Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 27 | 1 . . 15 2 7 2 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . 5 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . Parts Lost 22 | . 2 1 3 . 5 11 Power 3 | . . . 1 . 1 1 Propulsion 6 | . . . . . 3 3 Utility 4 | . . . 1 . 1 2 Weapon 9 | . 2 1 1 . . 5 Highest Loss Streak 11 | . 1 1 1 . 4 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 95 100 99 100 98 97 Engine 10 | . 14 14 10 11 8 9 Treads 24 | . 28 17 22 22 26 25 Device 3 | . 9 14 4 . 1 . Storage 10 | . 14 14 11 11 9 9 Processor 6 | . . . 6 11 9 9 Hackware 2 | . . . . . 8 8 Protection 7 | . . . 10 11 7 8 Energy Gun 5 | . 24 28 1 . . . Ballistic Gun 23 | . 3 . 30 33 26 19 Naked Turns . | . . . . . . . Heaviest Build 45 | 14 30 30 42 41 45 45 Greatest Support 63 | 40 40 40 43 43 63 60 Greatest Overweight (x) 2 | . . 1 1 . 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 5 10 9 15 15 15 15 Average Carried 13 | 2 8 8 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 8 9 15 15 15 11 Class Distribution -------------------- 54% | Gunner 29% | Mutant 9% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 3007 | 214 115 30 1050 92 908 598 Remotely . | . . . . . . . Salvage Created 4566 | . 744 57 1356 91 1199 1119 Parts 283 | . 37 5 99 4 76 62 Haulers Intercepted 8 | . 2 . 3 . 1 2 Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 86 | . 12 3 27 2 20 22 Guns 70 | . 8 3 23 2 20 14 Cannons 6 | . . . . . . 6 AOE 9 | . 3 . 4 . . 2 Classes Destroyed 12 | . 5 . 4 . 2 1 Worker 5 | . . . 3 . . 2 Builder 2 | . . . . . 1 1 Hauler 8 | . 2 . 3 . 1 2 Recycler 4 | . 1 . 1 . 1 1 Operator 1 | . . . . . . 1 Watcher 11 | . 3 . 4 . 4 . Swarmer 22 | . 3 3 5 . 4 7 Grunt 41 | . 9 . 13 2 8 9 Brawler 3 | . . . 1 . 1 1 Duelist 2 | . . . 1 . . 1 Sentry 17 | . . . 7 . 6 4 Hunter 1 | . . . . . 1 . Thug 1 | . . . . . 1 . Best Kill Streak 9 | . 6 3 4 2 6 9 Combat Bots Only 6 | . 3 3 3 2 5 6 Max Kills in Single Turn 3 | . 2 2 3 2 2 3 Gunslinging 1 | . . 1 1 1 1 . Exploded 3 | . 2 . 3 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 4842 | . 578 222 1194 76 1188 1584 Core 910 | . 149 64 145 . 115 437 Absorbed by Shields . | . . . . . . . Redirected to Shielding 3 | . . . . . . 3 Core Remaining (%) 59 | 100 . 14 . 63 . . Volleys Fired 260 | . 44 9 73 6 71 57 Largest 3 | . 2 2 3 3 3 3 Hottest 113 | . 80 80 90 69 75 113 Shots Fired 663 | . 84 18 202 19 202 138 Gun 613 | . 84 18 188 19 200 104 Cannon 34 | . . . . . 2 32 Launcher 16 | . . . 14 . . 2 Special . | . . . . . . . Kinetic 507 | . 9 . 175 19 200 104 Thermal 2 | . . . . . 2 . Explosive 16 | . . . 14 . . 2 Electromagnetic 138 | . 75 18 13 . . 32 Robot Hit Streak 17 | . 17 3 11 13 17 16 Robot Miss Streak 9 | . 4 5 9 1 3 5 Penetration Max . | . . . . . . . Secondary Targets 12 | . 2 1 2 1 5 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 425 | . 57 6 121 16 143 82 Core Hits 193 | . 25 3 64 5 54 42 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . . . . 3 1 Critical Strikes 6 | . 1 . 1 . 3 1 Destroy 5 | . . . 1 . 3 1 Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7995 | . 966 74 2104 246 2294 2311 Guns 6211 | . 755 74 1671 246 2294 1171 Cannons 662 | . . . . . . 662 Explosions 1122 | . 211 . 433 . . 478 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5339 | . 88 . 1540 246 2294 1171 Thermal 450 | . 211 . . . . 239 Explosive 655 | . . . 416 . . 239 Electromagnetic 1551 | . 667 74 148 . . 662 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 1 1 . 6 Average Corruption 1 | . . . 1 1 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . 16 3 . 1 Message Errors 10 | . . . 9 . . 1 Matter Fused 6 | . . . 5 1 . . Heat Flow Errors 2 | . . . 1 1 . . Misfires 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 54 | . . . . . . 54 Projectiles 3 | . . . . . . 3 Explosions 51 | . . . . . . 51 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 105 | . 36 . 62 . . 7 Shots 5 | . 1 . 3 . . 1 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 679 | . 63 . 234 260 508 679 Average Temperature 137 | . 16 . 49 93 114 254 Received Heat Transfer 1989 | . 288 . 396 45 540 720 Effects 35 | . . . . . 6 29 Shutdowns 6 | . . . . . 2 4 Energy Bleed 2 | . . . . . 1 1 Interference 12 | . . . . . 2 10 Matter Decay 4 | . . . . . 1 3 Damage (minor) 5 | . . . . . . 5 Damage (major) 3 | . . . . . . 3 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 5 | . 2 . 1 . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . 1 . Heat Transferred 650 | . 250 . . . . 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 4 . 1 . . 4 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 627 | . 207 165 338 165 373 627 Initial 115 | . . 80 60 115 20 25 Average 165 | . 97 152 182 103 165 362 Maximum Alert Level 2 | . 1 . 1 . 1 2 Low Security (%) 65 | 100 93 100 51 100 62 13 Level 1 30 | . 6 . 48 . 37 33 Level 2 3 | . . . . . . 52 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 4 . 3 . 4 4 Investigation 5 | . 3 . 2 . . . Extermination . | . . . . . . . Reinforcement 6 | . 1 . 1 . 1 3 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 4 | . 1 . 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 143 | . 21 11 42 3 33 33 Peak Tracking Total 6 | . 4 6 5 2 5 6 Tactical Retreats 10 | . 3 . 2 . . 5 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 7 | . 1 1 4 1 . . Max in Single Turn 2 | . 1 1 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 25 | . 7 . 10 . 8 . Terminals 25 | . 7 . 10 . 8 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 93 | . 23 . 40 . 30 . Successful 49 | . 8 . 19 . 22 . Failed 44 | . 15 . 21 . 8 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 59 | . 21 . 21 . 17 . Terminals 93 | . 23 . 40 . 30 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 31 | . 3 . 14 . 14 . Record 2 | . 1 . . . 1 . Prototype ID Bank 6 | . . . 3 . 3 . Branch Access Points 3 | . 1 . 1 . 1 . Terminal Index 3 | . 1 . 1 . 1 . Recycling Unit Index 1 | . . . 1 . . . Alert Level 3 | . . . 2 . 1 . Unreport Threat 2 | . . . 1 . 1 . Locate Traps 2 | . . . 1 . 1 . Dispatch Records 3 | . . . 1 . 2 . Security Status 1 | . . . 1 . . . Investigation Status 1 | . . . . . 1 . Reinforcement Status 1 | . . . 1 . . . Coupling Status 1 | . . . . . 1 . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 5 . 5 . 8 . Terminals 18 | . 5 . 5 . 8 . Assimilate 2 | . . . . . 2 . Botnet 12 | . 4 . 4 . 4 . Disrupt 1 | . . . . . 1 . Operators 3 | . 1 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 25 | . 7 . 10 . 8 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies 6 | . . . . 5 1 . Largest Group 5 | . . . . 5 4 1 Highest-Rated Group 81 | . . . . 81 71 10 Highest-Rated Ally 31 | . . . . 31 31 10 Total Orders 2 | . . . . . . 2 STAY 1 | . . . . . . 1 FOLLOW 1 | . . . . . . 1 Ally Attacks 45 | . . . . 9 36 . Total Damage 485 | . . . . 116 369 . Kills 6 | . . . . 2 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 6385 | 77 1067 111 2318 694 1647 471 Spaces Moved 2956 | 41 554 49 909 415 813 175 Core 1 | 1 . . . . . . Treads 2921 | 40 554 20 909 415 809 174 Legs . | . . . . . . . Wheels 34 | . . 29 . . 4 1 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 105 160 160 130 115 Average Speed 175 | 157 160 127 212 160 160 159 Slowest Speed 240 | 160 160 160 240 160 240 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 86 15 79 99 58 25 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 67 | . 7 . 21 . 2 37 Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE 65 | . 7 . 21 . . 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 3675 | 51 650 78 1153 434 1031 278 Wait 298 | . 40 18 91 7 109 33 Move 2950 | 40 553 48 908 414 812 175 Hop . | . . . . . . . Pick Up 29 | 5 5 . 12 2 4 1 Fast Attach 30 | 6 3 . 13 . 7 1 Attach 15 | . 2 . 5 . 4 4 Detach 6 | . . . 4 . 2 . Swap 39 | . . 3 20 2 11 3 Drop 46 | . 2 . 27 3 11 3 Fire 260 | . 44 9 73 6 71 57 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 10) 459 | -10/Materials | Discovered new exit (range 10) 899 | -10/Materials | Core integrity fell below 50% 1064 | -10/Materials | Identified exit to Mines 1145 | -10/Materials | Entered Mines 1192 | -10/Mines | Discovered new exit (range 10) 1216 | -10/Mines | Assembled infested the area 1239 | -10/Mines | Core integrity fell below 20% 1256 | -10/Mines | Entered Materials 1256 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1331 | -9/Materials | Discovered new exit (range 16) 1835 | -9/Materials | Build established: Tank 2366 | -9/Materials | Discovered new exit (range 15) 2514 | -9/Materials | Build established: Gunner 2768 | -9/Materials | Discovered new exit (range 13) 2846 | -9/Materials | Identified exit to Mines 3223 | -9/Materials | Discovered new exit (range 3) 3574 | -9/Materials | Entered Mines 3832 | -9/Mines | Discovered new exit (range 14) 4053 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4104 | -9/Mines | Discovered new exit (range 10) 4147 | -9/Mines | Learned location of 1 exit from Materials 4268 | -9/Mines | Entered Materials 4268 | -8/Materials | Accompanied by 4 allies 4268 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4269 | -8/Materials | Identified exit to Factory 4273 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4964 | -8/Materials | Garrison activated, responded to threat 5051 | -8/Materials | Lost 4 parts (3n1u) 5091 | -8/Materials | Identified exit to Storage 5915 | -8/Materials | Entered Storage 5915 | -8/Storage | Accompanied by 1 ally 6129 | -8/Storage | Core integrity fell below 50% 6315 | -8/Storage | First assault squad dispatched 6369 | -8/Storage | Core integrity fell below 20% 6386 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06372_ B-36 Bruiser destroyed. 06373_ Acquired 50 matter. 06374_ Hpw. Shotgun destroyed. 06374_ Lgt. Treads destroyed. 06376_ Minigun destroyed. 06377_ K-01 Serf collects debris. 06378_ Critical hit (Burn: +37). 06380_ K-01 Serf collects debris. 06381_ Overheating: Matter decay (-22). 06381_ U-05 Engineer lays Concrete. 06381_ G-47 Trooper destroyed. 06381_ G-50 Soldier destroyed. 06381_ U-05 Engineer destroyed. 06382_ U-05 Engineer lays Concrete. 06383_ K-01 Serf collects debris. 06384_ Hvy. Ion Engine destroyed. 06384_ U-05 Engineer lays Concrete. 06384_ R-06 Scavenger collects Imp. Heat Sink. 06385_ Acquired Core Shielding. 06386_ Overheating: Core Shielding damaged (-23). 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[%/ ###+### #??????????? | | ?????????????????#!==|# * = + +??????????? | | ?????????????????#; u# # #??????????? | | ?????????????????##%k[# #??????????????? | | ??????????????????#@%=# #??????????????? | | ??????????????????# # #??????????????? | | ??????????????????# r# #??????????????? | | ????????########??#o r# #??????????????? | | ????????# ?# g # #??????????????? | | ????????# # #!%=] #??????????????? | | ????????# # #%!!! #??????????????? | | ????????# + + [% #??????????????? | | ????????# # # ! /+^ #??????????? | | ????????# # ########/##??????????? | | ????????# ?# #????????????????????? | | ????????# ?# #????????????????????? | | ????????########?## ##???????????????????? | | ???????########### #???????????????????? | | ???????# #???????????????????? | | ???????# T #???????????????????? | | ???????# #???????????????????? | | ???????########### #???????????????????? | | ?????????????????#######???????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponAnalysisRailgun Manual? 0 Play Time 01:18:58 Cumulative 129.1 hours Start 2022.04.23 @ 12:59:52 End 2022.04.23 @ 14:24:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 37 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 140f07bd-b2f3-4b6a-8312-b4362d34ce9c