Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.14 @ 18:31:21 Player: Coronach Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (316) 316 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1776 Bonus ------- None Cogmind --------- Core Integrity 190/400 Matter 189/300 Energy 135/250 System Corruption 0% Temperature Cool (0) Movement Core (1200) Ox23 Location -9/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit Terrain Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Large Battery (300) Signal Interpreter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Terrain Scanner > --- WEAPON ----------- Small Laser Grenade Launcher Mining Laser > --- INVENTORY -------- Ion Engine Small Storage Unit Large Battery Signal Interpreter Mining Laser [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 19 | 3 4 5 3 4 Power 2 | . 1 . . 1 Engine 2 | . 1 . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 1 3 . . Treads 2 | . . 2 . . Leg . | . . . . . Wheel 4 | 2 1 1 . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 2 . 1 . Device 1 | . . . 1 . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | . . 2 2 3 Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 1 1 Special Weapon 2 | . . . 1 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . 5 2 5 Power 1 | . . . . 1 Propulsion 4 | . . 3 . 1 Utility . | . . . . . Weapon 7 | . . 2 2 3 Highest Loss Streak 5 | . . 3 2 5 Average Slot Usage (%) 94 | . 100 97 85 70 Engine 13 | . 14 14 11 11 Treads 4 | . . . 22 15 Wheel 21 | . 28 27 . . Device 2 | . . . 11 11 Storage 26 | . 28 28 22 22 Energy Gun 2 | . . 5 6 . Ballistic Gun 18 | . 28 13 . 3 Launcher 2 | . . 6 8 1 Special Weapon 1 | . . . 4 6 Naked Turns . | . . . . . Heaviest Build 75 | 15 71 73 75 74 Greatest Support 40 | 32 32 40 40 40 Greatest Overweight (x) 4 | . 2 4 1 1 Average Overweight (x) . | . . 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 14 | 6 10 20 20 20 Most Carried 11 | 6 9 11 7 5 Average Carried 5 | 5 4 9 5 3 Final Capacity 20 | 8 20 20 20 20 Final Carried 9 | 3 9 8 6 2 Class Distribution -------------------- 50% | Hauler-Mutant 45% | Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 391 | 248 72 71 . . Remotely . | . . . . . Salvage Created 428 | 102 204 61 . 61 Parts 31 | 5 18 3 . 5 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 11 | . 7 2 . 2 Guns 8 | . 7 . . 1 AOE 3 | . . 2 . 1 Classes Destroyed 8 | 2 4 . . 2 Worker 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 6 | . 6 . . . Grunt 4 | . 1 2 . 1 Sentry 1 | . . . . 1 Best Kill Streak 6 | 2 6 2 . 3 Combat Bots Only 6 | . 6 2 . 2 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1277 | . 239 247 236 555 Core 255 | . 45 . 10 200 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 . 82 . . Volleys Fired 55 | 9 26 7 1 12 Largest 3 | 2 2 2 3 1 Hottest 170 | 40 40 40 170 30 Shots Fired 96 | 18 52 12 2 12 Gun 90 | 18 52 10 1 9 Cannon . | . . . . . Launcher 6 | . . 2 1 3 Special . | . . . . . Kinetic 89 | 18 52 10 . 9 Thermal 1 | . . . 1 . Explosive 6 | . . 2 1 3 Electromagnetic . | . . . . . Robot Hit Streak 9 | 5 8 8 4 9 Robot Miss Streak 4 | 3 4 4 . 1 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 60 | 10 32 7 2 9 Core Hits 36 | 5 16 6 1 8 Critical Hits 1 | 1 . . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 840 | 83 273 170 59 255 Guns 544 | 83 273 60 11 117 Cannons . | . . . . . Explosions 285 | . . 110 37 138 Melee . | . . . . . Ramming 11 | . . . 11 . Kinetic 533 | 83 273 60 . 117 Thermal 11 | . . . 11 . Explosive 285 | . . 110 37 138 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 3 5 . . Average Corruption 2 | . 2 3 . . Corruption Purged . | . . . . . Effects 3 | . 2 1 . . Message Errors 2 | . 1 1 . . Matter Fused 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 9 | . . . 9 . Projectiles . | . . . . . Explosions 9 | . . . 9 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 61 | . . . 39 22 Shots 2 | . . . 1 1 Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 67 | . 12 15 67 7 Average Temperature 15 | . 7 8 32 4 Received Heat Transfer 333 | . 36 75 84 138 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 25 | . . . 25 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 227 | 10 227 138 65 62 Initial 88 | . 6 88 45 22 Average 102 | 6 142 105 49 35 Maximum Alert Level 1 | . 1 . . . Low Security (%) 74 | 100 47 100 100 100 Level 1 25 | . 52 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . . 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 10 10 3 6 Peak Tracking Total 8 | . 4 8 3 4 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 3 | . . 1 2 . Max in Single Turn 2 | . . 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 2 | . 2 . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 10 . . . Successful 6 | . 6 . . . Failed 4 | . 4 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 10 | . 10 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 5 . . . Prototype ID Bank 2 | . 2 . . . Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 691 | 54 335 153 82 67 Spaces Moved 423 | 22 240 107 33 21 Core . | . . . . . Treads 55 | . . 1 33 21 Legs 11 | 11 . . . . Wheels 357 | 11 240 106 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 100 100 120 180 180 Average Speed 118 | 110 104 120 180 180 Slowest Speed 180 | 120 120 180 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 44 29 6 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . 4 4 7 Melee . | . . . . . Projectile . | . . . . . AOE 15 | . . 4 4 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 529 | 38 281 121 51 38 Wait 17 | 1 4 . 12 . Move 419 | 21 239 106 32 21 Hop . | . . . . . Pick Up 7 | . 5 2 . . Fast Attach 4 | 2 . 1 . 1 Attach 11 | 1 . 4 3 3 Detach 2 | . . 1 1 . Swap 4 | . 4 . . . Drop 8 | 4 3 . . 1 Fire 55 | 9 26 7 1 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 3) 55 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Discovered new exit (range 7) 390 | -10/Materials | Entered Mines 413 | -10/Mines | Learned 8 Materials zone layouts 474 | -10/Mines | Learned Materials garrison access intel 498 | -10/Mines | Lost 3 parts (1n2w) 521 | -10/Mines | Assembled infested the area 527 | -10/Mines | Discovered new exit (range 14) 543 | -10/Mines | Entered Materials 543 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 544 | -9/Materials | Identified exit to Storage 544 | -9/Materials | Identified exit to Materials 625 | -9/Materials | Entered Storage 692 | -9/Storage | Core integrity fell below 50% 692 | -9/Storage | Self-destructed Last Messages --------------- 00621_ T-07 Excavator is excavating. LOCATION=STORAGE GOAL=ESCAPE 00656_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00658_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S009. 00659_ Y-45 Defender emerges from the garrison. 00664_ G-34 Mercenary destroyed. 00664_ Grenade Launcher destroyed. 00664_ Mining Laser destroyed. 00670_ Ion Engine destroyed. 00671_ Acquired Assault Rifle. 00673_ Lgt. Treads destroyed. 00674_ Dropped Sml. Storage Unit. 00676_ Y-45 Defender destroyed. 00679_ Lgt. Treads severed. 00682_ K-01 Serf destroyed. 00683_ Y-45 Defender emerges from the garrison. 00688_ R-06 Scavenger collects Ion Engine. 00691_ Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????#????????????????????????? | | ??????????????#?????????????????????????? | | ?????????????????? ???? ????????????????? | | ??#?????????????????????????????????????? | | ????????#????????????????#??????????????? | | ???????#????????????????????????????????? | | ???#######???????????????#??????????????? | | ???# ################# ????????????? | | ???# !%= ???????????? | | ???# ???????????? | | #??# ???????????? | | ???# #####+#g ####??????????????????? | | ???## ## ## #?#???????????????? | | ????# ## lr %"""#?????#???????????? | | ????# ## """"=@ !YG"#???? ????????????? | | ???## ## """" *"""#?????????????????? | | ????# ## """" ##????? ???????????? | | ????# ## """" ?????????????????? | | ???## ## o # ##????????????????? | | ????# #? ### ????????????????? | | ????# #####"T"####?? ???????????????? | | ????# #???#"""#?????? ??????????????? | | ????#####???####???????? ????????????? | | ??????#??????#??????????? ???????????? | | ?????????????#?????#?????"""????????????? | | ????????????????????????????????????????? | | ?????????????????????#??????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumAngularDoublenader Manual? 0 Play Time 00:12:10 Cumulative 142.6 hours Start 2021.08.14 @ 18:17:39 End 2021.08.14 @ 18:31:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 50 Adventurer 0 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 60 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 511a044f-2bda-47db-b5fc-1f470732a0f4