Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 22:33:40 Player: Cherman0 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (956) 956 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (650) 650 TOTAL SCORE: 3606 Bonus ------- Follower Combat Kills 50 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Hot (215) Movement Treading (145) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Heavy Beamcaster > --- INVENTORY (8) ---- Heavy Ion Engine Advanced Treads Advanced Heat Sink Tactical Coordination Suite Core Analyzer Hacking Suite System Shield Beamcaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Sensor Array Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Beamcaster Enhanced Flamer > --- INVENTORY -------- Heavy Ion Engine Advanced Treads Advanced Heat Sink Tactical Coordination Suite Core Analyzer Hacking Suite System Shield Beamcaster [Rating: 29] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Heavy Beamcaster Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 37 | 8 6 . 17 1 4 1 Power 7 | 1 1 . 4 . 1 . Engine 7 | 1 1 . 4 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 1 . 4 1 . . Treads 3 | . . . 2 1 . . Leg 5 | 2 1 . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 3 2 . 6 . . 1 Device 6 | 2 1 . 3 . . . Storage 2 | 1 . . 1 . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 10 | 2 2 . 3 . 3 . Energy Gun 2 | . . . 1 . 1 . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . 1 . 1 . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 5 | . . . 1 1 . 3 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . . . . 2 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 3 | . . . 1 1 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 97 99 99 98 Engine 11 | . 14 14 10 11 11 11 Treads 17 | . . . 16 21 22 22 Leg 5 | . 28 28 4 . . . Device 20 | . 14 14 22 22 22 12 Storage 8 | . 5 . 8 11 11 11 Processor 9 | . . . 10 11 11 11 Protection 2 | . 8 14 1 . . 8 Energy Gun 1 | . . . 1 . 1 11 Energy Cannon 7 | . . . 9 11 9 . Ballistic Cannon 1 | . 2 14 1 . . . Launcher 9 | . 14 14 8 11 9 . Special Weapon 1 | . . . . . 1 10 Naked Turns . | . . . . . . . Heaviest Build 26 | 12 16 15 20 20 26 26 Greatest Support 44 | 20 20 20 44 44 44 44 Greatest Overweight (x) 4 | 1 . . 4 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 8 8 8 8 Average Capacity 7 | 7 6 5 7 8 8 8 Most Carried 8 | 3 6 5 8 8 8 8 Average Carried 6 | 1 4 4 6 7 7 7 Final Capacity 8 | 8 5 5 8 8 8 8 Final Carried 8 | 3 5 5 8 7 8 8 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1013 | 329 204 . 312 85 53 30 Remotely . | . . . . . . . Salvage Created 1110 | 68 198 . 480 201 . 163 Parts 90 | 13 21 . 39 8 . 9 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 2 7 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 9 . 12 23 . 6 Guns 6 | . 6 . . . . . Cannons 22 | . . . 9 9 . 4 AOE 20 | . 3 . 3 14 . . Classes Destroyed 11 | 1 4 . 5 1 . . Worker 1 | . 1 . . . . . Tunneler 4 | 4 . . . . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 4 | . 1 . 3 . . . Swarmer 17 | . 6 . 5 3 . 3 Grunt 12 | . 3 . 4 2 . 3 Brawler 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Assembled 18 | . . . . 18 . . Best Kill Streak 18 | 2 5 . 6 18 . 3 Combat Bots Only 18 | . 5 . 4 18 . 3 Max Kills in Single Turn 5 | 1 2 . 1 5 . 1 Gunslinging . | . . . . . . . Exploded 5 | . 1 . 1 5 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 219 | . 40 . 54 59 . 66 Missed 68 | . 9 . 20 24 . 15 Damage Taken 2033 | . 270 34 391 511 . 827 Core 468 | . 48 20 97 117 . 186 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 394 | . . . . . 394 . Core Remaining (%) 86 | 100 . 72 . . . . Volleys Fired 170 | 15 39 . 61 36 . 19 Largest 2 | 2 1 . 2 1 . 1 Hottest 113 | 40 35 . 113 68 . 81 Shots Fired 186 | 30 39 . 62 36 . 19 Gun 64 | 30 30 . 1 . . 3 Cannon 87 | . 3 . 55 29 . . Launcher 19 | . 6 . 6 7 . . Special 16 | . . . . . . 16 Kinetic 80 | 30 33 . 17 . . . Thermal 86 | . . . 38 29 . 19 Explosive 19 | . 6 . 6 7 . . Electromagnetic 1 | . . . 1 . . . Robot Hit Streak 10 | 5 4 . 5 7 . 10 Robot Miss Streak 3 | 2 3 . 3 2 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 116 | 17 19 . 43 22 . 15 Core Hits 88 | 5 14 . 25 35 . 9 Critical Kills 2 | . 2 . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 8 | 1 2 . 1 . . 4 Burn 4 | . . . . . . 4 Destroy 3 | 1 2 . . . . . Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3715 | 165 542 . 1091 1693 . 224 Guns 437 | 165 207 . 19 . . 46 Cannons 1213 | . . . 762 451 . . Explosions 1887 | . 335 . 310 1242 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 601 | 165 207 . 229 . . . Thermal 1208 | . . . 533 451 . 224 Explosive 1887 | . 335 . 310 1242 . . Electromagnetic 19 | . . . 19 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 3 . Average Corruption 3 | . . . . 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . 5 7 . Message Errors 4 | . . . . 2 2 . Matter Fused 4 | . . . . 2 2 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . 1 1 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 128 | . 53 . 24 51 . . Projectiles 25 | . . . 24 1 . . Explosions 103 | . 53 . . 50 . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 40 | . . . 7 33 . . Shots 2 | . . . 1 1 . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 281 | . 4 . 13 18 91 281 Average Temperature 92 | . 3 . 7 9 55 135 Received Heat Transfer 296 | . 42 . 120 80 . 54 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . . . 1 2 . 2 Heat Transferred 3684 | . . . 962 814 . 1908 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 288 | 20 287 17 288 225 . . Initial 85 | . 13 17 6 85 . . Average 77 | 9 112 17 72 184 . . Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 82 | 100 77 100 81 68 . . Level 1 17 | . 22 . 18 31 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 3 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 14 . 27 25 . 15 Peak Tracking Total 18 | . 5 . 5 18 . 8 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . 4 1 4 . . . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 8 1 18 . . . Successful 19 | . 5 1 13 . . . Failed 8 | . 3 . 5 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 13 | . 8 . 5 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . . 9 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 5 1 3 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . 8 . . . Insert Component 5 | . . . 5 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . 4 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 53 | . . . 53 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . 2 4 . Largest Group 4 | . . . . 2 4 1 Highest-Rated Group 155 | . . . . 41 155 37 Highest-Rated Ally 40 | . . . . 31 40 37 Total Orders . | . . . . . . . Ally Attacks 3 | . . . . . . 3 Total Damage 300 | . . . . . . 300 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5649 | 221 486 321 1832 255 2241 293 Spaces Moved 3280 | 126 324 265 766 126 1521 152 Core 11 | 10 . . 1 . . . Treads 2295 | . . . 496 126 1521 152 Legs 974 | 116 324 265 269 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 145 Average Speed 137 | 116 120 120 136 145 145 145 Slowest Speed 250 | 120 120 120 250 145 145 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 7 62 57 46 57 89 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 5 | . . . . . 4 1 Spaces Dug 5 | . . . . 5 . . Terrain Destroyed 117 | . 21 . 52 44 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 117 | . 21 . 52 44 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4226 | 169 383 269 1490 162 1560 193 Wait 681 | 18 2 1 626 . 17 17 Move 3274 | 125 323 264 765 125 1520 152 Hop . | . . . . . . . Pick Up 31 | 3 5 2 10 . 9 2 Fast Attach 18 | 7 2 . 7 . 2 . Attach 4 | . . . 2 1 1 . Detach 1 | . 1 . . . . . Swap 15 | 1 4 . 8 . 1 1 Drop 31 | . 7 2 10 . 10 2 Fire 170 | 15 39 . 61 36 . 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 222 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 14) 558 | -10/Materials | Identified exit to Mines 708 | -10/Materials | Entered Mines 743 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 822 | -10/Mines | Learned location of Recycling (-8) 844 | -10/Mines | Discovered new exit (range 14) 1029 | -10/Mines | Entered Materials 1029 | -9/Materials | Evolved 2 slots: Utility x2 1302 | -9/Materials | Discovered new exit (range 8) 2457 | -9/Materials | Discovered new exit (range 14) 2775 | -9/Materials | Repaired Broken Adv. Treads 2861 | -9/Materials | Entered Mines 2904 | -9/Mines | Assembled infested the area 2972 | -9/Mines | Destroyed 18 combat bots 3015 | -9/Mines | Core integrity fell below 50% 3104 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3116 | -9/Mines | Entered Zion 3116 | -7/Zion | Accompanied by 2 allies 3137 | -7/Zion | Visited the Megawrench Repair Shop 3137 | -7/Zion | Megawrench repaired 7 parts 3166 | -7/Zion | Led the pair of lost Derelicts to a safe place 3225 | -7/Zion | Discovered new exit (range 16) 3348 | -7/Zion | System corruption cleaned by Quarantine Array 3413 | -7/Zion | Found CR-A16's Pointy Stick 3480 | -7/Zion | Learned location of Warlord (-4) 3531 | -7/Zion | Received a visual enhancement algorithm 3888 | -7/Zion | Imprinted 3891 | -7/Zion | Declared Zion's savior 4557 | -7/Zion | Learned Factory terminal intel 4752 | -7/Zion | Given A8's code to call for help 5357 | -7/Zion | Entered Proximity Caves 5357 | -6/Proximity Caves | Accompanied by 1 ally 5643 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5643 | -6/Proximity Caves | Core integrity fell below 20% 5650 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05466_ G-50 Soldier critical meltdown. 05466_ Carbon-fiber Leg melted. 05468_ Acquired 11 matter. 05469_ Carbon-fiber Leg fries itself beyond repair. 05470_ Lgt. Angular Momentum Engine fries itself beyond repair. 05474_ Dropped Imp. Heat Sink. 05476_ Acquired Adv. Heat Sink. 05631_ S-27 Virus suffers critical hit (Burn). 05631_ S-27 Virus critical meltdown. 05631_ Lgt. Nuclear Core melted. 05633_ Sensor Array destroyed. 05634_ S-27 Virus destroyed. 05642_ Autogun fries itself beyond repair. 05642_ Penetrated by Slug. 05642_ Imp. Light Armor Plating destroyed. 05642_ Enh. Flamer destroyed. 05643_ Autogun fries itself beyond repair. 05647_ VTOL Module fries itself beyond repair. 05647_ Autogun fries itself beyond repair. 05648_ S-27 Virus suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ??????????????????????????? | | ??????????????????## ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????? ##???????????????????????? | | ?????????????????????# #?????????????####??????? | | ??????????????????????# #????????????# ##?????? | | ?????????????????###### #########??## #?????? | | ????????????????# % s #?# ##????? | | #??????????#?? ?# s%@ s ## ###??? | | #???????? ## ?# ####;###### # ??? | | #??????? ?# #?"" "???# # ??? | | ##????? ?# # "T"?# #?????? | | ?????? #?# # # #?????? | | ???????? #?# # + ## #?????? | | ?????????# ### # "# ##??? #?????? | | ????????## + "# ##?????? ????? | | ????????# #""" "# #????????? ????? | | #???????# #??" "# #???????????????? | | #???????# #??? %% "# #???????????????? | | #?????### ########### #???????????????? | | #?????# % #???????????????? | | #??????# ## %% #???????????????? | | ???????# ## ######## % ###???????????????? | | #??????# ##???# % #????????????????? | | ###????## ##??# % #????????????????? | | #?????# ## #??# %%#????????????????? | | ####### ###### #?# ???????????????? | | ####### #?# ??????????????? | | ### ##? %##?????????????? | | ######## #?####? #####% ##??????????????? | | ???????## ## #?????# ?????###???????????????? | | ????????## ##????????# ???????????????????????? | | ?????????####?????????## ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- System Shield | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator I Survived The Infestation Omniscient Cartographer Quick And Dirty Robot Respite The One Challenges ------------ None Game ------ Seed RecoilLinearMinigun Manual? 0 Play Time 01:24:55 Cumulative 8.9 hours Start 2024.04.06 @ 12:10:21 End 2024.04.06 @ 22:33:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b2ef9e3-f0ff-4822-8ec4-6270493114db