Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.27 @ 03:15:03 Player: Jebi Bones Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2161) 2161 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-130) -130 TOTAL SCORE: 5001 Bonus ------- High Alert Combat Kills 8 Friendly Fire -138 Cogmind --------- Core Integrity 0/700 Matter 175/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (1100) Ox21 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Heat Sink Large Storage Unit Large Storage Unit Compact Battery (300) High-capacity Matter Pod (200) Advanced Weight Redist. System Advanced Sensor Array Advanced Sensor Array Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Heat Sink Large Storage Unit Large Storage Unit Compact Battery High-capacity Matter Pod Advanced Weight Redist. System Advanced Sensor Array Advanced Sensor Array Long-range Tractor Beam Improved EM Pulse Cannon Light Assault Rifle High-powered Shotgun [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Grenade Launcher Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 88 | 6 13 16 34 14 5 Power 7 | 1 1 1 3 1 . Engine 4 | 1 1 1 . 1 . Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 22 | 2 3 4 7 4 2 Treads 10 | 2 3 2 3 . . Leg 10 | . . . 4 4 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 26 | 1 5 5 11 4 . Device 7 | . . 2 3 2 . Storage 10 | 1 3 2 4 . . Processor 6 | . 2 1 1 2 . Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 33 | 2 4 6 13 5 3 Energy Gun 16 | 2 2 4 7 1 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 11 | . . 2 5 2 2 Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . 2 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . Parts Lost 35 | . 1 . 18 1 15 Power 4 | . . . 3 . 1 Propulsion 8 | . . . 5 . 3 Utility 11 | . . . 4 1 6 Weapon 12 | . 1 . 6 . 5 Highest Loss Streak 13 | . 1 . 8 1 13 Average Slot Usage (%) 93 | . 98 94 91 94 84 Engine 7 | . 14 11 2 2 5 Core 2 | . . . 5 4 . Treads 13 | . 27 21 9 . . Leg 5 | . . . 5 15 12 Device 10 | . . 11 8 27 11 Storage 19 | . 14 17 27 15 15 Processor 11 | . 13 11 9 9 20 Protection 3 | . . . 5 7 4 Energy Gun 8 | . 14 11 7 . . Ballistic Gun 4 | . . 3 8 1 6 Ballistic Cannon 1 | . . . . 5 5 Launcher 4 | . 13 7 . . . Naked Turns . | . . . . . . Heaviest Build 101 | 13 39 50 85 101 94 Greatest Support 46 | 40 46 46 46 29 29 Greatest Overweight (x) 21 | . . 4 8 3 21 Average Overweight (x) 1 | . . . 2 2 3 Largest Inventory Capacity 20 | 6 12 12 20 20 20 Average Capacity 14 | 4 9 12 17 20 20 Most Carried 20 | 4 12 12 15 20 19 Average Carried 11 | 2 7 10 10 14 18 Final Capacity 20 | 6 12 12 20 20 20 Final Carried 19 | 2 11 11 15 19 15 Class Distribution -------------------- 54% | Mutant 31% | Scavenger-Mutant 13% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2109 | 233 259 171 1039 293 114 Remotely . | . . . . . . Salvage Created 2456 | . 596 378 995 218 269 Parts 148 | . 49 28 46 13 12 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 49 | . 12 8 19 5 5 Guns 26 | . 4 3 15 1 3 Cannons 6 | . . . . 4 2 AOE 17 | . 8 5 4 . . Classes Destroyed 13 | . 8 . 3 2 . Worker 3 | . 1 . 2 . . Builder 6 | . 4 . 2 . . Hauler 1 | . 1 . . . . Recycler 7 | . 1 3 3 . . Operator 4 | . 2 2 . . . Watcher 7 | . 3 2 1 . 1 Swarmer 10 | . 3 4 3 . . Grunt 29 | . 9 4 12 3 1 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 6 | . . . 2 . 4 Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Thug 1 | . . . . 1 . Best Kill Streak 9 | . 7 5 9 4 2 Combat Bots Only 6 | . 4 4 6 4 2 Max Kills in Single Turn 3 | . 3 2 3 1 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5930 | . 437 385 2741 393 1974 Core 1320 | . 102 53 459 8 698 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 59 86 16 . . Volleys Fired 224 | . 53 21 97 22 31 Largest 2 | . 2 2 2 2 2 Hottest 128 | . 90 95 128 117 76 Shots Fired 345 | . 73 38 158 27 49 Gun 266 | . 54 22 154 2 34 Cannon 40 | . . . . 25 15 Launcher 39 | . 19 16 4 . . Special . | . . . . . . Kinetic 171 | . . 1 97 24 49 Thermal 89 | . 39 4 46 . . Explosive 39 | . 19 16 4 . . Electromagnetic 46 | . 15 17 11 3 . Robot Hit Streak 27 | . 10 7 16 8 27 Robot Miss Streak 5 | . 2 2 5 3 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 242 | . 37 19 123 20 43 Core Hits 164 | . 42 22 60 10 30 Critical Hits 3 | . . . 1 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6119 | . 1414 735 2308 546 1116 Guns 2962 | . 414 204 1595 40 709 Cannons 913 | . . . . 506 407 Explosions 2229 | . 985 531 713 . . Melee . | . . . . . . Ramming 15 | . 15 . . . . Kinetic 2620 | . . 28 955 521 1116 Thermal 800 | . 263 25 512 . . Explosive 2118 | . 874 531 713 . . Electromagnetic 566 | . 262 151 128 25 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . 1 14 Average Corruption 2 | . . . . 1 2 Corruption Purged . | . . . . . . Effects 7 | . . . . 1 6 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 36 | . 2 5 7 13 9 Projectiles 22 | . . . . 13 9 Explosions 14 | . 2 5 7 . . Melee . | . . . . . . Knockbacks 6 | . . . . 6 . Impact . | . . . . . . Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage 213 | . 50 108 55 . . Shots 11 | . 3 4 4 . . Rammed 4 | . 4 . . . . Targets Rammed 4 | . 4 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 381 | . 116 78 381 283 7 Average Temperature 106 | . 26 27 173 78 5 Received Heat Transfer 1650 | . 228 78 1044 135 165 Effects 11 | . . . 11 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Interference 4 | . . . 4 . . Matter Decay 4 | . . . 4 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1891 | . 682 62 1147 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 404 | . 349 404 315 93 151 Average Influence 124 | . 128 240 142 26 76 Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 77 | 100 65 29 90 100 100 Level 1 19 | . 34 51 9 . . Level 2 2 | . . 18 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 3 5 1 4 Investigation 2 | . . . 2 . . Extermination 2 | . . . . 1 1 Reinforcement 6 | . 2 3 . . 1 Assault . | . . . . . . Garrison 5 | . . . 3 . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . 2 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 17 10 31 7 15 Peak Tracking Total 10 | . 4 4 7 4 10 Tactical Retreats 10 | . 3 . 7 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 6 | . 5 . 1 . . Max in Single Turn 2 | . 2 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 6 | . 3 . 1 1 1 Terminals 1 | . 1 . . . . Fabricators 1 | . . . . 1 . Repair Stations 3 | . 1 . 1 . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 6 . 3 1 1 Successful 6 | . 3 . 3 . . Failed 5 | . 3 . . 1 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 2 . . . . Fabricators 1 | . . . . 1 . Repair Stations 7 | . 3 . 3 . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 2 . 3 . . Scan Component 3 | . 1 . 2 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 64 | . 32 . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 3819 | 75 951 582 1202 680 329 Spaces Moved 1581 | 44 462 277 403 294 101 Core 15 | 14 . . . . 1 Treads 1029 | 30 462 275 262 . . Legs 535 | . . . 141 294 100 Wheels . | . . . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Fastest Speed 50 | 50 160 160 180 180 180 Average Speed 184 | 125 160 172 206 202 217 Slowest Speed 1100 | 160 160 357 360 210 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 79 26 25 5 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . 5 . . . . Terrain Destroyed 194 | . 86 97 10 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 193 | . 86 97 10 . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2141 | 62 599 347 619 353 161 Wait 126 | 9 41 4 48 . 24 Move 1576 | 43 461 276 402 293 101 Hop . | . . . . . . Pick Up 85 | 4 20 15 29 17 . Fast Attach 8 | 4 . 1 3 . . Attach 40 | 2 6 4 17 7 4 Detach . | . . . . . . Swap 40 | . 7 11 14 7 1 Drop 38 | . 7 15 9 7 . Fire 224 | . 53 21 97 22 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 4 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 12) 925 | -10/Materials | Repaired Imp. Treads 970 | -10/Materials | Discovered new exit (range 10) 1027 | -10/Materials | Entered another Materials area 1027 | -9/Materials | Evolved 2 slots: Utility x2 1572 | -9/Materials | Discovered new exit (range 9) 1609 | -9/Materials | Entered another Materials area 1609 | -8/Materials | Evolved 2 slots: Utility x2 1888 | -8/Materials | Repaired Imp. Treads 1996 | -8/Materials | Lost 8 parts (1p2n2u3w) 2233 | -8/Materials | Garrison activated, responded to threat 2258 | -8/Materials | Lost 3 parts (1p1n1w) 2277 | -8/Materials | Core integrity fell below 50% 2376 | -8/Materials | Build established: Hauler-Mutant 2409 | -8/Materials | Lost 3 parts (2u1w) 2716 | -8/Materials | Build established: Scavenger-Mutant 2758 | -8/Materials | Discovered new exit (range 5) 2808 | -8/Materials | Core integrity fell below 20% 2811 | -8/Materials | Entered Factory 2811 | -7/Factory | Evolved 2 slots: Utility x2 2842 | -7/Factory | Lost 4 parts (1p2n1w) 3347 | -7/Factory | Discovered new exit (range 2) 3491 | -7/Factory | Entered Storage 3707 | -7/Storage | Garrison activated, responded to threat 3785 | -7/Storage | System corruption reached 10% 3795 | -7/Storage | Core integrity fell below 50% 3815 | -7/Storage | Core integrity fell below 20% 3820 | -7/Storage | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03783_ Aluminum Leg destroyed. 03784_ Adv. Terrain Scan Processor destroyed. 03784_ Hpw. Shotgun destroyed. 03784_ System corrupted by crushing effect (+2). 03784_ System corrupted by crushing effect (+1). 03784_ Knocked back. [Achievement: System Compromised] 03786_ K-01 Serf collects debris. 03789_ K-01 Serf cleans the Component Storage. 03793_ R-06 Scavenger collects Aluminum Leg. 03793_ K-01 Serf collects debris. 03796_ System corrupted: Energy discharge (-32). 03802_ Adv. Targeting Computer destroyed. 03802_ System corrupted by crushing effect (+2). 03807_ R-06 Scavenger collects Imp. Deuterium Engine. 03807_ K-01 Serf cleans the Component Storage. 03815_ System corrupted: Matter fused (-9). 03817_ K-01 Serf cleans the Component Storage. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # #??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??+ #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #?????####?????????????????????????????????? | | ??# #????# ?????????????????????????????????? | | ### #????# ?????????????????????????????????? | | # #????# ?????????????????????????????????? | | # #????# #?????????????????????????????????? | | # ! #????# #?????????????????????????????????? | | #% #????# #?????????????????????????????????? | | #= #????# #?????????????????????????????????? | | " + #????# #?????????????????????????????????? | | " # #????# #?????????????????????????????????? | | " ### #????# #?????????????????????????????????? | | #?# #????# +?????????????????????????????????? | | ### ###### #?????????????????????????????????? | | + #????###########??????????????????? | | ###########+#####?# gg gg #??????????????????? | | ###?????# #?# """b""" #??????????????????? | | ????????# % ### """@""" #??????????????????? | | ????????# """ """ + + """l""" #??????????????????? | | ????????# """ """ ### """p""" + ??????????????? | | ???????## """ """ #?#r"""%"""r# ???????????????? | | ???????# ### k rg Y #??????????????????? | | ???????## ## a ! #??????????????????? | | ????????# #############??????????????????? | | ????????##" ""###+#??????????????????????????????? | | ?????????#"R""#??????????????????????????????????? | | ?????????#""" #??????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 565 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab First Step to Greatness Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Risk Taker Storm Trooper System Compromised Troublemaker Challenges ------------ None Game ------ Seed MeleeBiomechanicalRegulator Manual? 0 Play Time 01:12:47 Cumulative 4.5 hours Start 2020.02.27 @ 02:01:44 End 2020.02.27 @ 03:15:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab486481-2337-4b8f-9a7f-17f7f5eb86a7