Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 12:15:00 Player: Barbarossa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1660) 1660 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4623 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 644/700 Matter 78/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Nuclear Core Light Treads Light Treads Light Treads Armored Treads Wheel Improved Heat Sink Improved Heat Sink Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Medium Armor Plating Beam Rifle Faulty Advanced Beam Rifle Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite System Restoration Module > --- WEAPON ----------- Spread Laser Field Laser Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Nuclear Core Light Treads Armored Treads Wheel Wheel Wheel Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Medium Armor Plating Beam Rifle Advanced Beam Rifle Datajack [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 77 | . 10 6 47 10 4 Power 6 | . 1 1 4 . . Engine 6 | . 1 1 4 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 31 | . 3 1 19 4 4 Treads 16 | . . . 12 3 1 Leg . | . . . . . . Wheel 15 | . 3 1 7 1 3 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 2 2 8 4 . Device 3 | . . . . 3 . Storage 3 | . 1 . 1 1 . Processor 2 | . 1 . 1 . . Hackware 3 | . . 2 1 . . Protection 5 | . . . 5 . . Artifact . | . . . . . . Weapon 24 | . 4 2 16 2 . Energy Gun 13 | . 2 2 8 1 . Energy Cannon . | . . . . . . Ballistic Gun 11 | . 2 . 8 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 4 . . Parts Lost 13 | . 3 . 6 . 4 Power 3 | . 1 . 2 . . Propulsion 4 | . 1 . 1 . 2 Utility 2 | . . . 2 . . Weapon 4 | . 1 . 1 . 2 Highest Loss Streak 4 | . 2 . 2 . 4 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 98 | . 98 100 98 95 100 Engine 10 | . 13 11 8 7 7 Treads 10 | . . . 17 15 . Leg 5 | . 18 . . . . Wheel 15 | . 9 22 17 15 29 Device 2 | . . . . 14 15 Storage 10 | . 14 11 9 7 7 Processor 10 | . 13 11 9 7 7 Hackware 8 | . . 22 14 7 7 Protection 1 | . . . 2 . . Energy Gun 10 | . 13 22 7 10 15 Ballistic Gun 10 | . 14 . 10 7 7 Naked Turns . | . . . . . . Heaviest Build 59 | 12 25 29 41 59 59 Greatest Support 46 | 20 32 32 40 40 46 Greatest Overweight (x) 3 | . . 1 2 3 1 Average Overweight (x) . | . . . 1 2 1 Largest Inventory Capacity 20 | . 15 15 15 20 20 Average Capacity 14 | . 9 15 15 19 20 Most Carried 20 | . 13 15 15 20 20 Average Carried 12 | . 8 13 14 16 20 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 6 13 15 15 20 20 Class Distribution -------------------- 47% | Scavenger-Mutant 42% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1396 | 200 190 . 896 110 . Remotely . | . . . . . . Salvage Created 2425 | . 620 58 1551 196 . Parts 153 | . 43 4 93 13 . Haulers Intercepted 6 | . 1 . 5 . . Recyclers Shooed 4 | . 1 . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 47 | . 14 1 31 1 . Guns 47 | . 14 1 31 1 . Classes Destroyed 11 | . 6 1 3 1 . Worker 6 | . . . 4 2 . Builder 1 | . . . 1 . . Hauler 6 | . 1 . 5 . . Recycler 4 | . 1 . 2 1 . Operator 3 | . 3 . . . . Watcher 3 | . 1 . 1 1 . Swarmer 17 | . 6 . 11 . . Grunt 22 | . 8 . 14 . . Brawler 1 | . . . 1 . . Sentry 6 | . . 1 5 . . Programmer 1 | . . . . 1 . Best Kill Streak 9 | . 4 1 9 2 . Combat Bots Only 8 | . 3 1 8 1 . Max Kills in Single Turn 2 | . 2 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 234 | . 62 4 157 8 3 Missed 55 | . 15 2 37 1 . Damage Taken 2362 | . 474 33 1594 106 155 Core 370 | . 42 17 255 . 56 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 32 | . . . 32 . . Core Remaining (%) 82 | 100 83 95 53 . . Volleys Fired 220 | . 71 4 135 10 . Largest 3 | . 2 2 2 3 . Hottest 151 | . 90 96 88 151 . Shots Fired 438 | . 139 8 268 23 . Gun 438 | . 139 8 268 23 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 272 | . 101 . 162 9 . Thermal 164 | . 36 8 106 14 . Explosive . | . . . . . . Electromagnetic 2 | . 2 . . . . Robot Hit Streak 20 | . 7 4 15 20 . Robot Miss Streak 6 | . 5 2 6 3 . Penetration Max . | . . . . . . Secondary Targets 6 | . . . 6 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 281 | . 74 4 186 17 . Core Hits 166 | . 36 2 116 12 . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | . 2 . 3 . . Burn 3 | . . . 3 . . Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3661 | . 688 46 2646 281 . Guns 3661 | . 688 46 2646 281 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2094 | . 439 . 1564 91 . Thermal 1549 | . 231 46 1082 190 . Explosive . | . . . . . . Electromagnetic 18 | . 18 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 2 . 4 1 7 Average Corruption 3 | . 2 . 3 1 5 Corruption Purged 4 | . . . . 1 3 Corruption Blocked . | . . . . . . Effects 20 | . 2 . 16 . 2 Message Errors 7 | . . . 7 . . Matter Fused 4 | . . . 3 . 1 Heat Flow Errors 3 | . 1 . 1 . 1 Energy Discharges 3 | . . . 3 . . Parts Rejected 1 | . . . 1 . . Misfires 2 | . 1 . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 256 | . 160 27 256 48 228 Average Temperature 46 | . 36 14 49 23 116 Received Heat Transfer 951 | . 159 . 792 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 3285 | . 595 100 2261 329 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 490 | . 179 104 490 297 48 Initial 229 | . . 14 43 229 33 Average 133 | . 55 53 165 249 39 Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 70 | . 100 100 65 4 100 Level 1 25 | . . . 26 95 . Level 2 3 | . . . 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 . 5 1 . Investigation 3 | . . . 3 . . Extermination 1 | . . . . 1 . Reinforcement 5 | . 3 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . 2 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 27 3 53 2 4 Peak Tracking Total 6 | . 4 2 6 1 4 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 8 | . 1 . 6 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 15 | . 5 . 10 . . Terminals 12 | . 5 . 7 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 47 | . 14 . 33 . . Successful 32 | . 8 . 24 . . Failed 15 | . 6 . 9 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 28 | . 13 . 15 . . Terminals 31 | . 14 . 17 . . Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units 2 | . . . 2 . . Scanalyzers 9 | . . . 9 . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 . 4 . . Alert Level 1 | . 1 . . . . Unreport Threat 4 | . 1 . 3 . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 9 | . . . 9 . . Insert Component 4 | . . . 4 . . Analyze 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 6 . 6 . . Terminals 12 | . 6 . 6 . . Botnet 11 | . 5 . 6 . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 4 . 10 . . Full Trace Events 2 | . . . 2 . . Feedback Events 1 | . . . 1 . . Hackware Fried 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 16 | . . . 16 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2927 | . 941 140 1346 417 83 Spaces Moved 1664 | 1 537 107 747 202 70 Core . | . . . . . . Treads 88 | . . . 29 59 . Legs 332 | 1 331 . . . . Wheels 1244 | . 206 107 718 143 70 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 120 100 90 95 120 100 Average Speed 115 | 120 112 101 108 163 100 Slowest Speed 250 | 120 120 105 250 240 101 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 1 60 15 70 4 44 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2255 | . 757 130 1022 266 80 Wait 218 | . 121 3 51 37 6 Move 1660 | . 536 106 746 202 70 Hop . | . . . . . . Pick Up 42 | . 13 7 16 6 . Fast Attach 25 | . 2 . 23 . . Attach 14 | . 3 2 7 2 . Detach . | . . . . . . Swap 39 | . 5 4 18 8 4 Drop 37 | . 6 4 26 1 . Fire 220 | . 71 4 135 10 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 8) 750 | -10/Materials | Discovered new exit (range 10) 940 | -10/Materials | Identified exit to Materials 942 | -10/Materials | Entered another Materials area 942 | -9/Materials | Evolved 2 slots: Utility x2 944 | -9/Materials | Discovered new exit (range 7) 950 | -9/Materials | Identified exit to Storage 1066 | -9/Materials | Discovered new exit (range 11) 1081 | -9/Materials | Identified exit to Materials 1082 | -9/Materials | Entered another Materials area 1082 | -8/Materials | Evolved 2 slots: Propulsion x2 1332 | -8/Materials | Build established: Scavenger-Mutant 1500 | -8/Materials | Hacking Suite fried by hacking feedback 1840 | -8/Materials | Repaired Beam Rifle 1950 | -8/Materials | Destroyed 8 combat bots 2340 | -8/Materials | Discovered new exit (range 16) 2427 | -8/Materials | Identified exit to Factory 2428 | -8/Materials | Entered Factory 2428 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2743 | -7/Factory | Discovered new exit (range 6) 2751 | -7/Factory | Identified exit to Lower Caves 2845 | -7/Factory | Sucked down chute 2845 | -7/Factory | Entered Waste 2860 | -7/Waste | EMP discharged 2875 | -7/Waste | Spotted C-40 Crusher 2882 | -7/Waste | Spotted C-40 Crusher 2886 | -7/Waste | Spotted C-40 Crusher 2887 | -7/Waste | Spotted C-40 Crusher 2924 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2926 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2927 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2928 | -7/Waste | Self-destructed Last Messages --------------- EMP. 02860_ System corrupted (+7). 02870_ System corrupted: Heat flow error (+256). 02877_ System Restoration Module purges 1% system corruption (6%). 02902_ Broken Imp. Launcher Guidance Computer crushed. 02914_ System corrupted: Matter fused (-9). 02919_ System Restoration Module purges 1% system corruption (5%). 02920_ System Restoration Module purges 1% system corruption (4%). 02924_ Imp. Assault Rifle crushed. 02924_ System Restoration Module crushed. 02926_ Spread Laser crushed. 02926_ Hvy. Ion Engine crushed. 02926_ Wheel crushed. 02927_ Com. Wheel crushed. 02927_ Field Laser crushed. 02927_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????? #???????????????????? | | ????????????????????????# #???????? ????????? | | ????????????????????????# #??????# ????????? | | ????????????????????????# ]#??????# #???????? | | ????????????????????????# #??????# #???????? | | ??????????????????????### #??????# #???????? | | ??????????????????????# #??????# #???????? | | ??????????????????????# #??????# #???????? | | ??????????????????????# CC #??????# #???????? | | ??????????????????????# CCCC #??????# #???????? | | ??????????????????????###@CC #??????# #???????? | | ??????????############??#*CC #??????# #???????? | | ??????????# #??#=CC #??????# #???????? | | ??????????# #??#CC #??????# #???????? | | ??????????# ####CC ######## ######## | | ??????????# | | ??????????# | | ??????????#! | | ??????????# | | ??????????# #### ######## ######## | | ??????????# #??#] #??????# #???????? | | ??????????# #??# #??????# #???????? | | ??????????############??# #??????# #???????? | | ????????????????????????# =#??????# #???????? | | ????????????????????????######??????######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencySalvageStorm Manual? 0 Play Time 00:26:42 Cumulative 192.0 hours Start 2024.05.25 @ 11:44:08 End 2024.05.25 @ 12:15:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 352 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a496936-33b8-4f96-b569-380e85618575