Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 00:29:32 Player: tirrike Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2479) 2479 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 5790 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 159/220 System Corruption 14% Temperature Cool (72) Movement Walking (60) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium-Nuclear Engine > --- PROPULSION (3) --- Titanium-Compact Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Improved Signal Interpreter Seismic Detector Improved Targeting Computer System Shield > --- WEAPON (3) ------- Gatling Energy Particle Construct/G Thermal Lightning Construct/G KE Assault Construct/C > --- INVENTORY (5) ---- Improved Heat Sink Improved Signal Interpreter Authchip [Propulsion] Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium-Nuclear Engine > --- PROPULSION ------- Titanium-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Signal Interpreter Improved Targeting Computer System Shield System Restoration Module > --- WEAPON ----------- Gatling Energy Particle Construct/G Thermal Lightning Construct/G KE Assault Construct/C > --- INVENTORY -------- Improved Heat Sink Improved Signal Interpreter Seismic Detector Authchip [Propulsion] Remote Datajack [Rating: 61] Favorites ----------- Power Constructs Engine Constructs Propulsion Improved Treads Treads Improved Treads Leg Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Scrap Shield Weapon Improved Light Cannon Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Slots Evolved 6 | . . . . 6 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . . . 4 . . Weapon 1 | . . . . 1 . . Parts Attached 47 | 6 7 6 2 15 . 11 Power 4 | 1 . 2 . 1 . . Engine 4 | 1 . 2 . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 1 3 2 . 3 . . Treads 9 | 1 3 2 . 3 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 2 2 1 2 8 . 10 Device 12 | 1 . . 1 6 . 4 Storage 4 | 1 1 . . 1 . 1 Processor 2 | . . . . . . 2 Hackware 2 | . . . . 1 . 1 Protection 5 | . 1 1 1 . . 2 Artifact . | . . . . . . . Weapon 9 | 2 2 1 . 3 . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . . . . 1 Ballistic Cannon 3 | . 2 1 . . . . Launcher 2 | . . . . 2 . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . . . . 15 . 3 Power 4 | . . . . 3 . 1 Propulsion 4 | . . . . 4 . . Utility 4 | . . . . 4 . . Weapon 6 | . . . . 4 . 2 Highest Loss Streak 4 | . . . . 4 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 76 | . 98 85 84 62 52 58 Engine 9 | . 14 14 14 5 . 2 Core 1 | . . . . . 7 4 Treads 16 | . 26 28 28 10 . . Wheel 1 | . . . . 2 7 4 Device 11 | . 14 . 8 16 8 10 Storage 3 | . 14 . . . 4 . Hackware 3 | . . . . 3 7 10 Protection 2 | . . 14 5 . . . Energy Gun 2 | . . . . 3 7 9 Ballistic Gun 5 | . 18 . . 1 7 4 Ballistic Cannon 12 | . 9 28 28 9 . 1 Naked Turns . | . . . . . . . Heaviest Build 53 | 13 38 38 35 28 28 53 Greatest Support 69 | 20 46 46 46 69 27 49 Greatest Overweight (x) 7 | 3 . . . 7 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 5 10 10 20 Average Capacity 7 | 7 14 5 5 5 8 5 Most Carried 15 | 2 15 15 5 5 4 5 Average Carried 4 | . 7 5 4 3 3 4 Final Capacity 15 | 8 15 5 5 10 5 5 Final Carried 15 | 2 15 4 5 3 4 4 Scrap Engine Consumption 162 | . . . 19 63 1 79 Constructs Created 12 | . . . . 8 . 4 Constructs Modified 27 | . . . . 13 3 11 Class Distribution -------------------- 59% | Mutant 17% | Construct 12% | Gunner 7% | Hacker-Construct 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Gunner | -7/Factory Construct | -7/Waste Construct | -7/Factory Resources | -11 -10 -10 -9 -7 -7 -7 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Matter Collected 1854 | 276 206 228 70 523 . 551 Remotely . | . . . . . . . Salvage Created 2774 | 101 379 88 49 886 . 1271 Parts 154 | 7 25 6 4 46 . 66 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 2 | 1 . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . 14 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Combat Hostiles Destroyed 55 | . 9 3 1 21 . 21 Guns 27 | . 9 . . 5 . 13 Cannons 26 | . . 3 1 14 . 8 Classes Destroyed 15 | 2 5 2 1 4 . 1 Worker 5 | . . . . 2 . 3 Tunneler 3 | 1 . . . . . 2 Hauler 2 | . 2 . . . . . Recycler 5 | 1 1 . . 1 . 2 Operator 3 | . 1 . . . . 2 Turret 2 | . . 2 . . . . Watcher 2 | . 2 . . . . . Swarmer 17 | . 8 1 . 8 . . Grunt 15 | . 1 . . 4 . 10 Brawler 3 | . . . . 1 . 2 Duelist 1 | . . . . 1 . . Sentry 8 | . . . 1 4 . 3 Hunter 1 | . . . . . . 1 Programmer 8 | . . . . 3 . 5 Subdweller 2 | . . 2 . . . . Best Kill Streak 5 | 2 3 2 1 4 . 5 Combat Bots Only 4 | . 3 1 1 4 . 4 Max Kills in Single Turn 2 | 1 2 1 1 1 . 2 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Was Fac Hostile Shots Fired 591 | . 42 49 4 280 5 211 Missed 186 | . 12 14 1 82 . 77 Damage Taken 4799 | . 252 353 40 2391 214 1549 Core 788 | . 52 11 14 360 . 351 Absorbed by Shields . | . . . . . . . Redirected to Shielding 3 | . . . . . . 3 Regen/Repaired (Parts) 1719 | . . . . 592 103 1024 Core Remaining (%) 84 | 100 . . 69 . . . Volleys Fired 258 | 8 43 24 2 93 . 88 Largest 3 | 2 2 2 2 3 . 3 Hottest 211 | 40 78 78 78 124 . 211 Shots Fired 474 | 16 86 48 4 155 . 165 Gun 284 | 16 66 . . 70 . 132 Cannon 185 | . 20 48 4 80 . 33 Launcher 4 | . . . . 4 . . Special 1 | . . . . 1 . . Kinetic 280 | 16 86 48 4 80 . 46 Thermal 93 | . . . . 34 . 59 Explosive 4 | . . . . 4 . . Electromagnetic 96 | . . . . 36 . 60 Robot Hit Streak 14 | 4 13 4 1 14 . 11 Robot Miss Streak 7 | 1 5 4 1 4 . 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 316 | 11 49 22 2 97 . 135 Core Hits 209 | 5 20 7 1 43 . 133 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . 1 . 2 . 2 Blast 5 | . . 1 . 2 . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6318 | 81 580 450 42 2197 . 2968 Guns 3405 | 81 330 . . 877 . 2117 Cannons 2574 | . 250 450 42 1152 . 680 Explosions 339 | . . . . 168 . 171 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3199 | 81 580 450 42 1152 . 894 Thermal 1513 | . . . . 361 . 1152 Explosive 168 | . . . . 168 . . Electromagnetic 1438 | . . . . 516 . 922 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . 1 18 19 Average Corruption 13 | . . . . 1 11 18 Corruption Purged 7 | . . . . 2 . 5 Corruption Blocked . | . . . . . . . Effects 66 | . . . . 3 6 57 Message Errors 14 | . . . . . 1 13 Matter Fused 8 | . . . . . 1 7 Heat Flow Errors 8 | . . . . . 1 7 Energy Discharges 10 | . . . . . 1 9 Parts Rejected 3 | . . . . . 1 2 Data Loss (minor) 8 | . . . . 2 . 6 Data Loss (major) 2 | . . . . . . 2 Alerts 1 | . . . . 1 . . Misdirections 1 | . . . . . 1 . Weapon Failures 11 | . . . . . . 11 Overload Shots . | . . . . . . . Overflow Damage 158 | . . 12 . 43 . 103 Projectiles 12 | . . 12 . . . . Explosions 146 | . . . . 43 . 103 Melee . | . . . . . . . Knockbacks 34 | . 1 6 . 13 . 14 Impact . | . . . . . . . Kinetic 34 | . 1 6 . 13 . 14 Secondary . | . . . . . . . Self-Inflicted Damage 194 | . . . . 145 . 49 Shots 5 | . . . . 4 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 444 | . 72 255 66 224 77 444 Average Temperature 95 | . 23 125 38 70 44 112 Received Heat Transfer 1541 | . 42 407 18 618 . 456 Effects 7 | . . 1 . . . 6 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . 1 . . . . Interference 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 Combat Hostiles 1 | . . . . 1 . . Parts Fried 6 | . . . . 3 . 3 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 4 | . . . . 2 . 2 Heat Transferred 2604 | . . . . 629 . 1975 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Peak Influence 435 | 10 300 . 269 275 42 435 Initial 256 | . 6 . 256 59 12 29 Average 125 | 4 112 . 118 92 28 228 Maximum Alert Level 2 | . 1 . 1 1 . 2 Low Security (%) 77 | 100 84 . 62 98 100 42 Level 1 21 | . 15 . 37 1 . 53 Level 2 . | . . . . . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . . . 6 . 7 Investigation . | . . . . . . . Extermination 5 | . . . . 3 . 2 Reinforcement 3 | . . . . . . 3 Assault . | . . . . . . . Garrison 5 | . . . . 3 . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 19 29 1 26 6 32 Peak Tracking Total 6 | . 5 6 1 4 6 5 Tactical Retreats 10 | . 2 4 . 2 . 2 Traps | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Traps Triggered 4 | . . . . 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Disabled 5 | . . 2 . . . 3 Max in Single Turn 2 | . . 1 . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Accessed 34 | . 10 . 9 7 . 8 Terminals 22 | . 8 . 6 5 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . 2 . 3 1 . 3 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 . 2 Total Hacks 86 | . 26 . 27 16 . 17 Successful 33 | . 13 . 15 3 . 2 Failed 53 | . 13 . 12 13 . 15 Catastrophic 16 | . 2 . 2 6 . 6 Database Lockouts . | . . . . . . . Manual 44 | . 14 . 15 10 . 5 Terminals 60 | . 21 . 20 14 . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 20 | . 5 . 7 1 . 7 Scanalyzers . | . . . . . . . Garrison Access 6 | . . . . 1 . 5 Terminal Hacks 16 | . 8 . 7 1 . . Record 3 | . 2 . 1 . . . Robot Analysis 3 | . 2 . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 2 | . . . 1 1 . . Locate Traps 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . 1 . 3 . . 1 Retrieve Components 5 | . 1 . 3 . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 4 . 5 2 . 1 Terminals 7 | . 3 . 2 2 . . Assimilate 1 | . 1 . . . . . Botnet 6 | . 2 . 2 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 1 . 3 . . 1 Reject 5 | . 1 . 3 . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 29 | . 9 . 6 7 . 7 Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . 10 . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . find_recycling 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Turns Passed 6461 | 165 1427 750 1056 1783 145 1135 Spaces Moved 4272 | 82 761 392 634 1081 168 1154 Core 32 | 13 . . . 19 . . Treads 2279 | 69 761 392 634 423 . . Legs 602 | . . . . 238 . 364 Wheels 1327 | . . . . 369 168 790 Hover . | . . . . . . . Flight 32 | . . . . 32 . . Fastest Speed 50 | 50 160 160 160 100 60 60 Average Speed 124 | 160 160 160 160 136 85 60 Slowest Speed 436 | 200 160 160 160 436 108 96 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 5 98 17 97 24 88 31 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . 1 . . 21 . 13 Melee . | . . . . . . . Projectile 3 | . 1 . . . . 2 AOE 30 | . . . . 21 . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Fac Total 4990 | 103 897 474 673 1249 168 1426 Wait 324 | . 63 24 28 45 . 164 Move 4267 | 81 760 391 633 1081 167 1154 Hop . | . . . . . . . Pick Up 49 | 8 19 6 4 7 1 4 Fast Attach 11 | . . . 1 3 . 7 Attach 23 | 6 1 1 1 11 . 3 Detach 4 | . . . . 4 . . Swap 13 | . 6 5 . 1 . 1 Drop 37 | . 5 19 4 4 . 5 Fire 258 | 8 43 24 2 93 . 88 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 4 | . . 4 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Discovered new exit (range 7) 323 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 6) 589 | -10/Materials | Discovered new exit (range 10) 1004 | -10/Materials | Discovered new exit (range 16) 1582 | -10/Materials | Discovered new exit (range 6) 1593 | -10/Materials | Entered Subcaves 1593 | -10/Subcaves | Learned location of Zion (-6) 1722 | -10/Subcaves | Learned location of Mines (-10) 1755 | -10/Subcaves | Ambushed by swarm of Subdwellers 1805 | -10/Subcaves | Lost 3 allies 2201 | -10/Subcaves | Discovered new exit (range 10) 2263 | -10/Subcaves | Discovered new exit (range 11) 2275 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2279 | -10/Subcaves | Learned location of 2 exits from Materials 2343 | -10/Subcaves | Entered Recycling 2351 | -9/Recycling | Found Scrap Engine 2547 | -9/Recycling | Identified exit to Factory 3399 | -9/Recycling | Entered Factory 3399 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3702 | -7/Factory | Build established: Gunner 4325 | -7/Factory | Discovered new exit (range 15) 4609 | -7/Factory | Garrison activated, responded to threat 4627 | -7/Factory | Lost 3 parts (2u1w) 4694 | -7/Factory | Lost 4 parts (1p2n1w) 4997 | -7/Factory | Core integrity fell below 50% 5065 | -7/Factory | Build established: Mutant 5182 | -7/Factory | Sucked down chute 5182 | -7/Factory | Entered Waste 5195 | -7/Waste | Spotted C-40 Crusher 5196 | -7/Waste | Spotted C-40 Crusher 5197 | -7/Waste | EMP discharged 5197 | -7/Waste | System corruption reached 10% 5227 | -7/Waste | Spotted C-40 Crusher 5235 | -7/Waste | Spotted C-40 Crusher 5271 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5274 | -7/Waste | Spotted C-40 Crusher 5288 | -7/Waste | Spotted C-40 Crusher 5297 | -7/Waste | EMP discharged 5320 | -7/Waste | Discovered new exit (range 12) 5327 | -7/Waste | Entered Factory 5340 | -7/Factory | Garrison activated, responded to threat 5416 | -7/Factory | Build established: Construct 5879 | -7/Factory | Core integrity fell below 20% 6047 | -7/Factory | Garrison activated, responded to threat 6150 | -7/Factory | Build established: Hacker-Construct 6459 | -7/Factory | Discovered new exit (range 9) 6462 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06405_ Arm. Scrap Engine consumes Gravmag System. 06409_ System Restoration Module purges 1% system corruption (14%). 06409_ System Restoration Module expended. 06411_ P-60 Hacker knocked back. 06414_ Destroyed Shock Rifle. 06414_ P-60 Hacker destroyed. 06420_ Acquired 14 matter. 06422_ Arm. Scrap Engine consumes Gravmag System. 06429_ HKO:5AA=C8HL | WZ |T>|Q4XO<=BDE NGP 06431_ Critical hit (Burn: +37). 06432_ Acquired 2 matter. 06435_ Imp. Heat Sink melted. 06435_ G-47 Trooper destroyed. 06436_ Acquired 2 matter. 06439_ Arm. Scrap Engine consumes Aluminum Leg. 06440_ Arm. Scrap Engine consumes Particle Gun. 06442_ R-06 Scavenger collects Remote Datajack. 06449_ Connecting with Garrison Access... 06451_ System corrupted: Energy discharge (-72). 06459_ EXIT=FOUND Map ----- +----------------------------------------------------+ | """" #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?? #?????????????????????????????????????????? | | ??? #?????????????????????????????????????????? | | ??? #?????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | | ##??? #?????????????????????????????????????????? | | ????? ????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | "??? ??????????? ????????????????????????? | | "??? ????????" ????????????????????????? | | """" ??????" ????????????????????????? | | """" ""??""" ????????????????????????? | | """" ????????????????????????? | | """ """ ????????????????????????? | | # """ """ ????????????????????????? | | # """ """ ????????????????????????? | | # #####+########???????????? | | # "" """ """ # #???????????? | | # " """ """ # #???????????? | | # "F !! """ """ + #???????????? | | # "" ! #@ ! #???????????? | | """ """ # #???????????? | | # """ """ # #???????????? | | ######/### """ """ # < #???????????? | | """ # # ! #???????????? | | "" # """ """ # s s #???????????? | | # """ """ # s s #???????????? | | ] + """ """ # / +???????????? | | # # #???????????? | | # ########;#####???????????? | | # #???????##???????????????? | | ! # #????????????????????????? | | ####+##### " " #????????????????????????? | | ####%##### ""G"" #????????????????????????? | | # #????????????????????????? | | # = #????????????????????????? | | # #### ###????????????????????????? | | # #??# #??????????????????????????? | | # """ """ """ ""#??# #??????????????????????????? | | # """ """ """ F????# #??????????????????????????? | | # """ """ """ "#??# #??????????????????????????? | | # ""#??# #??????????????????????????? | | # """ """ """ #??# #??????????????????????????? | | # """ """ """ #??# #??????????????????????????? | | # """ """ """ #??# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 800 Power Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommBiomechanicalLauncher Manual? 0 Play Time 01:47:11 Cumulative 68.2 hours Start 2024.06.09 @ 22:18:51 End 2024.06.10 @ 00:29:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 29 Gallery% 27 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98b14866-3cff-4bf5-af3a-29eebe008335