Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.05 @ 14:39:55 Player: kasaphescent Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (827) 827 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 3527 Bonus ------- Follower Combat Kills 280 Met Imprinter 300 Was Imprinted 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/400 Matter 215/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Makeshift Axe Makeshift Axe > --- INVENTORY (20) --- Improved Heat Sink Medium Matter Pod (100) 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Light Armor Plating Improved Light Armor Plating Tractor Beam Heavy Laser Heavy Laser Gatling Laser Assault Rifle Heavy Rocket Launcher Heavy Missile Launcher Makeshift Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Barrage Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Medium Matter Pod 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Light Armor Plating Improved Light Armor Plating Tractor Beam Heavy Laser Heavy Laser Gatling Laser Assault Rifle Assault Rifle Light Cannon Heavy Rocket Launcher Heavy Missile Launcher Makeshift Axe Makeshift Axe Makeshift Axe CR-A16's Pointy Stick [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Targeting Computer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 41 | 7 7 . 3 . 6 18 Power 5 | 1 1 . . . . 3 Engine 5 | 1 1 . . . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . . 2 . . 4 Treads . | . . . . . . . Leg 1 | . . . . . . 1 Wheel 7 | 2 . . 2 . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 2 . 1 . . . Device 1 | 1 . . . . . . Storage 3 | 1 1 . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 23 | 2 4 . . . 6 11 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 4 . . . 3 5 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . . . . 2 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 16 | . 2 . . . . 14 Power 4 | . 1 . . . . 3 Propulsion 7 | . . . . . . 7 Utility . | . . . . . . . Weapon 5 | . 1 . . . . 4 Highest Loss Streak 5 | . 2 . . . . 5 Average Slot Usage (%) 96 | . 100 100 100 100 99 90 Engine 11 | . 14 14 11 11 11 10 Wheel 38 | . 28 28 44 44 44 35 Storage 11 | . 14 14 11 11 11 11 Processor 11 | . 13 14 11 11 11 10 Ballistic Gun 19 | . 28 28 22 22 18 15 Ballistic Cannon 1 | . . . . . . 3 Impact Weapon 1 | . . . . . 2 . Naked Turns . | . . . . . . . Heaviest Build 58 | 11 27 27 47 47 48 58 Greatest Support 46 | 20 20 20 40 40 40 46 Greatest Overweight (x) 3 | 1 1 1 1 1 1 3 Average Overweight (x) . | . . 1 . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 8 15 19 20 20 20 Most Carried 20 | 7 8 8 12 13 20 20 Average Carried 14 | 5 7 8 8 12 17 18 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 7 8 8 12 13 20 15 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1164 | 334 219 . 89 . 92 430 Remotely . | . . . . . . . Salvage Created 875 | 150 322 . 42 . . 361 Parts 44 | 9 20 . 4 . . 11 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 4 . . . . 13 Guns 10 | . 4 . . . . 6 Cannons 2 | . . . . . . 2 AOE 5 | . . . . . . 5 Classes Destroyed 12 | 3 3 . . . . 6 Worker 2 | 1 1 . . . . . Tunneler 2 | 2 . . . . . . Hauler 2 | . 1 . 1 . . . Recycler 2 | 1 1 . . . . . Minesweeper 1 | . . . . . . 1 Watcher 1 | . 1 . . . . . Swarmer 4 | . . . . . . 4 Grunt 6 | . 4 . . . . 2 Brawler 3 | . . . . . . 3 Duelist 1 | . . . . . . 1 Sentry 2 | . . . . . . 2 Behemoth 1 | . . . . . . 1 Best Kill Streak 6 | 1 6 . 1 . . 4 Combat Bots Only 4 | . 4 . . . . 4 Max Kills in Single Turn 1 | 1 1 . 1 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2047 | . 336 . . . . 1711 Core 487 | . 56 . . . . 431 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 77 . . . . Volleys Fired 119 | 32 36 . 6 . . 45 Largest 2 | 2 2 . 2 . . 2 Hottest 100 | 40 40 . 40 . . 100 Shots Fired 225 | 64 72 . 12 . . 77 Gun 206 | 64 72 . 12 . . 58 Cannon 8 | . . . . . . 8 Launcher 11 | . . . . . . 11 Special . | . . . . . . . Kinetic 208 | 64 72 . 12 . . 60 Thermal 6 | . . . . . . 6 Explosive 11 | . . . . . . 11 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 10 15 . 6 . . 11 Robot Miss Streak 5 | 4 2 . 3 . . 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 172 | 41 59 . 8 . . 64 Core Hits 74 | 9 19 . 3 . . 43 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | 1 . . . . . . Destroy 1 | 1 . . . . . . Melee Attacks 10 | . . . . . 1 9 Impact 1 | . . . . . 1 . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 2791 | 329 493 . 101 . . 1868 Guns 1630 | 329 493 . 101 . . 707 Cannons 89 | . . . . . . 89 Explosions 880 | . . . . . . 880 Melee 192 | . . . . . . 192 Ramming . | . . . . . . . Kinetic 1638 | 329 493 . 101 . . 715 Thermal 81 | . . . . . . 81 Explosive 880 | . . . . . . 880 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 192 | . . . . . . 192 Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 3 . Average Corruption 2 | . . . 2 3 3 . Corruption Purged . | . . . . . . . Effects 5 | . . . 1 . 4 . Message Errors 1 | . . . 1 . . . Matter Fused 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 195 | . 41 . 3 . . 195 Average Temperature 34 | . 13 . 3 . . 44 Received Heat Transfer 437 | . 195 . . . . 242 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 175 | . . . . . . 175 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 151 | 20 151 . 71 27 . . Initial 27 | . 13 . . 27 . . Average 44 | 7 84 . 20 27 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | . 12 . 2 . . 23 Peak Tracking Total 7 | . 4 . 1 . . 7 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . 1 . . . . . Successful 1 | . 1 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . . 2 . . 4 2 Largest Group 4 | . . 2 2 2 4 4 Highest-Rated Group 153 | . . 49 49 49 153 153 Highest-Rated Ally 39 | . . 31 31 31 39 39 Total Orders . | . . . . . . . Ally Attacks 44 | . . . 6 . . 38 Total Damage 1494 | . . . 104 . . 1390 Kills 11 | . . . 1 . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . . . 1 2 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2887 | 211 402 19 280 53 1082 840 Spaces Moved 2397 | 138 343 15 263 48 1015 575 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2392 | 133 343 15 263 48 1015 575 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 80 95 95 85 Average Speed 94 | 79 81 95 94 95 95 105 Slowest Speed 145 | 100 95 95 95 95 95 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 9 58 11 28 16 90 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 63 | . . . . . . 63 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 63 | . . . . . . 63 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2802 | 184 409 19 282 55 1132 721 Wait 177 | 1 12 5 4 7 94 54 Move 2391 | 137 342 14 262 47 1014 575 Hop . | . . . . . . . Pick Up 33 | 7 5 . 6 1 9 5 Fast Attach 12 | 7 1 . . . 2 2 Attach 14 | . 2 . 2 . 2 8 Detach 4 | . . . . . 4 . Swap 15 | . 4 . 1 . 2 8 Drop 17 | . 7 . 1 . 4 5 Fire 119 | 32 36 . 6 . . 45 Melee 9 | . . . . . 1 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 11 | . . . . . . 11 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 212 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 13) 614 | -10/Materials | Entered Mines 623 | -10/Mines | Discovered new exit (range 5) 633 | -10/Mines | Entered Materials 633 | -9/Materials | Accompanied by 2 allies 633 | -9/Materials | Evolved 2 slots: Propulsion x2 640 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 867 | -9/Materials | Discovered new exit (range 5) 913 | -9/Materials | Entered Mines 913 | -9/Mines | Accompanied by 2 allies 919 | -9/Mines | Learned Materials emergency access door positions 952 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 966 | -9/Mines | Entered Zion 966 | -7/Zion | Accompanied by 2 allies 1008 | -7/Zion | Learned Factory security intel 1016 | -7/Zion | Led the pair of lost Derelicts to a safe place 1105 | -7/Zion | Discovered new exit (range 12) 1165 | -7/Zion | System corruption cleaned by Quarantine Array 1215 | -7/Zion | Learned Factory emergency access door positions 1297 | -7/Zion | Found Prototype Launcher 1297 | -7/Zion | Identified Gui. Missile Launcher 1342 | -7/Zion | Learned location of Data Miner (-6) 1346 | -7/Zion | Identified exit to Deep Caves 1479 | -7/Zion | Learned location of Armory (-3) 1538 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1561 | -7/Zion | Found CR-A16's Pointy Stick 1564 | -7/Zion | Learned location of Warlord (-5) 1797 | -7/Zion | Imprinted 1799 | -7/Zion | Declared Zion's savior 2048 | -7/Zion | Entered Proximity Caves 2048 | -6/Proximity Caves | Accompanied by 4 allies 2164 | -6/Proximity Caves | Learned Factory terminal intel 2182 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2460 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2474 | -6/Proximity Caves | Build established: Scavenger-Mutant 2633 | -6/Proximity Caves | Learned Factory emergency access door positions 2657 | -6/Proximity Caves | Spotted B-75 Beast 2658 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 2686 | -6/Proximity Caves | Destroyed B-75 Beast 2707 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 2754 | -6/Proximity Caves | Learned Factory security intel 2783 | -6/Proximity Caves | Core integrity fell below 50% 2803 | -6/Proximity Caves | Lost 4 parts (2n2w) 2880 | -6/Proximity Caves | Core integrity fell below 20% 2888 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02733_ U-05 Engineer lays Concrete. 02754_ Acquired derelict log, extracted data. Data stored: Factory security intel. 02764_ Lgt. Cannon destroyed. 02765_ Com. Wheel destroyed. 02770_ Assault Rifle destroyed. 02772_ Carbon-fiber Leg destroyed. 02776_ S-27 Virus destroyed. 02776_ Switching to secondary target: S-27 Virus. 02783_ S-27 Virus destroyed. 02792_ Acquired 26 matter. 02795_ Autogun fries itself beyond repair. 02795_ VTOL Module fries itself beyond repair. 02795_ Acquired 19 matter. 02798_ Acquired 21 matter. 02801_ Autogun fries itself beyond repair. 02874_ Mak. Axe follow-up attack on L-41 Fighter. 02877_ Targeting Computer severed. 02883_ The unstable cave ceiling collapses. 02883_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ??# ### #####?????????????????????????? | | ??# #?## # #????????????????????????????? | | ??# #?# ##### # #????????????????????????????? | | ??# #?## # # #????????????????????????????? | | ??# #??##### ## # #????????????????????????????? | | ??# #?????### # # ##???????????????????????????? | | ??# #######?# # #???????????????????????????? | | ??# #?# #???????????????????????????? | | ??####### #?# = ######????????????????????????? | | ????????# ##### !##### #????????????????????????? | | ????????# [![# #????????????????????????? | | ????????#####""% #????????????????????????? | | ??????????####"%!! #????????????????????????? | | ??????????# %%]%=! #????????????????????????? | | ??????????# #"""""## #?????????###????????????? | | ??????????# #" # # #???????? ?????????????? | | ??????????# #" # #???????? ??????????????? | | ??????????# #" + # ###?????? #??????????????? | | ??????????# #" + # ######### #####??????????? | | ??????????# #" # # # ## ^ #??????????? | | ??????????# #" # # # ### ##?????????? | | ??????????# ###+#### ; ## #?????????? | | ??????????# # + #??????????? | | ??????????############ [ + #??????????? | | ?????????????????????# + ######?????? | | ?????????????????????# @ ???? | | ?????????????????????# l ^ ???? | | ?????????????????????# ## ######?????? | | ?????????????????????# # # ^^ #??????????? | | ?????????????????????# #### #??????????? | | ?????????????????????# #??#####% #####??????????? | | ?????????????????????# #??????? #??????????????? | | ?????????????????????# #???????###??????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# ########?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????##### ### #?????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# ????????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- Adv. Trap Extractor | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Armor Integrity Analyzer | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Antigrav System | -7/Zion | Archive Energy Well | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralMolecularCloak Manual? 0 Play Time 00:27:29 Cumulative 171.6 hours Start 2021.11.05 @ 14:12:17 End 2021.11.05 @ 14:39:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 73 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2acf41b-dbb2-4b93-a5db-d18ba5897d0b