Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 21:45:22

Player: Sudoku

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (247)      247
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1442

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             269/400
Matter                     276/500
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Matter Pod
                Transport Network Coupler
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Beam Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Wheel
        Compact Wheel
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
          Small Laser
          Heavy Assault Rifle
                Rocket Launcher
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 7   3   13  1   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 1    | .   .   1   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   3   3   .   
    Device                 2    | 1   1   .   .   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   .   7   .   
    Energy Gun             4    | .   .   4   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   .   13  2   
  Power                    2    | .   .   1   1   
  Propulsion               5    | .   .   4   1   
  Utility                  2    | .   .   2   .   
  Weapon                   6    | .   .   6   .   
  Highest Loss Streak      9    | .   .   9   2   
Average Slot Usage (%)     86   | .   100 86  37  
  Engine                   11   | .   14  11  5   
  Treads                   1    | .   .   .   9   
  Leg                      22   | .   28  22  .   
  Wheel                    1    | .   .   2   .   
  Device                   1    | .   5   .   .   
  Storage                  13   | .   14  13  11  
  Processor                1    | .   .   .   11  
  Protection               8    | .   8   10  .   
  Energy Gun               5    | .   .   10  .   
  Ballistic Gun            16   | .   28  11  .   
Naked Turns                17   | .   .   17  .   
Heaviest Build             46   | 13  43  46  7   
  Greatest Support         26   | 20  26  26  20  
  Greatest Overweight (x)  4    | 1   2   4   1   
  Average Overweight (x)   1    | .   1   1   .   
Largest Inventory Capacity 12   | 6   12  12  4   
  Average Capacity         10   | 5   10  11  4   
  Most Carried             12   | 6   12  12  4   
  Average Carried          9    | 4   10  10  3   
  Final Capacity           12   | 6   12  4   4   
  Final Carried            12   | 6   12  4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           538  | 277 41  220 .   
  Remotely                 36   | 5   31  .   .   
Salvage Created            486  | 65  99  322 .   
  Parts                    38   | 3   9   26  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  15   | .   3   12  .   
  Guns                     12   | .   3   9   .   
  AOE                      3    | .   .   3   .   
Classes Destroyed          8    | 1   2   5   .   
  Worker                   1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    2    | .   .   2   .   
  Sentry                   2    | .   .   2   .   
  Assembled                5    | .   .   5   .   
Best Kill Streak           3    | 1   3   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1610 | .    41   1239 330  
  Core                     365  | .    6    228  131  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         53   | 100  .    6    .    
Volleys Fired              51   | 3    5    43   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  76   | 40   40   76   .    
Shots Fired                83   | 6    10   67   .    
  Gun                      80   | 6    10   64   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    .    3    .    
  Special                  .    | .    .    .    .    
  Kinetic                  77   | 6    10   61   .    
  Thermal                  3    | .    .    3    .    
  Explosive                3    | .    .    3    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | 2    4    16   .    
  Robot Miss Streak        3    | 2    2    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           54   | 3    4    47   .    
  Core Hits                39   | 2    5    32   .    
  Critical Hits            2    | .    .    2    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           923  | 44   64   815  .    
  Guns                     650  | 44   64   542  .    
  Cannons                  .    | .    .    .    .    
  Explosions               249  | .    .    249  .    
  Melee                    .    | .    .    .    .    
  Ramming                  24   | .    .    24   .    
  Kinetic                  636  | 44   64   528  .    
  Thermal                  14   | .    .    14   .    
  Explosive                249  | .    .    249  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            16   | .    .    16   .    
  Projectiles              .    | .    .    .    .    
  Explosions               16   | .    .    16   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      48   | .    .    48   .    
  Shots                    1    | .    .    1    .    
  Rammed                   3    | .    .    3    .    
Targets Rammed             3    | .    .    3    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        28   | .    6    28   .    
  Average Temperature      11   | .    4    11   .    
  Received Heat Transfer   330  | .    .    201  129  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         37   | .    .    37   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             212  | 5   110 212 3   
  Initial                  42   | .   3   42  3   
  Average                  88   | .   82  122 1   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         81   | 100 100 62  100 
  Level 1                  18   | .   .   37  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   5   26  6   
  Peak Tracking Total      9    | .   3   9   6   
  Tactical Retreats        5    | .   .   5   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   3   .   .   
  Successful               1    | .   1   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     7    | .   7   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1108 | 95  345 565 103 
Spaces Moved               579  | 59  182 268 70  
  Core                     57   | 5   .   35  17  
  Treads                   58   | .   .   5   53  
  Legs                     443  | 54  182 207 .   
  Wheels                   21   | .   .   21  .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 50  100 
  Average Speed            153  | 116 160 158 145 
  Slowest Speed            240  | 150 180 240 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 4   33  52  16  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          28   | .   .   28  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      28   | .   .   28  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      719  | 76  228 344 71  
  Wait                     39   | 1   25  13  .   
  Move                     576  | 58  181 267 70  
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 7   9   2   .   
  Fast Attach              11   | 6   1   4   .   
  Attach                   10   | 1   1   7   1   
  Detach                   1    | .   .   1   .   
  Swap                     3    | .   1   2   .   
  Drop                     7    | .   5   2   .   
  Fire                     51   | 3   5   43  .   
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   3   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Discovered new exit (range 6)
  441 | -10/Materials | Entered Mines
  505 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  714 | -10/Mines     | Discovered new exit (range 5)
  862 | -10/Mines     | Assembled infested the area
  867 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  936 | -10/Mines     | Core integrity fell below 50%
  968 | -10/Mines     | Lost 9 parts (1p3n1u4w)
  978 | -10/Mines     | Core integrity fell below 20%
 1006 | -10/Mines     | Entered Materials
 1006 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1109 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00987_ Slammed into K-01 Serf.
00987_ K-01 Serf destroyed.
00988_ Acquired 15 matter.
00992_ Acquired 20 matter.
00993_ Acquired Hcp. Matter Pod.
00997_ Acquired Lgt. Treads.
01000_ Acquired Transport Network Coupler.
01001_ Acquired 6 matter.
PARAMETERS=PROPULSION_1,UTILITY_1
LOCATION=UNKNOWN
GOAL=ESCAPE
01031_ O-16 Technician sends out distress signal.
01031_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01032_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
01048_ K-01 Serf collects debris. <x4>
01072_ Lgt. Ion Engine destroyed.
01073_ K-01 Serf collects debris. <x3>
01092_ Lgt. Treads destroyed.
01099_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeartAlertBoregun
  Manual?         0
Play Time         00:21:30
  Cumulative      104.9 hours
  Start           2020.09.18 @ 07:29:19
  End             2020.09.18 @ 21:45:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba987096-dbc3-413f-8642-54ff3d2d190a