Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 00:01:57

Player: BatSpy

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (639)      639
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1974

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     46/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
        Machine Analyzer
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Small Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
           Machine Analyzer
  Improved Terrain Scanner
  Hardened Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
     Small Laser
     Light Cannon
>          --- INVENTORY --------
     Small Storage Unit
           Datajack
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 8   10  7   9   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   3   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    4    | .   1   .   3   
    Wheel                  3    | 2   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   1   .   .   
  Utility                  14   | 3   4   5   2   
    Device                 8    | 3   3   1   1   
    Storage                .    | .   .   .   .   
    Processor              3    | .   1   1   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   1   4   
    Energy Gun             4    | .   .   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      4    | .   .   .   4   
Parts Lost                 21   | .   3   5   13  
  Power                    2    | .   .   2   .   
  Propulsion               6    | .   1   1   4   
  Utility                  5    | .   .   1   4   
  Weapon                   8    | .   2   1   5   
  Highest Loss Streak      7    | .   2   2   7   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     86   | .   92  92  59  
  Engine                   8    | .   14  6   .   
  Leg                      6    | .   8   .   14  
  Wheel                    15   | .   16  20  1   
  Device                   12   | .   20  5   8   
  Processor                13   | .   6   18  18  
  Protection               7    | .   .   19  1   
  Energy Gun               3    | .   .   2   14  
  Ballistic Gun            9    | .   14  7   .   
  Ballistic Cannon         8    | .   8   11  1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 10  10  16  13  
  Greatest Support         32   | 26  26  32  20  
  Greatest Overweight (x)  1    | .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   4   5   
  Average Carried          2    | 2   3   2   1   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            4    | 4   3   4   1   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           803  | 324 121 250 108 
  Remotely                 .    | .   .   .   .   
Salvage Created            724  | 12  176 305 231 
  Parts                    59   | .   24  22  13  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  18   | 2   4   7   5   
  Guns                     10   | 2   4   .   4   
  Cannons                  7    | .   .   7   .   
  AOE                      1    | .   .   .   1   
Classes Destroyed          7    | 1   5   1   .   
  Builder                  1    | .   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  5    | .   2   3   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    10   | .   1   4   5   
  Sentry                   3    | .   .   3   .   
  Assembled                2    | 2   .   .   .   
Best Kill Streak           5    | 2   5   3   3   
  Combat Bots Only         3    | 2   2   2   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        198  | 9   74  59  56  
  Missed                   49   | 2   16  16  15  
Damage Taken               2000 | 85  508 620 787 
  Core                     650  | 24  207 103 316 
  Absorbed by Shields      .    | .   .   .   .   
  Regen/Repaired (Parts)   17   | .   17  .   .   
Core Remaining (%)         48   | 90  7   .   .   
Volleys Fired              105  | 11  40  37  17  
  Largest                  2    | 2   2   2   2   
  Hottest                  105  | 40  55  75  105 
Shots Fired                156  | 22  50  62  22  
  Gun                      113  | 22  48  25  18  
  Cannon                   43   | .   2   37  4   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  133  | 22  50  57  4   
  Thermal                  13   | .   .   5   8   
  Explosive                .    | .   .   .   .   
  Electromagnetic          10   | .   .   .   10  
  Robot Hit Streak         14   | 2   4   14  12  
  Robot Miss Streak        4    | 3   4   3   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   .   1   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           93   | 5   24  47  17  
  Core Hits                45   | 3   14  17  11  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1523 | 47  342 678 456 
  Guns                     782  | 47  326 137 272 
  Cannons                  574  | .   16  541 17  
  Explosions               167  | .   .   .   167 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1053 | 47  342 647 17  
  Thermal                  275  | .   .   31  244 
  Explosive                .    | .   .   .   .   
  Electromagnetic          195  | .   .   .   195 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         8    | .   .   4   8   
  Average Corruption       5    | .   .   3   6   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  11   | .   .   4   7   
    Message Errors         4    | .   .   2   2   
    Heat Flow Errors       1    | .   .   .   1   
    Energy Discharges      3    | .   .   1   2   
    Parts Fused            1    | .   .   .   1   
    Data Loss (minor)      1    | .   .   1   .   
    Weapon Failures        1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            20   | .   .   .   20  
  Projectiles              .    | .   .   .   .   
  Explosions               20   | .   .   .   20  
  Melee                    .    | .   .   .   .   
Knockbacks                 2    | .   .   1   1   
  Impact                   .    | .   .   .   .   
  Kinetic                  2    | .   .   1   1   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      127  | .   .   .   127 
  Shots                    3    | .   .   .   3   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        222  | .   14  136 222 
  Average Temperature      36   | .   4   40  46  
  Received Heat Transfer   609  | .   90  249 270 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         449  | .   .   75  374 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | .   .   .   2   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             328  | .   131 328 179 
  Initial                  127  | .   .   .   127 
  Average                  8    | .   71  103 145 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         99   | 100 100 75  100 
  Level 1                  .    | .   .   24  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | 2   9   19  8   
  Peak Tracking Total      5    | 2   4   5   4   
  Tactical Retreats        4    | .   .   4   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          7    | .   2   5   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   7   12  .   
  Successful               10   | .   3   7   .   
  Failed                   9    | .   4   5   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                12   | .   4   8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   1   5   .   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        3    | .   1   2   .   
  Registered Prototypes    1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                     | -11   -10   -9    -9    
-------------              Run   | Yrd   Mat   Mat   Min   
Turns Passed               12089 | 11032 469   390   198   
Spaces Moved               1896  | 1278  280   254   84    
  Core                     14    | 9     .     .     5     
  Treads                   .     | .     .     .     .     
  Legs                     274   | .     206   .     68    
  Wheels                   1601  | 1269  67    254   11    
  Hover                    .     | .     .     .     .     
  Flight                   7     | .     7     .     .     
  Fastest Speed            50    | 50    90    100   50    
  Average Speed            95    | 89    114   100   113   
  Slowest Speed            125   | 90    125   100   120   
  Overloaded Moves         .     | .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     
  Robots Hopped            .     | .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     
Exploration Rate (%)       50    | 121   41    22    17    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .     | .     .     .     .     
  Known Exits Taken        1     | .     1     .     .     
  Unknown Exits Taken      2     | 1     .     1     .     
Scrap Searched             .     | .     .     .     .     
Spaces Dug                 .     | .     .     .     .     
Terrain Destroyed          19    | .     .     .     19    
  Melee                    .     | .     .     .     .     
  Projectile               .     | .     .     .     .     
  AOE                      19    | .     .     .     19    
Terrain Rammed             .     | .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     
  Machines Disabled        .     | .     .     .     .     

 Actions                         | -11   -10   -9    -9    
---------                  Run   | Yrd   Mat   Mat   Min   
Total                      12017 | 11142 381   331   163   
  Wait                     9947  | 9835  37    28    47    
  Move                     1893  | 1277  279   253   84    
  Hop                      .     | .     .     .     .     
  Pick Up                  32    | 11    9     6     6     
  Fast Attach              .     | .     .     .     .     
  Attach                   25    | 7     4     5     9     
  Detach                   .     | .     .     .     .     
  Swap                     9     | 1     6     2     .     
  Drop                     6     | .     6     .     .     
  Fire                     105   | 11    40    37    17    
  Melee                    .     | .     .     .     .     
  Ram                      .     | .     .     .     .     
  Kick                     .     | .     .     .     .     
  Crush                    .     | .     .     .     .     
  Escape Stasis            .     | .     .     .     .     
  Rewire                   .     | .     .     .     .     
  Trap                     .     | .     .     .     .     
  Miscellaneous            .     | .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
  Turn | Location      | Event
   336 | -11/Scrapyard | Discovered new exit (range 16)
  2192 | -11/Scrapyard | Assembled infested the area
 11033 | -11/Scrapyard | Entered Materials
 11034 | -10/Materials | Build established: Mutant
 11087 | -10/Materials | Core integrity fell below 50%
 11138 | -10/Materials | Core integrity fell below 20%
 11200 | -10/Materials | Repaired Seismic Detector
 11265 | -10/Materials | Discovered new exit (range 15)
 11300 | -10/Materials | Identified exit to Materials
 11418 | -10/Materials | Build established: Scavenger-Mutant
 11502 | -10/Materials | Entered another Materials area
 11502 | -9/Materials  | Evolved 2 slots: Utility x2
 11855 | -9/Materials  | Discovered new exit (range 15)
 11892 | -9/Materials  | Entered Mines
 11964 | -9/Mines      | Lost 7 parts (1n3u3w)
 12067 | -9/Mines      | Core integrity fell below 50%
 12086 | -9/Mines      | Core integrity fell below 20%
 12090 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Aluminum Leg destroyed.
System corrupted: Energy discharge (-15).
Acquired Sml. Laser.
G-34 Mercenary destroyed.
Switching to secondary target: G-47 Trooper.
Acquired 10 matter.
Sml. Laser severed.
Particle Gun destroyed.
Acquired Aluminum Leg.
R-06 Scavenger collects Sml. Laser.
Aluminum Leg destroyed.
Acquired 10 matter.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Heat Sink.
Critical hit (Burn: +37).
U-05 Engineer lays Concrete.
Aluminum Leg destroyed.
System corrupted: Energy discharge (-19).
R-06 Scavenger collects Ion Engine.
Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ??????????????#??????????????????????? |
|             ?????????????? ??????????????????????? |
|             ?????????????? ??????????????????????? |
|             ?????????????? ??????????????????????? |
|             ?????????????? ??????????????????????? |
|             ?????????????? ??????????????????????? |
|             ?????????????# #?????????????????????? |
|             ?????????????# #?????????????????????? |
|             ???######????# #?????????????????????? |
|             ??##    ##???# #?????????????????????? |
|             ??#      #???# #?????????????????????? |
|             ??#      ##??# #?????????????????????? |
|             ???#      #### ##????????????????????? |
|             ???##      ##@u;#????????????????????? |
|             ????##      #lgr#????????????????????? |
|             ?????# ##    g% #????????????????????? |
|             ?????# ###    [ ##???????????????????? |
|             ?????#   ##        #?????????????????? |
|             ?????### ###    ## #?????????????????? |
|             ???????# #?###  #??#?????????????????? |
|             ???????# #???#  #????????????????????? |
|             ???????# #####  #????????????????????? |
|             ???????#        #????????????????????? |
|             ???????#######  #????????????????????? |
|             ???????????##   #????????????????????? |
|             ??????????##    #????????????????????? |
|             ??????????#    ##????????????????????? |
|             ??????????#   ##?????????????????????? |
|             ????####?##  #####???????????????????? |
|             ???##  ###       #???????????????????? |
|             ???#             #???????????????????? |
|             ???#        ###  #???????????????????? |
|             ???##     ###??? #???????????????????? |
|             ????##   ##??????#???????????????????? |
|             ?????#  ##???????????????????????????? |
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|             ?????#   #???????????????????????????? |
|             ?????### #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55

 Item Schematics 
-----------------
 Datajack | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat

 Challenges 
------------
None

 Game 
------
Seed              ShadeWeldingSheargun
  Manual?         0
Play Time         00:23:43
  Cumulative      5.8 hours
  Start           2024.05.14 @ 23:39:33
  End             2024.05.15 @ 00:01:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 596a08d3-1e0c-441a-a0ae-bdc3caf3468e