Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 00:36:28 Player: Lis Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (20) 100 Value Destroyed (546) 546 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 5979 Bonus ------- Follower Combat Kills 117 Met Imprinter 300 Was Imprinted 300 Friendly Fire -144 Cogmind --------- Core Integrity 0/1150 Matter 29/300 Energy 42/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Experimental Signal Interpreter Experimental Signal Interpreter Advanced ECM Suite Experimental System Shield > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Light Antimatter Reactor Triangulator Peak State ------------ > --- POWER ------------ Antimatter Reactor Mini Fusion Reactor > --- PROPULSION ------- Gyrokinetic Inverter Cooled Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Triangulator Advanced Visual Processing Unit Experimental Melee Analysis Suite Improved Transmission Jammer Advanced Reaction Control System Advanced Focal Shield Experimental System Shield Authchip [Propulsion] Z-Drone Bay > --- WEAPON ----------- Dual-blade Saw Force Lance > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Heavy Flail [Rating: 109] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Flight Unit Treads Light Treads Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Hacking Drone Bay Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Proton Burst Cannon Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Dual-blade Saw Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . . . 1 . 1 Utility 8 | . . 1 . . . 5 2 . Weapon . | . . . . . . . . . Parts Attached 73 | 6 10 7 . 3 . 7 11 29 Power 11 | 1 2 . . . . 1 2 5 Engine 4 | 1 2 . . . . 1 . . Core 2 | . . . . . . . 2 . Reactor 5 | . . . . . . . . 5 Propulsion 23 | 2 2 5 . . . 2 5 7 Treads 2 | 2 . . . . . . . . Leg . | . . . . . . . . . Wheel 1 | . . . . . . . . 1 Hover 16 | . 2 1 . . . 2 5 6 Flight 4 | . . 4 . . . . . . Utility 27 | 1 2 2 . 3 . 4 4 11 Device 14 | . . . . 2 . 2 3 7 Storage 1 | 1 . . . . . . . . Processor 9 | . 2 1 . 1 . 2 . 3 Hackware 3 | . . 1 . . . . 1 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 12 | 2 4 . . . . . . 6 Energy Gun 2 | 2 . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon 2 | . 2 . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 8 | . . . . 2 . . . 6 Parts Lost 46 | . 2 . . . . 2 4 38 Power 9 | . 1 . . . . 1 1 6 Propulsion 14 | . . . . . . 1 1 12 Utility 16 | . . . . . . . 1 15 Weapon 7 | . 1 . . . . . 1 5 Highest Loss Streak 18 | . 2 . . . . 1 4 18 To Critical Strikes . | . . . . . . . . . Average Backups 3 | . 2 4 4 4 5 3 4 3 Power . | . . 1 1 1 1 . . 1 Propulsion . | . . . 1 1 1 . 2 . Utility . | . . . . 1 2 1 . 1 Weapon . | . 1 . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 4 | . 1 . . 1 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . 1 . . . . . . . Utility 1 | . . . . . 1 . . . Weapon . | . . . . . . . . . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 83 | . 80 98 100 100 100 75 91 66 Engine 5 | . 9 11 11 11 11 5 2 . Reactor 2 | . . . . . . . . 6 Treads 1 | . 13 . . . . . . . Hover 11 | . 14 6 . . . 5 20 20 Flight 13 | . . 24 33 33 33 19 1 . Device 10 | . . . . 8 11 13 24 13 Processor 12 | . 6 26 22 13 11 13 17 9 Hackware 7 | . . 5 11 11 11 6 10 7 Ballistic Cannon 11 | . 15 22 22 22 22 10 8 . Peak Build Rating 109 | 6 11 15 13 24 24 52 77 109 Average Rating 42 | 4 7 12 13 20 23 36 69 75 On Entrance 24 | . 6 11 13 13 24 24 52 77 Avg Prop Armor Cover (%) 4 | . . . . . . 4 3 4 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 12 13 11 11 12 12 20 25 46 Greatest Support 64 | 40 40 21 12 12 12 20 43 64 Greatest Overweight (x) 2 | 2 1 2 . . . 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 4 5 5 5 5 5 Average Carried 3 | . 2 4 4 4 4 3 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 4 5 5 3 5 2 Class Distribution -------------------- 38% | Scavenger-Mutant 31% | Mutant 7% | Infiltrator-Gladiator 6% | Infiltrator-Scout 5% | Scout 3% | Infiltrator-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scout | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 902 | 230 118 71 41 38 10 1 101 292 Remotely . | . . . . . . . . . Salvage Created 354 | . 37 36 . . . . 82 199 Parts 29 | . 2 7 . . . . 7 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 16 | . 1 2 . . . . 4 9 Melee 1 | . . . . . . . . 1 Cannons 11 | . 1 2 . . . . 4 4 AOE 4 | . . . . . . . . 4 Classes Destroyed 6 | . 1 3 . . . . . 2 Operator 2 | . . 2 . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 14 | . . 2 . . . . 4 8 Grunt 1 | . 1 . . . . . . . Programmer 1 | . . . . . . . . 1 Z-Light 1 | . . . . . . . . 1 Best Kill Streak 4 | . 1 3 . . . . 4 4 Combat Bots Only 4 | . 1 2 . . . . 4 4 Max Kills in Single Turn 2 | . 1 1 . . . . 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 387 | . 21 13 . . . 24 45 284 Missed 147 | . 11 10 . . . 10 19 97 Hits 240 | . 10 3 . . . 14 26 187 Projectile 240 | . 10 3 . . . 14 26 187 AOE 2 | . . . . . . . 1 1 Critical Strikes 10 | . . . . . . . 2 8 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 4866 | . 347 39 . . . 152 649 3679 Core 1480 | . 22 . . . . 37 257 1164 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 91 . . . 100 95 74 . Volleys Fired 53 | . 6 5 . . . 4 8 30 Largest 2 | . 2 2 . . . 1 2 1 Hottest 200 | . 200 66 . . . 33 66 100 Shots Fired 69 | . 11 10 . . . 4 14 30 Gun 2 | . 2 . . . . . . . Cannon 54 | . 2 10 . . . 4 14 24 Launcher 6 | . . . . . . . . 6 Special 7 | . 7 . . . . . . . Kinetic 51 | . 2 10 . . . 4 14 21 Thermal 8 | . 8 . . . . . . . Explosive 6 | . . . . . . . . 6 Electromagnetic 4 | . 1 . . . . . . 3 Robot Hit Streak 11 | . 2 9 . . . 11 2 5 Robot Miss Streak 5 | . 2 . . . . 2 4 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 43 | . 2 7 . . . 2 4 28 Core Hits 29 | . 1 4 . . . 1 4 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . 1 . . . . . 1 Blast 2 | . . 1 . . . . . 1 Melee Attacks 17 | . . . . . . . . 17 Impact 12 | . . . . . . . . 12 Slashing . | . . . . . . . . . Piercing 3 | . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1892 | . 38 144 . . . 42 127 1541 Guns . | . . . . . . . . . Cannons 562 | . 38 144 . . . 41 80 259 Explosions 746 | . . . . . . . . 746 Melee 536 | . . . . . . . . 536 Ramming 48 | . . . . . . 1 47 . Kinetic 522 | . 38 144 . . . 41 80 219 Thermal . | . . . . . . . . . Explosive 635 | . . . . . . . . 635 Electromagnetic 151 | . . . . . . . . 151 Impact 484 | . . . . . . . . 484 Slashing . | . . . . . . . . . Piercing 52 | . . . . . . . . 52 Highest Corruption 16 | . 3 . . . . . 2 16 Average Corruption 3 | . 3 . . . . . 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . 3 . . . . . . 11 Message Errors 4 | . 2 . . . . . . 2 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 3 | . 1 . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 182 | . . . . . . 3 . 179 Projectiles 21 | . . . . . . 3 . 18 Explosions 21 | . . . . . . . . 21 Melee 140 | . . . . . . . . 140 Knockbacks 8 | . . 1 . . . 2 . 5 Impact 1 | . . . . . . . . 1 Kinetic 7 | . . 1 . . . 2 . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 71 | . . . . . . . 22 49 Shots 3 | . . . . . . . . 3 Rammed 6 | . . . . . . 1 5 . Targets Rammed 6 | . . . . . . 1 5 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 414 | . 68 12 . . . . 2 414 Average Temperature 85 | . 36 6 . . . . 2 95 Received Heat Transfer 285 | . 66 9 . . . 54 . 156 Effects 5 | . . . . . . . . 5 Shutdowns 2 | . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 2 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 5 | . . . . . . . . 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 . . 100 100 90 Level 1 3 | . . . . . . . . 9 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 247 | . 30 77 30 . . 110 133 247 Initial 30 | . . . 30 . . . 29 21 Average 59 | . 4 44 19 . . 34 63 97 Influence Increases 1167 | . 47 177 . . 5 135 213 590 Destroy 0b10 Robot/C 360 | . 20 40 . . . . 80 220 Destroy 0b10 Robot/NC 20 | . . 15 . . 5 . . . Destroy Leader 52 | . 10 2 . . . . 10 30 Allied During Kill 42 | . . . . . . . . 42 Successful Hack 8 | . . . . . . . 3 5 Disable Machine 75 | . . . . . . . . 75 Destroy Structure 100 | . 2 . . . . . . 98 Partial Spotted 75 | . . 15 . . . . 30 30 Lose Combat Pursuer 435 | . 15 105 . . . 135 90 90 Influence Decreases 1167 | . 47 100 77 . 5 75 230 633 Entered New Map 100 | . . . 47 . . . 31 22 Time Decay 748 | . 47 100 30 . 5 70 159 337 Lost Part 239 | . . . . . . 5 40 194 Lost Ally 80 | . . . . . . . . 80 Squads Dispatched 11 | . 4 1 . . . 3 1 2 Investigation 5 | . 2 1 . . . 2 . . Extermination 4 | . . . . . . 1 1 2 Reinforcement 2 | . 2 . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 7 | . 2 3 . . . . 1 1 Communications Jammed 22 | . . . . . . . . 22 Distress Signals 22 | . . . . . . . . 22 Times Spotted 88 | . 13 17 3 . 1 10 19 25 Peak Tracking Total 8 | . 7 8 8 . . 8 6 6 Tactical Retreats 16 | . 1 3 1 . . 2 4 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 5 | . . . . . . . . 5 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 9 | . 1 2 . . . 3 2 1 Terminals 4 | . . 1 . . . 1 1 1 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 16 | . 3 5 . . . 5 2 1 Successful 10 | . . 4 . . . 4 1 1 Failed 6 | . 3 1 . . . 1 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . . . . 1 . . 4 5 Terminals 5 | . . 2 . . . 1 1 1 Fabricators 3 | . . . . . . 3 . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 4 | . . 3 . . . 1 . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 3 | . . 1 . . . 1 . 1 Record 1 | . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 3 . . . 1 . . Insert Component 2 | . . 1 . . . 1 . . Analyze 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 7 | . 1 2 . . . 2 2 . Full Trace Events 3 | . 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies 13 | . . . . 8 . . . 5 Largest Group 8 | . . . . 8 1 1 . 5 Highest-Rated Group 480 | . . . . 252 14 14 . 480 Highest-Rated Ally 96 | . . . . 40 14 14 . 96 Zionite Dispatches 2 | . . . . . . . 1 1 Light 1 | . . . . . . . . 1 Recon 1 | . . . . . . . 1 . Total Orders 2 | . . . . . . . . 2 EXPLORE 2 | . . . . . . . . 2 Ally Attacks 31 | . . . . . 1 10 . 20 Total Damage 845 | . . . . . 20 70 . 755 Kills 3 | . . . . . 1 . . 2 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Active Infowar (turns) 1637 | . . . . . . 314 378 945 Optics 1637 | . . . . . . 314 378 945 Terrain 626 | . . . . . . 289 217 120 Triangulation 523 | . . . . . . . . 523 Jamming 398 | . . . . . . . 2 396 ECM 4 | . . . . . . . 2 2 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 3 | . . . . . . 1 . 2 Drone Recoveries 3 | . . . . . . 1 . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 3094 | 98 320 225 60 634 115 319 378 945 Spaces Moved 4918 | 68 334 486 173 1340 330 657 590 940 Core 64 | 27 . . . . . . . 37 Treads 111 | 41 70 . . . . . . . Legs . | . . . . . . . . . Wheels 4 | . . . . . . . . 4 Hover 1987 | . 264 55 . . . 179 590 899 Flight 2752 | . . 431 173 1340 330 478 . . Fastest Speed 31 | 50 56 34 34 34 34 31 48 40 Average Speed 47 | 129 78 37 34 34 34 39 49 68 Slowest Speed 200 | 160 160 200 34 34 34 114 56 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . 7 . . . 1 . . Potential Cave-ins 3 | . 3 . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . Exploration Rate (%) 37 | 5 59 42 34 92 51 15 22 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 6 | . 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . Scrap Searched 5 | . . . 1 3 1 . . . Spaces Dug 7 | . 7 . . . . . . . Terrain Destroyed 52 | . 7 . . . . . . 45 Melee . | . . . . . . . . . Projectile 7 | . 7 . . . . . . . AOE 45 | . . . . . . . . 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 5514 | 75 366 511 173 1517 333 709 658 1172 Wait 403 | 2 6 14 1 168 . 34 37 141 Move 4895 | 67 333 472 172 1339 329 654 589 940 Hop 7 | . . 6 . . . 1 . . Pick Up 17 | . 4 2 . 3 2 . 3 3 Fast Attach 50 | 6 7 3 . 2 . 5 3 24 Attach 19 | . . 2 . . . 4 4 9 Detach 9 | . 4 1 . . . 2 . 2 Swap 21 | . 3 2 . 2 . 4 6 4 Drop 17 | . 3 4 . 3 2 . 3 2 Fire 53 | . 6 5 . . . 4 8 30 Melee 17 | . . . . . . . . 17 Ram 6 | . . . . . . 1 5 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 4 exits: *Fac x2 / *Upp / Gar) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Crushed by falling debris 207 | -10/Materials | Discovered new exit (range 13) 333 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 9) 419 | -10/Materials | Identified exit to Materials 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 485 | -9/Materials | Discovered new exit (range 14) 499 | -9/Materials | Discovered new exit (range 12) 616 | -9/Materials | Discovered new exit (range 16) 644 | -9/Materials | Identified exit to Mines 644 | -9/Materials | Entered Mines 651 | -9/Mines | Learned Materials stockpile data 658 | -9/Mines | Assembled infested the area 702 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 702 | -9/Mines | Discovered new exit (range 9) 704 | -9/Mines | Entered Zion 724 | -7/Zion | Given A8's code to call for help 808 | -7/Zion | Build established: Scavenger-Mutant 815 | -7/Zion | Given the Hacking Drone Bay 816 | -7/Zion | Found Prototype Device 817 | -7/Zion | Identified Hacking Drone Bay 843 | -7/Zion | Gained Derelict followers 893 | -7/Zion | Learned location of Data Miner (-6) 1009 | -7/Zion | Met Imprinter 1066 | -7/Zion | Imprinted 1068 | -7/Zion | Declared Zion's savior 1304 | -7/Zion | Discovered new exit (range 13) 1308 | -7/Zion | Found Prototype Device 1308 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1317 | -7/Zion | Identified exit to Proximity Caves 1338 | -7/Zion | Entered Proximity Caves 1338 | -6/Proximity Caves | Accompanied by 1 ally 1451 | -6/Proximity Caves | Discovered new exit (range 6) 1452 | -6/Proximity Caves | Identified exit to Factory 1453 | -6/Proximity Caves | Entered Factory 1453 | -6/Factory | Accompanied by 1 ally 1453 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 1686 | -6/Factory | Discovered new exit (range 12) 1754 | -6/Factory | Discovered new exit (range 4) 1755 | -6/Factory | Identified exit to Factory 1772 | -6/Factory | Entered another Factory area 1772 | -5/Factory | Evolved 2 slots: Utility x2 1927 | -5/Factory | Spotted B-75 Beast 1928 | -5/Factory | Identified exit to Garrison 2010 | -5/Factory | Zion Recon squad teleported in 2015 | -5/Factory | Lost 4 parts (1p1n1u1w) 2048 | -5/Factory | Discovered new exit (range 8) 2051 | -5/Factory | Identified exit to Upper Caves 2071 | -5/Factory | Discovered new exit (range 20) 2097 | -5/Factory | Discovered new exit (range 6) 2150 | -5/Factory | Identified exit to Factory 2150 | -5/Factory | Entered another Factory area 2150 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2276 | -4/Factory | Discovered new exit (range 18) 2369 | -4/Factory | Lost 18 parts (2p6n7u3w) 2423 | -4/Factory | Zion Light squad teleported in 2430 | -4/Factory | Enhanced Grunt warped into view, answering call for help 2431 | -4/Factory | Enhanced Grunt warped into view, answering call for help 2435 | -4/Factory | Allied Derelicts emerged from ambush trap array 2442 | -4/Factory | Found Prototype Processor 2442 | -4/Factory | Identified Exp. Melee Analysis Suite 2563 | -4/Factory | Build established: Mutant 2619 | -4/Factory | Found Prototype Hackware 2619 | -4/Factory | Identified Exp. System Shield 2621 | -4/Factory | Lost 6 allies 2658 | -4/Factory | Core integrity fell below 50% 2998 | -4/Factory | Lost 8 parts (1p2n4u1w) 3016 | -4/Factory | System corruption reached 10% 3061 | -4/Factory | Core integrity fell below 20% 3085 | -4/Factory | Found Prototype Processor 3085 | -4/Factory | Identified Exp. Signal Interpreter 3087 | -4/Factory | Found Exp. Signal Interpreter 3095 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 03051_ Antimatter Reactor destroyed. 03057_ P-70 Sage knocked back. 03057_ Authchip [Propulsion] destroyed. 03062_ Antimatter Reactor destroyed. 03062_ T-07 Excavator destroyed. 03063_ 03Z:CDB V6,TXNYH D GLSN 03065_ Penetrated by Slug. 03067_ Acquired Wheel. 03068_ Penetrated by Slug. 03068_ Gyrokinetic Inverter destroyed. 03071_ Penetrated by Slug. 03071_ Wheel destroyed. 03072_ Acquired 11 matter. 03073_ Acquired 4 matter. 03075_ Acquired 5 matter. 03084_ System corrupted: Matter fused (-6). 03085_ Acquired Prototype Processor. 03085_ Identified Exp. Signal Interpreter. 03087_ Acquired Exp. Signal Interpreter. 03089_ Acquired Adv. ECM Suite. Map ----- +----------------------------------------------------+ | ???####### # """ ! | | ??????#?## # """" / | | ?????????# """ # """"" | | ?????????# """ # | | ???#?????# """ / | | ########?# # """""" | | # #?# # """"""" "" | | # #?######## """"""" """ | | # " " ########?# """"""" S" | | # " " # #### | | # " " # ##########/##### | | # " " # #? | | # " " + #? | | # " " # ## | | # " " # ## | | # " " # #? | | # " " ### ########### #? | | # ### #???##?##?# #? | | # ### ##?###?#### ## | | ####+##### #?###?##### ## | | ???# #?### ####?#?#?##*%! ## | | #### #??## #######?#?# | ## | | ???# ##### ########### ## | | ???# ##### # # ## | | ?#?# # # ## | | ?#?#@ # # | | ?### ! [ # """ """ + | | ???# [ # """ """ # % | | #?## # """ """ # | | ?#?# # # | | ?#?# ! p [ ######## | | ?#?####+##########+####?###?# | | # #?##?#?#?#???## | | # ! """""" #?? ?#?#?###?? | | # """""" ##?#???#?##?##? | | # """""" #????#?#??##??? | | # """""" #?#??#?#??#???# | | # ####?##?###??#? | | ################????#?##?#?## | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Jamming Range 14 Power Amplification 20 Resistance: KI 30 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Imp. Titanium Leg | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Help From High Places I Survived The Infestation I'm Back, Baby! Omniscient Cartographer Respectable Loadout The One Total Silence Challenges ------------ None Game ------ Seed LegDroneJammer Manual? 0 Play Time 01:47:24 Cumulative 16.3 hours Start 2025.11.17 @ 22:30:23 End 2025.11.18 @ 00:36:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9243e99e-d03d-4eab-a031-12e4cddb4a5b