Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 12:18:03

Player: Gabe+Kate4EVR

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (124)     620
Value Destroyed (4325)     4325
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1107)               1107
              TOTAL SCORE: 13412

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    407
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     285/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (13) --
                   (None)
>              --- UTILITY (8) ------
      Advanced Target Analyzer
               System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
  High-density Centrium Leg
      Advanced Power Amplifier
      Advanced Heat Sink
      Improved Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
           Quantum Reactor
>          --- PROPULSION -------
           Myomer Leg
           Centrium Leg
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
  Advanced Surge Thruster
  Advanced Surge Thruster
  Advanced Surge Thruster
  Advanced Surge Thruster
>          --- UTILITY ----------
  Improved Coolant Injector
  Improved Targeting Computer
  Advanced Launcher Guidance Computer
  Advanced Target Analyzer
  Advanced Target Analyzer
>          --- WEAPON -----------
  Enhanced Quantum Rifle
>          --- INVENTORY --------
           Quantum Reactor
  Advanced Power Amplifier
  Advanced Heat Sink
  Improved Field Recycling Unit
  Enhanced Force Lance
[Rating: 122]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Thermic Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   .   .   2   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   2   .   .   1   .   .   2   2   .   2   2   .   
  Utility                  6    | .   .   .   2   2   .   .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             207  | 6   2   18  51  13  53  2   2   6   1   1   21  20  11  
  Power                    28   | 1   .   1   8   1   9   .   1   2   .   .   1   3   1   
    Engine                 19   | 1   .   1   7   1   7   .   1   1   .   .   .   .   .   
    Core                   5    | .   .   .   1   .   2   .   .   1   .   .   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Propulsion               95   | 2   .   8   21  4   28  .   .   1   1   .   13  10  7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    49   | 2   .   8   20  3   11  .   .   .   .   .   2   2   1   
    Wheel                  13   | .   .   .   1   .   10  .   .   .   1   .   1   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   1   .   .   4   3   1   
    Flight                 24   | .   .   .   .   1   7   .   .   .   .   .   6   5   5   
  Utility                  50   | 1   2   5   12  4   10  1   1   3   .   1   4   4   2   
    Device                 26   | .   1   3   7   1   7   1   .   .   .   .   3   2   1   
    Storage                5    | 1   1   1   1   .   .   .   .   .   .   1   .   .   .   
    Processor              10   | .   .   .   2   1   1   .   1   2   .   .   1   2   .   
    Hackware               3    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   
    Protection             6    | .   .   1   2   1   1   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   4   10  4   6   1   .   .   .   .   3   3   1   
    Energy Gun             12   | 2   .   3   .   .   4   .   .   .   .   .   .   3   .   
    Energy Cannon          5    | .   .   1   2   2   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   5   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   3   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   1   .   .   .   .   .   3   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   3   1   3   .   .   1   .   .   .   .   1   
  Corrupted Parts          3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   
    System Corruption      8    | .   .   .   7   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 73   | .   .   1   12  5   11  .   .   8   .   6   6   7   17  
  Power                    7    | .   .   .   1   1   1   .   .   1   .   2   .   .   1   
  Propulsion               37   | .   .   1   6   2   4   .   .   3   .   2   5   4   10  
  Utility                  17   | .   .   .   2   2   4   .   .   3   .   .   .   2   4   
  Weapon                   12   | .   .   .   3   .   2   .   .   1   .   2   1   1   2   
  Highest Loss Streak      11   | .   .   1   4   4   7   .   .   8   .   6   6   4   11  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     78   | .   96  94  94  88  81  38  46  46  54  45  32  50  24  
  Engine                   7    | .   14  11  7   6   9   .   3   4   10  4   .   .   .   
  Leg                      21   | .   28  40  31  23  17  .   .   .   .   .   .   3   .   
  Wheel                    2    | .   .   .   1   .   7   .   .   .   2   2   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   10  7   4   11  6   
  Flight                   1    | .   .   .   .   .   1   13  13  9   .   .   1   2   6   
  Device                   7    | .   10  10  9   7   7   5   6   4   .   .   .   3   .   
  Storage                  6    | .   14  11  9   7   5   .   .   .   .   4   .   .   .   
  Processor                9    | .   .   .   15  15  4   6   9   12  15  15  16  17  7   
  Hackware                 3    | .   .   .   .   7   8   6   6   5   5   5   4   1   .   
  Protection               1    | .   .   .   .   2   3   .   .   .   .   .   .   .   .   
  Energy Gun               5    | .   28  15  1   .   7   .   .   .   10  6   .   5   1   
  Energy Cannon            2    | .   .   5   4   3   1   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   .   .   11  10  2   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 13  20  37  46  64  77  8   8   8   8   28  11  34  12  
  Greatest Support         75   | 20  20  40  46  51  75  9   9   9   16  16  28  42  26  
  Greatest Overweight (x)  10   | 1   .   1   3   2   10  .   .   1   .   7   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  5   5   5   5   15  5   5   5   
  Average Capacity         12   | 6   9   14  15  15  14  5   5   5   5   12  5   5   5   
  Most Carried             15   | 6   9   15  15  15  15  5   5   5   3   5   5   5   4   
  Average Carried          11   | 2   7   14  14  14  14  4   4   4   3   4   4   4   3   
  Final Capacity           15   | 8   10  15  15  15  5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 6   9   15  15  15  5   5   5   3   3   5   5   4   4   

 Class Distribution 
--------------------
 43% | Mutant
 43% | Scavenger-Mutant
  6% | Sprinter
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
         Sprinter | -6/Lower Caves
         Sprinter | -6/Lower Caves
         Sprinter | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/DSF
           Mutant | -3/Research
           Mutant | -2/Research
           Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  DSF  Res  Res  Acc  
Matter Collected           3099 | 192  .    268  1087 427  606  62   30   40   .    .    .    303  84   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5437 | .    .    1030 1912 451  1462 .    .    57   .    .    188  237  100  
  Parts                    295  | .    .    72   113  25   53   .    .    .    .    .    18   6    8    
Haulers Intercepted        7    | .    .    2    4    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    .    .    3    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  100  | .   .   25  39  8   15  .   .   1   .   .   6   3   3   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   6   .   3   
  Guns                     64   | .   .   18  25  5   13  .   .   .   .   .   .   3   .   
  Cannons                  16   | .   .   7   7   2   .   .   .   .   .   .   .   .   .   
  AOE                      8    | .   .   .   7   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   .   7   4   1   3   .   .   .   .   .   1   .   .   
  Worker                   3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   2   4   .   1   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   .   7   11  .   3   .   .   .   .   .   3   .   3   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    46   | .   .   15  14  6   8   .   .   .   .   .   .   3   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   2   10  1   1   .   .   1   .   .   .   .   .   
  Specialist               4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   .   4   7   4   3   .   .   1   .   .   6   2   3   
  Combat Bots Only         6    | .   .   4   6   3   3   .   .   1   .   .   6   2   3   
Max Kills in Single Turn   3    | .   .   1   3   2   2   .   .   1   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  DSF  Res  Res  Acc  
Hostile Shots Fired        1114  | .    .    102  248  40   231  .    .    58   .    48   86   124  177  
  Missed                   391   | .    .    28   79   12   93   .    .    24   .    14   28   55   58   
Damage Taken               13991 | .    .    847  2527 524  2426 .    .    898  .    1112 1484 1544 2629 
  Core                     5419  | .    .    180  403  33   590  .    .    590  .    851  996  172  1604 
  Absorbed by Shields      250   | .    .    .    184  .    .    .    .    .    .    18   .    .    48   
  Redirected to Shielding  73    | .    .    .    .    .    .    .    .    73   .    .    .    .    .    
  Ignored by Resistances   40    | .    .    .    .    .    40   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   18    | .    .    .    18   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         58    | 100  100  55   26   95   .    .    30   41   .    26   23   88   .    
Volleys Fired              339   | .    .    84   122  27   85   3    .    5    .    .    .    11   2    
  Largest                  2     | .    .    2    2    2    2    1    .    1    .    .    .    2    1    
  Hottest                  170   | .    .    121  121  108  170  100  .    100  .    .    .    130  65   
Shots Fired                616   | .    .    148  232  50   154  3    .    5    .    .    .    22   2    
  Gun                      504   | .    .    112  180  40   148  .    .    .    .    .    .    22   2    
  Cannon                   97    | .    .    36   45   10   6    .    .    .    .    .    .    .    .    
  Launcher                 7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Special                  8     | .    .    .    .    .    .    3    .    5    .    .    .    .    .    
  Kinetic                  236   | .    .    .    162  40   34   .    .    .    .    .    .    .    .    
  Thermal                  310   | .    .    112  50   2    114  3    .    5    .    .    .    22   2    
  Explosive                7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          63    | .    .    36   13   8    6    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    .    9    14   15   15   .    .    4    .    .    .    22   1    
  Robot Miss Streak        7     | .    .    3    7    1    3    .    .    1    .    .    .    1    1    
  Penetration Max          1     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    1    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Capacitor                13    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    
Shots Hit Robots           436   | .    .    85   159  42   113  .    .    4    .    .    7    20   6    
  Core Hits                202   | .    .    37   74   17   55   .    .    .    .    .    6    9    4    
  Critical Kills           3     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         24    | .    .    2    1    2    12   .    .    2    .    .    1    .    4    
    Burn                   15    | .    .    2    .    .    11   .    .    2    .    .    .    .    .    
    Destroy                4     | .    .    .    1    2    1    .    .    .    .    .    .    .    .    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    1    .    4    
Melee Attacks              22    | .    .    .    .    .    2    .    .    .    .    .    9    .    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 22    | .    .    .    .    .    2    .    .    .    .    .    9    .    11   
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Damage Inflicted           10184 | .    .    1465 3967 1140 2423 .    .    54   .    9    296  612  218  
  Guns                     6879  | .    .    903  2600 688  2047 .    .    .    .    .    .    612  29   
  Cannons                  1628  | .    .    562  719  197  150  .    .    .    .    .    .    .    .    
  Explosions               1017  | .    .    .    645  255  117  .    .    .    .    .    .    .    .    
  Melee                    586   | .    .    .    .    .    101  .    .    .    .    .    296  .    189  
  Ramming                  20    | .    .    .    3    .    8    .    .    .    .    9    .    .    .    
  Kinetic                  3720  | .    .    .    2478 688  554  .    .    .    .    .    .    .    .    
  Thermal                  4104  | .    .    903  615  281  1610 .    .    54   .    .    .    612  29   
  Explosive                645   | .    .    .    645  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1109  | .    .    562  226  171  150  .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 586   | .    .    .    .    .    101  .    .    .    .    .    296  .    189  
Highest Corruption         8     | .    .    .    7    .    6    6    6    .    .    .    8    2    .    
  Average Corruption       4     | .    .    .    6    .    2    6    6    .    .    .    6    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  84    | .    .    .    60   .    14   3    .    .    .    .    5    2    .    
    Message Errors         17    | .    .    .    11   .    3    1    .    .    .    .    2    .    .    
    Matter Fused           16    | .    .    .    10   .    2    2    .    .    .    .    2    .    .    
    Heat Flow Errors       8     | .    .    .    8    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      9     | .    .    .    6    .    1    .    .    .    .    .    1    1    .    
    Parts Rejected         3     | .    .    .    1    .    2    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    10   .    3    .    .    .    .    .    .    .    .    
    Data Loss (major)      4     | .    .    .    2    .    2    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    1    .    1    .    .    .    .    .    .    1    .    
    Weapon Failures        7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            136   | .    .    16   28   44   34   .    .    .    .    .    .    .    14   
  Projectiles              16    | .    .    16   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               72    | .    .    .    28   44   .    .    .    .    .    .    .    .    .    
  Melee                    48    | .    .    .    .    .    34   .    .    .    .    .    .    .    14   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      60    | .    .    .    57   .    .    .    .    .    .    3    .    .    .    
  Shots                    2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
Targets Rammed             7     | .    .    .    1    .    1    .    .    .    .    5    .    .    .    
  Kicked                   2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        394   | .    .    350  282  5    394  6    .    78   .    .    .    194  .    
  Average Temperature      85    | .    .    88   76   3    100  2    .    30   .    .    .    59   .    
  Received Heat Transfer   2315  | .    .    288  914  174  639  .    .    99   .    .    21   99   81   
  Effects                  11    | .    .    2    3    .    6    .    .    .    .    .    .    .    .    
    Shutdowns              4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    2    1    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    1    3    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    2    .    .    1    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    2    .    .    1    .    .    .    .    .    
  Parts Melted             19    | .    .    2    .    .    15   .    .    1    .    .    .    1    .    
  Heat Transferred         9962  | .    .    2334 1184 200  4827 .    .    640  .    .    .    740  37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc 
Peak Influence             919  | .   .   329 919 562 515 .   .   222 93  65  211 318 321 
  Initial                  375  | .   .   .   96  375 198 .   .   163 79  65  11  118 181 
  Average                  274  | .   .   169 458 433 240 .   .   169 91  42  69  202 235 
Maximum Alert Level        3    | .   .   1   3   2   2   .   .   1   .   .   1   1   1   
  Low Security (%)         34   | 100 100 51  7   .   23  .   .   96  100 100 88  44  21  
  Level 1                  45   | .   .   48  45  17  73  .   .   3   .   .   11  55  78  
  Level 2                  15   | .   .   .   29  82  3   .   .   .   .   .   .   .   .   
  Level 3                  4    | .   .   .   17  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   .   3   10  2   5   .   .   1   1   .   3   6   3   
  Investigation            6    | .   .   1   2   .   .   .   .   .   1   .   .   2   .   
  Extermination            4    | .   .   .   .   .   2   .   .   .   .   .   1   1   .   
  Reinforcement            18   | .   .   2   4   2   3   .   .   1   .   .   2   3   1   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   3   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc 
Distress Signals           6    | .   .   2   2   .   .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              224  | .   .   35  59  9   37  .   .   11  .   5   14  30  24  
  Peak Tracking Total      19   | .   .   7   7   3   7   .   .   10  .   4   10  19  10  
  Tactical Retreats        26   | .   .   1   5   1   6   .   .   .   .   1   3   3   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc 
Traps Triggered            7    | .   .   1   .   .   2   .   .   .   .   1   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc 
Machines Disabled          13   | .   .   2   4   1   6   .   .   .   .   .   .   .   .   
  Max in Single Turn       6    | .   .   1   1   1   6   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc 
Machines Accessed          23   | .   2   3   5   1   3   .   .   2   2   .   2   2   1   
  Terminals                16   | .   2   3   3   .   2   .   .   1   1   .   2   2   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   
Total Hacks                45   | .   5   6   12  2   5   .   .   2   3   .   2   7   1   
  Successful               18   | .   2   1   3   1   2   .   .   2   2   .   .   5   .   
  Failed                   27   | .   3   5   9   1   3   .   .   .   1   .   2   2   1   
    Catastrophic           11   | .   .   2   4   1   1   .   .   .   1   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   2   5   4   .   2   .   .   1   .   .   2   5   .   
  Terminals                33   | .   5   6   7   .   4   .   .   1   1   .   2   7   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Repair Stations          5    | .   .   .   3   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   2   2   .   .   .   .   .   .   .   .   1   
Terminal Hacks             10   | .   2   1   .   .   1   .   .   1   1   .   .   4   .   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   2   5   1   2   .   .   .   1   .   1   2   1   
  Full Trace Events        5    | .   .   .   2   .   .   .   .   .   1   .   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   234  | .   .   .   .   .   117 .   .   117 .   .   .   .   .   
  Total Part Build Rating  21   | .   .   .   .   .   14  .   .   7   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   .   .   .   .   26  .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   .   .   .   .   26  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  DSF  Res  Res  Acc  
Turns Passed               6408 | 72   188  977  1638 568  1512 126  27   252  56   99   382  263  248  
Spaces Moved               4972 | 51   153  510  686  332  976  325  66   310  72   60   686  333  412  
  Core                     449  | 11   .    .    .    .    1    .    .    18   14   6    292  49   58   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2124 | 40   153  510  646  332  439  .    .    .    .    .    4    .    .    
  Wheels                   364  | .    .    .    40   .    244  .    .    .    23   34   23   .    .    
  Hover                    301  | .    .    .    .    .    .    .    .    38   35   20   40   168  .    
  Flight                   1734 | .    .    .    .    .    292  325  66   254  .    .    327  116  354  
  Fastest Speed            6    | 50   120  120  90   97   24   32   32   32   50   50   27   6    31   
  Average Speed            89   | 113  120  129  158  137  102  32   32   34   75   132  46   48   40   
  Slowest Speed            755  | 190  120  190  330  265  755  32   32   105  90   400  150  74   200  
  Overloaded Moves         29   | .    .    .    .    .    .    .    .    .    .    .    .    29   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            24   | .    .    .    .    .    6    .    .    2    .    .    2    7    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    25   42   51   9    21   52   7    9    2    82   26   11   17   
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    .    .    1    .    .    
Scrap Searched             7    | .    .    .    .    .    .    2    5    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          80   | .    .    .    39   10   30   .    .    .    .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  AOE                      78   | .    .    .    38   10   30   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  DSF  Res  Res  Acc  
Total                      6250 | 62   157  686  1005 397  1356 342  70   446  73   74   727  402  453  
  Wait                     491  | .    .    38   97   14   166  7    .    117  1    .    .    35   16   
  Move                     4913 | 50   152  509  685  331  964  324  65   305  71   59   681  319  398  
  Hop                      22   | .    .    .    .    .    5    .    .    2    .    .    2    6    7    
  Pick Up                  83   | 6    2    16   18   5    21   2    2    5    .    2    2    2    .    
  Fast Attach              122  | 6    2    5    17   5    35   2    2    4    1    1    15   17   10   
  Attach                   30   | .    .    .    8    5    6    .    .    2    .    .    6    2    1    
  Detach                   17   | .    1    .    1    1    5    .    .    .    .    .    6    2    1    
  Swap                     55   | .    .    13   26   3    12   .    .    .    .    .    .    1    .    
  Drop                     137  | .    .    21   30   6    54   4    1    6    .    1    7    7    .    
  Fire                     339  | .    .    84   122  27   85   3    .    5    .    .    .    11   2    
  Melee                    21   | .    .    .    .    .    2    .    .    .    .    .    8    .    11   
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Kick                     2    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    .    .    6    .    .    7    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory
-4/DSF
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   73 | -11/Scrapyard  | Entered Materials
  253 | -10/Materials  | Discovered new exit (range 8)
  261 | -10/Materials  | Entered another Materials area
  261 | -9/Materials   | Evolved 2 slots: Propulsion x2
  318 | -9/Materials   | Build established: Mutant
  522 | -9/Materials   | Discovered new exit (range 13)
  743 | -9/Materials   | Build established: Scavenger-Mutant
  782 | -9/Materials   | Discovered new exit (range 9)
 1219 | -9/Materials   | Discovered new exit (range 14)
 1238 | -9/Materials   | Entered another Materials area
 1238 | -8/Materials   | Evolved 2 slots: Utility x2
 2144 | -8/Materials   | Repaired Reaction Control System?
 2601 | -8/Materials   | Build established: Mutant
 2623 | -8/Materials   | Lost 4 parts (3n1u)
 2838 | -8/Materials   | First assault squad dispatched
 2862 | -8/Materials   | Discovered new exit (range 16)
 2870 | -8/Materials   | Core integrity fell below 50%
 2876 | -8/Materials   | Entered Factory
 2876 | -7/Factory     | Evolved 2 slots: Utility x2
 3056 | -7/Factory     | Build established: Scavenger-Mutant
 3233 | -7/Factory     | Lost 4 parts (2n2u)
 3332 | -7/Factory     | Discovered new exit (range 13)
 3444 | -7/Factory     | Entered another Factory area
 3444 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3499 | -6/Factory     | Build established: Mutant
 4078 | -6/Factory     | Build established: Scavenger-Mutant
 4444 | -6/Factory     | Found Prototype Launcher
 4445 | -6/Factory     | Identified Scatter Rocket Array
 4447 | -6/Factory     | Found Faulty Scatter Rocket Array
 4459 | -6/Factory     | Cargo convoy interrupted
 4718 | -6/Factory     | Build established: Hacker-Mutant
 4807 | -6/Factory     | Fabricated Quantum Capacitor (x2)
 4861 | -6/Factory     | Core integrity fell below 50%
 4880 | -6/Factory     | Spotted B-75 Beast
 4894 | -6/Factory     | Lost 7 parts (1p2n2u2w)
 4935 | -6/Factory     | Discovered new exit (range 15)
 4956 | -6/Factory     | Entered Lower Caves
 4976 | -6/Lower Caves | Encountered a Warlord checkpoint
 5035 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 5062 | -6/Lower Caves | Discovered new exit (range 10)
 5082 | -6/Lower Caves | Entered another Lower Caves area
 5087 | -6/Lower Caves | Discovered new exit (range 7)
 5109 | -6/Lower Caves | Entered Factory
 5109 | -5/Factory     | Evolved 2 slots: Propulsion x2
 5110 | -5/Factory     | Identified exit to Upper Caves
 5167 | -5/Factory     | Build established: Sprinter
 5286 | -5/Factory     | Fabricated Adv. Cryofiber Web (x1)
 5350 | -5/Factory     | Discovered new exit (range 15)
 5361 | -5/Factory     | Core integrity fell below 50%
 5361 | -5/Factory     | Entered another Factory area
 5361 | -4/Factory     | Evolved 2 slots: Propulsion x2
 5390 | -4/Factory     | Lost 8 parts (1p3n3u1w)
 5417 | -4/Factory     | Identified exit to DSF
 5417 | -4/Factory     | Entered DSF
 5444 | -4/DSF         | Additional patrols routed to DSF
 5467 | -4/DSF         | Found Enh. Force Lance
 5476 | -4/DSF         | Discovered new exit (range 16)
 5477 | -4/DSF         | Core integrity fell below 50%
 5516 | -4/DSF         | Entered Research
 5516 | -3/Research    | Evolved 2 slots: Propulsion x2
 5543 | -3/Research    | Lost 6 parts (2p2n2w)
 5598 | -3/Research    | Build established: Mutant
 5676 | -3/Research    | Spotted B-86 Titan
 5795 | -3/Research    | Core integrity fell below 50%
 5839 | -3/Research    | Lost 6 parts (5n1w)
 5874 | -3/Research    | Found Enh. Force Lance
 5892 | -3/Research    | Discovered new exit (range 11)
 5898 | -3/Research    | Entered another Research area
 5898 | -2/Research    | Evolved 2 slots: Propulsion x2
 6092 | -2/Research    | Identified exit to Access
 6161 | -2/Research    | Entered Access
 6161 | -1/Access      | Evolved 2 slots: Utility x2
 6215 | -1/Access      | Lost 5 parts (4n1u)
 6252 | -1/Access      | Garrison activated, responded to threat
 6297 | -1/Access      | Spotted B-99 Colossus
 6318 | -1/Access      | Lost 11 parts (6n3u2w)
 6364 | -1/Access      | Core integrity fell below 50%
 6395 | -1/Access      | Spotted B-99 Colossus
 6398 | -1/Access      | Core integrity fell below 20%
 6405 | -1/Access      | Lost 5 parts (1p4n)
 6409 | -1/Access      | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
06397_ Slug penetrates Terminal. <x3>
06397_ Slug penetrates Wall.
06397_ Penetrated by Slug.
06397_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06402_ Knocked back.
06402_ Penetrated by Slug. <x2>
06402_ Slug penetrates Wall.
06402_ Penetrated by Slug.
06403_ Acquired System Shield.
06403_ O-32 Director uses terminal to summon reinforcements.
06403_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A021.
06403_ O-32 Director locks terminal.
06405_ Knocked back. <x2>
06405_ Slug penetrates Terminal.
06405_ Slug penetrates Wall.
06407_ B-99 Colossus activates siege mode.
06409_ Wave Collapse Detector explodes.
06409_ Knocked back.
06409_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????#                     |
| ?????????????????????????????#                     |
| ?????????????????????????????#                     |
| ?????????????????????????????#       ^             |
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| ?????????????????????????????#       #???????      |
| ?????????????????????????????#       #?????        |
| ?????????????????????????????+       #???#         |
| ?????????????????????????????+       #???#         |
| ??????????????????   ????????#       #???#       " |
| ????????????????     ????????#       #???#     """ |
| ??????????????#       ???????#       #???#    """" |
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| ??????????????#       ########       #???#     """ |
| ??????????????#               ^      #???#     ??? |
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| ?????????????????????#               ""#?????????? |
| ?????????????????????#   @  u     %  ""#?????????? |
| ?????????????????????#               oT#?????????? |
| ?????????????????????+        ^      ""#?????????? |
| ?????????????????????#   %           ""#?????????? |
| ?????????????????????#               ""#?????????? |
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| ?????????????????????#          % %        #?????? |
| ?????????????????????#                     #?????? |
| ?????????????????????#      BB             #?????? |
| ?????????????????????#######BB#;############?????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          80
Energy Generation          31
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
ECM Strength               1
Power Amplification        30
Armor Coverage             600
Resistance: KI             20
Phase Shifting             5
Evasion (%)                65
Targeting Accuracy         8
Launcher Accuracy          40
Target Analysis            12
Armor Integrity Analysis   30
Energy Filtering           30
Particle Charging          15
Salvage Targeting          1
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
  Quantum Capacitor | x2 | -6/Factory | Preloaded
 Adv. Cryofiber Web | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyElectronPlatform
  Manual?         0
Play Time         01:01:40
  Cumulative      164.1 hours
  Start           2024.05.11 @ 11:02:09
  End             2024.05.11 @ 12:18:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          325
  Rogue           325
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          61
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77555887-aac1-4627-8646-b881073cb9eb