Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 12:18:03 Player: Gabe+Kate4EVR Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (124) 620 Value Destroyed (4325) 4325 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1107) 1107 TOTAL SCORE: 13412 Bonus ------- Pacifist 200 High Alert Combat Kills 407 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (13) -- (None) > --- UTILITY (8) ------ Advanced Target Analyzer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-density Centrium Leg Advanced Power Amplifier Advanced Heat Sink Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster > --- UTILITY ---------- Improved Coolant Injector Improved Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Quantum Reactor Advanced Power Amplifier Advanced Heat Sink Improved Field Recycling Unit Enhanced Force Lance [Rating: 122] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Thermic Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Plasma Flamer Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 11 | . . 2 . . 1 . . 2 2 . 2 2 . Utility 6 | . . . 2 2 . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 207 | 6 2 18 51 13 53 2 2 6 1 1 21 20 11 Power 28 | 1 . 1 8 1 9 . 1 2 . . 1 3 1 Engine 19 | 1 . 1 7 1 7 . 1 1 . . . . . Core 5 | . . . 1 . 2 . . 1 . . 1 . . Reactor 4 | . . . . . . . . . . . . 3 1 Propulsion 95 | 2 . 8 21 4 28 . . 1 1 . 13 10 7 Treads . | . . . . . . . . . . . . . . Leg 49 | 2 . 8 20 3 11 . . . . . 2 2 1 Wheel 13 | . . . 1 . 10 . . . 1 . 1 . . Hover 9 | . . . . . . . . 1 . . 4 3 1 Flight 24 | . . . . 1 7 . . . . . 6 5 5 Utility 50 | 1 2 5 12 4 10 1 1 3 . 1 4 4 2 Device 26 | . 1 3 7 1 7 1 . . . . 3 2 1 Storage 5 | 1 1 1 1 . . . . . . 1 . . . Processor 10 | . . . 2 1 1 . 1 2 . . 1 2 . Hackware 3 | . . . . 1 1 . . . . . . . 1 Protection 6 | . . 1 2 1 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 34 | 2 . 4 10 4 6 1 . . . . 3 3 1 Energy Gun 12 | 2 . 3 . . 4 . . . . . . 3 . Energy Cannon 5 | . . 1 2 2 . . . . . . . . . Ballistic Gun 7 | . . . 5 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . 3 . 1 . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . 1 . . . . . 3 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 3 1 3 . . 1 . . . . 1 Corrupted Parts 3 | . . . 2 . 1 . . . . . . . . System Corruption 8 | . . . 7 . 1 . . . . . . . . Parts Lost 73 | . . 1 12 5 11 . . 8 . 6 6 7 17 Power 7 | . . . 1 1 1 . . 1 . 2 . . 1 Propulsion 37 | . . 1 6 2 4 . . 3 . 2 5 4 10 Utility 17 | . . . 2 2 4 . . 3 . . . 2 4 Weapon 12 | . . . 3 . 2 . . 1 . 2 1 1 2 Highest Loss Streak 11 | . . 1 4 4 7 . . 8 . 6 6 4 11 To Critical Strikes 2 | . . . . . . . . . . . . 1 1 Average Slot Usage (%) 78 | . 96 94 94 88 81 38 46 46 54 45 32 50 24 Engine 7 | . 14 11 7 6 9 . 3 4 10 4 . . . Leg 21 | . 28 40 31 23 17 . . . . . . 3 . Wheel 2 | . . . 1 . 7 . . . 2 2 . . . Hover 1 | . . . . . . . . . 10 7 4 11 6 Flight 1 | . . . . . 1 13 13 9 . . 1 2 6 Device 7 | . 10 10 9 7 7 5 6 4 . . . 3 . Storage 6 | . 14 11 9 7 5 . . . . 4 . . . Processor 9 | . . . 15 15 4 6 9 12 15 15 16 17 7 Hackware 3 | . . . . 7 8 6 6 5 5 5 4 1 . Protection 1 | . . . . 2 3 . . . . . . . . Energy Gun 5 | . 28 15 1 . 7 . . . 10 6 . 5 1 Energy Cannon 2 | . . 5 4 3 1 . . . . . . . . Ballistic Gun 4 | . . . 11 10 2 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 77 | 13 20 37 46 64 77 8 8 8 8 28 11 34 12 Greatest Support 75 | 20 20 40 46 51 75 9 9 9 16 16 28 42 26 Greatest Overweight (x) 10 | 1 . 1 3 2 10 . . 1 . 7 2 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 5 5 5 5 15 5 5 5 Average Capacity 12 | 6 9 14 15 15 14 5 5 5 5 12 5 5 5 Most Carried 15 | 6 9 15 15 15 15 5 5 5 3 5 5 5 4 Average Carried 11 | 2 7 14 14 14 14 4 4 4 3 4 4 4 3 Final Capacity 15 | 8 10 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 9 15 15 15 5 5 5 3 3 5 5 4 4 Class Distribution -------------------- 43% | Mutant 43% | Scavenger-Mutant 6% | Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Matter Collected 3099 | 192 . 268 1087 427 606 62 30 40 . . . 303 84 Remotely . | . . . . . . . . . . . . . . Salvage Created 5437 | . . 1030 1912 451 1462 . . 57 . . 188 237 100 Parts 295 | . . 72 113 25 53 . . . . . 18 6 8 Haulers Intercepted 7 | . . 2 4 . 1 . . . . . . . . Recyclers Shooed 4 | . . 1 . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 100 | . . 25 39 8 15 . . 1 . . 6 3 3 Melee 9 | . . . . . . . . . . . 6 . 3 Guns 64 | . . 18 25 5 13 . . . . . . 3 . Cannons 16 | . . 7 7 2 . . . . . . . . . AOE 8 | . . . 7 1 . . . . . . . . . Classes Destroyed 16 | . . 7 4 1 3 . . . . . 1 . . Worker 3 | . . . 1 1 1 . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . Tunneler 2 | . . . . . 2 . . . . . . . . Hauler 7 | . . 2 4 . 1 . . . . . . . . Recycler 4 | . . . 1 . 3 . . . . . . . . Mechanic 2 | . . 1 . . 1 . . . . . . . . Operator 3 | . . . 1 1 1 . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . . . Swarmer 27 | . . 7 11 . 3 . . . . . 3 . 3 Cutter 3 | . . . . . . . . . . . 3 . . Grunt 46 | . . 15 14 6 8 . . . . . . 3 . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 15 | . . 2 10 1 1 . . 1 . . . . . Specialist 4 | . . . 4 . . . . . . . . . . Programmer 3 | . . . . . 3 . . . . . . . . Heavy 1 | . . . . 1 . . . . . . . . . Best Kill Streak 7 | . . 4 7 4 3 . . 1 . . 6 2 3 Combat Bots Only 6 | . . 4 6 3 3 . . 1 . . 6 2 3 Max Kills in Single Turn 3 | . . 1 3 2 2 . . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Hostile Shots Fired 1114 | . . 102 248 40 231 . . 58 . 48 86 124 177 Missed 391 | . . 28 79 12 93 . . 24 . 14 28 55 58 Damage Taken 13991 | . . 847 2527 524 2426 . . 898 . 1112 1484 1544 2629 Core 5419 | . . 180 403 33 590 . . 590 . 851 996 172 1604 Absorbed by Shields 250 | . . . 184 . . . . . . 18 . . 48 Redirected to Shielding 73 | . . . . . . . . 73 . . . . . Ignored by Resistances 40 | . . . . . 40 . . . . . . . . Regen/Repaired (Parts) 18 | . . . 18 . . . . . . . . . . Core Remaining (%) 58 | 100 100 55 26 95 . . 30 41 . 26 23 88 . Volleys Fired 339 | . . 84 122 27 85 3 . 5 . . . 11 2 Largest 2 | . . 2 2 2 2 1 . 1 . . . 2 1 Hottest 170 | . . 121 121 108 170 100 . 100 . . . 130 65 Shots Fired 616 | . . 148 232 50 154 3 . 5 . . . 22 2 Gun 504 | . . 112 180 40 148 . . . . . . 22 2 Cannon 97 | . . 36 45 10 6 . . . . . . . . Launcher 7 | . . . 7 . . . . . . . . . . Special 8 | . . . . . . 3 . 5 . . . . . Kinetic 236 | . . . 162 40 34 . . . . . . . . Thermal 310 | . . 112 50 2 114 3 . 5 . . . 22 2 Explosive 7 | . . . 7 . . . . . . . . . . Electromagnetic 63 | . . 36 13 8 6 . . . . . . . . Robot Hit Streak 22 | . . 9 14 15 15 . . 4 . . . 22 1 Robot Miss Streak 7 | . . 3 7 1 3 . . 1 . . . 1 1 Penetration Max 1 | . . . 1 1 1 . . . . . . . . Secondary Targets 3 | . . . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . Capacitor 13 | . . . . . 13 . . . . . . . . Shots Hit Robots 436 | . . 85 159 42 113 . . 4 . . 7 20 6 Core Hits 202 | . . 37 74 17 55 . . . . . 6 9 4 Critical Kills 3 | . . . 1 1 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . Critical Strikes 24 | . . 2 1 2 12 . . 2 . . 1 . 4 Burn 15 | . . 2 . . 11 . . 2 . . . . . Destroy 4 | . . . 1 2 1 . . . . . . . . Impale 5 | . . . . . . . . . . . 1 . 4 Melee Attacks 22 | . . . . . 2 . . . . . 9 . 11 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 22 | . . . . . 2 . . . . . 9 . 11 Sneak Attacks 1 | . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . Damage Inflicted 10184 | . . 1465 3967 1140 2423 . . 54 . 9 296 612 218 Guns 6879 | . . 903 2600 688 2047 . . . . . . 612 29 Cannons 1628 | . . 562 719 197 150 . . . . . . . . Explosions 1017 | . . . 645 255 117 . . . . . . . . Melee 586 | . . . . . 101 . . . . . 296 . 189 Ramming 20 | . . . 3 . 8 . . . . 9 . . . Kinetic 3720 | . . . 2478 688 554 . . . . . . . . Thermal 4104 | . . 903 615 281 1610 . . 54 . . . 612 29 Explosive 645 | . . . 645 . . . . . . . . . . Electromagnetic 1109 | . . 562 226 171 150 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 586 | . . . . . 101 . . . . . 296 . 189 Highest Corruption 8 | . . . 7 . 6 6 6 . . . 8 2 . Average Corruption 4 | . . . 6 . 2 6 6 . . . 6 1 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 84 | . . . 60 . 14 3 . . . . 5 2 . Message Errors 17 | . . . 11 . 3 1 . . . . 2 . . Matter Fused 16 | . . . 10 . 2 2 . . . . 2 . . Heat Flow Errors 8 | . . . 8 . . . . . . . . . . Energy Discharges 9 | . . . 6 . 1 . . . . . 1 1 . Parts Rejected 3 | . . . 1 . 2 . . . . . . . . Parts Fused 2 | . . . 2 . . . . . . . . . . Data Loss (minor) 13 | . . . 10 . 3 . . . . . . . . Data Loss (major) 4 | . . . 2 . 2 . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . . . Alerts 3 | . . . 1 . 1 . . . . . . 1 . Weapon Failures 7 | . . . 7 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 136 | . . 16 28 44 34 . . . . . . . 14 Projectiles 16 | . . 16 . . . . . . . . . . . Explosions 72 | . . . 28 44 . . . . . . . . . Melee 48 | . . . . . 34 . . . . . . . 14 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 60 | . . . 57 . . . . . . 3 . . . Shots 2 | . . . 2 . . . . . . . . . . Rammed 5 | . . . . . . . . . . 5 . . . Targets Rammed 7 | . . . 1 . 1 . . . . 5 . . . Kicked 2 | . . . 1 . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 394 | . . 350 282 5 394 6 . 78 . . . 194 . Average Temperature 85 | . . 88 76 3 100 2 . 30 . . . 59 . Received Heat Transfer 2315 | . . 288 914 174 639 . . 99 . . 21 99 81 Effects 11 | . . 2 3 . 6 . . . . . . . . Shutdowns 4 | . . . . . 4 . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . Interference 5 | . . 2 1 . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . 1 3 . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 2 . . 1 . . . . . Combat Hostiles 3 | . . . . . 2 . . 1 . . . . . Parts Melted 19 | . . 2 . . 15 . . 1 . . . 1 . Heat Transferred 9962 | . . 2334 1184 200 4827 . . 640 . . . 740 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Peak Influence 919 | . . 329 919 562 515 . . 222 93 65 211 318 321 Initial 375 | . . . 96 375 198 . . 163 79 65 11 118 181 Average 274 | . . 169 458 433 240 . . 169 91 42 69 202 235 Maximum Alert Level 3 | . . 1 3 2 2 . . 1 . . 1 1 1 Low Security (%) 34 | 100 100 51 7 . 23 . . 96 100 100 88 44 21 Level 1 45 | . . 48 45 17 73 . . 3 . . 11 55 78 Level 2 15 | . . . 29 82 3 . . . . . . . . Level 3 4 | . . . 17 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 34 | . . 3 10 2 5 . . 1 1 . 3 6 3 Investigation 6 | . . 1 2 . . . . . 1 . . 2 . Extermination 4 | . . . . . 2 . . . . . 1 1 . Reinforcement 18 | . . 2 4 2 3 . . 1 . . 2 3 1 Assault 1 | . . . 1 . . . . . . . . . . Garrison 5 | . . . 3 . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Distress Signals 6 | . . 2 2 . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 224 | . . 35 59 9 37 . . 11 . 5 14 30 24 Peak Tracking Total 19 | . . 7 7 3 7 . . 10 . 4 10 19 10 Tactical Retreats 26 | . . 1 5 1 6 . . . . 1 3 3 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Traps Triggered 7 | . . 1 . . 2 . . . . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Machines Disabled 13 | . . 2 4 1 6 . . . . . . . . Max in Single Turn 6 | . . 1 1 1 6 . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Machines Accessed 23 | . 2 3 5 1 3 . . 2 2 . 2 2 1 Terminals 16 | . 2 3 3 . 2 . . 1 1 . 2 2 . Fabricators 2 | . . . . . 1 . . 1 . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . 1 Total Hacks 45 | . 5 6 12 2 5 . . 2 3 . 2 7 1 Successful 18 | . 2 1 3 1 2 . . 2 2 . . 5 . Failed 27 | . 3 5 9 1 3 . . . 1 . 2 2 1 Catastrophic 11 | . . 2 4 1 1 . . . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 21 | . 2 5 4 . 2 . . 1 . . 2 5 . Terminals 33 | . 5 6 7 . 4 . . 1 1 . 2 7 . Fabricators 2 | . . . . . 1 . . 1 . . . . . Repair Stations 5 | . . . 3 . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . 2 2 . . . . . . . . 1 Terminal Hacks 10 | . 2 1 . . 1 . . 1 1 . . 4 . Record 3 | . . . . . . . . . . . . 3 . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . Open DSF 2 | . . . . . 1 . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . 1 . . . . . Build 2 | . . . . . 1 . . 1 . . . . . Repair Station Hacks 3 | . . . 2 . . . . . 1 . . . . Scan Component 1 | . . . 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Refit 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 2 2 5 1 2 . . . 1 . 1 2 1 Full Trace Events 5 | . . . 2 . . . . . 1 . . 2 . Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 3 | . . . . . 2 . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . Time 234 | . . . . . 117 . . 117 . . . . . Total Part Build Rating 21 | . . . . . 14 . . 7 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Total Allies 1 | . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . . . . . . 26 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Turns Passed 6408 | 72 188 977 1638 568 1512 126 27 252 56 99 382 263 248 Spaces Moved 4972 | 51 153 510 686 332 976 325 66 310 72 60 686 333 412 Core 449 | 11 . . . . 1 . . 18 14 6 292 49 58 Treads . | . . . . . . . . . . . . . . Legs 2124 | 40 153 510 646 332 439 . . . . . 4 . . Wheels 364 | . . . 40 . 244 . . . 23 34 23 . . Hover 301 | . . . . . . . . 38 35 20 40 168 . Flight 1734 | . . . . . 292 325 66 254 . . 327 116 354 Fastest Speed 6 | 50 120 120 90 97 24 32 32 32 50 50 27 6 31 Average Speed 89 | 113 120 129 158 137 102 32 32 34 75 132 46 48 40 Slowest Speed 755 | 190 120 190 330 265 755 32 32 105 90 400 150 74 200 Overloaded Moves 29 | . . . . . . . . . . . . 29 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . 6 . . 2 . . 2 7 7 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 25 42 51 9 21 52 7 9 2 82 26 11 17 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . 1 . . Scrap Searched 7 | . . . . . . 2 5 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 80 | . . . 39 10 30 . . . . . . 1 . Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . 1 . . . . . . . . 1 . AOE 78 | . . . 38 10 30 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Res Acc Total 6250 | 62 157 686 1005 397 1356 342 70 446 73 74 727 402 453 Wait 491 | . . 38 97 14 166 7 . 117 1 . . 35 16 Move 4913 | 50 152 509 685 331 964 324 65 305 71 59 681 319 398 Hop 22 | . . . . . 5 . . 2 . . 2 6 7 Pick Up 83 | 6 2 16 18 5 21 2 2 5 . 2 2 2 . Fast Attach 122 | 6 2 5 17 5 35 2 2 4 1 1 15 17 10 Attach 30 | . . . 8 5 6 . . 2 . . 6 2 1 Detach 17 | . 1 . 1 1 5 . . . . . 6 2 1 Swap 55 | . . 13 26 3 12 . . . . . . 1 . Drop 137 | . . 21 30 6 54 4 1 6 . 1 7 7 . Fire 339 | . . 84 122 27 85 3 . 5 . . . 11 2 Melee 21 | . . . . . 2 . . . . . 8 . 11 Ram 5 | . . . . . . . . . . 5 . . . Kick 2 | . . . 1 . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 6 . . 7 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/DSF -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 8) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 522 | -9/Materials | Discovered new exit (range 13) 743 | -9/Materials | Build established: Scavenger-Mutant 782 | -9/Materials | Discovered new exit (range 9) 1219 | -9/Materials | Discovered new exit (range 14) 1238 | -9/Materials | Entered another Materials area 1238 | -8/Materials | Evolved 2 slots: Utility x2 2144 | -8/Materials | Repaired Reaction Control System? 2601 | -8/Materials | Build established: Mutant 2623 | -8/Materials | Lost 4 parts (3n1u) 2838 | -8/Materials | First assault squad dispatched 2862 | -8/Materials | Discovered new exit (range 16) 2870 | -8/Materials | Core integrity fell below 50% 2876 | -8/Materials | Entered Factory 2876 | -7/Factory | Evolved 2 slots: Utility x2 3056 | -7/Factory | Build established: Scavenger-Mutant 3233 | -7/Factory | Lost 4 parts (2n2u) 3332 | -7/Factory | Discovered new exit (range 13) 3444 | -7/Factory | Entered another Factory area 3444 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3499 | -6/Factory | Build established: Mutant 4078 | -6/Factory | Build established: Scavenger-Mutant 4444 | -6/Factory | Found Prototype Launcher 4445 | -6/Factory | Identified Scatter Rocket Array 4447 | -6/Factory | Found Faulty Scatter Rocket Array 4459 | -6/Factory | Cargo convoy interrupted 4718 | -6/Factory | Build established: Hacker-Mutant 4807 | -6/Factory | Fabricated Quantum Capacitor (x2) 4861 | -6/Factory | Core integrity fell below 50% 4880 | -6/Factory | Spotted B-75 Beast 4894 | -6/Factory | Lost 7 parts (1p2n2u2w) 4935 | -6/Factory | Discovered new exit (range 15) 4956 | -6/Factory | Entered Lower Caves 4976 | -6/Lower Caves | Encountered a Warlord checkpoint 5035 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5062 | -6/Lower Caves | Discovered new exit (range 10) 5082 | -6/Lower Caves | Entered another Lower Caves area 5087 | -6/Lower Caves | Discovered new exit (range 7) 5109 | -6/Lower Caves | Entered Factory 5109 | -5/Factory | Evolved 2 slots: Propulsion x2 5110 | -5/Factory | Identified exit to Upper Caves 5167 | -5/Factory | Build established: Sprinter 5286 | -5/Factory | Fabricated Adv. Cryofiber Web (x1) 5350 | -5/Factory | Discovered new exit (range 15) 5361 | -5/Factory | Core integrity fell below 50% 5361 | -5/Factory | Entered another Factory area 5361 | -4/Factory | Evolved 2 slots: Propulsion x2 5390 | -4/Factory | Lost 8 parts (1p3n3u1w) 5417 | -4/Factory | Identified exit to DSF 5417 | -4/Factory | Entered DSF 5444 | -4/DSF | Additional patrols routed to DSF 5467 | -4/DSF | Found Enh. Force Lance 5476 | -4/DSF | Discovered new exit (range 16) 5477 | -4/DSF | Core integrity fell below 50% 5516 | -4/DSF | Entered Research 5516 | -3/Research | Evolved 2 slots: Propulsion x2 5543 | -3/Research | Lost 6 parts (2p2n2w) 5598 | -3/Research | Build established: Mutant 5676 | -3/Research | Spotted B-86 Titan 5795 | -3/Research | Core integrity fell below 50% 5839 | -3/Research | Lost 6 parts (5n1w) 5874 | -3/Research | Found Enh. Force Lance 5892 | -3/Research | Discovered new exit (range 11) 5898 | -3/Research | Entered another Research area 5898 | -2/Research | Evolved 2 slots: Propulsion x2 6092 | -2/Research | Identified exit to Access 6161 | -2/Research | Entered Access 6161 | -1/Access | Evolved 2 slots: Utility x2 6215 | -1/Access | Lost 5 parts (4n1u) 6252 | -1/Access | Garrison activated, responded to threat 6297 | -1/Access | Spotted B-99 Colossus 6318 | -1/Access | Lost 11 parts (6n3u2w) 6364 | -1/Access | Core integrity fell below 50% 6395 | -1/Access | Spotted B-99 Colossus 6398 | -1/Access | Core integrity fell below 20% 6405 | -1/Access | Lost 5 parts (1p4n) 6409 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 06397_ Slug penetrates Terminal. 06397_ Slug penetrates Wall. 06397_ Penetrated by Slug. 06397_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06402_ Knocked back. 06402_ Penetrated by Slug. 06402_ Slug penetrates Wall. 06402_ Penetrated by Slug. 06403_ Acquired System Shield. 06403_ O-32 Director uses terminal to summon reinforcements. 06403_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A021. 06403_ O-32 Director locks terminal. 06405_ Knocked back. 06405_ Slug penetrates Terminal. 06405_ Slug penetrates Wall. 06407_ B-99 Colossus activates siege mode. 06409_ Wave Collapse Detector explodes. 06409_ Knocked back. 06409_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ^ | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ##########+## | | ?????????????????????????????# #??????? | | ?????????????????????????????# #????? | | ?????????????????????????????+ #???# | | ?????????????????????????????+ #???# | | ?????????????????? ????????# #???# " | | ???????????????? ????????# #???# """ | | ??????????????# ???????# #???# """" | | ??????????????# ???????# #???# """ | | ??????????????# ######## #???# """ | | ??????????????# ^ #???# ??? | | ??????????????# #???# ??? | | ??????????????# #???# ??? | | ??????????????# """"" #???#####???? | | ??????????????# """"" s#???????????? | | ???????????????? "" F" ###?????????? | | ??????????????????? ""#?????????? | | ?????????????????????# ""#?????????? | | ?????????????????????# @ u % ""#?????????? | | ?????????????????????# oT#?????????? | | ?????????????????????+ ^ ""#?????????? | | ?????????????????????# % ""#?????????? | | ?????????????????????# ""#?????????? | | ?????????????????????# #######?????? | | ?????????????????????# #?????? | | ?????????????????????# #?????? | | ?????????????????????# #?????? | | ?????????????????????# #?????? | | ?????????????????????# % % #?????? | | ?????????????????????# #?????? | | ?????????????????????# BB #?????? | | ?????????????????????#######BB#;############?????? | | ???????????????????????????# ###????????????????? | | ???????????????????????????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 80 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Armor Coverage 600 Resistance: KI 20 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Launcher Accuracy 40 Target Analysis 12 Armor Integrity Analysis 30 Energy Filtering 30 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -6/Factory | Preloaded Adv. Cryofiber Web | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyElectronPlatform Manual? 0 Play Time 01:01:40 Cumulative 164.1 hours Start 2024.05.11 @ 11:02:09 End 2024.05.11 @ 12:18:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 325 Rogue 325 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 61 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77555887-aac1-4627-8646-b881073cb9eb