Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.07 @ 02:45:51 Player: DisgustingHighroll Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (226) 1130 Value Destroyed (9646) 9646 Prototype IDs (112) 2240 Alien Tech Used (14) 2800 Bonus (54273) 54273 TOTAL SCORE: 82389 Bonus ------- High Alert Combat Kills 1390 Follower Combat Kills 6378 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -3695 Cogmind --------- Core Integrity 1396/1600 Matter 280/300 Energy 1572/1590 System Corruption 0% Temperature Cool (12) Movement Hovering (40) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Advanced Phase Shifter Improved Utility Shielding Centrium Linked Plating Centrium Linked Plating Zionite Shade Carapace Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor 7V-RTL's Ultimate Field > --- WEAPON (3) ------- Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Dimensional Manipulator Sigix Terminator Nanosword Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Advanced Phase Shifter Improved Utility Shielding Centrium Linked Plating Centrium Linked Plating Zionite Shade Carapace Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor 7V-RTL's Ultimate Field > --- WEAPON ----------- Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- High-powered Transdimensional Reconstructor Sigix Terminator Nanosword [Rating: 252] Favorites ----------- Power Backup Power VII Engine Cooled Ion Engine Power Core Backup Power VII Reactor Improved Quantum Reactor Propulsion Cooled Linear Gravjet Treads Armored Treads Leg Titanium Leg Wheel Wheel Hover Unit Cooled Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Deep Network Scanner Protection Improved Utility Shielding Weapon Kinetic Spear Energy Gun Backup Laser III Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Utility 12 | . . . 2 . 2 . . . . . . 2 . . . . . . . . . . . 1 . . . . . . 2 . . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 365 | 7 . 21 15 6 8 25 20 2 . 5 11 11 . 12 1 4 . . 18 1 2 9 . 7 . 2 . 2 2 . 11 7 2 3 21 35 34 45 16 Power 29 | . . 3 3 2 . . 6 . . . 1 1 . 1 . . . . 2 . 1 1 . . . . . . . . . 1 . . . 3 2 2 . Engine 14 | . . 2 2 2 . . 6 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Core 6 | . . 1 1 . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Reactor 9 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . 3 1 2 . Propulsion 83 | 2 . 8 2 1 2 3 6 . . 3 4 2 . 5 . . . . 6 . . 3 . 2 . . . 2 . . 6 1 . 1 8 1 9 4 2 Treads 5 | 2 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 8 1 9 4 2 Flight 46 | . . 5 . . . 2 6 . . 3 4 2 . 5 . . . . 6 . . 3 . 2 . . . . . . 6 1 . 1 . . . . . Utility 176 | 3 . 5 7 2 6 9 5 2 . 2 1 6 . 4 1 4 . . 7 . . 5 . 5 . 1 . . 2 . 5 3 2 2 10 16 16 33 12 Device 100 | 2 . 4 2 1 3 9 2 1 . . 1 2 . 3 1 4 . . 1 . . 3 . 4 . 1 . . 2 . 3 2 1 . 6 13 10 17 2 Storage 11 | . . 1 1 . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . 1 . 2 2 1 Processor 18 | 1 . . . . 2 . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 7 1 Hackware 8 | . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 . 1 2 . . . . Protection 39 | . . . 3 1 1 . 1 1 . 2 . . . . . . . . 6 . . 1 . . . . . . . . 1 . 1 1 . 2 3 7 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 . 5 3 1 . 13 3 . . . 5 2 . 2 . . . . 3 1 1 . . . . 1 . . . . . 2 . . 3 15 7 6 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 17 | . . . 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 3 . . Ballistic Gun 5 | 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . 1 1 1 . 4 1 . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . . . 4 2 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . 2 8 . 4 . Piercing Weapon 16 | . . . . . . . . . . . . 2 . 1 . . . . 2 1 1 . . . . . . . . . . 1 . . . . 4 2 2 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 2 1 . 1 1 . . . . 2 . . . . . . 3 . . 4 . . . . . . . . . 1 3 . 3 5 3 10 1 Parts Lost 13 | . . 1 1 . . . . . . . 2 1 . . . . . . . 1 . . . . . 1 . . . 1 . 4 . . . . 1 . . Power 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . Utility 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 3 | . . 1 1 . . . . . . . 2 1 . . . . . . . 1 . . . . . 1 . . . 1 . 3 . . . . 1 . . Average Slot Usage (%) 90 | . 71 80 99 100 88 89 90 87 92 92 90 81 93 90 93 93 93 93 92 92 89 92 88 88 89 87 84 91 94 92 86 93 92 92 92 90 84 91 90 Engine 3 | . . 7 10 11 9 9 6 7 7 7 6 . . 5 6 6 6 6 4 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . 6 6 . . . . . 1 9 6 6 5 5 5 5 5 5 5 5 4 4 9 8 8 . . 2 . Reactor 3 | . . . . . . . . . . . . . . . . . . . 2 . . 3 5 5 5 5 5 5 5 5 4 3 . . . 7 6 6 7 Treads 1 | . 28 8 . . 6 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . 4 22 22 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 10 10 . . . . 8 25 21 22 22 Flight 13 | . . 14 . . . . 30 30 30 30 30 26 26 24 26 26 26 26 27 23 23 23 23 25 26 25 21 21 21 21 24 27 28 26 16 . . . . Device 11 | . 14 15 13 5 8 9 14 15 15 10 6 5 6 6 6 6 6 6 4 5 5 9 11 14 15 13 15 15 15 15 14 13 11 13 13 12 12 18 15 Storage 7 | . . 3 11 22 18 18 7 7 7 7 7 6 13 13 13 13 13 13 11 11 11 10 5 5 5 5 5 5 5 5 4 4 4 4 6 5 3 3 1 Processor 9 | . . . . . 2 9 14 15 15 15 15 19 20 20 20 20 20 20 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 8 7 13 15 Hackware 6 | . . . 10 . . . . . . . . 8 13 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 10 10 13 16 16 14 17 13 10 . . Protection 8 | . . . 8 16 14 9 1 3 7 11 14 5 . . . . . . 9 11 11 5 5 5 5 5 5 5 5 5 9 6 6 13 7 10 10 14 20 Energy Cannon 1 | . . . 2 11 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 7 11 11 9 8 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 6 7 7 7 5 . . . . . . . . . . . . . . . . . . . . 3 4 4 3 3 3 5 3 Piercing Weapon 2 | . . . . . . . . . . . . . 6 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 1 . 2 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 3 3 31 47 49 58 58 23 25 25 26 26 19 18 28 21 21 21 21 28 28 31 45 45 50 50 50 47 47 47 47 48 49 45 46 56 88 121 127 141 Greatest Support 179 | 40 3 27 34 34 40 40 24 23 25 28 28 26 27 27 27 27 21 21 39 41 35 47 47 57 57 69 49 37 37 49 65 61 55 55 112 126 178 178 179 Greatest Overweight (x) 15 | . . 2 1 1 2 2 1 1 1 1 1 . . 1 . . 1 . 1 . . 1 . . . 1 1 1 15 1 1 . . . 1 . 1 . . Average Overweight (x) . | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 9 . . . . . . . . . . Largest Inventory Capacity 14 | 4 4 10 14 14 14 14 14 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 4 4 5 10 14 14 14 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Most Carried 14 | 4 4 10 14 14 14 14 10 8 8 8 8 8 6 8 8 7 8 8 8 8 8 8 8 8 8 8 7 7 7 8 8 8 8 8 8 8 8 8 8 Average Carried 8 | 1 3 5 9 13 13 13 7 8 8 7 7 6 6 7 7 7 7 8 7 8 8 7 8 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 5 Final Capacity 14 | 4 4 10 14 14 14 14 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 14 | 4 4 10 14 14 14 11 8 8 8 8 7 6 6 8 7 7 8 8 8 8 8 8 8 8 8 7 7 7 7 8 8 7 8 8 8 7 8 7 4 Class Distribution -------------------- 23% | Hacker-Sprinter 21% | Mutant 19% | Alien-Gladiator 12% | Wizard-Sprinter 9% | Hacker-Mutant 5% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Extension Hacker-Mutant | -4/Cetus Hacker-Mutant | -4/Archives Hacker-Mutant | -4/Hub_04(d) Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Armory Wizard-Sprinter | -3/Lab Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Gladiator | -1/Command Alien-Gladiator | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 4677 | 338 . 436 254 56 68 364 213 57 . . 49 264 . 124 . 45 35 . 180 5 . . 120 74 10 20 . 20 20 . 110 65 . 80 205 399 366 510 190 Remotely 57 | 10 . 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13047 | 256 . 295 292 29 58 748 186 99 . 26 115 335 . 333 . . . . 365 121 . . . 14 . . . 81 72 396 147 18 . 105 168 642 1800 3396 2950 Parts 637 | 25 . 13 22 7 5 39 10 . . 3 3 13 . 21 . . . . 25 8 . . . . . . . 5 9 23 9 . . 3 7 27 80 105 175 Haulers Intercepted 8 | . . . 3 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Recyclers Shooed 4 | 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . 3 . . . . . . 3 . 8 . . 27 . . . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 125 | . . 13 5 3 1 17 . . . . 4 2 . . . . . . 1 1 . . . . . . . . . . . 1 . . . 6 19 21 31 Melee 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 19 21 31 Guns 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 7 | . . . 1 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 35 | . . 11 3 3 . 12 . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 19 | 3 . 3 2 1 . 3 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . 1 1 1 . . Worker 27 | 1 . 1 1 . . 1 1 . . . . 2 . 2 . . . . 3 . . . . . . . . . . . 1 . . . 2 4 3 5 . Builder 11 | . . . . 1 . 1 . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . 2 . . . . 1 1 . . Tunneler 12 | 9 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler 8 | . . . 3 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Recycler 16 | 1 . 3 . . . . 1 . . . . 1 . 2 . . . . 1 . . . . . . . . . . 1 1 . . . . . 1 4 . Operator 6 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . 1 . Watcher 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 4 4 . Swarmer 16 | . . 2 2 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 . Grunt 26 | . . 2 1 . . 7 . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . 1 9 1 . Brawler 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . . 2 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 4 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Hunter 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7 . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Grunt 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Z-Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 6 . 4 4 3 1 10 1 . . 1 3 4 . 2 . . . . 2 1 . . . 1 . . . . 1 2 3 1 . 1 2 3 6 9 5 Combat Bots Only 10 | . . 4 2 3 1 10 . . . . 3 2 . . . . . . 1 1 . . . . . . . . . . . 1 . . . 2 6 5 5 Max Kills in Single Turn 6 | 1 . 2 3 2 1 6 1 1 . 1 2 4 . 1 . . . . 1 1 . . . 1 . . . 1 1 2 1 1 . 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 1 2 . 4 . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 2 1 Uniques/NPCs Destroyed 11 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 7 Data Miner (-7/Data Miner) A7 (-4/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 8265 | . 116 373 242 34 56 605 29 . 74 141 530 78 . 10 . 20 . . 375 92 . . . 44 . 128 . . . 132 158 452 . . 456 767 1003 685 1665 Core 781 | . 17 78 43 . . 70 16 . 8 46 114 40 . 10 . . . . 91 . . . . . . 25 . . . . 25 . . . . 23 25 9 141 Absorbed by Shields 7612 | . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . . . . 98 2159 5315 Core Remaining (%) 87 | 100 . 62 . 89 . 87 . . . . 73 . . . . . . 94 . . . . 90 . . . . . . 97 . . 100 . . 88 . . 87 Volleys Fired 181 | 34 . 30 23 11 8 41 3 . . . 6 . . 1 . . . . 1 . . . . 2 . . . . . . . . . . 1 10 10 . . Largest 2 | 2 . 2 1 1 1 2 1 . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 1 1 . . Hottest 136 | 40 . 40 63 68 68 136 30 . . . 36 . . 39 . . . . 40 . . . . 40 . . . . . . . . . . 100 100 120 . . Shots Fired 236 | 68 . 43 23 11 8 49 3 . . . 6 . . 1 . . . . 1 . . . . 2 . . . . . . . . . . 1 10 10 . . Gun 103 | 68 . 27 7 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Cannon 88 | . . . 10 9 8 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 10 . . Launcher 43 | . . 16 6 2 . 9 3 . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Kinetic 102 | 68 . 27 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 79 | . . . . 9 8 40 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 10 10 . . Explosive 43 | . . 16 6 2 . 9 3 . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | 9 . 5 6 3 1 11 1 . . . 2 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Miss Streak 4 | 2 . 3 4 1 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 668 | 49 . 15 13 3 3 29 7 1 . 1 2 7 . 5 . . . 1 11 2 . . 3 3 . . . 7 6 3 9 2 . 2 6 36 63 117 262 Core Hits 404 | 22 . 25 12 5 2 40 6 . . 1 10 8 . 7 . . . . 6 1 . . 1 . . . . 3 2 9 4 1 . 1 3 12 32 52 139 Critical Hits 148 | . . . . 1 . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 8 15 30 90 Critical Kills 36 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 11 8 14 Critical Parts Destroyed 77 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 4 16 47 Melee Attacks 1037 | . . 3 . . . 2 19 9 . 8 1 8 . 33 4 3 . 2 64 2 1 . 8 1 . 3 1 7 6 6 35 27 4 14 26 74 144 211 311 Impact 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 724 | . . . . . . 2 19 9 . 8 1 . . . . . . . . . . . . . . . . . . . . 11 4 10 25 74 103 189 269 Piercing 306 | . . . . . . . . . . . . 8 . 33 4 3 . 2 64 2 1 . 8 1 . 3 1 7 2 6 35 16 . 4 1 . 41 22 42 Sneak Attacks 73 | . . . . . . . 3 1 . 1 . 5 . 5 . . . 1 7 1 . . 1 1 . . . 7 6 2 4 1 . 1 3 7 6 10 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Follow-up Attacks 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 21 42 Damage Inflicted 53926 | 377 . 868 769 212 113 2332 614 188 . 153 589 1348 . 667 . . . 116 1213 126 . . 236 151 . . . 550 213 883 686 185 . 317 957 4160 5208 11281 19414 Guns 606 | 377 . 135 94 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 919 | . . . 223 62 104 494 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . . Explosions 5025 | . . 733 452 150 . 1824 54 . . . 589 577 . 34 . . . . . . . . . . . . . . . 612 . . . . . . . . . Melee 47353 | . . . . . . . 560 188 . 153 . 771 . 633 . . . 116 1213 126 . . 236 151 . . . 550 213 271 686 185 . 317 921 4160 5208 11281 19414 Ramming 23 | . . . . . 9 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 606 | 377 . 135 94 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 712 | . . . . 62 104 494 . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . 36 . . . . Explosive 4397 | . . 733 452 150 . 1824 54 . . . 589 577 . 18 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 835 | . . . 223 . . . . . . . . . . . . . . . . . . . . . . . . . . 612 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 36861 | . . . . . . . 560 188 . 153 . . . . . . . . . . . . . . . . . . . . . . . . 921 4160 4064 9783 17032 Piercing 10492 | . . . . . . . . . . . . 771 . 633 . . . 116 1213 126 . . 236 151 . . . 550 213 271 686 185 . 317 . . 1144 1498 2382 Highest Corruption 2 | . 1 1 . . . . . . . . . . . . . . . . 2 2 2 2 2 . . . . . . 1 . . . . 1 1 . . . Average Corruption 1 | . 1 1 . . . . . . . . . . . . . . . . 2 2 2 2 2 . . . . . . 1 . . . . 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 20 | . 1 3 . . . . . . . . . . . . . . . . 1 3 3 1 4 . . . . . . . . . . . . 4 . . . Message Errors 5 | . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 1 . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Energy Discharges 5 | . . 1 . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 2 . . . Targeting Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5042 | . . . . . . 79 115 163 . . 25 235 . . . . . 31 360 . . . 117 111 . . . . . 80 216 62 . 58 179 952 491 1173 595 Projectiles 17 | . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 115 | . . . . . . 62 . . . . 25 4 . . . . . . . . . . . . . . . . . 24 . . . . . . . . . Melee 4910 | . . . . . . . 115 163 . . . 231 . . . . . 31 360 . . . 117 111 . . . . . 56 216 62 . 58 179 952 491 1173 595 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 306 | . . 14 . 26 . 157 . . . . . . . . . . . . . . . . . . . . . . . 109 . . . . . . . . . Shots 7 | . . 1 . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Rammed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 290 | . . 4 99 56 65 184 1 . 2 23 70 36 290 1 1 61 . . 270 279 . . . 8 . . . . . 36 . 26 . . . . . . . Average Temperature 52 | . . 2 43 20 24 54 1 . 2 17 22 13 158 1 1 31 . . 58 129 . . . 7 . . . . . 15 . 14 . . . . . . . Received Heat Transfer 831 | . 30 9 75 . 18 162 18 . 12 18 120 12 . 6 . 9 . . 45 12 . . . . . 12 . . . . 12 9 . . 45 45 47 40 75 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 1271 | . . . . 111 185 888 . . . . . . . 50 . . . . . . . . . . . . . . . . . . . . 37 . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 1263 | 55 72 112 209 129 134 442 332 . . . . 212 23 413 . . . . 253 . . . . 1012 352 512 693 686 461 889 1140 1180 . 782 919 740 1263 1247 . Initial 808 | . 35 27 21 21 . 56 134 . . . . 37 8 16 . . . . . . . . . 165 352 246 250 276 274 94 466 577 . . 439 404 444 808 . Average 406 | 24 58 28 67 49 95 162 173 . . . . 55 9 72 . . . . 147 . . . . 447 352 303 455 484 392 319 843 844 . 347 704 584 692 984 . Maximum Alert Level 4 | . . . 1 . . 2 1 . . . . 1 . 2 . . . . 1 . . . . 3 1 2 2 2 2 3 4 4 . 3 3 3 4 4 . Low Security (%) 38 | 100 100 100 99 100 100 68 58 . . . . 91 100 80 . . . . 86 . . . . 1 . . . . . 52 . . . 20 . . . . . Level 1 13 | . . . . . . 27 41 . . . . 8 . 19 . . . . 13 . . . . 63 100 94 15 17 36 20 . . . 58 . . . . . Level 2 19 | . . . . . . 3 . . . . . . . . . . . . . . . . . 19 . 5 84 82 63 7 23 40 . . 45 95 56 . . Level 3 23 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . 20 64 43 . 21 55 4 42 80 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 15 . . . . 1 19 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 2 1 . . 1 3 1 . . . . 3 . 2 . . . . 1 . . . . 4 . 1 . . . . 5 4 . 1 9 3 6 . . Investigation 13 | . 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 3 . . 3 . 1 . . Extermination 8 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . 1 1 1 1 . . Reinforcement 17 | . 1 . . . 1 1 1 . . . . 2 . 1 . . . . . . . . . 2 . . . . . . 2 . . . 5 1 . . . Assault 8 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 3 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 52 | . . 1 1 . . 5 2 . . . . 1 . . . . . . 6 . . . . . . . . 2 . 2 3 4 . 1 1 1 2 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 498 | . 9 12 14 3 6 30 11 . 3 4 15 22 3 3 . 3 . . 37 1 . . 5 20 . 5 8 12 2 8 46 29 . 11 19 24 40 41 52 Peak Tracking Total 11 | . 6 4 3 1 3 10 4 . 7 4 6 10 4 3 . 2 . . 10 1 . . 3 6 . 4 3 8 1 4 11 8 . 6 10 5 9 8 9 Tactical Retreats 53 | . 1 1 1 . . . . . 2 . 4 5 . . . 1 . . 14 . . . . 2 . . . . . . 5 1 . . 3 5 3 5 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 28 | . 1 . . . . . . . . . . 1 . . . . . . 5 . . . . 1 . . . . . . 1 2 . . 4 . 3 10 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 78 | . . 1 2 . . 6 1 . . 1 . 4 . 2 . . . . . . . . . 4 . 3 2 . 1 19 . 3 1 1 6 9 . 3 9 Max in Single Turn 16 | . . 1 1 . . 3 1 . . 1 . 2 . 2 . . . . . . . . . . . 1 . . . 16 . 1 1 . 1 1 . 1 1 Garrison Access 8 | . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 . . 1 . . 1 . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 87 | . 1 1 7 . 1 9 14 . . 4 . 11 . 5 . . 1 . 10 . . 4 . 2 . 3 . . . . 4 4 . 3 . 1 2 . . Terminals 31 | . 1 . 5 . 1 8 9 . . . . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . . 2 . . . . 2 . 1 . . . . 1 . . . . 2 . 1 . . . . 1 2 . 1 . . 1 . . Repair Stations 8 | . . . . . . . 1 . . . . 1 . 1 . . . . 3 . . . . . . 1 . . . . . 1 . . . . . . . Recycling Units 5 | . . . 1 . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 9 | . . . 1 . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 . . 1 . 1 . . . Garrison Access 10 | . . . . . . 1 1 . . . . 1 . . . . . . 3 . . . . . . . . . . . 2 . . 1 . . 1 . . Total Hacks 381 | . 3 1 39 . 3 37 47 . . 26 . 60 . 30 . . 3 . 29 . . 13 . 16 . 18 . . . . 8 29 . 10 . 3 6 . . Successful 253 | . 1 1 25 . 3 20 28 . . 26 . 34 . 24 . . 3 . 21 . . 13 . 10 . 14 . . . . 4 9 . 9 . 3 5 . . Failed 127 | . 2 . 14 . . 17 19 . . . . 25 . 6 . . . . 8 . . . . 6 . 4 . . . . 4 20 . 1 . . 1 . . Catastrophic 9 | . . . . . . 1 3 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 2 . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 344 | . 1 . 17 . 1 18 15 . . . . 31 . 11 . . . . 68 . . . . 5 . 14 6 7 . 7 26 20 . 7 27 33 17 13 . Terminals 164 | . 3 . 32 . 3 35 30 . . . . 42 . 19 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 77 | . . . . . . . 7 . . . . 5 . 4 . . . . 6 . . . . 16 . 4 . . . . 5 19 . 6 . . 5 . . Repair Stations 23 | . . . . . . . 3 . . . . 2 . 6 . . . . 5 . . . . . . 3 . . . . . 4 . . . . . . . Recycling Units 15 | . . . 5 . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . 6 . . . . . . . Scanalyzers 43 | . . . 2 . . . 5 . . . . 9 . 1 . . . . 8 . . . . . . 11 . . . . 1 . . 3 . 3 . . . Garrison Access 16 | . . . . . . 2 2 . . . . 1 . . . . . . 7 . . . . . . . . . . . 2 . . 1 . . 1 . . Terminal Hacks 119 | . . 1 16 . 2 14 14 . . 26 . 18 . 12 . . 3 . . . . 13 . . . . . . . . . . . . . . . . . Record 13 | . . . . . . . . . . 11 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Part Schematic 20 | . . . . . . 4 . . . 8 . 2 . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . 1 . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Prototype ID Bank 22 | . . . 2 . . 1 3 . . 3 . 7 . 2 . . . . . . . 4 . . . . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 10 | . . . 1 . . 4 2 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . . . 1 . . 3 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . . . 2 . 1 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 31 | . . . . . . . 3 . . . . 3 . 2 . . . . 2 . . . . 8 . 3 . . . . 1 3 . 4 . . 2 . . Load Schematic 17 | . . . . . . . 2 . . . . 2 . 1 . . . . 1 . . . . 4 . 1 . . . . 1 2 . 2 . . 1 . . Build 14 | . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 4 . 2 . . . . . 1 . 2 . . 1 . . Repair Station Hacks 15 | . . . . . . . 2 . . . . . . 6 . . . . 3 . . . . . . 3 . . . . . 1 . . . . . . . Scan Component 6 | . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair 5 | . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . Refit 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 3 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzer 35 | . . . 2 . . . 3 . . . . 7 . . . . . . 8 . . . . . . 8 . . . . 1 . . 3 . 3 . . . Insert Component 19 | . . . 1 . . . 2 . . . . 3 . . . . . . 3 . . . . . . 5 . . . . 1 . . 3 . 1 . . . Analyze 16 | . . . 1 . . . 1 . . . . 4 . . . . . . 5 . . . . . . 3 . . . . . . . . . 2 . . . Garrison Access Hacks 8 | . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 . . 1 . . 1 . . Seal Access 8 | . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 . . 1 . . 1 . . Unauthorized Hacks 41 | . 1 . 6 . 1 5 5 . . . . 5 . 4 . . . . 5 . . . . 2 . . . . . . . 4 . 1 . . 2 . . Terminals 23 | . 1 . 4 . 1 5 5 . . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Track 4 | . . . 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . . . 2 . 1 4 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 4 | . 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . 2 . 1 . . 2 . . Report 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Prioritize 6 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . 1 . 1 . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . Recyclers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mask 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reprogram 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 1 . 6 . 1 9 14 . . . . 9 . 2 . . . . 3 . . . . 2 . 2 . . . . 2 2 . . . . 1 . . Full Trace Events 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 24 | . . . 1 . . . 1 . . 4 . . . . . . . . 7 . . . . . . . . . . . 4 . . . 3 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 145 | . . . 1 . . 4 1 . . 8 . 5 . 3 . . 3 . 63 . . 3 . . . 2 . . . . . . . . 15 37 . . . Parts Built 14 | . . . . . . . 2 . . . . 1 . 1 . . . . 1 . . . . 3 . 2 . . . . . 1 . 1 . . 2 . . Matter 3862 | . . . . . . . 168 . . . . 318 . 318 . . . . 285 . . . . 793 . 636 . . . . . 417 . 735 . . 192 . . Time 1024 | . . . . . . . 84 . . . . 169 . 56 . . . . 76 . . . . 165 . 168 . . . . . 111 . 153 . . 42 . . Total Part Build Rating 87 | . . . . . . . 8 . . . . 6 . 6 . . . . 5 . . . . 16 . 12 . . . . . 9 . 9 . . 16 . . Parts Repaired 5 | . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . Time 315 | . . . . . . . 25 . . . . . . 210 . . . . . . . . . . . 80 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . 2 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 1 . . . 1 . . . . 3 . . . . . . 2 . . . . . . 2 . . . . . . . . . 1 . . . Part Schematics Acquired 10 | . . . 1 . . . 1 . . . . 3 . . . . . . 2 . . . . . . 2 . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Non-combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . check_alert 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Allies Hacked 8 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 93 | . . . . 6 . 12 2 . . . . . . . . . 4 . 7 . . . . 2 . 3 4 12 . 2 13 14 . 5 . . 4 3 . Largest Group 14 | . . . . 6 5 10 11 2 1 . . . . . . . 4 4 6 2 2 2 2 4 . 3 7 14 8 9 8 10 . 5 5 . 3 2 . Highest-Rated Group 1255 | . . . . 117 86 173 183 39 10 . . . . . . . 152 152 328 170 170 170 170 376 . 363 762 1255 798 938 341 562 . 424 424 . 180 59 . Highest-Rated Ally 268 | . . . . 31 31 31 29 29 10 . . . . . . . 39 39 85 85 85 85 85 103 . 157 156 156 141 141 141 103 . 268 268 . 180 33 . Zionite Dispatches 26 | . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . 2 1 2 . 1 4 3 . 2 . . 3 3 . Heavy 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . 1 . 1 . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Hacker 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . 1 . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Orders 169 | . . . . . . . . . . . . . . . . . . . . . . . 5 17 . 3 15 13 4 8 63 8 . 11 3 . 1 18 . STAY 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . 4 . ROAM 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 1 . . . . . . 3 . FOLLOW 32 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 5 4 . 1 12 . . 2 . . . 4 . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . EXPLORE 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . 1 1 . . 4 . RETURN 105 | . . . . . . . . . . . . . . . . . . . . . . . 5 13 . 3 9 7 4 4 44 6 . 8 2 . . . . Ally Attacks 1090 | . . . . 11 17 58 77 . 1 . . . . . . . . 11 12 . . . 48 129 . 26 113 63 39 32 253 78 . 46 39 . 37 . . Total Damage 32204 | . . . . 89 214 781 1107 . 19 . . . . . . . . 153 311 . . . 1081 3109 . 1483 3818 2953 975 966 5681 3592 . 2006 2045 . 1821 . . Kills 197 | . . . . 2 3 12 11 . . . . . . . . . . 3 2 . . . 9 26 . 5 12 16 5 8 31 19 . 11 11 . 11 . . Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 . 1 . . 2 . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . 2 . . . 1 1 . . . . . . 3 1 2 . 2 1 . 1 . . . . . . . . . . . . . . . . Drone Launches 152 | . . . . . . . . . . . . . . . . . . . . . . 2 7 19 2 7 17 7 4 7 59 8 . 6 3 . . 4 . Drone Recoveries 138 | . . . . . . . . . . . . . . . . . . . . . . . 9 17 . 5 15 9 4 7 56 7 . 6 2 . . 1 . Zionite Intel Received 39 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . 1 . . . 1 3 . . . 8 10 2 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . 1 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 1 . . . Component Schematics 5 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 1 . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . 1 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 19421 | 277 75 795 506 921 179 1140 625 343 192 121 187 440 11 494 146 218 510 468 1142 254 155 92 365 382 69 287 457 246 602 130 703 456 69 390 400 705 1151 2428 1290 Spaces Moved 26277 | 166 140 916 259 546 84 493 1108 525 274 112 299 960 60 672 333 495 844 547 2357 472 366 142 629 658 153 475 375 135 103 101 1493 865 199 671 850 1324 1709 2280 2087 Core 428 | 84 140 144 . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . . . . . . . . . . Treads 605 | 82 . . . . 30 493 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 924 | . . 65 259 546 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 90 | . . 90 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7714 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314 1324 1709 2280 2087 Flight 16516 | . . 617 . . . . 1108 525 274 112 299 960 60 672 333 495 844 547 2357 472 366 142 629 658 153 475 375 135 43 101 1493 865 199 671 536 . . . . Fastest Speed 14 | 50 50 37 155 160 160 190 26 26 23 14 14 20 17 17 17 17 26 26 14 17 27 27 27 25 25 15 17 99 99 17 25 15 22 22 20 16 18 27 23 Average Speed 43 | 104 50 54 156 160 171 190 26 57 67 74 45 28 17 27 25 25 39 26 25 26 27 27 27 25 25 25 98 99 507 83 26 23 23 24 22 23 34 41 38 Slowest Speed 800 | 160 50 160 160 160 210 210 99 97 94 94 93 29 17 95 26 26 95 26 90 27 27 95 27 27 25 99 99 99 800 99 99 27 25 25 103 24 98 54 46 Overloaded Moves 1115 | . . . . . . . . . 103 27 159 46 60 6 6 28 . . 90 3 . . . . . 7 1 . . 19 . 5 . . 32 30 77 49 367 Propulsion Burnouts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 84 | . . 3 . . . . 2 . . . 4 11 . 5 . . . . 24 1 . . . 5 . 4 . . . . 5 2 . 18 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 Exploration Rate (%) 55 | 7 46 97 32 93 9 76 30 77 56 77 57 28 73 15 50 62 88 62 73 62 65 60 79 19 81 10 54 70 85 24 47 38 99 13 75 68 25 41 77 Regions Visited 39 Branch Regions 25 Pre-discovered Areas 24 | . . . . 2 . . . . . 1 . . . . . . 3 1 14 1 . 1 . . . . . . . . . 1 . . . . . . . Known Exits Taken 30 | . . . 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 30 | . . 1 . 3 . . . 10 2 . 1 . . . 1 2 4 1 . 2 2 . 1 . . . . . . . . . . . . . . . . Spaces Dug 465 | . . 86 34 26 . 16 10 8 . 3 15 1 . 61 4 3 . . 51 . 1 . 2 . . 2 1 . . 2 22 18 . 10 12 22 31 22 2 Terrain Destroyed 872 | . . 176 47 26 . 75 23 8 . 3 51 28 . 61 4 3 . . 51 . 1 . 2 . . 2 1 . . 156 22 18 . 10 12 28 40 22 2 Melee 258 | . . 3 . . . 2 10 8 . 3 1 1 . 26 4 3 . . 51 . 1 . 2 . . 2 1 . . 2 22 18 . 10 12 22 30 22 2 Projectile 18 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 10 . . AOE 596 | . . 173 47 26 . 71 13 . . . 50 27 . 35 . . . . . . . . . . . . . . . 154 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Cet Arc Hub Res Arm Lab Res Qua Sec Acc Com Ac0 Total 33285 | 212 145 1166 343 584 112 644 1409 549 281 132 336 1105 59 928 386 579 1019 869 2774 593 418 195 811 865 183 633 460 235 178 137 1736 1077 214 875 1049 1671 2203 3681 2439 Wait 5132 | . . 174 9 12 1 57 222 13 8 2 17 126 . 201 48 78 173 321 322 120 50 31 175 199 27 154 85 92 68 30 183 123 . 206 125 174 313 1137 56 Move 26079 | 165 139 909 258 545 83 492 1103 524 273 111 291 938 59 661 332 494 843 546 2310 469 365 141 628 649 152 467 374 134 102 100 1482 860 198 637 849 1323 1708 2279 2086 Hop 76 | . . 3 . . . . 2 . . . 3 11 . 5 . . . . 22 1 . . . 4 . 3 . . . . 5 2 . 15 . . . . . Pick Up 116 | 4 3 10 18 4 3 10 11 . . 3 . 4 . 5 . . 2 . 1 . . 3 . 1 2 . . . . 1 4 1 4 1 5 4 2 6 4 Fast Attach 215 | 7 . 12 7 2 5 2 6 1 . . 2 4 . 4 . . . . 12 . 1 8 . 2 . 2 . 2 . . 7 5 3 2 14 37 23 32 13 Attach 74 | . . 3 5 2 2 4 7 . . . 4 6 . 4 . . . . 1 . . 2 . 1 . . . . . . 1 2 1 1 9 8 6 3 2 Detach 52 | 1 . . 1 . 2 . 3 . . . 3 2 . 4 . . . . 2 . . . . . . . . . . . 1 . 1 . 5 9 11 5 2 Swap 98 | . . 6 3 2 1 19 7 1 . 5 5 1 . 4 1 4 . . 5 1 1 . . 4 . . . . 2 . 3 1 . . 1 1 5 11 4 Drop 253 | 1 3 16 19 6 6 16 16 1 . 3 4 3 . 6 1 . 1 . 15 . . 10 . 1 2 2 . . . . 9 3 3 1 15 31 15 37 7 Fire 181 | 34 . 30 23 11 8 41 3 . . . 6 . . 1 . . . . 1 . . . . 2 . . . . . . . . . . 1 10 10 . . Melee 902 | . . 3 . . . 2 19 9 . 8 1 8 . 33 4 3 . 2 64 2 1 . 8 1 . 3 1 7 6 6 35 23 4 12 25 74 108 165 265 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . 6 . . . . . 2 6 . Rewire 69 | . . . . . . . 10 . . . . 2 . . . . . . . . . . . . . . . . . . . 57 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp / *Ext) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -4/Archives (discovered 3 exits: *Res / *Hub x2) -4/Hub_04(d) (discovered 2 exits: *Res x2) -3/Research (discovered 4 exits: *Res x2 / *Arm / *Tes) -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 278 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 5) 347 | -10/Materials | Discovered new exit (range 12) 353 | -10/Materials | Entered Mines 471 | -10/Mines | Assembled infested the area 700 | -10/Mines | Discovered new exit (range 10) 706 | -10/Mines | Learned Materials stockpile data 708 | -10/Mines | Met a Derelict shopkeep closing up shop 810 | -10/Mines | Learned 4 Materials zone layouts 871 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 871 | -10/Mines | Discovered new exit (range 5) 881 | -10/Mines | Discovered new exit (range 16) 1148 | -10/Mines | Entered Materials 1148 | -9/Materials | Evolved 2 slots: Utility x2 1149 | -9/Materials | Identified exit to Mines 1654 | -9/Materials | Entered Mines 1729 | -9/Mines | Excavation squad dispatched 1729 | -9/Mines | A large section of the Mines collapsed 1818 | -9/Mines | Discovered new exit (range 12) 1842 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1926 | -9/Mines | Learned location of Zion (-6) 1973 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1978 | -9/Mines | Found Prototype Device 1978 | -9/Mines | Identified Exp. Sensor Array 2036 | -9/Mines | Learned location of Storage (-8) 2089 | -9/Mines | Received a Mining Laser from a helpful Derelict 2132 | -9/Mines | Discovered new exit (range 11) 2451 | -9/Mines | Found a hidden stash of uninstalled traps 2575 | -9/Mines | Entered Materials 2575 | -8/Materials | Accompanied by 5 allies 2575 | -8/Materials | Evolved 2 slots: Utility x2 2580 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2666 | -8/Materials | Discovered new exit (range 5) 2695 | -8/Materials | Identified exit to Storage 2754 | -8/Materials | Entered Storage 2754 | -8/Storage | Accompanied by 4 allies 3289 | -8/Storage | Met a pair of Derelict thieves 3381 | -8/Storage | Destroyed 10 combat bots 3576 | -8/Storage | Discovered new exit (range 15) 3603 | -8/Storage | Identified exit to Factory 3640 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3894 | -8/Storage | Entered Factory 3894 | -7/Factory | Accompanied by 10 allies 3894 | -7/Factory | Evolved 2 slots: Propulsion x2 4031 | -7/Factory | Identified exit to Lower Caves 4183 | -7/Factory | P-60 Hacker assimilated allied Trooper 3d 4185 | -7/Factory | Build established: Commander-Sprinter 4188 | -7/Factory | P-60 Hacker assimilated allied Trooper 3c 4298 | -7/Factory | Repaired Cld. Ion Engine 4350 | -7/Factory | Fabricated Greatsword (x2) 4492 | -7/Factory | Build established: Sprinter 4512 | -7/Factory | Discovered new exit (range 11) 4519 | -7/Factory | Entered Lower Caves 4519 | -7/Lower Caves | Accompanied by 2 allies 4591 | -7/Lower Caves | Learned Factory non-interactive machine intel 4617 | -7/Lower Caves | Encountered a Warlord checkpoint 4815 | -7/Lower Caves | Discovered new exit (range 12) 4825 | -7/Lower Caves | Identified exit to Lower Caves 4862 | -7/Lower Caves | Entered another Lower Caves area 4862 | -7/Lower Caves | Accompanied by 2 allies 4863 | -7/Lower Caves | Discovered new exit (range 9) 4864 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4930 | -7/Lower Caves | Learned Factory stockpile data 4962 | -7/Lower Caves | Encountered a Warlord checkpoint 4999 | -7/Lower Caves | Build established: Mutant 5048 | -7/Lower Caves | Discovered new exit (range 7) 5053 | -7/Lower Caves | Identified exit to Data Miner 5054 | -7/Lower Caves | Entered Data Miner 5054 | -7/Data Miner | Discovered new exit (range 6) 5072 | -7/Data Miner | Met Data Miner 5091 | -7/Data Miner | Learned location of Section 7 (-2) 5091 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5105 | -7/Data Miner | Received God Mode back door access code from Data Miner 5138 | -7/Data Miner | Destroyed Data Miner 5141 | -7/Data Miner | Found Prototype Hackware 5142 | -7/Data Miner | Found Prototype Hackware 5147 | -7/Data Miner | Data Conduit disabled 5175 | -7/Data Miner | Identified exit to Proximity Caves 5175 | -7/Data Miner | Entered Proximity Caves 5221 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5359 | -6/Proximity Caves | Discovered new exit (range 15) 5362 | -6/Proximity Caves | Identified exit to Factory 5362 | -6/Proximity Caves | Entered Factory 5362 | -6/Factory | Evolved 2 slots: Utility x2 5364 | -6/Factory | Loaded intel: 212 non-interactive machine locations 5406 | -6/Factory | Identified Deep Network Scanner 5578 | -6/Factory | Identified exit to Lower Caves 5578 | -6/Factory | Discovered new exit (range 10) 5579 | -6/Factory | Found Scatter Rocket Array 5603 | -6/Factory | Identified Quantum Router 5665 | -6/Factory | Central database locked down 5672 | -6/Factory | Fabricated Kinetic Spear? 5728 | -6/Factory | Build established: Hacker-Sprinter 5802 | -6/Factory | Sucked down chute 5802 | -6/Factory | Entered Waste 5806 | -6/Waste | Spotted C-40 Crusher 5808 | -6/Waste | Spotted C-40 Crusher 5808 | -6/Waste | Spotted C-40 Crusher 5809 | -6/Waste | Spotted C-40 Crusher 5810 | -6/Waste | Discovered new exit (range 16) 5810 | -6/Waste | Spotted C-40 Crusher 5812 | -6/Waste | Identified exit to Factory 5813 | -6/Waste | Entered Factory 6001 | -6/Factory | Repaired Cld. VTOL Module? 6101 | -6/Factory | Fabricated Combat Drone Bay (x1) 6130 | -6/Factory | Repaired Cld. VTOL Module 6211 | -6/Factory | Local fabrication network quarantined 6213 | -6/Factory | Repaired Cld. VTOL Module 6274 | -6/Factory | Found Prototype Processor 6293 | -6/Factory | Discovered exit to Lower Caves (range 16) 6307 | -6/Factory | Entered Lower Caves 6382 | -6/Lower Caves | Discovered new exit (range 8) 6392 | -6/Lower Caves | Identified exit to Lower Caves 6453 | -6/Lower Caves | Entered another Lower Caves area 6467 | -6/Lower Caves | Learned Factory emergency access door positions 6468 | -6/Lower Caves | Discovered new exit (range 8) 6469 | -6/Lower Caves | Identified exit to Factory 6598 | -6/Lower Caves | Learned Factory security intel 6608 | -6/Lower Caves | Learned 8 Factory zone layouts 6658 | -6/Lower Caves | Discovered new exit (range 3) 6658 | -6/Lower Caves | Identified exit to Zion 6671 | -6/Lower Caves | Entered Zion 6686 | -6/Zion | Given the Hacking Drone Bay 6687 | -6/Zion | Found Prototype Device 6691 | -6/Zion | Discovered new exit (range 14) 6730 | -6/Zion | Found CR-A16's Pointy Stick 6764 | -6/Zion | Learned Factory stockpile data 6802 | -6/Zion | Learned location of Quarantine (-2) 6820 | -6/Zion | Received a hallucinogenic algorithm 6902 | -6/Zion | Imprinted 6904 | -6/Zion | Declared Zion's savior 7102 | -6/Zion | Identified exit to Proximity Caves 7181 | -6/Zion | Entered Proximity Caves 7181 | -5/Proximity Caves | Accompanied by 4 allies 7314 | -5/Proximity Caves | Learned Factory terminal intel 7481 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7572 | -5/Proximity Caves | Discovered exit to Factory (range 13) 7649 | -5/Proximity Caves | Entered Factory 7649 | -5/Factory | Accompanied by 3 allies 7649 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7650 | -5/Factory | Identified exit to Factory 7653 | -5/Factory | Identified Hacking Drone Bay 7654 | -5/Factory | Loaded intel: 20 terminal locations 7681 | -5/Factory | Zion Hacker squad teleported in 7771 | -5/Factory | Zion Light squad teleported in 7790 | -5/Factory | Spotted B-75 Beast 7792 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 7795 | -5/Factory | Destroyed B-75 Beast 7829 | -5/Factory | Found Prototype Protection 7829 | -5/Factory | Identified Zio. Weapon Casing 7877 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7931 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7934 | -5/Factory | Retrieved Zion intel report: Guard Positions 7935 | -5/Factory | Zion Recon squad teleported in 7965 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8029 | -5/Factory | Fabricated Exp. Signal Interpreter? 8125 | -5/Factory | Discovered exit to Factory (range 4) 8140 | -5/Factory | Retrieved Zion intel report: Component Schematics 8196 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 8235 | -5/Factory | Retrieved Zion intel report: Emergency Access 8237 | -5/Factory | Discovered exit to Factory (range 6) 8249 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8280 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 8407 | -5/Factory | Retrieved Zion intel report: Component Schematics 8555 | -5/Factory | Retrieved Zion intel report: Component Schematics 8560 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8601 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8644 | -5/Factory | Discovered new exit (range 3) 8645 | -5/Factory | Identified exit to Upper Caves 8665 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8666 | -5/Factory | Zion Heavy squad teleported in 8791 | -5/Factory | Entered Upper Caves 8791 | -5/Upper Caves | Accompanied by 2 allies 8793 | -5/Upper Caves | Encountered a Warlord checkpoint 8915 | -5/Upper Caves | Learned Factory stockpile data 8986 | -5/Upper Caves | Spotted B-75 Beast 8987 | -5/Upper Caves | Destroyed B-75 Beast 8991 | -5/Upper Caves | Learned location of Armory (-3) 9024 | -5/Upper Caves | Discovered new exit (range 10) 9042 | -5/Upper Caves | Identified exit to Upper Caves 9045 | -5/Upper Caves | Entered another Upper Caves area 9045 | -5/Upper Caves | Accompanied by 2 allies 9108 | -5/Upper Caves | Learned Factory stockpile data 9153 | -5/Upper Caves | Discovered new exit (range 12) 9176 | -5/Upper Caves | Identified exit to Zhirov 9200 | -5/Upper Caves | Entered Zhirov 9200 | -5/Zhirov | Accompanied by 2 allies 9200 | -5/Zhirov | Discovered new exit (range 3) 9205 | -5/Zhirov | Met Zhirov 9212 | -5/Zhirov | Found Alien Artifact 9212 | -5/Zhirov | Identified Integrated Dissipator 9212 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9239 | -5/Zhirov | Found Alien Artifact 9249 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9256 | -5/Zhirov | Identified exit to Proximity Caves 9292 | -5/Zhirov | Entered Proximity Caves 9292 | -4/Proximity Caves | Accompanied by 4 allies 9580 | -4/Proximity Caves | Learned Research garrison access intel 9606 | -4/Proximity Caves | Discovered exit to Factory (range 10) 9657 | -4/Proximity Caves | Entered Factory 9657 | -4/Factory | Accompanied by 2 allies 9657 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9703 | -4/Factory | Fabricated Tactical Coordination Suite? 9780 | -4/Factory | Zion Heavy squad teleported in 9821 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 9865 | -4/Factory | Fabricated Combat Drone Bay (x1) 9951 | -4/Factory | Discovered new exit (range 13) 9963 | -4/Factory | Identified exit to Research 10039 | -4/Factory | Sucked down chute 10039 | -4/Factory | Entered Waste 10039 | -4/Waste | The area was eerily silent 10048 | -4/Waste | Found Prototype Device 10055 | -4/Waste | 1 allies followed down the chute 10070 | -4/Waste | Found Prototype Processor 10092 | -4/Waste | Discovered new exit (range 14) 10097 | -4/Waste | Identified exit to Factory 10108 | -4/Waste | Entered Factory 10108 | -4/Factory | Accompanied by 3 allies 10113 | -4/Factory | Discovered new exit (range 13) 10115 | -4/Factory | Zion hero teleported in (ME-RLN) 10120 | -4/Factory | Identified exit to Upper Caves 10132 | -4/Factory | Identified Femtoactuators 10132 | -4/Factory | Identified Exp. Armor Integrity Analyzer 10132 | -4/Factory | Identified Transdimensional Reconstructor 10226 | -4/Factory | Fabricated Combat Drone Bay? 10226 | -4/Factory | Repaired Exp. Sensor Array? 10317 | -4/Factory | Fabricated Combat Drone Bay (x1) 10371 | -4/Factory | Retrieved Zion intel report: Active Terminals 10372 | -4/Factory | Zion Heavy squad teleported in 10382 | -4/Factory | Discovered new exit (range 4) 10382 | -4/Factory | Identified exit to Extension 10395 | -4/Factory | Entered Extension 10395 | -4/Extension | Accompanied by 7 allies (ME-RLN) 10502 | -4/Extension | Zion Heavy squad teleported in 10529 | -4/Extension | Rescued A7 10686 | -4/Extension | Build established: Hacker-Mutant 10709 | -4/Extension | Spotted B-86 Titan 10712 | -4/Extension | Allies destroyed B-86 Titan 10712 | -4/Extension | Spotted B-86 Titan 10722 | -4/Extension | Allies destroyed B-86 Titan 10815 | -4/Extension | Discovered new exit (range 23) 10815 | -4/Extension | Discovered exit to Research (range 23) 10835 | -4/Extension | Identified exit to Cetus 10852 | -4/Extension | Entered Cetus 10852 | -4/Cetus | Accompanied by 11 allies (incl. ME-RLN, A7) 10857 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 10881 | -4/Cetus | Spotted Cetus Guard 10889 | -4/Cetus | Spotted Cetus Guard 10889 | -4/Cetus | Spotted Cetus Guard 10890 | -4/Cetus | Spotted Cetus Guard 10892 | -4/Cetus | Allies destroyed Cetus Guard 10894 | -4/Cetus | Allies destroyed Cetus Guard 10895 | -4/Cetus | Allies destroyed Cetus Guard 10895 | -4/Cetus | Allies destroyed Cetus Guard 10936 | -4/Cetus | Started Cetus Manufacturing Module 10942 | -4/Cetus | Zion Hacker squad teleported in 10960 | -4/Cetus | Zion Hacker squad teleported in 10961 | -4/Cetus | Manufactured an Enhanced Grunt 10975 | -4/Cetus | Destroyed A7 10977 | -4/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 10986 | -4/Cetus | Manufactured an Enhanced Grunt 10999 | -4/Cetus | Discovered new exit (range 22) 11011 | -4/Cetus | Manufactured an Enhanced Grunt 11025 | -4/Cetus | ME-RLN assimilated hostile S-27 Virus 11036 | -4/Cetus | Manufactured an Enhanced Grunt 11037 | -4/Cetus | Identified exit to Archives 11061 | -4/Cetus | Manufactured an Enhanced Grunt 11098 | -4/Cetus | Entered Archives 11098 | -4/Archives | Accompanied by 10 allies (ME-RLN) 11113 | -4/Archives | Discovered new exit (range 25) 11188 | -4/Archives | Discovered new exit (range 23) 11257 | -4/Archives | Identified exit to Hub_04(d) 11590 | -4/Archives | Discovered exit to Research (range 23) 11700 | -4/Archives | Entered Hub_04(d) 11700 | -4/Hub_04(d) | Accompanied by 9 allies (ME-RLN) 11700 | -4/Hub_04(d) | Discovered exit to Research (range 20) 11765 | -4/Hub_04(d) | Discovered exit to Research (range 10) 11769 | -4/Hub_04(d) | Retrieved Zion intel report: Emergency Access 11770 | -4/Hub_04(d) | Zion Heavy squad teleported in 11804 | -4/Hub_04(d) | Network Hub disabled 11807 | -4/Hub_04(d) | Found Zio. Weapon Casing 11830 | -4/Hub_04(d) | Entered Research 11830 | -3/Research | Accompanied by 4 allies (ME-RLN) 11830 | -3/Research | Evolved 2 slots: Utility x2 11831 | -3/Research | Loaded intel: 4 garrison access locations 11936 | -3/Research | ME-RLN assimilated hostile S-43 Plague 12050 | -3/Research | Zion Defense Resupply teleported in 12076 | -3/Research | Retrieved Zion intel report: Emergency Access 12080 | -3/Research | First assault squad dispatched 12162 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 12173 | -3/Research | ME-RLN assimilated hostile G-73 Enforcer 12185 | -3/Research | Build established: Wizard-Sprinter 12318 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 12381 | -3/Research | Retrieved Zion intel report: Unaware Schematics 12382 | -3/Research | Zion Hacker squad teleported in 12396 | -3/Research | Discovered new exit (range 6) 12407 | -3/Research | Identified exit to Research 12422 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 12423 | -3/Research | Zion Fire squad teleported in 12438 | -3/Research | Found Gamma Bomb Array 12456 | -3/Research | Discovered new exit (range 5) 12459 | -3/Research | Zion Hacking Resupply teleported in 12461 | -3/Research | Identified exit to Testing 12471 | -3/Research | Discovered exit to Research (range 19) 12502 | -3/Research | Discovered new exit (range 7) 12533 | -3/Research | Identified exit to Armory 12533 | -3/Research | Entered Armory 12545 | -3/Armory | Found Prototype Slashing Weapon 12545 | -3/Armory | Identified Nanosword 12574 | -3/Armory | Warped through subspace to slip node 12574 | -3/Armory | Discovered new exit (range 1) 12574 | -3/Armory | Identified exit to Lab 12587 | -3/Armory | Zion Heavy squad teleported in 12678 | -3/Armory | Zion Melee Resupply teleported in 12757 | -3/Armory | Lost 3 parts (1n2u) 12783 | -3/Armory | First assault squad dispatched 12785 | -3/Armory | Zion Recon squad teleported in 12790 | -3/Armory | P-80 Master assimilated allied Z-Drone 12845 | -3/Armory | Discovered exit to Research (range 33) 12924 | -3/Armory | Fabricated Femtoactuators (x1) 12989 | -3/Armory | Entered Lab 12989 | -3/Lab | Discovered exit to Research (range 9) 12992 | -3/Lab | Hidden lab's door opened automatically 12992 | -3/Lab | Sensor layout match revealed 12993 | -3/Lab | Gained access to the hidden lab's interior 13007 | -3/Lab | Found Alien Artifact 13007 | -3/Lab | Identified Integrated Reactor 13007 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 13014 | -3/Lab | Found Prototype Protection 13014 | -3/Lab | Identified Exp. Powered Armor 13016 | -3/Lab | Found Prototype Energy Cannon 13025 | -3/Lab | Found Alien Artifact 13025 | -3/Lab | Identified Core Regenerator 13025 | -3/Lab | Used Core Regenerator, restored core integrity (+135) 13033 | -3/Lab | Found Transdimensional Reconstructor 13042 | -3/Lab | Found Deep Network Scanner 13054 | -3/Lab | Found Alien Artifact 13058 | -3/Lab | Entered Research 13058 | -2/Research | Evolved 2 slots: Utility x2 13085 | -2/Research | Zion Experimental squad teleported in 13108 | -2/Research | Identified Core Reset Matrix 13108 | -2/Research | Identified Warp Cannon 13127 | -2/Research | Fabricated Exp. Armor Integrity Analyzer (x1) 13295 | -2/Research | Discovered new exit (range 19) 13307 | -2/Research | Spotted B-90 Cyclops 13310 | -2/Research | Zion Fire squad teleported in 13319 | -2/Research | Allies destroyed B-90 Cyclops 13365 | -2/Research | Local fabrication network quarantined 13398 | -2/Research | Identified exit to Quarantine 13448 | -2/Research | Entered Quarantine 13448 | -2/Quarantine | Accompanied by 5 allies 13453 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 13461 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 13539 | -2/Quarantine | Found Alien Artifact 13539 | -2/Quarantine | Identified Subatomic Replicator 13541 | -2/Quarantine | Used Core Reset Matrix 13545 | -2/Quarantine | Detected hypermatrix surge 13545 | -2/Quarantine | Sensed 12 artifacts in vicinity 13551 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13571 | -2/Quarantine | Found Sigix Broadsword 13612 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 13638 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 13672 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 13673 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 13674 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 13688 | -2/Quarantine | Retrieved Zion intel report: Main Access 13688 | -2/Quarantine | Identified exit to Access 13726 | -2/Quarantine | Cryocooling Duct disabled 13737 | -2/Quarantine | Warped through subspace 13739 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 13741 | -2/Quarantine | Ambient heat levels rising (+20) 13741 | -2/Quarantine | Non-combat units ordered to evacuate 13757 | -2/Quarantine | Spotted Alpha 7 13758 | -2/Quarantine | Retrieved Zion intel report: Branch Access 13763 | -2/Quarantine | Found Sigix Terminator 13785 | -2/Quarantine | Cryocooling Duct disabled 13800 | -2/Quarantine | Ambient heat levels rising (+20) 13800 | -2/Quarantine | Combat units ordered to evacuate 13801 | -2/Quarantine | Spotted Fortress 13817 | -2/Quarantine | Discovered new exit (range 6) 13817 | -2/Quarantine | Identified exit to Section 7 13848 | -2/Quarantine | Entered Section 7 13849 | -2/Section 7 | Sensed 20 artifacts in vicinity 13896 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 14041 | -2/Section 7 | Spotted S7 Guard 14049 | -2/Section 7 | Destroyed S7 Guard 14053 | -2/Section 7 | Found Integrated Heat Negator 14053 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 14056 | -2/Section 7 | Found Prototype Protection 14056 | -2/Section 7 | Identified Hvy. Regenerative Plating 14076 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 14079 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 14094 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 14096 | -2/Section 7 | Spotted S7 Guard 14099 | -2/Section 7 | Found Core Membrane 14099 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 14206 | -2/Section 7 | Found Integrated Dissipator 14206 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14269 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 14270 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 14271 | -2/Section 7 | Spotted B-90 Cyclops 14296 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 14302 | -2/Section 7 | Discovered exit to Access (range 4) 14308 | -2/Section 7 | Found Integrated Dissipator 14308 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14320 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 14330 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 14340 | -2/Section 7 | Spotted B-99 Colossus 14348 | -2/Section 7 | First assault squad dispatched 14356 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 14358 | -2/Section 7 | Found LRC Energy Well 14358 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14361 | -2/Section 7 | Found LRC Energy Well 14361 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14363 | -2/Section 7 | Found LRC Energy Well 14363 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14380 | -2/Section 7 | Found Core Expander 14380 | -2/Section 7 | Installed Core Expander, added new Power slot 14477 | -2/Section 7 | Spotted Executioner 14477 | -2/Section 7 | Spotted Executioner 14517 | -2/Section 7 | Spotted S7 Guard 14525 | -2/Section 7 | Found Integrated Singularity Reactor 14535 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 14537 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 14538 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 14553 | -2/Section 7 | Entered Access 14553 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14573 | -1/Access | Zion hero teleported in (7V-RTL) 14793 | -1/Access | Build established: Alien-Sprinter 15053 | -1/Access | First assault squad dispatched 15325 | -1/Access | Found Prototype Device 15325 | -1/Access | Identified 7V-RTL's Ultimate Field 15445 | -1/Access | Retrieved Zion intel report: Branch Access 15445 | -1/Access | Identified exit to Command 15533 | -1/Access | Fabricated Cmb. Antigrav System? 15669 | -1/Access | Retrieved Zion intel report: Emergency Access 15670 | -1/Access | Zion Demo squad teleported in 15670 | -1/Access | Garrison activated, responded to threat 15693 | -1/Access | Zion Melee Resupply teleported in 15696 | -1/Access | Found Nanosword 15704 | -1/Access | Entered Command 15731 | -1/Command | Spotted B-99 Colossus 15778 | -1/Command | Spotted M Guard 15779 | -1/Command | Spotted M Guard 15779 | -1/Command | Spotted Combat Programmer 15806 | -1/Command | Met MAIN.C 15808 | -1/Command | 0b10 Conduit disabled 16147 | -1/Command | Build established: Alien-Gladiator 16199 | -1/Command | Zion Zionite Resupply teleported in 16245 | -1/Command | Zion Zionite Resupply teleported in 16248 | -1/Command | Found Prototype Protection 16248 | -1/Command | Identified Zio. Shade Carapace 16251 | -1/Command | Found Zio. Shade Carapace 16252 | -1/Command | Found Zio. Weapon Casing 16424 | -1/Command | Zion Hover Resupply teleported in 16527 | -1/Command | Found Zio. Weapon Casing 17214 | -1/Command | Terminal network hard line cut 17287 | -1/Command | Found Prototype Processor 17287 | -1/Command | Identified Exp. Core Analyzer 17388 | -1/Command | Destroyed MAIN.C Shell 17389 | -1/Command | MAIN.C activated Command garrisons 17428 | -1/Command | Spotted Combat Programmer 17429 | -1/Command | Destroyed MAIN.C 17435 | -1/Command | Found Exp. Powered Armor 17480 | -1/Command | Found Prototype Reactor 17480 | -1/Command | Identified Vortex Chain Reactor 17486 | -1/Command | Found Prototype Protection 17486 | -1/Command | Identified Centrium Heavy Armor Plating 17695 | -1/Command | All MAIN.C guards destroyed 17930 | -1/Command | Found Prototype Reactor 17930 | -1/Command | Identified Zero-point Reactor 17973 | -1/Command | Found Prototype Processor 17973 | -1/Command | Identified Exp. Targeting Computer 17979 | -1/Command | Found Prototype Processor 17979 | -1/Command | Identified Exp. Target Analyzer 17985 | -1/Command | Found Exp. Core Analyzer 18068 | -1/Command | Discovered new exit (range 8) 18128 | -1/Command | Warped through subspace to slip node 18128 | -1/Command | Discovered new exit (range 5) 18132 | -1/Command | Entered Access_0 18133 | -1/Access_0 | Sensed 3 artifacts in vicinity 18133 | -1/Access_0 | Met Architect 18144 | -1/Access_0 | Architect warped through subspace 18165 | -1/Access_0 | Destroyed A8 18195 | -1/Access_0 | Architect warped through subspace 18232 | -1/Access_0 | Architect warped through subspace 18253 | -1/Access_0 | Subspace Access Node disabled 18260 | -1/Access_0 | Architect warped through subspace 18272 | -1/Access_0 | A6 warped into view 18310 | -1/Access_0 | Destroyed A6 18347 | -1/Access_0 | Architect warped through subspace 18383 | -1/Access_0 | Architect warped through subspace 18391 | -1/Access_0 | Found Exp. Melee Analysis Suite 18393 | -1/Access_0 | Found Femtoactuators 18413 | -1/Access_0 | Found Integrity Redistributor 18413 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-113) 18422 | -1/Access_0 | Architect warped through subspace 18448 | -1/Access_0 | Architect warped through subspace 18470 | -1/Access_0 | Architect warped through subspace 18488 | -1/Access_0 | Architect warped through subspace 18505 | -1/Access_0 | Subspace Access Node disabled 18526 | -1/Access_0 | A5 warped into view 18534 | -1/Access_0 | Architect warped through subspace 18560 | -1/Access_0 | Destroyed A5 18565 | -1/Access_0 | Found Core Regenerator 18565 | -1/Access_0 | Used Core Regenerator, restored core integrity (+337) 18588 | -1/Access_0 | Architect warped through subspace 18628 | -1/Access_0 | Architect warped through subspace 18663 | -1/Access_0 | Architect warped through subspace 18684 | -1/Access_0 | Architect warped through subspace 18693 | -1/Access_0 | Subspace Access Node disabled 18699 | -1/Access_0 | Architect warped through subspace 18707 | -1/Access_0 | Architect warped through subspace 18712 | -1/Access_0 | Subspace Access Node disabled 18759 | -1/Access_0 | Found Prototype Protection 18759 | -1/Access_0 | Identified Centrium Linked Plating 18777 | -1/Access_0 | Found Centrium Linked Plating 18818 | -1/Access_0 | Found Exp. Powered Armor 19015 | -1/Access_0 | A4 warped into view 19029 | -1/Access_0 | Destroyed A4 19271 | -1/Access_0 | Destroyed A2 19273 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 19327 | -1/Access_0 | Singularity Gate disabled 19363 | -1/Access_0 | A3 warped into view 19390 | -1/Access_0 | Destroyed A3 19411 | -1/Access_0 | Destroyed Architect 19412 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 19415 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 19416 | -1/Access_0 | Warped through subspace to slip node 19416 | -1/Access_0 | Discovered new exit (range 8) 19422 | *** | Heading to fleet! Last Messages --------------- 19384_ Destroyed Cld. Antigrav System. 19386_ A3 suffers critical hit. 19387_ Penetrated by HV Slug. 19387_ HV Slug penetrates Earth. 19390_ Penetrated by HV Slug. 19390_ A3: "How even..." 19390_ A3 destroyed. 19396_ CR-A16's Behemoth Slayer follow-up attack on Architect. 19407_ Destroyed Cld. Linear Gravjet. 19407_ Destroyed Exp. Core Analyzer. 19409_ CR-A16's Behemoth Slayer follow-up attack on Architect. 19411_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 19411_ Architect destroyed. 19412_ Acquired data core, extracted unknown sensor trigger ID. 19414_ Dropped Dimensional Manipulator. 19415_ Acquired Hpw. Transdimensional Reconstructor. 19416_ Warped through subspace, drawn to slip node. 19416_ EXIT=FOUND 19419_ Acquired Dimensional Manipulator. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 65 Energy Generation 133 Energy Capacity 2700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 60 ECM Strength 3 Cloak Strength 4 Armor Coverage 2600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 89 Melee Accuracy 18 Launcher Accuracy 20 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 2 Energy Filtering 30 Particle Charging 30 Overload Amplification 100 Salvage Targeting 4 Offensive Hacking 50 Defensive Hacking 53 Item Schematics ----------------- Adv. Focal Shield | -2/Quarantine | Z-intel System Shield | -2/Quarantine | Z-intel Powered Hammer | -2/Quarantine | Z-intel Imp. Particle Charger | -2/Quarantine | Z-intel Phase Gun | -2/Quarantine | Z-intel Biometal Leg | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Matter Neutralizer | -2/Quarantine | Z-intel Chainsword | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Imp. Maneuvering Thrusters | -2/Quarantine | Z-intel Stasis Beam | -2/Quarantine | Z-intel Hacking Suite | -2/Quarantine | Z-intel Biometal Heavy Treads | -2/Quarantine | Z-intel Exp. ECM Suite | -2/Section 7 | Z-intel Thunder Hammer | -2/Section 7 | Z-intel Centrium Medium Armor Plating | -2/Section 7 | Z-intel Lrn. Phase Cannon | -2/Section 7 | Z-intel Adv. Myomer Leg | -2/Section 7 | Z-intel Exp. Signal Interpreter | -2/Section 7 | Z-intel Graviton Reactor | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Com. Mass Driver | -2/Section 7 | Z-intel Particle Accelerator | -2/Section 7 | Z-intel Hvy. Wave Gun | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Scanalyzed Adv. Reclamation Unit | -2/Section 7 | Z-intel Imp. Force Field | -2/Section 7 | Z-intel Adv. Heavy Treads | -2/Section 7 | Z-intel Adv. Target Analyzer | -2/Section 7 | Z-intel Cmb. Antigrav System | -2/Section 7 | Z-intel Imp. Stasis Canceller | -2/Section 7 | Z-intel Adv. Core Analyzer | -2/Section 7 | Z-intel Imp. Targeting Computer | -2/Section 7 | Z-intel Armor Integrity Analyzer | -2/Section 7 | Z-intel Adv. Cryofiber Web | -2/Section 7 | Z-intel Adv. Signal Interpreter | -2/Section 7 | Z-intel Energy Well | -2/Section 7 | Z-intel Imp. Thermal Converter | -2/Section 7 | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Coolant Network | -2/Section 7 | Z-intel Dimensional Manipulator | -2/Section 7 | Z-intel Vibroblade | -2/Section 7 | Z-intel Plasma Lance | -2/Section 7 | Z-intel Exp. Biometal Leg | -2/Section 7 | Z-intel Prc. Phase Gun | -2/Section 7 | Z-intel Imp. Matter Neutralizer | -2/Section 7 | Z-intel Prc. Matter Filter | -2/Section 7 | Z-intel Exp. Melee Analysis Suite | -2/Section 7 | Z-intel Imp. Quantum Reactor | -2/Section 7 | Z-intel Hvy. Dispersion Rifle | -2/Section 7 | Z-intel Robot Schematics ------------------ W-44 Eye | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel Fabricated ------------ Greatsword | x2 | -7/Factory Kinetic Spear | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Exp. Signal Interpreter | x1 | -5/Factory Tactical Coordination Suite | x1 | -4/Factory Exp. Signal Interpreter | x1 | -4/Factory Combat Drone Bay | x1 | -4/Factory Combat Drone Bay | x1 | -4/Factory Combat Drone Bay | x1 | -4/Factory Femtoactuators | x1 | -3/Armory Exp. Armor Integrity Analyzer | x1 | -2/Research Cmb. Antigrav System | x2 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Regenerator Subatomic Replicator Core Reset Matrix Sigix Broadsword High-powered Transdimensional Reconstructor Integrated Heat Negator Core Membrane LRC Energy Well Core Expander Integrated Singularity Reactor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticLongswordStabilizer Manual? 0 Play Time 05:31:45 Cumulative 1661.8 hours Start 2020.10.06 @ 17:46:15 End 2020.10.07 @ 02:45:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2479 Rogue 2472 Adventurer 0 Explorer 7 Win Type 2 Total 156 Types 41/21/60/3/3/5/20/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44794912-1e88-495d-b161-0af6f1b15557