Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.03 @ 19:32:50 Player: ZEROAFFEX Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1770) 1770 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3995 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 171/300 Energy 160/160 System Corruption 0% Temperature Cool (18) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- Great Maul Mining Claw > --- INVENTORY (20) --- Improved Ion Engine Huge Storage Unit Medium Matter Pod (100) Improved Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Armor Integrity Analyzer Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Beam Rifle Beam Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Wheel > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Spread Laser Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Wheel Wheel Huge Storage Unit Medium Matter Pod Improved Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Armor Integrity Analyzer Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating Ion Cannon Grenade Launcher Rocket Launcher Great Maul [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 87 | 7 5 . 48 27 Power 9 | 1 1 . 4 3 Engine 7 | 1 1 . 4 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 21 | 2 . . 12 7 Treads 9 | . . . 5 4 Leg . | . . . . . Wheel 12 | 2 . . 7 3 Hover . | . . . . . Flight . | . . . . . Utility 24 | 2 3 . 14 5 Device 6 | 1 . . 4 1 Storage 6 | 1 2 . 3 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 11 | . 1 . 7 3 Artifact . | . . . . . Weapon 33 | 2 1 . 18 12 Energy Gun 12 | 2 . . 6 4 Energy Cannon 3 | . 1 . . 2 Ballistic Gun 12 | . . . 10 2 Ballistic Cannon . | . . . . . Launcher 3 | . . . 2 1 Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 24 | . . . 6 18 Power 2 | . . . . 2 Propulsion 8 | . . . 1 7 Utility 4 | . . . 2 2 Weapon 10 | . . . 3 7 Highest Loss Streak 7 | . . . 2 7 Average Slot Usage (%) 98 | . 100 100 99 94 Engine 10 | . 14 14 11 6 Treads 4 | . . . 5 8 Wheel 18 | . 28 28 16 8 Device 8 | . 12 . 8 8 Storage 11 | . 14 14 11 9 Processor 1 | . . . . 6 Protection 10 | . 1 14 13 11 Energy Gun 15 | . 27 14 12 13 Energy Cannon 2 | . . 14 3 1 Ballistic Gun 11 | . . . 17 12 Naked Turns . | . . . . . Heaviest Build 73 | 13 52 52 68 73 Greatest Support 42 | 20 20 20 26 42 Greatest Overweight (x) 19 | . 2 2 6 19 Average Overweight (x) 3 | . 1 2 4 5 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 Most Carried 20 | 6 16 17 20 20 Average Carried 16 | 3 10 16 19 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 16 17 20 16 Class Distribution -------------------- 48% | Tank 46% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1665 | 270 140 . 948 307 Remotely . | . . . . . Salvage Created 2561 | 97 449 . 1421 594 Parts 135 | 7 26 . 69 33 Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 42 | . 6 . 25 11 Melee 2 | . . . . 2 Guns 30 | . 6 . 18 6 Cannons 7 | . . . 7 . AOE 2 | . . . . 2 Classes Destroyed 12 | 2 5 . 3 2 Worker 7 | . 2 . 3 2 Builder 2 | . . . 1 1 Tunneler 5 | 2 . . 2 1 Hauler 7 | . 2 . 5 . Recycler 4 | 1 1 . 1 1 Operator 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 7 | . 3 . 4 . Grunt 24 | . 3 . 13 8 Brawler 1 | . . . 1 . Sentry 9 | . . . 7 2 Hunter 1 | . . . . 1 Best Kill Streak 5 | 2 3 . 5 4 Combat Bots Only 4 | . 3 . 4 2 Max Kills in Single Turn 2 | 1 2 . 2 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4281 | . 299 13 1721 2248 Core 1077 | . 138 . 371 568 Absorbed by Shields . | . . . . . Core Remaining (%) 50 | 100 . 44 7 . Volleys Fired 200 | 7 48 . 106 39 Largest 4 | 2 2 . 3 4 Hottest 213 | 80 80 . 144 213 Shots Fired 483 | 14 96 . 279 94 Gun 430 | 14 96 . 242 78 Cannon 42 | . . . 35 7 Launcher 9 | . . . 2 7 Special 2 | . . . . 2 Kinetic 195 | . . . 149 46 Thermal 270 | 14 96 . 128 32 Explosive 9 | . . . 2 7 Electromagnetic 9 | . . . . 9 Robot Hit Streak 16 | 3 9 . 14 16 Robot Miss Streak 7 | 2 7 . 5 6 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 310 | 6 52 . 175 77 Core Hits 171 | 4 20 . 86 61 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . . 2 2 Critical Strikes 7 | . . . 5 2 Burn 3 | . . . 3 . Destroy 3 | . . . 2 1 Smash 1 | . . . . 1 Melee Attacks 18 | . . . . 18 Impact 15 | . . . . 15 Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . . 3 Damage Inflicted 5314 | 67 597 . 2648 2002 Guns 3728 | 67 597 . 2183 881 Cannons 558 | . . . 465 93 Explosions 685 | . . . . 685 Melee 343 | . . . . 343 Ramming . | . . . . . Kinetic 1784 | . . . 1354 430 Thermal 2616 | 67 597 . 1294 658 Explosive 392 | . . . . 392 Electromagnetic 179 | . . . . 179 Impact 297 | . . . . 297 Slashing 46 | . . . . 46 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 130 | . . . 3 127 Projectiles 3 | . . . 3 . Explosions 87 | . . . . 87 Melee 40 | . . . . 40 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 325 | . . . 111 214 Shots 7 | . . . 4 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 604 | 72 216 . 566 604 Average Temperature 151 | 28 51 . 155 251 Received Heat Transfer 1812 | . 102 . 765 945 Effects 41 | . . . 19 22 Shutdowns 3 | . . . 3 . Energy Bleed 5 | . . . 2 3 Interference 9 | . . . 3 6 Matter Decay 3 | . . . 2 1 Short Circuit 5 | . . . 2 3 Damage (minor) 5 | . . . 3 2 Damage (major) 9 | . . . 3 6 Damage (core) 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 3 . 4 . Heat Transferred 5049 | 150 1325 . 2832 742 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 323 | 15 243 16 279 323 Initial 31 | . 9 16 5 31 Average 109 | 6 80 16 120 156 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 81 | 100 95 100 85 49 Level 1 18 | . 4 . 14 50 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 1 4 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 5 | . . . 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 12 | . 2 . 4 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 15 2 43 30 Peak Tracking Total 8 | . 3 7 6 8 Tactical Retreats 5 | . 1 . 1 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 11 | . . . 2 9 Max in Single Turn 6 | . . . 2 6 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 15 | . 6 . 7 2 Terminals 15 | . 6 . 7 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 44 | . 17 . 18 9 Successful 25 | . 10 . 9 6 Failed 18 | . 6 . 9 3 Catastrophic 2 | . . . 2 . Database Lockouts 1 | . 1 . . . Manual 45 | . 18 . 19 8 Terminals 44 | . 17 . 18 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 6 . 5 4 Robot Analysis 3 | . 2 . 1 . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Alert Level 1 | . 1 . . . Unreport Threat 3 | . 1 . 2 . Locate Traps 5 | . 2 . 2 1 Hauler Manifests 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 4 . 4 2 Terminals 10 | . 4 . 4 2 Track 3 | . . . 2 1 Botnet 7 | . 4 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 15 | . 6 . 7 2 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3725 | 83 775 272 1836 759 Spaces Moved 2150 | 57 618 247 945 283 Core 4 | 1 . . . 3 Treads 8 | . . . . 8 Legs . | . . . . . Wheels 2138 | 56 618 247 945 272 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 110 110 125 Average Speed 128 | 79 97 110 141 180 Slowest Speed 1000 | 80 110 110 170 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 5 83 73 78 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . . 10 . Terrain Destroyed 105 | . . . 12 93 Melee . | . . . . . Projectile 4 | . . . 2 2 AOE 101 | . . . 10 91 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2690 | 76 691 247 1250 426 Wait 133 | . 8 . 86 39 Move 2146 | 56 617 246 944 283 Hop . | . . . . . Pick Up 54 | 6 10 1 25 12 Fast Attach 19 | 7 . . 6 6 Attach 26 | . . . 10 16 Detach 4 | . . . 3 1 Swap 42 | . 5 . 32 5 Drop 51 | . 3 . 38 10 Fire 200 | 7 48 . 106 39 Melee 15 | . . . . 15 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 14) 424 | -10/Materials | Discovered new exit (range 12) 544 | -10/Materials | Discovered new exit (range 15) 553 | -10/Materials | Discovered new exit (range 6) 706 | -10/Materials | Core integrity fell below 50% 859 | -10/Materials | Entered Mines 908 | -10/Mines | Discovered new exit (range 12) 934 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1079 | -10/Mines | Learned location of Storage (-8) 1080 | -10/Mines | Learned 2 Materials zone layouts 1119 | -10/Mines | Discovered new exit (range 9) 1123 | -10/Mines | Assembled infested the area 1131 | -10/Mines | Entered Materials 1131 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1591 | -9/Materials | Discovered new exit (range 16) 1919 | -9/Materials | Core integrity fell below 50% 1974 | -9/Materials | Build established: Tank 2162 | -9/Materials | Discovered new exit (range 16) 2624 | -9/Materials | Core integrity fell below 20% 2864 | -9/Materials | Discovered new exit (range 10) 2967 | -9/Materials | Entered another Materials area 2967 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3093 | -8/Materials | Identified exit to Storage 3237 | -8/Materials | Lost 3 parts (1n2w) 3429 | -8/Materials | Lost 4 parts (1p2n1w) 3582 | -8/Materials | Core integrity fell below 50% 3606 | -8/Materials | Lost 3 parts (3w) 3720 | -8/Materials | Core integrity fell below 20% 3726 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03653_ Critical hit (Burn: +37). 03655_ Wheel destroyed. 03655_ Critical hit (Burn: +37). 03668_ Spread Laser destroyed. 03685_ G-47 Trooper suffers critical hit (Smash). 03685_ Destroyed Particle Gun. 03685_ G-47 Trooper system corrupted by crushing effect. 03686_ G-47 Trooper system terminally corrupted. 03686_ Lgt. Nuclear Core fried. 03691_ W-25 Informer sends out distress signal. 03698_ Lgt. Treads destroyed. 03704_ Lgt. Armor Plating destroyed. 03706_ G-47 Trooper destroyed. 03706_ Mining Claw follow-up attack on G-50 Soldier. 03710_ G-50 Soldier knocked back. 03714_ Wheel destroyed. 03716_ Lgt. Deuterium Engine destroyed. 03716_ Cryofiber Web destroyed. 03717_ Mining Claw follow-up attack on G-50 Soldier. 03723_ Mining Claw follow-up attack on Y-45 Defender. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????#?????? | | ????????????????????????????????^#?????? | | ??????????????????????????????? #?????? | | ?????????????????????????????? #?????? | | ???????????????????????####### +?????? | | ???????????????????????# #?????? | | ???????????????????????# +?????? | | ###????????????????????# #?????? | | #??#?????????????????# Y #???????? | | ##? ????????????????# @%Y #???????? | | ?? ????????????#####g## #???????? | | #?? ????????????# #?? #???????? | | ???# ????????????# # #???????? | | #???# ############# ! / #???????? | | #???# %r ## #???????? | | #####+##### #######k #?? #???????? | | ## # #?????# #???? ??????? | | ## """ # #?????########????? ????? | | # """ # #???????????????????? ???? | | # """ # ### ?????????????? | | + / T ??????????????? | | # """ ##### ?????????????? | | # """ #???????????????????????????? | | # """ * #???????????????????????????? | | # #???????????????????????????? | | ##########???????????????????????????? | | ###????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Power Shielding 33 Evasion (%) 44 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationHackingProjector Manual? 0 Play Time 01:03:27 Cumulative 106.3 hours Start 2021.12.03 @ 11:08:06 End 2021.12.03 @ 19:32:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 67 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 188af744-a7c0-4efa-9078-5841639d0927