Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.21 @ 10:02:11 Player: Triffids Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (163) 815 Value Destroyed (5498) 5498 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (745) 745 TOTAL SCORE: 12098 Bonus ------- High Alert Combat Kills 445 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 165/300 Energy 99/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Compact Battery (300) Matter Compressor (250) Medium Reactive Plating Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Maneuvering Thrusters Improved Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Neutron Cannon Gauss Rifle KE Penetrator Gamma Bomb Array Ripper > --- INVENTORY -------- Light Angular Momentum Engine Improved Carbon-fiber Leg Compact Battery Matter Compressor High-powered Shock Rifle Phase Cannon Proton Missile Launcher [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun AWS/Thermal Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . . . 4 2 . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . . 2 . . . . 1 Utility 3 | . . . . . 1 1 . . 1 . Weapon 3 | . . . . . 1 1 . . 1 . Parts Attached 190 | 7 6 9 1 1 22 19 27 5 32 61 Power 18 | 1 1 1 . . 2 1 1 1 2 8 Engine 12 | 1 1 1 . . 2 1 . 1 2 3 Core 6 | . . . . . . . 1 . . 5 Reactor . | . . . . . . . . . . . Propulsion 59 | 2 . 3 . 1 9 4 10 2 11 17 Treads 2 | . . . . . . . 2 . . . Leg 49 | . . 2 . . 9 4 8 2 11 13 Wheel 6 | 2 . . . . . . . . . 4 Hover 1 | . . 1 . . . . . . . . Flight 1 | . . . . 1 . . . . . . Utility 51 | 1 4 . . . 5 8 6 2 10 15 Device 20 | . 2 . . . 1 1 3 . 6 7 Storage 12 | 1 2 . . . 1 1 . 1 1 5 Processor 9 | . . . . . 1 2 3 1 . 2 Hackware 2 | . . . . . 1 . . . . 1 Protection 8 | . . . . . 1 4 . . 3 . Artifact . | . . . . . . . . . . . Weapon 62 | 3 1 5 1 . 6 6 10 . 9 21 Energy Gun 19 | 1 1 1 1 . 3 1 1 . . 10 Energy Cannon 7 | . . . . . . 1 1 . 3 2 Ballistic Gun 17 | 2 . 2 . . 2 1 2 . 2 6 Ballistic Cannon 4 | . . . . . . 1 2 . . 1 Launcher 8 | . . 2 . . . 1 2 . 2 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 2 . 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 1 1 Parts Lost 78 | . . 4 . . . 8 10 1 5 50 Power 11 | . . 1 . . . 1 1 1 1 6 Propulsion 25 | . . 1 . . . 3 3 . 2 16 Utility 11 | . . . . . . 1 2 . . 8 Weapon 31 | . . 2 . . . 3 4 . 2 20 Highest Loss Streak 25 | . . 4 . . . 6 4 1 3 25 Average Slot Usage (%) 91 | . 100 94 77 57 94 93 89 95 99 86 Engine 6 | . 14 12 14 14 9 6 6 2 5 4 Core 1 | . . . . . . . . . . 5 Leg 23 | . . 10 . . 34 28 22 30 25 23 Wheel 1 | . 28 13 . . . . . . . 1 Hover 1 | . . . 14 14 1 . . . . . Device 6 | . 14 . . . 4 1 3 7 11 8 Storage 8 | . 14 28 27 14 9 7 7 7 6 6 Processor 5 | . . . . . . 5 6 14 8 4 Hackware 2 | . . . . . 4 7 4 . . 1 Protection 4 | . . . . . 8 6 6 . 4 2 Energy Gun 3 | . 16 7 6 14 12 . 1 7 . 3 Energy Cannon 3 | . . . . . . 3 . 7 9 2 Ballistic Gun 8 | . 11 15 15 . 6 12 5 7 8 9 Ballistic Cannon 2 | . . . . . . . 10 7 . . Launcher 2 | . . 4 . . . 1 4 . 2 2 Slashing Weapon 3 | . . . . . . 2 2 . 10 2 Naked Turns 23 | . . . . . . . . . . 23 Heaviest Build 68 | 12 18 21 23 21 32 41 45 41 58 68 Greatest Support 91 | 26 26 26 22 22 60 72 60 60 70 91 Greatest Overweight (x) 4 | . . 1 1 . . 1 4 . 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 8 8 8 8 8 12 8 Average Capacity 7 | 5 6 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 7 8 8 8 8 8 8 8 8 8 Average Carried 7 | 4 5 5 5 8 7 7 6 7 7 6 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 7 5 8 8 8 6 5 8 8 4 Class Distribution -------------------- 34% | Scavenger-Mutant 19% | Scavenger-Tank 15% | Scavenger-Skirmisher 13% | Mutant 7% | Scavenger-Gunner 7% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Matter Collected 4248 | 177 202 93 . 98 519 545 470 190 734 1220 Remotely . | . . . . . . . . . . . Salvage Created 7259 | . 279 54 . 188 899 701 796 380 1012 2950 Parts 363 | . 14 10 . 11 58 39 34 17 42 138 Haulers Intercepted 5 | . 1 . . . . 2 . . 1 1 Recyclers Shooed 16 | . 1 . . . 3 . . . 1 11 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 23 6 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 125 | . 5 7 . 8 15 11 16 9 16 38 Melee 18 | . . . . . . 4 7 . 6 1 Guns 56 | . 5 1 . 8 13 4 2 1 3 19 Cannons 23 | . . . . . . 3 1 8 7 4 AOE 26 | . . 6 . . 2 . 6 . . 12 Classes Destroyed 17 | . 4 2 . 1 4 3 . 2 . 1 Worker 6 | . . . . . . 2 . . . 4 Builder 8 | . . . . . . 2 . . . 6 Tunneler 3 | . . . . . . . . . . 3 Hauler 5 | . 1 . . . . 2 . . 1 1 Recycler 12 | . 1 . . . 4 2 . . 1 4 Operator 2 | . . . . . 2 . . . . . Watcher 5 | . . . . . 4 1 . . . . Swarmer 47 | . 3 3 . 6 7 3 4 4 4 13 Grunt 35 | . 2 . . 1 2 5 10 . 3 12 Brawler 2 | . . . . 1 1 . . . . . Duelist 2 | . . . . . . . . . 1 1 Sentry 10 | . . . . . 3 1 1 . 3 2 Demolisher 1 | . . 1 . . . . . . . . Hunter 8 | . . . . . 2 . 1 . 1 4 Programmer 12 | . . . . . . 2 . . 4 6 Assembled 3 | . . 3 . . . . . . . . Butcher 4 | . . . . . . . . 4 . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 10 | . 6 3 . 4 4 6 4 4 5 10 Combat Bots Only 8 | . 5 3 . 4 4 3 4 4 5 8 Max Kills in Single Turn 4 | . 1 3 . 1 3 2 3 2 1 4 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . 3 . . 2 . 3 . . 3 Melee 1 | . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Damage Taken 11805 | . 104 641 . 99 494 1620 1194 382 1235 6036 Core 1799 | . 25 197 . 17 47 201 136 60 102 1014 Absorbed by Shields 151 | . . . . . . 91 . . 60 . Core Remaining (%) 65 | 100 . . . 4 91 . . 43 88 . Volleys Fired 272 | . 25 12 . . 44 31 12 17 28 103 Largest 5 | . 2 2 . . 2 3 4 4 3 5 Hottest 242 | . 80 80 . . 91 153 192 213 228 242 Shots Fired 735 | . 50 22 . 30 97 74 33 48 82 299 Gun 557 | . 50 19 . 30 97 51 13 21 32 244 Cannon 142 | . . . . . . 19 14 27 50 32 Launcher 36 | . . 3 . . . 4 6 . . 23 Special . | . . . . . . . . . . . Kinetic 398 | . 20 14 . . 47 57 25 31 40 164 Thermal 211 | . 25 1 . 30 50 7 2 10 42 44 Explosive 13 | . . 3 . . . 4 6 . . . Electromagnetic 113 | . 5 4 . . . 6 . 7 . 91 Robot Hit Streak 17 | . 4 4 . 7 12 7 5 13 17 14 Robot Miss Streak 7 | . 2 2 . 2 3 2 3 4 3 7 Penetration Max 1 | . . . . . 1 1 . . . 1 Secondary Targets 4 | . . . . . 1 . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 Autonomous 54 | . . . . 30 24 . . . . . Shots Hit Robots 517 | . 25 12 . 21 74 60 34 25 78 188 Core Hits 331 | . 10 17 . 8 37 27 28 16 29 159 Critical Hits 18 | . . . . . 1 4 . . 5 8 Critical Kills 6 | . . . . . . 1 . . 1 4 Critical Parts Destroyed 10 | . . . . . 1 3 . . 4 2 Melee Attacks 94 | . . . . . 9 18 20 . 38 9 Impact . | . . . . . . . . . . . Slashing 83 | . . . . . . 16 20 . 38 9 Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . . . 4 3 . . 4 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . 9 . Damage Inflicted 17343 | . 357 560 . 660 1774 1818 1975 642 2567 6990 Guns 7481 | . 357 101 . 660 1532 637 100 187 435 3472 Cannons 2793 | . . . . . . 356 122 443 981 891 Explosions 3799 | . . 459 . . 242 186 601 . . 2311 Melee 3224 | . . . . . . 605 1152 . 1151 316 Ramming 46 | . . . . . . 34 . 12 . . Kinetic 5434 | . 139 89 . . 606 765 211 361 508 2755 Thermal 4453 | . 191 . . 660 993 169 11 225 908 1296 Explosive 1209 | . . 459 . . . 149 601 . . . Electromagnetic 2977 | . 27 12 . . 175 96 . 44 . 2623 Impact . | . . . . . . . . . . . Slashing 3224 | . . . . . . 605 1152 . 1151 316 Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . 4 4 4 . . . . 5 18 Average Corruption 3 | . . 4 4 4 . . . . 2 6 Corruption Purged . | . . . . . . . . . . . Effects 83 | . . 4 5 3 . . . . 20 51 Message Errors 16 | . . . 2 . . . . . 6 8 Matter Fused 16 | . . 1 . 3 . . . . 3 9 Heat Flow Errors 7 | . . 3 1 . . . . . 2 1 Energy Discharges 5 | . . . 2 . . . . . . 3 Data Loss (minor) 11 | . . . . . . . . . 7 4 Misfires 2 | . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 19 | . . . . . . . . . 2 17 Weapon Failures 6 | . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 393 | . . 9 . . 9 43 18 8 177 129 Projectiles 60 | . . . . . . 9 . 8 15 28 Explosions 87 | . . 9 . . 9 20 12 . . 37 Melee 246 | . . . . . . 14 6 . 162 64 Knockbacks 14 | . . . . . . 2 3 2 . 7 Impact 1 | . . . . . . 1 . . . . Kinetic 13 | . . . . . . 1 3 2 . 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 510 | . . 68 . . 69 69 23 . . 281 Shots 16 | . . 2 . . 2 2 1 . . 9 Rammed 1 | . . . . . . 1 . . . . Targets Rammed 5 | . . . . . . 2 . 3 . . Kicked 4 | . . . . . . 1 . 3 . . Crushed . | . . . . . . . . . . . Highest Temperature 410 | . 38 193 271 . 229 369 227 332 343 410 Average Temperature 95 | . 23 64 138 . 88 84 72 146 104 104 Received Heat Transfer 1609 | . 18 . . 12 45 411 363 40 93 627 Effects 5 | . . . . . . 1 . . 1 3 Energy Bleed 1 | . . . . . . . . . . 1 Interference 2 | . . . . . . . . . 1 1 Matter Decay 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 11 | . . . . . . . . . . 11 Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . . . . 5 . . 2 . 2 Heat Transferred 6080 | . 425 . . 814 1617 275 25 350 1086 1488 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 1 1 . . . 7 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Peak Influence 880 | . 201 153 . 235 409 193 . . 228 880 Initial 153 | . . 78 . . 91 153 . . 57 37 Average 204 | . 131 129 . 180 234 125 . . 75 426 Maximum Alert Level 3 | . 1 . . 1 2 . . . 1 3 Low Security (%) 67 | 100 87 100 . 36 37 100 . . 94 27 Level 1 17 | . 12 . . 63 61 . . . 5 16 Level 2 10 | . . . . . 1 . . . . 41 Level 3 3 | . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 1 . . . 2 4 . . 5 15 Investigation 6 | . . . . . . 2 . . 2 2 Extermination 7 | . . . . . . 1 . . 3 3 Reinforcement 11 | . 1 . . . 2 1 . . . 7 Assault 2 | . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 6 | . . . . . . 1 . . . 5 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Distress Signals 7 | . 1 . . . 1 . . . 2 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 194 | . 9 22 . 9 24 16 17 9 22 66 Peak Tracking Total 20 | . 4 20 . 4 4 4 4 4 4 8 Tactical Retreats 20 | . 1 2 . 1 . 2 1 . 4 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Traps Triggered 4 | . . . . . 1 2 . . . 1 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Disabled 15 | . 1 . . 2 3 . . . . 9 Max in Single Turn 6 | . 1 . . 1 3 . . . . 6 Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Accessed 26 | . 2 . 5 . 5 3 . . 7 4 Terminals 15 | . 2 . . . 4 2 . . 4 3 Fabricators 3 | . . . . . . . . . 2 1 Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 2 | . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 97 | . 8 . 38 . 10 11 . . 21 9 Successful 74 | . 2 . 38 . 6 8 . . 13 7 Failed 23 | . 6 . . . 4 3 . . 8 2 Catastrophic 3 | . 1 . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 5 . 5 . 6 . . . 2 2 Terminals 49 | . 8 . . . 9 8 . . 16 8 Fabricators 4 | . . . . . . . . . 3 1 Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 4 | . . . . . 1 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 65 | . 2 . 38 . 5 5 . . 9 6 Record 44 | . . . 37 . . . . . 4 3 Part Schematic 1 | . . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . Branch Access Points 2 | . . . . . 1 1 . . . . Emergency Access Points 2 | . . . . . 1 . . . 1 . Locate Traps 5 | . . . . . 2 1 . . 2 . Disarm Traps 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . 1 Registered Components 2 | . . . . . . 1 . . . 1 Zone Layout 4 | . 1 . . . 1 . . . 1 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 1 Build 3 | . . . . . . . . . 2 1 Repair Station Hacks 2 | . . . . . . . . . 2 . Scan Component 2 | . . . . . . . . . 2 . Recycling Unit Hacks 4 | . . . . . 1 3 . . . . Recycle Component 1 | . . . . . . 1 . . . . Process 1 | . . . . . . 1 . . . . Report Inventory 2 | . . . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 2 . . . 4 2 . . 6 3 Full Trace Events 4 | . . . . . . 1 . . 2 1 Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built 5 | . . . . . . . . . 3 2 Matter 702 | . . . . . . . . . 468 234 Time 298 | . . . . . . . . . 181 117 Total Part Build Rating 34 | . . . . . . . . . 20 14 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . Recycled Matter 192 | . . . . . . 192 . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 7 | . . . . . 6 1 . . . . Non-combat 3 | . . . . . 2 1 . . . . Combat 4 | . . . . . 4 . . . . . Robot Hacks Applied 9 | . . . . . 7 2 . . . . parse_system 7 | . . . . . 6 1 . . . . no_distress 2 | . . . . . 1 1 . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Turns Passed 9015 | 79 206 302 384 180 1011 994 1742 218 2159 1740 Spaces Moved 5627 | 77 126 230 384 212 576 551 1100 94 1288 989 Core 59 | 14 . . . . . . . . . 45 Treads 120 | . . . . . . . 120 . . . Legs 4384 | . . 82 . . 576 551 980 94 1288 813 Wheels 442 | 63 126 122 . . . . . . . 131 Hover 622 | . . 26 384 212 . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 80 80 80 120 122 123 125 120 50 Average Speed 119 | 82 90 101 98 80 120 126 142 125 121 113 Slowest Speed 250 | 90 90 120 150 80 122 160 240 126 150 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 37 | 6 23 50 66 43 60 16 86 11 30 24 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 1 . . . . . . . Known Exits Taken 4 | . . . . . 1 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched 4 | . . . . 1 . . 3 . . . Spaces Dug 1 | . . . . . . . . . 1 . Terrain Destroyed 210 | . . 34 . 5 7 34 90 8 8 24 Melee . | . . . . . . . . . . . Projectile 42 | . . . . 5 5 2 4 8 8 10 AOE 168 | . . 34 . . 2 32 86 . . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Total 7247 | 90 167 277 390 222 826 749 1207 162 1796 1361 Wait 870 | . 2 23 3 7 136 110 30 29 370 160 Move 5616 | 76 125 228 383 211 575 550 1099 93 1287 989 Hop . | . . . . . . . . . . . Pick Up 93 | 7 5 2 . 1 18 8 5 8 20 19 Fast Attach 62 | 3 1 . 1 1 2 4 11 2 5 32 Attach 60 | 3 . 4 . . 9 9 9 1 9 16 Detach 23 | . . 1 3 . 2 3 7 1 2 4 Swap 68 | 1 5 5 . . 11 6 7 2 18 13 Drop 93 | . 4 1 . 2 20 8 7 6 29 16 Fire 272 | . 25 12 . . 44 31 12 17 28 103 Melee 84 | . . . . . 9 18 20 . 28 9 Ram . | . . . . . . . . . . . Kick 5 | . . . . . . 2 . 3 . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . 1 . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 9) 224 | -10/Materials | Discovered new exit (range 15) 286 | -10/Materials | Entered Mines 293 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 300 | -10/Mines | Learned Materials security intel 303 | -10/Mines | Build established: Mutant 383 | -10/Mines | Assembled infested the area 410 | -10/Mines | Core integrity fell below 50% 427 | -10/Mines | Learned location of Storage (-7) 438 | -10/Mines | Crushed by falling debris 439 | -10/Mines | Core integrity fell below 20% 447 | -10/Mines | Lost 4 parts (1p1n2w) 585 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 585 | -10/Mines | Discovered new exit (range 5) 588 | -10/Mines | Entered Exiles 600 | -10/Exiles | Discovered new exit (range 15) 609 | -10/Exiles | Met 8R-AWN 625 | -10/Exiles | Met EX-HEX 653 | -10/Exiles | Met EX-BIN 669 | -10/Exiles | Aligned with FarCom system 670 | -10/Exiles | Given EX-Vault access code 791 | -10/Exiles | Opened EX-Vault 798 | -10/Exiles | Found Prototype Energy Gun 798 | -10/Exiles | Identified AWS/Thermal 838 | -10/Exiles | Warned to stay clear of 0b10 Research branches 878 | -10/Exiles | Met EX-DEC 890 | -10/Exiles | Learned location of Zion (-6) 962 | -10/Exiles | Discovered new exit (range 14) 972 | -10/Exiles | Left Exiles lab with AWS/Thermal 972 | -10/Exiles | Entered Mines 1023 | -9/Mines | Found a hidden stash of uninstalled traps 1112 | -9/Mines | Learned location of 1 exit from Proximity Caves 1145 | -9/Mines | Discovered new exit (range 7) 1152 | -9/Mines | Entered Materials 1152 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1461 | -8/Materials | Build established: Scavenger-Skirmisher 1935 | -8/Materials | Build established: Scavenger-Mutant 2110 | -8/Materials | Discovered new exit (range 15) 2162 | -8/Materials | Identified exit to Factory 2163 | -8/Materials | Entered Factory 2163 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2452 | -7/Factory | Build established: Scavenger-Skirmisher 2537 | -7/Factory | Identified exit to Storage 2537 | -7/Factory | Identified exit to Lower Caves 3088 | -7/Factory | Lost 6 parts (1p2n1u2w) 3157 | -7/Factory | Entered Lower Caves 3204 | -7/Lower Caves | Learned location of 1 exit from Factory 3528 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3607 | -7/Lower Caves | Lost 4 parts (2n1u1w) 3612 | -7/Lower Caves | Learned Factory trap positions 3856 | -7/Lower Caves | Build established: Scavenger-Tank 4534 | -7/Lower Caves | Build established: Scavenger-Gladiator 4745 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4821 | -7/Lower Caves | Discovered new exit (range 15) 4899 | -7/Lower Caves | Entered another Lower Caves area 4920 | -7/Lower Caves | Core integrity fell below 50% 4933 | -7/Lower Caves | Learned 4 Factory zone layouts 5022 | -7/Lower Caves | Attacked by a faux Warlord 5066 | -7/Lower Caves | Discovered new exit (range 15) 5116 | -7/Lower Caves | Identified exit to Factory 5117 | -7/Lower Caves | Entered Factory 5117 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5118 | -6/Factory | Identified exit to Factory 5119 | -6/Factory | Identified exit to Lower Caves 5120 | -6/Factory | Loaded intel: 114 trap records 5413 | -6/Factory | Lost 3 parts (1n2w) 5467 | -6/Factory | Fabricated Recoil Nullifier (x2) 6010 | -6/Factory | Build established: Scavenger-Mutant 6950 | -6/Factory | Fabricated Gamma Bomb Array (x1) 7276 | -6/Factory | Entered another Factory area 7276 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7499 | -5/Factory | Build established: Scavenger-Tank 7682 | -5/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 8071 | -5/Factory | Destroyed 8 combat bots 8290 | -5/Factory | Core integrity fell below 50% 8330 | -5/Factory | Lost 25 parts (1p9n5u10w) 8690 | -5/Factory | Lost 7 parts (1p2n4w) 8776 | -5/Factory | First assault squad dispatched 8931 | -5/Factory | Garrison activated, responded to threat 8932 | -5/Factory | System corruption reached 10% 8988 | -5/Factory | Core integrity fell below 20% 8993 | -5/Factory | Released all parts (7) 9016 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08993_ Released Imp. Cooling System. 08993_ Released Targeting Computer. 08993_ Released Mic. Fission Core. 08993_ Released Hyp. Coil Gun. 08993_ Dropped Imp. Cooling System. 08993_ Extracted 1 energy. 08994_ Acquired Com. Battery. 08995_ Dropped Imp. Cooling System. 08996_ System corrupted: Matter fused (-9). 08996_ Acquired Med. Reactive Plating. 08998_ Acquired 29 matter. In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. 09001_ Construction Platform disabled. 09007_ P-70 Sage resets R-10 Processor, system corruption cleaned. [Achievement: 10k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????? #???????????????????? | | ????????????##### ####????????????????? | | ???????????? ] #????????????????? | | ???????????? #????????????????? | | ???????????? ! #????????????????? | | ????????????? ##???????????????? | | ???????????? Y ????????????????? | | ????????????? #????????????????? | | ????????????? #????????????????? | | ????????????? #????????????????? | | ????????????? ?????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????#@ #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????? ?????? | | ???????+?????# #??####### ?????? | | ???????# ????# ### ????? | | ???????# ????# ????? | | ???????# ???# ????? | | ???????# ???# ""??????? | | ???????# ??# T"?????? | | ???????# ### ""??????? | | ???????# ????? | | ???????# !!????? | | ???????# """" """" """" !!????? | | ???????# """" """" """"????????? | | ???????# """" """" """?????????? | | ???????# """" """" ""??????????? | | ???????# """" """"?????????????? | | ???????###### """" """" ""??????????? | | ????????????# """ """" """"????????? | | ????????????# ???????? | | ????????????# = ???????? | | ????????????# ########??????????? | | ??????????### #??????????????? | | ??????????#"" #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 575 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 14 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Recoil Nullifier | x2 | -6/Factory | Preloaded Gamma Bomb Array | x1 | -6/Factory | Preloaded Imp. Gyrokinetic Inverter | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Deadly Force Hunted I Survived The Infestation Power Corrupts This Is Interesting... Challenges ------------ None Game ------ Seed SkeletonModifiedStorm Manual? 0 Play Time 03:47:49 Cumulative 53.3 hours Start 2021.11.10 @ 20:30:44 End 2021.11.21 @ 10:02:11 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5f1c671-cc05-453f-8dcb-1f94746c302b