Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 10:51:11

Player: btracker

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (68)      340
Value Destroyed (1838)     1838
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4038

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     227/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (4) -------
     Heavy Hammer
>          --- INVENTORY (15) ---
     Light Treads
           Aluminum Leg
           Reaction Control System
           Hacking Suite
  Improved EM Shotgun
           Beam Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
  Advanced Beam Cannon
     Heavy Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Reaction Control System
           Hacking Suite
  Improved EM Shotgun
           Beam Rifle
  Advanced Beam Cannon
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Hammer
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             63   | 6   13  12  18  14  
  Power                    7    | 1   2   1   .   3   
    Engine                 6    | 1   1   1   .   3   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               29   | 2   5   6   10  6   
    Treads                 3    | .   .   1   1   1   
    Leg                    26   | 2   5   5   9   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   3   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   3   5   8   5   
    Energy Gun             4    | .   .   2   2   .   
    Energy Cannon          3    | .   .   .   1   2   
    Ballistic Gun          15   | 2   3   3   5   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 32   | .   5   7   2   18  
  Power                    5    | .   1   1   .   3   
  Propulsion               15   | .   2   4   .   9   
  Utility                  .    | .   .   .   .   .   
  Weapon                   12   | .   2   2   2   6   
  Highest Loss Streak      18   | .   5   7   1   18  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   74  70  96  87  
  Engine                   8    | .   3   6   11  7   
  Treads                   1    | .   .   1   1   .   
  Leg                      32   | .   26  20  39  29  
  Storage                  11   | .   14  11  11  9   
  Processor                9    | .   2   11  11  9   
  Energy Gun               4    | .   .   9   4   .   
  Energy Cannon            2    | .   .   .   3   7   
  Ballistic Gun            14   | .   22  9   13  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 12  24  33  34  40  
  Greatest Support         40   | 20  20  40  40  40  
  Greatest Overweight (x)  9    | .   1   8   3   9   
  Average Overweight (x)   .    | .   .   2   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 6   8   15  15  15  
  Most Carried             15   | 6   9   12  15  15  
  Average Carried          11   | 2   7   9   13  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   8   12  15  7   

 Class Distribution 
--------------------
 68% | Scavenger-Mutant
 24% | Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  
Matter Collected           1184 | 229  235  183  452  85   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2773 | .    438  433  1621 281  
  Parts                    162  | .    33   32   89   8    
Haulers Intercepted        4    | .    .    .    4    .    
Recyclers Shooed           2    | .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  46   | .   12  11  19  4   
  Guns                     37   | .   12  11  12  2   
  Cannons                  8    | .   .   .   7   1   
Classes Destroyed          9    | .   3   3   3   .   
  Worker                   2    | .   .   1   1   .   
  Hauler                   4    | .   .   .   4   .   
  Recycler                 7    | .   .   .   5   2   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 2    | .   .   1   1   .   
  Watcher                  6    | .   1   2   2   1   
  Swarmer                  8    | .   3   3   .   2   
  Grunt                    25   | .   9   5   9   2   
  Sentry                   13   | .   .   3   10  .   
Best Kill Streak           5    | .   4   5   3   4   
  Combat Bots Only         4    | .   4   4   3   4   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        479  | .    95   80   69   235  
  Missed                   118  | .    26   25   24   43   
Damage Taken               4704 | .    881  916  700  2207 
  Core                     963  | .    215  135  60   553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         55   | 100  14   .    51   .    
Volleys Fired              228  | .    69   59   85   15   
  Largest                  4    | .    2    2    2    4    
  Hottest                  182  | .    40   85   113  182  
Shots Fired                418  | .    114  85   166  53   
  Gun                      371  | .    114  85   136  36   
  Cannon                   47   | .    .    .    30   17   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  287  | .    114  48   89   36   
  Thermal                  104  | .    .    37   50   17   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          27   | .    .    .    27   .    
  Robot Hit Streak         18   | .    10   8    18   18   
  Robot Miss Streak        4    | .    4    4    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           279  | .    72   55   124  28   
  Core Hits                118  | .    32   24   53   9    
  Critical Kills           3    | .    .    .    2    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    .    1    3    1    
    Burn                   2    | .    .    1    1    .    
    Meltdown               1    | .    .    .    .    1    
    Destroy                2    | .    .    .    2    .    
Melee Attacks              5    | .    .    .    .    5    
  Impact                   5    | .    .    .    .    5    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4004 | .    607  819  2048 530  
  Guns                     3070 | .    607  657  1522 284  
  Cannons                  709  | .    .    .    526  183  
  Explosions               162  | .    .    162  .    .    
  Melee                    63   | .    .    .    .    63   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2098 | .    607  284  923  284  
  Thermal                  1465 | .    .    535  747  183  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          378  | .    .    .    378  .    
  Impact                   63   | .    .    .    .    63   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            110  | .    .    110  .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               110  | .    .    110  .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      180  | .    .    180  .    .    
  Shots                    2    | .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        317  | .    100  237  289  317  
  Average Temperature      73   | .    25   64   79   123  
  Received Heat Transfer   1596 | .    432  378  273  513  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             8    | .    .    6    1    1    
  Heat Transferred         2986 | .    .    1062 1591 333  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             381  | .   233 381 274 203 
  Initial                  110  | .   .   42  59  110 
  Average                  139  | .   82  203 136 145 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         71   | 100 94  24  79  98  
  Level 1                  28   | .   5   75  20  1   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   2   3   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   2   2   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           8    | .   2   4   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              85   | .   21  20  25  19  
  Peak Tracking Total      11   | .   5   4   4   11  
  Tactical Retreats        8    | .   1   3   3   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            4    | .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          3    | .   .   2   1   .   
  Max in Single Turn       2    | .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          7    | .   3   .   4   .   
  Terminals                4    | .   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   8   .   7   .   
  Successful               5    | .   2   .   3   .   
  Failed                   10   | .   6   .   4   .   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   
  Terminals                7    | .   4   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          5    | .   4   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Surveillance Status      1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   
  Scan Component           1    | .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   1   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   3   .   3   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     7    | .   .   .   7   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               3660 | 85   658  832  1813 272  
Spaces Moved               1667 | 61   334  204  940  128  
  Core                     67   | 3    1    61   .    2    
  Treads                   96   | .    .    53   41   2    
  Legs                     1504 | 58   333  90   899  124  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  120  120  
  Average Speed            141  | 116  120  245  129  129  
  Slowest Speed            500  | 120  190  450  330  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 5    63   28   91   16   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          48   | .    .    48   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      48   | .    .    48   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  
Total                      2581 | 72   495  454  1367 193  
  Wait                     591  | .    76   179  307  29   
  Move                     1663 | 60   333  203  939  128  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  14   | 6    .    1    6    1    
  Fast Attach              31   | 6    4    5    13   3    
  Attach                   16   | .    2    2    2    10   
  Detach                   .    | .    .    .    .    .    
  Swap                     16   | .    7    5    3    1    
  Drop                     17   | .    4    .    12   1    
  Fire                     228  | .    69   59   85   15   
  Melee                    5    | .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 16)
  415 | -10/Materials | Discovered new exit (range 9)
  460 | -10/Materials | Core integrity fell below 50%
  510 | -10/Materials | Lost 5 parts (1p2n2w)
  574 | -10/Materials | Core integrity fell below 20%
  706 | -10/Materials | Discovered new exit (range 15)
  723 | -10/Materials | Identified exit to Materials
  744 | -10/Materials | Entered another Materials area
  744 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1026 | -9/Materials  | Build established: Scavenger-Mutant
 1064 | -9/Materials  | Discovered new exit (range 6)
 1075 | -9/Materials  | Identified exit to Storage
 1205 | -9/Materials  | Lost 7 parts (1p4n2w)
 1564 | -9/Materials  | Discovered exit to Storage (range 4)
 1576 | -9/Materials  | Entered Storage
 3139 | -9/Storage    | Learned location of Armory (-3)
 3261 | -9/Storage    | Garrison activated, responded to threat
 3359 | -9/Storage    | Discovered new exit (range 16)
 3375 | -9/Storage    | Identified exit to Materials
 3389 | -9/Storage    | Entered Materials
 3389 | -8/Materials  | Evolved 2 slots: Weapon x2
 3639 | -8/Materials  | Core integrity fell below 50%
 3660 | -8/Materials  | Core integrity fell below 20%
 3661 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03642_ Critical hit (Burn: +37).
03642_ U-05 Engineer builds a Wall.
03642_ U-05 Engineer lays Concrete.
03642_ K-01 Serf collects debris.
03644_ U-05 Engineer lays Concrete.
03644_ Aluminum Leg destroyed.
03645_ U-05 Engineer lays Concrete. <x2>
03646_ K-01 Serf collects debris.
03646_ U-05 Engineer lays Concrete. <x2>
03648_ Lgt. Ion Engine destroyed.
03648_ R-06 Scavenger collects Lgt. Ion Engine.
03648_ U-05 Engineer builds a Wall.
03650_ K-01 Serf collects debris. <x2>
03651_ R-06 Scavenger collects Heat Sink.
03653_ Lgt. Treads destroyed.
03654_ R-06 Scavenger collects Lgt. Treads.
03654_ K-01 Serf collects debris.
03658_ R-06 Scavenger collects Lgt. Treads.
03658_ K-01 Serf collects debris.
03658_ G-47 Trooper knocked back.

 Map 
-----
+----------------------------------------------------+
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|       ! "        #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorPiercingPurifier
  Manual?         0
Play Time         00:29:13
  Cumulative      13.1 hours
  Start           2024.08.05 @ 10:22:15
  End             2024.08.05 @ 10:51:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c56bb81-1b51-42c9-bf4a-74efee29bf75