Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 15:59:32 Player: OG DANIEL Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (4190) 4190 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 7662 Bonus ------- High Alert Combat Kills 362 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Salvage Targeting Computer Arc Projector Particle Gun Advanced Beam Rifle Shotgun Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Core Analyzer Armor Integrity Analyzer Transmission Jammer > --- WEAPON ----------- Heavy Laser Flak Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Salvage Targeting Computer Arc Projector Advanced Beam Rifle Advanced Beam Rifle Heavy Particle Cannon Shotgun Gauss Rifle Gauss Rifle Grenade Launcher Mini Grenade Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 107 | 7 13 1 9 41 36 Power 20 | 2 3 . 1 8 6 Engine 6 | 2 1 . . 2 1 Core 14 | . 2 . 1 6 5 Reactor . | . . . . . . Propulsion 41 | 2 3 . 6 15 15 Treads . | . . . . . . Leg 38 | . 3 . 6 14 15 Wheel 3 | 2 . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 . . 5 4 Device 3 | . . . . 1 2 Storage 3 | 1 1 . . 1 . Processor 6 | . 1 . . 3 2 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 33 | 2 4 1 2 13 11 Energy Gun 9 | . . . . 3 6 Energy Cannon 3 | . . . 1 2 . Ballistic Gun 16 | 2 3 1 1 7 2 Ballistic Cannon 2 | . . . . . 2 Launcher 3 | . 1 . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 45 | . 1 . 1 15 28 Power 8 | . 1 . . 2 5 Propulsion 23 | . . . 1 9 13 Utility 5 | . . . . 1 4 Weapon 9 | . . . . 3 6 Highest Loss Streak 9 | . 1 . 1 8 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 97 100 99 92 87 Engine 2 | . 2 . . 3 3 Core 8 | . 11 14 11 5 7 Leg 30 | . 25 28 43 32 27 Device 1 | . . . . . 4 Storage 14 | . 14 14 11 17 13 Processor 13 | . 11 14 11 14 13 Energy Gun 2 | . . . . 3 6 Energy Cannon 2 | . . . 5 4 . Ballistic Gun 12 | . 24 28 16 9 3 Ballistic Cannon 1 | . . . . . 4 Peak Build Rating 45 | 6 13 14 22 35 45 Average Rating 25 | 4 11 12 19 27 37 On Entrance 14 | . 6 12 14 22 32 Naked Turns . | . . . . . . Heaviest Build 48 | 13 31 31 31 45 48 Greatest Support 59 | 26 26 20 34 52 59 Greatest Overweight (x) 4 | . 4 1 1 3 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 6 11 12 15 15 15 Average Carried 12 | 3 8 11 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 11 12 15 13 10 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2865 | 187 468 133 395 938 744 Remotely . | . . . . . . Salvage Created 4317 | . 583 133 465 2052 1084 Parts 230 | . 26 6 31 125 42 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 5 | . 1 . . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 86 | . 10 5 11 40 20 Guns 64 | . 10 5 8 27 14 Cannons 19 | . . . 3 13 3 AOE 3 | . . . . . 3 Classes Destroyed 14 | . 4 2 2 3 3 Worker 7 | . . 1 2 2 2 Builder 6 | . 2 . . 3 1 Hauler 2 | . . . 1 . 1 Recycler 4 | . 1 . . 2 1 Mechanic 2 | . . . . . 2 Watcher 7 | . 3 . 1 2 1 Swarmer 11 | . . 3 2 6 . Grunt 51 | . 10 2 6 19 14 Brawler 1 | . . . . . 1 Sentry 13 | . . . 3 9 1 Specialist 2 | . . . . 2 . Hunter 4 | . . . . 3 1 Programmer 2 | . . . . . 2 Heavy 2 | . . . . 1 1 Best Kill Streak 5 | . 4 3 4 4 5 Combat Bots Only 4 | . 3 3 3 4 3 Max Kills in Single Turn 5 | . 1 2 2 2 5 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 582 | . 53 16 46 210 257 Missed 154 | . 7 5 9 65 68 Damage Taken 7053 | . 593 114 540 2447 3359 Core 1436 | . 117 21 67 522 709 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 124 | . . . . 124 . Core Remaining (%) 58 | 100 . 44 83 5 . Volleys Fired 291 | . 48 12 32 108 91 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 53 46 92 136 126 Shots Fired 563 | . 96 24 63 213 167 Gun 441 | . 94 24 47 144 132 Cannon 115 | . . . 16 68 31 Launcher 7 | . 2 . . 1 4 Special . | . . . . . . Kinetic 375 | . 94 24 47 109 101 Thermal 181 | . . . 16 103 62 Explosive 7 | . 2 . . 1 4 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 9 4 9 10 8 Robot Miss Streak 10 | . 7 4 6 6 10 Penetration Max 1 | . . . . 1 1 Secondary Targets 6 | . 2 . 2 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 373 | . 63 14 48 143 105 Core Hits 230 | . 34 7 26 88 75 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 . . 2 3 Burn 4 | . . . . 2 2 Destroy 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7724 | . 806 222 901 2905 2890 Guns 5072 | . 806 222 652 1968 1424 Cannons 1615 | . . . 208 930 477 Explosions 1030 | . . . 41 . 989 Melee . | . . . . . . Ramming 7 | . . . . 7 . Kinetic 4434 | . 806 222 652 1591 1163 Thermal 2880 | . . . 208 1307 1365 Explosive 403 | . . . 41 . 362 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . . 16 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . . . . 37 Message Errors 9 | . . . . . 9 Matter Fused 8 | . . . . . 8 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 4 | . . . . . 4 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 4 | . . . . . 4 Misfires 2 | . . . . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 179 | . . . 7 . 172 Projectiles 7 | . . . 7 . . Explosions 172 | . . . . . 172 Melee . | . . . . . . Knockbacks 27 | . . . . . 27 Impact . | . . . . . . Kinetic 23 | . . . . . 23 Secondary 4 | . . . . . 4 Self-Inflicted Damage 198 | . . . 101 . 97 Shots 4 | . . . 1 . 3 Rammed . | . . . . . . Targets Rammed 6 | . . . . 6 . Kicked 6 | . . . . 6 . Crushed . | . . . . . . Highest Temperature 470 | . 34 20 372 236 470 Average Temperature 80 | . 10 9 103 60 116 Received Heat Transfer 2301 | . 324 42 183 792 960 Effects 9 | . . . 2 . 7 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 1 | . . . 1 . . Matter Decay 2 | . . . 1 . 1 Short Circuit 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 1 2 2 Heat Transferred 4901 | . . . 370 2590 1941 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 770 | . 176 146 362 648 770 Initial 268 | . . 21 56 124 268 Average 304 | . 63 74 206 347 519 Maximum Alert Level 3 | . . . 1 2 3 Low Security (%) 37 | 100 100 100 39 14 3 Level 1 32 | . . . 60 49 33 Level 2 22 | . . . . 35 36 Level 3 7 | . . . . . 27 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 1 1 7 11 Investigation 2 | . 1 1 . . . Extermination 2 | . . . . . 2 Reinforcement 15 | . . . 1 7 7 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . . 3 2 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . 1 . 2 3 . Communications Jammed 1 | . . . . . 1 Distress Signals 1 | . . . . . 1 Times Spotted 130 | . 16 5 22 52 35 Peak Tracking Total 9 | . 4 3 4 4 9 Tactical Retreats 6 | . . . 2 3 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 38 | . 3 . 2 1 32 Max in Single Turn 27 | . 1 . 1 1 27 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 21 | . 7 1 3 8 2 Terminals 17 | . 7 1 1 6 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 51 | . 17 3 7 20 4 Successful 35 | . 12 2 4 15 2 Failed 16 | . 5 1 3 5 2 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 21 | . 10 . 2 9 . Terminals 41 | . 17 3 2 15 4 Fabricators . | . . . . . . Repair Stations 5 | . . . . 5 . Recycling Units . | . . . . . . Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 5 2 . 6 2 Record 9 | . 4 2 . 3 . Robot Schematic 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Unreport Threat 2 | . 1 . . 1 . Maintenance Status 1 | . . . . 1 . Investigation Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . 5 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Refit 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 7 . . 4 . Terminals 11 | . 7 . . 4 . Botnet 11 | . 7 . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 1 3 3 1 Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 88 | . . . . 88 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5926 | 65 1160 381 612 2037 1671 Spaces Moved 2983 | 58 609 158 367 978 813 Core 8 | 7 1 . . . . Treads . | . . . . . . Legs 2839 | . 537 158 367 964 813 Wheels 136 | 51 71 . . 14 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 190 100 100 105 Average Speed 149 | 85 158 190 117 140 164 Slowest Speed 270 | 100 250 190 190 260 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 73 37 36 73 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 6 . Terrain Destroyed 113 | . 1 . 27 8 77 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 110 | . 1 . 27 6 76 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3892 | 69 718 217 486 1429 973 Wait 405 | . 24 47 66 246 22 Move 2978 | 57 608 157 366 977 813 Hop . | . . . . . . Pick Up 49 | 5 11 . 7 21 5 Fast Attach 40 | 6 4 . 1 15 14 Attach 26 | . 2 . 2 11 11 Detach 7 | . 1 . . 4 2 Swap 41 | 1 7 1 6 15 11 Drop 49 | . 13 . 6 26 4 Fire 291 | . 48 12 32 108 91 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . . . . 6 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 897 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Discovered new exit (range 7) 1085 | -10/Materials | Identified exit to Mines 1226 | -10/Materials | Entered Mines 1313 | -10/Mines | Core integrity fell below 50% 1556 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1575 | -10/Mines | Discovered new exit (range 15) 1592 | -10/Mines | Identified exit to Materials 1607 | -10/Mines | Entered Materials 1607 | -9/Materials | Evolved 2 slots: Propulsion x2 1816 | -9/Materials | Discovered new exit (range 14) 1893 | -9/Materials | Discovered new exit (range 10) 2211 | -9/Materials | Identified exit to Materials 2219 | -9/Materials | Entered another Materials area 2219 | -8/Materials | Evolved 2 slots: Utility x2 2293 | -8/Materials | Repaired Mak. Shrapnel Gun 2907 | -8/Materials | Repaired Mak. Shrapnel Gun 3598 | -8/Materials | Core integrity fell below 50% 3659 | -8/Materials | Lost 8 parts (2p3n1u2w) 3960 | -8/Materials | Core integrity fell below 20% 3968 | -8/Materials | Build established: Scavenger-Mutant 4250 | -8/Materials | Discovered new exit (range 3) 4253 | -8/Materials | Identified exit to Factory 4256 | -8/Materials | Entered Factory 4256 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5456 | -7/Factory | First assault squad dispatched 5624 | -7/Factory | System corruption reached 10% 5681 | -7/Factory | Lost 9 parts (2p3n2u2w) 5726 | -7/Factory | Core integrity fell below 50% 5841 | -7/Factory | Core integrity fell below 20% 5865 | -7/Factory | Lost 6 parts (2p2n1u1w) 5927 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05899_ R-06 Scavenger collects Visual Processing Unit. 05900_ QFB:|D QHPWUPSOQC2#>2 05901_ H-55 Commando knocked back. 05902_ Penetrated by Slug. 05908_ Carbon-fiber Leg destroyed. 05911_ Aluminum Leg destroyed. 05914_ Adv. Beam Rifle destroyed. 05914_ Slug penetrates Wall. 05914_ Aluminum Leg destroyed. 05915_ System corrupted: Heat flow error (+145). 05915_ K-01 Serf collects debris. 05920_ Slug penetrates Wall. 05922_ K-01 Serf collects debris. 05923_ Penetrated by Slug. 05924_ ALERT: Rogue bot located, Programmers report to Factory Zone 7H. 05925_ Carbon-fiber Leg destroyed. 05926_ Flak Cannon destroyed. 05926_ Penetrated by Slug. 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""" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Significant Disruption Challenges ------------ None Game ------ Seed WeaponsRocketChainsaw Manual? 0 Play Time 00:52:06 Cumulative 23.0 hours Start 2024.11.10 @ 15:05:46 End 2024.11.10 @ 15:59:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34c22d10-77c0-4f42-9d70-743fb1c6ae1d