Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.03 @ 10:41:22 Player: K.K.Y. Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (1180) 1180 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5405 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 159/300 Energy 520/520 System Corruption 0% Temperature Critical (2017) Movement Core (900) Ox17 Location -5/DSF Parts ------- > --- POWER (3) -------- Fission Core Fission Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Armored Leg Thunder Leg > --- UTILITY (9) ------ Medium Storage Unit Improved Transmission Jammer Hacking Suite Advanced System Shield Corruption Screen > --- WEAPON (2) ------- Advanced Plasma Cannon Heavy Gauss Cannon > --- INVENTORY (10) --- Improved Shield Generator Authchip [R/Combat] Authchip [Storage] Component Analysis Suite Corruption Screen Corruption Screen Long-range Proton Cannon Heavy Gauss Cannon Heavy Gauss Cannon Mining Claw Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg Thunder Leg > --- UTILITY ---------- Medium Storage Unit Improved Transmission Jammer Hacking Suite Advanced System Shield Corruption Screen > --- WEAPON ----------- Advanced Plasma Cannon Heavy Gauss Cannon > --- INVENTORY -------- Improved Shield Generator Authchip [R/Combat] Authchip [Storage] Component Analysis Suite Corruption Screen Corruption Screen Long-range Proton Cannon Heavy Gauss Cannon Heavy Gauss Cannon Mining Claw [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Corruption Screen Hackware Advanced System Shield Weapon Assault Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac DSF Slots Evolved 11 | . 1 . . 10 . Power 2 | . . . . 2 . Propulsion 2 | . . . . 2 . Utility 7 | . 1 . . 6 . Weapon . | . . . . . . Parts Attached 33 | 7 1 . 10 . 15 Power 5 | 1 . . 1 . 3 Engine 2 | 1 . . 1 . . Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 10 | 2 . . 4 . 4 Treads . | . . . . . . Leg 10 | 2 . . 4 . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 . . 2 . 3 Device 2 | 1 . . . . 1 Storage 1 | 1 . . . . . Processor 2 | . . . 2 . . Hackware 2 | . . . . . 2 Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 1 . 3 . 5 Energy Gun . | . . . . . . Energy Cannon 3 | . . . . . 3 Ballistic Gun 4 | 2 1 . 1 . . Ballistic Cannon 4 | . . . 2 . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 12 | . . . 6 . 6 Power 2 | . . . 1 . 1 Propulsion 4 | . . . 2 . 2 Utility 2 | . . . 1 . 1 Weapon 4 | . . . 2 . 2 Highest Loss Streak 4 | . . . 4 . 3 To Critical Strikes 1 | . . . . . 1 Average Backups 7 | 1 4 6 8 9 9 Power 1 | . 1 2 1 . . Propulsion . | . . 1 . 1 1 Utility 3 | . . . 4 6 6 Weapon 2 | . 2 3 3 2 2 Tool/Special . | . . . . . . Unused Backups 16 | . . . 3 . 13 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 7 | . . . 1 . 6 Weapon 8 | . . . 1 . 7 Tool/Special . | . . . . . . Average Slot Usage (%) 74 | . 85 87 74 44 53 Engine 8 | . 12 12 8 5 . Core 1 | . . . . . 10 Leg 19 | . 25 25 17 11 16 Device 4 | . 12 12 1 . . Storage 11 | . 12 12 12 5 5 Processor 7 | . . . 11 11 6 Ballistic Gun 14 | . 23 25 13 5 1 Ballistic Cannon 4 | . . . 7 5 3 Peak Build Rating 62 | 7 9 9 25 25 62 Average Rating 16 | 3 8 9 13 25 47 On Entrance 12 | . 7 9 9 25 25 Avg Prop Armor Cover (%) 10 | . . . . . 10 Naked Turns . | . . . . . . Heaviest Build 52 | 20 21 21 24 24 52 Greatest Support 80 | 20 20 20 31 31 80 Greatest Overweight (x) 17 | . 1 1 6 . 17 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 Most Carried 10 | 5 7 6 10 9 10 Average Carried 7 | 1 4 6 8 9 9 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 10 | . 6 6 9 9 10 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Resources | -11 -10 -10 -7 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac DSF Matter Collected 889 | 204 202 82 273 . 128 Remotely . | . . . . . . Salvage Created 1409 | . 255 120 407 . 627 Parts 69 | . 10 7 17 . 35 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac DSF Combat Hostiles Destroyed 22 | . 4 4 4 . 10 Guns 12 | . 4 4 2 . 2 Cannons 10 | . . . 2 . 8 Classes Destroyed 14 | . 4 2 4 . 4 Worker 1 | . 1 . . . . Builder 1 | . . . 1 . . Hauler 1 | . 1 . . . . Recycler 1 | . . . 1 . . Turret 2 | . . 2 . . . Watcher 1 | . 1 . . . . Swarmer 4 | . . 4 . . . Grunt 4 | . 4 . . . . Protector 1 | . . . 1 . . Sentry 3 | . . . 3 . . Specialist 4 | . . . . . 4 Hunter 4 | . . . . . 4 Programmer 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 6 | . 3 6 2 . 3 Combat Bots Only 4 | . 2 4 2 . 3 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -5 -5 -------- Run | Yrd Mat Sub Rec Fac DSF Hostile Shots Fired 439 | . 29 70 216 . 124 Missed 144 | . 7 22 80 . 35 Hits 295 | . 22 48 136 . 89 Projectile 295 | . 22 48 136 . 89 Critical Strikes 5 | . . . . . 5 Part Disruptions 8 | . . . . . 8 Damage Taken 2940 | . 161 213 577 . 1989 Core 1225 | . 27 37 123 . 1038 Absorbed by Shields 38 | . . . . . 38 Ignored by Resistances 1448 | . 101 160 423 . 764 Regen/Repaired (Parts) 116 | . 116 . . . . Core Remaining (%) 62 | 100 . . 25 . . Volleys Fired 116 | . 23 10 41 . 42 Largest 2 | . 2 2 2 . 2 Hottest 171 | . 43 43 57 . 171 Shots Fired 178 | . 46 20 54 . 58 Gun 130 | . 46 20 45 . 19 Cannon 48 | . . . 9 . 39 Launcher . | . . . . . . Special . | . . . . . . Kinetic 154 | . 46 20 54 . 34 Thermal 23 | . . . . . 23 Explosive . | . . . . . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 25 | . 19 13 17 . 25 Robot Miss Streak 2 | . 2 1 2 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 150 | . 38 17 48 . 47 Core Hits 63 | . 13 9 19 . 22 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 3 . 1 Destroy 1 | . . . 1 . . Blast 3 | . . . 2 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2786 | . 501 226 825 . 1234 Guns 1575 | . 501 226 622 . 226 Cannons 1211 | . . . 203 . 1008 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2080 | . 501 226 825 . 528 Thermal 683 | . . . . . 683 Explosive . | . . . . . . Electromagnetic 23 | . . . . . 23 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 28 | . . . . . 28 Projectiles 28 | . . . . . 28 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 2017 | . 6 . 12 . 2017 Average Temperature 440 | . 3 . 6 . 496 Received Heat Transfer 576 | . 150 150 276 . . Effects 36 | . . . . . 36 Shutdowns 13 | . . . . . 13 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Short Circuit 4 | . . . . . 4 Damage (minor) 3 | . . . . . 3 Damage (major) 7 | . . . . . 7 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 818 | . . . . . 818 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac DSF Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 89 | 100 100 . 100 . 27 Level 1 10 | . . . . 100 72 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Peak Influence 319 | . 62 . 42 203 319 Initial 200 | . . . 42 200 108 Average 37 | . 7 . 2 201 239 Influence Increases 873 | . 111 165 123 203 271 Destroy 0b10 Robot/C 460 | . 80 120 60 . 200 Destroy 0b10 Robot/NC 40 | . 15 . 25 . . Destroy Leader 64 | . 14 . . . 50 Successful Hack 43 | . 2 . 38 3 . Disable Machine 4 | . . . . . 4 Destroy Structure 2 | . . . . . 2 Advance Influence 200 | . . . . 200 . Lose Combat Pursuer 60 | . . 45 . . 15 Influence Decreases 554 | . 111 45 243 . 155 Entered New Map 173 | . . . 78 . 95 Time Decay 321 | . 111 45 165 . . Lost Part 60 | . . . . . 60 Squads Dispatched 3 | . . . . . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Fac DSF Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 8 6 4 . 11 Peak Tracking Total 6 | . 5 6 2 . 3 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac DSF Traps Triggered 7 | . 1 . . . 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac DSF Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Fac DSF Machines Accessed 14 | . 4 . 9 1 . Terminals 8 | . 2 . 5 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 5 | . 1 . 4 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 9 . 22 1 . Successful 19 | . 6 . 12 1 . Failed 13 | . 3 . 10 . . Catastrophic 3 | . . . 3 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 4 . 13 1 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 12 | . 3 . 9 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 . 7 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Machine Index 1 | . . . 1 . . Recycling Unit Index 1 | . . . 1 . . Garrison Index 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 7 | . 2 . 5 . . Report Inventory 5 | . 1 . 4 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 . 8 . . Full Trace Events 4 | . . . 4 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 51 | . 51 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 1 . 1 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -5 -5 -------- Run | Yrd Mat Sub Rec Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Fac DSF Active Infowar (turns) 1055 | 32 602 203 191 . 27 Terrain 1028 | 32 602 203 191 . . Jamming 27 | . . . . . 27 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac DSF Turns Passed 2848 | 50 602 203 1614 8 371 Spaces Moved 1450 | 47 275 92 886 7 143 Core 38 | 27 . . 8 . 3 Treads . | . . . . . . Legs 1412 | 20 275 92 878 7 140 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 Average Speed 164 | 79 168 190 166 120 157 Slowest Speed 900 | 120 190 190 350 120 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 49 7 96 1 93 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Fac DSF Total 1743 | 58 368 101 978 6 232 Wait 88 | . 61 . 23 . 4 Move 1445 | 46 274 91 885 6 143 Hop . | . . . . . . Pick Up 30 | 5 7 . 11 . 7 Fast Attach 14 | 2 . . 3 . 9 Attach 15 | 5 2 . 5 . 3 Detach 1 | . 1 . . . . Swap 6 | . . . 3 . 3 Drop 14 | . . . 7 . 7 Fire 116 | . 23 10 41 . 42 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 14 | . . . . . 14 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves -7/Recycling -5/Factory -5/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 51 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Evolved 1 slot: Utility x1 150 | -10/Materials | Identified exit to Mines 150 | -10/Materials | Discovered exit to Mines (range 3) 176 | -10/Materials | Identified exit to Materials 176 | -10/Materials | Discovered exit to Materials (range 16) 301 | -10/Materials | Build established: Hacker-Mutant 466 | -10/Materials | Identified exit to Subcaves 466 | -10/Materials | Discovered exit to Subcaves (range 5) 469 | -10/Materials | Discovered exit to Materials (range 16) 550 | -10/Materials | Repaired Imp. Assault Rifle 653 | -10/Materials | Entered Subcaves 654 | -10/Subcaves | Approached by a straggling Scientist 747 | -10/Subcaves | Learned Materials stockpile data 813 | -10/Subcaves | Identified exit to Recycling 813 | -10/Subcaves | Discovered exit to Recycling (range 10) 856 | -10/Subcaves | Entered Recycling 1080 | -7/Recycling | Core integrity fell below 50% 1097 | -7/Recycling | Lost 4 parts (2n1u1w) 1382 | -7/Recycling | Identified exit to Factory 1382 | -7/Recycling | Discovered exit to Factory (range 7) 2470 | -7/Recycling | Entered Factory 2470 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x6 2474 | -5/Factory | Identified exit to DSF 2478 | -5/Factory | Entered DSF 2511 | -5/DSF | Additional patrols routed to DSF 2556 | -5/DSF | Identified exit to Factory 2556 | -5/DSF | Discovered exit to Factory (range 15) 2614 | -5/DSF | Lost 3 parts (1p1u1w) 2700 | -5/DSF | Sterilization system engaged 2720 | -5/DSF | Ambient heat levels rising (+10) 2735 | -5/DSF | Ambient heat levels rising (+10) 2750 | -5/DSF | Ambient heat levels rising (+10) 2765 | -5/DSF | Ambient heat levels rising (+10) 2780 | -5/DSF | Ambient heat levels rising (+10) 2795 | -5/DSF | Ambient heat levels rising (+10) 2810 | -5/DSF | Ambient heat levels rising (+10) 2825 | -5/DSF | Ambient heat levels rising (+10) 2828 | -5/DSF | Core integrity fell below 50% 2831 | -5/DSF | Core integrity fell below 20% 2840 | -5/DSF | Ambient heat levels rising (+10) 2850 | -5/DSF | Core destroyed Last Messages --------------- 02829_ Overheating: Adv. System Shield damaged (-7). 02830_ Overheating: Core damaged (-100). 02831_ Power failure, Fission Core shutdown. 02831_ Overheating: Core damaged (-200). 02833_ Power failure, Fission Core shutdown. 02835_ Overheating: Adv. Plasma Cannon damaged (-70). 02836_ Arm. Leg broken. 02836_ Overheating: Short circuit. 02839_ Power failure, Fission Core shutdown. 02839_ Imp. Carbon-fiber Leg broken. 02839_ Overheating: Short circuit. 02840_ Overheating: Broken Arm. Leg damaged (-155). 02840_ Overheating: Imp. Transmission Jammer damaged (-14). 02840_ ALERT: Ambient heat levels +10. 02842_ Power failure, Fission Core shutdown. 02850_ Overheating: Core damaged (-110). 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Assault Rifle | 17% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticTargetScanner Manual? 0 Play Time 00:18:31 Cumulative 16.8 hours Start 2025.11.03 @ 10:23:32 End 2025.11.03 @ 10:41:22 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 0 Adventurer 0 Explorer 22 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9816e850-7db2-466a-8f8b-41c1b67152c6