Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 10:19:51 Player: m1m1c Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (71) 355 Value Destroyed (2091) 2091 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 11317 Bonus ------- Follower Combat Kills 191 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 155/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (17) ----- Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Advanced Signal Interpreter Improved Transmission Jammer ECM Suite Improved Utility Shielding Hardened Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Angular Momentum Engine Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System VTOL Module Xenon Bombardment Thruster Hardened Light Armor Plating Advanced Assault Cannon Improved Grenade Launcher Remote Datajack [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . . . . . . Utility 15 | . . . 2 2 . 1 . . . . 2 . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 166 | . 3 4 19 11 12 10 8 . 1 . 5 5 18 22 18 11 19 Power 20 | . . 1 2 1 . 1 1 . 1 . . 2 1 2 4 2 2 Engine 6 | . . 1 2 . . . 1 . . . . . 1 1 . . . Core 6 | . . . . 1 . 1 . . 1 . . 1 . 1 1 . . Reactor 8 | . . . . . . . . . . . . 1 . . 3 2 2 Propulsion 62 | . . 2 7 3 4 1 4 . . . 1 . 8 12 6 5 9 Treads 10 | . . 2 6 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . 1 . Hover 11 | . . . . . . . . . . . . . 2 4 . 1 4 Flight 40 | . . . 1 1 4 1 4 . . . 1 . 6 8 6 3 5 Utility 58 | . 3 . 5 5 6 5 2 . . . 4 3 6 7 6 2 4 Device 28 | . 2 . 1 1 3 2 1 . . . 4 2 3 2 5 2 . Storage 3 | . . . 1 1 . . . . . . . . . . 1 . . Processor 4 | . . . 1 1 . 1 . . . . . . . 1 . . . Hackware 6 | . . . 1 . 1 . 1 . . . . 1 . . . . 2 Protection 17 | . 1 . 1 2 2 2 . . . . . . 3 4 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 26 | . . 1 5 2 2 3 1 . . . . . 3 1 2 2 4 Energy Gun 1 | . . . 1 . . . . . . . . . . . . . . Energy Cannon 4 | . . . 1 . . . . . . . . . . . . 2 1 Ballistic Gun 7 | . . 1 3 . . . . . . . . . . . 1 . 2 Ballistic Cannon 9 | . . . . 1 2 3 . . . . . . 2 1 . . . Launcher 4 | . . . . 1 . . . . . . . . 1 . 1 . 1 Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 1 . . . . . . . 1 1 . 1 . 2 Parts Lost 74 | . 1 . 7 3 2 . . . . . . . 7 23 9 7 15 Power 10 | . . . 2 1 1 . . . . . . . 1 3 1 . 1 Propulsion 32 | . . . 2 . . . . . . . . . 2 12 4 4 8 Utility 24 | . 1 . . 1 1 . . . . . . . 4 8 4 3 2 Weapon 8 | . . . 3 1 . . . . . . . . . . . . 4 Highest Loss Streak 21 | . 1 . 3 1 1 . . . . . . . 4 14 21 4 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 93 100 97 98 84 81 80 93 93 93 88 94 87 69 39 22 13 Engine 6 | . 14 14 10 7 . . 3 6 1 . . . 3 3 . . . Core 1 | . . . . 1 7 5 . . 4 6 5 5 1 . . . . Treads 8 | . . 28 21 18 . . . . . . . . . . . . . Leg 1 | . 28 . . . . . . . . . . . . . . . . Flight 12 | . . . . . 30 27 26 33 33 33 29 29 24 13 12 1 1 Device 5 | . 6 . 8 8 5 . 2 6 6 6 11 11 9 12 8 6 . Storage 7 | . 14 14 11 9 7 6 6 6 6 6 5 5 5 4 2 . . Processor 4 | . . . . 9 7 8 9 6 6 6 5 5 5 5 4 3 . Hackware 10 | . . . 11 9 14 13 16 20 20 20 17 23 23 18 4 . 4 Protection 8 | . 1 14 12 16 9 16 9 6 6 6 5 5 6 4 . . . Energy Cannon 1 | . . . 6 8 . . . . . . . . . . . 2 . Ballistic Gun 7 | . 28 28 11 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 2 6 6 6 5 5 2 . . . . Naked Turns 51 | . . . . . . . . . . . . . . . . 34 17 Heaviest Build 34 | 12 13 13 26 34 23 24 22 22 24 24 25 25 29 32 23 33 31 Greatest Support 51 | 20 20 40 40 40 24 29 24 24 24 24 29 29 38 51 22 26 37 Greatest Overweight (x) 7 | . . . 1 1 . . 5 . . . . . 2 1 7 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 10 20 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 8 | . 8 8 9 10 10 10 10 10 10 10 10 10 10 9 5 5 5 Most Carried 10 | . 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Carried 7 | . 7 7 8 9 8 8 9 9 10 10 9 9 9 7 3 4 2 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 6 8 7 10 10 10 10 10 10 10 10 10 9 10 5 5 5 1 Class Distribution -------------------- 38% | Hacker-Sprinter 34% | Mutant 22% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Matter Collected 1907 | 200 32 120 326 191 . 5 357 5 10 . . 100 10 110 170 . 271 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1956 | . 243 75 826 428 8 5 . . . . . . 82 81 92 . 116 Parts 140 | . 14 10 53 24 3 2 . . . . . . 7 7 7 . 13 Haulers Intercepted 7 | . . . 4 3 . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 3 . . 3 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 52 | . 7 5 16 8 . . . . . . . . 4 2 5 . 5 Guns 24 | . 7 5 11 . . . . . . . . . . . 1 . . Cannons 16 | . . . 5 5 . . . . . . . . 3 2 . . 1 AOE 11 | . . . . 2 . . . . . . . . 1 . 4 . 4 Classes Destroyed 9 | . 4 . 4 . . . . . . . . . . 1 . . . Worker 2 | . . . 1 1 . . . . . . . . . . . . . Builder 3 | . . . 3 . . . . . . . . . . . . . . Hauler 7 | . . . 4 3 . . . . . . . . . . . . . Operator 3 | . 1 . 1 . 1 . . . . . . . . . . . . Watcher 4 | . 1 . 2 . . 1 . . . . . . . . . . . Swarmer 29 | . 3 5 8 . . . . . . . . . 3 . 5 . 5 Grunt 17 | . 4 . 5 7 . . . . . . . . 1 . . . . Sentry 4 | . . . 3 1 . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . 2 . . . Best Kill Streak 8 | . 3 3 8 4 1 1 . . . . . . 2 2 5 . 5 Combat Bots Only 6 | . 3 3 6 3 . . . . . . . . 2 2 5 . 5 Max Kills in Single Turn 4 | . 1 1 2 2 1 1 . . . . . . 1 1 3 . 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . . . . . . . . 1 . 3 . 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Hostile Shots Fired 828 | . 58 33 134 61 21 . . . . . 7 . 79 136 45 107 147 Missed 331 | . 22 13 31 19 10 . . . . . 6 . 35 61 23 38 73 Damage Taken 10581 | . 386 162 1125 660 142 . . . . . . . 725 2423 614 1765 2579 Core 4084 | . 102 20 119 79 31 . . . . . . . 106 591 245 1182 1609 Absorbed by Shields 63 | . . . . . . . . . . . . . 63 . . . . Redirected to Shielding 129 | . 2 4 23 . . . . . . . . . . 100 . . . Regen/Repaired (Parts) 23 | . . . . . . . . . . . . . 23 . . . . Core Remaining (%) 73 | 100 . 51 70 85 95 . . . . 100 . . 89 48 81 18 . Volleys Fired 200 | . 43 16 82 26 1 6 . 1 . . . . 5 5 7 1 7 Largest 2 | . 2 2 2 2 1 1 . 1 . . . . 2 1 1 1 1 Hottest 120 | . 40 40 91 107 48 48 . 5 . . . . 84 48 36 120 120 Shots Fired 345 | . 86 32 143 50 1 6 . 1 . . . . 6 5 7 1 7 Gun 238 | . 86 32 112 1 . . . . . . . . . . 5 . 2 Cannon 98 | . . . 31 47 1 6 . . . . . . 5 5 . 1 2 Launcher 8 | . . . . 2 . . . . . . . . 1 . 2 . 3 Special 1 | . . . . . . . . 1 . . . . . . . . . Kinetic 252 | . 86 32 86 24 1 6 . . . . . . 5 5 5 . 2 Thermal 84 | . . . 57 24 . . . . . . . . . . . 1 2 Explosive 8 | . . . . 2 . . . . . . . . 1 . 2 . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 8 7 9 6 3 3 . . . . . . 8 13 15 2 1 Robot Miss Streak 8 | . 3 3 8 2 . 3 . . . . . . . . 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 197 | . 50 16 79 31 1 3 . . . . . . 5 5 5 1 1 Core Hits 109 | . 19 8 36 17 1 . 1 . . . . . 4 4 11 . 8 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . 1 3 . . . . . . . . . 2 . . . Burn 1 | . . . 1 . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . Blast 4 | . . . . 2 . . . . . . . . . 2 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 4068 | . 394 144 1264 810 29 88 2 . . . . . 232 189 455 66 395 Guns 1456 | . 391 133 853 10 . . . . . . . . . . 69 . . Cannons 1492 | . . . 410 610 29 88 . . . . . . 114 155 . 42 44 Explosions 1002 | . . . . 190 . . . . . . . . 118 . 386 . 308 Melee . | . . . . . . . . . . . . . . . . . . Ramming 118 | . 3 11 1 . . . 2 . . . . . . 34 . 24 43 Kinetic 1879 | . 391 133 567 333 29 88 . . . . . . 114 155 69 . . Thermal 1069 | . . . 696 287 . . . . . . . . . . . 42 44 Explosive 1002 | . . . . 190 . . . . . . . . 118 . 386 . 308 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 3 . . . . . . . . . 2 4 . 14 . Average Corruption 3 | . . . 2 . . . . . . . . . 2 2 . 9 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . 3 . . . . Effects 19 | . . . 12 . . . . . . . . . . 3 . 4 . Message Errors 4 | . . . 4 . . . . . . . . . . . . . . Matter Fused 5 | . . . 2 . . . . . . . . . . 2 . 1 . Heat Flow Errors 4 | . . . 4 . . . . . . . . . . . . . . Energy Discharges 3 | . . . 1 . . . . . . . . . . 1 . 1 . Data Loss (minor) 1 | . . . 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 76 | . . . . 19 . 24 . . . . . . . 8 . 12 13 Projectiles 36 | . . . . . . 24 . . . . . . . . . 12 . Explosions 31 | . . . . 19 . . . . . . . . . . . . 12 Melee 9 | . . . . . . . . . . . . . . 8 . . 1 Knockbacks 2 | . . . . 1 . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . 1 . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 188 | . . . . . . . . . . . . . 53 17 56 11 51 Shots 3 | . . . . . . . . . . . . . 1 . 1 . 1 Rammed 28 | . . 2 1 . . . 2 . . . . . . 2 . 7 14 Targets Rammed 30 | . 2 2 1 . . . 2 . . . . . . 2 . 7 14 Kicked 2 | . 2 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 333 | . 18 . 275 333 31 88 . . . . 5 . 29 33 . 26 52 Average Temperature 64 | . 9 . 69 130 18 33 . . . . 5 . 10 18 . 19 37 Received Heat Transfer 1518 | . 198 . 312 387 96 . . . . . . . 42 246 21 54 162 Effects 7 | . . . 2 5 . . . . . . . . . . . . . Energy Bleed 3 | . . . 2 1 . . . . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . 1 . . 1 Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . Parts Melted 5 | . . . 3 2 . . . . . . . . . . . . . Heat Transferred 2035 | . . . 1443 518 . . . . . . . . . . . 37 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Peak Influence 661 | . 225 144 271 185 176 114 . . . . 58 13 661 405 314 165 315 Initial 323 | . . 9 . 50 84 76 . . . . 28 13 9 323 189 165 44 Average 126 | . 77 30 164 63 137 93 . . . . 34 13 202 355 274 106 146 Maximum Alert Level 2 | . 1 . 1 . . . . . . . . . 2 2 1 . 1 Low Security (%) 74 | . 93 100 44 100 100 100 . . . . 100 100 63 . 6 100 68 Level 1 22 | . 6 . 55 . . . . . . . . . 15 93 93 . 31 Level 2 2 | . . . . . . . . . . . . . 21 6 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 2 3 1 . . . . . 1 . 2 2 2 2 3 Investigation 8 | . 2 . 1 1 . . . . . . . . 1 . 1 1 1 Extermination 2 | . . . . . . . . . . . . . . 1 . 1 . Reinforcement 10 | . 1 . 1 1 1 . . . . . 1 . 1 1 1 . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Distress Signals 7 | . . . 1 1 . 1 . . . . . . 2 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 198 | . 14 7 22 11 6 2 . . . 6 2 . 40 32 12 19 25 Peak Tracking Total 16 | . 4 3 5 3 3 2 . . . 10 4 . 10 10 6 16 13 Tactical Retreats 31 | . . 1 4 1 1 1 . . . 1 1 . 11 6 . 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Traps Triggered 15 | . 1 . 4 1 . 1 . . . . 1 . 4 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Machines Disabled 25 | . . . 1 . . . . . . . . . 17 6 . . 1 Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Machines Accessed 20 | . 3 . 2 3 1 1 1 1 . . . . 3 1 2 . 2 Terminals 8 | . 3 . 2 2 . . . . . . . . . . . . 1 Fabricators 4 | . . . . . 1 . . . . . . . 1 . 2 . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . 1 1 . . 1 Total Hacks 46 | . 7 . 6 8 1 1 1 1 . . . . 10 1 6 . 4 Successful 15 | . 1 . 2 2 1 . 1 1 . . . . 5 . 1 . 1 Failed 31 | . 6 . 4 6 . 1 . . . . . . 5 1 5 . 3 Catastrophic 8 | . 4 . 2 . . . . . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 70 | . 3 . 3 3 . . . . . . 4 . 16 20 5 10 6 Terminals 22 | . 7 . 6 6 . . . . . . . . . . . . 3 Fabricators 10 | . . . . . 1 . . . . . . . 3 . 6 . . Repair Stations 6 | . . . . . . . . . . . . . 6 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . . . . . 1 1 . . 1 Terminal Hacks 7 | . 1 . 2 2 . . 1 1 . . . . . . . . . Open Door 2 | . . . . . . . 1 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . . . 2 . 1 . . Load Schematic 2 | . . . . . . . . . . . . . 1 . 1 . . Build 2 | . . . . . 1 . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . 1 Seal Access 2 | . . . . . . . . . . . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 2 2 1 1 . . . . . . 2 1 2 . 1 Full Trace Events 6 | . 2 . 1 1 . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . . 116 . . . . Total Robot Build Rating 3 | . . . . . . . . . . . . . 3 . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . Time 22 | . . . . . . . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Total Allies 32 | . . . . . . . . . 6 . . . 12 6 4 2 2 Largest Group 6 | . . . . . . . . . 6 6 4 . 5 3 4 2 2 Highest-Rated Group 412 | . . . . . . . . . 225 225 147 . 198 288 412 244 244 Highest-Rated Ally 122 | . . . . . . . . . 39 39 39 . 96 96 103 122 122 Zionite Dispatches 8 | . . . . . . . . . . . . . 3 1 2 1 1 Heavy 5 | . . . . . . . . . . . . . 1 . 2 1 1 Light 1 | . . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . ROAM 1 | . . . . . . . . . . . . . 1 . . . . Ally Attacks 59 | . . . . . . . . . . 25 . . 23 2 5 3 1 Total Damage 4446 | . . . . . . . . . . 440 . . 1777 1665 368 152 44 Kills 21 | . . . . . . . . . . 3 . . 12 4 1 . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Allies Melted 2 | . . . . . . . . . . . . . . 2 . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . 3 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . 2 2 . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . 1 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Turns Passed 7629 | . 419 1143 918 683 202 102 532 772 373 270 95 43 537 320 291 622 307 Spaces Moved 9460 | 1 237 683 410 352 387 221 1090 1586 800 353 241 122 1061 636 417 379 484 Core 129 | . . . . . . . 2 . . . . . . 7 6 61 53 Treads 1445 | . . 683 410 352 . . . . . . . . . . . . . Legs 238 | 1 237 . . . . . . . . . . . . . . . . Wheels 141 | . . . . . . . . . . . . . . . . 141 . Hover 620 | . . . . . . . . . . . . . 3 189 . 91 337 Flight 6887 | . . . . . 387 221 1088 1586 800 353 241 122 1058 440 411 86 94 Fastest Speed 27 | 120 120 160 160 160 31 27 31 31 31 31 27 27 27 32 34 40 34 Average Speed 56 | 120 120 160 160 160 31 30 31 31 31 31 27 27 29 36 39 73 48 Slowest Speed 400 | 120 120 160 240 240 31 31 300 31 31 31 27 27 150 119 400 130 150 Overloaded Moves 27 | . . . . . . . . . . . . . . 27 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . 6 1 . 1 . . 1 . 12 1 2 1 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 45 97 26 32 10 7 96 97 75 55 5 83 28 20 10 13 10 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 13 | . . . . . . . . . . . . . 6 5 . 2 . Known Exits Taken 12 | . 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . . . . . . . . . . . . 1 . Scrap Searched 13 | . . 1 . . . . 4 3 4 1 . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . 1 Terrain Destroyed 74 | . . . . 19 . . . . . . . . 10 . 6 . 39 Melee . | . . . . . . . . . . . . . . . . . . Projectile 5 | . . . . 2 . . . . . . . . 1 . . . 2 AOE 69 | . . . . 17 . . . . . . . . 9 . 6 . 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Total 11452 | . 302 707 535 426 466 251 1272 1864 924 512 272 132 1268 716 532 727 546 Wait 1421 | . 12 . 1 6 55 7 164 277 123 160 22 . 147 37 86 309 15 Move 9394 | . 236 682 409 351 374 218 1089 1583 799 352 239 121 1038 633 412 376 482 Hop 24 | . . . . . 6 1 . 1 . . 1 . 10 1 2 1 1 Pick Up 68 | . 4 . 12 14 7 1 4 1 . . 1 1 4 7 2 6 4 Fast Attach 66 | . 2 1 13 7 . 1 2 . . . . 3 6 5 12 3 11 Attach 92 | . 1 1 5 3 12 9 5 . . . 5 1 12 16 6 8 8 Detach 52 | . . . . 1 6 8 2 . . . 4 . 11 7 4 7 2 Swap 8 | . . 2 1 1 . . 1 . 1 . . 1 . 1 . . . Drop 65 | . 2 3 11 17 5 . 3 1 1 . . 5 3 2 1 9 2 Fire 200 | . 43 16 82 26 1 6 . 1 . . . . 5 5 7 1 7 Melee . | . . . . . . . . . . . . . . . . . . Ram 25 | . . . . . . . 2 . . . . . . 2 . 7 14 Kick 2 | . 2 . . . . . . . . . . . . . . . . Crush 3 | . . 2 1 . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . . . . . . 32 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / Upp x2) -5/Waste -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 9) 246 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 420 | -10/Materials | Entered Mines 423 | -10/Mines | Met a Derelict bent on vengeance 433 | -10/Mines | Learned Materials garrison access intel 901 | -10/Mines | Found a hidden stash of uninstalled traps 909 | -10/Mines | Discovered new exit (range 13) 1093 | -10/Mines | Discovered new exit (range 7) 1563 | -10/Mines | Entered Materials 1563 | -9/Materials | Evolved 2 slots: Utility x2 1711 | -9/Materials | Lost 3 parts (1n2w) 2167 | -9/Materials | Discovered new exit (range 3) 2311 | -9/Materials | Build established: Scavenger-Mutant 2479 | -9/Materials | Identified exit to Materials 2481 | -9/Materials | Entered another Materials area 2481 | -8/Materials | Evolved 2 slots: Utility x2 2482 | -8/Materials | Identified exit to Storage 2483 | -8/Materials | Loaded intel: 1 garrison access location 2739 | -8/Materials | Discovered exit to Storage (range 13) 2928 | -8/Materials | Met 7R-MNS 2945 | -8/Materials | Garrison activated, responded to threat 3120 | -8/Materials | Discovered new exit (range 16) 3160 | -8/Materials | Identified exit to Factory 3164 | -8/Materials | Entered Factory 3164 | -7/Factory | Evolved 2 slots: Propulsion x2 3165 | -7/Factory | Caught up to 7R-MNS 3265 | -7/Factory | Fabricated Imp. Cooling System (x1) 3345 | -7/Factory | Discovered new exit (range 9) 3365 | -7/Factory | Identified exit to Factory 3366 | -7/Factory | Entered another Factory area 3366 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3456 | -6/Factory | Build established: Hacker-Sprinter 3457 | -6/Factory | Discovered new exit (range 5) 3458 | -6/Factory | Identified exit to Lower Caves 3468 | -6/Factory | Entered Lower Caves 3737 | -6/Lower Caves | Encountered a Warlord checkpoint 3763 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3765 | -6/Lower Caves | Identified exit to Zion 3924 | -6/Lower Caves | Discovered new exit (range 10) 3926 | -6/Lower Caves | Identified exit to Lower Caves 4000 | -6/Lower Caves | Entered another Lower Caves area 4137 | -6/Lower Caves | Encountered a Warlord checkpoint 4398 | -6/Lower Caves | Discovered exit to Zion (range 3) 4400 | -6/Lower Caves | Learned Factory emergency access door positions 4403 | -6/Lower Caves | Learned 4 Factory zone layouts 4412 | -6/Lower Caves | Learned location of 2 exits from Factory 4583 | -6/Lower Caves | Discovered new exit (range 7) 4589 | -6/Lower Caves | Identified exit to Factory 4772 | -6/Lower Caves | Entered Zion 4796 | -6/Zion | Discovered new exit (range 16) 4896 | -6/Zion | Given A8's code to call for help 4923 | -6/Zion | Gained Derelict followers 4943 | -6/Zion | Imprinted 4945 | -6/Zion | Declared Zion's savior 5020 | -6/Zion | Identified exit to Proximity Caves 5145 | -6/Zion | Entered Proximity Caves 5145 | -5/Proximity Caves | Accompanied by 6 allies 5159 | -5/Proximity Caves | Spotted B-75 Beast 5206 | -5/Proximity Caves | Learned 4 Factory zone layouts 5247 | -5/Proximity Caves | Discovered exit to Factory (range 9) 5415 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5415 | -5/Proximity Caves | Entered Factory 5415 | -5/Factory | Accompanied by 4 allies 5415 | -5/Factory | Evolved 2 slots: Utility x2 5416 | -5/Factory | Identified exit to Upper Caves 5416 | -5/Factory | Identified exit to Factory 5510 | -5/Factory | Sucked down chute 5510 | -5/Factory | Entered Waste 5510 | -5/Waste | The area was eerily silent 5549 | -5/Waste | Discovered new exit (range 12) 5552 | -5/Waste | Identified exit to Factory 5553 | -5/Waste | Entered Factory 5606 | -5/Factory | Zion Hacker squad teleported in 5607 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5718 | -5/Factory | Fabricated O-24 Administrator? 5730 | -5/Factory | Lost 3 allies 5765 | -5/Factory | Zion Heavy squad teleported in 5816 | -5/Factory | Lost 4 parts (1p1n2u) 5907 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5910 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5926 | -5/Factory | Repaired Xenon Bombardment Thruster 5975 | -5/Factory | Retrieved Zion intel report: Trap Installations 5976 | -5/Factory | Zion Fire squad teleported in 6037 | -5/Factory | Discovered exit to Factory (range 8) 6090 | -5/Factory | Entered another Factory area 6090 | -4/Factory | Accompanied by 2 allies 6090 | -4/Factory | Evolved 2 slots: Utility x2 6215 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6218 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 6219 | -4/Factory | Zion Light squad teleported in 6221 | -4/Factory | Allied Derelicts emerged from ambush trap array 6255 | -4/Factory | Lost 7 allies 6304 | -4/Factory | Lost 9 parts (1p4n4u) 6313 | -4/Factory | Spotted B-86 Titan 6399 | -4/Factory | Core integrity fell below 50% 6405 | -4/Factory | Discovered new exit (range 5) 6409 | -4/Factory | Identified exit to Research 6410 | -4/Factory | Entered Research 6410 | -3/Research | Evolved 2 slots: Utility x2 6467 | -3/Research | Lost 21 parts (3p11n7u) 6515 | -3/Research | Zion Heavy squad teleported in 6640 | -3/Research | Build established: Scavenger-Mutant 6694 | -3/Research | Discovered new exit (range 8) 6696 | -3/Research | Zion Heavy squad teleported in 6699 | -3/Research | Discovered new exit (range 12) 6699 | -3/Research | Identified exit to Research 6701 | -3/Research | Entered another Research area 6701 | -2/Research | Accompanied by 2 allies 6701 | -2/Research | Evolved 2 slots: Utility x2 6990 | -2/Research | Build established: Mutant 7253 | -2/Research | System corruption reached 10% 7262 | -2/Research | Zion Heavy squad teleported in 7266 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 7268 | -2/Research | Spotted B-90 Cyclops 7285 | -2/Research | Lost 4 parts (2n2u) 7294 | -2/Research | Core integrity fell below 50% 7314 | -2/Research | Discovered new exit (range 15) 7323 | -2/Research | Core integrity fell below 20% 7323 | -2/Research | Entered Access 7323 | -1/Access | Evolved 2 slots: Utility x2 7426 | -1/Access | Retrieved Zion intel report: Main Access 7426 | -1/Access | Identified exit to Surface 7427 | -1/Access | Zion Heavy squad teleported in 7449 | -1/Access | Found Prototype Protection 7449 | -1/Access | Identified Zio. Heavy Carapace 7603 | -1/Access | Core integrity fell below 50% 7613 | -1/Access | Core integrity fell below 20% 7630 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- Hvy. Machine Gun destroyed. Xenon Bombardment Thruster destroyed. U-05 Engineer lays Concrete. Acquired 9 matter. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. G-73 Enforcer crushed by falling debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. G-73 Enforcer crushed by falling debris. The unstable cave ceiling collapses. Slammed into G-73 Enforcer. The unstable cave ceiling collapses. G-73 Enforcer crushed by falling debris. U-05 Engineer lays Concrete. Slammed into G-73 Enforcer. U-05 Engineer lays Concrete. Slammed into G-73 Enforcer. 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