Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 16:12:43 Player: ventricule Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (91) 455 Value Destroyed (3598) 3598 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1381) 1381 TOTAL SCORE: 10814 Bonus ------- High Alert Combat Kills 212 Follower Combat Kills 569 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 74/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Targeting Computer Core Analyzer Improved Phase Shifter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor High-capacity Storage Unit Energy Well (350) Matter Compressor (250) Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core Antimatter Reactor > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Core Analyzer Matter Filter Improved Phase Shifter Hardened Light Armor Plating > --- WEAPON ----------- Coil Gun KE Penetrator Slug Cannon Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Treads Advanced Heat Sink High-capacity Storage Unit Energy Well Matter Compressor Core Shielding Hardened Heavy Armor Plating Tesla Rifle Gatling Laser Ion Cannon Ion Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Missile Launcher Guided Missile Launcher [Rating: 90] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Hover Unit Antigrav System Flight Unit VTOL Module Utility Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Slots Evolved 12 | . . 2 . . . 6 . . 2 2 . Power 3 | . . . . . . 1 . . . 2 . Propulsion 1 | . . . . . . . . . 1 . . Utility 6 | . . 1 . . . 4 . . 1 . . Weapon 2 | . . 1 . . . 1 . . . . . Parts Attached 99 | 6 5 14 2 2 1 13 5 1 13 34 3 Power 19 | 1 1 4 . . . 2 . . 1 9 1 Engine 11 | 1 1 4 . . . 1 . . . 4 . Core 3 | . . . . . . 1 . . 1 1 . Reactor 5 | . . . . . . . . . . 4 1 Propulsion 16 | 2 1 3 . . . 1 1 1 1 5 1 Treads 13 | 2 1 3 . . . 1 1 1 1 3 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . Flight 2 | . . . . . . . . . . 1 1 Utility 32 | 1 3 3 . 2 1 8 . . 7 6 1 Device 14 | . . 1 . 2 1 2 . . 3 4 1 Storage 4 | 1 2 1 . . . . . . . . . Processor 4 | . 1 . . . . 1 . . 1 1 . Hackware . | . . . . . . . . . . . . Protection 10 | . . 1 . . . 5 . . 3 1 . Artifact . | . . . . . . . . . . . . Weapon 32 | 2 . 4 2 . . 2 4 . 4 14 . Energy Gun 8 | 1 . . . . . 1 . . 2 4 . Energy Cannon 6 | . . 2 1 . . . 1 . . 2 . Ballistic Gun 9 | 1 . 2 . . . 1 1 . 1 3 . Ballistic Cannon 4 | . . . . . . . 1 . . 3 . Launcher 5 | . . . 1 . . . 1 . 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . 1 . . 1 1 . Parts Lost 43 | . . 1 . . 1 . 1 1 4 34 1 Power 11 | . . 1 . . . . . . 1 9 . Propulsion 9 | . . . . . . . . 1 . 7 1 Utility 8 | . . . . . 1 . . . 2 5 . Weapon 15 | . . . . . . . 1 . 1 13 . Highest Loss Streak 29 | . . 1 . . 1 . 1 1 3 29 1 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 88 98 100 100 99 85 99 99 93 90 18 Engine 10 | . 14 11 11 11 11 7 13 13 10 7 . Treads 18 | . 28 22 22 22 22 13 13 12 17 13 . Device 11 | . . 8 11 11 10 13 13 13 14 12 1 Storage 8 | . 14 11 11 11 11 6 6 6 5 4 . Processor 11 | . 2 11 11 11 11 9 13 13 11 15 15 Protection 4 | . . 1 . . . 6 13 13 6 4 . Energy Gun 2 | . 14 1 . . . 6 6 6 4 2 . Energy Cannon 12 | . . 18 21 22 22 7 5 6 1 . . Ballistic Gun 10 | . 14 12 11 11 11 11 10 6 9 8 . Ballistic Cannon 1 | . . . . . . . 1 6 5 6 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 122 | 10 30 64 64 68 64 85 89 89 106 122 12 Greatest Support 76 | 40 40 40 40 40 40 48 48 56 76 76 4 Greatest Overweight (x) 13 | . . 1 1 1 1 1 1 1 1 13 3 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 6 14 17 20 20 20 20 20 20 20 19 5 Most Carried 20 | 4 8 19 19 20 20 19 20 20 20 20 5 Average Carried 17 | 2 6 14 19 19 19 17 19 19 19 17 4 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 8 19 19 20 20 19 20 19 19 5 5 Class Distribution -------------------- 53% | Gunner 36% | Scavenger-Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Matter Collected 2143 | 206 107 292 39 20 13 120 119 45 627 529 26 Remotely 87 | . . . . . . . . . . 87 . Salvage Created 3481 | . 120 1519 91 . . . 180 38 489 1044 . Parts 188 | . 8 85 3 . . . 9 . 18 65 . Haulers Intercepted 5 | . 1 4 . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . 8 . 18 . . . . Prevented 4 | . . . . . 2 . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 69 | . 3 26 3 . . . 5 1 10 21 . Guns 20 | . 3 5 . . . . 2 1 6 3 . Cannons 40 | . . 21 . . . . 2 . 3 14 . AOE 8 | . . . 3 . . . . . 1 4 . Classes Destroyed 15 | . 3 7 . . . . 1 1 3 . . Worker 4 | . . 1 . . . . . . 1 2 . Builder 7 | . . 2 . . . . . . . 5 . Tunneler 1 | . . . . . . . . . 1 . . Hauler 5 | . 1 4 . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 3 | . . 1 . . . . . . . 2 . Swarmer 11 | . 2 3 . . . . 3 . . 3 . Grunt 31 | . 1 16 3 . . . . . 5 6 . Duelist 1 | . . 1 . . . . . . . . . Sentry 8 | . . 6 . . . . 1 . . 1 . Hunter 8 | . . . . . . . 1 . . 7 . Programmer 8 | . . . . . . . . . 4 4 . Fireman 1 | . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 23 | . 2 8 3 . . . 2 1 9 23 . Combat Bots Only 16 | . 2 7 3 . . . 2 1 7 16 . Max Kills in Single Turn 5 | . 1 2 3 . . . 1 1 2 5 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . 1 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Damage Taken 8169 | . 166 1026 46 . 89 . 425 49 982 5178 208 Core 1567 | . 16 231 20 . 35 . 29 . 86 963 187 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 6 | . . . . . . . 6 . . . . Core Remaining (%) 81 | 100 93 . . . 28 . . 96 91 . . Volleys Fired 140 | . 13 52 1 . 2 . 8 4 13 47 . Largest 4 | . 2 3 3 . 3 . 4 4 4 4 . Hottest 238 | . 60 143 113 . 143 . 213 213 186 238 . Shots Fired 424 | . 26 156 3 . 6 . 28 16 52 137 . Gun 221 | . 26 68 1 . 2 . 19 8 34 63 . Cannon 190 | . . 88 1 . 4 . 9 8 13 67 . Launcher 13 | . . . 1 . . . . . 5 7 . Special . | . . . . . . . . . . . . Kinetic 238 | . 13 60 1 . 2 . 14 8 39 101 . Thermal 164 | . 13 96 1 . 4 . 14 8 8 20 . Explosive 13 | . . . 1 . . . . . 5 7 . Electromagnetic 9 | . . . . . . . . . . 9 . Robot Hit Streak 16 | . 5 16 4 . 3 . 8 4 6 12 . Robot Miss Streak 7 | . 1 3 . . 1 . 7 1 3 7 . Penetration Max 1 | . . . . . . . . . 1 1 . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 247 | . 18 85 2 . 4 . 16 8 32 82 . Core Hits 176 | . 7 45 5 . 1 . 10 3 25 80 . Critical Kills 3 | . . . . . . . . . 1 2 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . 1 2 . Destroy 3 | . . . . . . . . . 1 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7135 | . 186 1774 137 . 84 . 316 240 1094 3304 . Guns 2400 | . 186 447 . . 12 . 226 90 558 881 . Cannons 2858 | . . 1327 24 . 72 . 90 150 210 985 . Explosions 1877 | . . . 113 . . . . . 326 1438 . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 2689 | . 62 366 . . 12 . 147 95 627 1380 . Thermal 2501 | . 124 1408 24 . 72 . 169 145 141 418 . Explosive 1760 | . . . 113 . . . . . 326 1321 . Electromagnetic 185 | . . . . . . . . . . 185 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . 1 . . . . . . . 3 3 3 Average Corruption 2 | . 1 . . . . . . . 2 2 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . . . . . . 3 2 . Matter Fused 3 | . . . . . . . . . 1 2 . Heat Flow Errors 1 | . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 112 | . . 6 . . . . . 4 . 102 . Projectiles 10 | . . 6 . . . . . 4 . . . Explosions 102 | . . . . . . . . . . 102 . Melee . | . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . 12 . Impact . | . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . 12 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 142 | . . . 6 . . . . . 50 86 . Shots 4 | . . . 1 . . . . . 2 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 496 | . 70 295 15 . 77 . 351 496 261 289 . Average Temperature 107 | . 27 94 10 . 35 . 119 264 70 135 . Received Heat Transfer 1198 | . 30 423 21 . 30 . 45 60 271 297 21 Effects 3 | . . 2 . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 2 | . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 9 | . . 5 . . . . 3 . . 1 . Heat Transferred 4275 | . 275 2321 37 . 111 . 349 286 275 621 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Peak Influence 501 | . 86 407 218 . . 56 . . 422 501 . Initial 206 | . . 35 127 . . . . . 10 206 . Average 165 | . 55 232 216 . . 11 . . 71 288 . Maximum Alert Level 2 | . . 2 1 . . . . . 2 2 . Low Security (%) 53 | 100 100 30 1 . . 100 . . 91 5 . Level 1 38 | . . 57 98 . . . . . 2 79 . Level 2 8 | . . 12 . . . . . . 6 14 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 4 . . . 1 . . 5 4 . Investigation 2 | . . 2 . . . . . . . . . Extermination 3 | . . . . . . . . . 2 1 . Reinforcement 8 | . . 2 . . . 1 . . 3 2 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Distress Signals 10 | . . 8 . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 129 | . 4 42 3 . 2 3 15 1 13 40 6 Peak Tracking Total 11 | . 3 9 3 . 1 2 9 1 5 11 5 Tactical Retreats 3 | . . 1 . . . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Traps Triggered 4 | . 1 2 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Machines Disabled 11 | . . 2 . . . 1 1 1 5 1 . Max in Single Turn 3 | . . 1 . . . . 1 1 3 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Machines Accessed 11 | . 2 5 . . . . . . 3 1 . Terminals 8 | . 2 4 . . . . . . 2 . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 26 | . 7 12 . . . . . . 5 2 . Successful 15 | . 6 6 . . . . . . 3 . . Failed 11 | . 1 6 . . . . . . 2 2 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 1 . . 1 . . . . 4 . . Terminals 18 | . 7 9 . . . . . . 2 . . Fabricators 3 | . . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . 6 4 . . . . . . 2 . . Record 2 | . 2 . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Open DSF 2 | . . . . . . . . . 2 . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 3 | . . 3 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 1 3 . . . . . . 1 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 2 3 . . . Allies Hacked 2 | . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Total Allies 13 | . . . . 4 . . 2 3 4 . . Largest Group 8 | . . . . 4 4 4 4 4 8 . . Highest-Rated Group 225 | . . . . 149 149 149 122 113 225 . . Highest-Rated Ally 39 | . . . . 39 39 39 39 31 31 . . Zionite Dispatches 1 | . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . 2 . . . . FOLLOW 1 | . . . . . . . 1 . . . . GUARD 1 | . . . . . . . 1 . . . . Ally Attacks 74 | . . . . . 4 11 22 . 37 . . Total Damage 1997 | . . . . . 242 182 971 . 602 . . Kills 18 | . . . . . 2 1 11 . 4 . . Allies Corrupted 3 | . . . . . . . . . 3 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Turns Passed 8508 | 88 277 1343 104 1886 1107 245 1467 98 1068 714 111 Spaces Moved 3406 | 48 143 471 40 751 436 92 567 25 404 230 199 Core 193 | 1 . . . . . . . . . 14 178 Treads 3179 | 47 143 471 40 751 436 92 567 25 404 203 . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 34 | . . . . . . . . . . 13 21 Fastest Speed 35 | 50 160 160 250 250 250 245 245 240 243 35 35 Average Speed 227 | 157 160 234 250 250 250 248 245 241 243 223 50 Slowest Speed 700 | 160 160 250 250 250 250 250 245 245 243 700 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 5 26 57 12 84 67 4 68 5 13 8 45 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . 2 . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . . . 3 2 . 3 . . . 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 194 | . . 4 12 . . . 1 1 94 82 . Melee . | . . . . . . . . . . . . Projectile 33 | . . 4 . . . . 1 1 7 20 . AOE 161 | . . . 12 . . . . . 87 62 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Total 3878 | 57 167 601 42 762 452 110 629 54 460 334 210 Wait 52 | . . 23 . . . . 6 . 16 2 5 Move 3393 | 47 142 470 39 750 435 91 566 24 403 227 199 Hop 1 | . . . . . . . . . . 1 . Pick Up 67 | 4 3 24 . 5 5 . 4 . 9 12 1 Fast Attach 23 | 6 3 2 . . 1 4 1 . 1 5 . Attach 44 | . . 2 . . . 8 1 1 7 22 3 Detach 16 | . 2 1 . . . 6 . . 1 4 2 Swap 33 | . 2 10 2 2 . 1 3 . 6 7 . Drop 45 | . 2 17 . 5 6 . 4 . 4 7 . Fire 140 | . 13 52 1 . 2 . 8 4 13 47 . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 64 | . . . . . 3 . 36 25 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 89 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 976 | -9/Materials | Build established: Gunner 1075 | -9/Materials | Discovered new exit (range 16) 1215 | -9/Materials | Destroyed 7 combat bots 1316 | -9/Materials | Core integrity fell below 50% 1670 | -9/Materials | Discovered new exit (range 10) 1709 | -9/Materials | Entered Mines 1739 | -9/Mines | Met a Derelict bent on vengeance 1758 | -9/Mines | Discovered new exit (range 7) 1797 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1813 | -9/Mines | Entered Zion 2211 | -7/Zion | Learned location of Recycling (-7) 2368 | -7/Zion | Learned location of 1 exit from Factory 2423 | -7/Zion | Learned location of Armory (-3) 2606 | -7/Zion | Imprinted 2608 | -7/Zion | Declared Zion's savior 3300 | -7/Zion | Found Prototype Launcher 3442 | -7/Zion | Found Prototype Device 3443 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3644 | -7/Zion | Discovered new exit (range 12) 3699 | -7/Zion | Entered Proximity Caves 3699 | -6/Proximity Caves | Accompanied by 4 allies 4235 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4239 | -6/Proximity Caves | Learned Factory terminal intel 4786 | -6/Proximity Caves | Discovered new exit (range 10) 4806 | -6/Proximity Caves | Entered Factory 4806 | -6/Factory | Accompanied by 4 allies 4806 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 4807 | -6/Factory | Identified exit to Lower Caves 4808 | -6/Factory | Loaded intel: 26 terminal locations 5001 | -6/Factory | Discovered exit to Lower Caves (range 19) 5051 | -6/Factory | Entered Lower Caves 5051 | -6/Lower Caves | Accompanied by 3 allies 5262 | -6/Lower Caves | Learned Factory security intel 5296 | -6/Lower Caves | Build established: Scavenger-Gunner 5650 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6066 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6298 | -6/Lower Caves | Learned Factory terminal intel 6508 | -6/Lower Caves | Discovered new exit (range 5) 6518 | -6/Lower Caves | Entered another Lower Caves area 6518 | -6/Lower Caves | Accompanied by 1 ally 6538 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6599 | -6/Lower Caves | Discovered new exit (range 7) 6616 | -6/Lower Caves | Entered Factory 6616 | -5/Factory | Accompanied by 4 allies 6616 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6618 | -5/Factory | Loaded intel: 26 terminal locations 6934 | -5/Factory | Zion Fire squad teleported in 7479 | -5/Factory | P-70 Sage assimilated allied 8M-6Q0(i) 7582 | -5/Factory | Discovered new exit (range 12) 7640 | -5/Factory | Destroyed 7 combat bots 7648 | -5/Factory | Lost 3 parts (1p2u) 7684 | -5/Factory | Entered another Factory area 7684 | -4/Factory | Evolved 2 slots: Power x2 7828 | -4/Factory | Lost 3 parts (2p1n) 8189 | -4/Factory | Spotted B-86 Titan 8206 | -4/Factory | Discovered new exit (range 22) 8279 | -4/Factory | Garrison activated, responded to threat 8299 | -4/Factory | Identified Gui. Missile Launcher 8370 | -4/Factory | Core integrity fell below 50% 8391 | -4/Factory | Core integrity fell below 20% 8395 | -4/Factory | Destroyed 16 combat bots 8398 | -4/Factory | Entered Upper Caves 8419 | -4/Upper Caves | Lost 29 parts (6p5n5u13w) 8459 | -4/Upper Caves | Encountered a Warlord checkpoint 8509 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08391_ Acquired 9 matter. 08391_ U-05 Engineer builds a Wall. 08391_ Acquired 30 matter. 08392_ K-01 Serf collects debris. 08393_ Acquired VTOL Module. 08395_ U-05 Engineer lays Concrete. 08396_ K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE 08420_ VTOL Module destroyed. 08439_ Slug penetrates Wall. 08454_ Searching scrap... 08454_ Found Adv. Shield Generator. 08454_ Found 16 Matter. 08459_ PV-D2N(M): "This area isn't safe." 08463_ Searching scrap... 08463_ Found Imp. Plasma Cutter. 08463_ Found 26 Matter. 08465_ Acquired Imp. Plasma Cutter. 08466_ Acquired 26 matter. Map ----- +----------------------------------------------------+ | ????????????????????????## #?????????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????????????#### #????????????????????? | | ?????????????????????# #??????????????# ????? | | ?????????????????????# ##??????????????# ???? | | ????????????????????## ##???????????##??# ### | | ???????????????????## ###??######?### #??# | | ???????????????###?# ##???## ## #???# | | ??????????????## ## #????# ###?# | | ??????????????# # ##????# ?# ### | | ??????????????# #?????# #??# #?# | | ??????????????# ##????# ##??# #?## | | ??????????????# ##??## #?## #??##?? | | ??????????????## #?## ### ##?????? | | ???????????????## ## ### #??????? | | ????????????????##?## #??####? | | ????????????????????# ###? # | | ???????????????## ## #### ### # | | ???????????????# #??## ### | | ???????????????### ##### #### ### | | ?????????????????### ##??## ### # # | | ???????????????????## #????####?# # # | | ????????????????????######## #??????????# | | ?????????????????########## ###????????# # | | ?????????????????# @ ###??###### ## | | ?????????????????# # #### ##### #? | | ?????????????????# """""" #### #? | | ?????????????????# """""" h #? | | ?????????????????# " " " # h /% #? | | ?????????????????# ### ######%"###? | | ????????????????# """"""" #?# #??# #?? | | ???????????????# ## """""" #?# #??# ### | | ???????????????# ?## " " " #?# #??# # | | ???????????????## ???# ### #??# # | | ????????????????#??? ## #??# # | | ??????????????????? ######## ##?# # | | ?????????????????? #??????# ### # | | ????????????????? ## ###???????# # | | ???????????????????###??????????# # | | ????????????????????????????????# ### #### | | ????????????????????????????????# #?## ##??? | | ????????????????????????????????## ??####???? | | ?????????????????????????????????## ?????????? | | ??????????????????????????????????# ????????? | | ?????????????????????????????????? ????????? | | ?????????????????????????????????# ????????? | | ?????????????????????????????????## ???????? | | ??????????????????????????????????# ???????? | | ?????????????????????????????????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 61 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 7 Matter Filtering 30 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed DronePlasmaUnit Manual? 0 Play Time 01:19:36 Cumulative 50.7 hours Start 2022.06.29 @ 14:51:29 End 2022.06.29 @ 16:12:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd9837c9-7372-43d5-b8cd-2384eee807f5